CScriptComponent m_scriptClassName = 0x0030; // CUtlSymbolLarge C_BaseEntity m_CBodyComponent = 0x0038; // CBodyComponent* m_NetworkTransmitComponent = 0x0040; // CNetworkTransmitComponent m_nLastThinkTick = 0x0320; // GameTick_t m_pGameSceneNode = 0x0328; // CGameSceneNode* m_pRenderComponent = 0x0330; // CRenderComponent* m_pCollision = 0x0338; // CCollisionProperty* m_pModifierProp = 0x0340; // CModifierProperty* m_iMaxHealth = 0x0348; // int32 m_iHealth = 0x034C; // int32 m_lifeState = 0x0350; // uint8 m_bTakesDamage = 0x0351; // bool m_nTakeDamageFlags = 0x0358; // TakeDamageFlags_t m_nPlatformType = 0x0360; // EntityPlatformTypes_t m_ubInterpolationFrame = 0x0361; // uint8 m_hSceneObjectController = 0x0364; // CHandle< C_BaseEntity > m_nNoInterpolationTick = 0x0368; // int32 m_nVisibilityNoInterpolationTick = 0x036C; // int32 m_flProxyRandomValue = 0x0370; // float32 m_iEFlags = 0x0374; // int32 m_nWaterType = 0x0378; // uint8 m_bInterpolateEvenWithNoModel = 0x0379; // bool m_bPredictionEligible = 0x037A; // bool m_bApplyLayerMatchIDToModel = 0x037B; // bool m_tokLayerMatchID = 0x037C; // CUtlStringToken m_nSubclassID = 0x0380; // CUtlStringToken m_nSimulationTick = 0x0390; // int32 m_iCurrentThinkContext = 0x0394; // int32 m_aThinkFunctions = 0x0398; // CUtlVector< thinkfunc_t > m_bDisabledContextThinks = 0x03B0; // bool m_flAnimTime = 0x03B4; // float32 m_flSimulationTime = 0x03B8; // float32 m_nSceneObjectOverrideFlags = 0x03BC; // uint8 m_bHasSuccessfullyInterpolated = 0x03BD; // bool m_bHasAddedVarsToInterpolation = 0x03BE; // bool m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x03BF; // bool m_nInterpolationLatchDirtyFlags = 0x03C0; // int32[2] m_ListEntry = 0x03C8; // uint16[11] m_flCreateTime = 0x03E0; // GameTime_t m_flSpeed = 0x03E4; // float32 m_EntClientFlags = 0x03E8; // uint16 m_bClientSideRagdoll = 0x03EA; // bool m_iTeamNum = 0x03EB; // uint8 m_spawnflags = 0x03EC; // uint32 m_nNextThinkTick = 0x03F0; // GameTick_t m_fFlags = 0x03F4; // uint32 m_vecAbsVelocity = 0x03F8; // Vector m_vecVelocity = 0x0408; // CNetworkVelocityVector m_hEffectEntity = 0x0438; // CHandle< C_BaseEntity > m_hOwnerEntity = 0x043C; // CHandle< C_BaseEntity > m_MoveCollide = 0x0440; // MoveCollide_t m_MoveType = 0x0441; // MoveType_t m_nActualMoveType = 0x0442; // MoveType_t m_flWaterLevel = 0x0444; // float32 m_fEffects = 0x0448; // uint32 m_hGroundEntity = 0x044C; // CHandle< C_BaseEntity > m_nGroundBodyIndex = 0x0450; // int32 m_flFriction = 0x0454; // float32 m_flElasticity = 0x0458; // float32 m_flGravityScale = 0x045C; // float32 m_flTimeScale = 0x0460; // float32 m_bAnimatedEveryTick = 0x0464; // bool m_flNavIgnoreUntilTime = 0x0468; // GameTime_t m_hThink = 0x046C; // uint16 m_fBBoxVisFlags = 0x0478; // uint8 m_bPredictable = 0x0479; // bool m_bRenderWithViewModels = 0x047A; // bool m_nSplitUserPlayerPredictionSlot = 0x047C; // CSplitScreenSlot m_nFirstPredictableCommand = 0x0480; // int32 m_nLastPredictableCommand = 0x0484; // int32 m_hOldMoveParent = 0x0488; // CHandle< C_BaseEntity > m_Particles = 0x0490; // CParticleProperty m_vecPredictedScriptFloats = 0x04B8; // CUtlVector< float32 > m_vecPredictedScriptFloatIDs = 0x04D0; // CUtlVector< int32 > m_nNextScriptVarRecordID = 0x0500; // int32 m_vecAngVelocity = 0x0510; // QAngle m_DataChangeEventRef = 0x051C; // int32 m_dependencies = 0x0520; // CUtlVector< CEntityHandle > m_nCreationTick = 0x0538; // int32 m_bAnimTimeChanged = 0x0545; // bool m_bSimulationTimeChanged = 0x0546; // bool m_sUniqueHammerID = 0x0550; // CUtlString CountdownTimer m_duration = 0x0008; // float32 m_timestamp = 0x000C; // GameTime_t m_timescale = 0x0010; // float32 m_nWorldGroupId = 0x0014; // WorldGroupId_t CEntityIdentity m_nameStringableIndex = 0x0014; // int32 m_name = 0x0018; // CUtlSymbolLarge m_designerName = 0x0020; // CUtlSymbolLarge m_flags = 0x0030; // uint32 m_worldGroupId = 0x0038; // WorldGroupId_t m_fDataObjectTypes = 0x003C; // uint32 m_PathIndex = 0x0040; // ChangeAccessorFieldPathIndex_t m_pPrev = 0x0058; // CEntityIdentity* m_pNext = 0x0060; // CEntityIdentity* m_pPrevByClass = 0x0068; // CEntityIdentity* m_pNextByClass = 0x0070; // CEntityIdentity* CEntityInstance m_iszPrivateVScripts = 0x0008; // CUtlSymbolLarge m_pEntity = 0x0010; // CEntityIdentity* m_CScriptComponent = 0x0028; // CScriptComponent* m_bVisibleinPVS = 0x0030; // bool CGameSceneNode m_nodeToWorld = 0x0010; // CTransform m_pOwner = 0x0030; // CEntityInstance* m_pParent = 0x0038; // CGameSceneNode* m_pChild = 0x0040; // CGameSceneNode* m_pNextSibling = 0x0048; // CGameSceneNode* m_hParent = 0x0078; // CGameSceneNodeHandle m_vecOrigin = 0x0088; // CNetworkOriginCellCoordQuantizedVector m_angRotation = 0x00C0; // QAngle m_flScale = 0x00CC; // float32 m_vecAbsOrigin = 0x00D0; // Vector m_angAbsRotation = 0x00DC; // QAngle m_flAbsScale = 0x00E8; // float32 m_nParentAttachmentOrBone = 0x00EC; // int16 m_bDebugAbsOriginChanges = 0x00EE; // bool m_bDormant = 0x00EF; // bool m_bForceParentToBeNetworked = 0x00F0; // bool m_bDirtyHierarchy = 0x0000; // bitfield:1 m_bDirtyBoneMergeInfo = 0x0000; // bitfield:1 m_bNetworkedPositionChanged = 0x0000; // bitfield:1 m_bNetworkedAnglesChanged = 0x0000; // bitfield:1 m_bNetworkedScaleChanged = 0x0000; // bitfield:1 m_bWillBeCallingPostDataUpdate = 0x0000; // bitfield:1 m_bBoneMergeFlex = 0x0000; // bitfield:1 m_nLatchAbsOrigin = 0x0000; // bitfield:2 m_bDirtyBoneMergeBoneToRoot = 0x0000; // bitfield:1 m_nHierarchicalDepth = 0x00F3; // uint8 m_nHierarchyType = 0x00F4; // uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0x00F5; // uint8 m_name = 0x00F8; // CUtlStringToken m_hierarchyAttachName = 0x0138; // CUtlStringToken m_flZOffset = 0x013C; // float32 m_flClientLocalScale = 0x0140; // float32 m_vRenderOrigin = 0x0144; // Vector CBodyComponent m_pSceneNode = 0x0008; // CGameSceneNode* __m_pChainEntity = 0x0020; // CNetworkVarChainer CBodyComponentPoint m_sceneNode = 0x0050; // CGameSceneNode CSkeletonInstance m_modelState = 0x0170; // CModelState m_bIsAnimationEnabled = 0x03F0; // bool m_bUseParentRenderBounds = 0x03F1; // bool m_bDisableSolidCollisionsForHierarchy = 0x03F2; // bool m_bDirtyMotionType = 0x0000; // bitfield:1 m_bIsGeneratingLatchedParentSpaceState = 0x0000; // bitfield:1 m_materialGroup = 0x03F4; // CUtlStringToken m_nHitboxSet = 0x03F8; // uint8 CBodyComponentSkeletonInstance m_skeletonInstance = 0x0050; // CSkeletonInstance CHitboxComponent m_bvDisabledHitGroups = 0x0024; // uint32[1] CLightComponent __m_pChainEntity = 0x0038; // CNetworkVarChainer m_Color = 0x0075; // Color m_SecondaryColor = 0x0079; // Color m_flBrightness = 0x0080; // float32 m_flBrightnessScale = 0x0084; // float32 m_flBrightnessMult = 0x0088; // float32 m_flRange = 0x008C; // float32 m_flFalloff = 0x0090; // float32 m_flAttenuation0 = 0x0094; // float32 m_flAttenuation1 = 0x0098; // float32 m_flAttenuation2 = 0x009C; // float32 m_flTheta = 0x00A0; // float32 m_flPhi = 0x00A4; // float32 m_hLightCookie = 0x00A8; // CStrongHandle< InfoForResourceTypeCTextureBase > m_nCascades = 0x00B0; // int32 m_nCastShadows = 0x00B4; // int32 m_nShadowWidth = 0x00B8; // int32 m_nShadowHeight = 0x00BC; // int32 m_bRenderDiffuse = 0x00C0; // bool m_nRenderSpecular = 0x00C4; // int32 m_bRenderTransmissive = 0x00C8; // bool m_flOrthoLightWidth = 0x00CC; // float32 m_flOrthoLightHeight = 0x00D0; // float32 m_nStyle = 0x00D4; // int32 m_Pattern = 0x00D8; // CUtlString m_nCascadeRenderStaticObjects = 0x00E0; // int32 m_flShadowCascadeCrossFade = 0x00E4; // float32 m_flShadowCascadeDistanceFade = 0x00E8; // float32 m_flShadowCascadeDistance0 = 0x00EC; // float32 m_flShadowCascadeDistance1 = 0x00F0; // float32 m_flShadowCascadeDistance2 = 0x00F4; // float32 m_flShadowCascadeDistance3 = 0x00F8; // float32 m_nShadowCascadeResolution0 = 0x00FC; // int32 m_nShadowCascadeResolution1 = 0x0100; // int32 m_nShadowCascadeResolution2 = 0x0104; // int32 m_nShadowCascadeResolution3 = 0x0108; // int32 m_bUsesBakedShadowing = 0x010C; // bool m_nShadowPriority = 0x0110; // int32 m_nBakedShadowIndex = 0x0114; // int32 m_bRenderToCubemaps = 0x0118; // bool m_nDirectLight = 0x011C; // int32 m_nIndirectLight = 0x0120; // int32 m_flFadeMinDist = 0x0124; // float32 m_flFadeMaxDist = 0x0128; // float32 m_flShadowFadeMinDist = 0x012C; // float32 m_flShadowFadeMaxDist = 0x0130; // float32 m_bEnabled = 0x0134; // bool m_bFlicker = 0x0135; // bool m_bPrecomputedFieldsValid = 0x0136; // bool m_vPrecomputedBoundsMins = 0x0138; // Vector m_vPrecomputedBoundsMaxs = 0x0144; // Vector m_vPrecomputedOBBOrigin = 0x0150; // Vector m_vPrecomputedOBBAngles = 0x015C; // QAngle m_vPrecomputedOBBExtent = 0x0168; // Vector m_flPrecomputedMaxRange = 0x0174; // float32 m_nFogLightingMode = 0x0178; // int32 m_flFogContributionStength = 0x017C; // float32 m_flNearClipPlane = 0x0180; // float32 m_SkyColor = 0x0184; // Color m_flSkyIntensity = 0x0188; // float32 m_SkyAmbientBounce = 0x018C; // Color m_bUseSecondaryColor = 0x0190; // bool m_bMixedShadows = 0x0191; // bool m_flLightStyleStartTime = 0x0194; // GameTime_t m_flCapsuleLength = 0x0198; // float32 m_flMinRoughness = 0x019C; // float32 CRenderComponent __m_pChainEntity = 0x0010; // CNetworkVarChainer m_bIsRenderingWithViewModels = 0x0050; // bool m_nSplitscreenFlags = 0x0054; // uint32 m_bEnableRendering = 0x0060; // bool m_bInterpolationReadyToDraw = 0x00B0; // bool CPropDataComponent m_flDmgModBullet = 0x0010; // float32 m_flDmgModClub = 0x0014; // float32 m_flDmgModExplosive = 0x0018; // float32 m_flDmgModFire = 0x001C; // float32 m_iszPhysicsDamageTableName = 0x0020; // CUtlSymbolLarge m_iszBasePropData = 0x0028; // CUtlSymbolLarge m_nInteractions = 0x0030; // int32 m_bSpawnMotionDisabled = 0x0034; // bool m_nDisableTakePhysicsDamageSpawnFlag = 0x0038; // int32 m_nMotionDisabledSpawnFlag = 0x003C; // int32 CBuoyancyHelper m_nFluidType = 0x0018; // CUtlStringToken m_flFluidDensity = 0x001C; // float32 m_vecFractionOfWheelSubmergedForWheelFriction = 0x0020; // CUtlVector< float32 > m_vecWheelFrictionScales = 0x0038; // CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag = 0x0050; // CUtlVector< float32 > m_vecWheelDrag = 0x0068; // CUtlVector< float32 > C_CommandContext needsprocessing = 0x0000; // bool command_number = 0x0090; // int32 ViewAngleServerChange_t nType = 0x0030; // FixAngleSet_t qAngle = 0x0034; // QAngle nIndex = 0x0040; // uint32 audioparams_t localSound = 0x0008; // Vector[8] soundscapeIndex = 0x0068; // int32 localBits = 0x006C; // uint8 soundscapeEntityListIndex = 0x0070; // int32 soundEventHash = 0x0074; // uint32 C_fogplayerparams_t m_hCtrl = 0x0008; // CHandle< C_FogController > m_flTransitionTime = 0x000C; // float32 m_OldColor = 0x0010; // Color m_flOldStart = 0x0014; // float32 m_flOldEnd = 0x0018; // float32 m_flOldMaxDensity = 0x001C; // float32 m_flOldHDRColorScale = 0x0020; // float32 m_flOldFarZ = 0x0024; // float32 m_NewColor = 0x0028; // Color m_flNewStart = 0x002C; // float32 m_flNewEnd = 0x0030; // float32 m_flNewMaxDensity = 0x0034; // float32 m_flNewHDRColorScale = 0x0038; // float32 m_flNewFarZ = 0x003C; // float32 C_ColorCorrection m_vecOrigin = 0x0558; // Vector m_MinFalloff = 0x0564; // float32 m_MaxFalloff = 0x0568; // float32 m_flFadeInDuration = 0x056C; // float32 m_flFadeOutDuration = 0x0570; // float32 m_flMaxWeight = 0x0574; // float32 m_flCurWeight = 0x0578; // float32 m_netlookupFilename = 0x057C; // char[512] m_bEnabled = 0x077C; // bool m_bMaster = 0x077D; // bool m_bClientSide = 0x077E; // bool m_bExclusive = 0x077F; // bool m_bEnabledOnClient = 0x0780; // bool[1] m_flCurWeightOnClient = 0x0784; // float32[1] m_bFadingIn = 0x0788; // bool[1] m_flFadeStartWeight = 0x078C; // float32[1] m_flFadeStartTime = 0x0790; // float32[1] m_flFadeDuration = 0x0794; // float32[1] C_TonemapController2 m_flAutoExposureMin = 0x0558; // float32 m_flAutoExposureMax = 0x055C; // float32 m_flTonemapPercentTarget = 0x0560; // float32 m_flTonemapPercentBrightPixels = 0x0564; // float32 m_flTonemapMinAvgLum = 0x0568; // float32 m_flExposureAdaptationSpeedUp = 0x056C; // float32 m_flExposureAdaptationSpeedDown = 0x0570; // float32 m_flTonemapEVSmoothingRange = 0x0574; // float32 C_PostProcessingVolume m_hPostSettings = 0x0848; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_flFadeDuration = 0x0850; // float32 m_flMinLogExposure = 0x0854; // float32 m_flMaxLogExposure = 0x0858; // float32 m_flMinExposure = 0x085C; // float32 m_flMaxExposure = 0x0860; // float32 m_flExposureCompensation = 0x0864; // float32 m_flExposureFadeSpeedUp = 0x0868; // float32 m_flExposureFadeSpeedDown = 0x086C; // float32 m_flTonemapEVSmoothingRange = 0x0870; // float32 m_bMaster = 0x0874; // bool m_bExposureControl = 0x0875; // bool fogparams_t dirPrimary = 0x0008; // Vector colorPrimary = 0x0014; // Color colorSecondary = 0x0018; // Color colorPrimaryLerpTo = 0x001C; // Color colorSecondaryLerpTo = 0x0020; // Color start = 0x0024; // float32 end = 0x0028; // float32 farz = 0x002C; // float32 maxdensity = 0x0030; // float32 exponent = 0x0034; // float32 HDRColorScale = 0x0038; // float32 skyboxFogFactor = 0x003C; // float32 skyboxFogFactorLerpTo = 0x0040; // float32 startLerpTo = 0x0044; // float32 endLerpTo = 0x0048; // float32 maxdensityLerpTo = 0x004C; // float32 lerptime = 0x0050; // GameTime_t duration = 0x0054; // float32 blendtobackground = 0x0058; // float32 scattering = 0x005C; // float32 locallightscale = 0x0060; // float32 enable = 0x0064; // bool blend = 0x0065; // bool m_bNoReflectionFog = 0x0066; // bool m_bPadding = 0x0067; // bool C_FogController m_fog = 0x0558; // fogparams_t m_bUseAngles = 0x05C0; // bool m_iChangedVariables = 0x05C4; // int32 CPlayer_CameraServices m_vecPunchAngle = 0x0040; // QAngle m_vecPunchAngleVel = 0x0058; // QAngle m_nPunchAngleJoltTickClientSide = 0x0070; // GameTick_t m_nPunchAngleJoltTick = 0x0074; // GameTick_t m_PlayerFog = 0x0078; // C_fogplayerparams_t m_hColorCorrectionCtrl = 0x00B8; // CHandle< C_ColorCorrection > m_hViewEntity = 0x00BC; // CHandle< C_BaseEntity > m_hTonemapController = 0x00C0; // CHandle< C_TonemapController2 > m_audio = 0x00C8; // audioparams_t m_PostProcessingVolumes = 0x0140; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_flOldPlayerZ = 0x0158; // float32 m_flOldPlayerViewOffsetZ = 0x015C; // float32 m_CurrentFog = 0x0160; // fogparams_t m_hOldFogController = 0x01C8; // CHandle< C_FogController > m_bOverrideFogColor = 0x01CC; // bool[5] m_OverrideFogColor = 0x01D1; // Color[5] m_bOverrideFogStartEnd = 0x01E5; // bool[5] m_fOverrideFogStart = 0x01EC; // float32[5] m_fOverrideFogEnd = 0x0200; // float32[5] m_hActivePostProcessingVolume = 0x0214; // CHandle< C_PostProcessingVolume > m_angDemoViewAngles = 0x0218; // QAngle CPlayer_MovementServices m_nImpulse = 0x0040; // int32 m_nButtons = 0x0048; // CInButtonState m_nQueuedButtonDownMask = 0x0068; // uint64 m_nQueuedButtonChangeMask = 0x0070; // uint64 m_nButtonDoublePressed = 0x0078; // uint64 m_pButtonPressedCmdNumber = 0x0080; // uint32[64] m_nLastCommandNumberProcessed = 0x0180; // uint32 m_nToggleButtonDownMask = 0x0188; // uint64 m_flMaxspeed = 0x0198; // float32 m_arrForceSubtickMoveWhen = 0x019C; // float32[4] m_flForwardMove = 0x01AC; // float32 m_flLeftMove = 0x01B0; // float32 m_flUpMove = 0x01B4; // float32 m_vecLastMovementImpulses = 0x01B8; // Vector m_vecOldViewAngles = 0x01C4; // QAngle CPlayer_MovementServices_Humanoid m_flStepSoundTime = 0x01D8; // float32 m_flFallVelocity = 0x01DC; // float32 m_bInCrouch = 0x01E0; // bool m_nCrouchState = 0x01E4; // uint32 m_flCrouchTransitionStartTime = 0x01E8; // GameTime_t m_bDucked = 0x01EC; // bool m_bDucking = 0x01ED; // bool m_bInDuckJump = 0x01EE; // bool m_groundNormal = 0x01F0; // Vector m_flSurfaceFriction = 0x01FC; // float32 m_surfaceProps = 0x0200; // CUtlStringToken m_nStepside = 0x0210; // int32 CPlayer_ObserverServices m_iObserverMode = 0x0040; // uint8 m_hObserverTarget = 0x0044; // CHandle< C_BaseEntity > m_iObserverLastMode = 0x0048; // ObserverMode_t m_bForcedObserverMode = 0x004C; // bool m_flObserverChaseDistance = 0x0050; // float32 m_flObserverChaseDistanceCalcTime = 0x0054; // GameTime_t C_BasePlayerWeapon m_nNextPrimaryAttackTick = 0x0B50; // GameTick_t m_flNextPrimaryAttackTickRatio = 0x0B54; // float32 m_nNextSecondaryAttackTick = 0x0B58; // GameTick_t m_flNextSecondaryAttackTickRatio = 0x0B5C; // float32 m_iClip1 = 0x0B60; // int32 m_iClip2 = 0x0B64; // int32 m_pReserveAmmo = 0x0B68; // int32[2] CPlayer_WeaponServices m_hMyWeapons = 0x0040; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hActiveWeapon = 0x0058; // CHandle< C_BasePlayerWeapon > m_hLastWeapon = 0x005C; // CHandle< C_BasePlayerWeapon > m_iAmmo = 0x0060; // uint16[32] CBasePlayerWeaponVData m_szClassName = 0x0010; // CUtlString m_szWorldModel = 0x0018; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName = 0x00F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_bBuiltRightHanded = 0x01D8; // bool m_bAllowFlipping = 0x01D9; // bool m_sMuzzleAttachment = 0x01E0; // CAttachmentNameSymbolWithStorage m_szMuzzleFlashParticle = 0x0200; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_bLinkedCooldowns = 0x02E0; // bool m_vecIntrinsicModifiers = 0x02E8; // CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_iFlags = 0x0300; // ItemFlagTypes_t m_nPrimaryAmmoType = 0x0301; // AmmoIndex_t m_nSecondaryAmmoType = 0x0302; // AmmoIndex_t m_iMaxClip1 = 0x0304; // int32 m_iMaxClip2 = 0x0308; // int32 m_iDefaultClip1 = 0x030C; // int32 m_iDefaultClip2 = 0x0310; // int32 m_bReserveAmmoAsClips = 0x0314; // bool m_iWeight = 0x0318; // int32 m_bAutoSwitchTo = 0x031C; // bool m_bAutoSwitchFrom = 0x031D; // bool m_iRumbleEffect = 0x0320; // RumbleEffect_t m_iSlot = 0x0324; // int32 m_iPosition = 0x0328; // int32 m_aShootSounds = 0x0330; // CUtlOrderedMap< WeaponSound_t, CSoundEventName > CBaseAnimGraphController m_animGraphNetworkedVars = 0x0018; // CAnimGraphNetworkedVariables m_bSequenceFinished = 0x14A8; // bool m_flSoundSyncTime = 0x14AC; // float32 m_nActiveIKChainMask = 0x14B0; // uint32 m_hSequence = 0x14B4; // HSequence m_flSeqStartTime = 0x14B8; // GameTime_t m_flSeqFixedCycle = 0x14BC; // float32 m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool m_bNetworkedSequenceChanged = 0x14D3; // bool m_bLastUpdateSkipped = 0x14D4; // bool m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t CBodyComponentBaseAnimGraph m_animationController = 0x04E0; // CBaseAnimGraphController EntityRenderAttribute_t m_ID = 0x0030; // CUtlStringToken m_Values = 0x0034; // Vector4D C_BaseModelEntity m_CRenderComponent = 0x0558; // CRenderComponent* m_CHitboxComponent = 0x0560; // CHitboxComponent m_bInitModelEffects = 0x05A8; // bool m_bIsStaticProp = 0x05A9; // bool m_nLastAddDecal = 0x05AC; // int32 m_nDecalsAdded = 0x05B0; // int32 m_iOldHealth = 0x05B4; // int32 m_nRenderMode = 0x05B8; // RenderMode_t m_nRenderFX = 0x05B9; // RenderFx_t m_szAddModifier = 0x05C0; // CUtlString m_bAllowFadeInView = 0x05C8; // bool m_bHasCollision = 0x05E8; // bool m_vSupport = 0x05EC; // Vector m_clrRender = 0x05F8; // Color m_vecRenderAttributes = 0x0600; // C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_bRenderToCubemaps = 0x0668; // bool m_bNoInterpolate = 0x0669; // bool m_Collision = 0x0670; // CCollisionProperty m_Glow = 0x0720; // CGlowProperty m_flGlowBackfaceMult = 0x0778; // float32 m_fadeMinDist = 0x077C; // float32 m_fadeMaxDist = 0x0780; // float32 m_flFadeScale = 0x0784; // float32 m_flShadowStrength = 0x0788; // float32 m_nObjectCulling = 0x078C; // uint8 m_nAddDecal = 0x0790; // int32 m_vDecalPosition = 0x0794; // Vector m_vDecalForwardAxis = 0x07A0; // Vector m_flDecalHealBloodRate = 0x07AC; // float32 m_flDecalHealHeightRate = 0x07B0; // float32 m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x07B8; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_vecViewOffset = 0x07D0; // CNetworkViewOffsetVector m_pClientAlphaProperty = 0x0800; // CClientAlphaProperty* m_ClientOverrideTint = 0x0808; // Color m_bUseClientOverrideTint = 0x080C; // bool ActiveModelConfig_t m_Handle = 0x0028; // ModelConfigHandle_t m_Name = 0x0030; // CUtlSymbolLarge m_AssociatedEntities = 0x0038; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntityNames = 0x0050; // C_NetworkUtlVectorBase< CUtlSymbolLarge > CGameSceneNodeHandle m_hOwner = 0x0008; // CEntityHandle m_name = 0x000C; // CUtlStringToken SequenceHistory_t m_hSequence = 0x0000; // HSequence m_flSeqStartTime = 0x0004; // GameTime_t m_flSeqFixedCycle = 0x0008; // float32 m_nSeqLoopMode = 0x000C; // AnimLoopMode_t m_flPlaybackRate = 0x0010; // float32 m_flCyclesPerSecond = 0x0014; // float32 CNetworkedSequenceOperation m_hSequence = 0x0008; // HSequence m_flPrevCycle = 0x000C; // float32 m_flCycle = 0x0010; // float32 m_flWeight = 0x0014; // CNetworkedQuantizedFloat m_bSequenceChangeNetworked = 0x001C; // bool m_bDiscontinuity = 0x001D; // bool m_flPrevCycleFromDiscontinuity = 0x0020; // float32 m_flPrevCycleForAnimEventDetection = 0x0024; // float32 CModelState m_hModel = 0x00D0; // CStrongHandle< InfoForResourceTypeCModel > m_ModelName = 0x00D8; // CUtlSymbolLarge m_bClientClothCreationSuppressed = 0x0118; // bool m_MeshGroupMask = 0x01D0; // uint64 m_nBodyGroupChoices = 0x0220; // C_NetworkUtlVectorBase< int32 > m_nIdealMotionType = 0x026A; // int8 m_nForceLOD = 0x026B; // int8 m_nClothUpdateFlags = 0x026C; // int8 IntervalTimer m_timestamp = 0x0008; // GameTime_t m_nWorldGroupId = 0x000C; // WorldGroupId_t EngineCountdownTimer m_duration = 0x0008; // float32 m_timestamp = 0x000C; // float32 m_timescale = 0x0010; // float32 CTimeline m_flValues = 0x0010; // float32[64] m_nValueCounts = 0x0110; // int32[64] m_nBucketCount = 0x0210; // int32 m_flInterval = 0x0214; // float32 m_flFinalValue = 0x0218; // float32 m_nCompressionType = 0x021C; // TimelineCompression_t m_bStopped = 0x0220; // bool CAnimGraphNetworkedVariables m_PredNetBoolVariables = 0x0008; // C_NetworkUtlVectorBase< uint32 > m_PredNetByteVariables = 0x0020; // C_NetworkUtlVectorBase< uint8 > m_PredNetUInt16Variables = 0x0038; // C_NetworkUtlVectorBase< uint16 > m_PredNetIntVariables = 0x0050; // C_NetworkUtlVectorBase< int32 > m_PredNetUInt32Variables = 0x0068; // C_NetworkUtlVectorBase< uint32 > m_PredNetUInt64Variables = 0x0080; // C_NetworkUtlVectorBase< uint64 > m_PredNetFloatVariables = 0x0098; // C_NetworkUtlVectorBase< float32 > m_PredNetVectorVariables = 0x00B0; // C_NetworkUtlVectorBase< Vector > m_PredNetQuaternionVariables = 0x00C8; // C_NetworkUtlVectorBase< Quaternion > m_PredNetGlobalSymbolVariables = 0x00E0; // C_NetworkUtlVectorBase< CGlobalSymbol > m_OwnerOnlyPredNetBoolVariables = 0x00F8; // C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetByteVariables = 0x0110; // C_NetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetUInt16Variables = 0x0128; // C_NetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetIntVariables = 0x0140; // C_NetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetUInt32Variables = 0x0158; // C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt64Variables = 0x0170; // C_NetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetFloatVariables = 0x0188; // C_NetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetVectorVariables = 0x01A0; // C_NetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetQuaternionVariables = 0x01B8; // C_NetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetGlobalSymbolVariables = 0x01D0; // C_NetworkUtlVectorBase< CGlobalSymbol > m_nBoolVariablesCount = 0x01E8; // int32 m_nOwnerOnlyBoolVariablesCount = 0x01EC; // int32 m_nRandomSeedOffset = 0x01F0; // int32 m_flLastTeleportTime = 0x01F4; // float32 CCollisionProperty m_collisionAttribute = 0x0010; // VPhysicsCollisionAttribute_t m_vecMins = 0x0040; // Vector m_vecMaxs = 0x004C; // Vector m_usSolidFlags = 0x005A; // uint8 m_nSolidType = 0x005B; // SolidType_t m_triggerBloat = 0x005C; // uint8 m_nSurroundType = 0x005D; // SurroundingBoundsType_t m_CollisionGroup = 0x005E; // uint8 m_nEnablePhysics = 0x005F; // uint8 m_flBoundingRadius = 0x0060; // float32 m_vecSpecifiedSurroundingMins = 0x0064; // Vector m_vecSpecifiedSurroundingMaxs = 0x0070; // Vector m_vecSurroundingMaxs = 0x007C; // Vector m_vecSurroundingMins = 0x0088; // Vector m_vCapsuleCenter1 = 0x0094; // Vector m_vCapsuleCenter2 = 0x00A0; // Vector m_flCapsuleRadius = 0x00AC; // float32 CModifierProperty __m_pChainEntity = 0x0008; // CNetworkVarChainer m_hOwner = 0x0030; // CHandle< C_BaseEntity > m_nProviderVisitedFlags = 0x0194; // uint8 m_bModifierStatesDirty = 0x0195; // bool m_bPredictedOwner = 0x0196; // bool m_iLockRefCount = 0x0197; // int8 m_hHandle = 0x0198; // ModifierPropRuntimeHandle_t m_nBroadcastEventListenerMask = 0x019C; // uint32 m_vecProviders = 0x01A8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_nDisabledGroups = 0x01C0; // uint32 m_bvEnabledStateMask = 0x01C4; // uint32[6] m_bvDisabledStateMask = 0x01DC; // uint32[6] m_bvEnabledPredictedStateMask = 0x01F4; // uint32[6] CBasePlayerController m_nFinalPredictedTick = 0x0560; // int32 m_CommandContext = 0x0568; // C_CommandContext m_nInButtonsWhichAreToggles = 0x0600; // uint64 m_nTickBase = 0x0608; // uint32 m_hPawn = 0x060C; // CHandle< C_BasePlayerPawn > m_bKnownTeamMismatch = 0x0610; // bool m_hPredictedPawn = 0x0614; // CHandle< C_BasePlayerPawn > m_nSplitScreenSlot = 0x0618; // CSplitScreenSlot m_hSplitOwner = 0x061C; // CHandle< CBasePlayerController > m_hSplitScreenPlayers = 0x0620; // CUtlVector< CHandle< CBasePlayerController > > m_bIsHLTV = 0x0638; // bool m_iConnected = 0x063C; // PlayerConnectedState m_iszPlayerName = 0x0640; // char[128] m_steamID = 0x06C8; // uint64 m_bIsLocalPlayerController = 0x06D0; // bool m_iDesiredFOV = 0x06D4; // uint32 C_BaseFlex::Emphasized_Phoneme m_sClassName = 0x0000; // CUtlString m_flAmount = 0x0018; // float32 m_bRequired = 0x001C; // bool m_bBasechecked = 0x001D; // bool m_bValid = 0x001E; // bool C_EnvWindShared m_flStartTime = 0x0008; // GameTime_t m_iWindSeed = 0x000C; // uint32 m_iMinWind = 0x0010; // uint16 m_iMaxWind = 0x0012; // uint16 m_windRadius = 0x0014; // int32 m_iMinGust = 0x0018; // uint16 m_iMaxGust = 0x001A; // uint16 m_flMinGustDelay = 0x001C; // float32 m_flMaxGustDelay = 0x0020; // float32 m_flGustDuration = 0x0024; // float32 m_iGustDirChange = 0x0028; // uint16 m_location = 0x002C; // Vector m_iszGustSound = 0x0038; // int32 m_iWindDir = 0x003C; // int32 m_flWindSpeed = 0x0040; // float32 m_currentWindVector = 0x0044; // Vector m_CurrentSwayVector = 0x0050; // Vector m_PrevSwayVector = 0x005C; // Vector m_iInitialWindDir = 0x0068; // uint16 m_flInitialWindSpeed = 0x006C; // float32 m_flVariationTime = 0x0070; // GameTime_t m_flSwayTime = 0x0074; // GameTime_t m_flSimTime = 0x0078; // GameTime_t m_flSwitchTime = 0x007C; // GameTime_t m_flAveWindSpeed = 0x0080; // float32 m_bGusting = 0x0084; // bool m_flWindAngleVariation = 0x0088; // float32 m_flWindSpeedVariation = 0x008C; // float32 m_hEntOwner = 0x0090; // CHandle< C_BaseEntity > C_EnvWindClientside m_EnvWindShared = 0x0558; // C_EnvWindShared C_EntityFlame m_hEntAttached = 0x0558; // CHandle< C_BaseEntity > m_hOldAttached = 0x0580; // CHandle< C_BaseEntity > m_bCheapEffect = 0x0584; // bool CProjectedTextureBase m_hTargetEntity = 0x000C; // CHandle< C_BaseEntity > m_bState = 0x0010; // bool m_bAlwaysUpdate = 0x0011; // bool m_flLightFOV = 0x0014; // float32 m_bEnableShadows = 0x0018; // bool m_bSimpleProjection = 0x0019; // bool m_bLightOnlyTarget = 0x001A; // bool m_bLightWorld = 0x001B; // bool m_bCameraSpace = 0x001C; // bool m_flBrightnessScale = 0x0020; // float32 m_LightColor = 0x0024; // Color m_flIntensity = 0x0028; // float32 m_flLinearAttenuation = 0x002C; // float32 m_flQuadraticAttenuation = 0x0030; // float32 m_bVolumetric = 0x0034; // bool m_flVolumetricIntensity = 0x0038; // float32 m_flNoiseStrength = 0x003C; // float32 m_flFlashlightTime = 0x0040; // float32 m_nNumPlanes = 0x0044; // uint32 m_flPlaneOffset = 0x0048; // float32 m_flColorTransitionTime = 0x004C; // float32 m_flAmbient = 0x0050; // float32 m_SpotlightTextureName = 0x0054; // char[512] m_nSpotlightTextureFrame = 0x0254; // int32 m_nShadowQuality = 0x0258; // uint32 m_flNearZ = 0x025C; // float32 m_flFarZ = 0x0260; // float32 m_flProjectionSize = 0x0264; // float32 m_flRotation = 0x0268; // float32 m_bFlipHorizontal = 0x026C; // bool C_BaseFire m_flScale = 0x0558; // float32 m_flStartScale = 0x055C; // float32 m_flScaleTime = 0x0560; // float32 m_nFlags = 0x0564; // uint32 TimedEvent m_TimeBetweenEvents = 0x0000; // float32 m_fNextEvent = 0x0004; // float32 CFireOverlay m_pOwner = 0x00D0; // C_FireSmoke* m_vBaseColors = 0x00D8; // Vector[4] m_flScale = 0x0108; // float32 m_nGUID = 0x010C; // int32 C_FireSmoke m_nFlameModelIndex = 0x0568; // int32 m_nFlameFromAboveModelIndex = 0x056C; // int32 m_flScaleRegister = 0x0570; // float32 m_flScaleStart = 0x0574; // float32 m_flScaleEnd = 0x0578; // float32 m_flScaleTimeStart = 0x057C; // GameTime_t m_flScaleTimeEnd = 0x0580; // GameTime_t m_flChildFlameSpread = 0x0584; // float32 m_flClipPerc = 0x0598; // float32 m_bClipTested = 0x059C; // bool m_bFadingOut = 0x059D; // bool m_tParticleSpawn = 0x05A0; // TimedEvent m_pFireOverlay = 0x05A8; // CFireOverlay* C_RopeKeyframe m_LinksTouchingSomething = 0x0838; // CBitVec< 10 > m_nLinksTouchingSomething = 0x083C; // int32 m_bApplyWind = 0x0840; // bool m_fPrevLockedPoints = 0x0844; // int32 m_iForcePointMoveCounter = 0x0848; // int32 m_bPrevEndPointPos = 0x084C; // bool[2] m_vPrevEndPointPos = 0x0850; // Vector[2] m_flCurScroll = 0x0868; // float32 m_flScrollSpeed = 0x086C; // float32 m_RopeFlags = 0x0870; // uint16 m_iRopeMaterialModelIndex = 0x0878; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_LightValues = 0x0AF0; // Vector[10] m_nSegments = 0x0B68; // uint8 m_hStartPoint = 0x0B6C; // CHandle< C_BaseEntity > m_hEndPoint = 0x0B70; // CHandle< C_BaseEntity > m_iStartAttachment = 0x0B74; // AttachmentHandle_t m_iEndAttachment = 0x0B75; // AttachmentHandle_t m_Subdiv = 0x0B76; // uint8 m_RopeLength = 0x0B78; // int16 m_Slack = 0x0B7A; // int16 m_TextureScale = 0x0B7C; // float32 m_fLockedPoints = 0x0B80; // uint8 m_nChangeCount = 0x0B81; // uint8 m_Width = 0x0B84; // float32 m_PhysicsDelegate = 0x0B88; // C_RopeKeyframe::CPhysicsDelegate m_hMaterial = 0x0B98; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_TextureHeight = 0x0BA0; // int32 m_vecImpulse = 0x0BA4; // Vector m_vecPreviousImpulse = 0x0BB0; // Vector m_flCurrentGustTimer = 0x0BBC; // float32 m_flCurrentGustLifetime = 0x0BC0; // float32 m_flTimeToNextGust = 0x0BC4; // float32 m_vWindDir = 0x0BC8; // Vector m_vColorMod = 0x0BD4; // Vector m_vCachedEndPointAttachmentPos = 0x0BE0; // Vector[2] m_vCachedEndPointAttachmentAngle = 0x0BF8; // QAngle[2] m_bConstrainBetweenEndpoints = 0x0C10; // bool m_bEndPointAttachmentPositionsDirty = 0x0000; // bitfield:1 m_bEndPointAttachmentAnglesDirty = 0x0000; // bitfield:1 m_bNewDataThisFrame = 0x0000; // bitfield:1 m_bPhysicsInitted = 0x0000; // bitfield:1 C_RopeKeyframe::CPhysicsDelegate m_pKeyframe = 0x0008; // C_RopeKeyframe* C_SceneEntity::QueuedEvents_t starttime = 0x0000; // float32 CFlashlightEffect m_bIsOn = 0x0010; // bool m_bMuzzleFlashEnabled = 0x0020; // bool m_flMuzzleFlashBrightness = 0x0024; // float32 m_quatMuzzleFlashOrientation = 0x0030; // Quaternion m_vecMuzzleFlashOrigin = 0x0040; // Vector m_flFov = 0x004C; // float32 m_flFarZ = 0x0050; // float32 m_flLinearAtten = 0x0054; // float32 m_bCastsShadows = 0x0058; // bool m_flCurrentPullBackDist = 0x005C; // float32 m_FlashlightTexture = 0x0060; // CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture = 0x0068; // CStrongHandle< InfoForResourceTypeCTextureBase > m_textureName = 0x0070; // char[64] CInterpolatedValue m_flStartTime = 0x0000; // float32 m_flEndTime = 0x0004; // float32 m_flStartValue = 0x0008; // float32 m_flEndValue = 0x000C; // float32 m_nInterpType = 0x0010; // int32 CGlowSprite m_vColor = 0x0000; // Vector m_flHorzSize = 0x000C; // float32 m_flVertSize = 0x0010; // float32 m_hMaterial = 0x0018; // CStrongHandle< InfoForResourceTypeIMaterial2 > CGlowOverlay m_vPos = 0x0008; // Vector m_bDirectional = 0x0014; // bool m_vDirection = 0x0018; // Vector m_bInSky = 0x0024; // bool m_skyObstructionScale = 0x0028; // float32 m_Sprites = 0x0030; // CGlowSprite[4] m_nSprites = 0x00B0; // int32 m_flProxyRadius = 0x00B4; // float32 m_flHDRColorScale = 0x00B8; // float32 m_flGlowObstructionScale = 0x00BC; // float32 m_bCacheGlowObstruction = 0x00C0; // bool m_bCacheSkyObstruction = 0x00C1; // bool m_bActivated = 0x00C2; // int16 m_ListIndex = 0x00C4; // uint16 m_queryHandle = 0x00C8; // int32 C_SkyCamera m_skyboxData = 0x0558; // sky3dparams_t m_skyboxSlotToken = 0x05E8; // CUtlStringToken m_bUseAngles = 0x05EC; // bool m_pNext = 0x05F0; // C_SkyCamera* CSkyboxReference m_worldGroupId = 0x0558; // WorldGroupId_t m_hSkyCamera = 0x055C; // CHandle< C_SkyCamera > sky3dparams_t scale = 0x0008; // int16 origin = 0x000C; // Vector bClip3DSkyBoxNearToWorldFar = 0x0018; // bool flClip3DSkyBoxNearToWorldFarOffset = 0x001C; // float32 fog = 0x0020; // fogparams_t m_nWorldGroupID = 0x0088; // WorldGroupId_t VPhysicsCollisionAttribute_t m_nInteractsAs = 0x0008; // uint64 m_nInteractsWith = 0x0010; // uint64 m_nInteractsExclude = 0x0018; // uint64 m_nEntityId = 0x0020; // uint32 m_nOwnerId = 0x0024; // uint32 m_nHierarchyId = 0x0028; // uint16 m_nCollisionGroup = 0x002A; // uint8 m_nCollisionFunctionMask = 0x002B; // uint8 CDecalInfo m_flAnimationScale = 0x0000; // float32 m_flAnimationLifeSpan = 0x0004; // float32 m_flPlaceTime = 0x0008; // float32 m_flFadeStartTime = 0x000C; // float32 m_flFadeDuration = 0x0010; // float32 m_nVBSlot = 0x0014; // int32 m_nBoneIndex = 0x0018; // int32 m_pNext = 0x0028; // CDecalInfo* m_pPrev = 0x0030; // CDecalInfo* m_nDecalMaterialIndex = 0x00B8; // int32 CEffectData m_vOrigin = 0x0008; // Vector m_vStart = 0x0014; // Vector m_vNormal = 0x0020; // Vector m_vAngles = 0x002C; // QAngle m_hEntity = 0x0038; // CEntityHandle m_hOtherEntity = 0x003C; // CEntityHandle m_flScale = 0x0040; // float32 m_flMagnitude = 0x0044; // float32 m_flRadius = 0x0048; // float32 m_nSurfaceProp = 0x004C; // CUtlStringToken m_nEffectIndex = 0x0050; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nDamageType = 0x0058; // uint32 m_nPenetrate = 0x005C; // uint8 m_nMaterial = 0x005E; // uint16 m_nHitBox = 0x0060; // uint16 m_nColor = 0x0062; // uint8 m_fFlags = 0x0063; // uint8 m_nAttachmentIndex = 0x0064; // AttachmentHandle_t m_nAttachmentName = 0x0068; // CUtlStringToken m_iEffectName = 0x006C; // uint16 m_nExplosionType = 0x006E; // uint8 C_EnvDetailController m_flFadeStartDist = 0x0558; // float32 m_flFadeEndDist = 0x055C; // float32 C_EnvWindShared::WindAveEvent_t m_flStartWindSpeed = 0x0000; // float32 m_flAveWindSpeed = 0x0004; // float32 C_EnvWindShared::WindVariationEvent_t m_flWindAngleVariation = 0x0000; // float32 m_flWindSpeedVariation = 0x0004; // float32 shard_model_desc_t m_nModelID = 0x0008; // int32 m_hMaterialBase = 0x0010; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay = 0x0018; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_solid = 0x0020; // ShardSolid_t m_vecPanelSize = 0x0024; // Vector2D m_vecStressPositionA = 0x002C; // Vector2D m_vecStressPositionB = 0x0034; // Vector2D m_vecPanelVertices = 0x0040; // C_NetworkUtlVectorBase< Vector2D > m_vInitialPanelVertices = 0x0058; // C_NetworkUtlVectorBase< Vector4D > m_flGlassHalfThickness = 0x0070; // float32 m_bHasParent = 0x0074; // bool m_bParentFrozen = 0x0075; // bool m_SurfacePropStringToken = 0x0078; // CUtlStringToken C_GameRules __m_pChainEntity = 0x0008; // CNetworkVarChainer m_nTotalPausedTicks = 0x0030; // int32 m_nPauseStartTick = 0x0034; // int32 m_bGamePaused = 0x0038; // bool CGlowProperty m_fGlowColor = 0x0008; // Vector m_iGlowType = 0x0030; // int32 m_iGlowTeam = 0x0034; // int32 m_nGlowRange = 0x0038; // int32 m_nGlowRangeMin = 0x003C; // int32 m_glowColorOverride = 0x0040; // Color m_bFlashing = 0x0044; // bool m_flGlowTime = 0x0048; // float32 m_flGlowStartTime = 0x004C; // float32 m_bGlowing = 0x0050; // bool PhysicsRagdollPose_t m_Transforms = 0x0008; // C_NetworkUtlVectorBase< CTransform > m_hOwner = 0x0020; // CHandle< C_BaseEntity > C_SoundOpvarSetPointBase m_iszStackName = 0x0558; // CUtlSymbolLarge m_iszOperatorName = 0x0560; // CUtlSymbolLarge m_iszOpvarName = 0x0568; // CUtlSymbolLarge m_iOpvarIndex = 0x0570; // int32 m_bUseAutoCompare = 0x0574; // bool C_TeamRoundTimer m_bTimerPaused = 0x0558; // bool m_flTimeRemaining = 0x055C; // float32 m_flTimerEndTime = 0x0560; // GameTime_t m_bIsDisabled = 0x0564; // bool m_bShowInHUD = 0x0565; // bool m_nTimerLength = 0x0568; // int32 m_nTimerInitialLength = 0x056C; // int32 m_nTimerMaxLength = 0x0570; // int32 m_bAutoCountdown = 0x0574; // bool m_nSetupTimeLength = 0x0578; // int32 m_nState = 0x057C; // int32 m_bStartPaused = 0x0580; // bool m_bInCaptureWatchState = 0x0581; // bool m_flTotalTime = 0x0584; // float32 m_bStopWatchTimer = 0x0588; // bool m_bFireFinished = 0x0589; // bool m_bFire5MinRemain = 0x058A; // bool m_bFire4MinRemain = 0x058B; // bool m_bFire3MinRemain = 0x058C; // bool m_bFire2MinRemain = 0x058D; // bool m_bFire1MinRemain = 0x058E; // bool m_bFire30SecRemain = 0x058F; // bool m_bFire10SecRemain = 0x0590; // bool m_bFire5SecRemain = 0x0591; // bool m_bFire4SecRemain = 0x0592; // bool m_bFire3SecRemain = 0x0593; // bool m_bFire2SecRemain = 0x0594; // bool m_bFire1SecRemain = 0x0595; // bool m_nOldTimerLength = 0x0598; // int32 m_nOldTimerState = 0x059C; // int32 CAI_BaseNPCVData m_sModelName = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_hFootstepSounds = 0x0108; // CFootstepTableHandle m_vecNavLinkMovementNames = 0x0110; // CUtlVector< CGlobalSymbol > m_nMaxHealth = 0x0128; // int32 m_vecIntrinsicModifiers = 0x0130; // CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_statusEffectMap = 0x0148; // NPCStatusEffectMap_t m_vecAttachments = 0x0150; // CUtlVector< NPCAttachmentDesc_t > m_flHeadDamageMultiplier = 0x0168; // CSkillFloat m_flChestDamageMultiplier = 0x0178; // CSkillFloat m_flStomachDamageMultiplier = 0x0188; // CSkillFloat m_flArmDamageMultiplier = 0x0198; // CSkillFloat m_flLegDamageMultiplier = 0x01A8; // CSkillFloat m_nMaxAdditionalAmmoBalancingShots = 0x01B8; // CSkillInt m_bTakesDamage = 0x01C8; // bool m_DestructiblePartsDataByHitGroup = 0x01D0; // CUtlOrderedMap< HitGroup_t, CAI_BaseNPC_DestructiblePartHitGroupInfoAndData > m_bAllowNonZUpMovement = 0x01F8; // bool m_bRequestCapsuleCollision = 0x01F9; // bool m_flCapsuleRadiusOverride = 0x01FC; // float32 m_flCapsuleHeightOverride = 0x0200; // float32 m_bAllowAnimgraphMotorMovementStates = 0x0204; // bool m_vecActionDesiredShared = 0x0208; // CUtlVector< CGlobalSymbol > m_sPlayerKilledNpcSound = 0x0220; // CSoundEventName CPathAccompany m_vecNodes = 0x0558; // CUtlVector< PathAccompanyNode_t > CModifierVData m_flDuration = 0x0028; // CModifierLevelFloat m_bKeepMaximumDurationOnRefresh = 0x0038; // bool m_strParticleEffect = 0x0040; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleEffectConfig = 0x0120; // CUtlString m_strParticleStatusEffect = 0x0128; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleStatusEffectConfig = 0x0208; // CUtlString m_strScreenParticleEffect = 0x0210; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strScreenParticleEffectConfig = 0x02F0; // CUtlString m_nStatusEffectPriority = 0x02F8; // int32 m_vecRenderAttributes = 0x0300; // CUtlVector< ModifierRenderAttribute_t > m_sStartSound = 0x0318; // CSoundEventName m_sAmbientLoopingSound = 0x0328; // CSoundEventName m_nAmbientLoopingSoundRecipients = 0x0338; // ModifierSoundRecipients_t m_sEndSound = 0x0340; // CSoundEventName m_nEnabledStateMask = 0x0350; // CBitVecEnum< EModifierState > m_nDisabledStateMask = 0x0368; // CBitVecEnum< EModifierState > m_nAttributes = 0x0380; // ModifierAttribute_t m_vecScriptValues = 0x0388; // CUtlVector< ModifierScriptValue_t > m_vecScriptEventHandlers = 0x03A0; // CUtlVector< ModifierScriptedEventHandler_t > m_nDisableGroupsMask = 0x03B8; // ModifierDisableGroup_t m_bPrivateAccess = 0x03BC; // bool m_bIsHidden = 0x03BD; // bool m_eHiddenType = 0x03C0; // ModifierHiddenType_t m_sLocalizationName = 0x03C8; // CUtlString m_eDebuffType = 0x03D0; // ModifierDebuffType_t m_bAutomaticallyDecayStacks = 0x03D4; // bool CModifierHandleBase m_hStableHandle = 0x0008; // uint64 CBaseModifier m_nSerialNumber = 0x0028; // ModifierSerialNumber_t m_flLastAppliedTime = 0x002C; // GameTime_t m_flCreationTime = 0x0030; // GameTime_t m_flDuration = 0x0034; // float32 m_hCaster = 0x0038; // CHandle< C_BaseEntity > m_hAbility = 0x003C; // CHandle< C_BaseEntity > m_hAuraProvider = 0x0040; // CModifierHandleBase m_nAbilitySubclassID = 0x0058; // CUtlStringToken m_iAttributes = 0x005C; // uint8 m_iTeam = 0x005D; // uint8 m_iStackCount = 0x005E; // int16 m_iMaxStackCount = 0x0060; // int16 m_pVecStackDecayTimes = 0x0068; // CUtlVector< GameTime_t >* m_eDestroyReason = 0x0070; // uint8 m_bDisabled = 0x0071; // bool m_bSuppressSendModifier = 0x0072; // bool m_flThinkInterval = 0x0074; // float32 m_flThinkIntervalStartTime = 0x0078; // GameTime_t m_flTimeScale = 0x007C; // float32 m_pVecTrackedObjects = 0x0080; // CUtlVector< IModifierTrackedObject* >* m_hModifierListHandle = 0x0088; // ModifierRuntimeHandle_t CPointModifierThinker m_hModifier = 0x0558; // CModifierHandleTyped< CCitadelModifier > m_bSendToClients = 0x0570; // bool STrooperFOWEntity m_nEntIndex = 0x0030; // CEntityIndex m_nTeam = 0x0034; // int8 m_nPositionXY = 0x0036; // uint16 CCitadelTrooperMinimap m_timeLastUpdate = 0x0558; // GameTime_t m_vecFOWEntities = 0x0560; // C_UtlVectorEmbeddedNetworkVar< STrooperFOWEntity > C_CitadelGameRules m_bFreezePeriod = 0x0058; // bool m_fLevelStartTime = 0x005C; // GameTime_t m_flGameStartTime = 0x0060; // GameTime_t m_flRoundStartTime = 0x0064; // GameTime_t m_eGameState = 0x0068; // EGameState m_hTowerAmber = 0x006C; // CHandle< C_BaseEntity > m_hTowerSapphire = 0x0070; // CHandle< C_BaseEntity > m_bEnemyInAmberBase = 0x0074; // bool m_bEnemyInSapphireBase = 0x0075; // bool m_vMinimapMins = 0x0078; // Vector m_vMinimapMaxs = 0x0084; // Vector m_bMatchSafeToAbandon = 0x0090; // bool m_bNoDeathEnabled = 0x0091; // bool m_bFastCooldownsEnabled = 0x0092; // bool m_bStaminaCooldownsEnabled = 0x0093; // bool m_bUnlimitedAmmoEnabled = 0x0094; // bool m_bInfiniteResourcesEnabled = 0x0095; // bool m_bFlexSlotsForcedUnlocked = 0x0096; // bool m_eMatchMode = 0x0098; // ECitadelMatchMode m_eGameMode = 0x009C; // ECitadelGameMode m_unSpectatorCount = 0x00A0; // uint32 m_hTrooperMinimap = 0x00A4; // CHandle< CCitadelTrooperMinimap > m_hCurrentHeroDrafterRebels = 0x00A8; // CHandle< C_BaseEntity > m_hCurrentHeroDrafterCombine = 0x00AC; // CHandle< C_BaseEntity > m_bDontUploadStats = 0x00B0; // bool m_bServerPaused = 0xFFFF9E08; // bool m_iPauseTeam = 0xFFFF9E0C; // int32 m_nMatchClockUpdateTick = 0xFFFF9E10; // int32 m_flMatchClockAtLastUpdate = 0xFFFF9E14; // float32 m_flPauseTime = 0xFFFF9E18; // float64 m_pausingPlayerId = 0xFFFF9E20; // CPlayerSlot m_unpausingPlayerId = 0xFFFF9E24; // CPlayerSlot m_fPauseRawTime = 0xFFFF9E28; // float32 m_fPauseCurTime = 0xFFFF9E2C; // float32 m_fUnpauseRawTime = 0xFFFF9E30; // float32 m_fUnpauseCurTime = 0xFFFF9E34; // float32 m_bRequiresReportCardDismissal = 0xFFFF9E88; // bool m_flPreGameWaitEndTime = 0xFFFF9E8C; // GameTime_t m_flReportCardDismissalWaitStart = 0xFFFF9E90; // GameTime_t m_nLastPreGameCount = 0xFFFF9E94; // int32 m_eGGTeam = 0xFFFF9E98; // int32 m_flGGEndsAtTime = 0xFFFF9E9C; // GameTime_t m_unMatchID = 0xFFFF9EA0; // MatchID_t m_nExperimentalGameplayState = 0xFFFF9EA8; // int32 m_nPlayerDeathEventID = 0xFFFF9EAC; // int32 m_nReplayChangedEvent = 0xFFFF9EB0; // int32 m_nGameOverEvent = 0xFFFF9EB4; // int32 m_flHeroDiedTime = 0xFFFF9ED8; // GameTime_t C_CitadelGameRulesProxy m_pGameRules = 0x0558; // C_CitadelGameRules* CCitadelPlayer_CameraServices m_hPrevPostProcessingVolume = 0x0230; // CHandle< C_PostProcessingVolume > CCitadelPlayer_MovementServices m_vPositionDeltaVelocity = 0x0218; // CNetworkVelocityVector m_vecPogoVelocity = 0x0248; // Vector m_vecSupport = 0x0254; // Vector m_bColliding = 0x0260; // bool m_bLandedOnGround = 0x0261; // bool m_bHasFreeCursor = 0x0262; // bool CCitadelPlayer_ObserverServices m_nLastLocalPlayerObservedTeam = 0x0058; // int32 m_nLastObservedTeam = 0x005C; // int32 m_nCurrentObservedTeam = 0x0060; // int32 m_hLastObserverTarget = 0x0064; // CHandle< C_BaseEntity > m_hPreviousTeamTarget = 0x0068; // CHandle< C_BaseEntity > m_hOverrideObserverTarget = 0x006C; // CHandle< C_BaseEntity > m_iOverrideObserverMode = 0x0070; // ObserverMode_t m_iSecondsAfterDeathToAllowObserving = 0x0074; // int32 m_angTargetCamera = 0x0078; // QAngle m_vTargetCameraPos = 0x0090; // Vector CCitadelObserver_MovementServices m_flRoamingSpeed = 0x01D8; // float32 m_bHasFreeCursor = 0x01DC; // bool CCitadelBulletTimeWarpVData m_TimeWallHitParticle = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TimeWallHitTimerParticle = 0x0108; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > WeakPoint_t m_bRegistered = 0x003C; // bool m_hOuter = 0x0040; // CHandle< C_BaseEntity > m_nCritHitGroup = 0x0044; // HitGroup_t m_nBodyGroup = 0x0048; // int32 m_bPermanentlyBroken = 0x004C; // bool m_nBrokenBodygroupIndex = 0x0050; // int32 CCitadelHeroComponent m_nHeroID = 0x0014; // HeroID_t m_nHeroLoading = 0x0018; // HeroID_t CitadelHeroData_t m_vecAnimGraphDefaultValueOverrides = 0x0008; // CUtlVector< HeroAnimGraphDefaultValueOverride_t > m_HeroID = 0x0028; // HeroID_t m_hDamageTakenParticle = 0x0030; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_hGroundDamageTakenParticle = 0x0110; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_hDeathParticle = 0x01F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_hLowHealthParticle = 0x02D0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strSelectionImage = 0x03B0; // CPanoramaImageName m_strIconImageSmall = 0x03C0; // CPanoramaImageName m_strIconHeroCard = 0x03D0; // CPanoramaImageName m_strMinimapImage = 0x03E0; // CPanoramaImageName m_strTopBarImage = 0x03F0; // CPanoramaImageName m_strTopBarVertical = 0x0400; // CPanoramaImageName m_hRespawnParticle = 0x0410; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_colorUI = 0x04F0; // Color m_hAmbientParticle = 0x04F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_vecAmbientParticleSettings = 0x05D8; // CUtlVector< AmbientParticleSettings_t > m_colorGlowFriendly = 0x05F0; // Color m_colorGlowEnemy = 0x05F4; // Color m_colorGlowTeam1 = 0x05F8; // Color m_colorGlowTeam2 = 0x05FC; // Color m_strModelName = 0x0600; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_nModelSkin = 0x06E0; // int32 m_strPublicModelName = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_strWIPModelName = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_strUIAnimGraph = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIAnimGraphModelBinding > > m_strUIShopAnimGraph = 0x0988; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIAnimGraphModelBinding > > m_strUIPortraitMap = 0x0A68; // CUtlString m_strUIShoppingMap = 0x0A70; // CUtlString m_heroStatsUI = 0x0A78; // HeroStatsUI_t m_heroStatsDisplay = 0x0AA8; // HeroStatsDisplay_t m_ShopStatDisplay = 0x0B38; // CitadelStatsDisplay_t m_strDeathSound = 0x0BE0; // CSoundEventName m_strLastHitSound = 0x0BF0; // CSoundEventName m_strRosterSelectedSound = 0x0C00; // CSoundEventName m_strRosterRemovedSound = 0x0C10; // CSoundEventName m_strFootstepSoundEventDefault = 0x0C20; // CSoundEventName m_strLowHealthSound = 0x0C30; // CSoundEventName m_strHeroSpecificLowHealthSound = 0x0C40; // CSoundEventName m_strMovementLoop = 0x0C50; // CSoundEventName m_hFootstepSounds = 0x0C60; // CFootstepTableHandle m_hGameSoundEventScript = 0x0C68; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCVSoundEventScriptList > > m_hGeneratedVOEventScript = 0x0D48; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCVSoundEventScriptList > > m_flFootstepSoundTravelDistanceMeters = 0x0E28; // float32 m_flStealthSpeedMetersPerSecond = 0x0E2C; // float32 m_flStepSoundTime = 0x0E30; // float32 m_flStepSoundTimeSprinting = 0x0E34; // float32 m_flCollisionRadius = 0x0E38; // float32 m_flCollisionHeight = 0x0E3C; // float32 m_flStepHeight = 0x0E40; // float32 m_bInDevelopment = 0x0E44; // bool m_bAssignedPlayersOnly = 0x0E45; // bool m_bBotSelectable = 0x0E46; // bool m_bNewPlayerRecommended = 0x0E47; // bool m_bLaneTestingRecommended = 0x0E48; // bool m_bNeedsTesting = 0x0E49; // bool m_bLimitedTesting = 0x0E4A; // bool m_bDisabled = 0x0E4B; // bool m_bPlayerSelectable = 0x0E4C; // bool m_nComplexity = 0x0E50; // int32 m_nReadability = 0x0E54; // int32 m_flMinLowHealthPercentage = 0x0E58; // float32 m_flMaxLowHealthPercentage = 0x0E5C; // float32 m_flMinMidHealthPercentage = 0x0E60; // float32 m_flMaxMidHealthPercentage = 0x0E64; // float32 m_flMinHealthForThreshold = 0x0E68; // float32 m_flMaxHealthForThreshold = 0x0E6C; // float32 m_mapStartingStats = 0x0E70; // CUtlOrderedMap< EStatsType, float32 > m_mapScalingStats = 0x0E98; // CUtlOrderedMap< EStatsType, HeroScalingStat_t > m_mapBoundAbilities = 0x0ED8; // CUtlOrderedMap< EAbilitySlots_t, CSubclassName< 4 > > m_mapWIPAbilities = 0x0F00; // CUtlOrderedMap< EAbilitySlots_t, CSubclassName< 4 > > m_mapItemSlotInfo = 0x0F28; // CUtlOrderedMap< EItemSlotTypes_t, ItemSlotInfo_t > m_RecommendedUpgrades = 0x0F50; // CUtlVector< CSubclassName< 4 > > m_RecommendedAbilityOrder = 0x0FD8; // CUtlVector< CSubclassName< 4 > > m_eAbilityResourceType = 0x1008; // EAbilityResourceType m_mapStandardLevelUpUpgrades = 0x1028; // CUtlOrderedMap< EModifierValue, float32 > m_mapLevelInfo = 0x1050; // CUtlOrderedMap< int32, HeroLevel_t > m_mapPurchaseBonuses = 0x1078; // CUtlOrderedMap< EItemSlotTypes_t, CUtlVector< HeroPurchaseBonus_t > > ItemImbuementPair_t m_SourceItemID = 0x0030; // CUtlStringToken m_TargetAbilityID = 0x0034; // CUtlStringToken DynamicAbilityValues_t m_SourceAbilityID = 0x0030; // CUtlStringToken m_TargetAbilityID = 0x0034; // CUtlStringToken m_eValType = 0x0038; // EModifierValue m_flValue = 0x003C; // float32 StatViewerModifierValues_t m_SourceModifierID = 0x0030; // CUtlStringToken m_eValType = 0x0034; // EModifierValue m_flValue = 0x0038; // float32 PlayerDataGlobal_t m_iLevel = 0x0008; // int32 m_iMaxAmmo = 0x000C; // int32 m_iHealthMax = 0x0010; // int32 m_flHealthRegen = 0x0014; // float32 m_flRespawnTime = 0x0018; // GameTime_t m_nHeroID = 0x001C; // HeroID_t m_iGoldNetWorth = 0x0020; // int32 m_iAPNetWorth = 0x0024; // int32 m_iCreepGold = 0x0028; // int32 m_iCreepGoldSoloBonus = 0x002C; // int32 m_iCreepGoldKill = 0x0030; // int32 m_iCreepGoldAirOrb = 0x0034; // int32 m_iCreepGoldGroundOrb = 0x0038; // int32 m_iCreepGoldDeny = 0x003C; // int32 m_iCreepGoldNeutral = 0x0040; // int32 m_iFarmBaseline = 0x0044; // int32 m_iHealth = 0x0048; // int32 m_iPlayerKills = 0x004C; // int32 m_iPlayerAssists = 0x0050; // int32 m_iDeaths = 0x0054; // int32 m_iDenies = 0x0058; // int32 m_iLastHits = 0x005C; // int32 m_bAlive = 0x0060; // bool m_nHeroDraftPosition = 0x0064; // int32 m_bUltimateTrained = 0x0068; // bool m_flUltimateCooldownStart = 0x006C; // GameTime_t m_flUltimateCooldownEnd = 0x0070; // GameTime_t m_bHasRejuvenator = 0x0074; // bool m_bHasRebirth = 0x0075; // bool m_iHeroDamage = 0x0078; // int32 m_iHeroHealing = 0x007C; // int32 m_iSelfHealing = 0x0080; // int32 m_iObjectiveDamage = 0x0084; // int32 m_nHeroAbilityUpgradeBits = 0x0088; // int32[4] m_vecUpgrades = 0x0098; // C_NetworkUtlVectorBase< CUtlStringToken > m_vecBonusCounterAbilities = 0x00B0; // C_NetworkUtlVectorBase< CUtlStringToken > m_vecBonusCounterValues = 0x00C8; // C_NetworkUtlVectorBase< int32 > m_tHeldItem = 0x00E0; // CUtlStringToken m_vecImbuements = 0x00E8; // C_UtlVectorEmbeddedNetworkVar< ItemImbuementPair_t > m_vecDynamicAbilityValues = 0x0138; // C_UtlVectorEmbeddedNetworkVar< DynamicAbilityValues_t > m_vecStatViewerModifierValues = 0x0188; // C_UtlVectorEmbeddedNetworkVar< StatViewerModifierValues_t > C_HeroPreview m_CCitadelHeroComponent = 0x0558; // CCitadelHeroComponent CCitadelItemPickupRejuvVData m_AbilityProjectile = 0x0028; // CSubclassName< 4 > m_RejuvModifier = 0x0038; // CEmbeddedSubclass< CCitadelModifier > m_PunchPickupModifier = 0x0048; // CEmbeddedSubclass< CCitadelModifier > m_IsFrozenParticle = 0x0058; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_XPOrbVData m_bIsObjective = 0x0028; // bool m_strOrbClaimed = 0x0030; // CSoundEventName m_strOrbClaimedTeammate = 0x0040; // CSoundEventName m_strOrbDenied = 0x0050; // CSoundEventName m_strOrbDeniedPlayer = 0x0060; // CSoundEventName m_sOrbModel = 0x0070; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sFriendlyGlowParticle = 0x0150; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sEnemyGlowParticle = 0x0230; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sGoldReceivedParticle = 0x0310; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sFriendlyOrbDeniedParticle = 0x03F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sEnemyOrbDeniedParticle = 0x04D0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sFriendlyOrbEarnedParticle = 0x05B0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sEnemyOrbEarnedParticle = 0x0690; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flOrbSpawnDelayMin = 0x0770; // float32 m_flOrbSpawnDelayMax = 0x0774; // float32 m_flOrbSpawnOffsetZ = 0x0778; // float32 m_flOrbSpawnOffsetRandomXYZ = 0x077C; // float32 m_flGravityScale = 0x0780; // float32 m_flLateralSpeedMin = 0x0784; // float32 m_flLateralSpeedMax = 0x0788; // float32 m_flLateralMoveDuration = 0x078C; // float32 m_flUpSpeedMin = 0x0790; // float32 m_flUpSpeedMax = 0x0794; // float32 m_flBurstSpeedMultiplier = 0x0798; // float32 m_flBurstSpeedDuration = 0x079C; // float32 m_flOscillateFrequency = 0x07A0; // float32 m_flLifeTime = 0x07A4; // float32 m_flRadius = 0x07A8; // float32 m_flCollisionRadius = 0x07AC; // float32 m_flInvulDuration = 0x07B0; // float32 m_bUseKillerPlaneOffsets = 0x07B4; // bool m_flKillerPlaneOffset = 0x07B8; // float32 m_flKillerPlaneHorizontalDecayRate = 0x07BC; // float32 m_flKillerPlaneHorizontalSpeedX = 0x07C0; // float32 m_flKillerPlaneHorizontalSpeedY = 0x07C4; // float32 m_flKillerPlaneVerticalSpeed = 0x07C8; // float32 m_flKillerPlaneSpeedNoise = 0x07CC; // float32 m_flKillerPlaneLaunchOffset = 0x07D0; // float32 m_flKillerPlaneLaunchDelay = 0x07D4; // float32 m_flOrbClaimWindow = 0x07D8; // float32 CCitadel_HeroTestOrbSpawnerVData m_iGoldValue = 0x0028; // int32 m_flSpawnRate = 0x002C; // float32 m_flFirstSpawnTime = 0x0030; // float32 m_hModel = 0x0038; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_flModelScale = 0x0118; // float32 m_flSpawnOffset = 0x011C; // float32 m_AmbientParticle = 0x0120; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SpawnParticle = 0x0200; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > STeamFOWEntity m_nEntIndex = 0x0030; // CEntityIndex m_nTeam = 0x0034; // int32 m_eClass = 0x0038; // Class_T m_iLane = 0x003C; // int32 m_eHeight = 0x0040; // EMinimapHeight m_bVisibleOnMap = 0x0041; // bool m_bBackdoorProtectionActive = 0x0042; // bool m_nTickHidden = 0x0044; // GameTick_t m_strEntityName = 0x0048; // CUtlString m_nHealthPercent = 0x0050; // uint8 m_nPositionX = 0x0051; // uint8 m_nPositionY = 0x0052; // uint8 CitadelPingWheelMessagesVDATA_t m_mapPingMessages = 0x0000; // CUtlOrderedMap< ECitadelPingWheelMessageType_t, CUtlVector< CUtlString > > CCitadelSpectateDirectedCamera m_flCameraDist = 0x055C; // float32 m_flCameraPitch = 0x0560; // float32 m_flCameraHeight = 0x0564; // float32 m_hTarget = 0x0568; // CHandle< C_BaseEntity > CDestructableBuildingVData m_iMaxHealthFinal = 0x0028; // int32 m_iMaxHealthGenerator = 0x002C; // int32 m_ObjectiveRegen = 0x0030; // CEmbeddedSubclass< CCitadelModifier > m_BackdoorBulletResistModifier = 0x0040; // CEmbeddedSubclass< CCitadelModifier > CCitadel_BreakablePropVData m_bBreakOnDodgeTouch = 0x0028; // bool m_bRenderAfterDeath = 0x0029; // bool m_bSolidAfterDeath = 0x002A; // bool m_bIsPermanent = 0x002B; // bool m_bDamagedByBullets = 0x002C; // bool m_bDamagedByMelee = 0x002D; // bool m_bDamagedByAbilities = 0x002E; // bool m_hModel = 0x0030; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sAnimgraphParamDamageReceived = 0x0110; // CGlobalSymbol m_sAnimgraphParamOnHit = 0x0118; // CGlobalSymbol m_sAnimgraphParamOnRespawn = 0x0120; // CGlobalSymbol m_sBreakSound = 0x0128; // CSoundEventName m_sDamageSound = 0x0138; // CSoundEventName m_sHeavyDamageSound = 0x0148; // CSoundEventName m_sHitIndicatorSound = 0x0158; // CSoundEventName m_iHealth = 0x0168; // int32 m_flInitialSpawnTime = 0x016C; // float32 m_flRespawnTime = 0x0170; // float32 m_flInitialSpawnTimeTest = 0x0174; // float32 m_flRespawnTimeTest = 0x0178; // float32 m_bIsMantleable = 0x017C; // bool m_flPrimaryDropChance = 0x0180; // float32 m_eRollType = 0x0184; // ECitadelRandomRollTypes m_vecPrimaryPickups = 0x0188; // CUtlVector< BreakablePowerupDropDefinition_t > m_iMatchTimeMinsForLevel2Pickups = 0x01A0; // int32 m_vecPickups_lv2 = 0x01A8; // CUtlVector< BreakablePowerupDropDefinition_t > m_iLootListDeckSize = 0x01C0; // int32 AbilityResource_t m_flCurrentValue = 0x0008; // float32 m_flPrevRegenRate = 0x000C; // float32 m_flMaxValue = 0x0010; // float32 m_flLatchTime = 0x0014; // GameTime_t m_flLatchValue = 0x0018; // float32 C_CitadelBaseAbility m_vecIntrinsicModifiers = 0x0620; // CUtlVector< CModifierHandleTyped< CCitadelModifier > > m_pCastDelayAutoModifier = 0x0638; // CModifierHandleTyped< CCitadelModifier > m_pChannelAutoModifier = 0x0650; // CModifierHandleTyped< CCitadelModifier > m_strUsedCastGraphParam = 0x0668; // CGlobalSymbol m_nCastParamNeedsResetTick = 0x0670; // int32 m_bIsCoolingDownInternal = 0x0674; // bool m_flCancelLockoutTime = 0x0678; // GameTime_t m_bChanneling = 0x0698; // bool m_bInCastDelay = 0x0699; // bool m_bSelected = 0x069A; // bool m_vecImbuedByAbilitiyIDs = 0x06A0; // C_NetworkUtlVectorBase< CUtlStringToken > m_nUpgradeBits = 0x06B8; // int32 m_iBucketID = 0x06BC; // int32 m_bToggleState = 0x06C0; // bool m_flToggledTime = 0x06C4; // GameTime_t m_flCooldownStart = 0x06C8; // GameTime_t m_flCooldownEnd = 0x06CC; // GameTime_t m_flCastCompletedTime = 0x06D0; // GameTime_t m_flChannelStartTime = 0x06D4; // GameTime_t m_flCastDelayStartTime = 0x06D8; // GameTime_t m_eAbilitySlot = 0x06DC; // EAbilitySlots_t m_flPostCastDelayEndTime = 0x06E0; // GameTime_t m_iRemainingCharges = 0x06E4; // int32 m_flChargeRechargeStart = 0x06E8; // GameTime_t m_flChargeRechargeEnd = 0x06EC; // GameTime_t m_flMovementControlActiveTime = 0x06F0; // GameTime_t m_flSelectedChangedTime = 0x06F4; // GameTime_t m_flAltCastHoldStartTime = 0x06F8; // GameTime_t m_flAltCastDoubleTapStartTime = 0x06FC; // GameTime_t m_nImbuedAbilityID = 0x0700; // CUtlStringToken m_bSelectionModeIsAltMode = 0x0704; // bool CCitadelAbilityComponent m_vecAbilities = 0x0070; // C_NetworkUtlVectorBase< CHandle< C_CitadelBaseAbility > > m_vecUniversalItems = 0x0088; // C_NetworkUtlVectorBase< CUtlStringToken > m_arPendingAsyncAbilityReservationSlots = 0x00A0; // C_NetworkUtlVectorBase< int32 > m_arPendingAsyncAbilityReservationAbilityIDs = 0x00B8; // C_NetworkUtlVectorBase< int32 > m_hSelectedAbility = 0x00D0; // CHandle< C_BaseEntity > m_hPreviouslySelectedAbility = 0x00D4; // CHandle< C_BaseEntity > m_bPreviousAbilityQueued = 0x00D8; // bool m_flTimeScale = 0x00DC; // float32 m_flParticleTimeScale = 0x00E0; // float32 m_bInInterruptState = 0x00E4; // bool m_ResourceStamina = 0x00E8; // AbilityResource_t m_ResourceAbility = 0x0108; // AbilityResource_t m_nExecuteAbilityMask = 0x0170; // uint32 CAI_CitadelNPCVData m_sAG2VariationName = 0x0230; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmGraphVariation > > m_mapBoundAbilities = 0x0310; // CUtlOrderedMap< EAbilitySlots_t, CSubclassName< 4 > > m_flSightRangePlayers = 0x0338; // float32 m_flSightRangeNPCs = 0x033C; // float32 m_MeleeAnimName = 0x0340; // CGlobalSymbol m_flMeleeAttemptRange = 0x0348; // float32 m_flMeleeHitRange = 0x034C; // float32 m_MeleeAttackPoints = 0x0350; // CUtlVector< float32 > m_flMaxHealthBarDrawDistance = 0x0368; // float32 m_flWalkSpeed = 0x036C; // float32 m_flRunSpeed = 0x0370; // float32 m_flTurnRate = 0x0374; // float32 m_flAcceleration = 0x0378; // float32 m_flStepHeight = 0x037C; // float32 m_navHull = 0x0380; // int8 m_bFaceTargetEvenWhenMoving = 0x0381; // bool m_BeamStartSound = 0x0388; // CSoundEventName m_BeamStopSound = 0x0398; // CSoundEventName m_BeamPointStartLoopSound = 0x03A8; // CSoundEventName m_BeamPointEndLoopSound = 0x03B8; // CSoundEventName m_BeamPointClosestLoopSound = 0x03C8; // CSoundEventName m_strAmbientLoopSound = 0x03D8; // CSoundEventName m_DeathSound = 0x03E8; // CSoundEventName m_strLastHitSound = 0x03F8; // CSoundEventName m_bPlayLastHitSound = 0x0408; // bool m_MeleeHitSound = 0x0410; // CSoundEventName m_MeleeHitPlayerSound = 0x0420; // CSoundEventName m_sDefaultMaterialGroupName = 0x0430; // CUtlString m_sEnemyMaterialGroupName = 0x0438; // CUtlString m_sTeam1MaterialGroupName = 0x0440; // CUtlString m_sTeam2MaterialGroupName = 0x0448; // CUtlString m_MeleeSwingParticle = 0x0450; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MeleeActivateParticle = 0x0530; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flModelScale = 0x0610; // float32 m_DeathParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealthBarParticle = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sHealthBarAttachment = 0x07D8; // CUtlString m_HealthBarColorFriend = 0x07E0; // Color m_HealthBarColorEnemy = 0x07E4; // Color m_HealthBarColorTeam1 = 0x07E8; // Color m_HealthBarColorTeam2 = 0x07EC; // Color m_HealthBarColorTeamNeutral = 0x07F0; // Color m_flHealthBarOffset = 0x07F4; // float32 m_flBeamWeaponWidth = 0x07F8; // float32 m_flBeamTurnRate = 0x07FC; // float32 m_BeamWeaponParticle = 0x0800; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flPhysicsImpulseMultiplier = 0x08E0; // float32 m_WeaponInfo = 0x08E8; // CCitadelWeaponInfo CNPC_TrooperNeutralVData m_eTrooperType = 0x0F60; // ENeutralTrooperType m_flGoldReward = 0x0F64; // float32 m_flGoldRewardBonusPercentPerMinute = 0x0F68; // float32 m_bGiveGoldOnHit = 0x0F6C; // bool m_bOrbDropper = 0x0F6D; // bool m_bCapSimultanousAttackers = 0x0F6E; // bool m_flShieldReactivateDelay = 0x0F70; // float32 m_flDyingDuration = 0x0F74; // float32 m_bDamagedByBullets = 0x0F78; // bool m_bDamagedByMelee = 0x0F79; // bool m_bDamagedByAbilities = 0x0F7A; // bool m_bFixedMeleeDamage = 0x0F7B; // bool m_ShieldParticle = 0x0F80; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flRetaliateDamage = 0x1060; // float32 m_flRetaliateCooldown = 0x1064; // float32 m_retaliateParticle = 0x1068; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_bHasAOEAttack = 0x1148; // bool m_flAOERadius = 0x114C; // float32 m_flAOEDamage = 0x1150; // float32 m_flAOEAttackCooldown = 0x1154; // float32 m_AOEParticle = 0x1158; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AOEDebuffToApply = 0x1238; // CEmbeddedSubclass< CCitadelModifier > m_AOEInitiateSound = 0x1248; // CSoundEventName m_AOESound = 0x1258; // CSoundEventName m_AOEDebuffDuration = 0x1268; // float32 m_vecRandomBodyGroup = 0x1270; // CUtlVector< CUtlString > m_vecRandomSkin = 0x1288; // CUtlVector< CUtlString > m_flHullCapsuleRadius = 0x12A0; // float32 m_flHullCapsuleHeight = 0x12A4; // float32 m_bFaceEnemyWhileIdle = 0x12A8; // bool m_IdleLoopSound = 0x12B0; // CSoundEventName m_MoveType = 0x12C0; // MoveType_t CNPC_TrooperNeutralNodeMoverVData m_bEnableMovementToNodes = 0x12C8; // bool m_flExposedDuration = 0x12CC; // CRangeFloat m_flHideDuration = 0x12D4; // CRangeFloat m_HidingModifier = 0x12E0; // CEmbeddedSubclass< CCitadelModifier > CNPC_MidBossVData m_iStartingHealth = 0x0F60; // int32 m_iHealthGainPerMinute = 0x0F64; // int32 m_flAggroTime = 0x0F68; // float32 m_DyingSmallExplosion = 0x0F70; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DyingFinalExplosion = 0x1050; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flDyingDuration = 0x1130; // float32 m_KnockbackAura = 0x1138; // CEmbeddedSubclass< CCitadelModifier > m_AggroEnemy = 0x1148; // CEmbeddedSubclass< CCitadelModifier > LockonTarget_t m_flGainRate = 0x0030; // float32 m_flDrainRate = 0x0034; // float32 m_flMaxValue = 0x0038; // float32 m_nPrevFullStacks = 0x003C; // int32 m_flLatchedValue = 0x0040; // float32 m_flLatchedTime = 0x0044; // GameTime_t m_eLockonState = 0x0048; // ELockonState m_hTarget = 0x004C; // CHandle< C_BaseEntity > CNPC_SimpleAnimatingAIVData m_sModelName = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > CCitadelAutoScaledTime m_flTime = 0x0008; // GameTime_t CFuncFoliageVData m_BulletImpactParticle = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BulletExitParticle = 0x0108; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CScaleFunctionVData m_eSpecificStatScaleType = 0x0028; // EStatsType m_flStatScale = 0x002C; // float32 m_bFunctionDisabled = 0x0030; // bool CScaleFunctionAbilityPropertyMultiStatsVData m_vecScalingStats = 0x0040; // CUtlVector< EStatsType > CCitadelModifierVData m_bIsBuildup = 0x03E8; // bool m_bNetworkValuesForStatsPreview = 0x03E9; // bool m_vecAutoRegisterModifierValueFromAbilityPropertyName = 0x03F0; // CUtlVector< CUtlString > m_bCasterCountsAsAssister = 0x0408; // bool m_flLingeringAssistWindow = 0x040C; // float32 m_bDurationCanBeTimeScaled = 0x0410; // bool m_bDurationReducible = 0x0411; // bool m_eTimeScaleSource = 0x0414; // ModifierTimeScaleSource_t m_bDurationAffectedByEffectiveness = 0x0418; // bool m_vecSetAndTrackedAnimGraphParams = 0x0420; // CUtlVector< CCitadelTrackedAnimGraphModifierState_t > m_vecSetAndTrackedBodyGroups = 0x0438; // CUtlVector< CCitadelTrackedBodygroupModifierState_t > m_eDrawOverheadStatus = 0x0450; // ModifierOverheadDrawType_t m_bReverseHudProgressBar = 0x0454; // bool m_strSmallIconCssClass = 0x0458; // CUtlString m_strHintText = 0x0460; // CUtlString m_strHudIcon = 0x0468; // CPanoramaImageName m_eHudDisplayLocation = 0x0478; // HudDisplayLocation_t m_strHudMessageText = 0x0480; // CUtlString m_bIsHiddenOverhead = 0x0488; // bool m_vecAlwaysShowInStatModifierUI = 0x0490; // CUtlVector< EModifierValue > m_OnCreateResponse = 0x04A8; // CCitadelModifierResponseRules_t m_cameraSequenceCreated = 0x04E0; // CitadelCameraOperationsSequence_t m_bEndCreatedSequenceOnRemove = 0x0568; // bool m_cameraSequenceRemoved = 0x0570; // CitadelCameraOperationsSequence_t m_sExpiredSound = 0x05F8; // CSoundEventName CCitadel_Modifier_Basic_HealthRegen m_flHealthRegen = 0x00C0; // float32 CCitadel_Modifier_Basic_RangedArmorBonus m_flBulletResistancePctMin = 0x00C0; // float32 m_flBulletResistancePctMax = 0x00C4; // float32 m_flRangeMin = 0x00C8; // float32 m_flRangeMax = 0x00CC; // float32 m_flInvulnRange = 0x00D0; // float32 CCitadel_Modifier_TossUp m_bForceApplied = 0x00C0; // bool m_bLandedOnGround = 0x00C1; // bool m_vTossUpForce = 0x00C4; // Vector m_flCurrentVelocityScale = 0x00D0; // float32 CCitadel_Modifier_TurnCameraToTarget m_hTarget = 0x00C0; // CHandle< C_BaseEntity > CCitadel_Modifier_ZiplineSpeedVData m_flPercentageMultiplierStart = 0x0608; // float32 m_flPercentageMultiplierEnd = 0x060C; // float32 m_flRampUpTime = 0x0610; // float32 CCitadel_Modifier_ZiplineSpeed m_iLane = 0x00C0; // int32 CCitadel_Modifier_Base_BuildupVData m_bUseBaseWeaponCycleTimeForDelay = 0x0608; // bool m_flCycleTimeDelayAdd = 0x060C; // float32 m_flBuildUpDecayDelay = 0x0610; // float32 m_eBuildupMode = 0x0614; // BuildupMode_t m_bBuildupAffectedByEffectiveness = 0x0618; // bool m_bPassBuildupEffectivenessToFillModifier = 0x0619; // bool CCitadel_Modifier_Base_Buildup m_flLastBuildupAppliedTime = 0x00C0; // GameTime_t m_flDelayedDieTimeRemaining = 0x00C4; // float32 m_bInDelayTime = 0x00C8; // bool m_flBuildUpDecayDelayFromWeaponCycleTime = 0x00CC; // float32 CCitadel_Modifier_BaseEventProcVData m_bProcChanceAffectedByEffectiveness = 0x0608; // bool m_bShouldApplyAbilityCooldown = 0x0609; // bool m_bCanProcMultipleTimesOnOneTarget = 0x060A; // bool m_bCanProcByOtherObjects = 0x060B; // bool m_nAbilityTargetTypes = 0x060C; // CITADEL_UNIT_TARGET_TYPE m_nAbilityTargetFlags = 0x0610; // CITADEL_UNIT_TARGET_FLAGS m_vecProcDamageTypes = 0x0618; // CUtlVector< ECitadelDamageType > m_nRequiredDamageFlags = 0x0630; // TakeDamageFlags_t CCitadel_Modifier_BaseEventProc m_vecProcdUnitsThisShot = 0x00C0; // CUtlVector< C_BaseEntity* > m_vecTrackedUnitsThisFrame = 0x00D8; // CUtlVector< C_BaseEntity* > m_nLastShotId = 0x00F0; // ShotID_t CCitadel_Modifier_BaseBulletPreRollProcVData m_bRollOnceForAllBulletsInAShot = 0x0638; // bool m_flMaxBulletsToProcInShot = 0x063C; // float32 m_bCanProcMultipleTimesFromSameShot = 0x0640; // bool m_bRequiresTargetFilter = 0x0641; // bool m_TracerAdditionParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnBulletRolledProcSound = 0x0728; // CSoundEventName CCitadel_Modifier_BaseBulletPreRollProc m_nSuppressProcShotID = 0x0168; // ShotID_t m_vecProcdBulletIDs = 0x0170; // CUtlVector< BulletID_t > CCitadel_Modifier_PreMatchWait m_vSpawnPoint = 0x00C0; // Vector CCitadel_Modifier_InvisVData m_InvisLoopParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_InvisDetectRadiusParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_InvisRevealedParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strInvisRevealedSound = 0x08A8; // CSoundEventName m_bFadeInsteadOfRemoveOnBulletFire = 0x08B8; // bool m_bFadeInsteadOfRemoveOnAbilityUse = 0x08B9; // bool m_bFadeToVisibleAtEndOfDuration = 0x08BA; // bool CCitadel_Modifier_Invis m_bInvis = 0x0248; // bool m_flStartInvisTime = 0x024C; // GameTime_t m_bFullyInvis = 0x0250; // bool m_flLastDamageTaken = 0x0254; // GameTime_t m_flLastSpotted = 0x0258; // GameTime_t m_nDetectionRangeRing = 0x025C; // ParticleIndex_t m_nFullInvisEffect = 0x0260; // ParticleIndex_t CModifierObscuredVData m_flHideDuration = 0x0608; // float32 m_flRevealDuration = 0x060C; // float32 CCitadel_Modifier_Obscured m_flStartObscuredAmount = 0x00C0; // float32 m_AmbientParticles = 0x00C8; // CUtlVectorFixedGrowable< ParticleIndex_t, 3 > CCitadel_Modifier_SpeedBoostVData m_flMoveSpeedBoost = 0x0608; // float32 CCitadel_Modifier_Hero_Clone m_bMimicOwner = 0x00C0; // bool CCitadel_Modifier_ReloadSpeedVData m_flReloadSpeedPercent = 0x0608; // float32 m_bDestroyAfterReload = 0x060C; // bool CCitadel_Modifier_ReloadSpeed m_flReloadSpeed = 0x00C0; // float32 CCitadel_Modifier_StatStealBaseVData m_StatStolenDebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_StatStolenBuffModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > C_CitadelPlayerPawn m_angEyeAngles = 0x0F88; // QAngle m_angClientCamera = 0x0FA0; // QAngle m_eZipLineLaneColor = 0x0FAC; // CMsgLaneColor m_nLevel = 0x0FB0; // int32 m_nCurrencies = 0x0FB4; // int32[4] m_nSpentCurrencies = 0x0FC4; // int32[4] m_flLastSpawnTime = 0x0FD4; // GameTime_t m_flRespawnTime = 0x0FD8; // GameTime_t m_bInRegenerationZone = 0x0FDC; // bool m_bInItemShopZone = 0x0FDD; // bool m_timeRevealedOnMinimapByNPC = 0x0FE0; // GameTime_t m_vecFullSellPriceItems = 0x0FE8; // C_NetworkUtlVectorBase< CUtlStringToken > m_vecFullSellPriceAbilityUpgrades = 0x1000; // C_NetworkUtlVectorBase< FullSellPriceAbilityUpgrades_t > m_bNetworkDisconnected = 0x1018; // bool m_bHasIncomingThreats = 0x1019; // bool m_bLearningAbility = 0x101A; // bool m_nFlashStartTick = 0x101C; // int32 m_nFlashMaxStartTick = 0x1020; // int32 m_nFlashFadeStartTick = 0x1024; // int32 m_nFlashEndTick = 0x1028; // int32 m_nFlashMaxAlpha = 0x102C; // int8 m_nDeducedLane = 0x1030; // int32 m_nSuccessiveDucks = 0x1034; // int8 m_flLastDuckTime = 0x1038; // GameTime_t m_bDismissedReportCard = 0x103C; // bool m_flCurrentHealingAmount = 0x1040; // float32 m_angLockedEyeAngles = 0x1044; // QAngle m_CCitadelAbilityComponent = 0x1050; // CCitadelAbilityComponent m_CCitadelHeroComponent = 0x11F0; // CCitadelHeroComponent m_flRichPresenceUpdateInterval = 0x12B8; // float32 m_bAnimGraphMovementClipped = 0x13B0; // bool m_bAnimGraphMovementDisableGravity = 0x13B1; // bool m_bAnimGraphMovementDirectAirControl = 0x13B2; // bool m_bLastMoveWasAnimGraph = 0x13B3; // bool m_flPredTimeSlowedStart = 0x13B4; // GameTime_t m_flPredTimeSlowedEnd = 0x13B8; // GameTime_t m_flPredSlowSpeed = 0x13BC; // float32 m_flTimeSlowedStart = 0x13C0; // GameTime_t[4] m_flTimeSlowedEnd = 0x13D0; // GameTime_t[4] m_flSlowSpeed = 0x13E0; // float32[4] m_flSprintAnimSuppressEndTime = 0x13F0; // GameTime_t m_iCurSlowSlot = 0x13F4; // int32 m_vShootTestOffsetStanding = 0x13F8; // Vector m_vShootTestOffsetCrouching = 0x1404; // Vector m_leanStartTime = 0x1410; // GameTime_t CCitadel_Modifier_HeroUpgradeBonuses m_pOwningPlayer = 0x00C0; // C_CitadelPlayerPawn* m_flWeaponPower = 0x00C8; // float32 m_flArmorPower = 0x00CC; // float32 m_flTechPower = 0x00D0; // float32 CCitadel_Modifier_NearDeathFXVData m_EnemyNearDeathParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FriendlyNearDeathParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sSelfDestructStart = 0x07C8; // CSoundEventName m_sSelfDestructEnd = 0x07D8; // CSoundEventName CModifierHoldingGoldenIdolVData m_IdolParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_HoldingGoldenIdol m_iIdolParticle = 0x0130; // ParticleIndex_t m_nGoldValue = 0x0134; // int32 CCitadel_Modifier_RespawnCreditVData m_eRespawnMechanic = 0x0608; // ERejuvenatorRespawnMechanic m_flRespawnDelay = 0x060C; // float32 m_flPercentOfNormalRespawn = 0x0610; // float32 m_flBonusClipSize = 0x0614; // float32 m_flBonusFirerate = 0x0618; // float32 m_flBonusHealth = 0x061C; // float32 m_flBonusMoveSpeedMeterPerSecond = 0x0620; // float32 m_sExpireSound = 0x0628; // CSoundEventName CCitadel_Modifier_LearningHeroAbility m_sDescription = 0x00C0; // CBufferString CCitadel_Modifier_BlastPush m_vPush = 0x00C0; // Vector m_flPushVelocity = 0x00CC; // float32 m_flMaxPushVelocity = 0x00D0; // float32 m_flMaxPushVelocitySqr = 0x00D4; // float32 CCitadel_Modifier_TrooperDisabledInvulnerability m_flBulletResistancePctMax = 0x00C0; // float32 m_bShieldUp = 0x00C4; // bool m_flShieldUpTime = 0x00C8; // GameTime_t m_trackInfo = 0x00CC; // ModifierTrackedParticle_t CCitadel_Modifier_DebuffImmunityVData m_ShieldParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PlayerShieldParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_UnstoppableVData m_ShieldParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PlayerShieldParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Unstoppable m_vecCheckedModifiers = 0x00C0; // CUtlVector< CCitadelModifier* > CCitadel_Modifier_DamageResistanceVData m_flDamageResistancePerSecond = 0x0608; // float32 m_flTickInterval = 0x060C; // float32 m_flDamageResistanceBonusPerGameMinute = 0x0610; // float32 CCitadel_Modifier_DamageResistance m_flShieldHealth = 0x00C0; // float32 CCitadel_Modifier_AttachTarget m_hTarget = 0x00C0; // CHandle< C_BaseEntity > m_vecOffset = 0x00C4; // Vector CCitadelModifierProjectilePitchingLoopSoundThinkerVData m_speedToPitchRemap = 0x0608; // CRemapFloat CCitadel_Modifier_Neutral_Debuff_PushbackVData m_flPushSpeed = 0x0608; // float32 m_flPushRange = 0x060C; // float32 CCitadel_Modifier_DiminishingSlow m_flSlowPercent = 0x00C0; // float32 CCitadel_Modifier_TeleportToObjectiveVData m_TeleportOriginParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportDestinationParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportStartSound = 0x07C8; // CSoundEventName m_TeleportCompleteSound = 0x07D8; // CSoundEventName m_TeleportArriveSound = 0x07E8; // CSoundEventName CCitadel_Modifier_TeleportToObjective m_vDest = 0x00C0; // Vector m_angDestAngles = 0x00CC; // QAngle m_vDestVelocity = 0x00D8; // Vector CCitadel_Modifier_BulletResistReductionStackVData m_bSelfish = 0x0608; // bool CCitadel_Modifier_BonusDamagePercentVData m_bSelfish = 0x0608; // bool CCitadel_Modifier_ApplyDebuff_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_TeamRelativeParticleVData m_ParentViewParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OtherPlayerViewParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Push m_vPushForce = 0x00C0; // Vector m_flDecayRate = 0x00CC; // float32 m_TimeDestroy = 0x00D0; // GameTime_t CCitadel_Modifier_Backdoor_ProtectionVData m_flBackdoorProtectionNearbyTrooperRange = 0x0608; // float32 m_flBackdoorProtectionNearbyTrooperThinkInterval = 0x060C; // float32 m_flBackdoorProtectionNearbyTrooperRemovalDuration = 0x0610; // float32 m_flBackdoorProtectionDamageMitigationFromPlayers = 0x0614; // float32 m_flHealthPerSecondRegen = 0x0618; // float32 m_flOutOfCombatHealthRegen = 0x061C; // float32 m_flOutOfCombatRegenDelay = 0x0620; // float32 m_flEffectsLingerTime = 0x0624; // float32 m_ShieldImpactParticle = 0x0628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldActiveParticle = 0x0708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strActiveEffectConfigName = 0x07E8; // CUtlString flShieldImpactDirectionOffset = 0x07F0; // float32 CCitadel_Modifier_Objective_BulletReistVData m_BulletResist = 0x0608; // float32 m_BulletResistReductionPerHero = 0x060C; // float32 CCitadel_Modifier_Objective_RegenVData m_flOutOfCombatHealthRegen = 0x0608; // float32 m_flOutOfCombatRegenDelay = 0x060C; // float32 CCitadel_Modifier_TriggerPush m_vPush = 0x00C0; // Vector CCitadel_Modifier_Near_Climbable_RopeVData m_flEnableStateTime = 0x0608; // float32 CCitadel_Modifier_ClimbRopeSpeedVData m_flRampUpTime = 0x0608; // float32 m_flPercentageMultiplierStart = 0x060C; // float32 m_flPercentageMultiplierEnd = 0x0610; // float32 CCitadel_Modifier_UIHudMessage m_strHudMessage = 0x00C0; // CUtlString m_bIncludeDecimal = 0x00C8; // bool m_eModifierValue = 0x00CC; // int32 m_flValue = 0x00D0; // float32 CCitadel_Modifier_ShieldTracker_BaseVData m_flShieldImpactEffectDuration = 0x0608; // float32 m_ShieldImpactParticle = 0x0610; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldImpactModifier = 0x06F0; // CEmbeddedSubclass< CCitadelModifier > eShieldType = 0x0700; // EShieldType_t flCooldownOnDamage = 0x0704; // float32 flCooldownOnBreak = 0x0708; // float32 flRegenDuration = 0x070C; // float32 CCitadel_Modifier_ShieldTracker_Base m_vecShield = 0x00C0; // Vector m_flShieldDamageTime = 0x00CC; // float32 m_flShieldBreakTime = 0x00D0; // float32 m_flShieldBreakHealAmount = 0x00D4; // float32 m_flShieldBreakHealDone = 0x00D8; // float32 m_bShieldHealingAfterBreak = 0x00DC; // bool m_bForceRegen = 0x00DD; // bool CCitadel_Modifier_ShieldImpactVData m_ShieldBreakParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldBreakSound = 0x06E8; // CSoundEventName CCitadel_Modifier_BulletShieldImpact m_AmbientEffect = 0x00C0; // ParticleIndex_t CCitadel_Modifier_TechShieldImpact m_AmbientEffect = 0x00C0; // ParticleIndex_t CitadelAbilityVData m_eAbilityType = 0x0028; // EAbilityType_t m_eItemSlotType = 0x0029; // EItemSlotTypes_t m_bDisabled = 0x002A; // bool m_bInDevelopment = 0x002B; // bool m_bStartTrained = 0x002C; // bool m_iMaxLevel = 0x0030; // int32 m_nAbilityPointsCost = 0x0034; // int32 m_nAbillityUnlocksCost = 0x0038; // int32 m_iUpdateTime = 0x0040; // uint64 m_AbilityBehaviorsBits = 0x004C; // CBitVecEnum< EAbilityBehavior_t > m_eAbilityTargetingLocation = 0x0054; // EAbilityTargetingLocation_t m_eAbilityTargetingShape = 0x0058; // EAbilityTargetingShape_t m_flTargetingConeAngle = 0x005C; // float32 m_flTargetingConeHalfWidth = 0x0060; // float32 m_bIncludeExtra2DCone = 0x0064; // bool m_eAbilityActivation = 0x0068; // EAbilityActivation_t m_TriggerButtonPreReqButton = 0x0070; // InputBitMask_t m_TriggerButtonOverride = 0x0078; // InputBitMask_t m_eAbilitySpectatePriority = 0x0080; // EAbilitySpectatePriority m_bitsInterruptingStates = 0x0084; // CBitVecEnum< EModifierState > m_IncompatibleFilter = 0x009C; // IncompatibleFilter_t m_nAbilityTargetTypes = 0x00AC; // CITADEL_UNIT_TARGET_TYPE m_nAbilityTargetFlags = 0x00B0; // CITADEL_UNIT_TARGET_FLAGS m_bitsPostCastEnabledStateMask = 0x00B4; // CBitVecEnum< EModifierState > m_TargetAbilityEffectsToApply = 0x00CC; // ECitadelTargetAbilityEffects m_bShowTargetingPreviewWhileChanneling = 0x00D0; // bool m_bShowTargetingPreviewWhileCasting = 0x00D1; // bool m_WeaponInfo = 0x00D8; // CCitadelWeaponInfo m_projectileInfo = 0x0750; // ProjectileInfo_t m_deploymentInfo = 0x0AD0; // DeploymentInfo_t m_mapAbilityProperties = 0x0CB0; // CUtlOrderedMap< CUtlString, CitadelAbilityProperty_t > m_vecDependentAbilities = 0x0CD8; // CUtlVector< CSubclassName< 4 > > m_vecAbilityUpgrades = 0x0CF0; // CUtlVector< AbilityUpgrade_t > m_strCastAnimGraphParam = 0x0D28; // CGlobalSymbol m_strSelectionNameOverride = 0x0D30; // CUtlString m_strCastAnimSequenceName = 0x0D38; // CUtlString m_AbilityTooltipDetails = 0x0D40; // AbilityTooltipDetails_t m_strCSSClass = 0x0D70; // CUtlString m_strAbilityImage = 0x0D78; // CPanoramaImageName m_strMoviePreviewPath = 0x0D88; // CUtlString m_HUDPanel = 0x0D90; // CitadelAbilityHUDPanel_t m_bShowInPassiveItemsArea = 0x0DC8; // bool m_bForceShowHUDPanel = 0x0DC9; // bool m_additionalAbilities = 0x0DD0; // AdditionalAbilities_t m_strCancelAbilityKey = 0x0DF0; // CUtlString m_strSecondaryStatName = 0x0DF8; // CUtlString m_strCastButtonLocToken = 0x0E00; // CUtlString m_strAltCastButtonLocToken = 0x0E08; // CUtlString m_cameraSequenceCastStart = 0x0E10; // CitadelCameraOperationsSequence_t m_bEndCastStartSequenceOnCastComplete = 0x0E98; // bool m_cameraSequenceCastComplete = 0x0EA0; // CitadelCameraOperationsSequence_t m_cameraSequenceChannelStart = 0x0F28; // CitadelCameraOperationsSequence_t m_bEndChannelStartSequenceOnChannelComplete = 0x0FB0; // bool m_flCameraPreviewOffset = 0x0FB4; // float32 m_flCameraPreviewDistance = 0x0FB8; // float32 m_flCameraPreviewSpeed = 0x0FBC; // float32 m_previewParticle = 0x0FC0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PreviewPathParticle = 0x10A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_mapCastEventParticles = 0x1180; // CUtlOrderedMap< AbilityCastEvent_t, CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > > m_skillshotHitParticle = 0x11A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_skillshotMissParticle = 0x1288; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetingPreviewParticle = 0x1368; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strSelectedSound = 0x1448; // CSoundEventName m_strUnselectedSound = 0x1458; // CSoundEventName m_strSelectedLoopSound = 0x1468; // CSoundEventName m_strCastSound = 0x1478; // CSoundEventName m_strChannelSound = 0x1488; // CSoundEventName m_strChannelLoopSound = 0x1498; // CSoundEventName m_strCastDelaySound = 0x14A8; // CSoundEventName m_strCastDelayLoopSound = 0x14B8; // CSoundEventName m_strHitConfirmationSound = 0x14C8; // CSoundEventName m_strDamageTakenSound = 0x14D8; // CSoundEventName m_strAbilityOffCooldownSound = 0x14E8; // CSoundEventName m_strAbilityChargeReadySound = 0x14F8; // CSoundEventName m_bPlayMeepMop = 0x1508; // bool m_AutoChannelModifier = 0x1510; // CEmbeddedSubclass< CBaseModifier > m_AutoCastDelayModifier = 0x1520; // CEmbeddedSubclass< CBaseModifier > m_AutoIntrinsicModifiers = 0x1530; // CUtlVector< CEmbeddedSubclass< CBaseModifier > > CitadelItemVData m_iItemTier = 0x154C; // EModTier_t m_nUpgradeSlotCost = 0x154D; // int8 m_bWarnIfNoAffectedAbilities = 0x154E; // bool m_bRequiresChargedAbility = 0x154F; // bool m_bRequiresChanelledAbility = 0x1550; // bool m_vecComponentItems = 0x1558; // CUtlVector< CSubclassName< 4 > > m_bShowTextDescription = 0x1570; // bool m_bIsDefensiveItem = 0x1571; // bool m_eShopFilters = 0x1572; // EShopFilters_t m_vecTooltipSectionInfo = 0x1578; // CUtlVector< ItemSectionInfo_t > CAbilitySprintVData m_SprintParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strSprintSound = 0x1628; // CSoundEventName m_flInCombatDuration = 0x1638; // float32 m_flSprintAccMS = 0x163C; // float32 CCitadel_Ability_Sprint m_nSprintParticle = 0x0C78; // ParticleIndex_t m_bSprinting = 0x0C7C; // bool m_flInCombatStartTime = 0x0C80; // GameTime_t m_flInCombatEndTime = 0x0C84; // GameTime_t m_flSprintStartTime = 0x0C88; // GameTime_t m_bInCombat = 0x0C8C; // bool CAbilityDashVData m_DashParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DownDashParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strArriveSound = 0x1708; // CSoundEventName m_strStaminaDrainedSound = 0x1718; // CSoundEventName m_cameraSequenceGroundDashActivate = 0x1728; // CitadelCameraOperationsSequence_t m_cameraSequenceAirDashActivate = 0x17B0; // CitadelCameraOperationsSequence_t m_flMaxAngDiff = 0x1838; // float32 m_flDurationScaleForSpeed = 0x183C; // float32 m_flSlideEarlyOutWindow = 0x1840; // float32 m_flSlideLockoutTime = 0x1844; // float32 m_flGroundDashAirbornDrag = 0x1848; // float32 m_flGroundDashAirbornSpeedClamp = 0x184C; // float32 m_strGroundDashActivate = 0x1850; // CSoundEventName m_curvePosition = 0x1860; // CPiecewiseCurve m_flGroundDashDuration = 0x18A0; // float32 m_flGroundDashDistanceInMeters = 0x18A4; // float32 m_flAirDashEndVelocityScale = 0x18A8; // float32 m_flAirDashAccPct = 0x18AC; // float32 m_flDuringDrag = 0x18B0; // float32 m_flPostDrag = 0x18B4; // float32 m_flPostDragDuration = 0x18B8; // float32 m_flDownwardAirDashSpeed = 0x18BC; // float32 m_strDashActivate = 0x18C0; // CSoundEventName CCitadel_Ability_Jump m_flLastTimeOnZipLine = 0x0C78; // GameTime_t m_flLastOnGroundTime = 0x0C7C; // GameTime_t m_flPhaseStartTime = 0x0C80; // GameTime_t m_flJumpTime = 0x0C84; // GameTime_t m_LastJumpType = 0x0C88; // EJumpType_t m_bShouldCreateAirJumpEffects = 0x0C89; // bool m_flDoubleJumpFailTime = 0x0C8C; // GameTime_t m_eDoubleJumpFailReason = 0x0C90; // ECitadelAbilityOrders m_vWallJumpNormalUsed = 0x0C94; // Vector m_flGroundDashJumpStartTime = 0x0DB8; // CCitadelAutoScaledTime m_flGroundDashJumpEndTime = 0x0DD0; // CCitadelAutoScaledTime m_bJumped = 0x0DE8; // bool m_bCanDashJump = 0x0DE9; // bool m_nDesiredAirJumpCount = 0x0DEC; // int32 m_nExecutedAirJumpCount = 0x0DF0; // int32 m_bInSlideJump = 0x0DF4; // bool m_nConsecutiveAirJumps = 0x0DF5; // int8 m_nConsecutiveWallJumps = 0x0DF6; // int8 m_vLastWallCollidedWithNormal = 0x0DF8; // Vector CCitadel_Ability_Dash m_flDashAngle = 0x0C78; // float32 m_GroundDashExecuteTime = 0x0C7C; // GameTime_t m_nLastGroundDashTick = 0x0C80; // int32 m_flGroundDashCastTime = 0x0C84; // GameTime_t m_bTagCanActivateGroundDash = 0x0C88; // bool m_flGroundDashEndTime = 0x0C90; // CCitadelAutoScaledTime m_flAirDashCastTime = 0x0CA8; // GameTime_t m_flAirDashDragStartTime = 0x0CAC; // GameTime_t m_nConsecutiveAirDashes = 0x0CB0; // int8 m_nConsecutiveDownDashes = 0x0CB1; // int8 m_bDownAirDash = 0x0CB2; // bool m_hJumpAbility = 0x0E68; // CHandle< CCitadel_Ability_Jump > CAbilityMantleVData m_vecMantleTypes = 0x1548; // CUtlVector< MantleType_t > CCitadel_Ability_Mantle m_flVertOffset = 0x0C78; // float32 m_flHorizGap = 0x0C7C; // float32 m_vStartPos = 0x0C80; // Vector m_vTargetPos = 0x0C8C; // Vector m_angFacing = 0x0C98; // QAngle m_nMantleTypeIndex = 0x0CA4; // int32 m_flStartTime = 0x0CA8; // GameTime_t CCitadel_Ability_Climb_RopeVData m_flMinButtonHoldTimeToActivate = 0x1548; // float32 m_flClimbSpeedUp = 0x154C; // float32 m_flClimbSpeedDown = 0x1550; // float32 m_flClimbSpeedDownMax = 0x1554; // float32 m_flClimbDownAccelTime = 0x1558; // float32 m_flLatchSpeed = 0x155C; // float32 m_flAttachOffset = 0x1560; // float32 m_flMinReconnectTime = 0x1564; // float32 m_flSideMoveReduction = 0x1568; // float32 m_flTopOffset = 0x156C; // float32 m_flBottomOffset = 0x1570; // float32 m_flTraceRadiusSize = 0x1574; // float32 m_flStopTimeToShoot = 0x1578; // float32 m_flJumpOffVertical = 0x157C; // float32 m_flJumpOffHorizontal = 0x1580; // float32 m_flDuckOffVertical = 0x1584; // float32 m_flDuckOffHorizontal = 0x1588; // float32 m_flActivateRange = 0x158C; // float32 m_flJumpToRoofRayCheckDist = 0x1590; // float32 m_flMinTimeToRoofCheck = 0x1594; // float32 m_flTimeToHintRefresh = 0x1598; // float32 m_iMaxHintCount = 0x159C; // float32 m_flClimbRopeSlowDurationOnHit = 0x15A0; // float32 m_ClimbRopeSlowOnHitModifier = 0x15A8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Climb_Rope m_vTop = 0x0C78; // CNetworkOriginQuantizedVector m_vBottom = 0x0CA8; // CNetworkOriginQuantizedVector m_flActivatePressTime = 0x0CD8; // GameTime_t m_flDisconnectTime = 0x0CDC; // GameTime_t m_flClimbStartTime = 0x0CE0; // GameTime_t m_vLastPos = 0x0CE4; // Vector m_bRequestStopClimbing = 0x0CF8; // bool m_bRequestJumpToRoof = 0x0CF9; // bool m_flLastMoveTime = 0x0CFC; // GameTime_t m_flMoveDownStartTime = 0x0D00; // GameTime_t m_eClimbState = 0x0D04; // EClimbRopeState_t m_ClimbCount = 0x0D0C; // int32 CAbilityJumpVData m_flShootingLockoutAfterJump = 0x1548; // float32 m_DashJumpParticle = 0x1550; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AirJumpParticle = 0x1630; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WallJumpParticle = 0x1710; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AirJumpExecutedSound = 0x17F0; // CSoundEventName m_flMantleRefundWindow = 0x1800; // float32 m_flZiplineRefundWindow = 0x1804; // float32 m_flLateJumpGraceWindow = 0x1808; // float32 m_flMaxSpeedDelta = 0x180C; // float32 m_strDashJumpActivate = 0x1810; // CSoundEventName m_flDashJumpStartTime = 0x1820; // float32 m_flDashJumpEndTime = 0x1824; // float32 m_flDashJumpDistanceInMeters = 0x1828; // float32 m_flDashJumpVerticalSpeed = 0x1830; // float32 m_flDashJumpMissMaxSpeed = 0x1834; // float32 m_flDashJumpMantleDisableTime = 0x1838; // float32 m_WallJumpExecutedSound = 0x1840; // CSoundEventName m_flCollidedWallMaxDist = 0x1850; // float32 m_flRemapSpeedToWallJumpVelocityDist = 0x1854; // CRemapFloat m_flWallJumpNormalSpeed = 0x1864; // float32 m_WallJumpAirDragCurve = 0x1868; // CPiecewiseCurve m_flMaxWallYawOffset = 0x18A8; // float32 CAbilityMedicHealVData m_HealBeamParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealTargetParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strHealCastSound = 0x1708; // CSoundEventName CCitadel_Ability_SuperNeutralCharge m_bPreparing = 0x0E38; // bool m_bTackling = 0x0E39; // bool m_flTackleStartTime = 0x0E3C; // GameTime_t m_flTackleDuration = 0x0E40; // float32 m_vecTackleDir = 0x0E44; // Vector m_vecLastPosition = 0x0E50; // Vector m_nStuckFramesCount = 0x0E5C; // int32 m_vecHitEnemies = 0x0E60; // CUtlVector< CEntityIndex > m_flPrepareStartTime = 0x0E78; // GameTime_t m_nDistancePreview = 0x0E7C; // ParticleIndex_t CCitadel_Ability_Tier2Boss_RocketBarrageVData m_ExplosionParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionSound = 0x1628; // CSoundEventName m_RocketFireSound = 0x1638; // CSoundEventName m_AuraModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Tier2Boss_RocketBarrage m_nGrenadesLeft = 0x0C78; // int32 CCitadel_Modifier_Tier2Boss_LaserBeam m_bPreview = 0x0130; // bool m_flSoundStartTime = 0x013C; // GameTime_t m_vStart = 0x0144; // Vector m_vEnd = 0x0150; // Vector m_vPrevEnd = 0x015C; // Vector m_flAngleBetweenTrace = 0x0168; // float32 m_flDamagePerTick = 0x016C; // float32 m_flCreepDamagePerTick = 0x0170; // float32 m_flNextDamageTick = 0x0174; // GameTime_t m_vecEntitiesHit = 0x0178; // CUtlVector< CHandle< C_BaseEntity > > m_flDamageTickRate = 0x0190; // float32 m_flLastShakeTime = 0x0194; // GameTime_t m_bSweepRightFirst = 0x0198; // bool m_angBeamAim = 0x019C; // QAngle m_vecBeamTarget = 0x01A8; // Vector m_flLastBeamUpdateTime = 0x01B4; // GameTime_t m_flTargetingTaskStartTime = 0x01D0; // GameTime_t m_flTrackVel = 0x01D4; // float32 CCitadel_Modifier_Tier3Boss_LaserBeam m_flSoundStartTime = 0x00C8; // GameTime_t m_vStart = 0x00D0; // Vector m_vEnd = 0x00DC; // Vector m_vPrevEnd = 0x00E8; // Vector m_flAngleBetweenTrace = 0x00F4; // float32 m_flPlayerDamagePerTick = 0x00F8; // float32 m_flNPCDamagePerTick = 0x00FC; // float32 m_flNextDamageTick = 0x0100; // GameTime_t m_vecEntitiesHit = 0x0108; // CUtlVector< CHandle< C_BaseEntity > > m_flDamageTickRate = 0x0120; // float32 m_flLastShakeTime = 0x0124; // GameTime_t m_bSweepRightFirst = 0x0128; // bool m_vecBeamTarget = 0x012C; // Vector m_flLastBeamUpdateTime = 0x0138; // GameTime_t m_vecEnemyPosition = 0x013C; // Vector m_nTrackingIndex = 0x0148; // int32 m_bPreviewMode = 0x014C; // bool m_hAttachment = 0x014D; // AttachmentHandle_t CCitadel_Modifier_Tier3_DamagePulseVData m_TargetParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strPulseTickSound = 0x06E8; // CSoundEventName m_iMaxTargets = 0x06F8; // int32 m_flRadius = 0x06FC; // float32 m_flDamagePerPulse = 0x0700; // float32 m_flTickRate = 0x0704; // float32 CCitadel_Item_TrackingProjectileApplyModifierVData m_ProjectileImpactParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetModifier = 0x1670; // CEmbeddedSubclass< CCitadelModifier > m_FriendlyOnlyModifier = 0x1680; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Item_SelfBuffModifierVData m_BuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CModifierContainmentVictimVData m_AreaParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChainedParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Containment_Victim m_flTetherRadius = 0x00C0; // float32 m_vecOrigin = 0x00C4; // Vector CItem_WitheringWhip_VData m_DebuffModifier = 0x1690; // CEmbeddedSubclass< CBaseModifier > CCitadel_Upgrade_AmmoScavenger_VData m_BuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Item_BubbleVData m_CastParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastTargetSound = 0x1670; // CSoundEventName m_BubbleModifier = 0x1680; // CEmbeddedSubclass< CBaseModifier > CCitadel_Item_Stasis_BombVData m_AuraModifier = 0x1690; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_Infuser_VData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CItem_Infuser_VData m_BuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CastParticle = 0x15A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierQuarantineVData m_BubbleParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BubbleExplodeParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SilenceModifier = 0x07C8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Succor_MoveVData m_PullSound = 0x0608; // CSoundEventName CCitadel_Modifier_Succor_Move m_bHasPulled = 0x00C0; // bool m_bIsPulling = 0x00C1; // bool CCitadel_Modifier_RescueBeamVData m_BeamParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_RescueBeam m_flHealthPerTick = 0x01A0; // float32 m_nBeamIndex = 0x01A4; // ParticleIndex_t CCitadel_Item_RescueBeamVData m_DispelAndHealModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_PullModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CModifierVitalitySuppressorVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_VitalitySuppressor m_flLastTickTime = 0x00C0; // GameTime_t CItemRefresherVData m_RefreshParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CItemPowerShardVData m_RefreshParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Item_AOE_Tech_ShieldVData m_DurationModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CModifierDelayedStunVData m_HitParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Delayed_Stun m_hRingEffect = 0x00C0; // ParticleIndex_t m_flRadius = 0x00C4; // float32 CItemSingleTargetStunVData m_StunDelayModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CastParticle = 0x15A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CItemPhantomStrike_VData m_DebuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CasterModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > m_strExplodeSound = 0x15B0; // CSoundEventName m_CastParticle = 0x15C0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x16A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffParticle = 0x1780; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flTeleportDistance = 0x1860; // float32 m_flVelocityScale = 0x1864; // float32 CItemAOERootVData m_AOEParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strRootTargetSound = 0x1670; // CSoundEventName m_TetherModifier = 0x1680; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_AcolytesGlove_VData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > m_SwingParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_CharmedWraps_VData m_SwingParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_CharmedWraps m_fLastPrimingLightAttackTime = 0x0168; // GameTime_t CCitadel_Modifier_TechCleaveVData m_CleavePlayerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CleaveTrooperParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sVictimSound = 0x07C8; // CSoundEventName CCitadel_Item_TechCleaveVData m_TechCleaveModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_sCleaveProcSound = 0x15A0; // CSoundEventName CCitadel_Modifier_SlowingTech_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_LongRangeSlowingTech_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_FullSpectrumVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_BonusDamageModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Item_TechDamagePulseVData m_PulseParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strPulseTickSound = 0x1750; // CSoundEventName m_iMaxTargets = 0x1760; // int32 CModifierGlitchVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_BulletArmorShredder_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_Tech_BleedVData m_DamageParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Tech_Bleed m_hRingEffect = 0x00C0; // ParticleIndex_t CCitadel_Modifier_TechBleed_ProcVData m_BleedModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > m_SlowModifier = 0x0648; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_TechBurst_ProcVData m_ProcParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_MagicShock_ProcVData m_ProcParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_hDamageTrackModifier = 0x0718; // CEmbeddedSubclass< CBaseModifier > CModifier_Upgrade_ArcaneMedallion_VData m_TriggeredModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_GalvanicStormTechShieldVData m_BuffModifier = 0x0608; // CEmbeddedSubclass< CBaseModifier > m_ExplodeParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flExplodeSpeed = 0x06F8; // float32 CCitadel_Modifier_TechOverflowProcWatcherVData m_BuildUpModifier = 0x0638; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_ProcModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > m_BuildupSuccessEffect = 0x0658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_EscalatingExposureProcWatcherVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_DiscordVData m_ImpactParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Discord_Friendly m_flHealPerSecond = 0x00C0; // float32 CCitadel_Item_DivinersKevlar_VData m_BuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_PrecastSpiritBuffModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_DivinersKevlarBuff_VData m_KevlarChannelParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_HollowPoint_ProcVData m_TracerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ParticleModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_HollowPoint_Proc m_nStacksPerBullet = 0x00C0; // int32 CCitadel_Item_Disarm_VData m_BuffModifier = 0x1690; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x16A0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ActiveDisarm_SpiritSteal_VData m_SpiritStealParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ColdFrontAOE_VData m_TargetModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ColdFrontAOE m_hAOEEffect = 0x01A0; // ParticleIndex_t CCitadel_Item_ColdFrontVData m_AOEModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_MagicClarityWatcherVData m_BuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Magic_Clarity_BuffVData m_VisualModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Magic_Clarity_Buff m_bAbilityLocked = 0x00F8; // bool CCitadel_Modifier_MagicStormWatcherVData m_BuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_QuickSilverVData m_BuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_ProcParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_QuickSilver_Watcher m_bProcNextHit = 0x0210; // bool CCitadel_Modifier_QuickSilverBuffVData m_RapidFireParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Upgrade_MagicCarpetVData m_SummonParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlyingCarpetModifier = 0x1670; // CEmbeddedSubclass< CCitadelModifier > m_SummonFlyingCarpetModifier = 0x1680; // CEmbeddedSubclass< CCitadelModifier > m_SummonFlyingCarpetVisualModifier = 0x1690; // CEmbeddedSubclass< CCitadelModifier > m_FlyingCarpetVisualModifier = 0x16A0; // CEmbeddedSubclass< CCitadelModifier > m_ShieldModifier = 0x16B0; // CEmbeddedSubclass< CCitadelModifier > m_flSummonVisualDuration = 0x16C0; // float32 m_flBurstSpeedBonus = 0x16C4; // float32 m_flBurstSpeedMin = 0x16C8; // float32 m_flBurstSpeedDuration = 0x16CC; // float32 m_flMinDistanceAboveGround = 0x16D0; // float32 CCitadel_Modifier_MagicCarpet_SummonVData m_SummonParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_TechUpgrade_SuperAcolyteGlovesVData m_SpiritMeleeProcModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_SuperAcolytesGlove_VData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CBaseModifier > m_SwingParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FistReadyEffect = 0x0808; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_WeaponPowerForHealthVData m_ActiveBuff = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_WeaponPowerForHealth m_flHealthDrained = 0x00C0; // float32 CCitadel_Upgrade_WeaponPowerForHealthVData m_BuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Item_HealthRegenAuraVData m_HealParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastHealParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealingPulseTrackerModifier = 0x1750; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ComboBreakerHeal m_flAmountPerSecond = 0x00C0; // float32 CCitadel_Item_ComboBreakerVData m_ComboBreakerModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_HealModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CModifier_CheatDeathImmunityVData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffPlayerParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StatusEffect = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > CCitadel_Item_CheatDeathVData m_DamagePulseParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DamageTargetParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sHealPulseSound = 0x1750; // CSoundEventName m_sHealAndDamagePulseSound = 0x1760; // CSoundEventName m_DeathImmuneModifier = 0x1770; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Out_Of_Combat_Health_Regen m_LastDamageTaken = 0x00C0; // GameTime_t CCitadelModifierApexWatcherVData m_BuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Apex_Watcher m_bShouldEnableBuff = 0x0138; // bool CCitadel_ArmorUpgrade_ActiveBulletShieldVData m_TempShieldModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_ArmorUpgrade_RegeneratingBulletShieldVData m_ActiveModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_AblativeCoatResistBuffVData m_ResistBuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_ArmorUpgrade_AblativeCoatVData m_RestoreEffectModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_OnTakeDamageEffectModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > m_OnBreakEffectModifier = 0x15B0; // CEmbeddedSubclass< CCitadelModifier > m_ResistBuffModifier = 0x15C0; // CEmbeddedSubclass< CCitadelModifier > m_flOnTakeDamageEffectDuration = 0x15D0; // float32 m_flOnBreakEffectDuration = 0x15D4; // float32 m_flOnRestoreEffectDuration = 0x15D8; // float32 CCitadel_Modifier_ReturnFireVData m_AttackerHitFx = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SpiritReflectTracerReplacement = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAttackerHitSound = 0x08A8; // CSoundEventName CCitadel_ArmorUpgrade_ReturnFireVData m_ReactiveArmorModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_MetalSkinVData m_BuffStartParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffEndParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CItemMetalSkinVData m_MetalSkinModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Passive_Camouflage m_flRate = 0x00C0; // float32 m_vLastPosition = 0x00C4; // Vector CCitadel_Modifier_Camouflage_Invis m_vCastPosition = 0x0268; // Vector CModifierStimPakVData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CItemStimPakVData m_StimPakModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CastParticle = 0x15A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Savior_VData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TrailParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Item_Savior_VData m_SaviorModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CastParticle = 0x15A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_ArmorUpgrade_PersonalRejuvenatorVData m_DeployParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_RespawnParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sDeploySound = 0x1750; // CSoundEventName m_sRespawnSound = 0x1760; // CSoundEventName CItem_RestorativeLocket_VData m_CastParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TrailParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ColossusActive_VData m_AuraModifier = 0x0608; // CEmbeddedSubclass< CBaseModifier > m_ShieldParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ColossusActive m_flOriginalModelScale = 0x00C0; // float32 CCitadel_ArmorUpgrade_Colossus_VData m_BuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Frenzy_MoveSpeed m_flMoveSpeedPerStack = 0x00C0; // float32 CCitadel_ArmorUpgrade_DebuffReducerVData m_DebuffReducedParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PurgeCastParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MoveSpeedModifier = 0x1750; // CEmbeddedSubclass< CCitadelModifier > CCitadel_ArmorUpgrade_SlowImmunityVData m_ImmunityModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_ArmorUpgrade_RegenerativeArmorVData m_RegenModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_ArmorUpgrade_VexBarrierVData m_ShieldModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_ArmorUpgrade_SpellShieldVData m_SpellShieldBuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ChainLightningEffectVData m_ChainParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChainSound = 0x06E8; // CSoundEventName m_VictimSound = 0x06F8; // CSoundEventName CCitadel_Modifier_ChainLightningVData m_TracerParticle = 0x0738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChainModifier = 0x0818; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ChainLightning m_flNextProcTime = 0x01C0; // GameTime_t CCitadel_Modifier_Galvanic_Storm_EffectVData m_BuffChainParticle = 0x0708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Galvanic_Storm_VData m_TechShieldModifier = 0x0828; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_SilenceProcWatcherVData m_BuildUpModifier = 0x0638; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_SilenceProcModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > m_SilenceActiveModifier = 0x0658; // CEmbeddedSubclass< CCitadelModifier > m_ImmunityModifier = 0x0668; // CEmbeddedSubclass< CCitadelModifier > m_sInstantProcIfCasterHasModifier = 0x0678; // CUtlString m_TracerParticle = 0x0680; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_SilencerProcActiveVData m_TracerParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SilencerActiveParticle = 0x0718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SilenceActiveModifier = 0x07F8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_DisarmProcWatcherVData m_BuildUpModifier = 0x0638; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_DisarmProcModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > m_ImmunityModifier = 0x0658; // CEmbeddedSubclass< CCitadelModifier > m_TracerParticle = 0x0668; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_TechDamageProcWatcher m_flNextProcTime = 0x0168; // GameTime_t m_shotProced = 0x016C; // ShotID_t CCitadel_Modifier_SlowingBullets_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Inhibitor_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_CQC_ProcVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_FireRateAuraVData m_FireRateAuraSourceParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Item_Bleeding_Bullets_ActiveVData m_BleedModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_BuildUpModifier = 0x0648; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_BulletImpactParticle = 0x0658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Item_Bleeding_Bullets_DamageOverTime m_flLastTickTime = 0x00C0; // GameTime_t CCitadel_Modifier_ExplosiveBulletsVData m_ExplodeParticle = 0x0738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x0818; // CSoundEventName CCitadel_Modifier_ExplosiveBullets m_BuffedShotId = 0x01F8; // ShotID_t CCitadel_Modifier_BerserkerDamageStackVData m_BuffStatusParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffStatusParticleEnemy = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_BerserkerVData m_BerserkerSound = 0x0608; // CSoundEventName m_StackModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Fervor_Bonuses_VData m_BonusesParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ActivateBonusesSound = 0x06E8; // CSoundEventName CCitadel_Modifier_Fervor_Bonuses m_nBonusesParticle = 0x00C0; // ParticleIndex_t CCitadel_Modifier_Fervor_VData m_FervorParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BonusesModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_PristineEmblem_VData m_TracerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ParticleModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_WeaponUpgrade_SiphonBulletsVData m_PermanentHealthLoss = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Siphon_Bullets_WatcherVData m_HealModifier = 0x0628; // CEmbeddedSubclass< CCitadelModifier > CModifier_SiphonBullets_HealthLoss_VData m_SiphonParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CModifier_SiphonBullets_VData m_StealWatcherModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_HealModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > m_TracerParticle = 0x0658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeParticle = 0x0738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x0818; // CSoundEventName CCitadel_Modifier_TechDefenderShreddersProcVData m_TechDebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Ricochet_ProcVData m_RicochetTracerParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_MeleeCharge_VData m_SwingParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ReloadVisualModifier = 0x07F8; // CEmbeddedSubclass< CCitadelModifier > m_AmmoAddedVisualModifier = 0x0808; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_DetentionAmmoVData m_BuildUpModifier = 0x0638; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_DebuffModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > m_ImmunityModifier = 0x0658; // CEmbeddedSubclass< CCitadelModifier > m_TracerParticle = 0x0668; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_WeaponUpgrade_WeaponEaterVData m_WeaponEaterTracker = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_WeaponUpgrade_InstantReloadVData m_ReloadParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_NearbyEnemyBoostVData m_BerserkerSound = 0x0608; // CSoundEventName m_BuffModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > CCitadel_WeaponUpgrade_SurgingPowerVData m_ModifierSurgingPower = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CastTargetEffect = 0x15A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Surging_PowerVData m_BerserkerSound = 0x0608; // CSoundEventName m_ModifierActiveDisplay = 0x0618; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Upgrade_OverdriveClip_VData m_OverdriveClipModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_ReloadModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Upgrade_OverdriveClip_VData m_BuffEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TracerParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Upgrade_OverdriveClip m_nBonusMaxClipSize = 0x00C0; // int32 CCitadel_Modifier_Upgrade_OverdriveClip_Reload m_nStartingClipSize = 0x00C0; // int32 CCitadel_Modifier_BurstFire_Actuator m_bLastShotInFlight = 0x00C0; // bool m_bBonusTracked = 0x00C1; // bool m_nHitCounter = 0x00C4; // int32 m_nTotalBurstFireShots = 0x00C8; // int32 m_nInitialzedClipSize = 0x00CC; // int32 m_nBonusPitch = 0x00D0; // int32 m_bInitialized = 0x00D4; // bool m_nIncreasedBurstShotCount = 0x00D8; // int32 m_flIntraBurstCycleTime = 0x00DC; // float32 m_flCycleTimePct = 0x00E0; // float32 m_flMaxCycleTimeOverride = 0x00E4; // float32 m_flMaxBurstFireCooldownOverride = 0x00E8; // float32 CCitadel_Modifier_BoxingGloveVData m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_SwingParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_BeltFed_MagazineVData m_SpinUpSound = 0x0608; // CSoundEventName m_SpinDownSound = 0x0618; // CSoundEventName m_SpinLoopSound = 0x0628; // CSoundEventName CCitadel_Modifier_BeltFed_Magazine m_bInitialized = 0x00C0; // bool m_flSpinUpRateOverride = 0x00C4; // float32 m_flSpinUpDecayOverride = 0x00C8; // float32 m_flMaxCycleTimeOverride = 0x00CC; // float32 m_flMaxBurstFireCooldownOverride = 0x00D0; // float32 CCitadel_Upgrade_StabilizingTripodVData m_SelfDebuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CItem_FleetfootBoots_VData m_FleetfootBootsModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_FleetfootBootsBonusClipModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CModifier_FleetfootBoots_BonusClip m_nBonusClip = 0x00C0; // int32 CModifier_Upgrade_KineticSashTriggered_VData m_TriggeredSound = 0x0608; // CSoundEventName CModifier_Upgrade_KineticSashTriggered m_nBonusClip = 0x00C0; // int32 CModifier_Upgrade_KineticSash_VData m_KineticSashTriggeredModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_LifestrikeGauntlets_VData m_SwingParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_HunterAuraTarget m_flDebuffScale = 0x0168; // float32 CCitadel_WeaponUpgrade_HeadshotBooster_VData m_HeadShotVictimSound = 0x1590; // CSoundEventName m_HeadShotConfirmationSound = 0x15A0; // CSoundEventName CCitadel_WeaponUpgrade_Headhunter_VData m_HeadshotBuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_HeadShotVictimSound = 0x15A0; // CSoundEventName m_HeadShotConfirmationSound = 0x15B0; // CSoundEventName CCitadel_WeaponUpgrade_BansheeSlugs_VData m_DebuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_WeaponUpgrade_BurstFireVData m_ActivationSound = 0x1590; // CSoundEventName m_BuffModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Item_DPS_Aura_VData m_AOECastParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ActiveModifier = 0x1670; // CEmbeddedSubclass< CCitadelModifier > CModifier_WarpStone_Caster_VData m_playerBuffSelf = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CItem_WarpStone_VData m_CasterModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_CasterDebuffModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > m_strExplodeSound = 0x15B0; // CSoundEventName m_CastDelayParticle = 0x15C0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportTrailParticle = 0x16A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flGroundProbeSpeed = 0x1780; // float32 m_flGroundStepDown = 0x1784; // float32 m_flGroundStepUp = 0x1788; // float32 m_iMaxGroundIterations = 0x178C; // int32 m_flVelocityScale = 0x1790; // float32 CCitadel_Modifier_ArcaneEaterProcVData m_StealWatcherModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ArcaneEaterDebuffVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_IntensifyingClip m_LastThinkTime = 0x0130; // GameTime_t m_flSpinUpTime = 0x0134; // float32 CCitadel_Modifier_ReinforcingCasingsVData m_BuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ReinforcingCasings m_LastHitShotID = 0x00C0; // ShotID_t CCitadel_Modifier_CritShotVData m_SlowModifier = 0x0738; // CEmbeddedSubclass< CCitadelModifier > m_CritSound = 0x0748; // CSoundEventName CCitadel_Modifier_MedicBulletsVData m_ImpactParticle = 0x0738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_VeilWalkerWatcherVData m_InvisModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_VeilWalkerTriggeredModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_VeilWalkerMovespeed = 0x0628; // CEmbeddedSubclass< CCitadelModifier > m_flTraceLengthMin = 0x0638; // float32 CItem_ActiveReload_VData m_SuccessModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_strSuccessSound = 0x15A0; // CSoundEventName m_strFailureSound = 0x15B0; // CSoundEventName m_SuccessParticle = 0x15C0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FailureParticle = 0x16A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flGraceTime = 0x1780; // float32 CCitadel_Modifier_Item_HealthNova m_flAmountPerSecond = 0x00C0; // float32 C_Citadel_Shield m_bAllowRotatingUp = 0x0838; // bool m_bFixedPosition = 0x0839; // bool m_flShieldOffset = 0x083C; // float32 CCitadel_Modifier_Shield m_hShieldEntity = 0x00C0; // CHandle< C_Citadel_Shield > CCitadel_ArmorUpgrade_CloakingDeviceActive_VData m_AmbushModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_InvisModifier = 0x15A0; // CEmbeddedSubclass< CCitadelModifier > CModifier_CloakingDevice_Active_Ambush_VData m_InvisRevealedParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AmbushParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strActivateAmbushSound = 0x07C8; // CSoundEventName CModifier_CloakingDevice_Active_Ambush m_nAmbushParticle = 0x00C0; // ParticleIndex_t CCitadel_Modifier_Passive_CloakVData m_InvisModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_UtilityUpgrade_RocketBootsVData m_LaunchParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_InAirWatcherModifier = 0x1670; // CEmbeddedSubclass< CCitadelModifier > CCitadel_UtilityUpgrade_RocketBoosterVData m_LandingParticle = 0x1680; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AoEPreviewParticle = 0x1760; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DropDownStartParticle = 0x1840; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DropDownStartSound = 0x1920; // CSoundEventName m_LandingSound = 0x1930; // CSoundEventName m_DebuffModifier = 0x1940; // CEmbeddedSubclass< CCitadelModifier > m_flSlamEnabledTime = 0x1950; // float32 CCitadel_Upgrade_AerialAssualtVData m_WatcherModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > m_LaunchParticle = 0x15A0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadelModifierAerialAssaultWatcherVData m_AssaultModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadelModifierAerialAssaultVData m_FireRateModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_ExplodeParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TracerParticle = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x07D8; // CSoundEventName m_flAirDrag = 0x07E8; // float32 m_flAirSpeed = 0x07EC; // float32 m_flFallSpeed = 0x07F0; // float32 CItemSmokeBombPreCastModifierVData m_SmokeAreaParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CasterParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_UtilityUpgrade_AOESmokeBombVData m_CastCompleteParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strBuffGainedSound = 0x1670; // CSoundEventName m_InvisModifier = 0x1680; // CEmbeddedSubclass< CCitadelModifier > CItemAOESilenceModifierVData m_strSilenceTargetSound = 0x0608; // CSoundEventName m_SilenceModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > CCitadel_UtilityUpgrade_DebuffImmunityVData m_DebuffImmunityModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Item_ModDisruptorVData m_DetonateParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DisruptModifier = 0x1670; // CEmbeddedSubclass< CCitadelModifier > m_flWaveSpeed = 0x1680; // float32 CCitadel_Item_BaseProjectileAOEModifierVData m_AOEModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CAbilitySlideVData m_flMinAngleToConsiderASlope = 0x1548; // float32 m_flSlideMaxSlopeMaxAccSpeed = 0x154C; // float32 m_flSlideMinSlopeMaxAccSpeed = 0x1550; // float32 m_flButtonPressWindow = 0x1554; // float32 m_flTurnSpeed = 0x1558; // float32 m_flSlideMinSlopeAcceleration = 0x155C; // float32 m_flSlideMaxSlopeAcceleration = 0x1560; // float32 m_flTurnMinAngDiff = 0x1564; // float32 m_flTurnMaxAngDiff = 0x1568; // float32 m_flLandedFlatGroundFrictionGraceTime = 0x156C; // float32 m_flFlatGroundFrictionGraceTime = 0x1570; // float32 m_flFrictionFlatGroundGrace = 0x1574; // float32 m_flFrictionFlatGround = 0x1578; // float32 m_flFrictionMinSlope = 0x157C; // float32 m_flFrictionMaxSlope = 0x1580; // float32 m_flFrictionUphillMinSlope = 0x1584; // float32 m_flFrictionUphillMaxSlope = 0x1588; // float32 m_flLandingSlopeScaleBias = 0x158C; // float32 m_flBoostMinTriggerSpeed = 0x1590; // float32 m_flBoostMaxTriggerSpeed = 0x1594; // float32 m_flBoostMinSpeed = 0x1598; // float32 m_flBoostMaxSpeed = 0x159C; // float32 m_flMinActivationSpeed = 0x15A0; // float32 m_flMinSustainSpeed = 0x15A4; // float32 m_flSprintBoostSpeed = 0x15A8; // float32 m_flDashSlideStartTime = 0x15AC; // float32 m_flDashSlideSpeed = 0x15B0; // float32 m_flDashSlideFailSpeed = 0x15B4; // float32 m_strDashSlideActivate = 0x15B8; // CSoundEventName m_flDashSlideFrictionTime = 0x15C8; // float32 m_flDashSlideFriction = 0x15CC; // float32 m_flDashMinActivationSpeed = 0x15D0; // float32 m_flAccMinSlopeDeg = 0x15D4; // float32 m_flAccMaxSlopeDeg = 0x15D8; // float32 m_flAccMinSlopeScale = 0x15DC; // float32 m_flSlideProbeForwardOffset = 0x15E0; // float32 m_flSlideActivationProbeForwardOffset = 0x15E4; // float32 m_flMaxDistanceBetweenProbeSamples = 0x15E8; // float32 m_flInitialSlideUseForwardProbeTime = 0x15EC; // float32 m_flCurrentSlopeSampleDistance = 0x15F0; // float32 m_flSampleVelDiffStdDevScaleCutoff = 0x15F4; // float32 m_flSlopeFacingAngleToActivate = 0x15F8; // float32 m_flAirDragAfterJump = 0x15FC; // float32 m_flAirDragAfterJumpTime = 0x1600; // float32 m_flAirDragMaxAngle = 0x1604; // float32 m_flAirDragResetTime = 0x1608; // float32 m_flLateSlideJumpWindow = 0x160C; // float32 m_SlideEffectRemap = 0x1610; // CRemapFloat m_GetupSpeedCurve = 0x1620; // CPiecewiseCurve m_flGetupBusyDuration = 0x1660; // float32 m_cameraSequenceStartSliding = 0x1668; // CitadelCameraOperationsSequence_t m_cameraSequenceEndSliding = 0x16F0; // CitadelCameraOperationsSequence_t m_SlideParticle = 0x1778; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStartSound = 0x1858; // CSoundEventName m_strLoopingSound = 0x1868; // CSoundEventName m_strStopSound = 0x1878; // CSoundEventName CCitadel_Ability_Slide m_flGroundDashSlideTime = 0x0CD0; // CCitadelAutoScaledTime m_flSlowGetupStartTime = 0x0CE8; // GameTime_t m_bShouldTriggerSlowGetup = 0x0CEC; // bool m_bWantsSlide = 0x0CED; // bool m_bAirborneWhenDuckPressed = 0x0CEE; // bool m_bIsSliding = 0x0CEF; // bool m_flSpeedAdjust = 0x0CF0; // float32 m_flDuckPressedTime = 0x0CF4; // GameTime_t m_flSlideChangeTime = 0x0CF8; // GameTime_t m_flSlidingOnFlatStartTime = 0x0CFC; // GameTime_t m_nJumpsThisSlideSession = 0x0D00; // int32 m_flOnGroundStartTime = 0x0D04; // GameTime_t m_flDashSlideStartTime = 0x0D08; // GameTime_t m_bStartedSlideViaProbeSlope = 0x0D0C; // bool m_nSlideEffectIndex = 0x0D10; // ParticleIndex_t CCitadel_Ability_Teleport m_bTeleportingToTarget = 0x0C78; // bool m_vTargetPosition = 0x0C7C; // Vector m_vTargetAngles = 0x0C88; // QAngle CAbilityMeleeVData m_flMeleeInputBufferTime = 0x1548; // float32 m_flCollisionDistance = 0x154C; // float32 m_flHeavyAttackRequiredHoldTime = 0x1550; // float32 m_flLightAttackMaxHoldTime = 0x1554; // float32 m_MeleeDamageFlags = 0x1558; // TakeDamageFlags_t CCitadel_Ability_Melee_Base m_bUsingThisMelee = 0x0C78; // bool m_bUsingMeleeTagActive = 0x0C79; // bool m_bHitWithThisAttack = 0x0C7A; // bool m_flLastActivateTime = 0x0C7C; // GameTime_t m_flNextAttackAllowedTime = 0x0C80; // GameTime_t m_flAttackTriggeredTime = 0x0C84; // GameTime_t CAbilityHoldMelee_VData m_mapAttacks = 0x1560; // CUtlOrderedMap< EMeleeHold_AttackType, AttackData_t > m_flNextAttackOnParry = 0x1588; // float32 m_flParryWindow = 0x158C; // float32 m_flParryStunTime = 0x1590; // float32 m_flParryCooldown = 0x1594; // float32 m_AirMeleeUpScale = 0x1598; // CRemapFloat m_HoldBeginEffect = 0x15A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SuccessfulParryParticle = 0x1688; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ParryActivateParticle = 0x1768; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_cameraSequenceHoldStart = 0x1848; // CitadelCameraOperationsSequence_t m_cameraSequenceHitImpact = 0x18D0; // CitadelCameraOperationsSequence_t m_strHoldBegin = 0x1958; // CSoundEventName m_strSuccessfulParrySound = 0x1968; // CSoundEventName m_ParryVictimModifier = 0x1978; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_HoldMelee m_flParryWindowEndTime = 0x0CF8; // GameTime_t m_flNextParryTime = 0x0CFC; // GameTime_t m_flStateStartTime = 0x0D00; // GameTime_t m_flDashStartTime = 0x0D04; // GameTime_t m_eCurrentAttackState = 0x0D08; // EMeleeHold_AttackState m_eCurrentAttackType = 0x0D0C; // EMeleeHold_AttackType m_vAirDashDir = 0x0D10; // Vector m_bAttackStartedWhileSliding = 0x0D1C; // bool m_bCreatedChargeEffects = 0x0D1D; // bool m_angForced = 0x0D20; // QAngle CAbilityMeleeParryVData m_flWhiffDuration = 0x1548; // float32 m_flMovementRestrictionTime = 0x154C; // float32 m_flActiveTime = 0x1550; // float32 m_flParryEndVisualTime = 0x1554; // float32 m_flSuccessActiveTime = 0x1558; // float32 m_flBossVictimNoMeleeTime = 0x155C; // float32 m_flBossVictimCalmTime = 0x1560; // float32 m_SuccessfulParryParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strSuccessfulParrySound = 0x1648; // CSoundEventName m_ParryActiveModifier = 0x1658; // CEmbeddedSubclass< CCitadelModifier > m_ParryVictimModifier = 0x1668; // CEmbeddedSubclass< CCitadelModifier > m_ParryCooldownModifier = 0x1678; // CEmbeddedSubclass< CCitadelModifier > m_ParryEndVisualModifier = 0x1688; // CEmbeddedSubclass< CCitadelModifier > m_ParryBossVictimNoMeleeModifier = 0x1698; // CEmbeddedSubclass< CCitadelModifier > m_ParryBossVictimCalmModifier = 0x16A8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_MeleeParry m_flParryStartTime = 0x0C78; // GameTime_t m_bAttackParried = 0x0C7C; // bool m_flParrySuccessTime = 0x0C80; // GameTime_t CCitadel_Ability_PrimaryWeaponVData m_DOFWhileZoomed = 0x1548; // DOFDesc_t m_bDOFFarSettingsAreOffsetByGunRange = 0x1558; // bool m_sDisarmedSound = 0x1560; // CSoundEventName m_flMinDisarmedSoundInterval = 0x1570; // float32 m_sObstructedShotSound = 0x1578; // CSoundEventName m_flActionReloadTimingStart = 0x1588; // float32 m_flActionReloadTimingDuration = 0x158C; // float32 CCitadel_Ability_PrimaryWeapon m_flNextPrimaryAttack = 0x0C78; // GameTime_t m_iClip = 0x0C7C; // int32 m_iBonusClip = 0x0C80; // int32 m_flSpreadPenalty = 0x0C84; // float32 m_flZoomTime = 0x0C88; // GameTime_t m_flZoomOutTime = 0x0C8C; // GameTime_t m_iSpreadIndex = 0x0C90; // int8 m_nShotRecoilIndex = 0x0C92; // int16 m_flNextShotRecoilRecoveryTime = 0x0C94; // GameTime_t m_bIsZoomed = 0x0C98; // bool m_nBurstShotsRemaining = 0x0C99; // uint8 m_nShotNumber = 0x0C9C; // uint32 m_bInReload = 0x0CA0; // bool m_bSingleShotReloadFirstBullet = 0x0CA1; // bool m_reloadQueuedStartTime = 0x0CA4; // GameTime_t m_flReloadAvailableTime = 0x0CA8; // GameTime_t m_bCanActiveReload = 0x0CAC; // bool m_flLastAttackTime = 0x0CB0; // GameTime_t m_flNextAttackDelayStartTime = 0x0CB4; // GameTime_t m_flNextAttackDelayEndTime = 0x0CB8; // GameTime_t m_flAttackDelayPauseTotalTime = 0x0CBC; // float32 m_flAttackDelayPauseEndTime = 0x0CC0; // GameTime_t m_eNextAttackDelayReason = 0x0CC4; // ENextAttackDelayReason_t m_bInputPressedWhileSelected = 0x0CC8; // bool m_eActiveFireMode = 0x0CCC; // EFireMode_t m_angRecoilAngles = 0x0CD0; // QAngle m_angRecoilToAdd = 0x0CDC; // QAngle m_angRecoilRecovery = 0x0CE8; // QAngle m_flRecoilStartTime = 0x0CF4; // GameTime_t m_flRecoilRecoverySpeed = 0x0CF8; // float32 m_flAddApproachSpeed = 0x0CFC; // float32 m_bFireBackwards = 0x0D00; // bool m_currentSpread = 0x0D04; // float32 m_currentMaxSpread = 0x0D08; // float32 m_currentFireSpread = 0x0D0C; // float32 m_flCurrentSpinRate = 0x0D10; // float32 m_fFireDuration = 0x0D18; // float32 m_bFireOnEmpty = 0x0D1D; // bool m_flNextDisarmSound = 0x0D20; // GameTime_t CCitadel_Ability_ZipLine_VData m_flMinButtonHoldTimeToActivate = 0x1548; // float32 m_flCrouchDropSpeedFraction = 0x154C; // float32 m_flCrouchDropAirDragSuppressDuration = 0x1550; // float32 m_flDetachDisallowedTime = 0x1554; // float32 m_flCameraWobbleIntensity = 0x1558; // float32 m_DOFWhileZiplining = 0x155C; // DOFDesc_t m_ZipLinePreviewParticle = 0x1570; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineSpeedParticle = 0x1650; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineTetherParticle = 0x1730; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineTetherAttachParticle = 0x1810; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineEnemyKnockdownProtectionParticle = 0x18F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineSelfKnockdownProtectionParticle = 0x19D0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineKnockdownProtectionStatusParticle = 0x1AB0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strZipLineSummonSound = 0x1B90; // CSoundEventName m_strZipLineLatchedSound = 0x1BA0; // CSoundEventName m_strZipLineStartSound = 0x1BB0; // CSoundEventName m_RidingZipLineModifier = 0x1BC0; // CEmbeddedSubclass< CCitadelModifier > m_KnockedOffSlowModifier = 0x1BD0; // CEmbeddedSubclass< CCitadelModifier > m_ZipLineIntroModifier = 0x1BE0; // CEmbeddedSubclass< CCitadelModifier > m_ZipLineKnockdownImmuneModifier = 0x1BF0; // CEmbeddedSubclass< CCitadelModifier > m_ZipLineSlowModifier = 0x1C00; // CEmbeddedSubclass< CCitadelModifier > m_cameraSequenceAwaitingTether = 0x1C10; // CitadelCameraOperationsSequence_t m_cameraSequenceLatched = 0x1C98; // CitadelCameraOperationsSequence_t m_cameraSequenceAttached = 0x1D20; // CitadelCameraOperationsSequence_t m_cameraSequenceClear = 0x1DA8; // CitadelCameraOperationsSequence_t CCitadel_Ability_ZipLine m_flActivatePressTime = 0x1070; // GameTime_t m_bThinking = 0x1074; // bool m_bMoveCollidedPushUp = 0x1075; // bool m_flTimeStartZipping = 0x1084; // GameTime_t m_flTimeForKnockdownProtection = 0x1088; // GameTime_t m_flTimeStopZipping = 0x108C; // GameTime_t m_flCasterSpeed = 0x1090; // float32 m_vecInitialVel = 0x1094; // CNetworkVelocityVector m_vecAttachPoint = 0x10C8; // Vector m_pPrevNode = 0x10D4; // CHandle< C_BaseEntity > m_pNextNode = 0x10D8; // CHandle< C_BaseEntity > m_flTimeEnterState = 0x10DC; // GameTime_t m_flLatchTime = 0x10E0; // GameTime_t m_flDamagedTime = 0x10E4; // GameTime_t m_eAttachState = 0x10E8; // EAttachState_t m_iAttachedZipLineLane = 0x10EC; // int32 m_bDroppedFromZipline = 0x10F0; // bool m_hAttachZipLine = 0x10F1; // AttachmentHandle_t m_vAttachZipLineOffset = 0x10F4; // Vector CCitadel_Modifier_ZiplineKnockdownImmuneVData m_ZipLineEnemyKnockdownProtectionParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineSelfKnockdownProtectionParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineKnockdownProtectionStatusParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZipLineKnockdownProtectionStatusEnemyParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_ZipLineBoost_VData m_ZipboostModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_flTimeToActivate = 0x1558; // float32 m_flTimeForHint = 0x155C; // float32 CCitadel_Modifier_ZiplineBoostVData m_flRampUpTime = 0x0608; // float32 m_flPercentageSpeedIncrease = 0x060C; // float32 m_cameraSequenceStartBoost = 0x0610; // CitadelCameraOperationsSequence_t CCitadel_Modifier_ZiplineBoost m_bIsBoosting = 0x00C0; // bool CCitadel_Modifier_SilencedVData m_EmpParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EmpPlayerParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EmpStatusParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_StunnedVData m_StunnedParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Stunned m_bEnabled = 0x00C0; // bool m_bWasEnabled = 0x00C1; // bool CCitadel_Modifier_MutedVData m_MutedParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MutedPlayerParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MutedStatusParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Low_Health_GlowVData m_GlowParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Low_Health_Glow m_nFXIndex = 0x00C0; // ParticleIndex_t CCitadel_Modifier_FireBombVData m_ChargeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_GroundParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_FireBomb m_flSideMoveSpeed = 0x0130; // float32 m_vReturnPosition = 0x0134; // Vector m_vReturnAngles = 0x0140; // QAngle CCitadel_Ability_FireBombVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x1628; // CSoundEventName m_ProgressBarModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_FireBombModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1658; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_FireBomb m_flDetonateTime = 0x0CF0; // CCitadelAutoScaledTime m_flStartTime = 0x0D08; // GameTime_t CCitadel_Modifier_FlameDashVData m_GroundAuraModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_ProgressModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_FlameDashParticle = 0x0628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlameAuraParticle = 0x0708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_FlameDashBurnVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_FlameDashVData m_FlameDashModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_DashBurstSound = 0x1558; // CSoundEventName m_ChargeHitSound = 0x1568; // CSoundEventName m_cameraSpeedBoost = 0x1578; // CitadelCameraOperationsSequence_t CCitadel_Ability_FlameDash m_flDashEndTime = 0x0C78; // CCitadelAutoScaledTime m_bIsSpeedBursting = 0x0C90; // bool CCitadel_Modifier_IncendiaryThinkerVData m_GroundParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_NapalmProjectileVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_NapalmProjectile m_vInitialCastPosition = 0x01A0; // Vector m_flProjectileSpeed = 0x01AC; // float32 m_iParticleEffect = 0x01B0; // ParticleIndex_t CCitadel_Modifier_Afterburn_DOT_VData m_sAfterburnParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_AfterburnWatcherVData m_AfterburnDotModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_BuildUpModifier = 0x0648; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_ExplodeSound = 0x0658; // CSoundEventName CCitadel_Modifier_StaticChargeVData m_ExplodeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZapParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_StaticCharge m_hRingEffect = 0x00C0; // ParticleIndex_t m_flRadius = 0x0138; // float32 CCitadel_Ability_StaticChargeVData m_CastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StaticChargeModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_LightningBallVData m_ZapParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetScreenParticleEffect = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_LightningBall m_hProjectile = 0x0168; // CHandle< C_BaseEntity > CAbilityLightningBallVData m_ZapModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_strHitSound = 0x1558; // CSoundEventName m_strProjectileLoopingSound = 0x1568; // CSoundEventName m_ZapParticle = 0x1578; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierStormCloudVData m_ZapFriendly = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DrawFriendly = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AoEFriendly = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ZapEnemy = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DrawEnemy = 0x0988; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AoEEnemy = 0x0A68; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strChannelEndingSoonSound = 0x0B48; // CSoundEventName m_strChannelFinishedSound = 0x0B58; // CSoundEventName m_strDamageRecievedSound = 0x0B68; // CSoundEventName m_strAmbientZapSound = 0x0B78; // CSoundEventName CCitadel_Modifier_StormCloud m_flNextRandomLightningStrike = 0x00C0; // GameTime_t m_flStartTime = 0x00C4; // GameTime_t m_flRadiusIncrementPerSecond = 0x00C8; // float32 m_vCastPosition = 0x00CC; // Vector m_bFiredEndingSoonSound = 0x00D8; // bool m_nLastTickForLightningCenterCalc = 0x00DC; // int32 m_vecLightningCenter = 0x00E0; // Vector m_nSatVolumeIndex = 0x00EC; // SatVolumeIndex_t CAbilityStormCloudVData m_StormCloudModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > CCitadel_Ability_StormCloud m_bApplyingVerticalAirDrag = 0x0C78; // bool CAbilityPowerSurgeVData m_ChainParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastHitParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffModifier = 0x1708; // CEmbeddedSubclass< CCitadelModifier > m_ChainModifier = 0x1718; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_PowerSurgeVData m_TracerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WeaponFxParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strWeaponShootSound = 0x07C8; // CSoundEventName m_strBulletWhizSound = 0x07D8; // CSoundEventName m_DebuffModifier = 0x07E8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_SpilledBloodThinkerVData m_SpilledBloodParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flTickRate = 0x06E8; // float32 m_flHeight = 0x06EC; // float32 CCitadel_Ability_BloodBombVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SpilledBloodModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_strBloodSpillStatName = 0x1638; // CUtlString CCitadel_Modifier_LifeDrainVData m_SilenceModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_DrainParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_LifeDrainVData m_LifeDrainTargetModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_LifeDrainCasterModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_LifeDrain m_tDrainLifeStopTime = 0x0C78; // GameTime_t CCitadel_Modifier_GhostBloodShardDebuffVData m_BloodShardDebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_GhostBloodShard m_flMinSlowAmount = 0x00C0; // float32 m_flMoveSpeedPenaltyPerStack = 0x00C4; // float32 m_flSlowDuration = 0x00C8; // float32 CAbilityBloodShardsVData m_DebuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_ImpactParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_Ghost_BloodShards m_vecDamagedTargets = 0x0DC8; // CUtlVector< CHandle< C_BaseEntity > > CCitadel_Modifier_HealthSwapVData m_BloodExchangeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_HealthSwapPrecastVData m_strTargetParticleEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strTargetEnemyParticleEffect = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strTargetScreenParticleEffect = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_HealthSwapPrecast m_hTarget = 0x00C0; // CHandle< C_BaseEntity > CCitadel_Ability_HealthSwapVData m_SwapParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SwapModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_PreCastModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_BuffModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_HealthSwap m_nFXIndex = 0x0C78; // ParticleIndex_t m_flHealthToCaster = 0x0C7C; // float32 m_flTargetHealthLost = 0x0C80; // float32 m_flPostCastHoldEndTime = 0x0DA0; // GameTime_t CCitadelAbilityChargedBombVData m_ChargeBombModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_ExplodeParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x1638; // CSoundEventName m_flChargeForMaxDamage = 0x1648; // float32 m_flMinDamagePercent = 0x164C; // float32 CCitadel_Modifier_ChargedBombVData m_ChargeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strBeepSound = 0x06E8; // CSoundEventName CModifierBullChargingVData m_ChargeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_DragEnemyVData m_flForwardOffset = 0x0608; // float32 m_flVerticalOffset = 0x060C; // float32 m_flDragDistance = 0x0610; // float32 m_flForceDistScale = 0x0614; // float32 CCitadel_Modifier_ChargeDragEnemy m_qRelativeOffset = 0x00C0; // QAngle m_flRelativeDist = 0x00CC; // float32 m_flMaxDist = 0x00D0; // float32 m_vecOffsetDir = 0x00D4; // Vector m_vecStartPosition = 0x00E0; // Vector CAbilityBullChargeVData m_cameraSequenceImpact = 0x1548; // CitadelCameraOperationsSequence_t m_ModifierTossAirControlLockout = 0x15D0; // CEmbeddedSubclass< CBaseModifier > m_ModifierWeaponPowerIncrease = 0x15E0; // CEmbeddedSubclass< CBaseModifier > m_ModifierChargeDragEnemy = 0x15F0; // CEmbeddedSubclass< CBaseModifier > m_ModifierBullCharging = 0x1600; // CEmbeddedSubclass< CBaseModifier > m_WallImpactParticle = 0x1610; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strWallSlamSound = 0x16F0; // CSoundEventName m_flWallStunLookAheadDist = 0x1700; // float32 CCitadel_Ability_Bull_Charge m_anglesCharging = 0x0EE0; // QAngle m_flChargeStartTime = 0x0EEC; // GameTime_t m_flFastChargeEndTime = 0x0EF0; // GameTime_t m_bHitAPlayer = 0x0EF4; // bool CModifier_Citadel_Bull_Leap_LandingBonuses_VData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Bull_Leap_BoostingVData m_BoostTrailParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Bull_Leap_Boosting_CrashVData m_DragModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_CrashTrailParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flCollideRadius = 0x06F8; // float32 CCitadel_Ability_Bull_LeapVData m_CrashSpeedScaleCurve = 0x1548; // CPiecewiseCurve m_BoostModifier = 0x1588; // CEmbeddedSubclass< CCitadelModifier > m_CrashModifier = 0x1598; // CEmbeddedSubclass< CCitadelModifier > m_ImmunityModifier = 0x15A8; // CEmbeddedSubclass< CCitadelModifier > m_LandingBonusesModifier = 0x15B8; // CEmbeddedSubclass< CCitadelModifier > m_TakeOffParticle = 0x15C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x16A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AoEPreviewParticle = 0x1788; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_nHoverParticle = 0x1868; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strCrashingSound = 0x1948; // CSoundEventName m_strImpactSound = 0x1958; // CSoundEventName m_flStartupTime = 0x1968; // float32 m_flForwardBoostSpeed = 0x196C; // float32 m_flUpBoostSpeed = 0x1970; // float32 m_flBoostTurnRate = 0x1974; // float32 m_flHoverTime = 0x1978; // float32 m_flMinAimAngle = 0x197C; // float32 m_flBoostGain = 0x1980; // float32 m_flBoostTime = 0x1984; // float32 m_flLandingTime = 0x1988; // float32 m_flCrashSpeed = 0x198C; // float32 CCitadel_Ability_Bull_Leap m_flBoostYaw = 0x0C78; // float32 m_vecCrashPosition = 0x0C7C; // Vector m_vecCrashDirection = 0x0C88; // Vector m_eLeapState = 0x0C94; // ELeapState_t m_flStateEnterTime = 0x0C98; // GameTime_t m_flNextStateTime = 0x0CA0; // CCitadelAutoScaledTime m_flBoostEndTime = 0x0CB8; // CCitadelAutoScaledTime m_vecLastVel = 0x0E28; // Vector CCitadel_Modifier_Bull_Heal_TargetVData m_DrainParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Bull_Heal_Target m_flTetherRangeSquared = 0x01D8; // float32 CCitadel_Ability_Bull_HealVData m_AuraModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_PassiveBeefyVData m_HealParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierPowerJumpVData m_FloatParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flAirDrag = 0x06E8; // float32 m_flVerticalCameraOffset = 0x06EC; // float32 m_flVerticalCameraOffsetLerpTime = 0x06F0; // float32 m_flVerticalCameraOffsetBias = 0x06F4; // float32 CModifierAirRaidVData m_SlowModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_strWeaponShootSound = 0x0648; // CSoundEventName CAbilityPowerJumpVData m_JumpParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_InAirModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_PowerJumpModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_PowerJump m_nTargetingParticleIndex = 0x0C7C; // ParticleIndex_t m_bAirRaiding = 0x0C80; // bool CAbilityChargedShotVData m_ChannelParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChannelStartParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShootParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_ChargedShot m_ChannelParticle = 0x0C78; // ParticleIndex_t CAbilityGuidedArrowVData m_cameraCancelledTransitionBacktoArcher = 0x1548; // CitadelCameraOperationsSequence_t m_cameraExplodedTransitionBackToArcher = 0x15D0; // CitadelCameraOperationsSequence_t m_flCameraHoldAtExplosion = 0x1658; // float32 m_flFadeToBlackTime = 0x165C; // float32 m_SpectatingProjectileParticle = 0x1660; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionParticle = 0x1740; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_GuidedArrowChannelParticle = 0x1820; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ProjectileModel = 0x1900; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ArrowOffsetX = 0x19E0; // float32 m_ArrowCameraDistance = 0x19E4; // float32 m_ArrowCameraHeightOffset = 0x19E8; // float32 m_ArrowInitialPitch = 0x19EC; // float32 m_GuidingModifier = 0x19F0; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1A00; // CEmbeddedSubclass< CCitadelModifier > m_KillCheckModifier = 0x1A10; // CEmbeddedSubclass< CCitadelModifier > m_strExplodeSound = 0x1A20; // CSoundEventName m_flTrackAmount = 0x1A30; // float32 m_flSpeedAccel = 0x1A34; // float32 m_flSpeedDeccel = 0x1A38; // float32 m_flBaseProjectileSpeed = 0x1A3C; // float32 m_flMaxProjectileSpeed = 0x1A40; // float32 m_flArrowModelTurnSpringStrength = 0x1A44; // float32 m_flKillCheckWindow = 0x1A48; // float32 CCitadel_Ability_GuidedArrow m_hProjectile = 0x0C80; // CHandle< C_BaseEntity > m_flArrowSpeed = 0x0C84; // float32 m_flSnapAnglesBackTime = 0x0C88; // GameTime_t m_nBonusTechPower = 0x0C8C; // int32 m_flCastTime = 0x0C90; // GameTime_t m_bNeedsExplosion = 0x0C94; // bool m_vProjectileRemovedOrigin = 0x0C98; // Vector m_angCasterAnglesAtCastTime = 0x0CA4; // QAngle m_flTravelDistance = 0x0CB0; // float32 m_bInKillFlow = 0x0CB4; // bool m_flProjectileTurnVel = 0x0CB8; // float32 CCitadel_Modifier_Guiding_ArrowVData m_GlowEnemeyModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ImmobilizeTrapDOT_ThinkerVData m_GroundParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flTickRate = 0x06E8; // float32 m_flHeight = 0x06EC; // float32 CAbilityImmobilizeTrapVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PreviewRingParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TrapHighlightParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ArmedParticle = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strTripSound = 0x18C8; // CSoundEventName m_strExplodeSound = 0x18D8; // CSoundEventName m_strExpiredSound = 0x18E8; // CSoundEventName m_strImmobilizeTargetSound = 0x18F8; // CSoundEventName m_strArmingSound = 0x1908; // CSoundEventName m_TrapModifier = 0x1918; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1928; // CEmbeddedSubclass< CCitadelModifier > m_DotModifier = 0x1938; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x1948; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_WingBlastPush m_vPush = 0x00C0; // Vector CAbilityHornetLeapVData m_flChannelingAirDrag = 0x1548; // float32 m_flChannelingMaxFallSpeed = 0x154C; // float32 m_flVerticalMoveSpeedPercent = 0x1550; // float32 m_flAirDrag = 0x1554; // float32 m_LeapModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_DustParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TrailParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_HornetLeap m_bLeaping = 0x0C7A; // bool m_flLeapStartTime = 0x0C7C; // GameTime_t m_nFXIndex = 0x0C80; // ParticleIndex_t CCitadel_Ability_HornetMark m_nFXIndex = 0x0C78; // ParticleIndex_t CCitadel_Modifier_SnipeGlowVData m_GlowParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Snipe_Glow m_nFXIndex = 0x00C0; // ParticleIndex_t CAbilityHornetSnipeVData m_AssassinateShotParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AssassinateShotParticleOwnerOnly = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaserSightParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaserSightParticleOwnerOnly = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SnipeModifier = 0x18C8; // CEmbeddedSubclass< CCitadelModifier > m_BuffOnKillModifier = 0x18D8; // CEmbeddedSubclass< CCitadelModifier > m_GlowEnemyModifier = 0x18E8; // CEmbeddedSubclass< CCitadelModifier > m_strSnipeImpactSound = 0x18F8; // CSoundEventName m_flMinScopeTimeToShoot = 0x1908; // float32 m_flScopeTimeToFullPower = 0x190C; // float32 m_flScopeMinPowerFrac = 0x1910; // float32 m_flFadeToBlackTime = 0x1914; // float32 CCitadel_Ability_Hornet_Snipe m_flScopeStartTime = 0x0EBC; // GameTime_t CCitadel_Modifier_Hornet_Sting m_flLastTickTime = 0x00C0; // GameTime_t CAbilityHornetStingVData m_DebuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_HitParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Hornet_Chain_Connection m_vecOrigin = 0x00C0; // Vector CAbilityHornetChainVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x1628; // CSoundEventName m_ChainModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_DisarmModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Hornet_Chain m_vLaunchPosition = 0x0C78; // Vector m_qLaunchAngle = 0x0C84; // QAngle CModifierPsychicLiftVData m_LiftParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStartSound = 0x07C8; // CSoundEventName CCitadel_Modifier_PsychicLift m_vecFloatDest = 0x0138; // Vector m_vecStartingPos = 0x0144; // Vector CAbilityPsychicLiftVData m_LiftModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_TargetParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetCastSound = 0x1638; // CSoundEventName CCitadel_Modifier_ProjectMindVData m_TeleportStartParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportEndParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportTrailParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportModelParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShieldModifier = 0x0988; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ProjectMind m_particleStart = 0x00C0; // ParticleIndex_t m_particleEnd = 0x00C4; // ParticleIndex_t m_particleTrail = 0x00C8; // ParticleIndex_t m_vecEndLocation = 0x00CC; // Vector m_vecStartPosition = 0x00D8; // Vector m_flStartDelay = 0x00E4; // float32 m_vecApplyOffset = 0x00E8; // Vector CCitadel_Ability_ProjectMindVData m_ProjectMindModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_PsychicDagger_MakeDaggers_VData m_flDesatAmount = 0x0608; // float32 m_DesatTint = 0x060C; // Color m_SatTint = 0x0610; // Color m_Outline = 0x0614; // Color m_DaggerShot = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerSpawn = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerAoE = 0x07D8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerTargetPreview = 0x08B8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerShotFail = 0x0998; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerFireSound = 0x0A78; // CSoundEventName m_DaggerMissSound = 0x0A88; // CSoundEventName m_LastDaggerMissSound = 0x0A98; // CSoundEventName CCitadel_Modifier_PsychicDagger_MakeDaggers m_nSatVolumeIndex = 0x00C0; // SatVolumeIndex_t CCitadel_Ability_PsychicDaggerVData m_MakeDaggersModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Wraith_RapidFireVData m_RapidFireParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_Wraith_RapidFireVData m_CastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetBuffSound = 0x1628; // CSoundEventName m_RapidFireModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > CAbilityCardTossVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SummonedCard = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strCardTossSound = 0x1708; // CSoundEventName m_strCardSummonSound = 0x1718; // CSoundEventName m_flSummonedCardStartSideOffset = 0x1728; // float32 m_flSummonedCardSideOffsetStep = 0x172C; // float32 m_flSummonedCardForwardOffset = 0x1730; // float32 m_flSummonedCardVerticalOffset = 0x1734; // float32 CCitadel_Ability_CardToss m_bCardIsFlying = 0x0EF8; // bool CAbilityPsychicPulseVData m_DebuffModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_PulseParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flCastEffectLifetime = 0x1638; // float32 m_flConeAngle = 0x163C; // float32 m_flConeHalfWidth = 0x1640; // float32 CCitadel_Ability_PsychicPulse m_vecPulseTargets = 0x0CB0; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > CCitadel_Modifier_FissureWallVData m_DebrisParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SpikeParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WallSpawnSound = 0x07C8; // CSoundEventName m_DebuffModifier = 0x07D8; // CEmbeddedSubclass< CCitadelModifier > m_EnemyVisionModifier = 0x07E8; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x07F8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_FissureWallVData m_FriendlyWallParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyWallParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WallTravelSoundLoop = 0x1708; // CSoundEventName m_WallModifier = 0x1718; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_FissureWall m_vecWallPreviewParticles = 0x0C88; // CUtlVector< ParticleIndex_t > m_vecStartPos = 0x0D48; // Vector m_vecPosition = 0x0D54; // Vector m_vecInitialPosition = 0x0D60; // Vector m_CastTime = 0x0D6C; // GameTime_t m_vecDirection = 0x0D70; // Vector m_vecLeft = 0x0D7C; // Vector m_Length = 0x0D88; // float32 m_bTraveling = 0x0D8C; // bool m_bPreview = 0x0D8D; // bool CCitadel_Ability_RocketBarrageVData m_BarrageModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_MoveSlowModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_ImpactParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x1648; // CSoundEventName m_cameraSequenceSelected = 0x1658; // CitadelCameraOperationsSequence_t m_flMoveSpeedReductionPct = 0x16E0; // float32 m_flHeightTestDistance = 0x16E4; // float32 CCitadel_Ability_RocketBarrage m_flCurrentTimeScale = 0x0E70; // float32 m_vecAimPos = 0x0E74; // Vector m_vecAimVel = 0x0E80; // Vector m_flLastUpdateTime = 0x0E8C; // GameTime_t CCitadel_Modifier_RocketBarrageVolleyVData m_strFireSound = 0x0608; // CSoundEventName CCitadel_Ability_ShieldedSentry_VData m_InnateModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_DebuffModifier = 0x1558; // CEmbeddedSubclass< CBaseModifier > m_flDamageFalloffEndScale = 0x1568; // float32 CCitadel_Ability_MobileResupplyVData m_flResupplyForceScale = 0x1548; // float32 m_flResupplyUp = 0x154C; // float32 m_strKilledSound = 0x1550; // CSoundEventName m_AuraModifier = 0x1560; // CEmbeddedSubclass< CBaseModifier > m_DispenserModel = 0x1570; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_SprayParticle = 0x1650; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DestroyedParticle = 0x1730; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityChronoSwapVData m_BubbleMoveModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_strSwapStarted = 0x1558; // CSoundEventName CCitadel_Ability_ChronoSwap m_bHitTarget = 0x0C78; // bool CCitadel_Modifier_ChronoSwap_BubbleMoveVData m_BeamParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DamageParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ChronoSwap_BubbleMove m_bOtherIsInFrontAtStart = 0x00C0; // bool m_vOtherToDest = 0x00C4; // Vector m_vStart = 0x00D0; // Vector m_vDest = 0x00DC; // Vector m_hOther = 0x00E8; // CHandle< C_BaseEntity > m_vLastSafePos = 0x00EC; // Vector m_nNumTicks = 0x00F8; // int32 m_nTicksLeft = 0x00FC; // int32 m_nBeamIndex = 0x0100; // ParticleIndex_t CCitadel_Modifier_Chrono_TimeWall_EffectVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_BuffParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffParticle = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDamageSound = 0x07D8; // CSoundEventName CCitadel_Ability_Chrono_TimeWallVData m_AuraModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_TimeWallParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TimeWallChargeParticle = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TimeWallHitParticle = 0x1718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TimeWallHitTimerParticle = 0x17F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strWallCreated = 0x18D8; // CSoundEventName m_strChargeUpSound = 0x18E8; // CSoundEventName CCitadel_Ability_Chrono_TimeWall m_hChargingParticle = 0x0C78; // ParticleIndex_t m_vSpawnPos = 0x0C7C; // Vector m_qAngles = 0x0C88; // QAngle m_bAirCast = 0x0C94; // bool CCitadel_Ability_Chrono_KineticCarbineVData m_flShotTimeScaleLingerDuration = 0x1548; // float32 m_ChargingModifier = 0x1550; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1560; // CEmbeddedSubclass< CCitadelModifier > m_cameraKineticCarbineShotFired = 0x1570; // CitadelCameraOperationsSequence_t CCitadel_Ability_Chrono_KineticCarbine m_bWantsSlow = 0x0C78; // bool m_flLatchedTimeScaleFracChangeTime = 0x0C7C; // GameTime_t m_flLatchedTimeScaleFrac = 0x0C80; // float32 m_flSpeedBoostEndTime = 0x0C84; // GameTime_t m_flShotTimeScaleEndTime = 0x0C88; // GameTime_t m_flStoredPowerPct = 0x0C90; // float32 CCitadel_Modifier_Chrono_KineticCarbineVData m_TracerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FullyChargedParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strFullyCharged = 0x07C8; // CSoundEventName m_strShotSound = 0x07D8; // CSoundEventName CCitadelBulletTimeWarp m_flBulletTimeScale = 0x0830; // float32 m_flProjectileTimeScale = 0x0834; // float32 m_flExpireTime = 0x0838; // GameTime_t m_flStopDuration = 0x083C; // float32 CCitadel_Modifier_Chrono_KineticCarbine m_nBulletCount = 0x00C0; // int32 m_flElapsedPct = 0x00C4; // float32 m_hTimeWarp = 0x00C8; // CHandle< CCitadelBulletTimeWarp > m_nFullyChargedParticle = 0x00CC; // ParticleIndex_t CCitadelModifierChronoPulseGrenadePulseAreaVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_PreviewRingParticle = 0x0628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AreaEffect = 0x0708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strArmingSound = 0x07E8; // CSoundEventName m_strArmedSound = 0x07F8; // CSoundEventName m_strLoopingSound = 0x0808; // CSoundEventName m_strHitSound = 0x0818; // CSoundEventName CCitadel_Ability_Chrono_PulseGrenade_VData m_PulseAreaModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_strHitSound = 0x1558; // CSoundEventName m_strDebuffStatName = 0x1568; // CUtlString CCitadel_Ability_Chrono_PulseGrenade m_vLaunchPosition = 0x0C78; // Vector m_qLaunchAngle = 0x0C84; // QAngle CAbilityLashVData m_LashParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_strVictimCastSound = 0x1638; // CSoundEventName CAbilityLashFlogVData m_FlogParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlogLifeLeachParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlogDebuffModifier = 0x1708; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Lash_Flog m_SandEffect = 0x0D90; // ParticleIndex_t CModifierLashFlogDebuffVData m_FlogDebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityLashDownStrikeVData m_TargetPreviewParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strGroundCastAnimGraphParam = 0x1628; // CGlobalSymbol m_strAirCastAnimGraphParam = 0x1630; // CGlobalSymbol m_StompParticle = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StompLineParticle = 0x1718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StompLineObstructedParticle = 0x17F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StompImpactParticle = 0x18D8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StompExplosionSound = 0x19B8; // CSoundEventName m_StompEnemyImpactSound = 0x19C8; // CSoundEventName m_DownStrikeModifier = 0x19D8; // CEmbeddedSubclass< CBaseModifier > m_ImpactModifier = 0x19E8; // CEmbeddedSubclass< CBaseModifier > m_flHeightUILingerTime = 0x19F8; // float32 m_flDamageFrustumHalfWidth = 0x19FC; // float32 m_flDamageFrustumAngle = 0x1A00; // float32 m_flDamageWaveSpeed = 0x1A04; // float32 m_flDamageTraceProbeDamageRadius = 0x1A08; // float32 m_flDamageTraceProbeWorldRadius = 0x1A0C; // float32 m_flDamageTraceProbeStepUpHeight = 0x1A10; // float32 m_flDamageTraceProbeStepDownHeight = 0x1A14; // float32 m_flDamageTraceProbeDropDownRate = 0x1A18; // float32 m_flInitialDamageRadiusInMeters = 0x1A1C; // float32 m_nGroundCrackGap = 0x1A20; // int32 m_flGroupLengthTolerance = 0x1A24; // float32 m_flDamageEffectScaleMin = 0x1A28; // float32 m_flDamageEffectScaleMax = 0x1A2C; // float32 m_flTrackAmount = 0x1A30; // float32 CCitadel_Ability_LashDownStrike m_ImpactTime = 0x0D20; // GameTime_t m_vDamagePos = 0x0D24; // Vector m_PreviewEffect = 0x0D34; // ParticleIndex_t m_vStrikeVel = 0x0EF8; // Vector m_flStartHeight = 0x0F04; // float32 CModifierLashGrappleTargetVData m_LockingOnParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LockedOnParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierLashGrappleEnemyDebuffVData m_GrappleParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaunchParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_RopeParticle = 0x0988; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactSound = 0x0A68; // CSoundEventName m_DebuffModifier = 0x0A78; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_LashGrappleEnemy_Debuff m_vCrashDir = 0x00C8; // Vector m_vLiftTarget = 0x00D4; // Vector m_flStartTime = 0x00E0; // GameTime_t m_bCrashingDown = 0x00E4; // bool CAbilityStompVData m_StompParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStompExplosionSound = 0x1628; // CSoundEventName m_strCastDelayLocalPlayerSound = 0x1638; // CSoundEventName m_DebuffModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_BulletResistModifier = 0x1658; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_VoidSphereVData m_TeleportStartParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportEndParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportTrailParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportModelParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffModifier = 0x0988; // CEmbeddedSubclass< CBaseModifier > m_flPreTeleportDuration = 0x0998; // float32 m_strAmbientLoopingLocalPlayerSound = 0x09A0; // CSoundEventName CCitadel_Modifier_VoidSphere m_bTeleported = 0x00C0; // bool m_particleStart = 0x00C4; // ParticleIndex_t m_particleEnd = 0x00C8; // ParticleIndex_t m_particleTrail = 0x00CC; // ParticleIndex_t m_vecEndLocation = 0x00D0; // Vector m_vecStartPosition = 0x00DC; // Vector m_vecEndLocationCaster = 0x00E8; // Vector CCitadel_Modifier_VoidSphereBuffVData m_RapidFireParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_VoidSphereVData m_BubbleModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_strCastEffect = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAllyPositionPreview = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierChargedTacklePrepareVData m_PrepareParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierChargedTackleActiveVData m_TackleParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PullEnemiesParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ChargePullEnemy m_vecOffsetDir = 0x00C0; // Vector m_flTackleRadius = 0x00CC; // float32 m_flPullTargetSpeed = 0x00D0; // float32 CAbilityChargedTackleVData m_ChargePreviewParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChargePrepareModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_ChargeActiveModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_BuffModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_DragModifier = 0x1658; // CEmbeddedSubclass< CCitadelModifier > m_strHitSound = 0x1668; // CSoundEventName CCitadel_Ability_ChargedTackle m_bPreparing = 0x0E70; // bool m_bTackling = 0x0E71; // bool m_flTackleStartTime = 0x0E74; // GameTime_t m_flPrepareStartTime = 0x0E78; // GameTime_t m_vecTackleDir = 0x0E7C; // Vector m_vecLastPosition = 0x0E88; // Vector m_nStuckFramesCount = 0x0E94; // int32 m_vecHitEnemies = 0x0E98; // CUtlVector< CHandle< C_BaseEntity > > m_nDistancePreview = 0x0EB0; // ParticleIndex_t CCitadel_Modifier_VacuumAuraTargetModifierVData m_flOuterSpeedScale = 0x06E8; // float32 m_flSpeedScaleBias = 0x06EC; // float32 m_TargetLoopingSound = 0x06F0; // CSoundEventName CCitadel_Modifier_VacuumAuraTarget m_flMaxDist = 0x0138; // float32 m_vecOffsetDir = 0x013C; // Vector m_vecStartPosition = 0x0148; // Vector m_flAOERadius = 0x0154; // float32 CAbilityVacuumVData m_VacuumAuraModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_flAirSpeedMax = 0x1558; // float32 m_flFallSpeedMax = 0x155C; // float32 m_flAirDrag = 0x1560; // float32 m_flMaxMovespeed = 0x1564; // float32 CAbilityNikumanVData m_NikumanModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_SelfBuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_IceGrenadeVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IceGrenadeSlowModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_ExplosionSound = 0x1638; // CSoundEventName CCitadel_Ability_IceGrenade m_vLaunchPosition = 0x0C78; // Vector m_qLaunchAngle = 0x0C84; // QAngle CCitadel_Modifier_IceDomeVData m_BlockerModel = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_DomeParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FriendlyAuraModifier = 0x07C8; // CEmbeddedSubclass< CCitadelModifier > m_EnemyAuraModifier = 0x07D8; // CEmbeddedSubclass< CCitadelModifier > m_strDomeEndSound = 0x07E8; // CSoundEventName m_strTargetLoopingSound = 0x07F8; // CSoundEventName C_Citadel_Ice_Dome_Blocker m_flTurnSolidTime = 0x0B50; // GameTime_t CCitadel_Modifier_IceDome m_hBlocker = 0x00C0; // CHandle< C_Citadel_Ice_Dome_Blocker > m_hFriendlyAura = 0x00C4; // CHandle< CPointModifierThinker > m_hEnemyAura = 0x00C8; // CHandle< CPointModifierThinker > m_nParticleIndex = 0x00CC; // ParticleIndex_t m_flStartTime = 0x00D0; // GameTime_t m_vOrigin = 0x01B8; // Vector CCitadel_Ability_IceDomeVData m_IceDomeModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_IceDome m_flDomeStartTime = 0x0CB0; // GameTime_t m_flDomeEndTime = 0x0CB4; // GameTime_t ice_path_shard_model_desc_t m_nModelID = 0x0008; // int32 m_vecPanelSize = 0x000C; // Vector2D m_vecPanelVertices = 0x0018; // C_NetworkUtlVectorBase< Vector > m_flThickness = 0x0030; // float32 m_SurfacePropStringToken = 0x0034; // CUtlStringToken CModifierIcePathVData m_FrontModel = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_BodyModel = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_GroundParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FloatingParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IcePathBuffParticle = 0x0988; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FriendlyAuraModifier = 0x0A68; // CEmbeddedSubclass< CCitadelModifier > m_BonusSpiritLingerModifier = 0x0A78; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_IcePath m_iShardCount = 0x02F0; // int32 m_vLastShardPosition = 0x02F4; // Vector m_hSurfShard = 0x0300; // CHandle< C_BaseModelEntity > CCitadel_Modifier_IcePath_TechPowerLinger m_nBonusSpirit = 0x00C0; // int32 CCitadel_Ability_IcePathVData m_IcePathModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_flMomentumDecayRate = 0x1558; // float32 m_flMomentumWeight = 0x155C; // float32 m_flMaxPitchChange = 0x1560; // float32 m_flMaxPitchUp = 0x1564; // float32 m_flMaxPitchDown = 0x1568; // float32 m_flMaxHeight = 0x156C; // float32 m_flForwardAngleBias = 0x1570; // float32 CCitadel_Ability_IcePath m_bIcePathing = 0x0CE8; // bool m_qLastAngles = 0x0CEC; // QAngle m_vLastVelocity = 0x0CF8; // Vector m_bFirstMovementTick = 0x0D04; // bool CCitadel_Ability_IceBeamVData m_BeamParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SlowModifier = 0x1708; // CEmbeddedSubclass< CCitadelModifier > m_BuildupModifier = 0x1718; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_BuildupProcModifier = 0x1728; // CEmbeddedSubclass< CCitadelModifier > m_BeamStartSound = 0x1738; // CSoundEventName m_BeamStopSound = 0x1748; // CSoundEventName m_BeamPointStartLoopSound = 0x1758; // CSoundEventName m_BeamPointEndLoopSound = 0x1768; // CSoundEventName m_BeamPointClosestLoopSound = 0x1778; // CSoundEventName CCitadel_Ability_IceBeam m_flNextDamageTick = 0x1290; // GameTime_t m_vStart = 0x1294; // Vector m_vEnd = 0x12A0; // Vector m_vecEntitiesHit = 0x12E8; // CUtlVector< CHandle< C_BaseEntity > > m_vBeamAimPos = 0x1300; // Vector m_angBeamAngles = 0x1310; // QAngle m_bNeedsBeamReset = 0x1328; // bool CCitadel_Modifier_IceBeam_Stacking_Slow m_flCurrBuildup = 0x0220; // float32 CCitadel_Ability_ViscousWeapon_Alt_VData m_strChargingParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FiringParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionSound = 0x17E8; // CSoundEventName m_ChargeSound = 0x17F8; // CSoundEventName m_ShootSound = 0x1808; // CSoundEventName CCitadel_Ability_ViscousWeapon_Alt m_ChargeState = 0x0C78; // EViscousChargedGunState m_nClipConsumed = 0x0C7C; // float32 m_bIsCharging = 0x0C80; // bool m_bIsToggled = 0x0C81; // bool m_fxChargingParticle = 0x0C84; // ParticleIndex_t m_flLastBulletConsumedTime = 0x0C90; // GameTime_t CAbilityGooGrenadeVData m_GooGrenadeImpactModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_GooGrenadePuddleAuraModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_GooGrenadeSkipParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_GooGrenadeExplodeParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_GrenadeHitImpactSound = 0x1728; // CSoundEventName m_GrenadeMissImpactSound = 0x1738; // CSoundEventName m_flMinRestitution = 0x1748; // float32 m_flMaxRestitution = 0x174C; // float32 CCitadel_Ability_GooGrenade m_vecPuddleModifiers = 0x0C78; // CUtlVector< CHandle< C_BaseEntity > > m_LastDetonateTime = 0x0EC0; // GameTime_t CModifierRestorativeGooVData m_RestorativeGooEndParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flDistanceCameraOffsetLerpTime = 0x06E8; // float32 m_flDistanceCameraOffsetBias = 0x06EC; // float32 m_flDistanceCameraOffset = 0x06F0; // float32 m_BreakoutProgressBarModifier = 0x06F8; // CEmbeddedSubclass< CCitadelModifier > m_PostCubeBuffModifier = 0x0708; // CEmbeddedSubclass< CCitadelModifier > m_NonTargetLoopingSound = 0x0718; // CSoundEventName m_TargetLoopingSound = 0x0728; // CSoundEventName m_LightMeleeImpact = 0x0738; // CSoundEventName m_HeavyMeleeImpact = 0x0748; // CSoundEventName CCitadel_Modifier_RestorativeGoo m_flEarliestBreakoutTime = 0x00C0; // GameTime_t m_hGooCube = 0x03A0; // CHandle< C_Citadel_RestorativeGooCube > m_flBreakoutPercentage = 0x03A4; // float32 CAbilityRestorativeGooVData m_RestorativeGooParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_RestorativeGooModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_RestorativeGoo m_flSelfCastEndTime = 0x0C78; // GameTime_t CCitadel_Modifier_PuddleVData m_puddleAoeDamageFx = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetDamageFx = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_PuddleVData m_PuddleModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadelViscousBallVData m_sModelName = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_flPhysicsRadius = 0x0108; // float32 CCitadel_Modifier_ViscousBallVData m_TrailParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DirectionParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ViscousBall m_nDirectionParticleIndex = 0x00C0; // ParticleIndex_t CAbilityViscousBowlingVData m_TransformStartFx = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeFX = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WallImpactFx = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BallTrailFx = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_GroundImpactParticle = 0x18C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_JumpParticle = 0x19A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DirectionParticle = 0x1A88; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flVerticalCameraOffsetLerpTime = 0x1B68; // float32 m_flVerticalCameraOffsetBias = 0x1B6C; // float32 m_flVerticalCameraOffset = 0x1B70; // float32 m_flDistanceCameraOffsetLerpTime = 0x1B74; // float32 m_flDistanceCameraOffsetBias = 0x1B78; // float32 m_flDistanceCameraOffset = 0x1B7C; // float32 m_strPopGraphParamter = 0x1B80; // CGlobalSymbol m_BallJumpSound = 0x1B88; // CSoundEventName m_EnterBallSound = 0x1B98; // CSoundEventName m_BallLoopSound = 0x1BA8; // CSoundEventName m_ExitBallSound = 0x1BB8; // CSoundEventName m_WallImpactSound = 0x1BC8; // CSoundEventName m_PlayerImpactSound = 0x1BD8; // CSoundEventName m_ImpactModifier = 0x1BE8; // CEmbeddedSubclass< CCitadelModifier > m_DamagePreventionModifier = 0x1BF8; // CEmbeddedSubclass< CCitadelModifier > m_RollingModifier = 0x1C08; // CEmbeddedSubclass< CCitadelModifier > m_flTransformToBallTime = 0x1C18; // float32 m_flTransformFromBallTime = 0x1C1C; // float32 m_flAirTurnRatio = 0x1C20; // float32 m_flWallTurnRatioMax = 0x1C24; // float32 m_flWallTurnRatioMin = 0x1C28; // float32 m_flTurnRatio = 0x1C2C; // float32 m_flDefaultBallSpeed = 0x1C30; // float32 m_flFastBallSpeed = 0x1C34; // float32 m_flSpeedAccel = 0x1C38; // float32 m_flSpeedDeccel = 0x1C3C; // float32 m_flElasticity = 0x1C40; // float32 m_flWallCheckGroundOffset = 0x1C44; // float32 m_flWallPauseTime = 0x1C48; // float32 m_flWallAngleMin = 0x1C4C; // float32 C_CitadelViscousBall m_hAbility = 0x0838; // CHandle< C_CitadelBaseAbility > CCitadel_Ability_GooBowlingBall m_bHasAirJumped = 0x0FC0; // bool m_bIsRolling = 0x0FC1; // bool m_hBall = 0x0FC4; // CHandle< C_CitadelViscousBall > m_eRollingState = 0x0FC8; // EViscousBowlingBallState_t m_flNextStateTime = 0x0FCC; // GameTime_t m_flNextWallCheck = 0x0FD0; // GameTime_t m_flRollStartTime = 0x0FD4; // GameTime_t m_flWallExitTime = 0x0FD8; // GameTime_t m_vecWallExitVelocity = 0x0FDC; // Vector m_nDirectionParticleIndex = 0x0FF0; // ParticleIndex_t CCitadel_Ability_Viscous_TelepunchVData m_PortalParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PunchParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WallPunchParticle = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CeilingPunchParticle = 0x18C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyPortalSound = 0x19A8; // CSoundEventName m_SelfPortalSound = 0x19B8; // CSoundEventName m_WindupSound = 0x19C8; // CSoundEventName m_PunchSound = 0x19D8; // CSoundEventName m_PunchRollSlowModifier = 0x19E8; // CEmbeddedSubclass< CCitadelModifier > m_ImpactModifier = 0x19F8; // CEmbeddedSubclass< CCitadelModifier > m_flEnemyPortalTelegraphTime = 0x1A08; // float32 m_flSelfPortalTelegraphTime = 0x1A0C; // float32 m_flWindupTime = 0x1A10; // float32 m_flAttackTime = 0x1A14; // float32 m_flGroundTraceOnPlayerHitDistance = 0x1A18; // float32 m_flPlayerCheckSphereRadius = 0x1A1C; // float32 CCitadel_Ability_Viscous_Telepunch m_vecTeleportPosition = 0x0E70; // Vector m_vecTeleportPositionNormal = 0x0E7C; // Vector m_eTelepunchState = 0x0E88; // ETelepunchState_t m_flNextStateTime = 0x0E8C; // GameTime_t CModifierStackingDamageVData m_SlowModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Haze_StackingDamage m_nTotalProcs = 0x0168; // int32 CAbilityStackingDamageVData m_StackingModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_SleepDagger_Drowsy_VData m_SleepModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_SleepDaggerAsleepVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PostSleepModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CAbilitySleepDaggerVData m_ImpactParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SleepModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_DrowsyModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_SleepBombModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_SleepBombVData m_BombParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeDamageFriendlyParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeDamageEnemyParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SleepModifier = 0x08A8; // CEmbeddedSubclass< CCitadelModifier > m_strExplodeSound = 0x08B8; // CSoundEventName CCitadel_Modifier_SleepBomb m_vecOrigin = 0x0210; // Vector CCitadel_Ability_SmokeBombVData m_InvisModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_BuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_PurgeParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_BulletFlurryVData m_ImpactParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAttackerHitSound = 0x06E8; // CSoundEventName CCitadel_Modifier_BulletFlurry m_nEffectId = 0x0130; // ParticleIndex_t m_flNextSequenceChange = 0x0134; // GameTime_t m_nCurrentPose = 0x0138; // int32 CCitadel_Ability_BulletFlurryVData m_ChannelParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BulletFlurryModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_BulletFlurry m_vecShootTargets = 0x0D90; // CUtlVector< CHandle< C_BaseEntity > > m_nNumPlayersKilled = 0x0DA8; // int32 m_nShootIndex = 0x0DAC; // int32 m_nShootIndexNPC = 0x0DB0; // int32 m_nBurstShots = 0x0DB4; // int32 m_flNextAttackTime = 0x0DB8; // GameTime_t m_nSatVolumeIndex = 0x0DBC; // SatVolumeIndex_t CAbilityExplosiveBarrelVData m_BarrelExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MirvExplodeParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BarrelBurnParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x17E8; // CSoundEventName m_strMirvExplodeSound = 0x17F8; // CSoundEventName m_strRiccochetSound = 0x1808; // CSoundEventName m_strBarrelSoundLp = 0x1818; // CSoundEventName m_strBarrelLaunchSound = 0x1828; // CSoundEventName m_strBarrelMeleedSound = 0x1838; // CSoundEventName CAbilityBouncePadVData m_BounceModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_AllyBounceModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_SpeedOnLandModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > m_NoBounceModifier = 0x1578; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_BoucePadVData m_StompParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strImpactSound = 0x06E8; // CSoundEventName CCitadel_Bounce_PadVData m_sModelName = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_IdleParticle = 0x0108; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BounceParticle = 0x01E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DestroyParticle = 0x02C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strCasterBounceSound = 0x03A8; // CSoundEventName m_strOtherHeroBounceSound = 0x03B8; // CSoundEventName m_strBarrelBounceSound = 0x03C8; // CSoundEventName m_strExpiredSound = 0x03D8; // CSoundEventName CCitadel_Modifier_Bounce_Pad_Stomp m_bStomped = 0x02F0; // bool CCitadel_Ability_Bounce_Pad m_vForward = 0x0C78; // Vector m_bShouldDeploy = 0x0C84; // bool m_bAnglesSet = 0x0C85; // bool m_bCanCancel = 0x0C86; // bool m_angFacing = 0x0DA0; // QAngle CCitadel_Ability_Gravity_Lasso_VData m_GravityLassoSelf = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_GravityLassoTarget = 0x1558; // CEmbeddedSubclass< CBaseModifier > CModifierGravityLassoEnemyVData m_LassoEffect = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Gravity_Lasso_Enemy m_eHoldPosition = 0x00C8; // ELassoHoldPosition CCitadel_Modifier_Gravity_Lasso_Self m_bHasUsedBouncePad = 0x00C0; // bool m_vCastTargets = 0x00C8; // CUtlVector< CHandle< C_BaseEntity > > CAbilityTargetPracticeVData m_TargetPracticeSelfModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_TargetPracticeEnemyModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_TargetPracticeDebuffVData m_SlowModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_BulletResistModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_EMPModifier = 0x0628; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_TargetPracticeSelfVData m_TracerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strWeaponShootSound = 0x06E8; // CSoundEventName m_strBulletWhizSound = 0x06F8; // CSoundEventName CCitadel_Modifier_TargetPracticeEnemyVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_BuildupCompleteModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_BuildupModifier = 0x0628; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_TargetParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x0718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HeadParticle = 0x07F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strTargetHitSound = 0x08D8; // CSoundEventName m_strTargetHeadShotHitSound = 0x08E8; // CSoundEventName m_strTargetCompleteSound = 0x08F8; // CSoundEventName CAbilityAstroRifleVData m_SelfModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Astro_Rifle_SelfVData m_WeaponFxParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Astro_Rifle_DebuffVData m_SlowModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_strTargetHitSound = 0x0618; // CSoundEventName CCitadel_Modifier_Astro_ShotgunBuffVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Astro_Shotgun_Toggle_VData m_BuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbilityHatTrickVData m_SpectatingProjectileParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HatTrickChannelParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffModifier = 0x17E8; // CEmbeddedSubclass< CCitadelModifier > m_strExplodeSound = 0x17F8; // CSoundEventName C_CitadelProjectile m_hTarget = 0x083C; // CHandle< C_BaseEntity > m_flMaxDistance = 0x0840; // float32 m_flArmingTime = 0x0844; // float32 m_flChargeAmount = 0x0848; // float32 m_bCollideWithThrower = 0x084C; // bool m_bNewCollideWithThrower = 0x084D; // bool m_flTickSoundInterval = 0x0858; // float32 m_vInitialVelocity = 0x0860; // Vector m_vInitialPosition = 0x086C; // Vector m_abilityID = 0x0878; // CUtlStringToken m_hThrower = 0x087C; // CHandle< C_BaseEntity > m_sParticleName = 0x0880; // CUtlSymbolLarge m_vecSpawnPosition = 0x0888; // Vector m_flProjectileSpeed = 0x0894; // float32 m_flMaxLifetime = 0x0898; // float32 m_flParticleRadius = 0x08A0; // float32 m_flPreviousTimeScale = 0x08B0; // float32 CCitadel_Ability_HatTrick m_hProjectile = 0x0C78; // CHandle< C_CitadelProjectile > CAbilityHookVData m_SelfModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_TargetModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_BulletAmpModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > m_ShieldModifier = 0x1578; // CEmbeddedSubclass< CCitadelModifier > m_HookOutParticle = 0x1588; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strHookSuccessSound = 0x1668; // CSoundEventName m_strHookAllySound = 0x1678; // CSoundEventName m_strHookMissSound = 0x1688; // CSoundEventName m_strHookImpactGeoSound = 0x1698; // CSoundEventName m_SelfBuffCastSound = 0x16A8; // CSoundEventName CCitadel_Ability_Hook m_hHookVictim = 0x0C78; // CHandle< C_BaseEntity > m_hProjectile = 0x0C7C; // CHandle< C_BaseEntity > m_vecHookTargetStartPos = 0x0C80; // Vector CCitadel_Modifier_HookTargetVData m_flApproachingWhooshAnticipationTime = 0x0608; // float32 m_flCloseEnoughDistance = 0x060C; // float32 m_flTossUpSpeed = 0x0610; // float32 m_SlowModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_HookRetrieveParticle = 0x0628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strRetractSound = 0x0708; // CSoundEventName m_strRetractSoundEnd = 0x0718; // CSoundEventName m_strApproachingWhooshSound = 0x0728; // CSoundEventName CCitadel_Modifier_HookTarget m_flCurrentVerticalSpeed = 0x00C4; // float32 m_bSuccess = 0x00C8; // bool m_bSameTeam = 0x00C9; // bool m_bPlayedApproachingWhoosh = 0x00CA; // bool m_flInitialTravelDistance = 0x00CC; // float32 CCitadel_Modifier_StickyBombAttachedVData m_BombAttachedParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StunAttachedParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BombAttachedVictimTeamParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x0988; // CSoundEventName m_strTickTockSound = 0x0998; // CSoundEventName m_strTickTockFastSound = 0x09A8; // CSoundEventName m_DebuffModifier = 0x09B8; // CEmbeddedSubclass< CCitadelModifier > m_DetonateWarningTime = 0x09C8; // float32 CCitadel_Modifier_StickyBombAttached m_bDetonateSoundStarted = 0x00C0; // bool m_flDamage = 0x00CC; // float32 m_nParticleIndex = 0x00D0; // ParticleIndex_t CAbilityStickyBombVData m_BombAttachedModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_CastBombParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_StickyBomb m_nPlayersHit = 0x0C80; // int32 CCitadel_Modifier_UppercutClipSize m_nPreClipSize = 0x00F8; // int32 CModifierUppercuttedVData m_StunParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStunSound = 0x06E8; // CSoundEventName m_NoExplodeModifier = 0x06F8; // CEmbeddedSubclass< CCitadelModifier > m_flEnemyNoAirDashDuration = 0x0708; // float32 CAbilityUppercutVData m_UppercutAttackData = 0x1560; // AttackData_t m_UppercutModifier = 0x1A88; // CEmbeddedSubclass< CCitadelModifier > m_BuffModifier = 0x1A98; // CEmbeddedSubclass< CCitadelModifier > m_ClipModifier = 0x1AA8; // CEmbeddedSubclass< CCitadelModifier > m_flMaxPitchUp = 0x1AB8; // float32 CCitadel_Ability_Uppercut m_bShouldUseResources = 0x0F28; // bool CCitadel_Ability_Bebop_LaserBeamVData m_LaserModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_ChargeParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_Bebop_LaserBeam m_bZoomed = 0x0DC8; // bool m_bAirCast = 0x0DC9; // bool m_vBeamAimPos = 0x0DCC; // Vector m_angBeamAngles = 0x0DD8; // QAngle m_bNeedsBeamReset = 0x0DF0; // bool CCitadel_Modifier_Bebop_LaserBeamVData m_SlowModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_BeamParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BeamParticleLocal = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BeamHitParticle = 0x07D8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strLaserStartSound = 0x08B8; // CSoundEventName m_strLaserEndSound = 0x08C8; // CSoundEventName m_strLaserLoopSound = 0x08D8; // CSoundEventName m_strLaserHitSound = 0x08E8; // CSoundEventName CCitadel_Modifier_Bebop_LaserBeam m_flSoundStartTime = 0x0330; // GameTime_t m_vStart = 0x0338; // Vector m_vEnd = 0x0344; // Vector m_vPrevEnd = 0x0350; // Vector m_flAngleBetweenTrace = 0x035C; // float32 m_flDamagePerTick = 0x0360; // float32 m_flNextDamageTick = 0x0364; // GameTime_t CCitadel_Ability_PrimaryWeapon_BebopVData m_strWindupSound = 0x1590; // CSoundEventName m_strBeamStartSound = 0x15A0; // CSoundEventName m_strBeamLoopSound1 = 0x15B0; // CSoundEventName m_strBeamLoopSound2 = 0x15C0; // CSoundEventName m_strBeamStopSound = 0x15D0; // CSoundEventName m_szWeaponBeamParticle = 0x15E0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flWindupRepeatCycle = 0x16C0; // float32 CCitadel_Ability_PrimaryWeapon_Bebop m_flStartWindUpTime = 0x1000; // GameTime_t m_flStartFiringTime = 0x1004; // GameTime_t m_bFiring = 0x1008; // bool CAbilityWreckingBallVData m_SummonParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SummonReadyParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SummonParticleAttachment = 0x1708; // CUtlString m_ExplodeParticle = 0x1710; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AutoThrowModifier = 0x17F0; // CEmbeddedSubclass< CCitadelModifier > m_HoldingBallLoop = 0x1800; // CSoundEventName CCitadel_Ability_WreckingBall m_bHoldingBall = 0x0CB0; // bool CAbilityWreckerSalvageVData m_SalvageEnemyModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_StunEnemyModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_BuffModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > CModifier_WreckerSalvageVData m_SalvageBeam = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ConnectBeam = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifier_WreckerSalvageBuffVData m_WeaponBuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_WreckerSalvage_Buff m_nBuffParticle = 0x00C0; // ParticleIndex_t CModifier_WreckerScrapBlastDebuffVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_WreckerScrapBlastDebuff m_flEnemyMoveSlow = 0x00C0; // float32 CAbilityWreckerScrapBlastVData m_SprayParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChannelStartParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffModifier = 0x1708; // CEmbeddedSubclass< CBaseModifier > CAbilityWreckerUltimateVData m_BeamParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChargeParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ActiveModifier = 0x1708; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Wrecker_Ultimate m_angBeamAngles = 0x0C98; // QAngle m_bNeedsBeamReset = 0x0CB0; // bool CModifier_Wrecker_UltimateVData m_EnemyGrabModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_EnemyThrowModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_EnemyDamageModifier = 0x0628; // CEmbeddedSubclass< CCitadelModifier > m_InvincibleModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > m_StartSound = 0x0648; // CSoundEventName m_AmbientLoopingSound = 0x0658; // CSoundEventName m_GrabSound = 0x0668; // CSoundEventName m_ThrowSound = 0x0678; // CSoundEventName CModifier_Wrecker_UltimateGrabEnemyVData m_EnemyHeroStasisEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyHeroGrabEffect = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Wrecker_Ultimate_GrabEnemy m_vHoldOffset = 0x00C0; // Vector m_flLastTouchTime = 0x00CC; // float32 CModifier_Wrecker_UltimateThrowEnemyVData m_EnemyHeroStasisEffect = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyHeroGrabEffect = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Wrecker_Ultimate_ThrowEnemy m_vThrowVelocity = 0x00C8; // Vector CAbilityWreckerTeleportVData m_SpectatingProjectileParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChannelParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ArrowOffsetX = 0x18C8; // float32 m_ArrowCameraDistance = 0x18CC; // float32 m_ArrowCameraHeightOffset = 0x18D0; // float32 m_ArrowInitialPitch = 0x18D4; // float32 m_GuidingModifier = 0x18D8; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x18E8; // CEmbeddedSubclass< CCitadelModifier > m_strExplodeSound = 0x18F8; // CSoundEventName m_flTrackAmount = 0x1908; // float32 m_flSpeedAccel = 0x190C; // float32 m_flSpeedDeccel = 0x1910; // float32 m_flBaseProjectileSpeed = 0x1914; // float32 m_flMaxProjectileSpeed = 0x1918; // float32 CCitadel_Ability_WreckerTeleport m_hProjectile = 0x0C80; // CHandle< C_BaseEntity > m_flArrowSpeed = 0x0C84; // float32 m_flSnapAnglesBackTime = 0x0C88; // GameTime_t m_flCastTimeDamage = 0x0C8C; // float32 m_flCastTime = 0x0C90; // GameTime_t m_bNeedsExplosion = 0x0C94; // bool m_vProjectileRemovedOrigin = 0x0C98; // Vector m_angCasterAnglesAtCastTime = 0x0CA4; // QAngle m_flTravelDistance = 0x0CB0; // float32 CCitadel_CatAnimatingVData m_sModelName = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_cGlowColor = 0x0108; // Color CAbilityPerchedPredatorVData m_ExplodeBaseParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeFriendlyParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeEnemyParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x17E8; // CSoundEventName m_ModifierDragEnemy = 0x17F8; // CEmbeddedSubclass< CCitadelModifier > m_flOnHitDetonateTimer = 0x1808; // float32 m_flTraceTravelRadius = 0x180C; // float32 CCitadel_Ability_Perched_Predator m_hActiveProjectile = 0x0C78; // CHandle< C_BaseEntity > CCitadel_Modifier_PerchedPredatorDrag m_qRelativeOffset = 0x0130; // QAngle m_flRelativeDist = 0x013C; // float32 m_vecOffsetDir = 0x0140; // Vector m_hFollowEnt = 0x014C; // CHandle< C_BaseEntity > CCitadel_Ability_ProximityRitual_VData m_PredatoryStatueModel = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_CatReappearParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CatDisappearParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CatEyesParticle = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CatSummonParticle = 0x18C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CatRecallParticle = 0x19A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_RecallLineParticle = 0x1A88; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strRecallSound = 0x1B68; // CSoundEventName m_strKilledSound = 0x1B78; // CSoundEventName m_PredatoryStatueModifier = 0x1B88; // CEmbeddedSubclass< CCitadelModifier > m_flHeavyMeleeDmg = 0x1B98; // float32 m_flLightMeleeDmg = 0x1B9C; // float32 m_flAbilityDamageScale = 0x1BA0; // float32 m_flNPCDamageScale = 0x1BA4; // float32 CCitadel_Ability_ProximityRitual m_vLaunchPosition = 0x0C78; // Vector m_qLaunchAngle = 0x0C84; // QAngle CCitadel_Modifier_Nano_PredatoryStatueVData m_AOEParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnabledParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DrainParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strEnabledSound = 0x08A8; // CSoundEventName m_strEnabledLoopSound = 0x08B8; // CSoundEventName m_strDisabledSound = 0x08C8; // CSoundEventName m_strLaserHitSound = 0x08D8; // CSoundEventName m_strLaserStartSound = 0x08E8; // CSoundEventName m_strLaserLoopSound = 0x08F8; // CSoundEventName m_TargetModifier = 0x0908; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Nano_PredatoryStatue m_GameTimeEnabled = 0x0100; // GameTime_t m_LastCatInAreaTime = 0x0104; // GameTime_t m_bIsAttacking = 0x0108; // bool m_iTargetID = 0x010C; // int32 CCitadel_Modifier_Nano_PredatoryStatueTargetVData m_strLaserHitSound = 0x0608; // CSoundEventName m_strLaserStartSound = 0x0618; // CSoundEventName m_strLaserLoopSound = 0x0628; // CSoundEventName m_DebuffModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Nano_Pounce_VData m_LeapModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_ActiveBuff = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > m_AttackParticle = 0x1578; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlashParticle = 0x1658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSlowParticle = 0x1818; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PrimaryHitParticle = 0x18F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AttackSound = 0x19D8; // CSoundEventName m_strExplodeSound = 0x19E8; // CSoundEventName m_flPreArrivalAttackStartTime = 0x19F8; // float32 m_flAllyMinTargetRange = 0x19FC; // float32 m_flTargetVerticalOffset = 0x1A00; // float32 CCitadel_Ability_Nano_Pounce m_bActive = 0x0EE0; // bool m_hCurrentTarget = 0x0EE4; // CHandle< C_BaseEntity > m_vStartPosition = 0x0EE8; // Vector m_vDeparturePosition = 0x0EF4; // Vector m_flDepartureTime = 0x0F00; // CCitadelAutoScaledTime m_flArrivalTime = 0x0F18; // CCitadelAutoScaledTime m_vLastKnownSafePos = 0x0F30; // Vector CCitadel_Ability_Nano_ShadowVData m_ShadowModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_PurgeModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Nano_ShadowVData m_SilenceModifier = 0x08C0; // CEmbeddedSubclass< CCitadelModifier > m_ArmorDebuff = 0x08D0; // CEmbeddedSubclass< CCitadelModifier > m_RevealedEffect = 0x08E0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_UltCombo_Target m_angles = 0x00C8; // QAngle CCitadel_Modifier_UltCombo_Self m_angles = 0x00C0; // QAngle CCitadel_Ability_UltComboVData m_MeleeSwingParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MeleeImpactParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SelfModifier = 0x1708; // CEmbeddedSubclass< CCitadelModifier > m_TargetModifier = 0x1718; // CEmbeddedSubclass< CCitadelModifier > m_KillCheckModifier = 0x1728; // CEmbeddedSubclass< CCitadelModifier > m_flKillCheckWindow = 0x1738; // float32 CCitadel_Ability_UltCombo m_flLastAttackTime = 0x0C78; // GameTime_t m_nAttackNum = 0x0C7C; // int32 m_iBonusHealth = 0x0D28; // int32 m_hTarget = 0x0D2C; // CHandle< C_BaseEntity > CModifierIntimidatedVData m_EffectParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityIntimidateVData m_EnemyModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_AoEPlayerParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AoEParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Burrow_VData m_BurrowPlayerParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flDesatAmount = 0x06E8; // float32 m_DesatTint = 0x06EC; // Color m_SatTint = 0x06F0; // Color m_Outline = 0x06F4; // Color CCitadel_Modifier_Burrow m_flLastDamageTime = 0x00C0; // GameTime_t CCitadel_Modifier_SpinVData m_AoEParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SlowModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_BurrowVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BurrowStartParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BurrowEndParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BurrowInGroundParticle = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BurrowModifier = 0x18C8; // CEmbeddedSubclass< CCitadelModifier > m_SpinModifier = 0x18D8; // CEmbeddedSubclass< CCitadelModifier > m_strBurrowEndSound = 0x18E8; // CSoundEventName m_flChannelEndEnemyPopUpForce = 0x18F8; // float32 m_flChannelEndEnemyPopUpCylinderHeight = 0x18FC; // float32 m_cameraSpinStart = 0x1900; // CitadelCameraOperationsSequence_t CCitadel_Ability_Burrow m_bInGround = 0x0D58; // bool m_SpinEndTime = 0x0D5C; // GameTime_t m_nBurrowEffect = 0x0D60; // ParticleIndex_t CCitadel_Ability_ThrowSandVData m_SandDebuff = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_SilenceDebuff = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ThrowSandDebuffVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ThrowSandProjectileVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ThrowSandProjectile m_vInitialCastPosition = 0x0130; // Vector m_iParticleEffect = 0x013C; // ParticleIndex_t CCitadel_Ability_ShivWeapon_VData m_flPushForce = 0x1590; // float32 CCitadel_Modifier_ThrownShiv_Damage_Debuff m_nNumTicksRemaining = 0x00C0; // int32 CCitadel_Ability_ShivDaggerVData m_DamageDebuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_SlowDebuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_DaggerStuckParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerImpactParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DaggerExplodeParticle = 0x1728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDaggerHitSound = 0x1808; // CSoundEventName m_strDaggerExplodeSound = 0x1818; // CSoundEventName CCitadel_Ability_ShivDagger m_bIsInRicochet = 0x0C78; // bool CCitadel_Modifier_ShivDashVData m_DashParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DashTrailParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_ShivDash m_bUseTrail = 0x00F8; // bool CAbilityShivDashVData m_DashModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_DashImpactEffect = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DashSwingEffect = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DashLineEffect = 0x1718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDashStartWithTargets = 0x17F8; // CSoundEventName m_strDashStartEcho = 0x1808; // CSoundEventName m_strDashStartMiss = 0x1818; // CSoundEventName m_strDashHitEnemy = 0x1828; // CSoundEventName m_flEchoDelay = 0x1838; // float32 CCitadel_Ability_ShivDash m_vStartPosition = 0x0C78; // Vector m_vDashDirection = 0x0C84; // Vector m_bIsDashing = 0x0C90; // bool m_bStartedInAir = 0x0C91; // bool m_vecHitEnemies = 0x0C98; // CUtlVector< CEntityIndex > m_vecLastPosition = 0x0CB0; // Vector m_nReductionsLeft = 0x0CBC; // int32 m_flStuckTime = 0x0EF0; // GameTime_t CAbilityShivDeferDamageVData m_ActiveCastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flDeferredDamageApplicationInterval = 0x1628; // float32 CCitadel_Ability_Shiv_Defer_Damage m_flTotalPendingDamage = 0x0D58; // float32 CCitadel_Modifier_Killing_Blow_GlowVData m_ShivOnlyDeathStatus = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShivOnlyDeathTrail = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strShivOnlyActivateSound = 0x07C8; // CSoundEventName m_strShivOnlyLoopSound = 0x07D8; // CSoundEventName CCitadel_Ability_Shiv_KillingBlowVData m_LeapModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_ActiveBuff = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_KillableModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > m_AttackParticle = 0x1578; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlashParticle = 0x1738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_KillingBlowCastParticle = 0x1818; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChargeUpSound = 0x18F8; // CSoundEventName m_OnKillSound = 0x1908; // CSoundEventName m_flPreArrivalAttackStartTime = 0x1918; // float32 m_flKillableGlowRange = 0x191C; // float32 m_flGlowMinTime = 0x1920; // float32 CCitadel_Ability_Shiv_KillingBlow m_bActive = 0x0E38; // bool m_hCurrentTarget = 0x0E3C; // CHandle< C_BaseEntity > m_vStartPosition = 0x0E40; // Vector m_vDeparturePosition = 0x0E4C; // Vector m_flDepartureTime = 0x0E58; // CCitadelAutoScaledTime m_flArrivalTime = 0x0E70; // CCitadelAutoScaledTime m_vLastKnownSafePos = 0x0E88; // Vector m_flDrainSuppressEndTime = 0x0E98; // GameTime_t CCitadel_Ability_Tengu_UrnVData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AuraModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_ExplodeSound = 0x1638; // CSoundEventName CCitadel_Ability_Tengu_Urn m_vLaunchPosition = 0x0C78; // Vector m_qLaunchAngle = 0x0C84; // QAngle CCitadel_Ability_Tengu_StoneFormVData m_CastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StoneFormParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastTargetSound = 0x17E8; // CSoundEventName m_strImpactSound = 0x17F8; // CSoundEventName m_strFallCollideImpactSound = 0x1808; // CSoundEventName m_DragModifier = 0x1818; // CEmbeddedSubclass< CBaseModifier > m_strTrueFormModel = 0x1828; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_flLandHoldTime = 0x1908; // float32 m_flRisingTime = 0x190C; // float32 m_flCollideRadius = 0x1910; // float32 CCitadel_Ability_Tengu_StoneForm m_flStartTime = 0x0E38; // GameTime_t m_flLandedTime = 0x0E3C; // GameTime_t m_bLanded = 0x0E40; // bool m_bFalling = 0x0E41; // bool m_bInStoneForm = 0x0E42; // bool m_flStartHeight = 0x0E44; // float32 m_nStoneFormEffect = 0x0E48; // ParticleIndex_t CCitadel_Modifier_TangoTether_TetherReceiverVData m_strAttackBuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TetherSound = 0x06E8; // CSoundEventName CCitadel_Modifier_TangoTether_TetherVData m_TetherSound = 0x0608; // CSoundEventName m_HealSound = 0x0618; // CSoundEventName m_HitIndicator = 0x0628; // CSoundEventName m_GrappleHitSound = 0x0638; // CSoundEventName m_BuffModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > m_DisconnectingModifier = 0x0658; // CEmbeddedSubclass< CCitadelModifier > m_DisconnectedModifier = 0x0668; // CEmbeddedSubclass< CCitadelModifier > m_LockedTargetModifier = 0x0678; // CEmbeddedSubclass< CCitadelModifier > m_flMinConnectTime = 0x0688; // float32 m_flDisconnectDistanceBuffer = 0x068C; // float32 m_flCandidateCloserDistance = 0x0690; // float32 m_flTargetAwayDistance = 0x0694; // float32 CCitadel_Modifier_TangoTether_Tether m_fHealingSoundBuildup = 0x00F8; // float32 CModifierTangoTetherTargetVData m_GrappleRopeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadelAbilityTangoTetherVData m_flJumpFallSpeedMax = 0x1548; // float32 m_flJumpAirDrag = 0x154C; // float32 m_flJumpAirSpeedMax = 0x1550; // float32 m_flJumpSpeed = 0x1554; // float32 m_flJumpPitch = 0x1558; // float32 m_flDashSpeed = 0x155C; // float32 m_flDashCloseEnoughToTarget = 0x1560; // float32 m_flDashLockOntoTargetDist = 0x1564; // float32 m_flVelocityTurnSpringStrength = 0x1568; // float32 m_flAngleToSpeedScale = 0x156C; // CRemapFloat m_flBackswingDuration = 0x157C; // float32 m_flAnimToStrikePointTime = 0x1580; // float32 m_flGrappleShotFloatTime = 0x1584; // float32 m_flGrappleShotDelayToFlyOnHit = 0x1588; // float32 m_flGrappleSpeed = 0x158C; // float32 m_TetherModifier = 0x1590; // CEmbeddedSubclass< CBaseModifier > m_GrappleTargetModifier = 0x15A0; // CEmbeddedSubclass< CBaseModifier > m_LeapParticle = 0x15B0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1690; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SlashParticle = 0x1770; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BulletGrappleTracerParticle = 0x1850; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyGrappleParticle = 0x1930; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDamageTarget = 0x1A10; // CSoundEventName m_strStartDash = 0x1A20; // CSoundEventName m_strStartAttack = 0x1A30; // CSoundEventName m_strGrappleHitTarget = 0x1A40; // CSoundEventName m_strGrappleHitWorld = 0x1A50; // CSoundEventName m_strGrappleHitNothing = 0x1A60; // CSoundEventName m_cameraSequenceFlying = 0x1A70; // CitadelCameraOperationsSequence_t m_cameraSequenceAttacking = 0x1AF8; // CitadelCameraOperationsSequence_t CCitadel_Ability_TangoTether m_desatVolIdx = 0x0C78; // SatVolumeIndex_t m_vecCastStartPos = 0x0C7C; // Vector m_vecDashStartPos = 0x0C88; // Vector m_vecDashEndPos = 0x0C94; // Vector m_angDashStartAng = 0x0CA0; // QAngle m_flDashStartTime = 0x0CAC; // GameTime_t m_flGrappleStartTime = 0x0CB0; // GameTime_t m_flGrappleArriveTime = 0x0CB4; // GameTime_t m_hTarget = 0x0CB8; // CHandle< C_BaseEntity > m_flVelSpring = 0x0CBC; // float32 m_flGrappleShotAttackTime = 0x0CC0; // GameTime_t m_nTicksNotMoving = 0x0CC4; // int32 m_vecPrevPos = 0x0CC8; // Vector m_rgTargetPos = 0x0CD4; // Vector[20] m_rgTargetPosTime = 0x0DC4; // GameTime_t[20] m_nGrappleTravelEffect = 0x0E14; // ParticleIndex_t CCitadel_Ability_Tengu_AirLiftVData m_FlyingModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_GrabModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_HoldBombModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > m_DroppedBuffModifier = 0x1578; // CEmbeddedSubclass< CCitadelModifier > m_ExplodingAllyModifier = 0x1588; // CEmbeddedSubclass< CCitadelModifier > m_AoEModifier = 0x1598; // CEmbeddedSubclass< CCitadelModifier > m_InitialExplodeParticle = 0x15A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HoldBombEffect = 0x1688; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x1768; // CSoundEventName m_flAirDrag = 0x1778; // float32 m_flMaxFallSpeed = 0x177C; // float32 m_flTargetAirSpeedFast = 0x1780; // float32 m_flTargetAirSpeedBase = 0x1784; // float32 m_flAcceleration = 0x1788; // float32 m_flDecceleration = 0x178C; // float32 m_flAirSideSpeedPercent = 0x1790; // float32 m_flBoostTime = 0x1794; // float32 m_flBoostSpeedUp = 0x1798; // float32 m_flMinFlyHeight = 0x179C; // float32 m_flMaxFlyHeight = 0x17A0; // float32 m_flMaxPitchUp = 0x17A4; // float32 m_flMaxPitchDown = 0x17A8; // float32 m_flAllyDelayedBoostTime = 0x17AC; // float32 m_flChannelingAirDrag = 0x17B0; // float32 m_flChannelingMaxFallSpeed = 0x17B4; // float32 m_flBombReleaseSpeed = 0x17B8; // float32 m_flBombReleasePitch = 0x17BC; // float32 m_flBombDropReleaseOffset = 0x17C0; // float32 m_flHoldBombOffsetX = 0x17C4; // float32 m_flHoldBombOffsetY = 0x17C8; // float32 m_flHoldBombOffsetZ = 0x17CC; // float32 m_flAnglePitchBias = 0x17D0; // float32 m_flTrackAmount = 0x17D4; // float32 m_flMoveCollideSpeed = 0x17D8; // float32 CCitadel_Ability_Tengu_AirLift m_nHoldBombEffect = 0x0C78; // ParticleIndex_t m_bFlying = 0x0E78; // bool m_bFlyingStarted = 0x0E79; // bool m_bIsGrabbing = 0x0E7A; // bool m_bIsHoldingBomb = 0x0E7B; // bool m_flCurrentSpeed = 0x0E7C; // float32 CCitadel_Modifier_AirLiftExplodingAllyVData m_strExplodeEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AOEModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CModifierAirLiftExplodeTargetVData m_strSilenceTargetSound = 0x0608; // CSoundEventName m_SilenceModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x0628; // CEmbeddedSubclass< CCitadelModifier > m_BulletResistModifier = 0x0638; // CEmbeddedSubclass< CCitadelModifier > CModifierAirLiftGrabVData m_GrabEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flLiftHorizontal = 0x06E8; // float32 m_flLiftHeight = 0x06EC; // float32 m_flFollowDampingFactor = 0x06F0; // float32 m_flFollowDistance = 0x06F4; // float32 m_flAllyGrabCancelTime = 0x06F8; // float32 m_flAllyPossibleStuckDistance = 0x06FC; // float32 CCitadel_Ability_Spinning_BladeVData m_DebuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_CatchIndicator = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CatchParticle = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strThrowSound = 0x1718; // CSoundEventName m_strReturnSound = 0x1728; // CSoundEventName m_strCatchSound = 0x1738; // CSoundEventName m_strFailSound = 0x1748; // CSoundEventName m_strHitSound = 0x1758; // CSoundEventName CAbilityDustStormVData m_DustStormAura = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_GrenadeTrailModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadelModifierDustStormAuraApplyVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CAbilityDistruptiveChargeVData m_Particle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_BoloVData m_TrapModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_ReverseLeechModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Bolo m_hRingEffect = 0x00C0; // ParticleIndex_t CAbilityTrappersBoloVData m_ImpactParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TrapModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > CModifierLockDownDebuffVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AOEParticleCaster = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AOEParticleEnemy = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AOEParticleOthers = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strFollowLoop = 0x0988; // CSoundEventName m_strExplodeSound = 0x0998; // CSoundEventName m_strEscapedSound = 0x09A8; // CSoundEventName m_RootModifier = 0x09B8; // CEmbeddedSubclass< CCitadelModifier > m_BulletResistModifier = 0x09C8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_LockDown_Debuff m_vEscapeTarget = 0x01D8; // Vector CAbilityLockDownVData m_CastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CModifierHighAlertBuffVData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityHighAlertVData m_BuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CModifierCrowdControlDebuffVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityCrowdControlVData m_CastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CModifierRiotProtocolEnemyDebuffVData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Warden_RiotProtocol_EnemyDebuff m_flEnemyMoveSlow = 0x00C0; // float32 CModifierRiotProtocolBuffVData m_LaserParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PulseHitEnemyParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyDebuffModifier = 0x07C8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Warden_RiotProtocol m_mapEntToTimeHit = 0x00C0; // CUtlOrderedMap< CHandle< C_BaseEntity >, GameTime_t > m_nNumPlayersAffected = 0x00E8; // int32 m_nNumPlayersKilled = 0x00EC; // int32 m_playerAngles = 0x00F0; // QAngle m_ConeParticle = 0x00FC; // ParticleIndex_t CAbilityRiotProtocolVData m_ChargeUpParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastDelayModifier = 0x1708; // CEmbeddedSubclass< CCitadelModifier > m_WardenBuffModifier = 0x1718; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_RiotProtocol m_bActive = 0x0C78; // bool CCitadelYamatoBaseVData m_flShadowFormSpeed = 0x1548; // float32 CAbilityPowerSlashVData m_flAirDrag = 0x1550; // float32 m_flMaxPowerPadding = 0x1554; // float32 m_flEffectGroundTrace = 0x1558; // float32 m_flWhizbyMaxRange = 0x155C; // float32 m_flStartPosTestCapsuleLength = 0x1560; // float32 m_vecLongEffectOffset = 0x1564; // Vector m_PowerSlashParticle = 0x1570; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PowerSlashFullParticle = 0x1650; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1730; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1810; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_PowerUpParticle = 0x18F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStartSound = 0x19D0; // CSoundEventName m_strDamageImpactSound = 0x19E0; // CSoundEventName m_strDamageImpactVictimSound = 0x19F0; // CSoundEventName m_strPowerUp1Sounds = 0x1A00; // CSoundEventName m_strPowerUp2Sounds = 0x1A10; // CSoundEventName m_strPowerUp3Sounds = 0x1A20; // CSoundEventName m_strWhizbySound = 0x1A30; // CSoundEventName m_strSlashSound = 0x1A40; // CSoundEventName m_strSlashFullSound = 0x1A50; // CSoundEventName m_SlowModifier = 0x1A60; // CEmbeddedSubclass< CBaseModifier > CCitadel_Ability_PowerSlash m_nPowerLevel = 0x0C8C; // int32 m_nCastParticle = 0x0C90; // ParticleIndex_t CModifierFlyingStrikeTargetVData m_GrappleRopeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadelAbilityFlyingStrikeVData m_flJumpFallSpeedMax = 0x1550; // float32 m_flJumpAirDrag = 0x1554; // float32 m_flJumpAirSpeedMax = 0x1558; // float32 m_flOnCancelVerticalSpeedBonus = 0x155C; // float32 m_flFlyingCloseEnoughToTarget = 0x1560; // float32 m_curveSpeedScale = 0x1568; // CPiecewiseCurve m_flAnimToStrikePointTime = 0x15A8; // float32 m_flAnimToStrikeArrivalBias = 0x15AC; // float32 m_flGrappleShotFloatTime = 0x15B0; // float32 m_flGrappleShotDelayToFlyOnHit = 0x15B4; // float32 m_flGrappleSpeed = 0x15B8; // float32 m_SlowModifier = 0x15C0; // CEmbeddedSubclass< CBaseModifier > m_GrappleTargetModifier = 0x15D0; // CEmbeddedSubclass< CBaseModifier > m_WeaponBuffModifier = 0x15E0; // CEmbeddedSubclass< CBaseModifier > m_LeapParticle = 0x15F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x16D0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SlashParticle = 0x17B0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BulletGrappleTracerParticle = 0x1890; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyGrappleParticle = 0x1970; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDamageTarget = 0x1A50; // CSoundEventName m_strStartFlyingToTarget = 0x1A60; // CSoundEventName m_strStartAttack = 0x1A70; // CSoundEventName m_strGrappleHitTarget = 0x1A80; // CSoundEventName m_strGrappleHitWorld = 0x1A90; // CSoundEventName m_strGrappleHitNothing = 0x1AA0; // CSoundEventName m_cameraSequenceFlying = 0x1AB0; // CitadelCameraOperationsSequence_t m_cameraSequenceAttacking = 0x1B38; // CitadelCameraOperationsSequence_t CCitadel_Ability_FlyingStrike m_desatVolIdx = 0x0C80; // SatVolumeIndex_t m_bShadowFormCast = 0x0C84; // bool m_vYamatoCastPos = 0x0C88; // Vector m_vTargetCastPos = 0x0C94; // Vector m_flFlyingToTargetStartTime = 0x0CA0; // GameTime_t m_flEndAttackTime = 0x0CA4; // GameTime_t m_flGrappleStartTime = 0x0CA8; // GameTime_t m_flGrappleArriveTime = 0x0CAC; // GameTime_t m_flAttackLatchTime = 0x0CB0; // GameTime_t m_vAttackLatchPos = 0x0CB4; // Vector m_hTarget = 0x0CC0; // CHandle< C_BaseEntity > m_flGrappleShotAttackTime = 0x0CC4; // GameTime_t m_rgPath = 0x0CCC; // Vector[20] m_nPathIdx = 0x0DBC; // int32 m_nPathSize = 0x0DC0; // int32 m_flPathLength = 0x0DC4; // float32 m_vFlyingInitialOffsetToPath = 0x0DC8; // Vector flDistFlown = 0x0DD4; // float32 m_vLastSafePos = 0x0DD8; // Vector m_nGrappleTravelEffect = 0x0E90; // ParticleIndex_t m_bPathDirty = 0x0EE8; // bool CCitadelAbilityHealingSlashVData m_flEffectSize = 0x1550; // float32 m_flMaxAttackAngle = 0x1554; // float32 m_remapAngleToTime = 0x1558; // CRemapFloat m_DebuffModifier = 0x1568; // CEmbeddedSubclass< CBaseModifier > m_ImpactParticle = 0x1578; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealingSlashParticle = 0x1658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealingSlashSwordGlow = 0x1738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1818; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDamageTarget = 0x18F8; // CSoundEventName CCitadel_Ability_InfinitySlashVData m_flRiseSpeed = 0x1550; // float32 m_flRiseDuration = 0x1554; // float32 m_flSpeedDecayScale = 0x1558; // float32 m_flExplodeHoldTime = 0x155C; // float32 m_flExplosionShakeAmplitude = 0x1560; // float32 m_flExplosionShakeFrequency = 0x1564; // float32 m_flExplosionShakeDuration = 0x1568; // float32 m_AOERangeEffect = 0x1570; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AnimCastEffect = 0x1650; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_cameraSequenceExplosion = 0x1730; // CitadelCameraOperationsSequence_t m_BuffModifier = 0x17B8; // CEmbeddedSubclass< CCitadelModifier > m_BuffTimerModifier = 0x17C8; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_InfinitySlash m_flExplodeEndTime = 0x0CF0; // GameTime_t m_flBuffEndTime = 0x0CF4; // GameTime_t CModifierRapidFireChannelVData m_flAirDrag = 0x0608; // float32 CCitadel_Modifier_RapidFire m_flNextAttackTime = 0x0210; // GameTime_t CAbilityRocketLauncherVData m_ExplosionParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilitySleepBombVData m_ExplosionParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AuraModifier = 0x1628; // CEmbeddedSubclass< CBaseModifier > CCitadel_Ability_Yakuza_Shakedown m_IgnoreChannelSlow = 0x0C78; // int32 CCitadel_Ability_Shakedown_TargetVData m_RootModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_PulseModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Shakedown_Target m_hShadowdownAbility = 0x0C78; // CHandle< CCitadel_Ability_Yakuza_Shakedown > m_AimPos = 0x0C7C; // Vector CCitadel_Modifier_ShakedownPulseVData m_strFireSound = 0x0608; // CSoundEventName m_ShakeParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChainParticle = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_SettingSunThinker_VData m_TargetParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LingerParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LayerParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExplodeSound = 0x0988; // CSoundEventName m_strTargetingCompletedSound = 0x0998; // CSoundEventName CCitadel_Ability_SettingSun_VData m_BeamTargetParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_UnitTargetParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_SettingSunThinkerModifier = 0x1708; // CEmbeddedSubclass< CBaseModifier > m_flSSCameraPreviewOffset = 0x1718; // float32 m_flSSCameraPreviewSpeed = 0x171C; // float32 m_flSSCameraPreviewDistance = 0x1720; // float32 CCitadel_Ability_SettingSun m_TargetPreviews = 0x0C78; // CUtlVector< ParticleIndex_t > m_bWasSelected = 0x0D40; // bool CAbilityKobunVData m_vSummonFollowOffset = 0x1548; // Vector m_CloneModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CModifierGangActivityAbilitySwapVData m_SummonGangster = 0x0608; // CSubclassName< 4 > m_TeleportToGangster = 0x0618; // CSubclassName< 4 > m_Cancel = 0x0628; // CSubclassName< 4 > m_ReplaceWithSummonGangster = 0x0638; // CSubclassName< 4 > m_ReplaceWithTeleportToGangster = 0x0648; // CSubclassName< 4 > m_ReplaceWithCancel = 0x0658; // CSubclassName< 4 > CAbilityGangActivityVData m_AbilitySwap = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbilityGangActivityCancelVData m_AbilitySwap = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CModifierFealtyTargetVData m_CastParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityFealtyVData m_TargetModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > CCitadel_Ability_Fealty m_hTarget = 0x0C78; // CHandle< C_BaseEntity > CCitadel_Modifier_ConsumedProtectionRacketVData m_strShieldBreakSound = 0x0608; // CSoundEventName CCitadel_Ability_Protection_RacketVData m_CastOtherParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ArmorModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > CAbilityCadenceAnthemVData m_AnthemAOEModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbilityCadenceLullabyVData m_SleepAOEModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Cadence_SilenceContraptionsVData m_DebuffModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Cadence_GrandFinale_BuffVData m_BuildUpModifier = 0x0608; // CEmbeddedSubclass< CCitadel_Modifier_Base_Buildup > m_ExplodeParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x06F8; // CSoundEventName CAbilityCadenceGrandFinaleVData m_StageModel = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_flStageModelHeight = 0x1628; // float32 m_flStageModelWidth = 0x162C; // float32 m_flStageModelLength = 0x1630; // float32 m_flStageModelScale = 0x1634; // float32 m_GrandFinaleAOEModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > CAbilityCadencePrimaryWeaponVData m_DebuffModifier = 0x1590; // CEmbeddedSubclass< CCitadelModifier > CCitadelModifierCadenceGunSpikesVData m_strSmallIconCssClassMax = 0x0608; // CUtlString CCitadel_Modifier_Cadence_Crescendo_InAOE_VData m_PostAOEModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > CAbilityCadenceCrescendoVData m_CrescendoAOEModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifierAura > CAbilityTokamakHeatSinksInherentVData m_HotTracerParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HotWeaponFxParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strHotWeaponShootSound = 0x1708; // CSoundEventName m_strOverheatRed = 0x1718; // CSoundEventName m_strOverheatFull = 0x1728; // CSoundEventName CCitadel_Ability_Tokamak_HeatSinks_Inherent m_nIntervalsElapsed = 0x0C78; // int32 m_NextShotTime = 0x0C7C; // GameTime_t m_flDissipationRate = 0x0C80; // float32 m_flDissipationTime = 0x0C84; // GameTime_t m_flHeatTime = 0x0C88; // GameTime_t m_flOverheatSoundTime = 0x0C8C; // GameTime_t m_bOverheating = 0x0C90; // bool CAbilityTokamakHeatSinksVData m_HeatDotModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbilityTokamakHotShotVData m_LaserModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_strLaserStartSound = 0x1558; // CSoundEventName m_strLaserEndSound = 0x1568; // CSoundEventName m_strLaserLoopSound = 0x1578; // CSoundEventName m_strLaserHitSound = 0x1588; // CSoundEventName m_ChargeParticle = 0x1598; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BeamParticle = 0x1678; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x1758; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_GroundParticle = 0x1838; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_Tokamak_HotShot m_flDPS = 0x0DF0; // float32 m_flNextDamageTick = 0x0DF4; // GameTime_t m_vStart = 0x0DF8; // Vector m_vEnd = 0x0E04; // Vector m_vecEntitiesHit = 0x0E10; // CUtlVector< CHandle< C_BaseEntity > > m_angBeamAngles = 0x0E28; // QAngle m_bNeedsBeamReset = 0x0E40; // bool CAbilityTokamakBreachVData m_AllySmokeAOEModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_EnemySmokeAOEModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_PurgeParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Tokamak_HeatSinks_DOT_VData m_sAfterburnParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sAfterburnExplodeParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_Tokamak_DyingStarVData m_ExplosionParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_FlameAuraParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strInFlightAnimGraphParam = 0x1708; // CGlobalSymbol m_strExplodeSound = 0x1710; // CSoundEventName m_InFlightModifier = 0x1720; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Ability_Tokamak_DyingStar m_nRollFXIndex = 0x0C78; // ParticleIndex_t m_bInFlight = 0x0C7C; // bool CCitadel_Ability_Tokamak_CrimsonCannonVData m_LaserShot = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChargeParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CasterOnlyTargetParticle = 0x1708; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyTargetedParticle = 0x17E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strEnemyBeenTargetedSound = 0x18C8; // CSoundEventName m_strCasterTargetSelectedSound = 0x18D8; // CSoundEventName m_strFireSound = 0x18E8; // CSoundEventName m_strImpactSound = 0x18F8; // CSoundEventName m_strBlockedSound = 0x1908; // CSoundEventName CCitadel_Ability_Tokamak_CrimsonCannon m_bAirCast = 0x0C78; // bool m_bIsZoomed = 0x0E40; // bool CAbilityTokamakRadianceVData m_RadianceModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_RadianceVData m_RadianceFxParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_RadianceDamageParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ClientsideDamageParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strDamageRecievedSound = 0x08A8; // CSoundEventName CModifier_Thumper_BulletWatcherVData m_ExplodeParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x06E8; // CSoundEventName CCitadel_Ability_Thumper_1 m_vecAimPos = 0x0C78; // Vector m_vecAimNormal = 0x0C84; // Vector m_flPushForce = 0x0C90; // float32 CCitadel_Modifier_Thumper_Ability_2 m_vLastPosition = 0x00C0; // Vector CAbilityThumper2VData m_StompParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStompExplosionSound = 0x1628; // CSoundEventName m_BuffModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_BarbedWireAuraModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > CModifierThumper_3VData m_DroneParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LoopSound = 0x06E8; // CSoundEventName CAbilityThumper3VData m_DroneModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbilityThumper4VData m_PullAOEModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbility_Rutger_RocketLauncher_VData m_ImpactParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ShootParticle = 0x1628; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbility_Rutger_ForceField_VData m_AuraModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_VictimPushModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_SlowModifier = 0x1568; // CEmbeddedSubclass< CBaseModifier > m_strDomeCreated = 0x1578; // CSoundEventName m_strChargeUpSound = 0x1588; // CSoundEventName m_strPushAndDamage = 0x1598; // CSoundEventName m_ChronoSphereChargeParticle = 0x15A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Rutger_ForceField_PushOut m_vStart = 0x00C0; // Vector m_vDest = 0x00CC; // Vector m_vCenter = 0x00D8; // Vector CCitadel_Modifier_Rutger_CheatDeath_Activated_VData m_ActivatedParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbility_Rutger_CheatDeath_VData m_ModifierCheatDeathActivated = 0x1548; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_Rutger_Pulse_VData m_strSilenceTargetSound = 0x0608; // CSoundEventName CCitadel_Modifier_Rutger_Pulse_Target m_vAuraCenter = 0x01A0; // Vector CCitadel_Ability_Rutger_Pulse_VData m_AuraModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > CModifier_Synth_PlasmaFlux_WeaponDamage_VData m_BuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbility_Synth_PlasmaFlux_VData m_WeaponDamageBonusModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_TeleportTrailParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strCasterLoopingSound = 0x1718; // CSoundEventName m_strProjectileExpireSound = 0x1728; // CSoundEventName m_strImpactSound = 0x1738; // CSoundEventName m_strTimerSound = 0x1748; // CSoundEventName m_cameraSequenceTeleport = 0x1758; // CitadelCameraOperationsSequence_t CAbility_Synth_PlasmaFlux m_bTeleported = 0x0C88; // bool m_flProjectileLaunchTime = 0x0C8C; // GameTime_t m_flProjectileExpireTime = 0x0C90; // GameTime_t m_hActiveProjectile = 0x0C94; // CHandle< C_BaseEntity > CModifier_Synth_Pulse_Escape_VData m_SatchelParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbility_Synth_Pulse_VData m_EscapeModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_AoEParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EffectParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChannelParticle = 0x1728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HitParticle = 0x1808; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strExpireSound = 0x18E8; // CSoundEventName m_cameraSequenceInSatchel = 0x18F8; // CitadelCameraOperationsSequence_t CModifier_Synth_Pulse_BulletShield m_fBulletShield = 0x00C0; // float32 CModifier_Synth_Grasp_Caster_VData m_CastParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifier_Synth_Grasp_BulletShield m_fBulletShield = 0x00C0; // float32 CModifier_Synth_Grasp_Victim_VData m_strVictimTetheredSound = 0x0608; // CSoundEventName m_GraspVictimParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifier_Synth_Grasp_Victim m_vecOrigin = 0x00C0; // Vector CAbility_Synth_Grasp_VData m_CasterModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_VictimModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_BulletShieldModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > CAbility_Synth_Grasp m_vecTetheredEnemies = 0x0C78; // CUtlVector< CHandle< C_BaseEntity > > CAbility_Synth_Barrage_VData m_BarrageCasterModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_AmpModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1568; // CEmbeddedSubclass< CCitadelModifier > m_ShootParticle = 0x1578; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x1658; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChannelParticle = 0x1738; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strProjectileLaunchSound = 0x1818; // CSoundEventName m_flAttackInterval = 0x1828; // float32 CAbility_Synth_Barrage m_nProjectilesScheduled = 0x0EE0; // int32 m_ChannelParticle = 0x0EE4; // ParticleIndex_t m_flNextShootTime = 0x0EE8; // GameTime_t CAbility_Synth_Blitz_VData m_BlitzModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_TechAmpModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_SlowParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strProcSound = 0x1648; // CSoundEventName CAbility_Synth_Blitz m_vecSpecialShots = 0x0C78; // CUtlVector< ShotID_t > m_nFastFireBulletsLeft = 0x0C90; // int32 m_flBlitzEndTime = 0x0C98; // CCitadelAutoScaledTime m_bCanApplyTechAmp = 0x0CB0; // bool m_bCanLifesteal = 0x0CB1; // bool CModifier_Synth_Affliction_Debuff_VData m_EffectParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DebuffParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbility_Synth_Affliction_VData m_DebuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_AoEParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CastParticle = 0x1638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbility_Synth_Affliction m_hAOEParticle = 0x0CE8; // ParticleIndex_t CAbility_Mirage_Tornado_VData m_TornadoCastParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CasterModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_WhirlwindEvasionModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_TornadoAura = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_GrenadeTrailModifier = 0x1658; // CEmbeddedSubclass< CCitadelModifier > m_cameraSequenceTravelingInTornado = 0x1668; // CitadelCameraOperationsSequence_t CAbility_Mirage_Tornado m_vLastValidMovementPosition = 0x0C78; // Vector m_hActiveProjectile = 0x0C84; // CHandle< C_CitadelProjectile > CModifier_Mirage_Tornado_Aura_Apply_VData m_TossModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_LiftModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_strHitConfirmSound = 0x0628; // CSoundEventName CModifier_Mirage_Tornado_Lift_VData m_HoldInPlaceModifier = 0x0608; // CEmbeddedSubclass< CBaseModifier > m_LiftParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifier_Mirage_Tornado_Lift m_vecFloatDest = 0x0130; // Vector m_vecStartingPos = 0x013C; // Vector CCitadel_Modifier_Mirage_SandPhantom_Proc_VData m_bRollOnceForAllBulletsInAShot = 0x0608; // bool m_flMaxBulletsToProcInShot = 0x060C; // float32 m_bCanProcMultipleTimesFromSameShot = 0x0610; // bool m_bRequiresTargetFilter = 0x0611; // bool m_ProcReadyModifier = 0x0618; // CEmbeddedSubclass< CCitadelModifier > m_PassiveVictimModifier = 0x0628; // CEmbeddedSubclass< CCitadelModifier > m_ProcReadyParticle = 0x0638; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TracerAdditionParticle = 0x0718; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeParticle = 0x07F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_OnBulletRolledProcSound = 0x08D8; // CSoundEventName m_ProcSound = 0x08E8; // CSoundEventName m_ExplodeSound = 0x08F8; // CSoundEventName CCitadel_Modifier_Mirage_SandPhantom_ProcReady_VData m_ProcReadyParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strProcReadySound = 0x06E8; // CSoundEventName CAbility_Mirage_SandPhantom_VData m_WhirlwindEvasionModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_SandPhantomModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > CAbility_Mirage_SandPhantom m_vecVictimModifiers = 0x0C78; // CUtlVector< CModifierHandleTyped< CCitadelModifier > > CModifier_Mirage_SandPhantom m_particleStart = 0x00C0; // ParticleIndex_t m_particleEnd = 0x00C4; // ParticleIndex_t m_particleTrail = 0x00C8; // ParticleIndex_t m_vecStartPosition = 0x00CC; // Vector m_flStartDelay = 0x00D8; // float32 m_vecApplyOffset = 0x00DC; // Vector CModifier_Mirage_SandPhantom_WhirlwindEvasion_VData m_AttackerHitFx = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_playerBuffSelf = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_playerBuffEnemy = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ReflectedBulletTracerParticle = 0x0988; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAttackerHitSound = 0x0A68; // CSoundEventName m_strVictimHitSound = 0x0A78; // CSoundEventName CCitadel_Modifier_Mirage_SandPhantom_Passive_Victim_VData m_SlowModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_BuffStatusParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffStatusVictimParticle = 0x06F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StackDamageParticle = 0x07D8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StackReadyParticle = 0x08B8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ConsumeMaxStacksSound = 0x0998; // CSoundEventName m_ConsumeMaxStacksNonHeroSound = 0x09A8; // CSoundEventName m_ApplyStackSound = 0x09B8; // CSoundEventName CCitadel_Modifier_Mirage_SandPhantom_Passive_Victim m_flLastProcTime = 0x00CC; // GameTime_t CCitadel_Modifier_Mirage_FireScarabs_WatcherVData m_HealModifier = 0x0628; // CEmbeddedSubclass< CCitadelModifier > CModifier_Mirage_FireBeetles_Buff_VData m_CasterBuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifier_Mirage_FireBeetles_Debuff_VData m_DebuffParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Ability_Mirage_FireBeetles_VData m_ExplodeParticle = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_CasterModifier = 0x1628; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_RecentlyDebuffedModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_StealWatcherModifier = 0x1658; // CEmbeddedSubclass< CCitadelModifier > m_ExplosionSound = 0x1668; // CSoundEventName m_strHitConfirm = 0x1678; // CSoundEventName CCitadel_Ability_Mirage_FireBeetles m_vLaunchPosition = 0x0C78; // Vector m_qLaunchAngle = 0x0C84; // QAngle m_flCastStartTime = 0x0C90; // GameTime_t CModifier_Mirage_FireScarabs_HealthLoss_VData m_SiphonParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_HealModifier = 0x06E8; // CEmbeddedSubclass< CCitadelModifier > CAbility_Mirage_Teleport_VData m_BuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_FireRateModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_TeleportStartParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TeleportEndParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strArriveSound = 0x1728; // CSoundEventName m_strDepartSound = 0x1738; // CSoundEventName m_strChannelDestinationSound = 0x1748; // CSoundEventName CCitadel_Ability_Mirage_Teleport m_vTargetPosition = 0x0C80; // Vector m_vTargetAngles = 0x0C8C; // QAngle CCitadel_Ability_Slork_InvisVData m_InvisModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_PreventHealingModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > m_AmbushExplosionParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AmbushExplosionSound = 0x1648; // CSoundEventName CCitadel_Ability_PrimaryWeapon_SlorkVData m_HitParticle = 0x1590; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WeaponShapeParticle = 0x1670; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WeaponRangeAssistParticle = 0x1750; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_nNumConePoints = 0x1830; // int32 m_flRoundPerSecond = 0x1834; // float32 m_DebuffModifier = 0x1838; // CEmbeddedSubclass< CCitadelModifier > m_PoisonSprayerHitSound = 0x1848; // CSoundEventName m_WeaponLoopStartSound = 0x1858; // CSoundEventName m_WeaponLoopSound = 0x1868; // CSoundEventName m_WeaponLoopEndSound = 0x1878; // CSoundEventName CCitadel_Ability_PrimaryWeapon_Slork m_angAimAngles = 0x0EE8; // QAngle m_bNeedAimAngleReset = 0x0F18; // bool CAbilitySlorkScaldVData m_DebuffModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_ImpactParticle = 0x1558; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Slork_Raging_CurrentVData m_AuraModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Slork_RagingCurrentVData m_CountdownModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_WaterAuraParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Slork_Raging_Current m_bUnitTarget = 0x0168; // bool CCitadel_Modifier_Slork_Raging_Current_CountdownVData m_TorrentModifier = 0x0608; // CEmbeddedSubclass< CCitadelModifier > m_WaterAuraParticle = 0x0618; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Slork_Raging_Current_Countdown m_hRingEffect = 0x00C0; // ParticleIndex_t CCitadel_Modifier_RagingCurrentVData m_TorrentParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TorrentModifier = 0x07C8; // CEmbeddedSubclass< CCitadelModifier > CAbilitySlorkChompVData m_ChompHobbled = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_ChompGrapple = 0x1558; // CEmbeddedSubclass< CBaseModifier > CCitadel_Modifier_Chomp_LowHealth_GlowVData m_strLocalStatusEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Chomp_Grapple m_hMoveToTarget = 0x00C0; // CHandle< C_BaseEntity > CModifierChompHobbledVData m_LassoEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ConsumeSound = 0x06E8; // CSoundEventName CCitadel_Modifier_Chomp_Hobbled m_LastUpdate = 0x00C0; // GameTime_t m_flDamageTime = 0x00C4; // float32 m_flMovementTime = 0x00C8; // float32 m_hGrappler = 0x00CC; // CHandle< C_BaseEntity > CCitadel_Modifier_Slork_Invis_VData m_AmbushModifier = 0x08C0; // CEmbeddedSubclass< CCitadelModifier > m_VisibleModifier = 0x08D0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Slork_Invis m_bHasGoneFullyInvis = 0x02D8; // bool CModifierSlorkAmbushVData m_strAmbushEffect = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierLastBreathVData m_ShieldParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BulletShieldHitParticle = 0x06E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TechShieldHitParticle = 0x07C8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strStartSound = 0x0988; // CSoundEventName m_ExplodeSound = 0x0998; // CSoundEventName m_flShieldImpactEffectDuration = 0x09A8; // float32 m_BulletShieldImpactModifier = 0x09B0; // CEmbeddedSubclass< CCitadelModifier > m_TechShieldImpactModifier = 0x09C0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_LastBreath m_flDamageToAbsorb = 0x0168; // float32 CCitadel_Ability_Slork_LastBreathVData m_ShieldModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > CAbilityRiptideVData m_TossModifier = 0x1548; // CEmbeddedSubclass< CCitadelModifier > m_DebuffModifier = 0x1558; // CEmbeddedSubclass< CCitadelModifier > C_EconItemAttribute m_iAttributeDefinitionIndex = 0x0030; // attrib_definition_index_t m_flValue = 0x0034; // float32 CAttributeManager m_Providers = 0x0008; // CUtlVector< CHandle< C_BaseEntity > > m_Receivers = 0x0020; // CUtlVector< CHandle< C_BaseEntity > > m_iReapplyProvisionParity = 0x0038; // int32 m_hOuter = 0x003C; // CHandle< C_BaseEntity > m_bPreventLoopback = 0x0040; // bool m_ProviderType = 0x0044; // attributeprovidertypes_t m_CachedResults = 0x0048; // CUtlVector< CAttributeManager::cached_attribute_float_t > CAttributeList m_Attributes = 0x0008; // C_UtlVectorEmbeddedNetworkVar< C_EconItemAttribute > m_pManager = 0x0058; // CAttributeManager* CAttributeManager::cached_attribute_float_t flIn = 0x0000; // float32 iAttribHook = 0x0008; // CUtlSymbolLarge flOut = 0x0010; // float32 C_EconItemView m_iItemDefinitionIndex = 0x0008; // item_definition_index_t m_iEntityQuality = 0x000C; // int32 m_iEntityLevel = 0x0010; // uint32 m_iItemID = 0x0018; // itemid_t m_iAccountID = 0x0020; // uint32 m_iInventoryPosition = 0x0024; // uint32 m_bInitialized = 0x0030; // bool m_nOverrideStyle = 0x0031; // style_index_t m_bIsStoreItem = 0x0032; // bool m_bIsTradeItem = 0x0033; // bool m_bHasComputedAttachedParticles = 0x0034; // bool m_bHasAttachedParticles = 0x0035; // bool m_iEntityQuantity = 0x0038; // int32 m_unClientFlags = 0x003C; // uint8 m_unOverrideOrigin = 0x0040; // eEconItemOrigin m_AttributeList = 0x0058; // CAttributeList CAttributeContainer m_Item = 0x0068; // C_EconItemView C_EconEntity::AttachedParticleInfo_t m_nAttachedParticleIndex = 0x0000; // ParticleIndex_t m_customType = 0x0004; // CUtlStringToken m_bShouldDestroyImmediately = 0x0008; // bool C_EconEntity::AttachedModelData_t m_iModelDisplayFlags = 0x0000; // int32 C_MiniMapMarker m_eType = 0x0558; // EMiniMapMarkerType_t CCitadel_Item m_vecComponentsConsumed = 0x0C78; // C_NetworkUtlVectorBase< CUtlStringToken > C_Citadel_DeployablePreview_GraphController m_bDeploying = 0x0020; // CAnimGraphParamOptionalRef< bool > C_Citadel_BreakableProp_GraphController m_bSetInit = 0x0020; // CAnimGraphParamOptionalRef< bool > m_flDamageReceived = 0x0040; // CAnimGraphParamOptionalRef< float32 > m_bOnRespawn = 0x0060; // CAnimGraphParamOptionalRef< bool > m_bHitTrigger = 0x0080; // CAnimGraphParamOptionalRef< bool > C_PortraitWorldUnit_GraphController m_pszHeroUI = 0x0020; // CAnimGraphParamOptionalRef< char* > m_pszShopUI = 0x0048; // CAnimGraphParamOptionalRef< char* > C_EnvCombinedLightProbeVolume m_Entity_Color = 0x15B8; // Color m_Entity_flBrightness = 0x15BC; // float32 m_Entity_hCubemapTexture = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_bCustomCubemapTexture = 0x15C8; // bool m_Entity_hLightProbeTexture = 0x15D0; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture = 0x15D8; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture = 0x15E0; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture = 0x15E8; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_vBoxMins = 0x15F0; // Vector m_Entity_vBoxMaxs = 0x15FC; // Vector m_Entity_bMoveable = 0x1608; // bool m_Entity_nHandshake = 0x160C; // int32 m_Entity_nEnvCubeMapArrayIndex = 0x1610; // int32 m_Entity_nPriority = 0x1614; // int32 m_Entity_bStartDisabled = 0x1618; // bool m_Entity_flEdgeFadeDist = 0x161C; // float32 m_Entity_vEdgeFadeDists = 0x1620; // Vector m_Entity_nLightProbeSizeX = 0x162C; // int32 m_Entity_nLightProbeSizeY = 0x1630; // int32 m_Entity_nLightProbeSizeZ = 0x1634; // int32 m_Entity_nLightProbeAtlasX = 0x1638; // int32 m_Entity_nLightProbeAtlasY = 0x163C; // int32 m_Entity_nLightProbeAtlasZ = 0x1640; // int32 m_Entity_bEnabled = 0x1659; // bool C_EnvCubemap m_Entity_hCubemapTexture = 0x05D8; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_bCustomCubemapTexture = 0x05E0; // bool m_Entity_flInfluenceRadius = 0x05E4; // float32 m_Entity_vBoxProjectMins = 0x05E8; // Vector m_Entity_vBoxProjectMaxs = 0x05F4; // Vector m_Entity_bMoveable = 0x0600; // bool m_Entity_nHandshake = 0x0604; // int32 m_Entity_nEnvCubeMapArrayIndex = 0x0608; // int32 m_Entity_nPriority = 0x060C; // int32 m_Entity_flEdgeFadeDist = 0x0610; // float32 m_Entity_vEdgeFadeDists = 0x0614; // Vector m_Entity_flDiffuseScale = 0x0620; // float32 m_Entity_bStartDisabled = 0x0624; // bool m_Entity_bDefaultEnvMap = 0x0625; // bool m_Entity_bDefaultSpecEnvMap = 0x0626; // bool m_Entity_bIndoorCubeMap = 0x0627; // bool m_Entity_bCopyDiffuseFromDefaultCubemap = 0x0628; // bool m_Entity_bEnabled = 0x0638; // bool C_EnvCubemapFog m_flEndDistance = 0x0558; // float32 m_flStartDistance = 0x055C; // float32 m_flFogFalloffExponent = 0x0560; // float32 m_bHeightFogEnabled = 0x0564; // bool m_flFogHeightWidth = 0x0568; // float32 m_flFogHeightEnd = 0x056C; // float32 m_flFogHeightStart = 0x0570; // float32 m_flFogHeightExponent = 0x0574; // float32 m_flLODBias = 0x0578; // float32 m_bActive = 0x057C; // bool m_bStartDisabled = 0x057D; // bool m_flFogMaxOpacity = 0x0580; // float32 m_nCubemapSourceType = 0x0584; // int32 m_hSkyMaterial = 0x0588; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_iszSkyEntity = 0x0590; // CUtlSymbolLarge m_hFogCubemapTexture = 0x0598; // CStrongHandle< InfoForResourceTypeCTextureBase > m_bHasHeightFogEnd = 0x05A0; // bool m_bFirstTime = 0x05A1; // bool C_GradientFog m_hGradientFogTexture = 0x0558; // CStrongHandle< InfoForResourceTypeCTextureBase > m_flFogStartDistance = 0x0560; // float32 m_flFogEndDistance = 0x0564; // float32 m_bHeightFogEnabled = 0x0568; // bool m_flFogStartHeight = 0x056C; // float32 m_flFogEndHeight = 0x0570; // float32 m_flFarZ = 0x0574; // float32 m_flFogMaxOpacity = 0x0578; // float32 m_flFogFalloffExponent = 0x057C; // float32 m_flFogVerticalExponent = 0x0580; // float32 m_fogColor = 0x0584; // Color m_flFogStrength = 0x0588; // float32 m_flFadeTime = 0x058C; // float32 m_bStartDisabled = 0x0590; // bool m_bIsEnabled = 0x0591; // bool m_bGradientFogNeedsTextures = 0x0592; // bool C_EnvLightProbeVolume m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_vBoxMins = 0x1558; // Vector m_Entity_vBoxMaxs = 0x1564; // Vector m_Entity_bMoveable = 0x1570; // bool m_Entity_nHandshake = 0x1574; // int32 m_Entity_nPriority = 0x1578; // int32 m_Entity_bStartDisabled = 0x157C; // bool m_Entity_nLightProbeSizeX = 0x1580; // int32 m_Entity_nLightProbeSizeY = 0x1584; // int32 m_Entity_nLightProbeSizeZ = 0x1588; // int32 m_Entity_nLightProbeAtlasX = 0x158C; // int32 m_Entity_nLightProbeAtlasY = 0x1590; // int32 m_Entity_nLightProbeAtlasZ = 0x1594; // int32 m_Entity_bEnabled = 0x15A1; // bool C_PlayerVisibility m_flVisibilityStrength = 0x0558; // float32 m_flFogDistanceMultiplier = 0x055C; // float32 m_flFogMaxDensityMultiplier = 0x0560; // float32 m_flFadeTime = 0x0564; // float32 m_bStartDisabled = 0x0568; // bool m_bIsEnabled = 0x0569; // bool C_EnvVolumetricFogController m_flScattering = 0x0558; // float32 m_flAnisotropy = 0x055C; // float32 m_flFadeSpeed = 0x0560; // float32 m_flDrawDistance = 0x0564; // float32 m_flFadeInStart = 0x0568; // float32 m_flFadeInEnd = 0x056C; // float32 m_flIndirectStrength = 0x0570; // float32 m_nVolumeDepth = 0x0574; // int32 m_fFirstVolumeSliceThickness = 0x0578; // float32 m_nIndirectTextureDimX = 0x057C; // int32 m_nIndirectTextureDimY = 0x0580; // int32 m_nIndirectTextureDimZ = 0x0584; // int32 m_vBoxMins = 0x0588; // Vector m_vBoxMaxs = 0x0594; // Vector m_bActive = 0x05A0; // bool m_flStartAnisoTime = 0x05A4; // GameTime_t m_flStartScatterTime = 0x05A8; // GameTime_t m_flStartDrawDistanceTime = 0x05AC; // GameTime_t m_flStartAnisotropy = 0x05B0; // float32 m_flStartScattering = 0x05B4; // float32 m_flStartDrawDistance = 0x05B8; // float32 m_flDefaultAnisotropy = 0x05BC; // float32 m_flDefaultScattering = 0x05C0; // float32 m_flDefaultDrawDistance = 0x05C4; // float32 m_bStartDisabled = 0x05C8; // bool m_bEnableIndirect = 0x05C9; // bool m_bIndirectUseLPVs = 0x05CA; // bool m_bIsMaster = 0x05CB; // bool m_hFogIndirectTexture = 0x05D0; // CStrongHandle< InfoForResourceTypeCTextureBase > m_nForceRefreshCount = 0x05D8; // int32 m_fNoiseSpeed = 0x05DC; // float32 m_fNoiseStrength = 0x05E0; // float32 m_vNoiseScale = 0x05E4; // Vector m_bFirstTime = 0x05F0; // bool C_EnvVolumetricFogVolume m_bActive = 0x0558; // bool m_vBoxMins = 0x055C; // Vector m_vBoxMaxs = 0x0568; // Vector m_bStartDisabled = 0x0574; // bool m_flStrength = 0x0578; // float32 m_nFalloffShape = 0x057C; // int32 m_flFalloffExponent = 0x0580; // float32 m_flHeightFogDepth = 0x0584; // float32 m_fHeightFogEdgeWidth = 0x0588; // float32 m_fIndirectLightStrength = 0x058C; // float32 m_fSunLightStrength = 0x0590; // float32 m_fNoiseStrength = 0x0594; // float32 m_bOverrideIndirectLightStrength = 0x0598; // bool m_bOverrideSunLightStrength = 0x0599; // bool m_bOverrideNoiseStrength = 0x059A; // bool m_bAllowLPVIndirect = 0x059B; // bool C_InfoVisibilityBox m_nMode = 0x055C; // int32 m_vBoxSize = 0x0560; // Vector m_bEnabled = 0x056C; // bool CInfoWorldLayer m_pOutputOnEntitiesSpawned = 0x0558; // CEntityIOOutput m_worldName = 0x0580; // CUtlSymbolLarge m_layerName = 0x0588; // CUtlSymbolLarge m_bWorldLayerVisible = 0x0590; // bool m_bEntitiesSpawned = 0x0591; // bool m_bCreateAsChildSpawnGroup = 0x0592; // bool m_hLayerSpawnGroup = 0x0594; // uint32 m_bWorldLayerActuallyVisible = 0x0598; // bool CPointChildModifier m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x0558; // bool C_PointCamera m_FOV = 0x0558; // float32 m_Resolution = 0x055C; // float32 m_bFogEnable = 0x0560; // bool m_FogColor = 0x0561; // Color m_flFogStart = 0x0568; // float32 m_flFogEnd = 0x056C; // float32 m_flFogMaxDensity = 0x0570; // float32 m_bActive = 0x0574; // bool m_bUseScreenAspectRatio = 0x0575; // bool m_flAspectRatio = 0x0578; // float32 m_bNoSky = 0x057C; // bool m_fBrightness = 0x0580; // float32 m_flZFar = 0x0584; // float32 m_flZNear = 0x0588; // float32 m_bCanHLTVUse = 0x058C; // bool m_bAlignWithParent = 0x058D; // bool m_bDofEnabled = 0x058E; // bool m_flDofNearBlurry = 0x0590; // float32 m_flDofNearCrisp = 0x0594; // float32 m_flDofFarCrisp = 0x0598; // float32 m_flDofFarBlurry = 0x059C; // float32 m_flDofTiltToGround = 0x05A0; // float32 m_TargetFOV = 0x05A4; // float32 m_DegreesPerSecond = 0x05A8; // float32 m_bIsOn = 0x05AC; // bool m_pNext = 0x05B0; // C_PointCamera* C_PointCameraVFOV m_flVerticalFOV = 0x05B8; // float32 CPointTemplate m_iszWorldName = 0x0558; // CUtlSymbolLarge m_iszSource2EntityLumpName = 0x0560; // CUtlSymbolLarge m_iszEntityFilterName = 0x0568; // CUtlSymbolLarge m_flTimeoutInterval = 0x0570; // float32 m_bAsynchronouslySpawnEntities = 0x0574; // bool m_pOutputOnSpawned = 0x0578; // CEntityIOOutput m_clientOnlyEntityBehavior = 0x05A0; // PointTemplateClientOnlyEntityBehavior_t m_ownerSpawnGroupType = 0x05A4; // PointTemplateOwnerSpawnGroupType_t m_createdSpawnGroupHandles = 0x05A8; // CUtlVector< uint32 > m_SpawnedEntityHandles = 0x05C0; // CUtlVector< CEntityHandle > m_ScriptSpawnCallback = 0x05D8; // HSCRIPT m_ScriptCallbackScope = 0x05E0; // HSCRIPT C_SoundAreaEntityBase m_bDisabled = 0x0558; // bool m_bWasEnabled = 0x0560; // bool m_iszSoundAreaType = 0x0568; // CUtlSymbolLarge m_vPos = 0x0570; // Vector C_SoundAreaEntitySphere m_flRadius = 0x0580; // float32 C_SoundAreaEntityOrientedBox m_vMin = 0x0580; // Vector m_vMax = 0x058C; // Vector C_SoundEventEntity m_bStartOnSpawn = 0x0558; // bool m_bToLocalPlayer = 0x0559; // bool m_bStopOnNew = 0x055A; // bool m_bSaveRestore = 0x055B; // bool m_bSavedIsPlaying = 0x055C; // bool m_flSavedElapsedTime = 0x0560; // float32 m_iszSourceEntityName = 0x0568; // CUtlSymbolLarge m_iszAttachmentName = 0x0570; // CUtlSymbolLarge m_onGUIDChanged = 0x0578; // CEntityOutputTemplate< uint64 > m_onSoundFinished = 0x05A0; // CEntityIOOutput m_flClientCullRadius = 0x05C8; // float32 m_iszSoundName = 0x05F8; // CUtlSymbolLarge m_hSource = 0x0608; // CEntityHandle m_nEntityIndexSelection = 0x060C; // int32 m_bClientSideOnly = 0x0000; // bitfield:1 C_SoundEventAABBEntity m_vMins = 0x0618; // Vector m_vMaxs = 0x0624; // Vector C_SoundEventOBBEntity m_vMins = 0x0618; // Vector m_vMaxs = 0x0624; // Vector C_SoundEventSphereEntity m_flRadius = 0x0618; // float32 C_SoundEventPathCornerEntity m_vecCornerPairsNetworked = 0x0618; // C_NetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > C_BasePlayerPawn m_pWeaponServices = 0x0D70; // CPlayer_WeaponServices* m_pItemServices = 0x0D78; // CPlayer_ItemServices* m_pAutoaimServices = 0x0D80; // CPlayer_AutoaimServices* m_pObserverServices = 0x0D88; // CPlayer_ObserverServices* m_pWaterServices = 0x0D90; // CPlayer_WaterServices* m_pUseServices = 0x0D98; // CPlayer_UseServices* m_pFlashlightServices = 0x0DA0; // CPlayer_FlashlightServices* m_pCameraServices = 0x0DA8; // CPlayer_CameraServices* m_pMovementServices = 0x0DB0; // CPlayer_MovementServices* m_ServerViewAngleChanges = 0x0DC0; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_nHighestConsumedServerViewAngleChangeIndex = 0x0E10; // uint32 v_angle = 0x0E14; // QAngle v_anglePrevious = 0x0E20; // QAngle m_iHideHUD = 0x0E2C; // uint32 m_skybox3d = 0x0E30; // sky3dparams_t m_flDeathTime = 0x0EC0; // GameTime_t m_vecPredictionError = 0x0EC4; // Vector m_flPredictionErrorTime = 0x0ED0; // GameTime_t m_vecLastCameraSetupLocalOrigin = 0x0ED4; // Vector m_flLastCameraSetupTime = 0x0EE0; // GameTime_t m_flFOVSensitivityAdjust = 0x0EE4; // float32 m_flMouseSensitivity = 0x0EE8; // float32 m_vOldOrigin = 0x0EEC; // Vector m_flOldSimulationTime = 0x0EF8; // float32 m_nLastExecutedCommandNumber = 0x0EFC; // int32 m_nLastExecutedCommandTick = 0x0F00; // int32 m_hController = 0x0F04; // CHandle< CBasePlayerController > m_bIsSwappingToPredictableController = 0x0F08; // bool C_Team m_aPlayerControllers = 0x0558; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayers = 0x0570; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > m_iScore = 0x0588; // int32 m_szTeamname = 0x058C; // char[129] CBasePlayerVData m_sModelName = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_vecIntrinsicModifiers = 0x0108; // CUtlVector< CEmbeddedSubclass< CCitadelModifier > > m_flHeadDamageMultiplier = 0x0120; // CSkillFloat m_flChestDamageMultiplier = 0x0130; // CSkillFloat m_flStomachDamageMultiplier = 0x0140; // CSkillFloat m_flArmDamageMultiplier = 0x0150; // CSkillFloat m_flLegDamageMultiplier = 0x0160; // CSkillFloat m_flHoldBreathTime = 0x0170; // float32 m_flDrowningDamageInterval = 0x0174; // float32 m_nDrowningDamageInitial = 0x0178; // int32 m_nDrowningDamageMax = 0x017C; // int32 m_nWaterSpeed = 0x0180; // int32 m_flUseRange = 0x0184; // float32 m_flUseAngleTolerance = 0x0188; // float32 m_flCrouchTime = 0x018C; // float32 CClientAlphaProperty m_nRenderFX = 0x0010; // uint8 m_nRenderMode = 0x0011; // uint8 m_bAlphaOverride = 0x0000; // bitfield:1 m_bShadowAlphaOverride = 0x0000; // bitfield:1 m_nReserved = 0x0000; // bitfield:6 m_nAlpha = 0x0013; // uint8 m_nDesyncOffset = 0x0014; // uint16 m_nReserved2 = 0x0016; // uint16 m_nDistFadeStart = 0x0018; // uint16 m_nDistFadeEnd = 0x001A; // uint16 m_flFadeScale = 0x001C; // float32 m_flRenderFxStartTime = 0x0020; // GameTime_t m_flRenderFxDuration = 0x0024; // float32 CLogicRelay m_OnTrigger = 0x0558; // CEntityIOOutput m_OnSpawn = 0x0580; // CEntityIOOutput m_bDisabled = 0x05A8; // bool m_bWaitForRefire = 0x05A9; // bool m_bTriggerOnce = 0x05AA; // bool m_bFastRetrigger = 0x05AB; // bool m_bPassthoughCaller = 0x05AC; // bool C_ParticleSystem m_szSnapshotFileName = 0x0830; // char[512] m_bActive = 0x0A30; // bool m_bFrozen = 0x0A31; // bool m_flFreezeTransitionDuration = 0x0A34; // float32 m_nStopType = 0x0A38; // int32 m_bAnimateDuringGameplayPause = 0x0A3C; // bool m_iEffectIndex = 0x0A40; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_flStartTime = 0x0A48; // GameTime_t m_flPreSimTime = 0x0A4C; // float32 m_vServerControlPoints = 0x0A50; // Vector[4] m_iServerControlPointAssignments = 0x0A80; // uint8[4] m_hControlPointEnts = 0x0A84; // CHandle< C_BaseEntity >[64] m_bNoSave = 0x0B84; // bool m_bNoFreeze = 0x0B85; // bool m_bNoRamp = 0x0B86; // bool m_bStartActive = 0x0B87; // bool m_iszEffectName = 0x0B88; // CUtlSymbolLarge m_iszControlPointNames = 0x0B90; // CUtlSymbolLarge[64] m_nDataCP = 0x0D90; // int32 m_vecDataCPValue = 0x0D94; // Vector m_nTintCP = 0x0DA0; // int32 m_clrTint = 0x0DA4; // Color m_bOldActive = 0x0DC8; // bool m_bOldFrozen = 0x0DC9; // bool C_PathParticleRope m_bStartActive = 0x0560; // bool m_flMaxSimulationTime = 0x0564; // float32 m_iszEffectName = 0x0568; // CUtlSymbolLarge m_PathNodes_Name = 0x0570; // CUtlVector< CUtlSymbolLarge > m_flParticleSpacing = 0x0588; // float32 m_flSlack = 0x058C; // float32 m_flRadius = 0x0590; // float32 m_ColorTint = 0x0594; // Color m_nEffectState = 0x0598; // int32 m_iEffectIndex = 0x05A0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_PathNodes_Position = 0x05A8; // C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn = 0x05C0; // C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut = 0x05D8; // C_NetworkUtlVectorBase< Vector > m_PathNodes_Color = 0x05F0; // C_NetworkUtlVectorBase< Vector > m_PathNodes_PinEnabled = 0x0608; // C_NetworkUtlVectorBase< bool > m_PathNodes_RadiusScale = 0x0620; // C_NetworkUtlVectorBase< float32 > CPathSimple m_pathString = 0x05B0; // CUtlString C_DynamicLight m_Flags = 0x0830; // uint8 m_LightStyle = 0x0831; // uint8 m_Radius = 0x0834; // float32 m_Exponent = 0x0838; // int32 m_InnerAngle = 0x083C; // float32 m_OuterAngle = 0x0840; // float32 m_SpotRadius = 0x0844; // float32 C_EnvScreenOverlay m_iszOverlayNames = 0x0558; // CUtlSymbolLarge[10] m_flOverlayTimes = 0x05A8; // float32[10] m_flStartTime = 0x05D0; // GameTime_t m_iDesiredOverlay = 0x05D4; // int32 m_bIsActive = 0x05D8; // bool m_bWasActive = 0x05D9; // bool m_iCachedDesiredOverlay = 0x05DC; // int32 m_iCurrentOverlay = 0x05E0; // int32 m_flCurrentOverlayTime = 0x05E4; // GameTime_t C_FuncTrackTrain m_nLongAxis = 0x0830; // int32 m_flRadius = 0x0834; // float32 m_flLineLength = 0x0838; // float32 C_LightGlowOverlay m_vecOrigin = 0x00D0; // Vector m_vecDirection = 0x00DC; // Vector m_nMinDist = 0x00E8; // int32 m_nMaxDist = 0x00EC; // int32 m_nOuterMaxDist = 0x00F0; // int32 m_bOneSided = 0x00F4; // bool m_bModulateByDot = 0x00F5; // bool C_LightGlow m_nHorizontalSize = 0x0830; // uint32 m_nVerticalSize = 0x0834; // uint32 m_nMinDist = 0x0838; // uint32 m_nMaxDist = 0x083C; // uint32 m_nOuterMaxDist = 0x0840; // uint32 m_flGlowProxySize = 0x0844; // float32 m_flHDRColorScale = 0x0848; // float32 m_GlowOverlay = 0x0850; // C_LightGlowOverlay C_RagdollManager m_iCurrentMaxRagdollCount = 0x0558; // int8 C_SpotlightEnd m_flLightScale = 0x0830; // float32 m_Radius = 0x0834; // float32 C_PointValueRemapper m_bDisabled = 0x0558; // bool m_bDisabledOld = 0x0559; // bool m_bUpdateOnClient = 0x055A; // bool m_nInputType = 0x055C; // ValueRemapperInputType_t m_hRemapLineStart = 0x0560; // CHandle< C_BaseEntity > m_hRemapLineEnd = 0x0564; // CHandle< C_BaseEntity > m_flMaximumChangePerSecond = 0x0568; // float32 m_flDisengageDistance = 0x056C; // float32 m_flEngageDistance = 0x0570; // float32 m_bRequiresUseKey = 0x0574; // bool m_nOutputType = 0x0578; // ValueRemapperOutputType_t m_hOutputEntities = 0x0580; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_nHapticsType = 0x0598; // ValueRemapperHapticsType_t m_nMomentumType = 0x059C; // ValueRemapperMomentumType_t m_flMomentumModifier = 0x05A0; // float32 m_flSnapValue = 0x05A4; // float32 m_flCurrentMomentum = 0x05A8; // float32 m_nRatchetType = 0x05AC; // ValueRemapperRatchetType_t m_flRatchetOffset = 0x05B0; // float32 m_flInputOffset = 0x05B4; // float32 m_bEngaged = 0x05B8; // bool m_bFirstUpdate = 0x05B9; // bool m_flPreviousValue = 0x05BC; // float32 m_flPreviousUpdateTickTime = 0x05C0; // GameTime_t m_vecPreviousTestPoint = 0x05C4; // Vector C_PointWorldText m_bForceRecreateNextUpdate = 0x0838; // bool m_messageText = 0x0848; // char[512] m_FontName = 0x0A48; // char[64] m_bEnabled = 0x0A88; // bool m_bFullbright = 0x0A89; // bool m_flWorldUnitsPerPx = 0x0A8C; // float32 m_flFontSize = 0x0A90; // float32 m_flDepthOffset = 0x0A94; // float32 m_Color = 0x0A98; // Color m_nJustifyHorizontal = 0x0A9C; // PointWorldTextJustifyHorizontal_t m_nJustifyVertical = 0x0AA0; // PointWorldTextJustifyVertical_t m_nReorientMode = 0x0AA4; // PointWorldTextReorientMode_t CCitadelSoundOpvarSetOBB m_iszStackName = 0x0570; // CUtlSymbolLarge m_iszOperatorName = 0x0578; // CUtlSymbolLarge m_iszOpvarName = 0x0580; // CUtlSymbolLarge m_vDistanceInnerMins = 0x0588; // Vector m_vDistanceInnerMaxs = 0x0594; // Vector m_vDistanceOuterMins = 0x05A0; // Vector m_vDistanceOuterMaxs = 0x05AC; // Vector m_nAABBDirection = 0x05B8; // int32 C_HandleTest m_Handle = 0x0558; // CHandle< C_BaseEntity > m_bSendHandle = 0x055C; // bool C_EnvWind m_EnvWindShared = 0x0558; // C_EnvWindShared C_BaseButton m_glowEntity = 0x0830; // CHandle< C_BaseModelEntity > m_usable = 0x0834; // bool m_szDisplayText = 0x0838; // CUtlSymbolLarge C_EntityDissolve m_flStartTime = 0x0838; // GameTime_t m_flFadeInStart = 0x083C; // float32 m_flFadeInLength = 0x0840; // float32 m_flFadeOutModelStart = 0x0844; // float32 m_flFadeOutModelLength = 0x0848; // float32 m_flFadeOutStart = 0x084C; // float32 m_flFadeOutLength = 0x0850; // float32 m_flNextSparkTime = 0x0854; // GameTime_t m_nDissolveType = 0x0858; // EntityDisolveType_t m_vDissolverOrigin = 0x085C; // Vector m_nMagnitude = 0x0868; // uint32 m_bCoreExplode = 0x086C; // bool m_bLinkedToServerEnt = 0x086D; // bool C_EnvDecal m_hDecalMaterial = 0x0830; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_flWidth = 0x0838; // float32 m_flHeight = 0x083C; // float32 m_flDepth = 0x0840; // float32 m_nRenderOrder = 0x0844; // uint32 m_bProjectOnWorld = 0x0848; // bool m_bProjectOnCharacters = 0x0849; // bool m_bProjectOnWater = 0x084A; // bool m_flDepthSortBias = 0x084C; // float32 C_FuncElectrifiedVolume m_nAmbientEffect = 0x0830; // ParticleIndex_t m_EffectName = 0x0838; // CUtlSymbolLarge m_bState = 0x0840; // bool C_BaseFlex m_flexWeight = 0x0B60; // C_NetworkUtlVectorBase< float32 > m_vLookTargetPosition = 0x0B78; // Vector m_blinktoggle = 0x0B90; // bool m_nLastFlexUpdateFrameCount = 0x0BF0; // int32 m_CachedViewTarget = 0x0BF4; // Vector m_nNextSceneEventId = 0x0C00; // SceneEventId_t m_iBlink = 0x0C04; // int32 m_blinktime = 0x0C08; // float32 m_prevblinktoggle = 0x0C0C; // bool m_iJawOpen = 0x0C10; // int32 m_flJawOpenAmount = 0x0C14; // float32 m_flBlinkAmount = 0x0C18; // float32 m_iMouthAttachment = 0x0C1C; // AttachmentHandle_t m_iEyeAttachment = 0x0C1D; // AttachmentHandle_t m_bResetFlexWeightsOnModelChange = 0x0C1E; // bool m_nEyeOcclusionRendererBone = 0x0C38; // int32 m_mEyeOcclusionRendererCameraToBoneTransform = 0x0C3C; // matrix3x4_t m_vEyeOcclusionRendererHalfExtent = 0x0C6C; // Vector m_PhonemeClasses = 0x0C88; // C_BaseFlex::Emphasized_Phoneme[3] C_SceneEntity m_bIsPlayingBack = 0x0560; // bool m_bPaused = 0x0561; // bool m_bMultiplayer = 0x0562; // bool m_bAutogenerated = 0x0563; // bool m_flForceClientTime = 0x0564; // float32 m_nSceneStringIndex = 0x0568; // uint16 m_bClientOnly = 0x056A; // bool m_hOwner = 0x056C; // CHandle< C_BaseFlex > m_hActorList = 0x0570; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_bWasPlaying = 0x0588; // bool m_QueuedEvents = 0x0598; // CUtlVector< C_SceneEntity::QueuedEvents_t > m_flCurrentTime = 0x05B0; // float32 C_SunGlowOverlay m_bModulateByDot = 0x00D0; // bool C_Sun m_fxSSSunFlareEffectIndex = 0x0830; // ParticleIndex_t m_fxSunFlareEffectIndex = 0x0834; // ParticleIndex_t m_fdistNormalize = 0x0838; // float32 m_vSunPos = 0x083C; // Vector m_vDirection = 0x0848; // Vector m_iszEffectName = 0x0858; // CUtlSymbolLarge m_iszSSEffectName = 0x0860; // CUtlSymbolLarge m_clrOverlay = 0x0868; // Color m_bOn = 0x086C; // bool m_bmaxColor = 0x086D; // bool m_flSize = 0x0870; // float32 m_flHazeScale = 0x0874; // float32 m_flRotation = 0x0878; // float32 m_flHDRColorScale = 0x087C; // float32 m_flAlphaHaze = 0x0880; // float32 m_flAlphaScale = 0x0884; // float32 m_flAlphaHdr = 0x0888; // float32 m_flFarZScale = 0x088C; // float32 C_BaseTrigger m_bDisabled = 0x0830; // bool m_bClientSidePredicted = 0x0831; // bool C_TriggerPhysics m_gravityScale = 0x0838; // float32 m_linearLimit = 0x083C; // float32 m_linearDamping = 0x0840; // float32 m_angularLimit = 0x0844; // float32 m_angularDamping = 0x0848; // float32 m_linearForce = 0x084C; // float32 m_flFrequency = 0x0850; // float32 m_flDampingRatio = 0x0854; // float32 m_vecLinearForcePointAt = 0x0858; // Vector m_bCollapseToForcePoint = 0x0864; // bool m_vecLinearForcePointAtWorld = 0x0868; // Vector m_vecLinearForceDirection = 0x0874; // Vector m_bConvertToDebrisWhenPossible = 0x0880; // bool C_Beam m_flFrameRate = 0x0830; // float32 m_flHDRColorScale = 0x0834; // float32 m_flFireTime = 0x0838; // GameTime_t m_flDamage = 0x083C; // float32 m_nNumBeamEnts = 0x0840; // uint8 m_queryHandleHalo = 0x0844; // int32 m_hBaseMaterial = 0x0868; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex = 0x0870; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_nBeamType = 0x0878; // BeamType_t m_nBeamFlags = 0x087C; // uint32 m_hAttachEntity = 0x0880; // CHandle< C_BaseEntity >[10] m_nAttachIndex = 0x08A8; // AttachmentHandle_t[10] m_fWidth = 0x08B4; // float32 m_fEndWidth = 0x08B8; // float32 m_fFadeLength = 0x08BC; // float32 m_fHaloScale = 0x08C0; // float32 m_fAmplitude = 0x08C4; // float32 m_fStartFrame = 0x08C8; // float32 m_fSpeed = 0x08CC; // float32 m_flFrame = 0x08D0; // float32 m_nClipStyle = 0x08D4; // BeamClipStyle_t m_bTurnedOff = 0x08D8; // bool m_vecEndPos = 0x08DC; // Vector m_hEndEntity = 0x08E8; // CHandle< C_BaseEntity > C_FuncLadder m_vecLadderDir = 0x0830; // Vector m_Dismounts = 0x0840; // CUtlVector< CHandle< C_InfoLadderDismount > > m_vecLocalTop = 0x0858; // Vector m_vecPlayerMountPositionTop = 0x0864; // Vector m_vecPlayerMountPositionBottom = 0x0870; // Vector m_flAutoRideSpeed = 0x087C; // float32 m_bDisabled = 0x0880; // bool m_bFakeLadder = 0x0881; // bool m_bHasSlack = 0x0882; // bool CPrecipitationVData m_szParticlePrecipitationEffect = 0x0028; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flInnerDistance = 0x0108; // float32 m_nAttachType = 0x010C; // ParticleAttachment_t m_bBatchSameVolumeType = 0x0110; // bool m_nRTEnvCP = 0x0114; // int32 m_nRTEnvCPComponent = 0x0118; // int32 m_szModifier = 0x0120; // CUtlString C_Sprite m_hSpriteMaterial = 0x0830; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_hAttachedToEntity = 0x0838; // CHandle< C_BaseEntity > m_nAttachment = 0x083C; // AttachmentHandle_t m_flSpriteFramerate = 0x0840; // float32 m_flFrame = 0x0844; // float32 m_flDieTime = 0x0848; // GameTime_t m_nBrightness = 0x0858; // uint32 m_flBrightnessDuration = 0x085C; // float32 m_flSpriteScale = 0x0860; // float32 m_flScaleDuration = 0x0864; // float32 m_bWorldSpaceScale = 0x0868; // bool m_flGlowProxySize = 0x086C; // float32 m_flHDRColorScale = 0x0870; // float32 m_flLastTime = 0x0874; // GameTime_t m_flMaxFrame = 0x0878; // float32 m_flStartScale = 0x087C; // float32 m_flDestScale = 0x0880; // float32 m_flScaleTimeStart = 0x0884; // GameTime_t m_nStartBrightness = 0x0888; // int32 m_nDestBrightness = 0x088C; // int32 m_flBrightnessTimeStart = 0x0890; // GameTime_t m_hOldSpriteMaterial = 0x0898; // CWeakHandle< InfoForResourceTypeIMaterial2 > m_nSpriteWidth = 0x0938; // int32 m_nSpriteHeight = 0x093C; // int32 C_BaseClientUIEntity m_bEnabled = 0x0838; // bool m_DialogXMLName = 0x0840; // CUtlSymbolLarge m_PanelClassName = 0x0848; // CUtlSymbolLarge m_PanelID = 0x0850; // CUtlSymbolLarge C_PointClientUIDialog m_hActivator = 0x0860; // CHandle< C_BaseEntity > m_bStartEnabled = 0x0864; // bool C_PointClientUIHUD m_bCheckCSSClasses = 0x0868; // bool m_bIgnoreInput = 0x09E8; // bool m_flWidth = 0x09EC; // float32 m_flHeight = 0x09F0; // float32 m_flDPI = 0x09F4; // float32 m_flInteractDistance = 0x09F8; // float32 m_flDepthOffset = 0x09FC; // float32 m_unOwnerContext = 0x0A00; // uint32 m_unHorizontalAlign = 0x0A04; // uint32 m_unVerticalAlign = 0x0A08; // uint32 m_unOrientation = 0x0A0C; // uint32 m_bAllowInteractionFromAllSceneWorlds = 0x0A10; // bool m_vecCSSClasses = 0x0A18; // C_NetworkUtlVectorBase< CUtlSymbolLarge > CPointOffScreenIndicatorUi m_bBeenEnabled = 0x0A90; // bool m_bHide = 0x0A91; // bool m_flSeenTargetTime = 0x0A94; // float32 m_pTargetPanel = 0x0A98; // C_PointClientUIWorldPanel* C_PointClientUIWorldPanel m_bForceRecreateNextUpdate = 0x0868; // bool m_bMoveViewToPlayerNextThink = 0x0869; // bool m_bCheckCSSClasses = 0x086A; // bool m_anchorDeltaTransform = 0x0870; // CTransform m_pOffScreenIndicator = 0x0A08; // CPointOffScreenIndicatorUi* m_bIgnoreInput = 0x0A30; // bool m_bLit = 0x0A31; // bool m_bFollowPlayerAcrossTeleport = 0x0A32; // bool m_flWidth = 0x0A34; // float32 m_flHeight = 0x0A38; // float32 m_flDPI = 0x0A3C; // float32 m_flInteractDistance = 0x0A40; // float32 m_flDepthOffset = 0x0A44; // float32 m_unOwnerContext = 0x0A48; // uint32 m_unHorizontalAlign = 0x0A4C; // uint32 m_unVerticalAlign = 0x0A50; // uint32 m_unOrientation = 0x0A54; // uint32 m_bAllowInteractionFromAllSceneWorlds = 0x0A58; // bool m_vecCSSClasses = 0x0A60; // C_NetworkUtlVectorBase< CUtlSymbolLarge > m_bOpaque = 0x0A78; // bool m_bNoDepth = 0x0A79; // bool m_bRenderBackface = 0x0A7A; // bool m_bUseOffScreenIndicator = 0x0A7B; // bool m_bExcludeFromSaveGames = 0x0A7C; // bool m_bGrabbable = 0x0A7D; // bool m_bOnlyRenderToTexture = 0x0A7E; // bool m_bDisableMipGen = 0x0A7F; // bool m_nExplicitImageLayout = 0x0A80; // int32 C_PointClientUIWorldTextPanel m_messageText = 0x0A90; // char[512] CInfoOffscreenPanoramaTexture m_bDisabled = 0x0558; // bool m_nResolutionX = 0x055C; // int32 m_nResolutionY = 0x0560; // int32 m_szLayoutFileName = 0x0568; // CUtlSymbolLarge m_RenderAttrName = 0x0570; // CUtlSymbolLarge m_TargetEntities = 0x0578; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_nTargetChangeCount = 0x0590; // int32 m_vecCSSClasses = 0x0598; // C_NetworkUtlVectorBase< CUtlSymbolLarge > m_bCheckCSSClasses = 0x0710; // bool CModifierVData_BaseAura m_eAuraShapeType = 0x0608; // eAuraShapeType m_flAuraRadius = 0x060C; // CModifierLevelFloat m_flAuraEntityBoundsScale = 0x061C; // CModifierLevelFloat m_nAmbientParticleRadiusControlPoint = 0x062C; // int32 m_modifierProvidedByAura = 0x0630; // CEmbeddedSubclass< CBaseModifier > CBaseModifierAura m_hAuraUnits = 0x00C0; // CUtlVector< CHandle< C_BaseEntity > > m_hAmbientEffect = 0x00D8; // ParticleIndex_t m_flOverrideRadius = 0x00DC; // float32 CModifierVData_SetMoveType m_nMoveType = 0x0608; // MoveType_t CGameModifier_SetMoveType m_nMoveType = 0x00C0; // MoveType_t CModifierVData_SetModelScale m_flScale = 0x0608; // CRangeFloat CGameModifier_SetModelScale m_flOldModelScale = 0x00C0; // float32 CGameModifier_OverrideTargetIdentifier m_sTargetIdentifier = 0x00C0; // CGlobalSymbol m_hTarget = 0x00C8; // CHandle< C_BaseEntity > m_sAttachmentName = 0x00D0; // CGlobalSymbol m_hAttachment = 0x00D8; // AttachmentHandle_t CGameModifier_FireUserEntityIOVData m_FireOnAdded = 0x0608; // FireUserEntityIO_t m_FireOnRemoved = 0x060C; // FireUserEntityIO_t C_CitadelPositionHomingProjectile m_vecHomingPosition = 0x08B8; // Vector CCitadelPlayerController m_ePlayState = 0x06F0; // EPlayerPlayState m_iGuidedBotMatchLastHits = 0x06F4; // int32 m_iGuidedBotMatchOrbsSecured = 0x06F8; // int32 m_iGuidedBotMatchOrbsDenied = 0x06FC; // int32 m_iGuidedBotMatchDamageToGuardians = 0x0700; // int32 m_iGuidedBotMatchDamageToPlayers = 0x0704; // int32 m_iGuidedBotMatchDamageTaken = 0x0708; // int32 m_iGuidedBotMatchNetWorth = 0x070C; // int32 m_iGuidedBotMatchModsPurchased = 0x0710; // int32 m_iGuidedBotMatchAbilityUpgrades = 0x0714; // int32 m_flGuideBotMatchLastTaskNagVO = 0x0718; // float32 m_flGuideBotLastTimeTaskCompleted = 0x071C; // float32 m_eGuidedBotMatchObjective = 0x0720; // EGuidedBotMatchObjective m_nAssignedLane = 0x0724; // int8 m_nOriginalLaneAssignment = 0x0725; // int8 m_bIsKingPanda = 0x0726; // bool m_bBotDisconnectTakeover = 0x0727; // bool m_bInTeamChat = 0x0728; // bool m_bInPartyChat = 0x0729; // bool m_hHeroPawn = 0x072C; // CHandle< C_CitadelPlayerPawn > m_PlayerDataGlobal = 0x0768; // PlayerDataGlobal_t m_nDeathReplayAvailable = 0x0940; // int8 m_unLobbyPlayerSlot = 0x0941; // CitadelLobbyPlayerSlot_t m_bHasCheckedFriendName = 0x0942; // bool m_sFriendName = 0x0948; // CUtlString CCitadel_Modifier_BreakablePropExtraGoldPickupVData m_iBaseExtraGoldBounty = 0x0608; // int32 m_iPerMinuteExtraGoldBounty = 0x060C; // int32 CCitadel_Modifier_BreakablePropSpeedPickupVData m_flSpeedBoost = 0x0608; // float32 m_flSprintBoost = 0x060C; // float32 CCitadel_Modifier_BreakablePropFireRatePickupVData m_flFireRate = 0x0608; // float32 CCitadel_Modifier_BreakablePropClipSizePickupVData m_flClipSize = 0x0608; // float32 m_nClipCount = 0x060C; // int32 m_flFireRate = 0x0610; // float32 CCitadel_Modifier_BreakablePropClipSizePickup nClipRemaining = 0x00C0; // int32 CCitadel_Modifier_BreakablePropExtraStaminaVData m_nExtraStamina = 0x0608; // float32 CCitadel_Modifier_BreakablePropExtraStamina m_bFilled = 0x00C0; // bool CCitadel_Ability_BaseHeldItemVData m_ItemModel = 0x1548; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > CCitadelModifierIdolReturnTimerVData m_ChannelParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadelModifierItemPickupTimerVData m_TimerToSilence = 0x0608; // float32 m_SilenceDuration = 0x060C; // float32 m_SilenceModifier = 0x0610; // CEmbeddedSubclass< CCitadelModifier > CModifierItemPickupAuraTargetVData m_PickupTimer = 0x0608; // float32 m_PickupTimerModifier = 0x0610; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ItemPickupPunchableVData m_flPhysicsRadius = 0x0608; // float32 m_IsDroppingParticle = 0x0610; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IsPunchableParticle = 0x06F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_IsFrozenParticle = 0x07D0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_NearRejuvAuraModifier = 0x08B0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_ItemWalkBackVData m_flStopDistance = 0x0608; // float32 m_flMaxSpeedDistance = 0x060C; // float32 m_flSlowSpeed = 0x0610; // float32 m_flFastSpeed = 0x0614; // float32 m_flVerticalOffset = 0x0618; // float32 m_flTolerance = 0x061C; // float32 m_flRepathTime = 0x0620; // float32 CCitadel_Ability_GoldenIdolVData m_sIdolDropOffSound = 0x1628; // CSoundEventName m_DropoffTimerModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_Bonus01 = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_Bonus02 = 0x1658; // CEmbeddedSubclass< CCitadelModifier > m_flInstantGoldPercentage = 0x1668; // float32 m_iComebackBounty = 0x166C; // int32 m_iComebackGoldThreshold = 0x1670; // int32 m_flCasterBonusPercent = 0x1674; // float32 CCitadelControlPointTrigger m_flInitialRadius = 0x0838; // float32 m_flEndRadius = 0x083C; // float32 m_flProgress = 0x0840; // float32 m_flCaptureTime = 0x0844; // float32 m_hUnlockPrereq = 0x0848; // CHandle< C_BaseEntity > m_bAvailable = 0x084C; // bool m_bIsBeingCaptured = 0x084D; // bool m_bIsBeingBlocked = 0x084E; // bool m_flLastTouchedTime = 0x0858; // GameTime_t m_vecBeamTarget = 0x085C; // Vector m_vecBeamStart = 0x0868; // Vector m_nFXProgressBeam = 0x0874; // ParticleIndex_t m_strUnlockPrereq = 0x0878; // CUtlSymbolLarge m_strBeamStart = 0x0880; // CUtlSymbolLarge m_strBeamTarget = 0x0888; // CUtlSymbolLarge CItemXP m_timeLaunch = 0x0850; // GameTime_t C_TeamRelativeParticleSystem m_iszFriendlyEffectName = 0x0DF8; // CUtlSymbolLarge m_iszEnemyEffectName = 0x0E00; // CUtlSymbolLarge m_iFriendlyEffectIndex = 0x0E08; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEnemyEffectIndex = 0x0E10; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > C_AssignedLaneParticle m_iLane = 0x0850; // int32 CCitadelZipLineNode m_vecConnections = 0x0870; // C_NetworkUtlVectorBase< CHandle< CCitadelZipLineNode > > m_eCaptureState = 0x0888; // int16 m_iPrimaryLane = 0x088A; // int16 m_nRopesParity = 0x088C; // int16 m_bCornerNode = 0x088E; // bool m_bCapturable = 0x088F; // bool m_bAlwaysUsable = 0x0890; // bool m_bOneWay = 0x0891; // bool m_bDisableZippingToByPlayers = 0x0892; // bool m_bUseForMinimapDrawing = 0x0893; // bool m_hGuardingBoss = 0x0894; // CHandle< C_BaseEntity > m_flRopeRadius = 0x0898; // float32 m_bEnabled = 0x089C; // bool C_CitadelZiplinePath m_iLaneNumber = 0x0668; // int32 CModifierPowerGeneratorVData m_EffectToTitan = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CModifierTier3BossInvulnVData m_ShieldParticle = 0x0608; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flShieldRadius = 0x06E8; // float32 C_InWorldKeyBindPanel m_hPlayer = 0x0A90; // CHandle< C_CitadelPlayerPawn > CAI_NPC_TrooperVData m_TrooperType = 0x0F60; // TrooperType_t m_flTrooperDamageResistPct = 0x0F64; // float32 m_flT1BossDamageResistPct = 0x0F68; // float32 m_flT2BossDamageResistPct = 0x0F6C; // float32 m_flBarrackGuardianDamageResistPct = 0x0F70; // float32 m_flNearDeathDuration = 0x0F74; // float32 m_flFlySpeed = 0x0F78; // float32 m_flFlyHeight = 0x0F7C; // float32 m_flMeleeDamage = 0x0F80; // float32 m_flMeleeDuration = 0x0F84; // float32 m_flMeleeChargeRange = 0x0F88; // float32 m_flAttackT1BossMaxRange = 0x0F8C; // float32 m_flAttackTrooperMaxRange = 0x0F90; // float32 m_flShieldDamageResistPct = 0x0F94; // float32 m_flHealthBarOffsetDucking = 0x0F98; // float32 m_flTrooperDPS = 0x0F9C; // float32 m_flPlayerDPS = 0x0FA0; // float32 m_flT1BossDPS = 0x0FA4; // float32 m_flT2BossDPS = 0x0FA8; // float32 m_flT3BossDPS = 0x0FAC; // float32 m_flBarrackBossDPS = 0x0FB0; // float32 m_flGeneratorBossDPS = 0x0FB4; // float32 m_BossAttackParticle = 0x0FB8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LastHitParticle = 0x1098; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetingLaserParticle = 0x1178; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_TargetingEyeFlashParticle = 0x1258; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sZiplineContainerBreakFromDamageParticle = 0x1338; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sZiplineContainerBreakFromLandingParticle = 0x1418; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_MedicHealActiveParticle = 0x14F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sPlayerLastHitSound = 0x15D8; // CSoundEventName m_sCelebrationSound = 0x15E8; // CSoundEventName m_sZiplineContainerBreakSound = 0x15F8; // CSoundEventName m_NearDeathModifier = 0x1608; // CEmbeddedSubclass< CCitadelModifier > m_TrooperBossInvulnModifier = 0x1618; // CEmbeddedSubclass< CCitadelModifier > CNPC_TrooperBossVData m_bMitigateDamageFromPlayers = 0x1628; // bool m_bBarracksGuardian = 0x1629; // bool m_flPlayerAutoAttackRange = 0x162C; // float32 m_flMinMeleeAttackTime = 0x1630; // float32 m_BackdoorProtectionModifier = 0x1638; // CEmbeddedSubclass< CCitadelModifier > m_BackdoorBulletResistModifier = 0x1648; // CEmbeddedSubclass< CCitadelModifier > m_ObjectiveRegen = 0x1658; // CEmbeddedSubclass< CCitadelModifier > m_sAngryStart = 0x1668; // CSoundEventName m_sAngryLoop = 0x1678; // CSoundEventName m_sAngryStop = 0x1688; // CSoundEventName CNPC_Boss_Tier2VData m_flPlayerInitialSightRange = 0x0F60; // float32 m_strWIPModelName = 0x0F68; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_vecWeakPoints = 0x1048; // CUtlVector< WeakPointParams_t > m_BeamChargingEffect = 0x1060; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BeamPreviewEffect = 0x1140; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BeamActiveEffect = 0x1220; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_StompImpactEffect = 0x1300; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flTossSpeed = 0x13E0; // float32 m_flStompDamage = 0x13E4; // float32 m_flStompTossUpMagnitude = 0x13E8; // float32 m_flStunDuration = 0x13EC; // float32 m_flStompImpactRadius = 0x13F0; // float32 m_flStompImpactHeight = 0x13F4; // float32 m_flSweepRadius = 0x13F8; // float32 m_flSweepSpeed = 0x13FC; // float32 m_flSweepZScale = 0x1400; // float32 m_flSweepMaxAngle = 0x1404; // float32 m_flSweepMaxRange = 0x1408; // float32 m_flSweepAdjustSpeed = 0x140C; // float32 m_flBurstDuration = 0x1410; // float32 m_flBurstCooldown = 0x1414; // float32 m_BackdoorProtectionModifier = 0x1418; // CEmbeddedSubclass< CCitadelModifier > m_InvulModifier = 0x1428; // CEmbeddedSubclass< CCitadelModifier > m_flInvulModifierRange = 0x1438; // float32 CNPC_Boss_Tier3VData m_nPhase2Health = 0x0F60; // int32 m_flEyeZOffset = 0x0F64; // float32 m_flDefaultMoveSpeed = 0x0F68; // float32 m_flNoShieldMoveSpeed = 0x0F6C; // float32 m_flDyingMoveSpeed = 0x0F70; // float32 m_flMovingToFinalPositionSpeed = 0x0F74; // float32 m_DeathSmallExplosionParticle = 0x0F78; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DeathLargeExplosionParticle = 0x1058; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_WeakpointBrokenExplosionParticle = 0x1138; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ChargeUpExplosionParticle = 0x1218; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strWIPModelName = 0x12F8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_DyingSmallExplosion = 0x13D8; // CSoundEventName m_AvatarKilledSound = 0x13E8; // CSoundEventName m_AvatarBecomePatronSound = 0x13F8; // CSoundEventName m_PatronLandedSound = 0x1408; // CSoundEventName m_PatronKilledSound = 0x1418; // CSoundEventName m_LaserSound = 0x1428; // CSoundEventName m_LaserBeamModifier = 0x1438; // CEmbeddedSubclass< CBaseModifier > m_DyingModifier = 0x1448; // CEmbeddedSubclass< CBaseModifier > m_VulnerableModifier = 0x1458; // CEmbeddedSubclass< CBaseModifier > m_Phase1Modifier = 0x1468; // CEmbeddedSubclass< CBaseModifier > m_Phase2Modifier = 0x1478; // CEmbeddedSubclass< CBaseModifier > m_BackdoorProtection = 0x1488; // CEmbeddedSubclass< CBaseModifier > m_ObjectiveRegen = 0x1498; // CEmbeddedSubclass< CBaseModifier > m_LaserChargingParticle = 0x14A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaserBeamEffect = 0x1588; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaserPreviewEffect = 0x1668; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaserDamageEffect = 0x1748; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flLaserTargetingZOffset = 0x1828; // float32 m_flLaserTrackingSpeed = 0x182C; // float32 m_flLaserTrackingMaxSpeed = 0x1830; // float32 m_flLaserCastingTrackSpeed = 0x1834; // float32 m_flLaserCastingTrackMaxSpeed = 0x1838; // float32 m_flLaserDPSToPlayers = 0x183C; // float32 m_flLaserDPSToNPCs = 0x1840; // float32 m_flNoShieldLaserTrackingSpeed = 0x1844; // float32 m_flNoShieldLaserTrackingMaxSpeed = 0x1848; // float32 m_flNoShieldLaserCastingTrackSpeed = 0x184C; // float32 m_flNoShieldLaserCastingTrackMaxSpeed = 0x1850; // float32 m_flNoShieldLaserDPSToPlayers = 0x1854; // float32 m_flNoShieldLaserDPSToNPCs = 0x1858; // float32 CBaseTriggerAbilityVData m_AbilityToTrigger = 0x1548; // CSubclassName< 4 > m_flMinCancelTime = 0x1558; // float32 m_eHintFeatureToMarkUsedOnTrigger = 0x155C; // ECitadelHintFeature CCitadelBaseTriggerAbility m_hAbilityToTrigger = 0x0C78; // CHandle< C_CitadelBaseAbility > m_SwappedToTime = 0x0C7C; // GameTime_t CBaseDashCastAbilityVData m_AbilityToTrigger = 0x1548; // CSubclassName< 4 > m_flDashCastTriggerRadius = 0x1558; // float32 m_flDashSpeed = 0x155C; // float32 m_bSnapToZeroSpeedOnEnd = 0x1560; // bool m_bUseCurveToDefineSpeed = 0x1561; // bool m_MovementSpeedCurve = 0x1568; // CPiecewiseCurve m_flMovementSpeedCurveAvgSpeed = 0x15A8; // float32 m_strTargetHitSound = 0x15B0; // CSoundEventName m_strMissSound = 0x15C0; // CSoundEventName CCitadelBaseDashCastAbility m_hAbilityToTrigger = 0x0C78; // CHandle< C_CitadelBaseAbility > m_flDashCastStartTime = 0x0C7C; // GameTime_t m_vDashCastDir = 0x0C80; // Vector CBaseLockonAbilityVData m_TargetModifier = 0x1548; // CEmbeddedSubclass< CBaseModifier > m_strApplyLockonStack = 0x1558; // CSoundEventName CCitadelBaseLockonAbility m_vecLockonTargets = 0x0D90; // C_UtlVectorEmbeddedNetworkVar< LockonTarget_t > m_LockOnStartTime = 0x0DE0; // GameTime_t m_nTargetingLightEffect = 0x0DE8; // ParticleIndex_t CCitadel_Modifier_DPSTracker m_flProgress = 0x00C0; // float32 m_flDistToTarget = 0x00C4; // float32 CCitadel_Modifier_AccuracyTracker m_flProgress = 0x00C0; // float32 CNPC_ShieldedSentryVData m_flZShootPostionOffset = 0x0108; // float32 m_LaserSightParticle = 0x0110; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_KillExplosionParticle = 0x01F0; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DeployProgressModifier = 0x02D0; // CEmbeddedSubclass< CCitadelModifier > m_NearDeathModifier = 0x02E0; // CEmbeddedSubclass< CCitadelModifier > m_IntrinsicModifier = 0x02F0; // CEmbeddedSubclass< CCitadelModifier > m_sSpawnSound = 0x0300; // CSoundEventName m_sKillExplosionSound = 0x0310; // CSoundEventName m_sTargetAcquiredLocalSound = 0x0320; // CSoundEventName m_sTargetAcquiredSound = 0x0330; // CSoundEventName m_flIdleTurnSpeed = 0x0340; // float32 m_flIdleTurnAngles = 0x0344; // float32 m_flTrooperTakeDamageMult = 0x0348; // float32 m_flNeutralTakeDamageMulti = 0x034C; // float32 m_flNotifyEventTime = 0x0350; // float32 m_flNearDeathDuration = 0x0354; // float32 m_flMinimapRevealTime = 0x0358; // float32 CNPC_FieldSentryVData m_LaserSightParticle = 0x0108; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_KillExplosionParticle = 0x01E8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_DeployProgressModifier = 0x02C8; // CEmbeddedSubclass< CCitadelModifier > m_sSpawnSound = 0x02D8; // CSoundEventName m_sKillExplosionSound = 0x02E8; // CSoundEventName m_sTargetAcquiredLocalSound = 0x02F8; // CSoundEventName m_sTargetAcquiredSound = 0x0308; // CSoundEventName m_flIdleTurnSpeed = 0x0318; // float32 m_flIdleTurnAngles = 0x031C; // float32 m_flTrooperTakeDamageMult = 0x0320; // float32 m_flNeutralTakeDamageMulti = 0x0324; // float32 m_flNotifyEventTime = 0x0328; // float32 CCitadelCatapultTrigger m_vLaunchTarget = 0x0838; // Vector m_flLaunchSpeed = 0x0844; // float32 m_nameTarget = 0x0848; // CUtlSymbolLarge CCitadelModifierAuraVData m_iAuraSearchType = 0x0640; // CITADEL_UNIT_TARGET_TYPE m_iAuraSearchFlags = 0x0644; // CITADEL_UNIT_TARGET_FLAGS CCitadelModifierAura_ConeVData m_flAuraTargetingConeHalfWidth = 0x0648; // float32 m_flAuraTargetingConeAngle = 0x064C; // float32 CCitadel_Modifier_Knockback m_flForce = 0x00C8; // float32 m_bKnockedBack = 0x00CC; // bool CModifierKnockdownVData m_flSatVolumeRadius = 0x06E8; // float32 m_flSatVolumeFadeOut = 0x06EC; // float32 m_flGravityScale = 0x06F0; // float32 m_flGetUpSeqDuration = 0x06F4; // float32 m_cameraSequenceGetUp = 0x06F8; // CitadelCameraOperationsSequence_t CCitadel_Modifier_Knockdown m_angStunAngles = 0x00C8; // QAngle m_ePreferredKnockdownType = 0x00D4; // EKnockDownTypes m_bForceTakePreferred = 0x00D8; // bool m_flGetUpAnimTime = 0x00DC; // GameTime_t m_bGetUpCamSeqStarted = 0x00E0; // bool m_bOnGroundDuration = 0x00E1; // bool m_satIndex = 0x00E4; // SatVolumeIndex_t C_Citadel_Projectile_Tier2Boss_RocketBarrage m_nLaserParticleIndex = 0x08B8; // ParticleIndex_t m_vecSmoothedVelocity = 0x08BC; // Vector CCitadel_Upgrade_AmmoScavenger m_hLastOrbTarget = 0x0C90; // CHandle< C_BaseEntity > CCitadel_Modifier_BubbleVData m_ExplodeParticle = 0x08A8; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplodeSound = 0x0988; // CSoundEventName m_BuffModifier = 0x0998; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Bubble m_flDampingFactor = 0x00C0; // float32 m_ParticleIndex = 0x01E0; // ParticleIndex_t CCitadel_Item_Bubble m_flEndTime = 0x0C90; // GameTime_t CCitadel_Item_StasisBomb_Aura m_AuraRadius = 0x00E0; // float32 CCitadel_Item_RescueBeam m_bCanPull = 0x0C90; // bool CCitadel_Item_PowerShard m_hLastSignatureToActivate = 0x0C90; // CHandle< C_CitadelBaseAbility > CCitadel_Item_Discord_AuraVData_Enemy m_strAreaEffectEnemy = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAreaEffectFriendly = 0x0728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAreaEffectSelf = 0x0808; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Item_DivinersKevlar m_bExecuted = 0x0C90; // bool CCitadel_Upgrade_MagicCarpet m_flFlyingStartTime = 0x0C90; // GameTime_t m_bFlying = 0x0D40; // bool m_bSummoning = 0x0D41; // bool CCitadel_TechUpgrade_SuperAcolyteGloves fl_StoredDamage = 0x0CC8; // float32 CCitadel_ArmorUpgrade_DoubleJump m_nTickJumped = 0x0C90; // int32 CCitadel_ArmorUpgrade_AblativeCoat m_iCurrentResistValue = 0x0C90; // int32 CItem_RestorativeLocket m_nNumStacks = 0x0D38; // int32 CCitadel_Modifier_FrenzyAuraVData m_KillModifier = 0x0648; // CEmbeddedSubclass< CCitadelModifier > CCitadel_ArmorUpgrade_SpellShield fl_mSpellShieldBreakTime = 0x0C90; // GameTime_t CCitadel_WeaponUpgrade_SiphonBullets m_iStacks = 0x0C90; // int32 CCitadel_WeaponUpgrade_WeaponEater m_nWeaponPower = 0x0D70; // int32 CCitadel_WeaponUpgrade_InstantReload m_bIsManualReloading = 0x0C90; // bool CCitadel_Modifier_ThermalDetonator_ThinkerVData m_GroundParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_WeaponUpgrade_GlassCannon m_nKillsEarned = 0x0C90; // int32 CCitadel_WeaponUpgrade_BurstFire m_nFastFireEndTime = 0x0C90; // GameTime_t CCitadel_Item_WarpStone m_nCastDelayParticleIndex = 0x0C90; // ParticleIndex_t CCitadel_Item_Intensifying_Clip m_flSpinUpTime = 0x0CC8; // float32 CCitadel_UtilityUpgrade_RocketBooster m_nTargetingParticleIndex = 0x0D04; // ParticleIndex_t m_flCastTime = 0x0D08; // GameTime_t m_bCrashingDown = 0x0D0C; // bool m_bImpulseApplied = 0x0D0D; // bool m_vecCrashPosition = 0x0D10; // Vector m_vecCrashDirection = 0x0D1C; // Vector CItemAOESilenceAuraVData m_empWaveParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Item_AOESilence m_flStartRadius = 0x00E0; // float32 m_flEndRadius = 0x00E4; // float32 m_flSpreadDuration = 0x00E8; // float32 CCitadel_Modifier_FlameDashGroundAuraVData m_GroundParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_flHeight = 0x0728; // float32 CCitadel_Modifier_Bull_Heal_Aura m_playerAngles = 0x00E0; // QAngle m_ConeParticle = 0x00EC; // ParticleIndex_t C_CitadelProjectile_ImmobilizeTrap m_bShouldDraw = 0x08B8; // bool CAbilityLashUltimateVData m_TargetPreviewParticle = 0x1568; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_LaunchParticle = 0x1648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_UltimateCastParticle = 0x1728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_UltimateCastEnemyParticle = 0x1808; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strThrowEnemyAnimGraphParam = 0x18E8; // CGlobalSymbol m_GrappleEnemyModifier = 0x18F0; // CEmbeddedSubclass< CCitadel_Modifier_LashGrappleEnemy_Debuff > m_GrabSound = 0x1900; // CSoundEventName m_MissSound = 0x1910; // CSoundEventName m_ThrowSound = 0x1920; // CSoundEventName m_flAirSpeedMax = 0x1930; // float32 m_flFallSpeedMax = 0x1934; // float32 m_flAirDrag = 0x1938; // float32 m_flMaxPitchRangeScale = 0x193C; // float32 m_flThrowAnimTossPoint = 0x1940; // float32 CCitadel_Ability_Lash_Ultimate m_EGrappleState = 0x0DF2; // ELashGrappleState m_flStateEnterTime = 0x0DF4; // GameTime_t m_flNextStateTime = 0x0DF8; // GameTime_t m_flBoostEndTime = 0x0DFC; // GameTime_t C_Projectile_Stomp_Projectile m_flWidth = 0x08B8; // float32 m_tDieTime = 0x08BC; // GameTime_t CModifierVacuumAuraVData m_FinishParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AlliedParticle = 0x0728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_EnemyParticle = 0x0808; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAmbientLoopingLocalPlayerSound = 0x08E8; // CSoundEventName CModifierNikumanVData m_SelfParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_AOEFriendParticle = 0x0728; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strAmbientLoopingLocalPlayerSound = 0x0808; // CSoundEventName C_Citadel_Ice_Path_Shard_Physics m_ShardDesc = 0x0830; // ice_path_shard_model_desc_t m_qForward = 0x0868; // QAngle m_flStartTime = 0x0874; // GameTime_t m_flEndTime = 0x0878; // GameTime_t C_Citadel_Projectile_Viscous_GooGrenade m_nBounces = 0x08B8; // int32 m_tNextDetonateTime = 0x08BC; // GameTime_t m_vecProjectileHitTargets = 0x08C0; // CUtlVector< CHandle< C_BaseEntity > > C_Citadel_Projectile_Bebop_Hook m_iChainEffect = 0x08B8; // ParticleIndex_t CCitadelNanoPredatoryStatueTrigger m_flActiveRadius = 0x0C88; // float32 CCitadel_Ability_TangoTether_Trigger m_hBaseAbility = 0x0C8C; // CHandle< C_CitadelBaseAbility > CCitadelModifierAirLiftExplodeAuraVData m_empWaveParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_AirLift_ExplodeAura m_flStartRadius = 0x00E0; // float32 m_flEndRadius = 0x00E4; // float32 m_flSpreadDuration = 0x00E8; // float32 C_CitadelBoomerangProjectile m_bReturning = 0x08B8; // bool CCitadel_Modifier_Cadence_AnthemAOEVData m_AuraParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Cadence_SleepAOEVData m_AuraParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CAbilityCadenceSilenceContraptionsVData m_SilenceContraptionsModifier = 0x15D0; // CEmbeddedSubclass< CCitadelModifier > CCitadel_Modifier_Cadence_GrandFinaleAOEVData m_AuraParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Cadence_Crescendo_AOE_VData m_AuraParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Cadence_Crescendo_AOE m_nTicks = 0x00E8; // int32 CCitadel_Modifier_Tokamak_AllySmokeAOE_VData m_AuraParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Thumper_2_AuraVData m_AoEParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Thumper_PullAOE_VData m_AuraParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Rutger_Pulse_Aura_VData m_empWaveParticle = 0x0648; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > CCitadel_Modifier_Rutger_Pulse_Aura m_flStartRadius = 0x00E0; // float32 m_flEndRadius = 0x00E4; // float32 m_flSpreadDuration = 0x00E8; // float32 C_BarnLight m_bEnabled = 0x0830; // bool m_nColorMode = 0x0834; // int32 m_Color = 0x0838; // Color m_flColorTemperature = 0x083C; // float32 m_flBrightness = 0x0840; // float32 m_flBrightnessScale = 0x0844; // float32 m_nDirectLight = 0x0848; // int32 m_nBakedShadowIndex = 0x084C; // int32 m_nLuminaireShape = 0x0850; // int32 m_flLuminaireSize = 0x0854; // float32 m_flLuminaireAnisotropy = 0x0858; // float32 m_LightStyleString = 0x0860; // CUtlString m_flLightStyleStartTime = 0x0868; // GameTime_t m_QueuedLightStyleStrings = 0x0870; // C_NetworkUtlVectorBase< CUtlString > m_LightStyleEvents = 0x0888; // C_NetworkUtlVectorBase< CUtlString > m_LightStyleTargets = 0x08A0; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_StyleEvent = 0x08B8; // CEntityIOOutput[4] m_hLightCookie = 0x0958; // CStrongHandle< InfoForResourceTypeCTextureBase > m_flShape = 0x0960; // float32 m_flSoftX = 0x0964; // float32 m_flSoftY = 0x0968; // float32 m_flSkirt = 0x096C; // float32 m_flSkirtNear = 0x0970; // float32 m_vSizeParams = 0x0974; // Vector m_flRange = 0x0980; // float32 m_vShear = 0x0984; // Vector m_nBakeSpecularToCubemaps = 0x0990; // int32 m_vBakeSpecularToCubemapsSize = 0x0994; // Vector m_nCastShadows = 0x09A0; // int32 m_nShadowMapSize = 0x09A4; // int32 m_nShadowPriority = 0x09A8; // int32 m_bContactShadow = 0x09AC; // bool m_nBounceLight = 0x09B0; // int32 m_flBounceScale = 0x09B4; // float32 m_flMinRoughness = 0x09B8; // float32 m_vAlternateColor = 0x09BC; // Vector m_fAlternateColorBrightness = 0x09C8; // float32 m_nFog = 0x09CC; // int32 m_flFogStrength = 0x09D0; // float32 m_nFogShadows = 0x09D4; // int32 m_flFogScale = 0x09D8; // float32 m_bFogMixedShadows = 0x09DC; // bool m_flFadeSizeStart = 0x09E0; // float32 m_flFadeSizeEnd = 0x09E4; // float32 m_flShadowFadeSizeStart = 0x09E8; // float32 m_flShadowFadeSizeEnd = 0x09EC; // float32 m_bPrecomputedFieldsValid = 0x09F0; // bool m_vPrecomputedBoundsMins = 0x09F4; // Vector m_vPrecomputedBoundsMaxs = 0x0A00; // Vector m_vPrecomputedOBBOrigin = 0x0A0C; // Vector m_vPrecomputedOBBAngles = 0x0A18; // QAngle m_vPrecomputedOBBExtent = 0x0A24; // Vector m_nPrecomputedSubFrusta = 0x0A30; // int32 m_vPrecomputedOBBOrigin0 = 0x0A34; // Vector m_vPrecomputedOBBAngles0 = 0x0A40; // QAngle m_vPrecomputedOBBExtent0 = 0x0A4C; // Vector m_vPrecomputedOBBOrigin1 = 0x0A58; // Vector m_vPrecomputedOBBAngles1 = 0x0A64; // QAngle m_vPrecomputedOBBExtent1 = 0x0A70; // Vector m_vPrecomputedOBBOrigin2 = 0x0A7C; // Vector m_vPrecomputedOBBAngles2 = 0x0A88; // QAngle m_vPrecomputedOBBExtent2 = 0x0A94; // Vector m_vPrecomputedOBBOrigin3 = 0x0AA0; // Vector m_vPrecomputedOBBAngles3 = 0x0AAC; // QAngle m_vPrecomputedOBBExtent3 = 0x0AB8; // Vector m_vPrecomputedOBBOrigin4 = 0x0AC4; // Vector m_vPrecomputedOBBAngles4 = 0x0AD0; // QAngle m_vPrecomputedOBBExtent4 = 0x0ADC; // Vector m_vPrecomputedOBBOrigin5 = 0x0AE8; // Vector m_vPrecomputedOBBAngles5 = 0x0AF4; // QAngle m_vPrecomputedOBBExtent5 = 0x0B00; // Vector m_bInitialBoneSetup = 0x0B50; // bool m_VisClusters = 0x0B58; // C_NetworkUtlVectorBase< uint16 > C_RectLight m_bShowLight = 0x0B78; // bool C_OmniLight m_flInnerAngle = 0x0B78; // float32 m_flOuterAngle = 0x0B7C; // float32 m_bShowLight = 0x0B80; // bool C_LaneNode m_nPlayerTeamEventIndex = 0x0868; // int32 C_CitadelTeam m_hPayload = 0x0610; // CHandle< C_BaseEntity > m_nBossesAlive = 0x0614; // int32 m_nBossesMax = 0x0618; // int32 m_nFlexSlotsUnlocked = 0x061C; // EFlexSlotTypes_t m_vecFOWEntities = 0x0620; // C_UtlVectorEmbeddedNetworkVar< STeamFOWEntity > C_CitadelTeleportTrigger m_vExitOrigin = 0x0838; // Vector C_TriggerItemShop m_iszSoundName = 0x0838; // CUtlSymbolLarge CUnitStatusOverlay m_flUIScale = 0x0AD0; // float32 CInWorldItemPanel m_hTrackedEntity = 0x0A90; // CHandle< C_BaseEntity > m_nTrackedEntity = 0x0A94; // int32 C_RenderPortal m_hLocalPortalLink = 0x0830; // CHandle< C_BaseEntity > m_hRemotePortalLink = 0x0834; // CHandle< C_BaseEntity > m_brushModelName = 0x0838; // CUtlString m_flFadeStartDist = 0x0840; // float32 m_flFadeEndDist = 0x0844; // float32 m_flFadeStartAngle = 0x0848; // float32 m_flFadeEndAngle = 0x084C; // float32 m_fadeToColor = 0x0850; // Color CInfoDynamicShadowHint m_bDisabled = 0x0558; // bool m_flRange = 0x055C; // float32 m_nImportance = 0x0560; // int32 m_nLightChoice = 0x0564; // int32 m_hLight = 0x0568; // CHandle< C_BaseEntity > CInfoDynamicShadowHintBox m_vBoxMins = 0x0570; // Vector m_vBoxMaxs = 0x057C; // Vector C_EnvSky m_hSkyMaterial = 0x0830; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly = 0x0838; // CStrongHandle< InfoForResourceTypeIMaterial2 > m_bStartDisabled = 0x0840; // bool m_vTintColor = 0x0841; // Color m_vTintColorLightingOnly = 0x0845; // Color m_flBrightnessScale = 0x084C; // float32 m_nFogType = 0x0850; // int32 m_flFogMinStart = 0x0854; // float32 m_flFogMinEnd = 0x0858; // float32 m_flFogMaxStart = 0x085C; // float32 m_flFogMaxEnd = 0x0860; // float32 m_bEnabled = 0x0864; // bool C_LightEntity m_CLightComponent = 0x0830; // CLightComponent* C_EnvParticleGlow m_flAlphaScale = 0x0DE0; // float32 m_flRadiusScale = 0x0DE4; // float32 m_flSelfIllumScale = 0x0DE8; // float32 m_ColorTint = 0x0DEC; // Color m_hTextureOverride = 0x0DF0; // CStrongHandle< InfoForResourceTypeCTextureBase > C_TextureBasedAnimatable m_bLoop = 0x0830; // bool m_flFPS = 0x0834; // float32 m_hPositionKeys = 0x0838; // CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys = 0x0840; // CStrongHandle< InfoForResourceTypeCTextureBase > m_vAnimationBoundsMin = 0x0848; // Vector m_vAnimationBoundsMax = 0x0854; // Vector m_flStartTime = 0x0860; // float32 m_flStartFrame = 0x0864; // float32 CBaseAnimGraph m_bInitiallyPopulateInterpHistory = 0x08B0; // bool m_bSuppressAnimEventSounds = 0x08B2; // bool m_bAnimGraphUpdateEnabled = 0x08C0; // bool m_flMaxSlopeDistance = 0x08C4; // float32 m_vLastSlopeCheckPos = 0x08C8; // Vector m_bAnimationUpdateScheduled = 0x08D4; // bool m_vecForce = 0x08D8; // Vector m_nForceBone = 0x08E4; // int32 m_pClientsideRagdoll = 0x08E8; // CBaseAnimGraph* m_bBuiltRagdoll = 0x08F0; // bool m_RagdollPose = 0x0908; // PhysicsRagdollPose_t m_bRagdollClientSide = 0x0950; // bool m_bHasAnimatedMaterialAttributes = 0x0960; // bool m_animGraph2SerializeData = 0x0AA8; // C_NetworkUtlVectorBase< uint8 > m_nAnimGraph2SerializeDataSizeBytes = 0x0AC0; // int32 CBaseProp m_bModelOverrodeBlockLOS = 0x0B50; // bool m_iShapeType = 0x0B54; // int32 m_bConformToCollisionBounds = 0x0B58; // bool m_mPreferredCatchTransform = 0x0B5C; // matrix3x4_t C_BreakableProp m_CPropDataComponent = 0x0B90; // CPropDataComponent m_OnBreak = 0x0BD0; // CEntityIOOutput m_OnHealthChanged = 0x0BF8; // CEntityOutputTemplate< float32 > m_OnTakeDamage = 0x0C20; // CEntityIOOutput m_impactEnergyScale = 0x0C48; // float32 m_iMinHealthDmg = 0x0C4C; // int32 m_flPressureDelay = 0x0C50; // float32 m_flDefBurstScale = 0x0C54; // float32 m_vDefBurstOffset = 0x0C58; // Vector m_hBreaker = 0x0C64; // CHandle< C_BaseEntity > m_PerformanceMode = 0x0C68; // PerformanceMode_t m_flPreventDamageBeforeTime = 0x0C6C; // GameTime_t m_BreakableContentsType = 0x0C70; // BreakableContentsType_t m_strBreakableContentsPropGroupOverride = 0x0C78; // CUtlString m_strBreakableContentsParticleOverride = 0x0C80; // CUtlString m_bHasBreakPiecesOrCommands = 0x0C88; // bool m_explodeDamage = 0x0C8C; // float32 m_explodeRadius = 0x0C90; // float32 m_explosionDelay = 0x0C98; // float32 m_explosionBuildupSound = 0x0CA0; // CUtlSymbolLarge m_explosionCustomEffect = 0x0CA8; // CUtlSymbolLarge m_explosionCustomSound = 0x0CB0; // CUtlSymbolLarge m_explosionModifier = 0x0CB8; // CUtlSymbolLarge m_hPhysicsAttacker = 0x0CC0; // CHandle< C_BasePlayerPawn > m_flLastPhysicsInfluenceTime = 0x0CC4; // GameTime_t m_flDefaultFadeScale = 0x0CC8; // float32 m_hLastAttacker = 0x0CCC; // CHandle< C_BaseEntity > m_hFlareEnt = 0x0CD0; // CHandle< C_BaseEntity > m_noGhostCollision = 0x0CD4; // bool C_DynamicProp m_bUseHitboxesForRenderBox = 0x0CD8; // bool m_bUseAnimGraph = 0x0CD9; // bool m_pOutputAnimBegun = 0x0CE0; // CEntityIOOutput m_pOutputAnimOver = 0x0D08; // CEntityIOOutput m_pOutputAnimLoopCycleOver = 0x0D30; // CEntityIOOutput m_OnAnimReachedStart = 0x0D58; // CEntityIOOutput m_OnAnimReachedEnd = 0x0D80; // CEntityIOOutput m_iszIdleAnim = 0x0DA8; // CUtlSymbolLarge m_nIdleAnimLoopMode = 0x0DB0; // AnimLoopMode_t m_bRandomizeCycle = 0x0DB4; // bool m_bStartDisabled = 0x0DB5; // bool m_bFiredStartEndOutput = 0x0DB6; // bool m_bForceNpcExclude = 0x0DB7; // bool m_bCreateNonSolid = 0x0DB8; // bool m_bIsOverrideProp = 0x0DB9; // bool m_iInitialGlowState = 0x0DBC; // int32 m_nGlowRange = 0x0DC0; // int32 m_nGlowRangeMin = 0x0DC4; // int32 m_glowColor = 0x0DC8; // Color m_nGlowTeam = 0x0DCC; // int32 m_iCachedFrameCount = 0x0DD0; // int32 m_vecCachedRenderMins = 0x0DD4; // Vector m_vecCachedRenderMaxs = 0x0DE0; // Vector C_ColorCorrectionVolume m_LastEnterWeight = 0x0838; // float32 m_LastEnterTime = 0x083C; // float32 m_LastExitWeight = 0x0840; // float32 m_LastExitTime = 0x0844; // float32 m_bEnabled = 0x0848; // bool m_MaxWeight = 0x084C; // float32 m_FadeDuration = 0x0850; // float32 m_Weight = 0x0854; // float32 m_lookupFilename = 0x0858; // char[512] C_FuncMonitor m_targetCamera = 0x0830; // CUtlString m_nResolutionEnum = 0x0838; // int32 m_bRenderShadows = 0x083C; // bool m_bUseUniqueColorTarget = 0x083D; // bool m_brushModelName = 0x0840; // CUtlString m_hTargetCamera = 0x0848; // CHandle< C_BaseEntity > m_bEnabled = 0x084C; // bool m_bDraw3DSkybox = 0x084D; // bool C_PhysMagnet m_aAttachedObjectsFromServer = 0x0B50; // CUtlVector< int32 > m_aAttachedObjects = 0x0B68; // CUtlVector< CHandle< C_BaseEntity > > C_PointCommentaryNode m_bActive = 0x0B58; // bool m_bWasActive = 0x0B59; // bool m_flEndTime = 0x0B5C; // GameTime_t m_flStartTime = 0x0B60; // GameTime_t m_flStartTimeInCommentary = 0x0B64; // float32 m_iszCommentaryFile = 0x0B68; // CUtlSymbolLarge m_iszTitle = 0x0B70; // CUtlSymbolLarge m_iszSpeakers = 0x0B78; // CUtlSymbolLarge m_iNodeNumber = 0x0B80; // int32 m_iNodeNumberMax = 0x0B84; // int32 m_bListenedTo = 0x0B88; // bool m_hViewPosition = 0x0B98; // CHandle< C_BaseEntity > m_bRestartAfterRestore = 0x0B9C; // bool C_BaseDoor m_bIsUsable = 0x0830; // bool C_ClientRagdoll m_bFadeOut = 0x0B50; // bool m_bImportant = 0x0B51; // bool m_flEffectTime = 0x0B54; // GameTime_t m_gibDespawnTime = 0x0B58; // GameTime_t m_iCurrentFriction = 0x0B5C; // int32 m_iMinFriction = 0x0B60; // int32 m_iMaxFriction = 0x0B64; // int32 m_iFrictionAnimState = 0x0B68; // int32 m_bReleaseRagdoll = 0x0B6C; // bool m_iEyeAttachment = 0x0B6D; // AttachmentHandle_t m_bFadingOut = 0x0B6E; // bool m_flScaleEnd = 0x0B70; // float32[10] m_flScaleTimeStart = 0x0B98; // GameTime_t[10] m_flScaleTimeEnd = 0x0BC0; // GameTime_t[10] C_Precipitation m_flDensity = 0x0838; // float32 m_flParticleInnerDist = 0x0848; // float32 m_pParticleDef = 0x0850; // char* m_tParticlePrecipTraceTimer = 0x0878; // TimedEvent[1] m_bActiveParticlePrecipEmitter = 0x0880; // bool[1] m_bParticlePrecipInitialized = 0x0881; // bool m_bHasSimulatedSinceLastSceneObjectUpdate = 0x0882; // bool m_nAvailableSheetSequencesMaxIndex = 0x0884; // int32 C_FireSprite m_vecMoveDir = 0x0940; // Vector m_bFadeFromAbove = 0x094C; // bool C_Fish m_pos = 0x0B50; // Vector m_vel = 0x0B5C; // Vector m_angles = 0x0B68; // QAngle m_localLifeState = 0x0B74; // int32 m_deathDepth = 0x0B78; // float32 m_deathAngle = 0x0B7C; // float32 m_buoyancy = 0x0B80; // float32 m_wiggleTimer = 0x0B88; // CountdownTimer m_wigglePhase = 0x0BA0; // float32 m_wiggleRate = 0x0BA4; // float32 m_actualPos = 0x0BA8; // Vector m_actualAngles = 0x0BB4; // QAngle m_poolOrigin = 0x0BC0; // Vector m_waterLevel = 0x0BCC; // float32 m_gotUpdate = 0x0BD0; // bool m_x = 0x0BD4; // float32 m_y = 0x0BD8; // float32 m_z = 0x0BDC; // float32 m_angle = 0x0BE0; // float32 m_errorHistory = 0x0BE4; // float32[20] m_errorHistoryIndex = 0x0C34; // int32 m_errorHistoryCount = 0x0C38; // int32 m_averageError = 0x0C3C; // float32 C_PhysicsProp m_bAwake = 0x0CD8; // bool C_BasePropDoor m_eDoorState = 0x0E00; // DoorState_t m_modelChanged = 0x0E04; // bool m_bLocked = 0x0E05; // bool m_closedPosition = 0x0E08; // Vector m_closedAngles = 0x0E14; // QAngle m_hMaster = 0x0E20; // CHandle< C_BasePropDoor > m_vWhereToSetLightingOrigin = 0x0E24; // Vector C_PhysPropClientside m_flTouchDelta = 0x0CD8; // GameTime_t m_fDeathTime = 0x0CDC; // GameTime_t m_inertiaScale = 0x0CE0; // float32 m_vecDamagePosition = 0x0CE4; // Vector m_vecDamageDirection = 0x0CF0; // Vector m_nDamageType = 0x0CFC; // DamageTypes_t C_RagdollProp m_ragPos = 0x0B58; // C_NetworkUtlVectorBase< Vector > m_ragAngles = 0x0B70; // C_NetworkUtlVectorBase< QAngle > m_flBlendWeight = 0x0B88; // float32 m_hRagdollSource = 0x0B8C; // CHandle< C_BaseEntity > m_iEyeAttachment = 0x0B90; // AttachmentHandle_t m_flBlendWeightCurrent = 0x0B94; // float32 m_parentPhysicsBoneIndices = 0x0B98; // CUtlVector< int32 > m_worldSpaceBoneComputationOrder = 0x0BB0; // CUtlVector< int32 > C_LocalTempEntity flags = 0x0B50; // int32 die = 0x0B54; // GameTime_t m_flFrameMax = 0x0B58; // float32 x = 0x0B5C; // float32 y = 0x0B60; // float32 fadeSpeed = 0x0B64; // float32 bounceFactor = 0x0B68; // float32 hitSound = 0x0B6C; // int32 priority = 0x0B70; // int32 tentOffset = 0x0B74; // Vector m_vecTempEntAngVelocity = 0x0B80; // QAngle tempent_renderamt = 0x0B8C; // int32 m_vecNormal = 0x0B90; // Vector m_flSpriteScale = 0x0B9C; // float32 m_nFlickerFrame = 0x0BA0; // int32 m_flFrameRate = 0x0BA4; // float32 m_flFrame = 0x0BA8; // float32 m_pszImpactEffect = 0x0BB0; // char* m_pszParticleEffect = 0x0BB8; // char* m_bParticleCollision = 0x0BC0; // bool m_iLastCollisionFrame = 0x0BC4; // int32 m_vLastCollisionOrigin = 0x0BC8; // Vector m_vecTempEntVelocity = 0x0BD4; // Vector m_vecPrevAbsOrigin = 0x0BE0; // Vector m_vecTempEntAcceleration = 0x0BEC; // Vector C_ShatterGlassShardPhysics m_ShardDesc = 0x0CE8; // shard_model_desc_t C_ItemCrate m_eLootType = 0x0CE0; // int32 CCitadel_Modifier_HeldItemPickupAuraVData m_strFilterAbilityName = 0x0648; // CSubclassName< 4 > C_Citadel_Destroyable_Building m_CCitadelAbilityComponent = 0x0B58; // CCitadelAbilityComponent m_vecWeakPoints = 0x0CF8; // C_UtlVectorEmbeddedNetworkVar< WeakPoint_t > m_bDestroyed = 0x0D48; // bool m_bActive = 0x0D49; // bool m_bFinal = 0x0D4A; // bool C_Citadel_DynamicProp m_nPlayerTeamEvent = 0x0E00; // int32 m_strDefaultSkin = 0x0E08; // CUtlString m_strFriendlySkin = 0x0E10; // CUtlString m_strEnemySkin = 0x0E18; // CUtlString m_bIsWorld = 0x0E20; // bool C_Citadel_FissureWall m_vStartPos = 0x0B50; // Vector m_vEndPos = 0x0B5C; // Vector m_flStartEmitTime = 0x0B68; // GameTime_t m_flEndEmitTime = 0x0B6C; // GameTime_t m_bSolid = 0x0B70; // bool m_nTouchCount = 0x0B74; // int32 CCitadel_MobileResupply m_hAbility = 0x0B58; // CHandle< C_CitadelBaseAbility > m_bFloating = 0x0B5C; // bool C_Citadel_Bounce_Pad m_flUpFactor = 0x0B58; // float32 m_flBounceVelocity = 0x0B5C; // float32 m_flBarrelBounceVelocity = 0x0B60; // float32 m_flBarrelUpFactor = 0x0B64; // float32 m_bSpeedOnLand = 0x0B68; // bool C_Citadel_Nano_Predatory_Statue m_hAbility = 0x0B60; // CHandle< C_CitadelBaseAbility > m_flLifetime = 0x0B64; // float32 CCitadel_GrandFinaleStage m_vStartPos = 0x0B50; // Vector m_vEndPos = 0x0B5C; // Vector m_flStartEmitTime = 0x0B68; // GameTime_t m_flEndEmitTime = 0x0B6C; // GameTime_t m_nTouchCount = 0x0B70; // int32 CPropAnimatingBreakable m_stages = 0x0B50; // CBreakableStageHelper m_OnTakeDamage = 0x0B68; // CEntityIOOutput m_OnFinalBreak = 0x0B90; // CEntityIOOutput m_OnStageAdvanced = 0x0BB8; // CEntityIOOutput C_EconEntity m_AttributeManager = 0x0CF8; // CAttributeContainer m_bClientside = 0x0E38; // bool m_nDisableMode = 0x0E3C; // EconEntityParticleDisableMode_t m_bParticleSystemsCreated = 0x0E40; // bool m_bForceDestroyAttachedParticlesImmediately = 0x0E41; // bool m_vecAttachedParticles = 0x0E48; // CUtlVector< C_EconEntity::AttachedParticleInfo_t > m_hViewmodelAttachment = 0x0E60; // CHandle< CBaseAnimGraph > m_iOldTeam = 0x0E64; // int32 m_bAttachmentDirty = 0x0E68; // bool m_iOldStyle = 0x0E69; // style_index_t m_hOldProvidee = 0x0E6C; // CHandle< C_BaseEntity > m_vecAttachedModels = 0x0E70; // CUtlVector< C_EconEntity::AttachedModelData_t > C_ItemWeaponParts m_hTouchedPlayeres = 0x0B70; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > C_Citadel_BreakableProp m_nHitIndex = 0x0B50; // int32 C_Citadel_BreakblePropPickup m_bActive = 0x0B50; // bool m_sPickupName = 0x0B58; // CUtlString m_nNameOffset = 0x0B60; // int32 C_Citadel_BreakblePropGoldPickup m_iGoldReward = 0x0B68; // int32 C_NPC_SimpleAnimatingAI m_hEnemy = 0x0B50; // CHandle< C_BaseEntity > C_NPC_BaseDefenseSentry m_vecUnitStatusOffset = 0x0B58; // Vector C_NPC_ShieldedSentry m_CCitadelAbilityComponent = 0x0B58; // CCitadelAbilityComponent m_flAttackRange = 0x0CFC; // float32 m_flAimPitch = 0x0D00; // float32 C_NPC_TeslaCoil m_CCitadelAbilityComponent = 0x0B58; // CCitadelAbilityComponent C_NPC_FieldSentry m_flAttackRange = 0x0B5C; // float32 m_flAimPitch = 0x0B60; // float32 C_RagdollPropAttached m_boneIndexAttached = 0x0BC8; // uint32 m_ragdollAttachedObjectIndex = 0x0BCC; // uint32 m_attachmentPointBoneSpace = 0x0BD0; // Vector m_attachmentPointRagdollSpace = 0x0BDC; // Vector m_vecOffset = 0x0BE8; // Vector m_parentTime = 0x0BF4; // float32 m_bHasParent = 0x0BF8; // bool C_BaseCombatCharacter m_hMyWearables = 0x0CE8; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > m_leftFootAttachment = 0x0D00; // AttachmentHandle_t m_rightFootAttachment = 0x0D01; // AttachmentHandle_t m_nWaterWakeMode = 0x0D04; // C_BaseCombatCharacter::WaterWakeMode_t m_flWaterWorldZ = 0x0D08; // float32 m_flWaterNextTraceTime = 0x0D0C; // float32 C_AI_BaseNPC m_NPCState = 0x0D70; // NPC_STATE m_bFadeCorpse = 0x0D74; // bool m_bImportantRagdoll = 0x0D75; // bool C_CitadelItemPickup m_eLootType = 0x0B60; // int32 m_nCurrencyValue = 0x0B64; // int32 m_iszModelName = 0x0B68; // CUtlSymbolLarge m_flModelScale = 0x0B70; // float32 m_hTargetPlayer = 0x0B74; // CHandle< C_BaseEntity > m_flFallRate = 0x0B78; // float32 CCitadelItemPickupRejuv m_CCitadelAbilityComponent = 0x0B88; // CCitadelAbilityComponent m_bPickedUp = 0x0D28; // bool C_CitadelPayload m_flProgress = 0x0B58; // float32 m_nNumPushers = 0x0B5C; // int32 C_AI_CitadelNPC m_bBeamActive = 0x0D94; // bool m_vEyeBeamTarget = 0x0D98; // Vector m_nPlayerTeamEvent = 0x1258; // int32 m_vecWeakPoints = 0x12A8; // C_UtlVectorEmbeddedNetworkVar< WeakPoint_t > m_bMinion = 0x12F8; // bool m_hLookTarget = 0x12FC; // CHandle< C_BaseEntity > m_CCitadelAbilityComponent = 0x1300; // CCitadelAbilityComponent C_NPC_Trooper m_iLane = 0x14A0; // int32 m_hTargetedEnemy = 0x14A4; // CHandle< C_BaseEntity > m_flHealingChargeParticlePct = 0x14A8; // float32 C_NPC_TrooperBoss m_CCitadelPlayerClipComponent = 0x14E8; // CCitadelPlayerClipComponent m_flFadeOutStart = 0x1514; // GameTime_t m_flFadeOutEnd = 0x1518; // GameTime_t C_NPC_TrooperNeutral m_bPlayingIdle = 0x14A0; // bool m_bShieldActive = 0x14A1; // bool C_NPC_HeroCloneTrooper m_hOwner = 0x14A0; // CHandle< C_BaseEntity > C_NPC_Boss_Tier2 m_iLane = 0x14A8; // int32 m_flFadeOutStart = 0x14AC; // GameTime_t m_flFadeOutEnd = 0x14B0; // GameTime_t m_hTargetedEnemy = 0x14B4; // CHandle< C_BaseEntity > m_vecElectricBeamLookTarget = 0x14B8; // Vector m_nElectricBeamCasts = 0x14D0; // int32 C_NPC_Boss_Tier3 m_iLane = 0x14A0; // int32 m_angTargeting1 = 0x14A8; // QAngle m_angTargeting2 = 0x14C0; // QAngle m_nElectricBeamCasts = 0x14D8; // int32 m_eAliveState = 0x14DC; // ETier3State_t m_ePhase = 0x14E0; // ETier3Phase_t C_NPC_NanoRollermine m_flForwardSpeed = 0x14B8; // float32 m_hOwnerPawn = 0x14BC; // CHandle< C_BaseEntity > C_PortraitWorldUnit m_bSuppressIntroEffects = 0x0D70; // bool m_bIsAlternateLoadout = 0x0D71; // bool m_bSpawnBackgroundModels = 0x0D72; // bool m_bDeferredPortrait = 0x0D73; // bool m_bShowParticleAssetModifiers = 0x0D74; // bool m_bIgnorePortraitInfo = 0x0D75; // bool m_bFlyingCourier = 0x0D76; // bool m_nEffigyStatusEffect = 0x0D78; // int32 m_effigySequenceName = 0x0D80; // CUtlSymbolLarge m_flStartingAnimationCycle = 0x0D88; // float32 m_flRareLoadoutAnimChance = 0x0D8C; // float32 m_environment = 0x0DA0; // CitadelPortraitEnvironmentType_t m_nStartupBehavior = 0x0DA4; // StartupBehavior_t m_cameraName = 0x0F18; // CUtlSymbolLarge m_nPortraitParticle = 0x0F50; // ParticleIndex_t m_nAmbientParticle = 0x0F54; // ParticleIndex_t m_nCourierType = 0x0F58; // int32 m_heroID = 0x0F5C; // HeroID_t m_heroAnimGraphEnumName = 0x0F60; // CUtlSymbolLarge m_heroShopAnimGraphEnumName = 0x0F68; // CUtlSymbolLarge