____________________________________________________________________________________________________________________ The Typeclass defines what 'type' of object this is - the actual working code to use. All spawned objects must have a typeclass. If not given here, the typeclass must be set in one of the prototype's parents. [No typeclass set] _____________________________________________________________________________________________________________________ Actions: examine | create prototype from object Back (prototype-parent) | Forward (key) | Index | Validate prototype | Quit 1: evennia.contrib.tutorial_world.mob.Mob 7: evennia.contrib.tutorial_world.objects.TutorialObject 2: evennia.contrib.tutorial_world.objects.Climbable 8: evennia.contrib.tutorial_world.objects.Weapon 3: evennia.contrib.tutorial_world.objects.CrumblingWall 9: evennia.contrib.tutorial_world.objects.WeaponRack 4: evennia.contrib.tutorial_world.objects.LightSource 10: evennia.contrib.tutorial_world.rooms.BridgeRoom 5: evennia.contrib.tutorial_world.objects.Obelisk current: (1/3) 6: evennia.contrib.tutorial_world.objects.Readable next page h