Services = setmetatable({},{__index=function(s,r) return game:service(r) end}) Player = Services.Players.LocalPlayer wait()script.Parent=nil BodyParts={} abs = function(int) if int < 0 then return -int else return int end end rad = function(deg) return deg * math.pi / 180 end deg = function(rad) return rad * 180 / math.pi end dist = function(p1,p2) r,e = ypcall(function() p1 = p1.Position end) if not r then p1 = p1 end r,e = ypcall(function() p2 = p2.Position end) if not r then p1 = p1 end return math.sqrt( (p2.X-p1.X)^2 + (p2.Y-p1.Y)^2 + (p2.Z-p1.Z)^2 ) end function GetChar() return Player.Character end function GetHum() for i,v in pairs(GetChar():children'') do if v.ClassName == 'Humanoid' then return v end end end function Died() for i,v in pairs(GetChar():children'') do if v.ClassName == 'Part' then table.insert(BodyParts,{v.CFrame,v}) elseif v.ClassName == 'Hat' then v.Parent=workspace table.insert(BodyParts,{v.Handle.CFrame,v.Handle,1}) end end wait(3) for i,v in pairs(BodyParts) do v[2].Anchored=true if v[2].Name == 'Torso' then pos = v[1] end end for i,v in pairs(BodyParts) do coroutine.resume(coroutine.create(function() repeat Services.RunService.Heartbeat:wait() v[2].CFrame = v[2].CFrame:lerp(v[1],.1) until dist(v[2],v[1]) < .05 v[2].CFrame=v[1] end)) end end Player.CharacterAdded:connect(function(char) char:WaitForChild('Torso') for i,v in pairs(BodyParts) do if v[3] then v[2]:Remove() end end BodyParts={} char.Torso.CFrame=pos or CFrame.new(0,12,0) GetHum().Died:connect(Died) end) GetHum().Died:connect(Died) print'rannering' --[[ Stand: The World User: DIO ]] ---Declarations local Cn=CFrame.new local CA=CFrame.Angles local mr=math.rad local rn=math.random local mc=math.cos local Vn=Vector3.new local NR=NumberRange.new local NSeq=NumberSequence.new local plrs=game:service"Players" local wrk=game:service"Workspace" local deb=game:service"Debris" local IS=game:GetService("InsertService") local p=plrs.LocalPlayer local cam=wrk.CurrentCamera local char=p.Character local mouse=p:GetMouse() local lam=char["Left Arm"] local ram=char["Right Arm"] local llg=char["Left Leg"] local rlg=char["Right Leg"] local hed=char.Head local tor=char.Torso local larm = lam local rarm = ram local lleg = llg local rleg = rlg local torso = tor local hrp=char.HumanoidRootPart local PlayerSpeed = char.Humanoid.WalkSpeed local on=false local noRig=false local curws=16 local sine=0 local ift={} local ifxd=false local run=false local stance="Cane" local Speed = 16 local Health = 9000 PlayerSpeed = 16 ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=298260655" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=298260668" end) Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local trappedTorsos = {} ---Functions function FndHm(flnm) for i,v in pairs(flnm:GetChildren()) do if v:IsA("Humanoid") then return v end end end local hum=FndHm(char) --hum.Name="" function chrDes(inst) local ret=nil for _,v in pairs(game.Players:GetChildren()) do if inst:IsDescendantOf(v) then ret=v break end end return ret end -- function get(a) local cont={} for i,v in pairs(a:GetChildren()) do if v==char then else table.insert(cont,v) pcall(function() for _,b in pairs(get(v)) do table.insert(cont,b) end end) end end return cont end for _,v in pairs(get(game.Workspace)) do if v:IsA("Sparkles") or v:IsA("Fire") then v:Destroy() end end -- function inT(qur,tbl) local a=false for i,v in pairs(tbl) do if v==qur then a=true break else a=false end end return a end -- function Tween(a,b,c) return a+(b-a)*c end -- function Avg(a,b) return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) end -- function Lerp(c1,c2,tim) local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()} local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i]=v+(com2[i]-v)*tim end return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1))) end function RLerp(c1,c2,tim) return c1:lerp(c2,tim) end -- function ALerp(c1,c2,tim) local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i]=v+(com2[i]-v)*tim end return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1))) end -- function Lerprs(ud,ud2,al) local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al) return UDim2.new(x,y,z,w) end -- function newAnim(wld) local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;} asd.getFrames=function() local num=0 for _,v in pairs(asd) do pcall(function() num=num+v.Length end) end return num end return asd end -- function newKF(tab,c0,lng,off) off=off or 1 table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off}) end -- function runKF(tab) tab.Int=tab.Int+1 if tab.Int>=tab[tab.Frame].Length then tab.Frame=tab.Frame+1 tab.Int=0 if tab.Frame>#tab then tab.Frame=1 end end tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int) end -- function nwPrt(prnt,siz,cf,col) local prt=Instance.new("Part") prt.Parent=prnt prt.FormFactor=3 prt.Name="Part" prt.Size=siz prt.CanCollide=false prt.Anchored=true prt.Locked=true prt.TopSurface=10 prt.BottomSurface=10 prt.FrontSurface=10 prt.BackSurface=10 prt.LeftSurface=10 prt.RightSurface=10 prt:BreakJoints() prt.CFrame=cf or CFrame.new(30,10,30) prt.Material="SmoothPlastic" prt.BrickColor=BrickColor.new(col) m=Instance.new("SpecialMesh",prt) m.MeshType=6 return prt end -- function nwWdg(prnt,siz,cf,col) local prt=Instance.new("WedgePart") prt.Parent=prnt prt.FormFactor=3 prt.Name="Part" prt.Size=siz prt.CanCollide=false prt.Anchored=false prt.Locked=true prt.TopSurface=0 prt.BottomSurface=0 prt:BreakJoints() prt.CFrame=cf or CFrame.new(30,10,30) prt.Material="SmoothPlastic" prt.BrickColor=BrickColor.new(col) return prt end -- function newGui(prnt,clsnm,siz,pos,bsp,bc,bt) local gui=Instance.new(clsnm,prnt) gui.Size=siz or UDim2.new(0,100,0,100) gui.Position=pos or UDim2.new(0,0,0,0) gui.BorderSizePixel=bsp or 0 gui.BackgroundColor3=bc or Color3.new(0,0,0) gui.BackgroundTransparency=bt or 1 return gui end -- function nwWld(wp0,wp1,wc0) wld = Instance.new("Weld",wp1) wld.Part0=wp0 wld.Part1=wp1 wld.C0=wc0 or Cn(0,0,0) return wld end -- function nwSnd(prnt,pch,vol,id) local s=Instance.new("Sound",prnt) s.Pitch=pch s.Volume=vol s.SoundId="rbxassetid://"..id s.PlayOnRemove=true return s end -- function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end TfwTimeStopped = false function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] --hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) --h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then --h:TakeDamage(Damage) if TfwTimeStopped == false then h.Health=h.Health-Damage ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) elseif TfwTimeStopped == true then repeat wait() until TfwTimeStopped == false h.Health=h.Health-0.1 ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) end else h.Health=h.Health-(Damage/2) ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=500 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type == "Killer Queen" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=500 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) wait(3) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) --vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 3, 3, 3) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(3, 3, 3, 3) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color TextLabel.TextScaled = true TextLabel.TextStrokeTransparency = 0 TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent TextLabel.TextStrokeTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end --[[local Player = game:service("Players").LocalPlayer repeat wait() until Player.Character ~= nil local Char = Player.Character local mouse = Player:GetMouse() local Backpack = Player.Backpack local PlayerGui = Player.PlayerGui local Camera = workspace.CurrentCamera local Humanoid = Char:findFirstChild("Humanoid") local Torso = Char:findFirstChild("Torso") local Head = Char:findFirstChild("Head") local ra = Char:findFirstChild("Right Arm") local la = Char:findFirstChild("Left Arm") local rl = Char:findFirstChild("Right Leg") local ll = Char:findFirstChild("Left Leg") local rs = Torso:findFirstChild("Right Shoulder") local ls = Torso:findFirstChild("Left Shoulder") local rh = Torso:findFirstChild("Right Hip") local lh = Torso:findFirstChild("Left Hip") local neck = Torso:findFirstChild("Neck") local rootpart = Char:findFirstChild("HumanoidRootPart") local rj = rootpart:findFirstChild("RootJoint") local anim = Char:findFirstChild("Animate") local RunService = game:GetService("RunService") local UIA = game:GetService("UserInputService") local CF = CFrame.new local CA = CFrame.Angles local FEA = CFrame.fromEulerAnglesXYZ local FAA = CFrame.fromAxisAngle local V3 = Vector3.new local CN = Color3.new local Ice = Instance.new local BC = BrickColor.new local UD2 = UDim2.new local C3 = Color3.new local MR = math.rad local MP = math.pi local MD = math.deg local MH = math.huge local MS = math.sin local MC = math.cos local MT = math.tan local MAS = math.asin local MAC = math.acos local MAT = math.atan local components = CF().components local State = {} State["Calm"] = "Active" function Tweenz(a,b,i) return a:lerp(b,i) end function Create(Instanc,prop) local p=Instance.new(Instanc) for i,v in pairs(prop) do p[i]=v end return p end local c0 = { RightArm = CF(1.5,0.5,0), LeftArm = CF(-1.5,0.5,0), RightLeg = CF(0.5,-1,0), LeftLeg = CF(-0.5,-1,0), RootJoint = CF(0,0,0), Neck = CF(0,1,0) } local c1 = { RightArm = CF(0,0.5,0), LeftArm = CF(0,0.5,0), RightLeg = CF(0,1,0), LeftLeg = CF(0,1,0), RootJoint = CF(0,0,0), Neck = CF(0,-0.5,0) } --RightArm = Create("Snap",{Parent=Torso,C0=c0.RightArm,C1=c1.RightArm,Part0=Torso,Part1=ra}) --LeftArm = Create("Snap",{Parent=Torso,C0=c0.LeftArm,C1=c1.LeftArm,Part0=Torso,Part1=la}) RightLeg = Create("Snap",{Parent=Torso,C0=c0.RightLeg,C1=c1.RightLeg,Part0=Torso,Part1=rl}) LeftLeg = Create("Snap",{Parent=Torso,C0=c0.LeftLeg,C1=c1.LeftLeg,Part0=Torso,Part1=ll}) neck.C0 = c0.Neck neck.C1 = c1.Neck local Spread = 12 local Smooth = 1 local angle = tick() game:GetService("RunService").Stepped:connect(function() local lefth = (Torso.CFrame*c0.LeftLeg) local righth = (Torso.CFrame*c0.RightLeg) angle = angle+0.2*Smooth local speed = V3(Torso.Velocity.X,0,Torso.Velocity.Z) local TiltOnAxis = (rootpart.CFrame-rootpart.CFrame.p):inverse()*speed/100 rj.C0 = Tweenz(rj.C0,CFrame.Angles(MR(-90)+TiltOnAxis.Z,TiltOnAxis.X,MR(180)+-TiltOnAxis.X),.1) --[[local offset = CFrame.new(0,5,0) rj.C0 = CF(V3(),(mouse.hit.p-rootpart.CFrame.p).unit*100)*CFrame.Angles(MR(-90),0,MR(180)) local h = (rootpart.CFrame*offset).p local d = CFrame.new(h,mouse.Hit.p) local e = rootpart.CFrame*CFrame.new(h) neck.C0 = ((d-d.p):inverse()*(e-e.p)):inverse()*CFrame.new(0,1,0)]] --[[local AnglePR = (righth-righth.p):inverse()*speed/100 local AnglePL = (lefth-lefth.p):inverse()*speed/100 if speed.magnitude < 2 then --RightArm.C0 = Tweenz(RightArm.C0,c0.RightArm*CFrame.Angles(0,0,0),.1) --LeftArm.C0 = Tweenz(LeftArm.C0,c0.LeftArm*CFrame.Angles(0,0,0),.1) elseif speed.magnitude > 2 then RightLeg.C0 = Tweenz(RightLeg.C0,CF(0.5,-1+math.cos(angle)*.5,-0.2+-math.sin(angle)*.1)*CFrame.Angles(math.sin(angle)*Spread*-AnglePR.Z,AnglePR.X,math.sin(angle)*Spread*AnglePR.X),.1) LeftLeg.C0 = Tweenz(LeftLeg.C0,CF(-0.5,-1+-math.cos(angle)*.5,-0.2+math.sin(angle)*.1)*CFrame.Angles(math.sin(angle)*Spread*AnglePL.Z,AnglePL.X,math.sin(angle)*Spread*-AnglePL.X),.1) --RightArm.C0 = Tweenz(RightArm.C0,c0.RightArm*CFrame.Angles(math.sin(angle)*Spread*AnglePL.Z,0,0),.1) --LeftArm.C0 = Tweenz(LeftArm.C0,c0.LeftArm*CFrame.Angles(-math.sin(angle)*Spread*AnglePL.Z,0,0),.1) end end) ]]-- Player = p workspace[Player.Name].Archivable=true pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace}) pchar.Parent=workspace[Player.Name] torso=pchar.Torso humane=pchar.Humanoid pchar.Name= "Za Warudo" pl=pchar humane.MaxHealth=Health wait() humane.Health=Health humane.WalkSpeed=Speed ---Weld local law=nwWld(tor,lam,Cn(-1.5,0.5,0)) law.C1=CFrame.new(0,0.5,0) local raw=nwWld(tor,ram,Cn(1.5,0.5,0)) raw.C1=CFrame.new(0,0.5,0) local hew=nwWld(tor,hed,Cn(0,1.5,0)) local llw=nwWld(tor,llg,Cn(-0.5,-1,0)) llw.C1=CFrame.new(0,1,0) local rlw=nwWld(tor,rlg,Cn(0.5,-1,0)) rlw.C1=CFrame.new(0,1,0) local tow=nwWld(hrp,tor,Cn(0,-1,0)) tow.C1=CFrame.new(0,-1,0) local hrp2 = pchar.HumanoidRootPart local tor2 = torso local hed2 = pchar.Head local lam2=pchar["Left Arm"] local ram2=pchar["Right Arm"] local llg2=pchar["Left Leg"] local rlg2=pchar["Right Leg"] local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0)) law2.C1=CFrame.new(0,0.5,0) local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0)) raw2.C1=CFrame.new(0,0.5,0) local hew2=nwWld(torso,hed2,Cn(0,1.5,0)) local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0)) llw2.C1=CFrame.new(0,1,0) local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0)) rlw2.C1=CFrame.new(0,1,0) local tow2=nwWld(hrp2,tor2,Cn(0,-1,0)) tow2.C1=CFrame.new(0,-1,0) local laD=CFrame.new(-1.5,0.5,0) local raD=CFrame.new(1.5,0.5,0) local hD=CFrame.new(0,1.5,0) local tD=CFrame.new(0,-1,0) local llD=CFrame.new(-0.5,-1,0) local rlD=CFrame.new(0.5,-1,0) ---Build ---Animations --Idle local heid=newAnim(hew) newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3) newKF(heid,hD*CA(mr(-14),0,0),40,0.3) local toid=newAnim(tow) newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(16),0,0),50,0.3) newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(15),0,0),40,0.3) local laid=newAnim(law) newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3) newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3) local raid=newAnim(raw) newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3) newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3) local llid=newAnim(llw) newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3) newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3) local rlid=newAnim(rlw) newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3) newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3) local heid2=newAnim(hew2) newKF(heid2,hD*CA(mr(16),0,0),40,0.3) newKF(heid2,hD*CA(mr(14),0,0),40,0.3) local toid2=newAnim(tow2) newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1) newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1) local laid2=newAnim(law2) newKF(laid2,laD*Cn(0.5,0.0125,-1)*CA(mr(20),mr(50),mr(20)),50,0.3) newKF(laid2,laD*Cn(0.5,-0.0125,-1)*CA(mr(20),mr(50),mr(20)),40,0.3) local raid2=newAnim(raw2) newKF(raid2,raD*Cn(-0.5,-0.0125,-1)*CA(mr(20),mr(-50),mr(-20)),50,0.3) newKF(raid2,raD*Cn(-0.5,0.0125,-1)*CA(mr(20),mr(-50),mr(-20)),40,0.3) local llid2=newAnim(llw2) newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3) local rlid2=newAnim(rlw2) newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3) --Walk local hewk=newAnim(hew) newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4) newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4) newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4) newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4) local towk=newAnim(tow) newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2) newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4) newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2) newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4) local lawk=newAnim(law) newKF(lawk,laD*CA(mr(30),0,0),25,0.4) newKF(lawk,laD*CA(mr(-30),0,0),25,0.4) local rawk=newAnim(raw) newKF(rawk,raD*CA(mr(-30),0,0),25,0.4) newKF(rawk,raD*CA(mr(30),0,0),25,0.4) local llwk=newAnim(llw) newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4) newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4) newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4) local rlwk=newAnim(rlw) newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4) newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4) newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4) --Sprint local hesp=newAnim(hew) newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2) newKF(hesp,hD*CA(mr(10),0,0),10,0.2) newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2) newKF(hesp,hD*CA(mr(10),0,0),10,0.2) local tosp=newAnim(tow) newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4) newKF(tosp,tD*CA(mr(-10),0,0),10,0.4) newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4) newKF(tosp,tD*CA(mr(-10),0,0),10,0.4) local lasp=newAnim(law) newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4) newKF(lasp,laD*CA(mr(-40),0,0),20,0.4) local rasp=newAnim(raw) newKF(rasp,raD*CA(mr(-40),0,0),20,0.4) newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4) local llsp=newAnim(llw) newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4) newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4) newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4) local rlsp=newAnim(rlw) newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4) newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4) newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4) --Freefall local heff=newAnim(hew) newKF(heff,hD*CA(mr(-5),0,0),8,0.6) newKF(heff,hD*CA(mr(-5),0,0),8,0.6) local toff=newAnim(tow) newKF(toff,tD*CA(mr(10),0,0),8,0.6) newKF(toff,tD*CA(mr(10),0,0),8,0.6) local laff=newAnim(law) newKF(laff,laD*CA(mr(140),0,0),16,0.4) newKF(laff,laD*CA(mr(140),0,0),16,0.4) local raff=newAnim(raw) newKF(raff,raD*CA(mr(140),0,0),16,0.4) newKF(raff,raD*CA(mr(140),0,0),16,0.4) local llff=newAnim(llw) newKF(llff,llD*CA(0,0,mr(-5)),16,0.4) newKF(llff,llD*CA(0,0,mr(-5)),16,0.4) local rlff=newAnim(rlw) newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4) newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4) --Time Has Stopped local hesp2=newAnim(hew) newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5) local tosp2=newAnim(tow) newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5) local lasp2=newAnim(law) newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5) local rasp2=newAnim(raw) newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5) local llsp2=newAnim(llw) newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5) local rlsp2=newAnim(rlw) newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5) local hesp3=newAnim(hew2) newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2) local tosp3=newAnim(tow2) newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4) local lasp3=newAnim(law2) newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4) newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4) local rasp3=newAnim(raw2) newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4) newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4) local llsp3=newAnim(llw2) newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4) local rlsp3=newAnim(rlw2) newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4) local hesp4=newAnim(hew2) newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2) local tosp4=newAnim(tow2) newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4) local lasp4=newAnim(law2) newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4) local rasp4=newAnim(raw2) newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4) local llsp4=newAnim(llw2) newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4) local rlsp4=newAnim(rlw2) newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4) --Let time flow again local hetoki=newAnim(hew) newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2) local totoki=newAnim(tow) newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4) local latoki=newAnim(law) newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4) local ratoki=newAnim(raw) newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4) local lltoki=newAnim(llw) newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4) local rltoki=newAnim(rlw) newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4) --//Example of Keyframe --[[ local hesp2=newAnim(hew) newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2) local tosp2=newAnim(tow) newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4) local lasp2=newAnim(law) newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4) local rasp2=newAnim(raw) newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4) local llsp2=newAnim(llw) newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4) local rlsp2=newAnim(rlw) newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4) ]] function onDamage(Part) if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then Part.Anchored = true if Part:findFirstChild("Mesh") ~= nil then z = Part:findFirstChild("Mesh") for i = 1,5 do z.Scale = z.Scale + Vector3.new(1,1,1) wait(0.05) end end end end function trappedTorsos:isTrapped(t) for nildata, index in next,self do if index==t then return true end end return false end function trappedTorsos:Capture(hit) if hit:isA'BasePart' then if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then table.insert(trappedTorsos, hit) hit.Anchored = true --trapped! --print'trapped!' end end end function trappedTorsos:Release() for i,v in next, self do if type(v)=='userdata' then if v:isA('BasePart') then v.Anchored = false self[i] = nil end end end end --Za Warudo Attacking = false WasOn = true function TheWorld(Mode) if Mode == "Time Stop" then noRig = true Attacking = true if WasOn == true and StandOn == false then StandOn = true WasOn = false end hum.WalkSpeed = 0 for i = 1,30 do runKF(hesp2) runKF(tosp2) runKF(lasp2) runKF(rasp2) runKF(llsp2) runKF(rlsp2) runKF(hesp3) runKF(tosp3) runKF(lasp3) runKF(rasp3) runKF(llsp3) runKF(rlsp3) wait() end wait() local ZAWARUDO = Instance.new("Sound",tor) ZAWARUDO.SoundId = "rbxassetid://290807377" ZAWARUDO.Volume = 1 ZAWARUDO.Looped = false ZAWARUDO:Play() local TimeStop = Instance.new("Sound",tor) TimeStop.SoundId = "rbxassetid://290807425" TimeStop.Looped = false TimeStop.Volume = 1 local AreaOfEffect = Instance.new("Part",char) AreaOfEffect.Position = tor.Position AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01) AreaOfEffect.Anchored = true AreaOfEffect.CanCollide = false AreaOfEffect.BrickColor = BrickColor.new("Institutional white") AreaOfEffect.Transparency = 0.9 AreaOfEffect.Shape = "Ball" AreaOfEffect.Material = "Neon" for i = 1,10 do runKF(hesp4) runKF(tosp4) runKF(lasp4) runKF(rasp4) runKF(llsp4) runKF(rlsp4) wait() end TimeStop:Play() for i = 1,10 do AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1) AreaOfEffect.CFrame = char.Torso.CFrame wait() end coroutine.wrap(function() do local me={} me.plrs = game:service'Workspace':children'' function me:getNear(mag) local rtn = {} for k,v in next,me.plrs do local chxr = v if chxr then if chxr:findFirstChild'Torso' then local pos = (chxr.Torso.Position-tor.Position).magnitude if pos<=mag then for a,b in pairs(chxr:children()) do if b:IsA("BasePart") then table.insert(rtn, b) end end end end end end return rtn end for no, torso in ipairs(me:getNear(25)) do --print(torso:GetFullName()) --print(torso:GetFullName()) trappedTorsos:Capture(torso) end end end)() AreaOfEffect:Destroy() local TimeHasStopped = Instance.new("Sound",tor) TimeHasStopped.SoundId = "rbxassetid://290807397" TimeHasStopped.Looped = false TimeHasStopped.Volume = 1 wait(1.3) TimeHasStopped:Play() workspace.Gravity = 70 for i,v in pairs(char:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end for i,v in pairs(pchar:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end if WasOn == false then StandOn = false WasOn = true end hum.WalkSpeed = 16 noRig = false Attacking = false end if Mode == "World Time Stop" then noRig = true Attacking = true if WasOn == true and StandOn == false then StandOn = true WasOn = false end hum.WalkSpeed = 0 for i = 1,30 do runKF(hesp2) runKF(tosp2) runKF(lasp2) runKF(rasp2) runKF(llsp2) runKF(rlsp2) runKF(hesp3) runKF(tosp3) runKF(lasp3) runKF(rasp3) runKF(llsp3) runKF(rlsp3) wait() end wait() local ZAWARUDO = Instance.new("Sound",tor) ZAWARUDO.SoundId = "rbxassetid://290807377" ZAWARUDO.Volume = 1 ZAWARUDO.Looped = false ZAWARUDO:Play() local TimeStop = Instance.new("Sound",tor) TimeStop.SoundId = "rbxassetid://290807425" TimeStop.Looped = false TimeStop.Volume = 1 local AreaOfEffect = Instance.new("Part",char) AreaOfEffect.Position = tor.Position AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01) AreaOfEffect.Anchored = true AreaOfEffect.CanCollide = false AreaOfEffect.BrickColor = BrickColor.new("Institutional white") AreaOfEffect.Transparency = 0.9 AreaOfEffect.Shape = "Ball" AreaOfEffect.Material = "Neon" for i = 1,10 do runKF(hesp4) runKF(tosp4) runKF(lasp4) runKF(rasp4) runKF(llsp4) runKF(rlsp4) wait() end TimeStop:Play() for i = 1,10 do AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1) AreaOfEffect.CFrame = char.Torso.CFrame wait() end coroutine.wrap(function() do local me={} me.plrs = game:service'Workspace':children'' function me:getNear(mag) local rtn = {} for k,v in next,me.plrs do local chxr = v if chxr then if chxr:findFirstChild'Torso' then local pos = (chxr.Torso.Position-tor.Position).magnitude if pos<=mag then for a,b in pairs(chxr:children()) do if b:IsA("BasePart") then table.insert(rtn, b) end end end end end end return rtn end for no, torso in ipairs(me:getNear(5555)) do --print(torso:GetFullName()) --print(torso:GetFullName()) trappedTorsos:Capture(torso) end end end)() AreaOfEffect:Destroy() local TimeHasStopped = Instance.new("Sound",tor) TimeHasStopped.SoundId = "rbxassetid://290807397" TimeHasStopped.Looped = false TimeHasStopped.Volume = 1 wait(1.3) TimeHasStopped:Play() workspace.Gravity = 70 for i,v in pairs(char:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end for i,v in pairs(pchar:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end if WasOn == false then StandOn = false WasOn = true end hum.WalkSpeed = 16 noRig = false Attacking = false end if Mode == "Time Start" then local Toki = Instance.new("Sound",tor) Toki.SoundId = "rbxassetid://290810519" Toki.Volume = 1 Toki.Looped = false Toki:Play() local AreaOfEffect2 = Instance.new("Part",tor) AreaOfEffect2.Position = tor.Position AreaOfEffect2.Size = Vector3.new(0.01,0.01,0.01) AreaOfEffect2.Anchored = true AreaOfEffect2.CanCollide = false AreaOfEffect2.Transparency = 1 AreaOfEffect2.BrickColor = BrickColor.new("Institutional white") AreaOfEffect2.Transparency = 0.99 AreaOfEffect2.Shape = "Ball" AreaOfEffect2.Material = "Neon" AreaOfEffect2.Touched:connect(function(hit) if hit ~= "Base" then --hit.Anchored = false end end) for i = 1,10 do AreaOfEffect2.Size = AreaOfEffect2.Size + Vector3.new(4.1,4.1,4.1) AreaOfEffect2.CFrame = char.Torso.CFrame wait() end trappedTorsos:Release() AreaOfEffect2:Destroy() TfwTimeStopped = false workspace.Gravity = 196.2 end if Mode == "Wry" then local WWRRRYYYYY = Instance.new("Sound",tor) WWRRRYYYYY.SoundId = "rbxassetid://499932933" WWRRRYYYYY.Volume = 1 WWRRRYYYYY.Looped = false WWRRRYYYYY:Play() end end Rapid = false TimeStopped = false OneSecond = false Cha = char Character = char it=Instance.new vt=Vector3.new cn=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles RootPart = hrp mouse.KeyDown:connect(function(key) if key == "q" then if TimeStopped == false and Attacking == false then TheWorld("Time Stop") TimeStopped = true TfwTimeStopped = true --[[wait(10) if TimeStopped == true then TheWorld("Time Start") TimeStopped = false end]] elseif TimeStopped == true and Attacking == false then TheWorld("Time Start") TimeStopped = false end end if key == "p" and TimeStopped == false and Attacking == false then TheWorld("World Time Stop") TimeStopped = true TfwTimeStopped = true end if key == "f" then if StandOn then StandOn = false else StandOn = true TheWorld("Wry") end end if key == "t" and OneSecond == false then OneSecond = true for i, v in pairs(Cha:GetChildren()) do if v:IsA('Hat') then v.Handle.Transparency=1 end end Cha.Head.Transparency = 0.2 Cha.Torso.Transparency = 0.2 Cha["Right Arm"].Transparency = 0.2 Cha["Left Arm"].Transparency = 0.2 Cha["Right Leg"].Transparency = 0.2 Cha["Left Leg"].Transparency = 0.2 wait() Cha.Head.Transparency = 0.4 Cha.Torso.Transparency = 0.4 Cha["Right Arm"].Transparency = 0.4 Cha["Left Arm"].Transparency = 0.4 Cha["Right Leg"].Transparency = 0.4 Cha["Left Leg"].Transparency = 0.4 wait() Cha.Head.Transparency = 0.6 Cha.Torso.Transparency = 0.6 Cha["Right Arm"].Transparency = 0.6 Cha["Left Arm"].Transparency = 0.6 Cha["Right Leg"].Transparency = 0.6 Cha["Left Leg"].Transparency = 0.6 wait() Cha.Head.Transparency = 0.8 Cha.Torso.Transparency = 0.8 Cha["Right Arm"].Transparency = 0.8 Cha["Left Arm"].Transparency = 0.8 Cha["Right Leg"].Transparency = 0.8 Cha["Left Leg"].Transparency = 0.8 wait() Cha.Head.Transparency = 1 Cha.Torso.Transparency = 1 Cha["Right Arm"].Transparency = 1 Cha["Left Arm"].Transparency = 1 Cha["Right Leg"].Transparency = 1 Cha["Left Leg"].Transparency = 1 Targ = CFrame.new(Vector3.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)) print("ZA WARUDO!") Player.Character.Torso.CFrame = Targ wait() for i, v in pairs(Cha:GetChildren()) do if v:IsA('Hat') then v.Handle.Transparency=0 end end Cha.Head.Transparency = 0.8 Cha.Torso.Transparency = 0.8 Cha["Right Arm"].Transparency = 0.8 Cha["Left Arm"].Transparency = 0.8 Cha["Right Leg"].Transparency = 0.8 Cha["Left Leg"].Transparency = 0.8 wait() Cha.Head.Transparency = 0.6 Cha.Torso.Transparency = 0.6 Cha["Right Arm"].Transparency = 0.6 Cha["Left Arm"].Transparency = 0.6 Cha["Right Leg"].Transparency = 0.6 Cha["Left Leg"].Transparency = 0.6 wait() Cha.Head.Transparency = 0.4 Cha.Torso.Transparency = 0.4 Cha["Right Arm"].Transparency = 0.4 Cha["Left Arm"].Transparency = 0.4 Cha["Right Leg"].Transparency = 0.4 Cha["Left Leg"].Transparency = 0.4 wait() Cha.Head.Transparency = 0.2 Cha.Torso.Transparency = 0.2 Cha["Right Arm"].Transparency = 0.2 Cha["Left Arm"].Transparency = 0.2 Cha["Right Leg"].Transparency = 0.2 Cha["Left Leg"].Transparency = 0.2 wait() Cha.Head.Transparency = 0 Cha.Torso.Transparency = 0 Cha["Right Arm"].Transparency = 0 Cha["Left Arm"].Transparency = 0 Cha["Right Leg"].Transparency = 0 Cha["Left Leg"].Transparency = 0 wait() OneSecond = false end if key == "v" then Rapid = true local ORA = Instance.new("Sound",char) ORA.SoundId = "rbxassetid://291088692" ORA.Volume = 1 ORA.Looped = false ORA:Play() Attacking = true con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,4,math.random(0,0),"Killer Queen",RootPart,.2,1) end) con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,4,2,math.random(0,0),"Killer Queen",RootPart,.2,1) end) while Rapid == true do for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end end con1:disconnect() con2:disconnect() local MIDORA = Instance.new("Sound",char) MIDORA.SoundId = "rbxassetid://291088797" MIDORA.Looped = false MIDORA:Play() ORA:Stop() Attacking = false end if key == "e" then if StandOn == true then Rapid = true local ORA = Instance.new("Sound",char) ORA.SoundId = "rbxassetid://291088692" ORA.Volume = 1 ORA.Looped = false ORA:Play() Attacking = true con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,3,1,math.random(0,0),"Normal",RootPart,.2,1) end) con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,3,math.random(0,0),"Normal",RootPart,.2,1) end) while Rapid == true do for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end end con1:disconnect() con2:disconnect() local MIDORA = Instance.new("Sound",char) MIDORA.SoundId = "rbxassetid://291088797" MIDORA.Looped = false MIDORA:Play() ORA:Stop() Attacking = false elseif StandOn == false then Rapid = true local ORA = Instance.new("Sound",char) ORA.SoundId = "rbxassetid://291088692" ORA.Volume = 1 ORA.Looped = false ORA:Play() con1 = ram.Touched:connect(function(hit) Damagefunc(torso,hit,4,1,math.random(0,0),"Normal",RootPart,.2,1) end) con2 = lam.Touched:connect(function(hit) Damagefunc(torso,hit,1,5,math.random(0,0),"Normal",RootPart,.2,1) end) while Rapid == true do for i = 1, 3 do raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw.C0 = RLerp(llw.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw.C0 = RLerp(rlw.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7) hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end end con1:disconnect() con2:disconnect() local MIDORA = Instance.new("Sound",char) MIDORA.SoundId = "rbxassetid://291088797" MIDORA.Looped = false MIDORA:Play() ORA:Stop() end end if key == "r" and Attacking == false then con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,4,2,math.random(100,100),"Knockdown",RootPart,.2,1) end) Attacking = true for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end local MIDORA = Instance.new("Sound",char) MIDORA.SoundId = "rbxassetid://291088797" MIDORA.Looped = false MIDORA:Play() wait(1) con1:disconnect() Attacking = false end if key == "g" and Attacking == false then con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1) end) Attacking = true for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end local MIDORA = Instance.new("Sound",char) MIDORA.SoundId = "rbxassetid://291088797" MIDORA.Looped = false MIDORA:Play() wait(1) con1:disconnect() Attacking = false end end) mouse.KeyUp:connect(function(key) if key == "e" and Rapid == true or key == "v" and Rapid == true then Rapid = false end end) for i, v in pairs(pchar:GetChildren()) do if v:IsA('Hat') then v.Handle.Transparency=1 end if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") end end -------------------------------Sprint mouse.KeyDown:connect(function(key) if string.byte(key) == 48 then hum.WalkSpeed = 48 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then hum.WalkSpeed=16 end end) ------------------------------------- hum.FreeFalling:connect(function(f) if f then ffing=true else ffing=false end end) StandOn = true local hrprv=0 angle = 0 angle2 = 0 angle3 = 0 anglespeed = 2 anglespeed2 = 1 anglespeed3 = .4 MyHealth = hum.Health MyMaxHealth = hum.MaxHealth MyMaxHealth = humane.Health MyHealth = humane.Health humane.Name = "The Worldo" game:GetService("RunService").Stepped:connect(function() angle = ((angle % 100) + anglespeed/10) angle2 = ((angle2 % 100) + anglespeed2/10) angle3 = ((angle3 % 100) + anglespeed3/10) hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4) sine=sine+1 if StandOn == false then for i,v in pairs(pchar:children()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Transparency = 1 end end elseif StandOn == true then for i,v in pairs(pchar:children()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Transparency = 0 end end end MyHealth = humane.Health humane.Health = MyHealth if hum.Sit==true then animpose="Sitting" elseif ffing==true then animpose="Freefalling" elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then animpose="Idle" elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then animpose="Walking" elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then animpose="Sprinting" end if Attacking == false then torso.CFrame = hrp.CFrame*CFrame.new(0,0,2) runKF(heid2) runKF(toid2) runKF(laid2) runKF(raid2) runKF(llid2) runKF(rlid2) end if noRig==false then if animpose=="Idle" then runKF(heid) runKF(toid) runKF(laid) runKF(raid) runKF(llid) runKF(rlid) elseif animpose=="Walking" then runKF(hewk) runKF(towk) runKF(lawk) runKF(rawk) runKF(llwk) runKF(rlwk) --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4) --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4) ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4) elseif animpose=="Sprinting" then runKF(hesp) runKF(tosp) runKF(lasp) runKF(rasp) runKF(llsp) runKF(rlsp) --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4) --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4) --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4) elseif animpose=="Freefalling" then runKF(heff) runKF(toff) runKF(laff) runKF(raff) runKF(llff) runKF(rlff) --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4) end end end)