backtrace: 1878523904 Windows 7 x64 version 6.1 (7600) Platform 2 wolfcamql 11.0test2 win_mingw-x86 Sep 12 2014 Have SSE support ----- FS_Startup ----- read cd key append cd key Current search path: C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql C:\Users\VinuJ\Desktop\wolfcam-ql C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\baseq3 C:\Users\VinuJ\Desktop\baseq3 ---------------------- 0 files in pk3 files couldn't exec default.cfg couldn't exec defaultwolfcam.cfg couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. allocated 49.72 MB for rewind backups ----- Initializing Renderer ---- ------------------------------- QKEY building random string QKEY generated ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.779 ...setting mode 4: 800 600 about to set mode 800 600 bpp 24 sdl says no, to use 32 instead of 24 ^2Using 8/8/8 Color bits, 24 depth, 8 stencil display. Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768' GL_RENDERER: Intel(R) Graphics Media Accelerator HD Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic ...using fragment shaders ...using GL_EXT_framebuffer_object ...ignoring GL_EXT_packed_depth_stencil ...GL_EXT_framebuffer_multisample not found ^5scripts/posteffect.vs -> ^1file not found failed to open models/players/mynx/red_s failed to open models/players/klesk/red failed to open models/players/klesk/red_h failed to open models/players/bitterman/h_red failed to open models/players/bitterman/red failed to open models/players/grunt/red failed to open models/players/grunt/red_h failed to open models/players/uriel/red_w failed to open models/players/uriel/red failed to open models/players/lucy/red_h2 failed to open models/players/lucy/red failed to open models/players/lucy/red_h failed to open models/players/xaero/red failed to open models/players/xaero/red_h failed to open models/players/tankjr/red failed to open models/players/biker/red failed to open models/players/biker/red_h failed to open models/players/doom/red failed to open models/players/ranger/red failed to open models/players/razor/h_red failed to open models/players/razor/red failed to open models/players/slash/red failed to open models/players/slash/red_h failed to open models/players/visor/red failed to open models/players/major/red_h2 failed to open models/players/major/red failed to open models/players/major/red_h failed to open models/players/sorlag/red_t failed to open models/players/sorlag/red failed to open models/players/james/redshad2 failed to open models/players/james/redshad failed to open models/players/james/red failed to open models/players/james/james_red failed to open models/players/james/james_e_red failed to open models/players/hunter/red failed to open models/players/hunter/red_h failed to open models/players/bones/red failed to open models/players/keel/red failed to open models/players/keel/red_h failed to open models/players/anarki/red_g failed to open models/players/anarki/red failed to open models/players/crash/red_t failed to open models/players/crash/red failed to open models/players/sarge/red2 failed to open models/players/sarge/red failed to open models/players/janet/red failed to open models/players/janet/callisto2_red failed to open models/players/janet/callisto_cred failed to open models/players/janet/callisto_red failed to open models/players/orbb/red failed to open models/players/orbb/red_h failed to open models/players/orbb/orbb_light_red failed to open models/players/orbb/orbb_tail_red failed to open models/players/santa/red failed to open models/players/santa/red_h Initializing Shaders ^3WARNING: no shader files found 1: 5.831070 megabytes for mme work buffer 0: 5.831070 megabytes for mme work buffer GL_VENDOR: Intel GL_RENDERER: Intel(R) Graphics Media Accelerator HD GL_VERSION: 2.1.0 - Build 8.15.10.2057 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 MODE: 4, 800 x 600 windowed hz:N/A GAMMA: hardware w/ 1 overbright bits rendering primitives: single glDrawElements ^3PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- finished R_Init ----- ^1RE_RegisterShader(gfx/2d/bigchars) failed ^1RE_RegisterShader(gfx/wc/openarenachars) failed ^1RE_RegisterShader(white) failed ^1RE_RegisterShader(wcwhite) failed ^1RE_RegisterShader(wc/console) failed ------ Initializing Sound ------ SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 04886210 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- 24.140625 MB for sound memory 0.007813 MB for sound scratch buffer Sound memory manager started ^1ERROR: Could not open "silence.wav" Loading dll file ui. Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql\uix86.dll)... Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql\uix86.dll) failed: "Failed loading C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql\uix86.dll: The specified module could not be found. " Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcam-ql\uix86.dll)... Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcam-ql\uix86.dll) failed: "Failed loading C:\Users\VinuJ\Desktop\wolfcam-ql\uix86.dll: The specified module could not be found. " Sys_LoadDll(ui) failed to load library Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm... Failed. ^1VM_Create failed to load qvm ^1Com_Error(): VM_Create on UI failed----- CL_Shutdown ----- disconnect Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) GLimp_Shutdown: mode 4 lastMode 4 -----------------------