// repositions the gunmodel TO mimic CSS more closely. viewmodel_fov "65" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2" // removes the shifting of the arm WHEN crouching down. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" cl_bobcycle "0.98" // removes the bobbing of the weapon back AND forth, WHEN you run. cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" // scales the HUD depending ON what resolution you USE, 1 IS max. hud_scaling "2" // lowers delay BETWEEN sounds. snd_mixahead "0.05" // sets interpolation values. cl_interp "0" cl_interp_ratio "1" // ignores dedicated servers WITH pings above this value. mm_dedicated_search_maxping // usual rate commands cl_cmdrate "128" cl_updaterate "128" rate "786432" // causes the scope TO move LESS WHILE moving scoped AND reduces bobbing effect cl_bobcycle "0.98" fps_max 300 // hud_scaling 2 zoom_sensitivity_ratio 0.9 m_customaccell 0 r_drawtracers_firstperson 0 cl_autowepswitch "0" hud_showtargetid "1" net_graph "1" cl_autohelp "0" cl_showhelp "0"