variables: {bowmode.%player%} = 0 command /40hearts: permission: skript.op trigger: loop all players: set maximum health of loop-player to 40 heal all players on left click with bow: add 1 to {bowmode.%player%} if {bowmode.%player%} is 1: message "FLAME MODE" to the player if {bowmode.%player%} is 2: message "TNT MODE" to the player if {bowmode.%player%} is 3: message "CREEPER MODE" to the player if {bowmode.%player%} is 4: message "FIREBALL MODE" to the player if {bowmode.%player%} is larger than 4: set {bowmode.%player%} to 1 message "FLAME MODE" to the player on shoot: shooter is a player projectile is an arrow if {bowmode.%shooter%} is 1: ignite the projectile if {bowmode.%shooter%} is 2: cancel the event make the shooter shoot a primed TNT with speed 3 if {bowmode.%shooter%} is 3: cancel the event make the shooter shoot a creeper with speed 3 if {bowmode.%shooter%} is 4: cancel the event make the shooter shoot a fireball with speed 1.5 on death of a chicken: remove all feathers from drops on mine of coal ore: chance of 10%: drop 1 arrow at the block