:ls me = game.workspace.Player me.Humanoid.MaxHealth = 200 me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Bright red") belt1.Reflectance = 0 belt1.Name = "hit" belt1.Transparency = 1 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.7,0.5,0.7) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Name = "x" weld6.Part0 = me["Left Arm"] weld6.Part1 = belt1 weld6.Parent = me["Left Arm"] weld6.C0 = CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Name = "Pack" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.7,1.7,1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(0,0,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Black") belt1.Reflectance = 0 belt1.Name = "Pack" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.2,1.8,1.1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(0.8,0,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Black") belt1.Reflectance = 0 belt1.Name = "Pack" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.8,0.2,1.1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(0,0.8,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Black") belt1.Reflectance = 0 belt1.Name = "Pack" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.8,0.2,1.1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(0,-0.8,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Black") belt1.Reflectance = 0 belt1.Name = "Pack" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.2,1.8,1.1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(-0.8,0,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Bright red") belt1.Reflectance = 0 belt1.Name = "handle" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1,0.4,1.1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(0,0,1)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Bright red") belt1.Reflectance = 0 belt1.Name = "handle" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.4,1,1.1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] weld6.C0 = CFrame.new(0,0,1)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.Players.luxulux if script.Parent.className ~= "HopperBin" then ma = Instance.new("HopperBin") ma.Name = "Medic" ma.Parent = me.Backpack script.Parent = ma end dodge = false healing = false crouch = false gun = script.Parent knife = false function KillPlayer(part) if knife == true then h = part.Parent:findFirstChild("Humanoid") if h ~= nil then h.Health = h.Health - 20 h.PlatformStand = true h.Parent.Torso.Velocity = Vector3.new(math.random(-10,10),math.random(10,10),math.random(-10,10)) wait(0.3) h.PlatformStand = false end end end game.workspace.luxulux.hit.Touched:connect(KillPlayer) function knifes() healing = true knife = true me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Black") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bl" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.3,1,0.3) m6.MeshType = "Torso" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Left Arm"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-1,-0.3)*CFrame.fromEulerAnglesXYZ(0.4,0,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Medium stone grey") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bsz" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.2,2,0.3) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["bl"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-0.3,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(2, 2, 1) belt1.BrickColor = BrickColor.new("Medium stone grey") belt1.Reflectance = 0 belt1.Name = "left" belt1.Transparency = 01 belt1.TopSurface = 0 belt1.CanCollide = true belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1,1,1) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Name = "le" weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = belt1 weld6.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) weld2d6 = Instance.new("Weld") weld2d6.Part0 = me["left"] weld2d6.Name ="l" weld2d6.Part1 = me["Left Arm"] weld2d6.Parent = me["left"] l = weld2d6 l.C0 = CFrame.new(-1.5,0,0)*CFrame.fromEulerAnglesXYZ(-0.3,0,-0.3) wait(0.01) l.C0 = CFrame.new(-1.4,0,0)*CFrame.fromEulerAnglesXYZ(-0.2,0,-0.2) wait(0.01) l.C0 = CFrame.new(-1.4,0,0)*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1) wait(0.01) l.C0 = CFrame.new(-1.3,0,0)*CFrame.fromEulerAnglesXYZ(0.3,0,0.2) wait(0.01) l.C0 = CFrame.new(-1.3,0.1,-0.3)*CFrame.fromEulerAnglesXYZ(0.5,0,0.2) wait(0.01) l.C0 = CFrame.new(-1.3,0.2,-0.6)*CFrame.fromEulerAnglesXYZ(1,0,0.2) wait(0.1) l.C0 = CFrame.new(-1.3,0.5,-0.6)*CFrame.fromEulerAnglesXYZ(1.8,0,0.3) wait(0.01) l.C0 = CFrame.new(-1.3,0.6,-0.6)*CFrame.fromEulerAnglesXYZ(2,0,0.5) wait(0.1) l.C0 = CFrame.new(-1.3,0.5,-0.6)*CFrame.fromEulerAnglesXYZ(1.8,0,0.3) wait(0.1) l.C0 = CFrame.new(-1.3,0.2,-0.6)*CFrame.fromEulerAnglesXYZ(1,0,0.2) wait(0.01) l.C0 = CFrame.new(-1.3,0.1,-0.3)*CFrame.fromEulerAnglesXYZ(0.5,0,0.2) wait(0.01) l.C0 = CFrame.new(-1.5,0,0.4)*CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5) wait(0.01) wait(1) game.workspace.luxulux.bl:remove() game.workspace.luxulux.bsz:remove() knife = false healing = false game.workspace.luxulux.left:remove() end function healn() la = game.workspace.luxulux.Torso["Left Shoulder"] ra = game.workspace.luxulux.Torso["Right Shoulder"] la.C0 = CFrame.new(-0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.2,-1.2,0.3) ra.C0 = CFrame.new(0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.2,1.2,-0.3) wait(0.1) la.C0 = CFrame.new(-0.6,0.5,-0.2)*CFrame.fromEulerAnglesXYZ(1.2,-1.2,0.5) ra.C0 = CFrame.new(0.6,0.5,-0.2)*CFrame.fromEulerAnglesXYZ(1.3,1.2,-0.3) wait(0.1) end function revive() me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Neon orange") belt1.Reflectance = 0 belt1.Name = "fib" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.5,0.5,1.5) m6.MeshType = "Torso" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Name = "y" weld6.Part0 = me["Right Arm"] weld6.Part1 = belt1 weld6.Parent = me["Right Arm"] weld6.C0 = CFrame.new(0,-0.8,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Name = "fib" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.5,0.2,1.5) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Name = "y" weld6.Part0 = me["Right Arm"] weld6.Part1 = belt1 weld6.Parent = me["Right Arm"] weld6.C0 = CFrame.new(0,-1.2,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Neon orange") belt1.Reflectance = 0 belt1.Name = "fib" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.5,0.5,1.5) m6.MeshType = "Torso" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Name = "y" weld6.Part0 = me["Left Arm"] weld6.Part1 = belt1 weld6.Parent = me["Left Arm"] weld6.C0 = CFrame.new(0,-0.8,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Name = "fib" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.5,0.2,1.5) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Name = "y" weld6.Part0 = me["Left Arm"] weld6.Part1 = belt1 weld6.Parent = me["Left Arm"] weld6.C0 = CFrame.new(0,-1.2,0)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) la = game.workspace.luxulux.Torso["Left Shoulder"] ra = game.workspace.luxulux.Torso["Right Shoulder"] la.C0 = CFrame.new(-0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.6,-1.6,0) ra.C0 = CFrame.new(0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.6,1.6,0) wait(0.1) la.C0 = CFrame.new(-0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.4,-1.6,0) ra.C0 = CFrame.new(0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.4,1.6,0) wait(0.1) la.C0 = CFrame.new(-0.6,0.3,0)*CFrame.fromEulerAnglesXYZ(1.2,-1.6,0) ra.C0 = CFrame.new(0.6,0.3,0)*CFrame.fromEulerAnglesXYZ(1.2,1.6,0) wait(0.1) la.C0 = CFrame.new(-0.6,0.2,0)*CFrame.fromEulerAnglesXYZ(1,-1.6,0) ra.C0 = CFrame.new(0.6,0.2,0)*CFrame.fromEulerAnglesXYZ(1,1.6,0) wait(0.1) end function revspeech() speak = {"Don't leave me now! damn it!","Oh god.Hang in there!","CLEAR!! >:O","BREATHE MAN BREATHE!!","Whatever you do! DON'T GO TO THE LIGHT!"} local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat( game.workspace.GRENADESPARTAN3.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) end function speech() speak = {"Looks like somone got hit with a train -_-","I will heal you! for five bucks.. *teehee*","Holy crap. You sir, need some ice.","I heard u liek medkipz.","MEDIK!","Don't panic.","I'm here to help!","Wow,that's a really bad cut you got there. Lemme Heal it.","Hey. stop squirmin!","Healing!","Stay still or this will hurt!","Lemme fix you up!","Cover me, I'll heal!","Medic here!","The Docta is in da house!","What happened to you!?","Do me a favor and cover me while u heal. k?"} local colors = {"Blue","Blue","Blue"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat( game.workspace.GRENADESPARTAN3.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) end function onButton1Down(mouse) if healing == false then life = mouse.Target.Parent:findFirstChild("Humanoid") if life ~= nil then dis = (game.workspace.luxulux.Torso.Position - mouse.Hit.p).magnitude if dis<7 then player = game.Players:findFirstChild(""..life.Parent.Name.."") if player ~= nil then man = player.Character healing = true knife = true wait(1) if man.Humanoid.Health>21 then if man.Humanoid.Health<60 then me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0.5 belt1.Name = "botle" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1,1.2,1) m6.MeshType = "Head" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Right Arm"] weld6.Part1 = belt1 weld6.Parent = me["Right Arm"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-0.8,0)*CFrame.fromEulerAnglesXYZ(1.6,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Bright green") belt1.Reflectance = 0.5 belt1.Name = "botle" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.8,1,0.8) m6.MeshType = "Head" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Right Arm"] weld6.Part1 = belt1 weld6.Parent = me["Right Arm"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-0.95,0)*CFrame.fromEulerAnglesXYZ(1.6,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Bright green") belt1.Reflectance = 0.5 belt1.Name = "botle" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(0.7,1.2,0.7) m6.MeshType = "Head" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Right Arm"] weld6.Part1 = belt1 weld6.Parent = me["Right Arm"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-0.8,-0.3)*CFrame.fromEulerAnglesXYZ(1.6,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bottem" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(5,0.5,5) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-2,-4)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Lime green") belt1.Reflectance = 0.5 belt1.Name = "d" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(5.5,0.5,5.5) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-2.03,-4)*CFrame.fromEulerAnglesXYZ(0,3.6,0) wait(0) speak = {"Take your happy pills! :D","PEELZ!","Take these pills","Sorry no water. just eat them.","Pills!","No sorry there not vitamins.","Stop whining and take a pill or two!"} local colors = {"Green","Green","Green"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat( game.workspace.luxulux.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) man.Humanoid.WalkSpeed = 0 man.Torso.CFrame = game.workspace.luxulux.d.CFrame + Vector3.new(0,0,0) man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(1.3,-1.6,0) man.Torso["Right Hip"].C0 = CFrame.new(1,0,0)*CFrame.fromEulerAnglesXYZ(.7,1.6,0) local sg = Instance.new("BodyPosition") sg.maxForce = Vector3.new(104000,2004000, 1044000) sg.Name = "crouch" sg.position = game.workspace.luxulux.Torso.Position + Vector3.new(0,-1.3,0) sg.Parent = game.workspace.luxulux.Torso game.workspace.luxulux.Torso["Left Hip"].C0 = CFrame.new(-1,-1,-1)*CFrame.fromEulerAnglesXYZ(-1.3,-1.6,0) game.workspace.luxulux.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.8)*CFrame.fromEulerAnglesXYZ(0,1.6,0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 0 local lg = Instance.new("BodyPosition") lg.maxForce = Vector3.new(104000,2004000, 1044000) lg.Name = "crouch" lg.position = man.Torso.Position + Vector3.new(0,-0.2,0) lg.Parent = man.Torso wait(4) man.Humanoid.WalkSpeed = 16 game.workspace.luxulux.Humanoid.WalkSpeed = 16 man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) man.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) game.workspace.luxulux.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) game.workspace.luxulux.bottem:remove() game.workspace.luxulux.botle:remove() game.workspace.luxulux.botle:remove() game.workspace.luxulux.botle:remove() lg:remove() sg:remove() wait(0) game.workspace.luxulux.d:remove() factor = math.random(1,2) if factor == 1 then man.Humanoid.Health = man.Humanoid.Health - 29 end if factor == 2 then man.Humanoid.Health = man.Humanoid.Health + 30 end end end if man.Humanoid.Health<20 then revspeech() revive() me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bottem" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(5,0.5,5) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-2,-4)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Really red") belt1.Reflectance = 0.5 belt1.Name = "d" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(5.5,6,0.5) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-2.01,-4)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,math.pi/2) wait(0) man.Humanoid.PlatformStand = true man.Torso.CFrame = game.workspace.luxulux.d.CFrame + Vector3.new(0,0,0) local lg = Instance.new("BodyPosition") lg.maxForce = Vector3.new(104000,2004000, 1044000) lg.Name = "crouch" lg.position = man.Torso.Position + Vector3.new(0,-1,0) lg.Parent = man.Torso man.Humanoid.WalkSpeed = 0 man.Humanoid.PlatformStand = true local sg = Instance.new("BodyPosition") sg.maxForce = Vector3.new(104000,2004000, 1044000) sg.Name = "crouch" sg.position = game.workspace.luxulux.Torso.Position + Vector3.new(0,-1.3,0) sg.Parent = game.workspace.luxulux.Torso game.workspace.luxulux.Torso["Left Hip"].C0 = CFrame.new(-1,-1,-1)*CFrame.fromEulerAnglesXYZ(-1.3,-1.6,0) game.workspace.luxulux.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.8)*CFrame.fromEulerAnglesXYZ(0,1.6,0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 0 wait(3) knife = false l = game.Lighting.Brightness game.Lighting.Brightness = 9 wait(0.1) live = math.random(1,2) if live == 1 then man:BreakJoints() speak = {"I'm so sued. T_T","No! I told you don't go to the light!","Your in a better place now"..man.Name.."..","FUUUUUUUUUUUU","I'm gonna lose my job if people keep dying like this!","D:!","Cheap Defib!"} local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat( game.workspace.luxulux.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) end game.Lighting.Brightness = l game.workspace.luxulux.d:remove() game.workspace.luxulux.bottem:remove() sg:remove() lg:remove() man.Humanoid.PlatformStand = false man.Humanoid.Health = 30 game.workspace.luxulux.Humanoid.WalkSpeed = 16 game.workspace.luxulux.fib:remove() game.workspace.luxulux.fib:remove() game.workspace.luxulux.fib:remove() game.workspace.luxulux.fib:remove() game.workspace.luxulux.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) game.workspace.luxulux.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) else me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bottem" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(5,0.5,5) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-2,-4)*CFrame.fromEulerAnglesXYZ(0,0,0) wait(0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("Really blue") belt1.Reflectance = 0.5 belt1.Name = "d" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(5.5,0.5,5.5) m6.MeshType = "Sphere" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Torso"] weld6.Part1 = belt1 weld6.Parent = me["Torso"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,-2.03,-4)*CFrame.fromEulerAnglesXYZ(0,3.6,0) wait(0) man.Humanoid.WalkSpeed = 0 man.Torso.CFrame = game.workspace.luxulux.d.CFrame + Vector3.new(0,0,0) man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(1.3,-1.6,0) man.Torso["Right Hip"].C0 = CFrame.new(1,0,0)*CFrame.fromEulerAnglesXYZ(.7,1.6,0) local sg = Instance.new("BodyPosition") sg.maxForce = Vector3.new(104000,2004000, 1044000) sg.Name = "crouch" sg.position = game.workspace.luxulux.Torso.Position + Vector3.new(0,-1.3,0) sg.Parent = game.workspace.GRENADESPARTAN3.Torso game.workspace.luxulux.Torso["Left Hip"].C0 = CFrame.new(-1,-1,-1)*CFrame.fromEulerAnglesXYZ(-1.3,-1.6,0) game.workspace.luxulux.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.8)*CFrame.fromEulerAnglesXYZ(0,1.6,0) me = game.workspace.luxulux me.Humanoid.WalkSpeed = 0 local lg = Instance.new("BodyPosition") lg.maxForce = Vector3.new(104000,2004000, 1044000) lg.Name = "crouch" lg.position = man.Torso.Position + Vector3.new(0,-0.2,0) lg.Parent = man.Torso speech() healn() wait(0.2) healn() wait(0.4) healn() wait(0.3) healn() wait(2) healn() wait(1) lg:remove() sg:remove() man.Humanoid.WalkSpeed = 16 game.workspace.luxulux.Humanoid.WalkSpeed = 25 man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) man.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) game.workspace.luxulux.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0) game.workspace.luxulux.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0) game.workspace.luxulux.bottem:remove() game.workspace.luxulux.d:remove() man.Humanoid.Health = man.Humanoid.Health + 30 healing = false knife = false choose = math.random(1,4) if choose == 1 then me = man me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bandg" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.3,0.4,1.3) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Right Arm"] weld6.Part1 = belt1 weld6.Parent = me["Right Arm"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0) wait(0) end if choose == 2 then me = man me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bandg" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.3,0.4,1.3) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Left Arm"] weld6.Part1 = belt1 weld6.Parent = me["Left Arm"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0) wait(0) end if choose == 3 then me = man me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bandg" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.3,0.4,1.3) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Right Leg"] weld6.Part1 = belt1 weld6.Parent = me["Right Leg"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0) wait(0) end if choose == 4 then me = man me.Humanoid.WalkSpeed = 25 belt1 = Instance.new("Part") belt1.formFactor = 1 belt1.Size = Vector3.new(1, 1, 1) belt1.BrickColor = BrickColor.new("White") belt1.Reflectance = 0 belt1.Reflectance = 0.5 belt1.Name = "bandg" belt1.Transparency = 0 belt1.TopSurface = 0 belt1.CanCollide = false belt1.Parent = me belt1.BottomSurface = 0 m6 = Instance.new("SpecialMesh") m6.Scale = Vector3.new(1.3,0.4,1.3) m6.MeshType = "Brick" m6.Parent = belt1 weld6 = Instance.new("Weld") weld6.Part0 = me["Left Leg"] weld6.Part1 = belt1 weld6.Parent = me["Left Leg"] belt1.Reflectance = 0 weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0) wait(0) end end end end end end end function onKeyDown(key) if key == "q" then if dodge == false then dodge = true game.workspace.luxulux.Humanoid.PlatformStand = true wait(0.1) game.workspace.GRENADESPARTAN3.Torso.Velocity = Vector3.new(math.random(-40,40),math.random(40,60),math.random(-40,40)) speak = {"In your faic! >:O","Look out!!","ARGh!","Missed me!","Ninja medic!","Cant touch dis.","Matrix >:O","Take cover!!!","Duck!","Dodging bullets D:","EEK?","Of course. Attack the medic -_-","I hate this part of the job >_:D","I'm armed foo!","Take this!","Shanked!"} colors = {"Red","Green","Blue"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat( game.workspace.luxulux.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) knifes() end end end function onSelected(mouse) mouse.KeyDown:connect(onKeyDown) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end gun.Selected:connect(onSelected)