[14325.977] Initializing Lua 5.1.4 [14469.888] InstalledPanel: Refreshing Mods [14469.888] InstalledPanel: GetModBrowserListings() [14469.966] InstalledPanel: Refreshing Mods [14469.966] InstalledPanel: GetModBrowserListings() [14495.550] InstalledPanel: Refreshing Mods [14495.550] InstalledPanel: GetModBrowserListings() [14497.937] InstalledPanel: Refreshing Mods [14497.937] InstalledPanel: GetModBrowserListings() [14508.732] InstalledPanel: Refreshing Mods [14508.732] InstalledPanel: GetModBrowserListings() [14508.763] InstalledPanel: Refreshing Mods [14508.763] InstalledPanel: GetModBrowserListings() [14521.509] InstalledPanel: Refreshing Mods [14521.509] InstalledPanel: GetModBrowserListings() [14521.977] InstalledPanel: Refreshing Mods [14521.977] InstalledPanel: GetModBrowserListings() [14522.850] InstalledPanel: Refreshing Mods [14522.850] InstalledPanel: GetModBrowserListings() [14525.814] InstalledPanel: Refreshing Mods [14525.814] InstalledPanel: GetModBrowserListings() [14605.999] InstalledPanel: Refreshing Mods [14605.999] InstalledPanel: GetModBrowserListings() [14610.538] InstalledPanel: Refreshing Mods [14610.538] InstalledPanel: GetModBrowserListings() [14719.396] InstalledPanel: Refreshing Mods [14719.396] InstalledPanel: GetModBrowserListings() [14808.519] Map Script: Generating Map [14808.519] Map Script: Generating Plot Types (Lua Continents) ... [14808.535] Map Script: Setting Plot Types (MapGenerator.Lua) [14808.566] Map Script: Setting coasts and oceans (MapGenerator.Lua) [14808.566] Map Script: Expanding coasts (MapGenerator.Lua) [14808.582] Map Script: Generating Terrain (Lua Continents) ... [14808.582] Map Script: Setting Terrain Types (MapGenerator.Lua) [14808.597] Map Script: Map Generation - Adding Rivers [14808.613] Map Script: Map Generation - Adding Lakes [14808.613] Map Script: 1 lakes added [14808.613] Map Script: Adding Features (Lua Continents) ... [14808.660] Map Script: Creating start plot database. [14808.660] Map Script: Dividing the map in to Regions. [14808.660] Map Script: Map Generation - Dividing the map in to Regions [14808.660] Map Script: - [14808.660] Map Script: Civs: 6 [14808.660] Map Script: City States: 12 [14808.675] Map Script: * * * * * * * * * * [14808.675] Map Script: Area ID 311314 has fertility of 1181 [14808.675] Map Script: Area ID 253963 has fertility of 1392 [14808.675] Map Script: Area ID 360472 has fertility of 9 [14808.675] Map Script: Area ID 327700 has fertility of 6 [14808.675] Map Script: Area ID 319507 has fertility of 6 [14808.675] Map Script: Area ID 335893 has fertility of 64 [14808.675] Map Script: Area ID 262156 has fertility of 61 [14808.675] Map Script: * * * * * * * * * * [14808.675] Map Script: Interim Table ID 1 has fertility of 6 [14808.675] Map Script: Interim Table ID 2 has fertility of 6 [14808.675] Map Script: Interim Table ID 3 has fertility of 9 [14808.675] Map Script: Interim Table ID 4 has fertility of 61 [14808.675] Map Script: Interim Table ID 5 has fertility of 64 [14808.675] Map Script: Interim Table ID 6 has fertility of 1181 [14808.675] Map Script: Interim Table ID 7 has fertility of 1392 [14808.675] Map Script: * * * * * * * * * * [14808.675] Map Script: - [14808.675] Map Script: --- Continental Division, Initial Readout --- [14808.675] Map Script: - [14808.675] Map Script: - Global Fertility: 2719 [14808.675] Map Script: - Total Land Plots: 694 [14808.675] Map Script: - Total Areas: 7 [14808.675] Map Script: - Relevant Areas: 6 [14808.675] Map Script: - [14808.675] Map Script: * * * * * * * * * * [14808.675] Map Script: Area ID 253963 has fertility of 1392 [14808.675] Map Script: Area ID 311314 has fertility of 1181 [14808.675] Map Script: Area ID 335893 has fertility of 64 [14808.675] Map Script: Area ID 262156 has fertility of 61 [14808.675] Map Script: Area ID 360472 has fertility of 9 [14808.675] Map Script: Area ID 319507 has fertility of 6 [14808.675] Map Script: * * * * * * * * * * [14808.675] Map Script: - - Searching landmasses in order to place Civ # 1 [14808.675] Map Script: - [14808.675] Map Script: - Found new candidate landmass with Area ID#: 253963 with fertility of 1392 [14808.675] Map Script: Civ # 1 has been assigned to Area# 253963 [14808.675] Map Script: - [14808.675] Map Script: - - Searching landmasses in order to place Civ # 2 [14808.675] Map Script: - [14808.675] Map Script: - Found new candidate landmass with Area ID#: 253963 with fertility of 696 [14808.675] Map Script: - Found new candidate landmass with Area ID#: 311314 with fertility of 1181 [14808.675] Map Script: Civ # 2 has been assigned to Area# 311314 [14808.675] Map Script: - [14808.675] Map Script: - - Searching landmasses in order to place Civ # 3 [14808.675] Map Script: - [14808.675] Map Script: - Found new candidate landmass with Area ID#: 253963 with fertility of 696 [14808.675] Map Script: Civ # 3 has been assigned to Area# 253963 [14808.675] Map Script: - [14808.675] Map Script: - - Searching landmasses in order to place Civ # 4 [14808.675] Map Script: - [14808.675] Map Script: - Found new candidate landmass with Area ID#: 253963 with fertility of 464 [14808.675] Map Script: - Found new candidate landmass with Area ID#: 311314 with fertility of 590.5 [14808.675] Map Script: Civ # 4 has been assigned to Area# 311314 [14808.675] Map Script: - [14808.675] Map Script: - - Searching landmasses in order to place Civ # 5 [14808.675] Map Script: - [14808.675] Map Script: - Found new candidate landmass with Area ID#: 253963 with fertility of 464 [14808.675] Map Script: Civ # 5 has been assigned to Area# 253963 [14808.675] Map Script: - [14808.675] Map Script: - - Searching landmasses in order to place Civ # 6 [14808.675] Map Script: - [14808.675] Map Script: - Found new candidate landmass with Area ID#: 253963 with fertility of 348 [14808.675] Map Script: - Found new candidate landmass with Area ID#: 311314 with fertility of 393.66666666667 [14808.675] Map Script: Civ # 6 has been assigned to Area# 311314 [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: --- End of Initial Readout --- [14808.675] Map Script: - [14808.675] Map Script: *** Number of Civs per Landmass - Table Readout *** [14808.675] Map Script: -------------------------------------------------- [14808.675] Map Script: Table printout for table ID: table: 12CCC4A0 [14808.675] Map Script: Table index: 1 Table entry: 3 [14808.675] Map Script: Table index: 2 Table entry: 3 [14808.675] Map Script: Table index: 3 Table entry: 0 [14808.675] Map Script: Table index: 4 Table entry: 0 [14808.675] Map Script: Table index: 5 Table entry: 0 [14808.675] Map Script: Table index: 6 Table entry: 0 [14808.675] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - [14808.675] Map Script: --- End of Civs per Landmass readout *** [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: - Region #: 1 [14808.675] Map Script: - Civs on this landmass: 3 [14808.675] Map Script: - Area ID#: 253963 [14808.675] Map Script: - Fertility: 1392 [14808.675] Map Script: - Plot Count: 770 [14808.675] Map Script: - [14808.675] Map Script: DivideIntoRegions: Divide in to Thirds selected. [14808.675] Map Script: - [14808.675] Map Script: ChopIntoThree called. [14808.675] Map Script: Dividing along horizontal line between rows: 17 - 18 [14808.675] Map Script: - [14808.675] Map Script: Removed Dead Rows, West: 0 East: 6 [14808.675] Map Script: Removed Dead Rows, South: 0 North: 0 [14808.675] Map Script: - [14808.675] Map Script: Incoming values: 5 3 22 15 [14808.675] Map Script: Outgoing values: 5 3 16 15 [14808.675] Map Script: - [14808.675] Map Script: Size of incoming fertility table: 330 [14808.675] Map Script: Size of outgoing fertility table: 240 [14808.675] Map Script: Dividing along vertical line between columns: 16 - 17 [14808.675] Map Script: - [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: Defined location of Start Region # 1 [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: Defined location of Start Region # 2 [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: Defined location of Start Region # 3 [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: - Region #: 2 [14808.675] Map Script: - Civs on this landmass: 3 [14808.675] Map Script: - Area ID#: 311314 [14808.675] Map Script: - Fertility: 1181 [14808.675] Map Script: - Plot Count: 806 [14808.675] Map Script: - [14808.675] Map Script: DivideIntoRegions: Divide in to Thirds selected. [14808.675] Map Script: - [14808.675] Map Script: ChopIntoThree called. [14808.675] Map Script: Dividing along horizontal line between rows: 24 - 25 [14808.675] Map Script: - [14808.675] Map Script: Removed Dead Rows, West: 2 East: 1 [14808.675] Map Script: Removed Dead Rows, South: 0 North: 0 [14808.675] Map Script: - [14808.675] Map Script: Incoming values: 29 25 26 14 [14808.675] Map Script: Outgoing values: 31 25 23 14 [14808.675] Map Script: - [14808.675] Map Script: Size of incoming fertility table: 364 [14808.675] Map Script: Size of outgoing fertility table: 322 [14808.675] Map Script: Dividing along vertical line between columns: 40 - 41 [14808.675] Map Script: - [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: Defined location of Start Region # 4 [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: Defined location of Start Region # 5 [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: Defined location of Start Region # 6 [14808.675] Map Script: --------------------------------------------- [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: Data for Start Region # 1 [14808.675] Map Script: WestX: 5 [14808.675] Map Script: SouthY: 3 [14808.675] Map Script: Width: 16 [14808.675] Map Script: Height: 15 [14808.675] Map Script: AreaID: 253963 [14808.675] Map Script: Fertility: 509 [14808.675] Map Script: Plots: 240 [14808.675] Map Script: Fert/Plot: 2.1208333333333 [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: Data for Start Region # 2 [14808.675] Map Script: WestX: 5 [14808.675] Map Script: SouthY: 18 [14808.675] Map Script: Width: 12 [14808.675] Map Script: Height: 20 [14808.675] Map Script: AreaID: 253963 [14808.675] Map Script: Fertility: 461 [14808.675] Map Script: Plots: 240 [14808.675] Map Script: Fert/Plot: 1.9208333333333 [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: Data for Start Region # 3 [14808.675] Map Script: WestX: 17 [14808.675] Map Script: SouthY: 18 [14808.675] Map Script: Width: 10 [14808.675] Map Script: Height: 20 [14808.675] Map Script: AreaID: 253963 [14808.675] Map Script: Fertility: 422 [14808.675] Map Script: Plots: 200 [14808.675] Map Script: Fert/Plot: 2.11 [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: Data for Start Region # 4 [14808.675] Map Script: WestX: 29 [14808.675] Map Script: SouthY: 8 [14808.675] Map Script: Width: 26 [14808.675] Map Script: Height: 17 [14808.675] Map Script: AreaID: 311314 [14808.675] Map Script: Fertility: 478 [14808.675] Map Script: Plots: 442 [14808.675] Map Script: Fert/Plot: 1.0814479638009 [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: Data for Start Region # 5 [14808.675] Map Script: WestX: 31 [14808.675] Map Script: SouthY: 25 [14808.675] Map Script: Width: 10 [14808.675] Map Script: Height: 14 [14808.675] Map Script: AreaID: 311314 [14808.675] Map Script: Fertility: 358 [14808.675] Map Script: Plots: 140 [14808.675] Map Script: Fert/Plot: 2.5571428571429 [14808.675] Map Script: - [14808.675] Map Script: - [14808.675] Map Script: Data for Start Region # 6 [14808.675] Map Script: WestX: 41 [14808.675] Map Script: SouthY: 25 [14808.675] Map Script: Width: 13 [14808.675] Map Script: Height: 14 [14808.675] Map Script: AreaID: 311314 [14808.675] Map Script: Fertility: 345 [14808.675] Map Script: Plots: 182 [14808.675] Map Script: Fert/Plot: 1.8956043956044 [14808.675] Map Script: - [14808.675] Map Script: Choosing start locations for civilizations. [14808.675] Map Script: Map Generation - Choosing Start Locations for Civilizations [14808.691] Map Script: Normalizing start locations and assigning them to Players. [14808.691] Map Script: Player 0 of Civ Type CIVILIZATION_ASSYRIA [14808.691] Map Script: Player 1 of Civ Type CIVILIZATION_GERMANY [14808.691] Map Script: Player 2 of Civ Type CIVILIZATION_PORTUGAL [14808.691] Map Script: - - - - - - - needs Coastal Start! [14808.691] Map Script: - [14808.691] Map Script: Player 3 of Civ Type CIVILIZATION_RUSSIA [14808.691] Map Script: Player 4 of Civ Type CIVILIZATION_MONGOL [14808.691] Map Script: Player 5 of Civ Type CIVILIZATION_BYZANTIUM [14808.691] Map Script: - - - - - - - needs Coastal Start! [14808.691] Map Script: - [14808.691] Map Script: Civs with Coastal Bias: 2 [14808.691] Map Script: Civs with River Bias: 0 [14808.691] Map Script: Civs with Region Priority: 2 [14808.691] Map Script: Civs with Region Avoid: 1 [14808.691] Map Script: - [14808.691] Map Script: Region# 1 has a Coastal Start. [14808.691] Map Script: Region# 2 has a Coastal Start. [14808.691] Map Script: Region# 3 has a Coastal Start. [14808.691] Map Script: Region# 4 has a Coastal Start. [14808.691] Map Script: Region# 6 has a Coastal Start. [14808.691] Map Script: iNumCoastalCivs: 2 [14808.691] Map Script: iNumUnassignableCoastStarts: 0 [14808.691] Map Script: shuffled_coastal_civs[1]: 5 [14808.691] Map Script: shuffled_coastal_civs[2]: 2 [14808.691] Map Script: Placing Natural Wonders. [14808.831] Map Script: - [14808.831] Map Script: - [14808.831] Map Script: --- Number of Candidate Plots on the map for Natural Wonders --- [14808.831] Map Script: - [14808.831] Map Script: - 13 candidates for FEATURE_CRATER [14808.831] Map Script: - 4 candidates for FEATURE_FUJI [14808.831] Map Script: - 4 candidates for FEATURE_MESA [14808.831] Map Script: - 100 candidates for FEATURE_REEF [14808.831] Map Script: - 1058 candidates for FEATURE_VOLCANO [14808.831] Map Script: - 107 candidates for FEATURE_GIBRALTAR [14808.831] Map Script: - 31 candidates for FEATURE_GEYSER [14808.831] Map Script: - 104 candidates for FEATURE_FOUNTAIN_YOUTH [14808.831] Map Script: - 73 candidates for FEATURE_POTOSI [14808.831] Map Script: - 36 candidates for FEATURE_EL_DORADO [14808.831] Map Script: - 64 candidates for FEATURE_SRI_PADA [14808.831] Map Script: - 7 candidates for FEATURE_MT_SINAI [14808.831] Map Script: - 58 candidates for FEATURE_MT_KAILASH [14808.831] Map Script: - 13 candidates for FEATURE_ULURU [14808.831] Map Script: - 104 candidates for FEATURE_LAKE_VICTORIA [14808.831] Map Script: - 26 candidates for FEATURE_KILIMANJARO [14808.831] Map Script: - 93 candidates for FEATURE_SOLOMONS_MINES [14808.831] Map Script: - [14808.831] Map Script: --- End of candidates readout for Natural Wonders --- [14808.831] Map Script: - [14808.847] Map Script: -- Placed all Natural Wonders -- [14808.847] Map Script: - [14808.847] Map Script: - [14808.847] Map Script: Placing Resources and City States. [14808.847] Map Script: Map Generation - Assigning Luxury Resource Distribution [14808.847] Map Script: - [14808.847] Map Script: Region# 4 of type 2 has been assigned Luxury ID# 17 [14808.847] Map Script: - [14808.847] Map Script: Region# 2 of type 2 has been assigned Luxury ID# 14 [14808.847] Map Script: - [14808.847] Map Script: Region# 6 of type 3 has been assigned Luxury ID# 23 [14808.847] Map Script: - [14808.847] Map Script: Region# 3 of type 6 has been assigned Luxury ID# 26 [14808.847] Map Script: - [14808.847] Map Script: Region# 1 of type 6 has been assigned Luxury ID# 27 [14808.847] Map Script: - [14808.847] Map Script: Region# 5 of type 7 has been assigned Luxury ID# 24 [14808.847] Map Script: Luxury ID# 14 rejected by City States as already belonging to Regions. [14808.847] Map Script: Luxury ID# 17 rejected by City States as already belonging to Regions. [14808.847] Map Script: Luxury ID# 23 rejected by City States as already belonging to Regions. [14808.847] Map Script: Luxury ID# 24 rejected by City States as already belonging to Regions. [14808.847] Map Script: Luxury ID# 26 rejected by City States as already belonging to Regions. [14808.847] Map Script: Luxury ID# 27 rejected by City States as already belonging to Regions. [14808.847] Map Script: --- Luxury Assignment Table --- [14808.847] Map Script: - [14808.847] Map Script: - - Assigned to Regions - - [14808.847] Map Script: Region# 4 has Luxury type 17 [14808.847] Map Script: Region# 2 has Luxury type 14 [14808.847] Map Script: Region# 6 has Luxury type 23 [14808.847] Map Script: Region# 3 has Luxury type 26 [14808.847] Map Script: Region# 1 has Luxury type 27 [14808.847] Map Script: Region# 5 has Luxury type 24 [14808.847] Map Script: - [14808.847] Map Script: - - Assigned to City States - - [14808.847] Map Script: Luxury type 22 [14808.847] Map Script: Luxury type 31 [14808.847] Map Script: Luxury type 20 [14808.847] Map Script: - [14808.847] Map Script: - - Assigned to Random - - [14808.847] Map Script: Luxury type 33 [14808.847] Map Script: Luxury type 15 [14808.847] Map Script: Luxury type 34 [14808.847] Map Script: Luxury type 21 [14808.847] Map Script: Luxury type 32 [14808.847] Map Script: - [14808.847] Map Script: - - Luxuries handled via Special Case - - [14808.847] Map Script: Luxury type 18 [14808.847] Map Script: - [14808.847] Map Script: - - Disabled - - [14808.847] Map Script: Luxury type 30 [14808.847] Map Script: Luxury type 19 [14808.847] Map Script: Luxury type 13 [14808.847] Map Script: Luxury type 25 [14808.847] Map Script: Luxury type 16 [14808.847] Map Script: - - - - - - - - - - - - - - - - [14808.847] Map Script: Map Generation - Placing City States [14808.847] Map Script: Map Generation - Choosing sites for City States [14808.862] Map Script: All city states assigned. [14808.878] Map Script: Map Generation - Placing Luxuries [14808.878] Map Script: - [14808.878] Map Script: Attempting to place Luxury# 17 at start plot 35 21 in Region# 4 [14808.878] Map Script: - [14808.878] Map Script: Attempting to place Luxury# 14 at start plot 11 25 in Region# 2 [14808.878] Map Script: - [14808.878] Map Script: Attempting to place Luxury# 23 at start plot 47 29 in Region# 6 [14808.878] Map Script: - [14808.878] Map Script: Attempting to place Luxury# 26 at start plot 21 29 in Region# 3 [14808.878] Map Script: - [14808.878] Map Script: Attempting to place Luxury# 27 at start plot 15 9 in Region# 1 [14808.878] Map Script: - [14808.878] Map Script: Attempting to place Luxury# 24 at start plot 37 31 in Region# 5 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 27 to City State# 1 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 21 to City State# 2 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 20 to City State# 3 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 20 to City State# 4 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 15 to City State# 5 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 20 to City State# 6 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 15 to City State# 7 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 20 to City State# 8 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 20 to City State# 9 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 22 to City State# 10 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 15 to City State# 11 [14808.878] Map Script: - [14808.878] Map Script: - [14808.878] Map Script: -Assigned Luxury Type 20 to City State# 12 [14808.878] Map Script: - [14808.878] Map Script: - - - [14808.878] Map Script: Attempting to place regional luxury # 27 in Region# 1 [14808.878] Map Script: - [14808.878] Map Script: - - - [14808.878] Map Script: Attempting to place regional luxury # 14 in Region# 2 [14808.878] Map Script: - [14808.878] Map Script: - - - [14808.878] Map Script: Attempting to place regional luxury # 26 in Region# 3 [14808.878] Map Script: - [14808.878] Map Script: - - - [14808.878] Map Script: Attempting to place regional luxury # 17 in Region# 4 [14808.878] Map Script: - [14808.878] Map Script: - - - [14808.878] Map Script: Attempting to place regional luxury # 24 in Region# 5 [14808.878] Map Script: - [14808.878] Map Script: - - - [14808.878] Map Script: Attempting to place regional luxury # 23 in Region# 6 [14808.878] Map Script: * * [14808.878] Map Script: * iNumTypesRandom = 5 [14808.878] Map Script: * * [14808.878] Map Script: - [14808.878] Map Script: --- Eligible Types List for Second Luxury in Region# 1 --- [14808.878] Map Script: - Found eligible luxury type: 18 [14808.878] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 --- [14808.878] Map Script: - [14808.878] Map Script: Placed Second Luxury type of ID# 21 for start located at Plot 15 9 in Region# 1 [14808.878] Map Script: - [14808.878] Map Script: --- Eligible Types List for Second Luxury in Region# 2 --- [14808.878] Map Script: - Found eligible luxury type: 18 [14808.878] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 --- [14808.878] Map Script: - [14808.878] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 11 25 in Region# 2 [14808.878] Map Script: - [14808.878] Map Script: --- Eligible Types List for Second Luxury in Region# 3 --- [14808.878] Map Script: - Found eligible luxury type: 18 [14808.878] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 --- [14808.878] Map Script: - [14808.878] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 21 29 in Region# 3 [14808.878] Map Script: - [14808.878] Map Script: --- Eligible Types List for Second Luxury in Region# 4 --- [14808.878] Map Script: - Found eligible luxury type: 18 [14808.878] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 --- [14808.878] Map Script: - [14808.878] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 35 21 in Region# 4 [14808.878] Map Script: - [14808.878] Map Script: --- Eligible Types List for Second Luxury in Region# 5 --- [14808.878] Map Script: - Found eligible luxury type: 18 [14808.878] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 --- [14808.878] Map Script: - [14808.878] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 37 31 in Region# 5 [14808.878] Map Script: - [14808.878] Map Script: --- Eligible Types List for Second Luxury in Region# 6 --- [14808.878] Map Script: - Found eligible luxury type: 18 [14808.878] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 --- [14808.878] Map Script: - [14808.878] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 47 29 in Region# 6 [14808.878] Map Script: Map Generation - Placing Strategics [14808.878] Map Script: Map Generation - Placing Bonuses [14808.878] Map Script: Map Generation - Normalize City State Locations [14808.894] Map Script: - [14808.894] Map Script: --- Table of Results, New Start Finder --- [14808.894] Map Script: - [14808.894] Map Script: Region# 1 has start plot at: 15 9 with Fertility Rating of 244 [14808.894] Map Script: - [14808.894] Map Script: Region# 2 has start plot at: 11 25 with Fertility Rating of 226 [14808.894] Map Script: - [14808.894] Map Script: Region# 3 has start plot at: 21 29 with Fertility Rating of 277 [14808.894] Map Script: - [14808.894] Map Script: Region# 4 has start plot at: 35 21 with Fertility Rating of 193 [14808.894] Map Script: - [14808.894] Map Script: Region# 5 has start plot at: 37 31 with Fertility Rating of 267 [14808.894] Map Script: - [14808.894] Map Script: Region# 6 has start plot at: 47 29 with Fertility Rating of 216 [14808.894] Map Script: - [14808.894] Map Script: --- End of Start Finder Results Table --- [14808.894] Map Script: - [14808.894] Map Script: - [14808.894] Map Script: --- Table of Final Results, City State Placements --- [14808.894] Map Script: - [14808.894] Map Script: - City State 1 in Region 1 is located at Plot 6 15 [14808.894] Map Script: - City State 2 in Region 2 is located at Plot 11 18 [14808.894] Map Script: - City State 3 in Region 3 is located at Plot 19 20 [14808.894] Map Script: - City State 4 in Region 4 is located at Plot 51 10 [14808.894] Map Script: - City State 5 in Region 5 is located at Plot 31 26 [14808.894] Map Script: - City State 6 in Region 6 is located at Plot 43 37 [14808.894] Map Script: - City State 7 in Region -1 is located at Plot 28 10 [14808.894] Map Script: - City State 8 in Region 6 is located at Plot 42 26 [14808.894] Map Script: - City State 9 in Region 5 is located at Plot 38 38 [14808.894] Map Script: - City State 10 in Region 1 is located at Plot 5 10 [14808.894] Map Script: - City State 11 in Region 4 is located at Plot 51 21 [14808.894] Map Script: - City State 12 in Region 2 is located at Plot 16 36 [14808.894] Map Script: - [14808.894] Map Script: - - - - - [14808.894] Map Script: - [14808.894] Map Script: --- Table of Final Results, Resource Distribution --- [14808.894] Map Script: - [14808.894] Map Script: - LUXURY Resources - [14808.894] Map Script: - Whale...: 0 [14808.894] Map Script: - Pearls..: 5 [14808.894] Map Script: - Gold....: 8 [14808.894] Map Script: - Silver..: 0 [14808.894] Map Script: - Gems....: 5 [14808.894] Map Script: - Marble..: 5 [14808.894] Map Script: - Ivory...: 0 [14808.894] Map Script: - Fur.....: 6 [14808.894] Map Script: - Dye.....: 4 [14808.894] Map Script: - Spices..: 1 [14808.894] Map Script: - Silk....: 6 [14808.894] Map Script: - Sugar...: 3 [14808.894] Map Script: - Cotton..: 0 [14808.894] Map Script: - Wine....: 5 [14808.894] Map Script: - Incense.: 7 [14808.894] Map Script: - Expansion LUXURY Resources - [14808.894] Map Script: - Copper..: 0 [14808.894] Map Script: - Salt....: 0 [14808.894] Map Script: - Citrus..: 3 [14808.894] Map Script: - Truffles: 3 [14808.894] Map Script: - Crab....: 3 [14808.894] Map Script: - [14808.894] Map Script: + TOTAL.Lux: 83 [14808.894] Map Script: - [14808.894] Map Script: - STRATEGIC Resources - [14808.894] Map Script: - Iron....: 30 [14808.894] Map Script: - Horse...: 46 [14808.894] Map Script: - Coal....: 26 [14808.894] Map Script: - Oil.....: 72 [14808.894] Map Script: - Aluminum: 57 [14808.894] Map Script: - Uranium.: 26 [14808.894] Map Script: - [14808.894] Map Script: - BONUS Resources - [14808.894] Map Script: - Cow.....: 8 [14808.894] Map Script: - Wheat...: 14 [14808.894] Map Script: - Sheep...: 11 [14808.894] Map Script: - Deer....: 15 [14808.894] Map Script: - Banana..: 7 [14808.894] Map Script: - Fish....: 62 [14808.894] Map Script: - Stone...: 14 [14808.894] Map Script: - [14808.894] Map Script: ----------------------------------------------------- [14808.894] Map Script: ------------------------------- [14808.894] Map Script: Map Generation - Adding Goodies [14808.909] Map Script: ------------------------------- [14808.909] Map Script: Determining continents for art purposes (MapGenerator.Lua) [14820.952] CivilopediaScreen: SetSelectedCategory(12) [14820.952] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList [14821.030] CivilopediaScreen: SetSelectedCategory(1) [14821.030] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList [14824.322] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua [14824.322] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua [14826.444] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua [14826.444] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua [14828.207] EconomicGeneralInfo: Total Units - 2 [14828.207] EconomicGeneralInfo: Maint Free Units - 0 [14828.207] EconomicGeneralInfo: Paid Units - 2 [14828.253] EconomicGeneralInfo: Total Units - 2 [14828.253] EconomicGeneralInfo: Maint Free Units - 0 [14828.253] EconomicGeneralInfo: Paid Units - 2 [14829.143] ChoosePantheonPopup: -120 [14829.143] ChoosePantheonPopup: 963 [14829.143] ChoosePantheonPopup: 843 [14829.985] ChooseIdeologyPopup: -120 [14829.985] ChooseIdeologyPopup: 963 [14829.985] ChooseIdeologyPopup: 843 [14831.857] AdvisorInfoPopup: Closing Advisor Info [14831.857] Demographics: Dequeuing demographics [14831.857] Demographics: Dequeuing demographics [14894.008] HeroesEvents: nil [14894.055] HeroesEvents: InitAllHeroes---------------------------------------- [14914.319] Advisors: Marking as seen [14918.672] TavernHeader: Showing Tavern [14918.672] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14919.280] TavernHeader: Showing Tavern [14919.280] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14922.665] TavernHeader: Showing Tavern [14922.665] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14923.601] TavernHeader: Showing Tavern [14923.601] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14924.397] TavernHeader: Showing Tavern [14924.397] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14925.068] TavernHeader: Showing Tavern [14925.068] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14925.894] TavernHeader: Showing Tavern [14925.894] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14926.721] TavernHeader: Showing Tavern [14926.721] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14928.890] TavernHeader: Showing Tavern [14928.905] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14929.592] TavernHeader: Showing Tavern [14929.592] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14930.216] TavernHeader: Showing Tavern [14930.216] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14930.918] TavernHeader: Showing Tavern [14930.918] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14934.116] NotificationPanel: Show Tavern for first Hero [14934.116] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14936.690] TavernHeader: Showing Tavern [14936.705] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14937.298] TavernHeader: Showing Tavern [14937.298] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14938.312] TavernHeader: Showing Tavern [14938.312] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14938.936] TavernHeader: Showing Tavern [14938.936] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14939.685] TavernHeader: Showing Tavern [14939.685] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14942.727] TavernHeader: Showing Tavern [14942.727] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14943.382] TavernHeader: Showing Tavern [14943.382] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14945.816] TavernHeader: Showing Tavern [14945.816] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14947.969] TavernHeader: Showing Tavern [14947.969] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14949.201] TavernHeader: Showing Tavern [14949.201] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14951.260] TavernHeader: Showing Tavern [14951.260] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14951.962] TavernHeader: Showing Tavern [14951.962] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14952.649] TavernHeader: Showing Tavern [14952.649] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14953.585] TavernHeader: Showing Tavern [14953.585] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14955.987] TavernHeader: Showing Tavern [14955.987] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14956.985] TavernHeader: Showing Tavern [14956.985] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14958.514] TavernHeader: Showing Tavern [14958.514] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14960.261] TavernHeader: Showing Tavern [14960.261] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14961.868] TavernHeader: Showing Tavern [14961.868] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14962.149] TavernPopup: table: 51B1C038 TXT_KEY_HERO_THULSA_DOOM [14962.289] TavernPopup: table: 51B1C038 TXT_KEY_HERO_THULSA_DOOM [14963.069] TavernPopup: table: 51B1C038 TXT_KEY_HERO_THULSA_DOOM [14964.879] TavernHeader: Showing Tavern [14964.879] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14965.300] TavernPopup: table: 566EE020 TXT_KEY_HERO_VALERIA [14967.172] TavernHeader: Showing Tavern [14967.188] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14967.609] TavernPopup: table: 51B613C0 TXT_KEY_HERO_THULSA_DOOM [14969.606] TavernHeader: Showing Tavern [14969.606] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14971.291] TavernHeader: Showing Tavern [14971.291] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14972.741] TavernHeader: Showing Tavern [14972.741] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14973.116] TavernPopup: table: 5E202368 TXT_KEY_HERO_CONAN [14975.986] TavernHeader: Showing Tavern [14975.986] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14979.465] TavernHeader: Showing Tavern [14979.465] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14981.244] TavernHeader: Showing Tavern [14981.244] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14982.694] TavernHeader: Showing Tavern [14982.694] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14984.254] TavernHeader: Showing Tavern [14984.270] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14986.033] TavernHeader: Showing Tavern [14986.048] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14994.098] TavernHeader: Showing Tavern [14994.098] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14995.939] TavernHeader: Showing Tavern [14995.939] TavernPopup: Tavern hired, available, forhire: 0 3 3 [14997.764] TavernHeader: Showing Tavern [14997.764] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15004.207] TavernHeader: Showing Tavern [15004.207] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15005.096] TavernHeader: Showing Tavern [15005.096] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15005.673] TavernHeader: Showing Tavern [15005.673] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15006.126] TavernHeader: Showing Tavern [15006.126] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15007.358] TavernHeader: Showing Tavern [15007.358] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15008.590] TavernHeader: Showing Tavern [15008.590] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15009.760] TavernHeader: Showing Tavern [15009.760] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15010.821] TavernHeader: Showing Tavern [15010.821] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15012.069] TavernHeader: Showing Tavern [15012.085] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15013.739] TavernHeader: Showing Tavern [15013.739] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15014.019] TavernPopup: table: 566E5920 TXT_KEY_HERO_VALERIA [15021.305] TavernHeader: Showing Tavern [15021.305] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15022.755] TavernHeader: Showing Tavern [15022.755] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15024.362] TavernHeader: Showing Tavern [15024.362] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15025.844] TavernHeader: Showing Tavern [15025.844] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15027.186] TavernHeader: Showing Tavern [15027.201] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15027.513] TavernPopup: table: 5E1EFC30 TXT_KEY_HERO_THULSA_DOOM [15029.011] TavernHeader: Showing Tavern [15029.011] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15030.524] TavernHeader: Showing Tavern [15030.524] TavernPopup: Tavern hired, available, forhire: 0 3 3 [15032.147] TavernHeader: Showing Tavern [15032.147] TavernPopup: Tavern hired, available, forhire: 0 3 3