New wiki! (Hopefully it won't get deleted) https://guns-and-things.fandom.com/wiki/Guns_and_Things_Wiki tModLoader 1.4.4 Update List: tModLoader 1.4.X Update List: v1.2.1.2 ~ v1.5.1.2: (God change, Finger Gun change and other) God no longer has 2147483647 defence due to some sort of code change. (Exclusive to tModLoader 1.4.4) God has 20 less HP to prevent death if you manage to overheal. - Still might be possible with healing potions or other factors. God now has 500000000 > 2147383647 armour penetration. Finger Gun no longer needs ammo. - In addition, % chance to consume ammo has been removed from the tooltip. Finger Gun now has 0 > 1 use time because you can't divide by 0. (Exclusive to tModLoader 1.4.4) Finger Gun now has Master > Expert rarity. Fixed grammar in description. v1.2.1.1 ~ v1.5.1.1 (Quality of life, Sprite change, Sniper Scope value fix, Material rarity change and tooltip change) Arms Dealer sells almost all materials upon defeating the Moon Lord. Magazine material sprite changed. Sniper Scope now has value. Magazine now has White > Blue rarity. Handguard now has Orange > Blue rarity. Changed Stock tooltip. Ported mod to tModLoader 1.4.4. v1.2.1 ~ v1.5.1 (New content, Some gun buffs & nerfs, AA-12 fix, Fixed gun offsets, Some gun sprite changes, Some crafting recipe changes and other) Added in the Desert Eagle. (Crimson counterpart to the Dragunov SVD and I will decrease sprite size later, unless the sprite looks kinda ugly) Pre Plantera AA-12 now has Frag-12 and Slug rounds. (Locked behind the lunatic cultist like always) Added in Body Armour. (Crimson counterpart of Juggernaut Equipment) The M4A4 now has another variant with a different shooting sound. - The M4A4 with the Counter Blox shooting sound mentions Counter-Strike and Counter Blox in the tooltip. MG 42 now has 0 > 25 armour penetration. Dragunov SVD now has 80 > 114 damage. Barrett M82A1 now has 200 > 250 damage. AA-12 with birdshot now has actually been nerfed. (It still had 2 damage instead of 1) Fixed post WoF AA-12 having 4(+2) pellets instead of 8. Changed/fixed all gun offsets for the trigger and grip to be in the players hand. (Some offsets still might be a little bit off, but is a lot better than before) Removed some partially visible pixels from the MG 42 sprite. Added in that bullet belt thing for the bullet in the MG 42. (I will remove it if it is inaccurate) Changed the Dragunov SVD sprite to be more accurate to real life. (I will change the wood colour if it is inaccurate) - There is now an Ancient Dragunov SVD. Fixed a missing pixel for the front iron sight on the CQC/WoF AA-12. Rubber and Plastic no longer require water. (I think) Removed Arms Dealer as the "crafting tile" for the M231. Fixed a missing recipe for the M16A3 and MK18. (M4A4 couldn't be used to upgrade) Fixed ancient sprites not being able to turn back into regular sprites. Fixed description a little bit. Removed Unused Acessories. Removed an unused M231 suppressed sound to try reducing some space. v1.2 ~ v1.5 (New & removed content, Changes to % chance to consume ammo, DB Shotgun nerf, AA-12 change, M231 sprite change, Some unlisted changes, Muzzle Booster change, Karambit nerf and crafting changes) Added in MG 42. (Light bolt and heavy bolt variants might get replaced with the MG 34 and MG 45 respectively) Added in M60. (I will increase sprite size later) Added in M4A1 and M4A4. Added in M16A3. Added in MK18. - Some of these new guns might be offset slightly, I will fix it later. Added in Fat Gamer. (Combination of all obtainable accessories from this mod, I will increase sprite size later) Added in Hollow Point. (Power Hungry alternative, if you keep both you could upgrade it) Added in Craving for Power. (Hollow Point and Power Hungry combined into one) Added in a new material. Hacked prefix has been moved to another mod which adds in more prefixes to Terraria. (The mod name is Prefixx'd) Muzzle Booster and Hollow Point are now an accessory, you can sell the Muzzle Booster material and M231 variants for 5 platinum and maybe earn 1 extra gold too. - You can turn the Muzzle Booster material into an accessory or get 1 gold. AA-12, Double-Barrel Shotgun, Barrett M82A1 and Dragunov SVD % chance to not consume ammo changed. Double-Barrel Shotgun is now a Boomstick with slight upgrades. AA-12 with birdshot has been nerfed but both of the normal AA-12's have been buffed, all sprites have been changed to be more accurate to real life. (CQC AA-12 has a closed bolt while the regular AA-12 has an open bolt) - You can now craft the ancient AA-12, it is not the sprite used for quite a while, it is the first sprite I made for the weapon, if you really are desperate for the sprite that has been used for a long time then I will add it in the next update. M231 sprite has been changed. - You can still get the old M231 sprite by crafting it at an altar. Karambit now has 160 > 32 damage, 75% > 10% critical strike, 10 > 15 use time and a slightly smaller hitbox. - You can craft the pre-nerf karambit with 1 titanium/adamantite bar at an altar. Plastic and Rubber now needs 5 dirt and has to be cleaned before being usable. - You can craft both of these materials clean, you will need seeds & gel or vines at a furnace respectively. Some material might be slightly harder to craft but some material will now craft more than 1 at a time. Changed some material sprites. (Probably only 1) Material name and tooltip changes. v1.1.2 ~ v1.4.2 (New sprites, God buff, Double-Barrel Shotgun change, Some unlisted changes and tooltip changes) M231 has 2 new variants with different sprites. (Unobtainable without cheats) All materials now have a new sprite. (Excluding Bullet, Pencil and Sniper Scope) God now has more armour penetration. Double-Barrel Shotgun now has Gun Stock instead of wood. M231 now has 50% > 10% chance to not consume ammo. Changed Karambit rarity. (I think) Changed How to Barrett Book rarity. Some items have a different tooltip now. v1.1.1 ~ v1.4.1 (Double-Barrel Shotgun change and (almost) all weapon tooltips changed) Double-Barrel Shotgun now is held correctly. Double-Barrel Shotgun now has to be crafted instead of being a Skeletron drop. Double-Barrel Shotgun now has slightly tighter spread. Double-Barrel Shotgun now does slightly more damage. Swapped % chance to not consume ammo and text around. Changed some tooltips. v1.1 ~ v1.4 (New content, Some changes and % chance to not consume ammo) Added in Double-Barrel Shotgun. (Not fully complete) Added in Barrett M82A1 with 2 colour options. (I do not plan on making the tripod open as of right now) Added in Dragunov SVD. Added in 2 cheat items. Added in 2 new materials. All M231 variants buffed. Pre-hardmode AA-12 buffed but now is dropped from the Wall of Flesh. AA-12 now has more than 1 knockback. All materials should now be able to stack. All guns now have a % chance to not consume ammo. v1.0.1 ~ v1.3.0.5 (Quick fix) M231 tooltips were swapped. v1.0 ~ v1.3.0.4 (Release) Added in 3 more variants of the M231. Added in Knife Blade. Hardmode AA-12, all M231 variants and Karambit can be crafted. Added in all materials. Changed all tooltips. tModLoader 1.4.3 Pre-Release Update List: Beta 1.1 ~ v0.1.1 (Quick fix) Removed consume ammo chance on M231. (It never consumed any ammo) Beta 1 ~ v0.1 (AA-12 Change + Drop rates, M231 Change, New items, Juggernaut Equipment Change, Obtainable items + Drop rates, New prefix/modifier, New material and other) Slightly buffed AA-12. Added in 2 other variants of the AA-12. Made an original sprite for the AA-12. AA-12 can be dropped in pre-hardmode or bought in hardmode. AA-12 and M231 now have knockback. Added in 2 other variants of the M231. M231 can be bought in hardmode. 2 other variants are still unobtainable without cheats. Reduced the volume of the M231 from a request. Added in Karambit. (It will be unobtainable for now) Added in Speed Demon. Renamed Juggernaut > Juggernaut Equipment. Juggernaut Equipment now has 500 aggro. (Not tested enough, give me feedback on the workshop) Crit Master, Juggernaut Equipment, Power Hungry and Speed Demon can be obtained by crafting. Juggernaut Equipment and Speed Demon can be obtained from Moon Lord and Bone Lee respectively. Added in a prefix/modifier "Hacked". Added in Bullet. Changed mod display name. Changed author. Made changes to the description. Alpha 1 ~ v0.0.1 (New items, Spread and SFX) Added in AA-12. (The sprite for now will be from the Roblox game "Phantom Forces") Added in Crit Master. Added in Power Hungry. Added in Juggernaut. Added in spread to the M231. (My dad helped me out with this one) Added in sound effects for weapons. Pre-Alpha 1 ~ v0.0.0.1 (First version) Added in M231. (Unobtainable unless you use cheats) tModLoader 1.3 Update List: v69.420 (Go crazy ahhh go stupid ahhh) The mod is now open source. Added homepage. (Once I make a wiki and it doesn't get deleted for whatever reason, I will put it at the bottom of the list) v1.3.0.3 (AA-12 change and slight fix) AA-12 with birdshot now has double spread compared to the regular AA-12. AA-12 with birdshot should now have 4% > 0% critical strike chance if you have nothing that increases critical strike chance. Changed AA-12 tooltips. Crit Master and Juggernaut Equipment had a bigger number than their actual sprite in the code. v1.3.0.2 (Drop rates added, Speed Demon change, Juggernaut Equipment change and other) Pencil now has a 25% chance of dropping from Skeletron Prime. Speed Demon has a 1% chance of being dropped by Bone Lee. Speed Demon acceleration has been increased but speed has been decreased. Changed Speed Demon tooltip. Juggernaut Equipment now has 500 aggro. Changed Juggernaut Equipment tooltip. Changed mod display name. Changed author. Fixed description errors. Removed changes that never applied. v1.3.0.1 (Quick fix) Changed Bullet sprite. (Power Hungry sprite has Bullet with different colours) v1.3 (Final major update) Added in AA-12 with 2 other variants. Added in 4 accessories. Added in some materials. Karambit has been massively buffed to make up for the short range. Changed all crafting recipes. Sniper Scope is unobtainable in change of being sold for 1 platinum. You can obtain the M231 and AA-12 from the Arms Dealer shop after defeating Plantera. Changed all item rarity. (Based on how early it can be obtained) v1.2.4 (Karambit change, M231 change, Knife Blade change and Gun Magazine change) Karambit is Auto Swing again. Karambit now finishes its attack in 42 > 15 frames. Karambit now deals 80 damage. Karambit now sells for 40 Gold coins instead of 35. Changed the Karambit's sprite. (It is now less uglier) Changed the Karambit's tooltip. Changed the M231's Tooltip. (Including other ones with Attachments) Knife Blade now deals 8 damage. Changed the Knife Blade's Tooltip. Gun Magazine now requires 20 Bullets. v1.2.3 (Item Tooltip Change, Crafting Recipe change and Gun Attachments) Added in Bullet. The M231 is now Pink Rarity. Added in Drum Magazine. Added in Hollow Point for M231. Added in Muzzle Booster. Gun Magazine now requires 10 Bullets. Changed all of the Item's Tooltips. v1.2.2.4 (Crafting Recipe fix) Fixed Sniper Scope being unobtainable due to the crafting recipe's result Item being the Gun Stock. v1.2.2.3 (Gun Magazine and M231 Crafting Recipe Change + Wiki) Gun Magazine no longer requires bullets to make. Gun Magazine now requires 4 plastic to craft instead of 3. The M231 now requires Gray Paint and Black Paint to craft. You can now view the Wiki. (Only the Home and Update List) v1.2.2.2 (Alternative Crafting Recipes, Crafting Recipe code change and Wiki) Replaced Gray Paint with Black Paint for Sniper Scope if you're crafting it with Tungsten Bars. You now need 2 Black Paint for sniper scope if you're crafting it with Tungsten Bars. The Gun Muzzle now supports Silver Bars with Lead Bar and Tungsten Bar with Iron Bar for crafting, at the cost of some coins... The Knife Blade now supports Tungsten Bar for its alternative crafting recipe, at the cost of some coins... Wiki work in progress. v1.2.2.1 (Quick fix) Changed the M231’s ammo consume chance from 11% to 10%. (It was originally going to be the recoil increase) v1.2.2 (1.4 Support + Changes) Added support for tModLoader 1.4. (Very early in development and M231 isn’t a Ranger weapon yet) The M231 now no longer needs Illegal Gun Parts. Changed the Plastic tooltip. Changed the Rubber tooltip. You now need 2 Dirt Blocks to craft the Plastic item. You can now get Plastic by obtaining 5 Mud Blocks. You can now craft Gun Base, Gun Muzzle and Sniper Scope with Tungsten Bar (1 less Bar needed), at the cost of some coins... The Gun Magazine now needs 3 Musket Balls to craft instead of 5. Dropped the M231’s sell price from 1 Platinum, 25 Gold coins to 80 Hold coins. Dropped the Karambit’s sell price from 45 Gold coins to 35 Gold coins. Fixed main description of mod. (Almost everything from my other mod was Imported to this one) v1.2.1 (Karambit change + Other) The Karambit now takes 0.7 seconds to finish its attack. The Karambit is no longer auto use. Increased Karambit rarity from Blue to Green. Buffed the Karambit from 80 damage to 96 damage. Dropped the Karambit sell price from 80 Gold coins to 45 Gold coins. Dropped the M231's sell price from 3 Platinum coins to 1 Platinum, 25 Gold coins. All Materials now have a sell price of 10 Silver coins. (Excluding Plastic and Rubber) v1.2 (Cheaper crafting recipes, Karambit Nerf, rarity drop + Other) Grip, Gun Barrel, Gun Base, Gun Magazine, Gun Muzzle and Gun Stock is now way less expensive to craft. The Karambit no longer needs a Silver Hammer to craft. The M231 and Karambit needs an Anvil to be crafted. This means that the Karambit can be crafted very early into the game and the M231 in late pre-hardmode. Dropped the M231's rarity from Light Purple to Orange. Dropped the Karambit's rarity from Pink to Blue. Nerfed the Karambit from 150 damage to 80 damage. Added in the Iron Sight (Unnecessary for now), Sniper Scope (Unnecessary for now) and Knife Blade. Changed Karambit sell price from 67 to 80 Gold coins. Changed M231 sell price from 20 Platinum coins to 3 Platinum coins. Properly added in the Outline for every item. The M231 now requires 1 Illegal Gun Parts instead of 2. Added in the M4A4 (Unobtainable, even with cheats and Sprite Work In Progress) You can now craft the Gun Barrel, Gun MUzzle and Iron Sight with Lead Bars, at the cost of some coins. The Karambit now needs a Knife Blade to craft instead of 2 Silver Bars. Reduced the M231's recoil. v1.1 (Karambit Change + M231 rarity change) Increased Karambit damage by 6. The Karambit now has Auto Swing. Karambit is now Pink Tier. M231 is now Light Purple Tier. The Karambit is now a little bit less expensive to craft. Added an Outline for every item. Added a sound effect for the Karambit. v1.0 (Release) Added in M231 and Karambit. Added in Plastic, Rubber, Grip, Gun Barrel, Gun Base, Gun Magazine, Gun Muzzle and Gun Stock. New wiki! (Hopefully it won't get deleted) https://guns-and-things.fandom.com/wiki/Guns_and_Things_Wiki