local char = owner.Character local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") local inv = false BillboardGui.Name = "tag" BillboardGui.Parent = char.Head BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling BillboardGui.AlwaysOnTop = false BillboardGui.ExtentsOffset = Vector3.new(0, 3, 0) BillboardGui.LightInfluence = 1 BillboardGui.Size = UDim2.new(0, 200, 0, 50) TextLabel.Parent = BillboardGui TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(0, 200, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Insane" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true -- cool color beam.Color = ColorSequence.new(Color3.fromRGB(99, 242, 255)) char:FindFirstChild("Animate"):Destroy() local hum = char:FindFirstChildOfClass("Humanoid") local idleanim = Instance.new("Animation") idleanim.Name = "Roblox Idle Animation" idleanim.AnimationId = "http://www.roblox.com/asset/?id=180435571" local idleanimplay = hum:LoadAnimation(idleanim) idleanimplay:Play() if not(char:FindFirstChild("Animate") == nil) then char.Animate:Destroy() end hum.WalkSpeed = 13 warn("Script made by Subaru112") warn("Moves in output soon") mus = Instance.new("Sound",char) mus:Destroy() --This script is made by Subaru112. local plr = owner local char = plr.Character local hum = char:FindFirstChildOfClass("Humanoid") local remote = Instance.new("RemoteEvent", char) remote.Name = "ReplicationEvent" local client = NLS([==[ local mouse = game:GetService("Players").LocalPlayer:GetMouse() local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent") spawn(function() while game:GetService("RunService").Heartbeat:Wait() do remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent") end end) game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping) if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then remote:FireServer(1, input.KeyCode) end end) mouse.Button1Down:Connect(function() remote:FireServer(2) end) remote.OnClientEvent:Connect(function() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.Position.X, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Y, mouse.Hit.Position.Z)) end) ]==], char) local RS = char.Torso["Right Shoulder"] local LS = char.Torso["Left Shoulder"] local RH = char.Torso["Right Hip"] local LH = char.Torso["Left Hip"] local rootj = char.HumanoidRootPart.RootJoint local neck = char.Torso.Neck local throwbutton = false local throw = false local normalanim = true local attackd = false local animpose = "Idle" local timepos = nil local sine = 0 local RSnor = RS.C0 local LSnor = LS.C0 local RHnor = RH.C0 local LHnor = LH.C0 local necknor = neck.C0 local rootjnor = rootj.C0 local a0 = Instance.new("Attachment",char.Torso) a0.WorldOrientation = Vector3.new(-90, -90, 0) a0.WorldPosition = Vector3.new(-6.389, 5, -23.975) a0.Position = Vector3.new(0, 0, 0.5) a0.Orientation = Vector3.new(-90, -90, 0) a0.WorldAxis = Vector3.new(0, 0, 1) a0.Axis = Vector3.new(0, 0, 1) a0.SecondaryAxis = Vector3.new(1, 0, 0) a0.WorldSecondaryAxis = Vector3.new(1, 0, 0) --------------------------------- -------------Attacks------------- --------------------------------- remote.OnServerEvent:Connect(function(Player, number, key) if number == 1 and plr.Name == Player.Name and attackd == false then if key == Enum.KeyCode.Z then attackd = true local bull5 = Instance.new("Part",workspace) bull5.Name = "Bullet" bull5.BrickColor = BrickColor.new("White") bull5.Size = Vector3.new(2,2,2) bull5.Transparency = 1 bull5.CanCollide = false bull5.CFrame = char.Torso.CFrame bull5.Velocity = Vector3.new(0,15,0) + char.HumanoidRootPart.CFrame.LookVector * 600 bull5.Touched:Connect(function(hit) if hit.Parent then local character = hit.Parent if not(character == char or hit.Name == "Bullet") then if not(hit.Name == "Base" or hit.Name == "Baseplate") then local character = hit.Parent local k = Instance.new("Model",char) for i,hit in pairs(character:GetChildren()) do if hit.ClassName == "MeshPart" or hit.ClassName == "Part" then if hit.Name == "LowerTorso" or hit.Name == "Torso" or hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Right Arm" or hit.Name == "Left Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" or hit.Name == "LeftHand" or hit.Name == "LeftLowerArm" or hit.Name == "LeftUpperArm" or hit.Name == "RightHand" or hit.Name == "RightUpperArm" or hit.Name == "RightLowerArm" or hit.Name == "LeftUpperLeg" or hit.Name == "LeftLowerLeg" or hit.Name == "LeftFoot" or hit.Name == "RightFoot" or hit.Name == "RightUpperLeg" or hit.Name == "RightLowerLeg" then for i,f in pairs(hit:GetChildren()) do f:Destroy() end local bdpos = Instance.new("BodyPosition",hit) bdpos.Position = hit.Position + Vector3.new(math.random(-5,5),math.random(1,5),math.random(-5,5)) hit.Parent = k hit.Name = "kill" local a1 = Instance.new("Attachment",hit) a1.WorldOrientation = Vector3.new(-0, -30, -90) a1.WorldPosition = Vector3.new(-5.433, 9, -38.616) a1.Position = Vector3.new(0, 0, 0) a1.Orientation = Vector3.new(0, 0, -90) a1.WorldAxis = Vector3.new(0, -1, 0) a1.Axis = Vector3.new(0, -1, 0) a1.SecondaryAxis = Vector3.new(1, 0, 0) a1.WorldSecondaryAxis = Vector3.new(0.866, 0, 0.5) local beam = Instance.new("Beam",hit) beam.Attachment0 = a0 beam.Attachment1 = a1 beam.Segments = 100 beam.Width0 = 0.08 beam.Width1 = 0.05 beam.CurveSize0 = 10 beam.CurveSize1 = 10 beam.Transparency = NumberSequence.new(0) beam.LightEmission = 1 hit.Material = "Neon" hit.BrickColor = BrickColor.new("White") hit.Anchored = false hit.CanCollide = true hit:BreakJoints() hit.Transparency = 0 end end end wait(0.5) for i = 1,30 do wait(0.001) for i,s in pairs(k:GetChildren()) do s.Transparency = s.Transparency + i/30 end end k:Destroy() end end end end) attackd = false end if key == Enum.KeyCode.B then attackd = true local bull5 = Instance.new("Part",workspace) bull5.Name = "Bullet" bull5.BrickColor = BrickColor.new("White") bull5.Size = Vector3.new(2,2,2) bull5.Transparency = 1 bull5.CanCollide = false bull5.CFrame = char.Torso.CFrame bull5.Velocity = Vector3.new(0,15,0) + char.HumanoidRootPart.CFrame.LookVector * 600 bull5.Touched:Connect(function(hit) if hit.Parent then local character = hit.Parent if not(character == char or hit.Name == "Bullet") then if not(hit.Name == "Base" or hit.Name == "Baseplate") then if character ~= char then local character = hit.Parent local fire = character:FindFirstChild("Head") local hum = character:FindFirstChildOfClass("Humanoid") if hum then if not(hum.Parent == char) then local t = hum.Parent:findFirstChild("Torso") local t2 = hum.Parent:findFirstChild("UpperTorso") if t2 then for i,v in pairs(t2:GetChildren()) do if v.Name == "c" then v:Destroy() end end local c = Instance.new("Part",t2) c.BrickColor = BrickColor.new("Really black") c.Size = Vector3.new(5,2.5,5) c.CFrame = t2.CFrame - Vector3.new(0,4,0) c.Material = "Neon" c.Size = Vector3.new(0.1,2.5,0.1) c.CanCollide = false c.Anchored = true c.Name = "c" t2.Anchored = true for i = 1,10 do wait(0.0001) c.Size = c.Size + Vector3.new(0.5,0,0.5) end wait(0.5) for i = 1,30 do wait(0.00000000001) t2.CFrame = t2.CFrame - Vector3.new(0,0.2,0) end c:Destroy() if hum.Parent then for i,v in pairs(character:GetChildren()) do v:Destroy() end end end if t then for i,v in pairs(t:GetChildren()) do if v.Name == "c" then v:Destroy() end end local c = Instance.new("Part",t) c.BrickColor = BrickColor.new("Really black") c.Size = Vector3.new(5,2.5,5) c.CFrame = t.CFrame - Vector3.new(0,4,0) c.Material = "Neon" c.Size = Vector3.new(0.1,2.5,0.1) c.CanCollide = false c.Anchored = true c.Name = "c" t.Anchored = true for i = 1,10 do wait(0.0001) c.Size = c.Size + Vector3.new(0.5,0,0.5) end wait(0.5) for i = 1,30 do wait(0.00000000001) t.CFrame = t.CFrame - Vector3.new(0,0.2,0) end c:Destroy() if hum.Parent then for i,v in pairs(character:GetChildren()) do v:Destroy() end end end end end end end end end end) attackd = false end if key == Enum.KeyCode.F then attackd = true local bull5 = Instance.new("Part",workspace) bull5.Name = "Bullet" bull5.BrickColor = BrickColor.new("White") bull5.Size = Vector3.new(2,2,2) bull5.Transparency = 1 bull5.CanCollide = false bull5.CFrame = char.Torso.CFrame bull5.Velocity = Vector3.new(0,15,0) + char.HumanoidRootPart.CFrame.LookVector * 600 bull5.Touched:Connect(function(hit) if hit.Parent then local character = hit.Parent if not(character == char or hit.Name == "Bullet") then if not(hit.Name == "Base" or hit.Name == "Baseplate") then local character = hit.Parent local k = Instance.new("Model",char) for i,hit in pairs(character:GetChildren()) do if hit.ClassName == "MeshPart" or hit.ClassName == "Part" then if hit.Name == "LowerTorso" or hit.Name == "Torso" or hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Right Arm" or hit.Name == "Left Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" or hit.Name == "LeftHand" or hit.Name == "LeftLowerArm" or hit.Name == "LeftUpperArm" or hit.Name == "RightHand" or hit.Name == "RightUpperArm" or hit.Name == "RightLowerArm" or hit.Name == "LeftUpperLeg" or hit.Name == "LeftLowerLeg" or hit.Name == "LeftFoot" or hit.Name == "RightFoot" or hit.Name == "RightUpperLeg" or hit.Name == "RightLowerLeg" then for i,f in pairs(hit:GetChildren()) do f:Destroy() end local bdpos = Instance.new("BodyPosition",hit) bdpos.Position = hit.Position + Vector3.new(math.random(-5,5),math.random(1,5),math.random(-5,5)) hit.Parent = k hit.Name = "kill" local a1 = Instance.new("Attachment",hit) a1.WorldOrientation = Vector3.new(-0, -30, -90) a1.WorldPosition = Vector3.new(-5.433, 9, -38.616) a1.Position = Vector3.new(0, 0, 0) a1.Orientation = Vector3.new(0, 0, -90) a1.WorldAxis = Vector3.new(0, -1, 0) a1.Axis = Vector3.new(0, -1, 0) a1.SecondaryAxis = Vector3.new(1, 0, 0) a1.WorldSecondaryAxis = Vector3.new(0.866, 0, 0.5) local beam = Instance.new("Beam",hit) beam.Attachment0 = a0 beam.Attachment1 = a1 beam.Segments = 100 beam.Width0 = 0.08 beam.Width1 = 0.05 beam.CurveSize0 = 10 beam.CurveSize1 = 10 beam.Transparency = NumberSequence.new(0.5) beam.LightEmission = 10 hit.Material = "Neon" hit.BrickColor = BrickColor.new("Really black") hit.Anchored = true hit.CanCollide = false hit:BreakJoints() hit.Transparency = 0 end end end wait(0.5) for i = 1,50 do wait(0.001) for i,s in pairs(k:GetChildren()) do s.Transparency = s.Transparency + i/50 s.Size = s.Size - Vector3.new(i/50,i/50,i/50) end end k:Destroy() end end end end) attackd = false end if key == Enum.KeyCode.G then attackd = true local bull5 = Instance.new("Part",workspace) bull5.Name = "Bullet" bull5.BrickColor = BrickColor.new("White") bull5.Size = Vector3.new(2,2,2) bull5.Transparency = 1 bull5.CanCollide = false bull5.CFrame = char.Torso.CFrame bull5.Velocity = Vector3.new(0,15,0) + char.HumanoidRootPart.CFrame.LookVector * 600 bull5.Touched:Connect(function(hit) if hit.Parent then local character = hit.Parent if not(character == char or hit.Name == "Bullet") then if not(hit.Name == "Base" or hit.Name == "Baseplate") then local character = hit.Parent local k = Instance.new("Model",char) for i,hit in pairs(character:GetChildren()) do if hit.ClassName == "MeshPart" or hit.ClassName == "Part" then if hit.Name == "LowerTorso" or hit.Name == "Torso" or hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Right Arm" or hit.Name == "Left Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" or hit.Name == "LeftHand" or hit.Name == "LeftLowerArm" or hit.Name == "LeftUpperArm" or hit.Name == "RightHand" or hit.Name == "RightUpperArm" or hit.Name == "RightLowerArm" or hit.Name == "LeftUpperLeg" or hit.Name == "LeftLowerLeg" or hit.Name == "LeftFoot" or hit.Name == "RightFoot" or hit.Name == "RightUpperLeg" or hit.Name == "RightLowerLeg" then for i,f in pairs(hit:GetChildren()) do f:Destroy() end local bdpos = Instance.new("BodyPosition",hit) bdpos.Position = hit.Position + Vector3.new(math.random(-5,5),math.random(1,5),math.random(-5,5)) hit.Parent = k hit.Name = "kill" local a1 = Instance.new("Attachment",hit) a1.WorldOrientation = Vector3.new(-0, -30, -90) a1.WorldPosition = Vector3.new(-5.433, 9, -38.616) a1.Position = Vector3.new(0, 0, 0) a1.Orientation = Vector3.new(0, 0, -90) a1.WorldAxis = Vector3.new(0, -1, 0) a1.Axis = Vector3.new(0, -1, 0) a1.SecondaryAxis = Vector3.new(1, 0, 0) a1.WorldSecondaryAxis = Vector3.new(0.866, 0, 0.5) local beam = Instance.new("Beam",hit) beam.Attachment0 = a0 beam.Attachment1 = a1 beam.Segments = 100 beam.Width0 = 0.08 beam.Width1 = 0.05 beam.CurveSize0 = 10 beam.CurveSize1 = 10 beam.Transparency = NumberSequence.new(0.5) beam.LightEmission = 10 beam.Color = ColorSequence.new(Color3.fromRGB(99, 242, 255)) hit.Material = "Neon" hit.BrickColor = BrickColor.new("Toothpaste") hit.Anchored = true hit.CanCollide = false hit:BreakJoints() hit.Transparency = 0 end end end wait(0.5) for i = 1,50 do wait(0.001) for i,s in pairs(k:GetChildren()) do s.Transparency = s.Transparency + i/50 s.Size = s.Size + Vector3.new(i/50,i/50,i/50) end end k:Destroy() end end end end) attackd = false end if key == Enum.KeyCode.X then attackd = true local bull5 = Instance.new("Part",workspace) bull5.Name = "Bullet" bull5.Shape = "Ball" bull5.Anchored = true bull5.BrickColor = BrickColor.new("White") bull5.Size = Vector3.new(1,1,1) bull5.Material = "Neon" bull5.Transparency = 0 bull5.CanCollide = false bull5.CFrame = char.Torso.CFrame bull5.Touched:Connect(function(hit) if hit.Parent then local character = hit.Parent if not(character == char or hit.Name == "Bullet") then if not(hit.Name == "Base" or hit.Name == "Baseplate") then local character = hit.Parent local k = Instance.new("Model",char) for i,hit in pairs(character:GetChildren()) do if hit.ClassName == "MeshPart" or hit.ClassName == "Part" then if hit.Name == "LowerTorso" or hit.Name == "Torso" or hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Right Arm" or hit.Name == "Left Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" or hit.Name == "LeftHand" or hit.Name == "LeftLowerArm" or hit.Name == "LeftUpperArm" or hit.Name == "RightHand" or hit.Name == "RightUpperArm" or hit.Name == "RightLowerArm" or hit.Name == "LeftUpperLeg" or hit.Name == "LeftLowerLeg" or hit.Name == "LeftFoot" or hit.Name == "RightFoot" or hit.Name == "RightUpperLeg" or hit.Name == "RightLowerLeg" then for i,f in pairs(hit:GetChildren()) do f:Destroy() end local bdpos = Instance.new("BodyPosition",hit) bdpos.Position = hit.Position + Vector3.new(math.random(-5,5),math.random(1,5),math.random(-5,5)) hit.Parent = k hit.Name = "kill" hit.Material = "Neon" hit.BrickColor = BrickColor.new("White") hit.Anchored = false hit.CanCollide = true hit:BreakJoints() hit.Transparency = 0 end end end wait(0.5) for i = 1,30 do wait(0.001) for i,s in pairs(k:GetChildren()) do s.Transparency = s.Transparency + i/30 end end k:Destroy() end end end end) attackd = false for i = 1,30 do wait(0.0001) bull5.Size = bull5.Size + Vector3.new(1,1,1) bull5.Transparency = bull5.Transparency + i/450 end bull5:Destroy() end if key == Enum.KeyCode.V then if inv == true then inv = false hum.WalkSpeed = 0 TextLabel.TextTransparency = 0 for i = 1,30 do wait(0.001) char.Head.face.Transparency = char.Head.face.Transparency - i/30 for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" then v.Transparency = v.Transparency - i/30 end if v.ClassName == "Accessory" then v.Handle.Transparency = v.Handle.Transparency - i/30 end end end hum.WalkSpeed = 13 end end if key == Enum.KeyCode.C then if inv == false then inv = true hum.WalkSpeed = 0 TextLabel.TextTransparency = 1 for i = 1,30 do wait(0.001) char.Head.face.Transparency = char.Head.face.Transparency + i/30 for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" then v.Transparency = v.Transparency + i/30 end if v.ClassName == "Accessory" then v.Handle.Transparency = v.Handle.Transparency + i/30 end end end hum.WalkSpeed = 30 end end end end) --------------------------------- -----------Wrapping up----------- --------------------------------- while game:GetService("RunService").Heartbeat:Wait() do if normalanim then sine = sine + 1 end if mus.Parent == char then mus.SoundId = "rbxassetid://227076986" timepos = mus.TimePosition mus.Pitch = 1 mus.Volume = 1 mus.Playing = true mus.Looped = true else mus = Instance.new("Sound", char) mus.TimePosition = timepos end hum.Health = 9999999999999999 for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "MeshPart" then v.Anchored = false end end local can = math.random(1,100) if can == 20 then local mesh = Instance.new("BlockMesh",char.Head) local mesh2 = Instance.new("BlockMesh",char.Torso) local mesh3 = Instance.new("BlockMesh",char["Left Arm"]) local mesh4 = Instance.new("BlockMesh",char["Right Arm"]) local mesh5 = Instance.new("BlockMesh",char["Left Leg"]) local mesh6 = Instance.new("BlockMesh",char["Right Leg"]) for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" then v.Material = "Neon" end end for i = 1,10 do wait(0.0001) local num1 = math.random(-1,1) local num2 = math.random(-1,1) local num3 = math.random(-1,1) local num4 = math.random(-1,1) local num5 = math.random(-1,1) local num6 = math.random(-1,1) mesh.Offset = mesh.Offset + Vector3.new(num1,num2,num3) mesh2.Offset = mesh2.Offset + Vector3.new(num4,num5,num6) mesh3.Offset = mesh.Offset + Vector3.new(num1,num2,num3) mesh4.Offset = mesh2.Offset + Vector3.new(num4,num5,num6) mesh5.Offset = mesh.Offset + Vector3.new(num1,num2,num3) mesh6.Offset = mesh2.Offset + Vector3.new(num4,num5,num6) end for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" then v.Material = "Plastic" end end mesh:Destroy() mesh2:Destroy() mesh3:Destroy() mesh4:Destroy() mesh5:Destroy() mesh6:Destroy() end if animpose == "Idle" then remote:FireClient(plr) end if remote.Parent == char then remote.Name = "ReplicationEvent" else remote = Instance.new("RemoteEvent", char) end local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char) if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then animpose = "Walking" elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then animpose = "Jumping" elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then animpose = "Falling" else animpose = "Idle" end if animpose == "Idle" and normalanim then RS.C0 = RS.C0:Lerp(CFrame.new(1, 0.5, -1.1920929e-07, -0.00759610627, -0.086823903, 0.99619472, 0.422306597, 0.902745664, 0.0818994269, -0.906421244, 0.42132172, 0.0298089553), 0.15) LS.C0 = LS.C0:Lerp(CFrame.new(-1, 0.5, -1.1920929e-07, -0.00759610627, 0.086823903, -0.99619472, -0.422306597, 0.902745605, 0.0818994194, 0.906421185, 0.42132172, 0.0298089534), 0.15) LH.C0 = LH.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0, -1, -0.342020124, 0.939692616, 0, 0.939692616, 0.342020124, 0), 0.15) RH.C0 = RH.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0871555507, 0.99619472, 0.42261827, 0.902859092, 0.0789897591, -0.906307817, 0.421010077, 0.0368335284), 0.15) rootj.C0 = rootj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.342020363, 0.939692557, 0, 0.939692557, -0.342020363), 0.15) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 1.1920929e-07, -1, 0, 0, 0, 0.342020392, 0.939692616, 0, 0.939692616, -0.342020392), 0.15) elseif animpose == "Walking" and normalanim then RS.C0 = RS.C0:Lerp(RSnor, 0.15) LS.C0 = LS.C0:Lerp(LSnor, 0.15) RH.C0 = RH.C0:Lerp(RHnor, 0.15) LH.C0 = LH.C0:Lerp(LHnor, 0.15) rootj.C0 = rootj.C0:Lerp(rootjnor, 0.15) neck.C0 = neck.C0:Lerp(necknor, 0.15) RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0) LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0) RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0) LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0) elseif animpose == "Jumping" and normalanim then rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(-0.5, 0, 0), 0.15) RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.3, 0, 0), 0.14) LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.3, 0, 0), 0.14) RH.C0 = RH.C0:Lerp(RHnor, 0.15) LH.C0 = LH.C0:Lerp(LHnor, 0.15) elseif animpose == "Falling" and normalanim then rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(0.5, 0, 0), 0.15) RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.6, 0, 0), 0.14) LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.6, 0, 0), 0.14) RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(-0.3, 0, 0), 0.10) LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(-0.3, 0, 0), 0.10) end for i,v in pairs(char:GetChildren()) do if v.ClassName == "ShirtGraphic" then v:Destroy() end end end