package Mod_Ores.BiomeGen.Dimension; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.FIRE; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.GLOWSTONE; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Random; import Mod_Ores.mod_Ores; import Mod_Ores.BiomeGen.WorldGenIceTower; import Mod_Ores.BiomeGen.WorldGenSoulTemple; import Mod_Ores.BiomeGen.WorldGen.WorldGenBaneberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenBlackberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenBlueberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenCranberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenGrapeTree; import Mod_Ores.BiomeGen.WorldGen.WorldGenRaspberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenRazzberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenStrawberryVines; import net.minecraft.block.Block; import net.minecraft.block.BlockSand; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.IProgressUpdate; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.MapGenBase; import net.minecraft.world.gen.MapGenCavesHell; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraft.world.gen.feature.WorldGenDungeons; import net.minecraft.world.gen.feature.WorldGenFire; import net.minecraft.world.gen.feature.WorldGenFlowers; import net.minecraft.world.gen.feature.WorldGenGlowStone1; import net.minecraft.world.gen.feature.WorldGenGlowStone2; import net.minecraft.world.gen.feature.WorldGenHellLava; import net.minecraft.world.gen.feature.WorldGenLiquids; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.structure.MapGenNetherBridge; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.Event.Result; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.DecorateBiomeEvent; import net.minecraftforge.event.terraingen.PopulateChunkEvent; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*; import net.minecraftforge.event.terraingen.TerrainGen; public class ChunkProviderMarona implements IChunkProvider { //NETHER SOUL FOREST IDEA private Random soulRNG; // Biome list public static ArrayList allowedBiomes = new ArrayList(Arrays.asList(mod_Ores.SoulForest,mod_Ores.FrostCaves)); public static ArrayList disallowedBiomes = new ArrayList(Arrays.asList(BiomeGenBase.ocean, BiomeGenBase.plains, BiomeGenBase.desert, BiomeGenBase.extremeHills, BiomeGenBase.forest, BiomeGenBase.taiga, BiomeGenBase.swampland, BiomeGenBase.river)); /** A NoiseGeneratorOctaves used in generating nether terrain */ private NoiseGeneratorOctaves netherNoiseGen1; private NoiseGeneratorOctaves netherNoiseGen2; private NoiseGeneratorOctaves netherNoiseGen3; public NoiseGeneratorOctaves mobSpawnerNoise; /** Determines whether lateriteGrass or porphyry can be generated at a location */ private NoiseGeneratorOctaves lateriteGrassPorphyryNoise; /** * Determines whether something other than porphyry can be generated at a location */ private NoiseGeneratorOctaves porphyryExclusivityNoiseGen; public NoiseGeneratorOctaves netherNoiseGen6; public NoiseGeneratorOctaves netherNoiseGen7; /** The biomes that are used to generate the chunk */ private BiomeGenBase[] biomesForGeneration; /** Is the world that the nether is getting generated. */ private World worldObj; private double[] noiseField; public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge(); /** * Holds the noise used to determine whether lateriteGrass can be generated at a location */ private double[] lateriteGrassNoise = new double[256]; private double[] porphyryNoise = new double[256]; /** * Holds the noise used to determine whether something other than porphyry can be generated at a location */ private double[] porphyryExclusivityNoise = new double[256]; private MapGenBase netherCaveGenerator = new MapGenCavesHell(); double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; private Object theBiomeDecorator; public ChunkProviderMarona(World par1World, long par2, boolean b) { this.worldObj = par1World; this.soulRNG = new Random(par2); this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.soulRNG, 16); this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.soulRNG, 16); this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.soulRNG, 8); this.lateriteGrassPorphyryNoise = new NoiseGeneratorOctaves(this.soulRNG, 4); this.porphyryExclusivityNoiseGen = new NoiseGeneratorOctaves(this.soulRNG, 4); this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.soulRNG, 10); this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.soulRNG, 16); this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.soulRNG, 8); NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, lateriteGrassPorphyryNoise, porphyryExclusivityNoiseGen, netherNoiseGen6, netherNoiseGen7, mobSpawnerNoise}; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.soulRNG, noiseGens); this.netherNoiseGen1 = noiseGens[0]; this.netherNoiseGen2 = noiseGens[1]; this.netherNoiseGen3 = noiseGens[2]; this.lateriteGrassPorphyryNoise = noiseGens[3]; this.porphyryExclusivityNoiseGen = noiseGens[4]; this.netherNoiseGen6 = noiseGens[5]; this.netherNoiseGen7 = noiseGens[6]; this.mobSpawnerNoise = noiseGens[7]; } /** * Generates the shape of the terrain in the nether. */ public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte) { byte b0 = 4; byte b1 = 32; int k = b0 + 1; byte b2 = 17; int l = b0 + 1; this.noiseField = this.initializeNoiseField(this.noiseField, par1 * b0, 0, par2 * b0, k, b2, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < 16; ++k1) { double d0 = 0.125D; double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0]; double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0]; double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0]; double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0]; double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0; double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0; double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0; double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 8; ++l1) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 4; ++i2) { int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; short short1 = 128; double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 4; ++k2) { int l2 = 0; if (k1 * 8 + l1 < b1) { l2 = Block.waterStill.blockID; } if (d15 > 0.0D) { l2 = (byte)mod_Ores.Porphyry.blockID; } par3ArrayOfByte[j2] = (byte)l2; j2 += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } /** * name based on ChunkProviderGenerate */ public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return; byte b0 = 64; double d0 = 0.03125D; this.lateriteGrassNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.lateriteGrassNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D); this.porphyryNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.porphyryNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0); this.porphyryExclusivityNoise = this.porphyryExclusivityNoiseGen.generateNoiseOctaves(this.porphyryExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16]; boolean flag = this.lateriteGrassNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D; boolean flag1 = this.porphyryNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D; int i1 = (int)(this.porphyryExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.soulRNG.nextDouble() * 0.25D); int j1 = -1; byte b1 = biomegenbase.topBlock; byte b2 = biomegenbase.fillerBlock; for (int k1 = 127; k1 >= 0; --k1) { int l1 = (l * 16 + k) * 128 + k1; if (k1 < 127 - this.soulRNG.nextInt(5) && k1 > 0 + this.soulRNG.nextInt(5)) { byte b3 = par3ArrayOfByte[l1]; if (b3 == 0) { j1 = -1; } else if (b3 == (byte)mod_Ores.Porphyry.blockID) { if (j1 == -1) { if (i1 <= 0) { b1 = 0; b2 = (byte)mod_Ores.Porphyry.blockID; } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { b1 = biomegenbase.topBlock; b2 = biomegenbase.fillerBlock; if (flag1) { b1 = (byte)biomegenbase.topBlock; } if (flag1) { b2 = (byte)mod_Ores.Porphyry.blockID; } if (flag) { b1 = (byte)biomegenbase.topBlock; } if (flag) { b2 = (byte)mod_Ores.Slate.blockID; } } if (k1 < b0 && b1 == 0) { b1 = (byte)Block.waterStill.blockID; } j1 = i1; if (k1 >= b0 - 1) { par3ArrayOfByte[l1] = b1; } else { par3ArrayOfByte[l1] = b2; } } else if (j1 > 0) { --j1; par3ArrayOfByte[l1] = b2; } } } else { par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID; } } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int par1, int par2) { return this.provideChunk(par1, par2); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ @Override public Chunk provideChunk(int par1, int par2) { this.soulRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); byte[] abyte = new byte[32768]; this.generateNetherTerrain(par1, par2, abyte); this.biomesForGeneration = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration); this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, abyte); this.genNetherBridge.generate(this, this.worldObj, par1, par2, abyte); Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2); BiomeGenBase[] abiomegenbase = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16); byte[] abyte1 = chunk.getBiomeArray(); for (int k = 0; k < abyte1.length; ++k) { abyte1[k] = (byte)abiomegenbase[k].biomeID; } chunk.resetRelightChecks(); return chunk; } public void decorate(World par1World, Random par2Random, int par3, int par4) { ((BiomeGenBase) this.theBiomeDecorator).decorate(par1World, par2Random, par3, par4); } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return event.noisefield; if (par1ArrayOfDouble == null) { par1ArrayOfDouble = new double[par5 * par6 * par7]; } double d0 = 684.412D; double d1 = 2053.236D; this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D); this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D); this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D); this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0); this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0); int k1 = 0; int l1 = 0; double[] adouble1 = new double[par6]; int i2; for (i2 = 0; i2 < par6; ++i2) { adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)par6) * 2.0D; double d2 = (double)i2; if (i2 > par6 / 2) { d2 = (double)(par6 - 1 - i2); } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble1[i2] -= d2 * d2 * d2 * 10.0D; } } for (i2 = 0; i2 < par5; ++i2) { for (int j2 = 0; j2 < par7; ++j2) { double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D; if (d3 > 1.0D) { d3 = 1.0D; } double d4 = 0.0D; double d5 = this.noiseData5[l1] / 8000.0D; if (d5 < 0.0D) { d5 = -d5; } d5 = d5 * 3.0D - 3.0D; if (d5 < 0.0D) { d5 /= 2.0D; if (d5 < -1.0D) { d5 = -1.0D; } d5 /= 1.4D; d5 /= 2.0D; d3 = 0.0D; } else { if (d5 > 1.0D) { d5 = 1.0D; } d5 /= 6.0D; } d3 += 0.5D; d5 = d5 * (double)par6 / 16.0D; ++l1; for (int k2 = 0; k2 < par6; ++k2) { double d6 = 0.0D; double d7 = adouble1[k2]; double d8 = this.noiseData2[k1] / 512.0D; double d9 = this.noiseData3[k1] / 512.0D; double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D; if (d10 < 0.0D) { d6 = d8; } else if (d10 > 1.0D) { d6 = d9; } else { d6 = d8 + (d9 - d8) * d10; } d6 -= d7; double d11; if (k2 > par6 - 4) { d11 = (double)((float)(k2 - (par6 - 4)) / 3.0F); d6 = d6 * (1.0D - d11) + -10.0D * d11; } if ((double)k2 < d4) { d11 = (d4 - (double)k2) / 4.0D; if (d11 < 0.0D) { d11 = 0.0D; } if (d11 > 1.0D) { d11 = 1.0D; } d6 = d6 * (1.0D - d11) + -10.0D * d11; } par1ArrayOfDouble[k1] = d6; ++k1; } } } return par1ArrayOfDouble; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists(int par1, int par2) { return true; } /** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, soulRNG, par2, par3, false)); int k = par2 * 16; int l = par3 * 16; //this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.soulRNG, par2, par3); int i1; int j1; int k1; int l1 = 0; boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, NETHER_LAVA); for (i1 = 0; doGen && i1 < 8; ++i1) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128) + 4; l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenHellLava(Block.waterMoving.blockID, false)).generate(this.worldObj, this.soulRNG, j1, k1, l1); } //doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, DUNGEON); MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, soulRNG, k, l)); i1 = this.soulRNG.nextInt(this.soulRNG.nextInt(10) + 1) + 1; int i2; doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, SHROOM); if (doGen && this.soulRNG.nextInt(1) == 0) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(this.worldObj, this.soulRNG, j1, k1, l1); } doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, SHROOM); if (doGen && this.soulRNG.nextInt(1) == 0) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenFlowers(Block.mushroomRed.blockID)).generate(this.worldObj, this.soulRNG, j1, k1, l1); } /*doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, FLOWERS); if (doGen && this.soulRNG.nextInt(1) == 0) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenFlowers(mod_Ores.plantCantaloupe.blockID)).generate(this.worldObj, this.soulRNG, j1, k1, l1); }*/ for (int i = 0; i < 1; ++i) { j1 = k + soulRNG.nextInt(16); k1 = soulRNG.nextInt(128); l1 = l + soulRNG.nextInt(16); (new WorldGenSoulTemple()).generate(worldObj, soulRNG, j1, k1, l1); } for (int i = 0; i < 1; ++i) { j1 = k + soulRNG.nextInt(16) + 32; k1 = soulRNG.nextInt(128); l1 = l + soulRNG.nextInt(16) + 32; (new WorldGenIceTower()).generate(worldObj, soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 60; g1++) { j1 = k + this.soulRNG.nextInt(16); k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16); (new WorldGenGrapeTree(false)).generate(this.worldObj, this.soulRNG, j1, k1, l1); } //vines for (int g1 = 0; g1 < 8; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenBaneberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 7; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenBlueberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 9; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenBlackberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 13; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenCranberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 10; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenRaspberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 12; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenRazzberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } for (int g1 = 0; g1 < 15; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenStrawberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1); } //flowers /*for (int g1 = 0; g1 < 10; g1++) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128); l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenCantaloupe(2000)).generate(this.worldObj, this.soulRNG, j1, k1, l1); }*/ // #region Ore Gen WorldGenMinable worldgenminable; int j2; for (int i = 0; i < 7; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 6 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Amazoniteore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Amethystore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Aquamarineore.blockID, 9, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 2; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 12 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Blackdiamondore.blockID, 5, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 7; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 6 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Chromiteore.blockID, 7, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Citrineore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 7; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Emeraldore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Jadeore.blockID, 8, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Jetore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Lilaore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 4; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 8 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Mithrilore.blockID, 6, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 8; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Olivineore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 2; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 10 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Onyxore.blockID, 4, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 13; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 1 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Opalore.blockID, 12, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 8 ; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 5 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Rubyore.blockID, 5, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 8; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 5 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Sapphireore.blockID, 5, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Scarletiteore.blockID, 6, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Tanzaniteore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 2; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 11 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Titaniumore.blockID, 4, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Topazore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Turquoiseore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Violetore.blockID, 7, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Whiteopalore.blockID, 6, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 5; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Bauxite.blockID, 30,mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 35; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.SoulSnowTop.blockID, 30,mod_Ores.SoulSnowBottom.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (k1 = 0; k1 < 16; ++k1) { l1 = k + this.soulRNG.nextInt(16); i2 = this.soulRNG.nextInt(108) + 10; j2 = l + this.soulRNG.nextInt(16); (new WorldGenHellLava(Block.waterMoving.blockID, true)).generate(this.worldObj, this.soulRNG, l1, i2, j2); } MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, soulRNG, k, l)); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, soulRNG, par2, par3, false)); BlockSand.fallInstantly = false; } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { return true; } /** * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. */ public boolean unloadQueuedChunks() { return false; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave() { return true; } /** * Converts the instance data to a readable string. */ public String makeString() { return "SoulForestLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4)) { return this.genNetherBridge.getSpawnList(); } else { BiomeGenBase biomegenbase = (BiomeGenBase) this.worldObj.getBiomeGenForCoords(par2, par4); return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType); } } /** * Returns the location of the closest structure of the specified type. If not found returns null. */ public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) { return null; } public int getLoadedChunkCount() { return 0; } public void recreateStructures(int par1, int par2) { //this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null); } @Override public void func_104112_b() {}