export function hackPercent(server, player){ const balanceFactor = 240; const difficultyMult = (100 - server.hackDifficulty) / 100; const skillMult = (player.hacking - (server.requiredHackingSkill - 1)) / player.hacking; const percentMoneyHacked = (difficultyMult * skillMult * player.hacking_money_mult) / balanceFactor; if (percentMoneyHacked < 0) { return 0; } if (percentMoneyHacked > 1) { return 1; } return percentMoneyHacked * 1//BitNodeMultipliers.ScriptHackMoney; } export function growPercent(server, threads, player, cores = 1) { const numServerGrowthCycles = Math.max(Math.floor(threads), 0); const growthRate = 1.03//CONSTANTS.ServerBaseGrowthRate; let adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty; if (adjGrowthRate > 1.0035/*CONSTANTS.ServerMaxGrowthRate*/) { adjGrowthRate = 1.0035/*CONSTANTS.ServerMaxGrowthRate*/; } const serverGrowthPercentage = server.serverGrowth / 100; const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * 1//BitNodeMultipliers.ServerGrowthRate; const coreBonus = 1 + (cores - 1) / 16; return Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * player.hacking_grow_mult * coreBonus); } export function weakenTime(server, player) { const weakenTimeMultiplier = 4; return weakenTimeMultiplier * utilCalculateHackingTime(server, player) * 1000; } export function growTime(server, player) { const growTimeMultiplier = 3.2; return growTimeMultiplier * utilCalculateHackingTime(server, player) * 1000; } export function hackTime(server, player) { return utilCalculateHackingTime(server,player) * 1000; } function utilCalculateIntelligenceBonus(intelligence, weight = 1) { return 1 + (weight * Math.pow(intelligence, 0.8)) / 600; } function utilCalculateHackingTime(server, player) { const difficultyMult = server.requiredHackingSkill * server.hackDifficulty; const baseDiff = 500; const baseSkill = 50; const diffFactor = 2.5; let skillFactor = diffFactor * difficultyMult + baseDiff; skillFactor /= player.hacking + baseSkill; const hackTimeMultiplier = 5; const hackingTime = (hackTimeMultiplier * skillFactor) / (player.hacking_speed_mult * utilCalculateIntelligenceBonus(player.intelligence, 1)); return hackingTime; }