NewGuiPart1 = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) NewGuiPart1.Name = "Brew'sApocGui" NewGuiPart2 = Instance.new("TextButton",NewGuiPart1) NewGuiPart2.BackgroundColor3 = Color3.new(0.635294, 0.537255, 0.219608) NewGuiPart2.Position = UDim2.new(0.0500000007, 0, 0.5, 0) NewGuiPart2.Size = UDim2.new(0, 310, 0, 40) NewGuiPart2.Font = "SourceSansLight" NewGuiPart2.FontSize = "Size28" NewGuiPart2.Text = "Brew's Apoc Gui" NewGuiPart2.Draggable = true NewGuiPart2.AutoButtonColor = true NewGuiPart2.BorderSizePixel = 0 NewGuiPart3 = Instance.new("Frame",NewGuiPart2) NewGuiPart3.BackgroundColor3 = Color3.new(1, 0.858824, 0.34902) NewGuiPart3.Name = "Main" NewGuiPart3.Position = UDim2.new(0, 0, 1, 0) NewGuiPart3.Size = UDim2.new(0, 310, 0, 200) NewGuiPart3.BorderSizePixel = 0 NewGuiPart4 = Instance.new("TextButton",NewGuiPart3) NewGuiPart4.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart4.Name = "Patriot" NewGuiPart4.Position = UDim2.new(0, 10, 0, 10) NewGuiPart4.Size = UDim2.new(0, 50, 0, 50) NewGuiPart4.FontSize = "Size8" NewGuiPart4.Text = "Patriot" NewGuiPart4.BorderSizePixel = 0 NewGuiPart4.AutoButtonColor = true NewGuiPart4.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid PlayerName = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotprimary, 1021) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot1, 9014) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot2, 9009) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot3, 9005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot4, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot5, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot6, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot7, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot8, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot9, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot10, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot11, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart5 = Instance.new("TextButton",NewGuiPart3) NewGuiPart5.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart5.Name = "Fal" NewGuiPart5.Position = UDim2.new(0, 70, 0, 10) NewGuiPart5.Size = UDim2.new(0, 50, 0, 50) NewGuiPart5.FontSize = "Size8" NewGuiPart5.Text = "Fal" NewGuiPart5.BorderSizePixel = 0 NewGuiPart5.AutoButtonColor = true NewGuiPart5.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1029) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 9005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart6 = Instance.new("TextButton",NewGuiPart3) NewGuiPart6.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart6.Name = "M14" NewGuiPart6.Position = UDim2.new(0, 130, 0, 10) NewGuiPart6.Size = UDim2.new(0, 50, 0, 50) NewGuiPart6.FontSize = "Size8" NewGuiPart6.Text = "M14" NewGuiPart6.BorderSizePixel = 0 NewGuiPart6.AutoButtonColor = true NewGuiPart6.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid PlayerName = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotprimary, 1016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot1, 9013) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot2, 9010) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot3, 9005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot4, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot5, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot6, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot7, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot8, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot9, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot10, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot11, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot12, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot13, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot14, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot15, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot16, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart7= Instance.new("TextButton",NewGuiPart3) NewGuiPart7.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart7.Name = "Mk48" NewGuiPart7.Position = UDim2.new(0, 190, 0, 10) NewGuiPart7.Size = UDim2.new(0, 50, 0, 50) NewGuiPart7.FontSize = "Size8" NewGuiPart7.Text = "MK48" NewGuiPart7.BorderSizePixel = 0 NewGuiPart7.AutoButtonColor = true NewGuiPart7.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 9005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 23) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart8 = Instance.new("TextButton",NewGuiPart3) NewGuiPart8.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart8.Name = "PPSH" NewGuiPart8.Position = UDim2.new(0, 250, 0, 10) NewGuiPart8.Size = UDim2.new(0, 50, 0, 50) NewGuiPart8.FontSize = "Size8" NewGuiPart8.Text = "PPSH" NewGuiPart8.BorderSizePixel = 0 NewGuiPart8.AutoButtonColor = true NewGuiPart8.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1019) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 46) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart9 = Instance.new("TextButton",NewGuiPart3) NewGuiPart9.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart9.Name = "SCAR" NewGuiPart9.Position = UDim2.new(0, 10, 0, 70) NewGuiPart9.Size = UDim2.new(0, 50, 0, 50) NewGuiPart9.FontSize = "Size8" NewGuiPart9.Text = "SCAR" NewGuiPart9.BorderSizePixel = 0 NewGuiPart9.AutoButtonColor = true NewGuiPart9.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1022) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 53) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 9005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 9009) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 9013) wait(.1) print("stuff spawned") end) NewGuiPart10 = Instance.new("TextButton",NewGuiPart3) NewGuiPart10.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart10.Name = "RPK" NewGuiPart10.Position = UDim2.new(0, 70, 0, 70) NewGuiPart10.Size = UDim2.new(0, 50, 0, 50) NewGuiPart10.FontSize = "Size8" NewGuiPart10.Text = "RPK" NewGuiPart10.BorderSizePixel = 0 NewGuiPart10.AutoButtonColor = true NewGuiPart10.MouseButton1Down:connect(function() game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1034) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 9006) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 50) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart11 = Instance.new("TextButton",NewGuiPart3) NewGuiPart11.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart11.Name = "Mk-17" NewGuiPart11.Position = UDim2.new(0, 130, 0, 70) NewGuiPart11.Size = UDim2.new(0, 50, 0, 50) NewGuiPart11.FontSize = "Size8" NewGuiPart11.Text = "Mk-17" NewGuiPart11.BorderSizePixel = 0 NewGuiPart11.AutoButtonColor = true NewGuiPart11.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1031) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 9005) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 64) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11) wait(.1) print("stuff spawned") end) NewGuiPart12 = Instance.new("TextButton",NewGuiPart3) NewGuiPart12.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart12.Name = "C4Kit" NewGuiPart12.Position = UDim2.new(0, 190, 0, 70) NewGuiPart12.Size = UDim2.new(0, 50, 0, 50) NewGuiPart12.FontSize = "Size8" NewGuiPart12.Text = "C4Kit" NewGuiPart12.BorderSizePixel = 0 NewGuiPart12.AutoButtonColor = true NewGuiPart12.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 3017) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 255) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 255) print("Demolitions Kit given") end) NewGuiPart13 = Instance.new("TextButton",NewGuiPart3) NewGuiPart13.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart13.Name = "Buildkit" NewGuiPart13.Position = UDim2.new(0, 250, 0, 70) NewGuiPart13.Size = UDim2.new(0, 50, 0, 50) NewGuiPart13.FontSize = "Size8" NewGuiPart13.Text = "BuildKit" NewGuiPart13.BorderSizePixel = 0 NewGuiPart13.AutoButtonColor = true NewGuiPart13.MouseButton1Down:connect(function() s = game.Players.LocalPlayer.Character.Humanoid Player = s.Parent.Name game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 31) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 31) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 31) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 34) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 34) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 34) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 35) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 35) wait(.1) game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 3004) print("Builders Kit Given") end) NewGuiPart14 = Instance.new("TextButton",NewGuiPart3) NewGuiPart14.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart14.Name = "FogEnd" NewGuiPart14.Position = UDim2.new(0, 10, 0, 130) NewGuiPart14.Size = UDim2.new(0, 50, 0, 50) NewGuiPart14.FontSize = "Size8" NewGuiPart14.Text = "Fog" NewGuiPart14.BorderSizePixel = 0 NewGuiPart14.AutoButtonColor = true NewGuiPart14.MouseButton1Down:connect(function() game.Lighting.FogEnd = 100000 game.Lighting.FogStart = 100000 end) NewGuiPart15 = Instance.new("TextButton",NewGuiPart3) NewGuiPart15.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart15.Name = "MsgGui" NewGuiPart15.Position = UDim2.new(0, 70, 0, 130) NewGuiPart15.Size = UDim2.new(0, 50, 0, 50) NewGuiPart15.FontSize = "Size8" NewGuiPart15.Text = "MsgGui" NewGuiPart15.BorderSizePixel = 0 NewGuiPart15.AutoButtonColor = true NewGuiPart15.MouseButton1Down:connect(function() wait(3) local plr = game:GetService("Players").LocalPlayer local char = plr.Character local gui = plr.PlayerGui local mouse = plr:GetMouse() local UI = Instance.new("ScreenGui", gui) local Back = Instance.new("TextLabel", UI) local Red = Instance.new("TextButton", Back) local Yellow = Instance.new("TextButton", Back) local Blue = Instance.new("TextButton", Back) local Green = Instance.new("TextButton", Back) local Msg = Instance.new("TextLabel", Back) local TXTBOX = Instance.new("TextBox", Back) local var = Instance.new("StringValue", UI) local exec = Instance.new("TextButton", Back) Back.BackgroundColor3 = Color3.new(155, 155, 155) Back.BackgroundTransparency = 0.7 Back.BorderColor3 = Color3.new(27, 42, 53) Back.Name = "Background" Back.Position = UDim2.new(0, 900, 0, 350) Back.Size = UDim2.new(0, 200, 0, 200) Back.Text = "" Red.BackgroundColor3 = Color3.new(255, 255, 255) Red.BackgroundTransparency = 0.7 Red.BorderColor3 = Color3.new(255, 0, 0) Red.BorderSizePixel = 2 Red.Name = "Red" Red.Position = UDim2.new(0, 0, 0, 0) Red.Size = UDim2.new(0, 50, 0, 25) Red.Text = "Red" Blue.BackgroundColor3 = Color3.new(255, 255, 255) Blue.BackgroundTransparency = 0.7 Blue.BorderColor3 = Color3.new(0, 0, 255) Blue.BorderSizePixel = 2 Blue.Name = "Blue" Blue.Position = UDim2.new(0, 50, 0, 0) Blue.Size = UDim2.new(0, 50, 0, 25) Blue.Text = "Blue" Green.BackgroundColor3 = Color3.new(255, 255, 255) Green.BackgroundTransparency = 0.7 Green.BorderColor3 = Color3.new(0, 255, 0) Green.BorderSizePixel = 2 Green.Name = "Green" Green.Position = UDim2.new(0, 100, 0, 0) Green.Size = UDim2.new(0, 50, 0, 25) Green.Text = "Green" Yellow.BackgroundColor3 = Color3.new(255, 255, 255) Yellow.BackgroundTransparency = 0.7 Yellow.BorderColor3 = Color3.new(255, 255, 0) Yellow.BorderSizePixel = 2 Yellow.Name = "Yellow" Yellow.Position = UDim2.new(0, 150, 0, 0) Yellow.Size = UDim2.new(0, 50, 0, 25) Yellow.Text = "Yellow" TXTBOX.BackgroundColor3 = Color3.new(1, 1, 1) TXTBOX.BackgroundTransparency = 0.7 TXTBOX.BorderColor3 = Color3.new(50, 50, 50) TXTBOX.BorderSizePixel = 2 TXTBOX.Name = "Msg" TXTBOX.Position = UDim2.new(0, 25, 0, 100) TXTBOX.Size = UDim2.new(0, 150, 0, 25) TXTBOX.Text = "Message" TXTBOX.TextColor3 = Color3.new(51, 255, 51) Msg.BackgroundColor3 = Color3.new(1, 1, 1) Msg.BackgroundTransparency = 1 Msg.BorderColor3 = Color3.new(50, 50, 50) Msg.BorderSizePixel = 0 Msg.Name = "MSGLabel" Msg.Position = UDim2.new(0, 25, 0, 75) Msg.Size = UDim2.new(0, 150, 0, 25) Msg.Text = "Type message here.." Msg.TextColor3 = Color3.new(51, 255, 255) exec.BackgroundColor3 = Color3.new(1, 1, 1) exec.BackgroundTransparency = 0.5 exec.BorderColor3 = Color3.new(50, 50, 50) exec.BorderSizePixel = 1 exec.Name = "Execute" exec.Position = UDim2.new(0, 50, 0, 130) exec.Size = UDim2.new(0, 100, 0, 20) exec.Text = "Execute" exec.TextColor3 = Color3.new(51, 255, 255) Red.MouseButton1Down:connect(function() var.Value = "Red" print("Loaded Yellow") ife() end) Blue.MouseButton1Down:connect(function() var.Value = "Blue" print("Loaded Blue") ife() end) Yellow.MouseButton1Down:connect(function() var.Value = "Yellow" print("Loaded Yellow") ife() end) Green.MouseButton1Down:connect(function() var.Value = "Green" print("Loaded Green") ife() end) function ife() if var.Value == "Red" then Red.BorderSizePixel = 3 Blue.BorderSizePixel = 2 Green.BorderSizePixel = 2 Yellow.BorderSizePixel = 2 print("Loaded Red Val") elseif var.Value == "Blue" then Red.BorderSizePixel = 2 Blue.BorderSizePixel = 3 Green.BorderSizePixel = 2 Yellow.BorderSizePixel = 2 print("Loaded Red Val") elseif var.Value == "Green" then Red.BorderSizePixel = 2 Blue.BorderSizePixel = 2 Green.BorderSizePixel = 3 Yellow.BorderSizePixel = 2 print("Loaded Green Val") elseif var.Value == "Yellow" then Red.BorderSizePixel = 2 Blue.BorderSizePixel = 2 Green.BorderSizePixel = 2 Yellow.BorderSizePixel = 3 print("Loaded Green Val") end end exec.MouseButton1Down:connect(function() executed() end) function executed() for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, tostring(var.Value) , tostring(TXTBOX.Text)) end end print("Loaded Succesfully!") end) NewGuiPart16 = Instance.new("TextButton",NewGuiPart3) NewGuiPart16.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart16.Name = "KillAll" NewGuiPart16.Position = UDim2.new(0, 130, 0, 130) NewGuiPart16.Size = UDim2.new(0, 50, 0, 50) NewGuiPart16.FontSize = "Size8" NewGuiPart16.Text = "KillAll" NewGuiPart16.BorderSizePixel = 0 NewGuiPart16.AutoButtonColor = true NewGuiPart16.MouseButton1Down:connect(function() for i, v in pairs(game.Players:GetPlayers()) do game.Lighting.Remote.AddHealth:FireServer(v.Character.Humanoid, -100) end end) NewGuiPart17 = Instance.new("TextButton",NewGuiPart3) NewGuiPart17.BackgroundColor3 = Color3.new(0.827451, 0.701961, 0.286275) NewGuiPart17.Name = "eTeleport" NewGuiPart17.Position = UDim2.new(0, 190, 0, 130) NewGuiPart17.Size = UDim2.new(0, 110, 0, 50) NewGuiPart17.FontSize = "Size8" NewGuiPart17.Text = "[e] to Teleport" NewGuiPart17.BorderSizePixel = 0 NewGuiPart17.AutoButtonColor = true NewGuiPart17.MouseButton1Down:connect(function() plr = game.Players.LocalPlayer hum = plr.Character.HumanoidRootPart mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == "e" then if mouse.Target then hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z) end end end) end)