Player = game.Players.LocalPlayer     Character = Player.Character     local txt = Instance.new("BillboardGui", Character)     txt.Adornee = Character.Head     txt.Name = "_status"     txt.Size = UDim2.new(2, 0, 1.2, 0)     txt.StudsOffset = Vector3.new(-9, 8, 0)     local text = Instance.new("TextLabel", txt)     text.Size = UDim2.new(10, 0, 7, 0)     text.FontSize = "Size24"     text.TextScaled = true     text.TextTransparency = 0     text.BackgroundTransparency = 10     text.TextTransparency = 0     text.TextStrokeTransparency = 0     text.Font = "Arcade"     text.TextStrokeColor3 = Color3.new(0,0,255)         text.Text = "Mr.Pixels" wait(0.2)   Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"]   IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor