1: Wood Blade A wooden practice blade with a carbon- reinforced core. $30 *What's this!? A CHOPSTICK? *That's yours, Kris... 2: Mane Ax Beginner's ax forged from the mane of a dragon whelp. (Note: cannot be equipped back to Susie) $40 *I'm too GOOD for that. *Ummm... it's a bit big. 3: Red Scarf A basic scarf made of lightly magical fiber. $50 *No. Just... no. *Comfy! Touch it , Kris! ?4: EverybodyWeapon It felt right for everyone. (Attack: +12) (Defense: +6) (Magic: +8) (Note: can be equipped to everyone) (Note2: fits fine equipped and in the shop, but the name is too big for in the innovatory. Has no weapon icon.) $75 *Uhhh... Ok. *A perfect fit! 5: Spookysword A black-and-orange sword with a bat hilt. Shop: Black-and orange (Attack: +2) (Ability: Spookiness UP) $100 *Ugh, it's too small! *Oh, it's too scary! 6: Brave Ax A glossy ax from a black warrior. Suitable for heroes. Shop: Heroic & Cool (Attack: +2) (Ability: Guts Up) $75 *Well, if I have to. *It's a bit too heavy... 7: Devilsknife Skull-emblazoned scythe-ax. Reduces Rudebuster's cost by 10 (Attack: +5) (Ability: Buster TP DOWN) $"That's nothing"-Seam / "What?"-Rouxls Kaard (Note: the description of selecting nothing in the shop) *Let the games begin! *It's too, um, evil. ?8: Trefoil Mossy rapier with a clover emblem. Increases $ found by 5%. (Attack: +4) (Ability: Money Earned UP) $125 *That tacky thing? No! *Not my shade of green... 9: Ragger A rugged scarf that cuts enemies like a dagger. (Attack: +2) $100 *Ow! That can't be comfy! *Feels prickly... Nice! 10: DaintyScarf Delicate scarf that increases healing power but has no attack. Shop: Homemade Healing up (Magic: +2) (Ability: Fluffiness UP) (Note: heals 5 HP per point in magic. 7=35 before, 9=45 after) $100 *IT'S MADE OF DOILIES! *I'll protect everyone!