invalid { } damage { .tower_base = 10, .name = "damage", .tags = {e_stat_tag_damage}, } attack_speed { .display_as_decimal = true, .tower_base = 1, .name = "attack speed", .tags = {e_stat_tag_speed}, } range { .tower_base = 3.5f, .name = "range", .tags = {e_stat_tag_utility}, } gold { .tower_base = 300, .enemy_base = 20, .tags = {e_stat_tag_utility}, } health { .name = "maximum health", } movement_speed { .enemy_base = 2.5f, .name = "movement speed", } pierce { .name = "pierce", .tags = {e_stat_tag_utility}, } projectiles { .tower_base = 1, .name = "projectiles", .singular_name = "projectile", .tags = {e_stat_tag_utility}, } bleed_chance { .show_percentage_sign = true, .name = "bleed chance", .explanation = "Bleed does 450% damage of the hit\nthat inflicted it, ignoring armor", .tags = {e_stat_tag_bleed}, } bleed_damage { .name = "bleed damage", .tags = {e_stat_tag_bleed}, } bleed_duration { .name = "bleed duration", .tags = {e_stat_tag_bleed}, } slow_chance { .show_percentage_sign = true, .name = "slow chance", .tags = {e_stat_tag_utility}, } slow_effect { .name = "slow effect", .tags = {e_stat_tag_utility}, } slow_duration { .name = "slow duration", .tags = {e_stat_tag_utility}, } stun_chance { .show_percentage_sign = true, .name = "stun chance", .tags = {e_stat_tag_utility}, } orb { .name = "orbs", .singular_name = "orb", .explanation = "Orbs orbit around the tower\nand shoot at nearby enemies\nThey cannot apply debuffs", .tags = {e_stat_tag_utility}, } armor { .name = "armor?", } armor_pen { .name = "armor penetration", .tags = {e_stat_tag_damage}, } barrage { .name = "Barrage", .tags = {e_stat_tag_utility}, } crit_chance { .show_percentage_sign = true, .allow_decimal_in_base = true, .tower_base = 5, .name = "critical chance", .tags = {e_stat_tag_damage}, } crit_damage { .show_percentage_sign = true, .tower_base = 150, .name = "critical damage", .tags = {e_stat_tag_damage}, } placements { .name = "placements", .singular_name = "placement", .tags = {e_stat_tag_utility}, } orb_damage { .name = "orb damage", .tags = {e_stat_tag_damage}, } projectile_chance { .show_percentage_sign = true, .name = "chance to fire an extra projectile", .tags = {e_stat_tag_utility}, } pierce_chance { .show_percentage_sign = true, .name = "chance for projectiles to gain an extra pierce", .tags = {e_stat_tag_utility}, } chain_lightning_chance { .show_percentage_sign = true, .name = "chain lightning chance", .explanation = "Chain lightning creates a lightning bolt\nthat chains between 3 enemies\nand deals 30% of the hit damage", .tags = {e_stat_tag_utility}, } chain_lightning_damage { .name = "chain lightning damage", .tags = {e_stat_tag_damage}, } chain_lightning_chain { .name = "chain lightning chains", .singular_name = "chain lightning chain", .tags = {e_stat_tag_utility}, } chain { .name = "chain", .tags = {e_stat_tag_utility}, } chain_chance { .show_percentage_sign = true, .name = "chance for projectiles to gain an extra chain", .tags = {e_stat_tag_utility}, } orbs_per_upgrade { .allow_decimal_in_base = true, .name = "orbs per upgrade", .tags = {e_stat_tag_utility}, } chain_range { .tower_base = 4, .name = "chain range", .tags = {e_stat_tag_utility}, } confuse_chance { .show_percentage_sign = true, .name = "confuse chance", .tags = {e_stat_tag_utility}, } double_damage_chance { .show_percentage_sign = true, .name = "chance to deal double damage", .tags = {e_stat_tag_damage}, } poison_chance { .show_percentage_sign = true, .name = "poison chance", .explanation = "Poison does 40% damage of the hit\nthat inflicted it, ignoring armor\nCan stack", .tags = {e_stat_tag_poison}, } poison_damage { .name = "poison damage", .tags = {e_stat_tag_poison}, } poison_duration { .name = "poison duration", .tags = {e_stat_tag_poison}, } // @Note(tkap, 12/09/2022): Currently this stat is only supported on item towers. So no skill tree, no upgrades, and specially not gems themselves. gem_effect { .name = "effect of gems", .tags = {e_stat_tag_utility}, } orb_attack_speed { .display_as_decimal = true, .name = "orb attack speed", .tags = {e_stat_tag_speed}, }