--//====================================================\\-- --|| CREATED BY SHACKLUSTER --|| EDITED BY 5MZAZATV and Toey8418 --\\====================================================//-- wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) sick.SoundId = "rbxassetid://1883491673" sick.Looped = true sick.Pitch = 1 sick.Volume = 6 sick:Play() Humanoid.DisplayDistanceType = "None" game.Lighting.ClockTime = 22 IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor local Sky = IT("Sky") Sky.Parent = game.Lighting Sky.MoonAngularSize = 45 Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136" function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end --//=================================\\ --|| CUSTOMIZATION --\\=================================// Player_Size = 1 --Size of the player. Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 16 local Effects2 = {} --//=================================\\ --|| END OF CUSTOMIZATION --\\=================================// local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Model1 = Instance.new("Model") Part2 = Instance.new("Part") Part3 = Instance.new("Part") SpecialMesh4 = Instance.new("SpecialMesh") Part5 = Instance.new("Part") SpecialMesh6 = Instance.new("SpecialMesh") Part7 = Instance.new("Part") SpecialMesh8 = Instance.new("SpecialMesh") Part9 = Instance.new("Part") SpecialMesh10 = Instance.new("SpecialMesh") Part11 = Instance.new("Part") Part12 = Instance.new("Part") SpecialMesh13 = Instance.new("SpecialMesh") Part14 = Instance.new("Part") SpecialMesh15 = Instance.new("SpecialMesh") Part16 = Instance.new("Part") Part17 = Instance.new("Part") SpecialMesh18 = Instance.new("SpecialMesh") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Part21 = Instance.new("Part") SpecialMesh22 = Instance.new("SpecialMesh") Part23 = Instance.new("Part") SpecialMesh24 = Instance.new("SpecialMesh") Part25 = Instance.new("Part") Part26 = Instance.new("Part") Part27 = Instance.new("Part") SpecialMesh28 = Instance.new("SpecialMesh") Part29 = Instance.new("Part") SpecialMesh30 = Instance.new("SpecialMesh") Part31 = Instance.new("Part") Model32 = Instance.new("Model") Part33 = Instance.new("Part") SpecialMesh34 = Instance.new("SpecialMesh") Part35 = Instance.new("Part") SpecialMesh36 = Instance.new("SpecialMesh") Part37 = Instance.new("Part") SpecialMesh38 = Instance.new("SpecialMesh") Part39 = Instance.new("Part") Part40 = Instance.new("Part") SpecialMesh41 = Instance.new("SpecialMesh") Part42 = Instance.new("Part") Part43 = Instance.new("Part") Part44 = Instance.new("Part") SpecialMesh45 = Instance.new("SpecialMesh") Part46 = Instance.new("Part") SpecialMesh47 = Instance.new("SpecialMesh") Part48 = Instance.new("Part") SpecialMesh49 = Instance.new("SpecialMesh") Part50 = Instance.new("Part") SpecialMesh51 = Instance.new("SpecialMesh") Part52 = Instance.new("Part") SpecialMesh53 = Instance.new("SpecialMesh") Part54 = Instance.new("Part") SpecialMesh55 = Instance.new("SpecialMesh") Part56 = Instance.new("Part") SpecialMesh57 = Instance.new("SpecialMesh") Part58 = Instance.new("Part") SpecialMesh59 = Instance.new("SpecialMesh") Part60 = Instance.new("Part") SpecialMesh61 = Instance.new("SpecialMesh") Part62 = Instance.new("Part") SpecialMesh63 = Instance.new("SpecialMesh") Part64 = Instance.new("Part") SpecialMesh65 = Instance.new("SpecialMesh") Part66 = Instance.new("Part") SpecialMesh67 = Instance.new("SpecialMesh") Part68 = Instance.new("Part") SpecialMesh69 = Instance.new("SpecialMesh") Part70 = Instance.new("Part") Model71 = Instance.new("Model") Part72 = Instance.new("Part") SpecialMesh73 = Instance.new("SpecialMesh") Part74 = Instance.new("Part") SpecialMesh75 = Instance.new("SpecialMesh") Part76 = Instance.new("Part") SpecialMesh77 = Instance.new("SpecialMesh") Part78 = Instance.new("Part") Part79 = Instance.new("Part") SpecialMesh80 = Instance.new("SpecialMesh") Part81 = Instance.new("Part") Part82 = Instance.new("Part") Part83 = Instance.new("Part") SpecialMesh84 = Instance.new("SpecialMesh") Part85 = Instance.new("Part") SpecialMesh86 = Instance.new("SpecialMesh") Part87 = Instance.new("Part") SpecialMesh88 = Instance.new("SpecialMesh") Part89 = Instance.new("Part") SpecialMesh90 = Instance.new("SpecialMesh") Part91 = Instance.new("Part") SpecialMesh92 = Instance.new("SpecialMesh") Part93 = Instance.new("Part") SpecialMesh94 = Instance.new("SpecialMesh") Part95 = Instance.new("Part") SpecialMesh96 = Instance.new("SpecialMesh") Part97 = Instance.new("Part") SpecialMesh98 = Instance.new("SpecialMesh") Part99 = Instance.new("Part") SpecialMesh100 = Instance.new("SpecialMesh") Part101 = Instance.new("Part") SpecialMesh102 = Instance.new("SpecialMesh") Part103 = Instance.new("Part") SpecialMesh104 = Instance.new("SpecialMesh") Part105 = Instance.new("Part") SpecialMesh106 = Instance.new("SpecialMesh") Part107 = Instance.new("Part") SpecialMesh108 = Instance.new("SpecialMesh") Part109 = Instance.new("Part") Model110 = Instance.new("Model") Part111 = Instance.new("Part") Part112 = Instance.new("Part") SpecialMesh113 = Instance.new("SpecialMesh") Part114 = Instance.new("Part") SpecialMesh115 = Instance.new("SpecialMesh") Part116 = Instance.new("Part") SpecialMesh117 = Instance.new("SpecialMesh") Part118 = Instance.new("Part") SpecialMesh119 = Instance.new("SpecialMesh") Part120 = Instance.new("Part") Part121 = Instance.new("Part") Part122 = Instance.new("Part") SpecialMesh123 = Instance.new("SpecialMesh") Part124 = Instance.new("Part") SpecialMesh125 = Instance.new("SpecialMesh") Part126 = Instance.new("Part") SpecialMesh127 = Instance.new("SpecialMesh") Part128 = Instance.new("Part") Part129 = Instance.new("Part") SpecialMesh130 = Instance.new("SpecialMesh") Part131 = Instance.new("Part") SpecialMesh132 = Instance.new("SpecialMesh") Model133 = Instance.new("Model") Part134 = Instance.new("Part") SpecialMesh135 = Instance.new("SpecialMesh") Part136 = Instance.new("Part") SpecialMesh137 = Instance.new("SpecialMesh") Part138 = Instance.new("Part") SpecialMesh139 = Instance.new("SpecialMesh") Part140 = Instance.new("Part") SpecialMesh141 = Instance.new("SpecialMesh") Part142 = Instance.new("Part") SpecialMesh143 = Instance.new("SpecialMesh") Part144 = Instance.new("Part") SpecialMesh145 = Instance.new("SpecialMesh") Part146 = Instance.new("Part") Part147 = Instance.new("Part") Part148 = Instance.new("Part") SpecialMesh149 = Instance.new("SpecialMesh") Part150 = Instance.new("Part") SpecialMesh151 = Instance.new("SpecialMesh") Part152 = Instance.new("Part") Part153 = Instance.new("Part") SpecialMesh154 = Instance.new("SpecialMesh") Part155 = Instance.new("Part") Script156 = Instance.new("Script") Model0.Name = "QaeCoat" Model0.Parent = mas Model1.Name = "Torso" Model1.Parent = Model0 Part2.Parent = Model1 Part2.Material = Enum.Material.SmoothPlastic Part2.BrickColor = BrickColor.new("Really black") Part2.Rotation = Vector3.new(0, -90, 0) Part2.Anchored = true Part2.FormFactor = Enum.FormFactor.Symmetric Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001) Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186) Part2.Orientation = Vector3.new(0, -90, 0) Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part3.Parent = Model1 Part3.Material = Enum.Material.CorrodedMetal Part3.BrickColor = BrickColor.new("Deep orange") Part3.Rotation = Vector3.new(0, -90, 0) Part3.Anchored = true Part3.FormFactor = Enum.FormFactor.Symmetric Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part3.Color = Color3.new(1, 0.686275, 0) Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091) Part3.Orientation = Vector3.new(0, -90, 0) Part3.Color = Color3.new(1, 0.686275, 0) SpecialMesh4.Parent = Part3 SpecialMesh4.MeshType = Enum.MeshType.Sphere Part5.Parent = Model1 Part5.Material = Enum.Material.CorrodedMetal Part5.BrickColor = BrickColor.new("Deep orange") Part5.Rotation = Vector3.new(0, -90, 0) Part5.Anchored = true Part5.FormFactor = Enum.FormFactor.Symmetric Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part5.Color = Color3.new(1, 0.686275, 0) Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181) Part5.Orientation = Vector3.new(0, -90, 0) Part5.Color = Color3.new(1, 0.686275, 0) SpecialMesh6.Parent = Part5 SpecialMesh6.MeshType = Enum.MeshType.Sphere Part7.Parent = Model1 Part7.Material = Enum.Material.SmoothPlastic Part7.BrickColor = BrickColor.new("Really black") Part7.Rotation = Vector3.new(0, -90, 0) Part7.Anchored = true Part7.FormFactor = Enum.FormFactor.Symmetric Part7.Size = Vector3.new(2.0079999, 1.972, 1) Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125) Part7.Orientation = Vector3.new(0, -90, 0) Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh8.Parent = Part7 SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh8.MeshType = Enum.MeshType.Brick SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003) Part9.Parent = Model1 Part9.Material = Enum.Material.SmoothPlastic Part9.BrickColor = BrickColor.new("Really black") Part9.Rotation = Vector3.new(0, -1.24000001, 0) Part9.Anchored = true Part9.FormFactor = Enum.FormFactor.Symmetric Part9.Size = Vector3.new(0.825000048, 2, 1) Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184) Part9.Orientation = Vector3.new(0, -1.24000001, 0) Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh10.Parent = Part9 SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh10.MeshType = Enum.MeshType.Brick SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003) Part11.Parent = Model1 Part11.Material = Enum.Material.SmoothPlastic Part11.BrickColor = BrickColor.new("Really black") Part11.Rotation = Vector3.new(0, -90, 0) Part11.Anchored = true Part11.FormFactor = Enum.FormFactor.Symmetric Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004) Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255) Part11.Orientation = Vector3.new(0, -90, 0) Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part12.Parent = Model1 Part12.Material = Enum.Material.CorrodedMetal Part12.BrickColor = BrickColor.new("Deep orange") Part12.Rotation = Vector3.new(0, -90, 0) Part12.Anchored = true Part12.FormFactor = Enum.FormFactor.Symmetric Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part12.Color = Color3.new(1, 0.686275, 0) Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181) Part12.Orientation = Vector3.new(0, -90, 0) Part12.Color = Color3.new(1, 0.686275, 0) SpecialMesh13.Parent = Part12 SpecialMesh13.MeshType = Enum.MeshType.Sphere Part14.Parent = Model1 Part14.Material = Enum.Material.SmoothPlastic Part14.BrickColor = BrickColor.new("Really black") Part14.Rotation = Vector3.new(0, -1.24000001, 0) Part14.Anchored = true Part14.FormFactor = Enum.FormFactor.Symmetric Part14.Size = Vector3.new(0.825000048, 1.96599996, 1) Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123) Part14.Orientation = Vector3.new(0, -1.24000001, 0) Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh15.Parent = Part14 SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh15.MeshType = Enum.MeshType.Brick SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003) Part16.Parent = Model1 Part16.Material = Enum.Material.SmoothPlastic Part16.BrickColor = BrickColor.new("Black") Part16.Rotation = Vector3.new(0, -90, 0) Part16.Anchored = true Part16.FormFactor = Enum.FormFactor.Symmetric Part16.Size = Vector3.new(2, 2.01600003, 1.00999999) Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part16.Color = Color3.new(0.105882, 0.164706, 0.207843) Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114) Part16.Orientation = Vector3.new(0, -90, 0) Part16.Color = Color3.new(0.105882, 0.164706, 0.207843) Part17.Parent = Model1 Part17.Material = Enum.Material.CorrodedMetal Part17.BrickColor = BrickColor.new("Deep orange") Part17.Rotation = Vector3.new(0, -90, 0) Part17.Anchored = true Part17.FormFactor = Enum.FormFactor.Symmetric Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part17.Color = Color3.new(1, 0.686275, 0) Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137) Part17.Orientation = Vector3.new(0, -90, 0) Part17.Color = Color3.new(1, 0.686275, 0) SpecialMesh18.Parent = Part17 SpecialMesh18.MeshType = Enum.MeshType.Sphere Part19.Parent = Model1 Part19.Material = Enum.Material.Slate Part19.BrickColor = BrickColor.new("Deep orange") Part19.Rotation = Vector3.new(0, -0.230000004, 0) Part19.Anchored = true Part19.FormFactor = Enum.FormFactor.Symmetric Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024) Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775) Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part19.Color = Color3.new(1, 0.686275, 0) Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187) Part19.Orientation = Vector3.new(0, -0.230000004, 0) Part19.Color = Color3.new(1, 0.686275, 0) Part20.Parent = Model1 Part20.Material = Enum.Material.Slate Part20.BrickColor = BrickColor.new("Deep orange") Part20.Rotation = Vector3.new(0, -90, 0) Part20.Anchored = true Part20.FormFactor = Enum.FormFactor.Symmetric Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028) Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part20.Color = Color3.new(1, 0.686275, 0) Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162) Part20.Orientation = Vector3.new(0, -90, 0) Part20.Color = Color3.new(1, 0.686275, 0) Part21.Parent = Model1 Part21.Material = Enum.Material.Slate Part21.BrickColor = BrickColor.new("Deep orange") Part21.Rotation = Vector3.new(0, -90, 0) Part21.Anchored = true Part21.FormFactor = Enum.FormFactor.Symmetric Part21.Size = Vector3.new(0.200000003, 1.96399999, 1) Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part21.Color = Color3.new(1, 0.686275, 0) Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238) Part21.Orientation = Vector3.new(0, -90, 0) Part21.Color = Color3.new(1, 0.686275, 0) SpecialMesh22.Parent = Part21 SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh22.MeshType = Enum.MeshType.Brick SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003) Part23.Parent = Model1 Part23.Material = Enum.Material.Slate Part23.BrickColor = BrickColor.new("Deep orange") Part23.Rotation = Vector3.new(0, -90, 0) Part23.Anchored = true Part23.FormFactor = Enum.FormFactor.Symmetric Part23.Size = Vector3.new(0.200000003, 1.92299998, 1) Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part23.Color = Color3.new(1, 0.686275, 0) Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134) Part23.Orientation = Vector3.new(0, -90, 0) Part23.Color = Color3.new(1, 0.686275, 0) SpecialMesh24.Parent = Part23 SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh24.MeshType = Enum.MeshType.Brick SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003) Part25.Parent = Model1 Part25.Material = Enum.Material.Slate Part25.BrickColor = BrickColor.new("Deep orange") Part25.Rotation = Vector3.new(0, -90, 0) Part25.Anchored = true Part25.FormFactor = Enum.FormFactor.Symmetric Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028) Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part25.Color = Color3.new(1, 0.686275, 0) Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255) Part25.Orientation = Vector3.new(0, -90, 0) Part25.Color = Color3.new(1, 0.686275, 0) Part26.Parent = Model1 Part26.Material = Enum.Material.Slate Part26.BrickColor = BrickColor.new("Deep orange") Part26.Rotation = Vector3.new(0, -0.230000004, 0) Part26.Anchored = true Part26.FormFactor = Enum.FormFactor.Symmetric Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024) Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775) Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part26.Color = Color3.new(1, 0.686275, 0) Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151) Part26.Orientation = Vector3.new(0, -0.230000004, 0) Part26.Color = Color3.new(1, 0.686275, 0) Part27.Parent = Model1 Part27.Material = Enum.Material.SmoothPlastic Part27.BrickColor = BrickColor.new("Really black") Part27.Rotation = Vector3.new(0, -90, 0) Part27.Anchored = true Part27.FormFactor = Enum.FormFactor.Symmetric Part27.Size = Vector3.new(0.649000049, 1.972, 1) Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233) Part27.Orientation = Vector3.new(0, -90, 0) Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh28.Parent = Part27 SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh28.MeshType = Enum.MeshType.Brick SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003) Part29.Parent = Model1 Part29.Material = Enum.Material.SmoothPlastic Part29.BrickColor = BrickColor.new("Really black") Part29.Rotation = Vector3.new(0, -90, 0) Part29.Anchored = true Part29.FormFactor = Enum.FormFactor.Symmetric Part29.Size = Vector3.new(0.582000017, 1.972, 1) Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164) Part29.Orientation = Vector3.new(0, -90, 0) Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh30.Parent = Part29 SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh30.MeshType = Enum.MeshType.Brick SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003) Part31.Name = "Torso" Part31.Parent = Model1 Part31.Material = Enum.Material.SmoothPlastic Part31.BrickColor = BrickColor.new("Institutional white") Part31.Transparency = 1 Part31.Rotation = Vector3.new(0, -90, 0) Part31.Anchored = true Part31.FormFactor = Enum.FormFactor.Symmetric Part31.Size = Vector3.new(2, 2, 1) Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part31.Color = Color3.new(0.972549, 0.972549, 0.972549) Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114) Part31.Orientation = Vector3.new(0, -90, 0) Part31.Color = Color3.new(0.972549, 0.972549, 0.972549) Model32.Name = "LeftArm" Model32.Parent = Model0 Part33.Parent = Model32 Part33.Material = Enum.Material.SmoothPlastic Part33.BrickColor = BrickColor.new("Really black") Part33.Rotation = Vector3.new(180, -1.03999996, 180) Part33.Anchored = true Part33.CanCollide = false Part33.FormFactor = Enum.FormFactor.Symmetric Part33.Size = Vector3.new(1.01499999, 1.89199996, 1) Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043) Part33.Orientation = Vector3.new(0, -178.960007, 0) Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh34.Parent = Part33 SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh34.MeshType = Enum.MeshType.Brick SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001) Part35.Parent = Model32 Part35.Material = Enum.Material.SmoothPlastic Part35.BrickColor = BrickColor.new("Really black") Part35.Rotation = Vector3.new(0, -90, 0) Part35.Anchored = true Part35.CanCollide = false Part35.FormFactor = Enum.FormFactor.Symmetric Part35.Size = Vector3.new(1, 1.89199996, 1) Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247) Part35.Orientation = Vector3.new(0, -90, 0) Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh36.Parent = Part35 SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh36.MeshType = Enum.MeshType.Brick SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001) Part37.Parent = Model32 Part37.Material = Enum.Material.SmoothPlastic Part37.BrickColor = BrickColor.new("Really black") Part37.Rotation = Vector3.new(0, -90, 0) Part37.Anchored = true Part37.CanCollide = false Part37.FormFactor = Enum.FormFactor.Symmetric Part37.Size = Vector3.new(1, 1.89199996, 1) Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247) Part37.Orientation = Vector3.new(0, -90, 0) Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh38.Parent = Part37 SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh38.MeshType = Enum.MeshType.Brick SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001) Part39.Name = "Left Arm" Part39.Parent = Model32 Part39.Material = Enum.Material.SmoothPlastic Part39.BrickColor = BrickColor.new("Brick yellow") Part39.Transparency = 1 Part39.Rotation = Vector3.new(-180, -90, 0) Part39.Anchored = true Part39.CanCollide = false Part39.FormFactor = Enum.FormFactor.Symmetric Part39.Size = Vector3.new(1, 2, 1) Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0) Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part39.Color = Color3.new(0.843137, 0.772549, 0.603922) Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247) Part39.Orientation = Vector3.new(0, -90, 180) Part39.Color = Color3.new(0.843137, 0.772549, 0.603922) Part40.Parent = Model32 Part40.Material = Enum.Material.SmoothPlastic Part40.BrickColor = BrickColor.new("Really black") Part40.Rotation = Vector3.new(180, -1.03999996, 180) Part40.Anchored = true Part40.CanCollide = false Part40.FormFactor = Enum.FormFactor.Symmetric Part40.Size = Vector3.new(1.01499999, 1.89199996, 1) Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191) Part40.Orientation = Vector3.new(0, -178.960007, 0) Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh41.Parent = Part40 SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh41.MeshType = Enum.MeshType.Brick SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001) Part42.Parent = Model32 Part42.Material = Enum.Material.SmoothPlastic Part42.BrickColor = BrickColor.new("Black") Part42.Rotation = Vector3.new(0, -90, 0) Part42.Anchored = true Part42.CanCollide = false Part42.FormFactor = Enum.FormFactor.Symmetric Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999) Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part42.Color = Color3.new(0.105882, 0.164706, 0.207843) Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247) Part42.Orientation = Vector3.new(0, -90, 0) Part42.Color = Color3.new(0.105882, 0.164706, 0.207843) Part43.Parent = Model32 Part43.Material = Enum.Material.SmoothPlastic Part43.BrickColor = BrickColor.new("Deep orange") Part43.Rotation = Vector3.new(0, -90, 0) Part43.Anchored = true Part43.CanCollide = false Part43.FormFactor = Enum.FormFactor.Symmetric Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997) Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part43.Color = Color3.new(1, 0.686275, 0) Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165) Part43.Orientation = Vector3.new(0, -90, 0) Part43.Color = Color3.new(1, 0.686275, 0) Part44.Parent = Model32 Part44.Material = Enum.Material.SmoothPlastic Part44.BrickColor = BrickColor.new("Deep orange") Part44.Rotation = Vector3.new(180, -1.03999996, 180) Part44.Anchored = true Part44.CanCollide = false Part44.FormFactor = Enum.FormFactor.Symmetric Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002) Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part44.Color = Color3.new(1, 0.686275, 0) Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131) Part44.Orientation = Vector3.new(0, -178.960007, 0) Part44.Color = Color3.new(1, 0.686275, 0) SpecialMesh45.Parent = Part44 SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh45.MeshType = Enum.MeshType.Brick SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001) Part46.Parent = Model32 Part46.Material = Enum.Material.SmoothPlastic Part46.BrickColor = BrickColor.new("Black") Part46.Rotation = Vector3.new(0, -90, 0) Part46.Anchored = true Part46.CanCollide = false Part46.FormFactor = Enum.FormFactor.Symmetric Part46.Size = Vector3.new(1, 0.595000029, 1) Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part46.Color = Color3.new(0.105882, 0.164706, 0.207843) Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247) Part46.Orientation = Vector3.new(0, -90, 0) Part46.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh47.Parent = Part46 SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh47.MeshType = Enum.MeshType.Brick SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001) Part48.Parent = Model32 Part48.Material = Enum.Material.SmoothPlastic Part48.BrickColor = BrickColor.new("Black") Part48.Rotation = Vector3.new(0, -90, 0) Part48.Anchored = true Part48.CanCollide = false Part48.FormFactor = Enum.FormFactor.Symmetric Part48.Size = Vector3.new(1, 0.595000029, 1) Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part48.Color = Color3.new(0.105882, 0.164706, 0.207843) Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247) Part48.Orientation = Vector3.new(0, -90, 0) Part48.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh49.Parent = Part48 SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh49.MeshType = Enum.MeshType.Brick SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001) Part50.Parent = Model32 Part50.Material = Enum.Material.SmoothPlastic Part50.BrickColor = BrickColor.new("Black") Part50.Rotation = Vector3.new(180, -1.03999996, 180) Part50.Anchored = true Part50.CanCollide = false Part50.FormFactor = Enum.FormFactor.Symmetric Part50.Size = Vector3.new(1.06499994, 0.585000038, 1) Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part50.Color = Color3.new(0.105882, 0.164706, 0.207843) Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166) Part50.Orientation = Vector3.new(0, -178.960007, 0) Part50.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh51.Parent = Part50 SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh51.MeshType = Enum.MeshType.Brick SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001) Part52.Parent = Model32 Part52.Material = Enum.Material.SmoothPlastic Part52.BrickColor = BrickColor.new("Black") Part52.Rotation = Vector3.new(180, -1.03999996, 180) Part52.Anchored = true Part52.CanCollide = false Part52.FormFactor = Enum.FormFactor.Symmetric Part52.Size = Vector3.new(1.06499994, 0.585000038, 1) Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part52.Color = Color3.new(0.105882, 0.164706, 0.207843) Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137) Part52.Orientation = Vector3.new(0, -178.960007, 0) Part52.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh53.Parent = Part52 SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh53.MeshType = Enum.MeshType.Brick SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001) Part54.Parent = Model32 Part54.Material = Enum.Material.SmoothPlastic Part54.BrickColor = BrickColor.new("Deep orange") Part54.Rotation = Vector3.new(0, -90, 0) Part54.Anchored = true Part54.CanCollide = false Part54.FormFactor = Enum.FormFactor.Symmetric Part54.Size = Vector3.new(1.12699997, 0.26700002, 1) Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part54.Color = Color3.new(1, 0.686275, 0) Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176) Part54.Orientation = Vector3.new(0, -90, 0) Part54.Color = Color3.new(1, 0.686275, 0) SpecialMesh55.Parent = Part54 SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh55.MeshType = Enum.MeshType.Brick SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001) Part56.Parent = Model32 Part56.Material = Enum.Material.SmoothPlastic Part56.BrickColor = BrickColor.new("Deep orange") Part56.Rotation = Vector3.new(0, -90, 0) Part56.Anchored = true Part56.CanCollide = false Part56.FormFactor = Enum.FormFactor.Symmetric Part56.Size = Vector3.new(1.03699994, 0.26700002, 1) Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part56.Color = Color3.new(1, 0.686275, 0) Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081) Part56.Orientation = Vector3.new(0, -90, 0) Part56.Color = Color3.new(1, 0.686275, 0) SpecialMesh57.Parent = Part56 SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh57.MeshType = Enum.MeshType.Brick SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001) Part58.Parent = Model32 Part58.Material = Enum.Material.SmoothPlastic Part58.BrickColor = BrickColor.new("Deep orange") Part58.Rotation = Vector3.new(0, 0.639999986, 0) Part58.Anchored = true Part58.CanCollide = false Part58.FormFactor = Enum.FormFactor.Symmetric Part58.Size = Vector3.new(1.1839999, 0.26700002, 1) Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998) Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part58.Color = Color3.new(1, 0.686275, 0) Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184) Part58.Orientation = Vector3.new(0, 0.639999986, 0) Part58.Color = Color3.new(1, 0.686275, 0) SpecialMesh59.Parent = Part58 SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh59.MeshType = Enum.MeshType.Brick SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001) Part60.Parent = Model32 Part60.Material = Enum.Material.SmoothPlastic Part60.BrickColor = BrickColor.new("Deep orange") Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999) Part60.Anchored = true Part60.CanCollide = false Part60.FormFactor = Enum.FormFactor.Symmetric Part60.Size = Vector3.new(1.1839999, 0.659000039, 1) Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304) Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part60.Color = Color3.new(1, 0.686275, 0) Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326) Part60.Orientation = Vector3.new(10.25, 0.639999986, 0) Part60.Color = Color3.new(1, 0.686275, 0) SpecialMesh61.Parent = Part60 SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh61.MeshType = Enum.MeshType.Brick SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003) Part62.Parent = Model32 Part62.Material = Enum.Material.Neon Part62.BrickColor = BrickColor.new("Really black") Part62.Rotation = Vector3.new(0, 0.639999986, 0) Part62.Anchored = true Part62.CanCollide = false Part62.FormFactor = Enum.FormFactor.Symmetric Part62.Size = Vector3.new(1.19199979, 0.200000003, 1) Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998) Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803) Part62.Orientation = Vector3.new(0, 0.639999986, 0) Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh63.Parent = Part62 SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997) SpecialMesh63.MeshType = Enum.MeshType.Brick SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997) Part64.Parent = Model32 Part64.Material = Enum.Material.Neon Part64.BrickColor = BrickColor.new("Really black") Part64.Rotation = Vector3.new(0, -90, 0) Part64.Anchored = true Part64.CanCollide = false Part64.FormFactor = Enum.FormFactor.Symmetric Part64.Size = Vector3.new(1.03699994, 0.200000003, 1) Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081) Part64.Orientation = Vector3.new(0, -90, 0) Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh65.Parent = Part64 SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997) SpecialMesh65.MeshType = Enum.MeshType.Brick SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997) Part66.Parent = Model32 Part66.Material = Enum.Material.Neon Part66.BrickColor = BrickColor.new("Really black") Part66.Rotation = Vector3.new(0, -90, 0) Part66.Anchored = true Part66.CanCollide = false Part66.FormFactor = Enum.FormFactor.Symmetric Part66.Size = Vector3.new(1.12699997, 0.200000003, 1) Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176) Part66.Orientation = Vector3.new(0, -90, 0) Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh67.Parent = Part66 SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997) SpecialMesh67.MeshType = Enum.MeshType.Brick SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997) Part68.Parent = Model32 Part68.Material = Enum.Material.Neon Part68.BrickColor = BrickColor.new("Really black") Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999) Part68.Anchored = true Part68.CanCollide = false Part68.FormFactor = Enum.FormFactor.Symmetric Part68.Size = Vector3.new(1.1839999, 0.520000041, 1) Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999) Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922) Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0) Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh69.Parent = Part68 SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) SpecialMesh69.MeshType = Enum.MeshType.Brick SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) Part70.Parent = Model32 Part70.Material = Enum.Material.Slate Part70.BrickColor = BrickColor.new("Deep orange") Part70.Rotation = Vector3.new(0, -90, 0) Part70.Anchored = true Part70.CanCollide = false Part70.FormFactor = Enum.FormFactor.Symmetric Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003) Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part70.Color = Color3.new(1, 0.686275, 0) Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247) Part70.Orientation = Vector3.new(0, -90, 0) Part70.Color = Color3.new(1, 0.686275, 0) Model71.Name = "RightArm" Model71.Parent = Model0 Part72.Parent = Model71 Part72.Material = Enum.Material.SmoothPlastic Part72.BrickColor = BrickColor.new("Really black") Part72.Rotation = Vector3.new(0, 3.95000005, 0) Part72.Anchored = true Part72.CanCollide = false Part72.FormFactor = Enum.FormFactor.Symmetric Part72.Size = Vector3.new(1.01499999, 1.89199996, 1) Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019) Part72.Orientation = Vector3.new(0, 3.95000005, 0) Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh73.Parent = Part72 SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh73.MeshType = Enum.MeshType.Brick SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001) Part74.Parent = Model71 Part74.Material = Enum.Material.SmoothPlastic Part74.BrickColor = BrickColor.new("Really black") Part74.Rotation = Vector3.new(-180, 87.0999985, 180) Part74.Anchored = true Part74.CanCollide = false Part74.FormFactor = Enum.FormFactor.Symmetric Part74.Size = Vector3.new(1, 1.89199996, 1) Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165) Part74.Orientation = Vector3.new(0, 92.9000015, 0) Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh75.Parent = Part74 SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh75.MeshType = Enum.MeshType.Brick SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001) Part76.Parent = Model71 Part76.Material = Enum.Material.SmoothPlastic Part76.BrickColor = BrickColor.new("Really black") Part76.Rotation = Vector3.new(-180, 87.0999985, 180) Part76.Anchored = true Part76.CanCollide = false Part76.FormFactor = Enum.FormFactor.Symmetric Part76.Size = Vector3.new(1, 1.89199996, 1) Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068) Part76.Orientation = Vector3.new(0, 92.9000015, 0) Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh77.Parent = Part76 SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh77.MeshType = Enum.MeshType.Brick SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001) Part78.Name = "Right Arm" Part78.Parent = Model71 Part78.Material = Enum.Material.SmoothPlastic Part78.BrickColor = BrickColor.new("Brick yellow") Part78.Transparency = 1 Part78.Rotation = Vector3.new(0, -87.0999985, 0) Part78.Anchored = true Part78.CanCollide = false Part78.FormFactor = Enum.FormFactor.Symmetric Part78.Size = Vector3.new(1, 2, 1) Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089) Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part78.Color = Color3.new(0.843137, 0.772549, 0.603922) Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608) Part78.Orientation = Vector3.new(0, -87.0999985, 0) Part78.Color = Color3.new(0.843137, 0.772549, 0.603922) Part79.Parent = Model71 Part79.Material = Enum.Material.SmoothPlastic Part79.BrickColor = BrickColor.new("Really black") Part79.Rotation = Vector3.new(0, 3.95000005, 0) Part79.Anchored = true Part79.CanCollide = false Part79.FormFactor = Enum.FormFactor.Symmetric Part79.Size = Vector3.new(1.01499999, 1.89199996, 1) Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002) Part79.Orientation = Vector3.new(0, 3.95000005, 0) Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh80.Parent = Part79 SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh80.MeshType = Enum.MeshType.Brick SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001) Part81.Parent = Model71 Part81.Material = Enum.Material.SmoothPlastic Part81.BrickColor = BrickColor.new("Black") Part81.Rotation = Vector3.new(-180, 87.0999985, 180) Part81.Anchored = true Part81.CanCollide = false Part81.FormFactor = Enum.FormFactor.Symmetric Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999) Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part81.Color = Color3.new(0.105882, 0.164706, 0.207843) Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202) Part81.Orientation = Vector3.new(0, 92.9000015, 0) Part81.Color = Color3.new(0.105882, 0.164706, 0.207843) Part82.Parent = Model71 Part82.Material = Enum.Material.SmoothPlastic Part82.BrickColor = BrickColor.new("Deep orange") Part82.Rotation = Vector3.new(-180, 87.0999985, 180) Part82.Anchored = true Part82.CanCollide = false Part82.FormFactor = Enum.FormFactor.Symmetric Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997) Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part82.Color = Color3.new(1, 0.686275, 0) Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132) Part82.Orientation = Vector3.new(0, 92.9000015, 0) Part82.Color = Color3.new(1, 0.686275, 0) Part83.Parent = Model71 Part83.Material = Enum.Material.SmoothPlastic Part83.BrickColor = BrickColor.new("Deep orange") Part83.Rotation = Vector3.new(0, 3.95000005, 0) Part83.Anchored = true Part83.CanCollide = false Part83.FormFactor = Enum.FormFactor.Symmetric Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002) Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part83.Color = Color3.new(1, 0.686275, 0) Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179) Part83.Orientation = Vector3.new(0, 3.95000005, 0) Part83.Color = Color3.new(1, 0.686275, 0) SpecialMesh84.Parent = Part83 SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh84.MeshType = Enum.MeshType.Brick SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001) Part85.Parent = Model71 Part85.Material = Enum.Material.SmoothPlastic Part85.BrickColor = BrickColor.new("Black") Part85.Rotation = Vector3.new(-180, 87.0999985, 180) Part85.Anchored = true Part85.CanCollide = false Part85.FormFactor = Enum.FormFactor.Symmetric Part85.Size = Vector3.new(1, 0.595000029, 1) Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part85.Color = Color3.new(0.105882, 0.164706, 0.207843) Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139) Part85.Orientation = Vector3.new(0, 92.9000015, 0) Part85.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh86.Parent = Part85 SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh86.MeshType = Enum.MeshType.Brick SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001) Part87.Parent = Model71 Part87.Material = Enum.Material.SmoothPlastic Part87.BrickColor = BrickColor.new("Black") Part87.Rotation = Vector3.new(-180, 87.0999985, 180) Part87.Anchored = true Part87.CanCollide = false Part87.FormFactor = Enum.FormFactor.Symmetric Part87.Size = Vector3.new(1, 0.595000029, 1) Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part87.Color = Color3.new(0.105882, 0.164706, 0.207843) Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604) Part87.Orientation = Vector3.new(0, 92.9000015, 0) Part87.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh88.Parent = Part87 SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh88.MeshType = Enum.MeshType.Brick SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001) Part89.Parent = Model71 Part89.Material = Enum.Material.SmoothPlastic Part89.BrickColor = BrickColor.new("Black") Part89.Rotation = Vector3.new(0, 3.95000005, 0) Part89.Anchored = true Part89.CanCollide = false Part89.FormFactor = Enum.FormFactor.Symmetric Part89.Size = Vector3.new(1.06499994, 0.585000038, 1) Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part89.Color = Color3.new(0.105882, 0.164706, 0.207843) Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122) Part89.Orientation = Vector3.new(0, 3.95000005, 0) Part89.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh90.Parent = Part89 SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh90.MeshType = Enum.MeshType.Brick SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001) Part91.Parent = Model71 Part91.Material = Enum.Material.SmoothPlastic Part91.BrickColor = BrickColor.new("Black") Part91.Rotation = Vector3.new(0, 3.95000005, 0) Part91.Anchored = true Part91.CanCollide = false Part91.FormFactor = Enum.FormFactor.Symmetric Part91.Size = Vector3.new(1.06499994, 0.585000038, 1) Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part91.Color = Color3.new(0.105882, 0.164706, 0.207843) Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868) Part91.Orientation = Vector3.new(0, 3.95000005, 0) Part91.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh92.Parent = Part91 SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh92.MeshType = Enum.MeshType.Brick SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001) Part93.Parent = Model71 Part93.Material = Enum.Material.SmoothPlastic Part93.BrickColor = BrickColor.new("Deep orange") Part93.Rotation = Vector3.new(-180, 87.0999985, 180) Part93.Anchored = true Part93.CanCollide = false Part93.FormFactor = Enum.FormFactor.Symmetric Part93.Size = Vector3.new(1.12699997, 0.26700002, 1) Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part93.Color = Color3.new(1, 0.686275, 0) Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899) Part93.Orientation = Vector3.new(0, 92.9000015, 0) Part93.Color = Color3.new(1, 0.686275, 0) SpecialMesh94.Parent = Part93 SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh94.MeshType = Enum.MeshType.Brick SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001) Part95.Parent = Model71 Part95.Material = Enum.Material.SmoothPlastic Part95.BrickColor = BrickColor.new("Deep orange") Part95.Rotation = Vector3.new(-180, 87.0999985, 180) Part95.Anchored = true Part95.CanCollide = false Part95.FormFactor = Enum.FormFactor.Symmetric Part95.Size = Vector3.new(1.03699994, 0.26700002, 1) Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part95.Color = Color3.new(1, 0.686275, 0) Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007) Part95.Orientation = Vector3.new(0, 92.9000015, 0) Part95.Color = Color3.new(1, 0.686275, 0) SpecialMesh96.Parent = Part95 SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh96.MeshType = Enum.MeshType.Brick SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001) Part97.Parent = Model71 Part97.Material = Enum.Material.SmoothPlastic Part97.BrickColor = BrickColor.new("Deep orange") Part97.Rotation = Vector3.new(180, -3.54999995, 180) Part97.Anchored = true Part97.CanCollide = false Part97.FormFactor = Enum.FormFactor.Symmetric Part97.Size = Vector3.new(1.1839999, 0.26700002, 1) Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737) Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part97.Color = Color3.new(1, 0.686275, 0) Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314) Part97.Orientation = Vector3.new(0, -176.449997, 0) Part97.Color = Color3.new(1, 0.686275, 0) SpecialMesh98.Parent = Part97 SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001) SpecialMesh98.MeshType = Enum.MeshType.Brick SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001) Part99.Parent = Model71 Part99.Material = Enum.Material.SmoothPlastic Part99.BrickColor = BrickColor.new("Deep orange") Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995) Part99.Anchored = true Part99.CanCollide = false Part99.FormFactor = Enum.FormFactor.Symmetric Part99.Size = Vector3.new(1.1839999, 0.659000039, 1) Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343) Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part99.Color = Color3.new(1, 0.686275, 0) Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142) Part99.Orientation = Vector3.new(10.25, -176.449997, 0) Part99.Color = Color3.new(1, 0.686275, 0) SpecialMesh100.Parent = Part99 SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh100.MeshType = Enum.MeshType.Brick SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003) Part101.Parent = Model71 Part101.Material = Enum.Material.Neon Part101.BrickColor = BrickColor.new("Really black") Part101.Rotation = Vector3.new(180, -3.54999995, 180) Part101.Anchored = true Part101.CanCollide = false Part101.FormFactor = Enum.FormFactor.Symmetric Part101.Size = Vector3.new(1.19199979, 0.200000003, 1) Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737) Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534) Part101.Orientation = Vector3.new(0, -176.449997, 0) Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh102.Parent = Part101 SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997) SpecialMesh102.MeshType = Enum.MeshType.Brick SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997) Part103.Parent = Model71 Part103.Material = Enum.Material.Neon Part103.BrickColor = BrickColor.new("Really black") Part103.Rotation = Vector3.new(-180, 87.0999985, 180) Part103.Anchored = true Part103.CanCollide = false Part103.FormFactor = Enum.FormFactor.Symmetric Part103.Size = Vector3.new(1.03699994, 0.200000003, 1) Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007) Part103.Orientation = Vector3.new(0, 92.9000015, 0) Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh104.Parent = Part103 SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997) SpecialMesh104.MeshType = Enum.MeshType.Brick SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997) Part105.Parent = Model71 Part105.Material = Enum.Material.Neon Part105.BrickColor = BrickColor.new("Really black") Part105.Rotation = Vector3.new(-180, 87.0999985, 180) Part105.Anchored = true Part105.CanCollide = false Part105.FormFactor = Enum.FormFactor.Symmetric Part105.Size = Vector3.new(1.12699997, 0.200000003, 1) Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899) Part105.Orientation = Vector3.new(0, 92.9000015, 0) Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh106.Parent = Part105 SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997) SpecialMesh106.MeshType = Enum.MeshType.Brick SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997) Part107.Parent = Model71 Part107.Material = Enum.Material.Neon Part107.BrickColor = BrickColor.new("Really black") Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995) Part107.Anchored = true Part107.CanCollide = false Part107.FormFactor = Enum.FormFactor.Symmetric Part107.Size = Vector3.new(1.1839999, 0.520000041, 1) Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945) Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698) Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0) Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh108.Parent = Part107 SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) SpecialMesh108.MeshType = Enum.MeshType.Brick SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) Part109.Parent = Model71 Part109.Material = Enum.Material.Slate Part109.BrickColor = BrickColor.new("Deep orange") Part109.Rotation = Vector3.new(-180, 87.0999985, 180) Part109.Anchored = true Part109.CanCollide = false Part109.FormFactor = Enum.FormFactor.Symmetric Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003) Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part109.Color = Color3.new(1, 0.686275, 0) Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608) Part109.Orientation = Vector3.new(0, 92.9000015, 0) Part109.Color = Color3.new(1, 0.686275, 0) Model110.Name = "RightLeg" Model110.Parent = Model0 Part111.Parent = Model110 Part111.Material = Enum.Material.SmoothPlastic Part111.BrickColor = BrickColor.new("Black") Part111.Rotation = Vector3.new(0, -90, 0) Part111.Anchored = true Part111.CanCollide = false Part111.FormFactor = Enum.FormFactor.Symmetric Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994) Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part111.Color = Color3.new(0.105882, 0.164706, 0.207843) Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174) Part111.Orientation = Vector3.new(0, -90, 0) Part111.Color = Color3.new(0.105882, 0.164706, 0.207843) Part112.Parent = Model110 Part112.Material = Enum.Material.SmoothPlastic Part112.BrickColor = BrickColor.new("Deep orange") Part112.Rotation = Vector3.new(0, -90, 0) Part112.Anchored = true Part112.CanCollide = false Part112.FormFactor = Enum.FormFactor.Symmetric Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986) Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part112.Color = Color3.new(1, 0.686275, 0) Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151) Part112.Orientation = Vector3.new(0, -90, 0) Part112.Color = Color3.new(1, 0.686275, 0) SpecialMesh113.Parent = Part112 SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1) SpecialMesh113.MeshType = Enum.MeshType.Brick SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1) Part114.Parent = Model110 Part114.Material = Enum.Material.SmoothPlastic Part114.BrickColor = BrickColor.new("Really black") Part114.Rotation = Vector3.new(0, -90, 0) Part114.Anchored = true Part114.FormFactor = Enum.FormFactor.Symmetric Part114.Size = Vector3.new(0.582000017, 1.55599999, 1) Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164) Part114.Orientation = Vector3.new(0, -90, 0) Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh115.Parent = Part114 SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh115.MeshType = Enum.MeshType.Brick SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003) Part116.Parent = Model110 Part116.Material = Enum.Material.Slate Part116.BrickColor = BrickColor.new("Deep orange") Part116.Rotation = Vector3.new(0, -90, 0) Part116.Anchored = true Part116.FormFactor = Enum.FormFactor.Symmetric Part116.Size = Vector3.new(0.200000003, 1.704, 1) Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part116.Color = Color3.new(1, 0.686275, 0) Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165) Part116.Orientation = Vector3.new(0, -90, 0) Part116.Color = Color3.new(1, 0.686275, 0) SpecialMesh117.Parent = Part116 SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh117.MeshType = Enum.MeshType.Brick SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003) Part118.Parent = Model110 Part118.Material = Enum.Material.SmoothPlastic Part118.BrickColor = BrickColor.new("Deep orange") Part118.Rotation = Vector3.new(55.0600014, -90, 0) Part118.Anchored = true Part118.CanCollide = false Part118.FormFactor = Enum.FormFactor.Symmetric Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986) Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21) Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part118.Color = Color3.new(1, 0.686275, 0) Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231) Part118.Orientation = Vector3.new(0, -90, -55.0600014) Part118.Color = Color3.new(1, 0.686275, 0) SpecialMesh119.Parent = Part118 SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1) SpecialMesh119.MeshType = Enum.MeshType.Brick SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1) Part120.Parent = Model110 Part120.Material = Enum.Material.SmoothPlastic Part120.BrickColor = BrickColor.new("Black") Part120.Rotation = Vector3.new(0, -90, 0) Part120.Anchored = true Part120.CanCollide = false Part120.FormFactor = Enum.FormFactor.Symmetric Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994) Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part120.Color = Color3.new(0.105882, 0.164706, 0.207843) Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197) Part120.Orientation = Vector3.new(0, -90, 0) Part120.Color = Color3.new(0.105882, 0.164706, 0.207843) Part121.Parent = Model110 Part121.Material = Enum.Material.SmoothPlastic Part121.BrickColor = BrickColor.new("Really black") Part121.Rotation = Vector3.new(0, -90, 0) Part121.Anchored = true Part121.CanCollide = false Part121.FormFactor = Enum.FormFactor.Symmetric Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994) Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195) Part121.Orientation = Vector3.new(0, -90, 0) Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part122.Parent = Model110 Part122.Material = Enum.Material.Slate Part122.BrickColor = BrickColor.new("Deep orange") Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90) Part122.Anchored = true Part122.FormFactor = Enum.FormFactor.Symmetric Part122.Size = Vector3.new(0.327000052, 1.04799998, 1) Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832) Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part122.Color = Color3.new(1, 0.686275, 0) Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006) Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979) Part122.Color = Color3.new(1, 0.686275, 0) SpecialMesh123.Parent = Part122 SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh123.MeshType = Enum.MeshType.Brick SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003) Part124.Parent = Model110 Part124.Material = Enum.Material.SmoothPlastic Part124.BrickColor = BrickColor.new("Really black") Part124.Rotation = Vector3.new(0, -1.24000001, 0) Part124.Anchored = true Part124.FormFactor = Enum.FormFactor.Symmetric Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003) Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994) Part124.Orientation = Vector3.new(0, -1.24000001, 0) Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh125.Parent = Part124 SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh125.MeshType = Enum.MeshType.Brick SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003) Part126.Parent = Model110 Part126.Material = Enum.Material.Slate Part126.BrickColor = BrickColor.new("Deep orange") Part126.Rotation = Vector3.new(90.6999969, -90, 0) Part126.Anchored = true Part126.FormFactor = Enum.FormFactor.Symmetric Part126.Size = Vector3.new(0.353000075, 0.503999949, 1) Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part126.Color = Color3.new(1, 0.686275, 0) Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225) Part126.Orientation = Vector3.new(0, -90, -90.6999969) Part126.Color = Color3.new(1, 0.686275, 0) SpecialMesh127.Parent = Part126 SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh127.MeshType = Enum.MeshType.Brick SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003) Part128.Name = "Right Leg" Part128.Parent = Model110 Part128.Material = Enum.Material.SmoothPlastic Part128.BrickColor = BrickColor.new("Institutional white") Part128.Rotation = Vector3.new(0, -90, 0) Part128.Anchored = true Part128.CanCollide = false Part128.FormFactor = Enum.FormFactor.Symmetric Part128.Size = Vector3.new(1, 2, 1) Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part128.Color = Color3.new(0.972549, 0.972549, 0.972549) Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114) Part128.Orientation = Vector3.new(0, -90, 0) Part128.Color = Color3.new(0.972549, 0.972549, 0.972549) Part129.Parent = Model110 Part129.Material = Enum.Material.Slate Part129.BrickColor = BrickColor.new("Deep orange") Part129.Rotation = Vector3.new(90.6999969, -90, 0) Part129.Anchored = true Part129.FormFactor = Enum.FormFactor.Symmetric Part129.Size = Vector3.new(0.347000062, 1.13400018, 1) Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part129.Color = Color3.new(1, 0.686275, 0) Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919) Part129.Orientation = Vector3.new(0, -90, -90.6999969) Part129.Color = Color3.new(1, 0.686275, 0) SpecialMesh130.Parent = Part129 SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh130.MeshType = Enum.MeshType.Brick SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003) Part131.Parent = Model110 Part131.Material = Enum.Material.SmoothPlastic Part131.BrickColor = BrickColor.new("Really black") Part131.Rotation = Vector3.new(0, -90, 0) Part131.Anchored = true Part131.FormFactor = Enum.FormFactor.Symmetric Part131.Size = Vector3.new(1.04799986, 1.58000004, 1) Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006) Part131.Orientation = Vector3.new(0, -90, 0) Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh132.Parent = Part131 SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh132.MeshType = Enum.MeshType.Brick SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003) Model133.Name = "LeftLeg" Model133.Parent = Model0 Part134.Parent = Model133 Part134.Material = Enum.Material.SmoothPlastic Part134.BrickColor = BrickColor.new("Really black") Part134.Rotation = Vector3.new(0, -90, 0) Part134.Anchored = true Part134.FormFactor = Enum.FormFactor.Symmetric Part134.Size = Vector3.new(0.605000019, 1.55599999, 1) Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201) Part134.Orientation = Vector3.new(0, -90, 0) Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh135.Parent = Part134 SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh135.MeshType = Enum.MeshType.Brick SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003) Part136.Parent = Model133 Part136.Material = Enum.Material.Slate Part136.BrickColor = BrickColor.new("Deep orange") Part136.Rotation = Vector3.new(90.6999969, -90, 0) Part136.Anchored = true Part136.FormFactor = Enum.FormFactor.Symmetric Part136.Size = Vector3.new(0.362000048, 0.636999965, 1) Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part136.Color = Color3.new(1, 0.686275, 0) Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782) Part136.Orientation = Vector3.new(0, -90, -90.6999969) Part136.Color = Color3.new(1, 0.686275, 0) SpecialMesh137.Parent = Part136 SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh137.MeshType = Enum.MeshType.Brick SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003) Part138.Parent = Model133 Part138.Material = Enum.Material.SmoothPlastic Part138.BrickColor = BrickColor.new("Really black") Part138.Rotation = Vector3.new(0, -1.24000001, 0) Part138.Anchored = true Part138.FormFactor = Enum.FormFactor.Symmetric Part138.Size = Vector3.new(0.825000048, 1.59000003, 1) Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123) Part138.Orientation = Vector3.new(0, -1.24000001, 0) Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh139.Parent = Part138 SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh139.MeshType = Enum.MeshType.Brick SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003) Part140.Parent = Model133 Part140.Material = Enum.Material.SmoothPlastic Part140.BrickColor = BrickColor.new("Really black") Part140.Rotation = Vector3.new(0, -90, 0) Part140.Anchored = true Part140.FormFactor = Enum.FormFactor.Symmetric Part140.Size = Vector3.new(1.04799986, 1.58000004, 1) Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091) Part140.Orientation = Vector3.new(0, -90, 0) Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh141.Parent = Part140 SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh141.MeshType = Enum.MeshType.Brick SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003) Part142.Parent = Model133 Part142.Material = Enum.Material.SmoothPlastic Part142.BrickColor = BrickColor.new("Deep orange") Part142.Rotation = Vector3.new(118.43, -90, 0) Part142.Anchored = true Part142.CanCollide = false Part142.FormFactor = Enum.FormFactor.Symmetric Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986) Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21) Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part142.Color = Color3.new(1, 0.686275, 0) Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438) Part142.Orientation = Vector3.new(0, -90, -118.43) Part142.Color = Color3.new(1, 0.686275, 0) SpecialMesh143.Parent = Part142 SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1) SpecialMesh143.MeshType = Enum.MeshType.Brick SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1) Part144.Parent = Model133 Part144.Material = Enum.Material.SmoothPlastic Part144.BrickColor = BrickColor.new("Deep orange") Part144.Rotation = Vector3.new(0, -90, 0) Part144.Anchored = true Part144.CanCollide = false Part144.FormFactor = Enum.FormFactor.Symmetric Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986) Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part144.Color = Color3.new(1, 0.686275, 0) Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255) Part144.Orientation = Vector3.new(0, -90, 0) Part144.Color = Color3.new(1, 0.686275, 0) SpecialMesh145.Parent = Part144 SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1) SpecialMesh145.MeshType = Enum.MeshType.Brick SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1) Part146.Parent = Model133 Part146.Material = Enum.Material.SmoothPlastic Part146.BrickColor = BrickColor.new("Black") Part146.Rotation = Vector3.new(0, -90, 0) Part146.Anchored = true Part146.CanCollide = false Part146.FormFactor = Enum.FormFactor.Symmetric Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994) Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part146.Color = Color3.new(0.105882, 0.164706, 0.207843) Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193) Part146.Orientation = Vector3.new(0, -90, 0) Part146.Color = Color3.new(0.105882, 0.164706, 0.207843) Part147.Parent = Model133 Part147.Material = Enum.Material.SmoothPlastic Part147.BrickColor = BrickColor.new("Really black") Part147.Rotation = Vector3.new(0, -90, 0) Part147.Anchored = true Part147.CanCollide = false Part147.FormFactor = Enum.FormFactor.Symmetric Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994) Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277) Part147.Orientation = Vector3.new(0, -90, 0) Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part148.Parent = Model133 Part148.Material = Enum.Material.Slate Part148.BrickColor = BrickColor.new("Deep orange") Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90) Part148.Anchored = true Part148.FormFactor = Enum.FormFactor.Symmetric Part148.Size = Vector3.new(0.346000046, 1.04799998, 1) Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832) Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part148.Color = Color3.new(1, 0.686275, 0) Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182) Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979) Part148.Color = Color3.new(1, 0.686275, 0) SpecialMesh149.Parent = Part148 SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh149.MeshType = Enum.MeshType.Brick SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003) Part150.Parent = Model133 Part150.Material = Enum.Material.Slate Part150.BrickColor = BrickColor.new("Deep orange") Part150.Rotation = Vector3.new(90.6999969, -90, 0) Part150.Anchored = true Part150.FormFactor = Enum.FormFactor.Symmetric Part150.Size = Vector3.new(0.347000062, 1.13400018, 1) Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part150.Color = Color3.new(1, 0.686275, 0) Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745) Part150.Orientation = Vector3.new(0, -90, -90.6999969) Part150.Color = Color3.new(1, 0.686275, 0) SpecialMesh151.Parent = Part150 SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh151.MeshType = Enum.MeshType.Brick SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003) Part152.Name = "Left Leg" Part152.Parent = Model133 Part152.Material = Enum.Material.SmoothPlastic Part152.BrickColor = BrickColor.new("Institutional white") Part152.Transparency = 1 Part152.Rotation = Vector3.new(0, -90, 0) Part152.Anchored = true Part152.CanCollide = false Part152.FormFactor = Enum.FormFactor.Symmetric Part152.Size = Vector3.new(1, 2, 1) Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part152.Color = Color3.new(0.972549, 0.972549, 0.972549) Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114) Part152.Orientation = Vector3.new(0, -90, 0) Part152.Color = Color3.new(0.972549, 0.972549, 0.972549) Part153.Parent = Model133 Part153.Material = Enum.Material.Slate Part153.BrickColor = BrickColor.new("Deep orange") Part153.Rotation = Vector3.new(0, -90, 0) Part153.Anchored = true Part153.FormFactor = Enum.FormFactor.Symmetric Part153.Size = Vector3.new(0.200000003, 1.70299995, 1) Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part153.Color = Color3.new(1, 0.686275, 0) Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219) Part153.Orientation = Vector3.new(0, -90, 0) Part153.Color = Color3.new(1, 0.686275, 0) SpecialMesh154.Parent = Part153 SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003) SpecialMesh154.MeshType = Enum.MeshType.Brick SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003) Part155.Parent = Model133 Part155.Material = Enum.Material.SmoothPlastic Part155.BrickColor = BrickColor.new("Black") Part155.Rotation = Vector3.new(0, -90, 0) Part155.Anchored = true Part155.CanCollide = false Part155.FormFactor = Enum.FormFactor.Symmetric Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994) Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part155.Color = Color3.new(0.105882, 0.164706, 0.207843) Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187) Part155.Orientation = Vector3.new(0, -90, 0) Part155.Color = Color3.new(0.105882, 0.164706, 0.207843) Script156.Name = "Welds" Script156.Parent = Model0 table.insert(cors,sandbox(Script156,function() --Saz --A new system which is a combination of fast-welds and hard-welds. --Should be far, far better. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway. --The fact that you're reading this means you should likely kill yourself. Immediately. wait(.33) Tool=script.Parent Nib=Tool.Parent weldparts=function() print("Welding") lel={} function jarate(p) for i=1, #p do table.insert(lel,p[i]) k=p[i]:children() if #k>0 then jarate(k) end end end for _,v in pairs(script.Parent:children()) do if v.Name~="Cloak" and v.className~="Script" then v:BreakJoints() jarate(v:children()) end end for _,v in pairs(lel) do if v.className=="Weld" or v.className=="Motor6D" then v:Remove() end end for _,v in pairs(script.Parent["RightLeg"]:children()) do if v.Name~="Right Leg" then w=Instance.new("Weld") w.Part0=script.Parent["RightLeg"]["Right Leg"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Right Leg"] w.Part1=script.Parent["RightLeg"]["Right Leg"] w.Parent=w.Part0 w.C0=CFrame.new(0,-.1,0) for _,v in pairs(script.Parent["LeftLeg"]:children()) do if v.Name~="Left Leg" then w=Instance.new("Weld") w.Part0=script.Parent["LeftLeg"]["Left Leg"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Left Leg"] w.Part1=script.Parent["LeftLeg"]["Left Leg"] w.Parent=w.Part0 w.C0=CFrame.new(0,-.1,0) for _,v in pairs(script.Parent["RightArm"]:children()) do if v.Name~="Right Arm" then w=Instance.new("Weld") w.Part0=script.Parent["RightArm"]["Right Arm"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part1 end end w=Instance.new("Weld") w.Part0=Nib["Right Arm"] w.Part1=script.Parent["RightArm"]["Right Arm"] w.Parent=w.Part0 w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90)) for _,v in pairs(script.Parent["LeftArm"]:children()) do if v.Name~="Left Arm" then w=Instance.new("Weld") w.Part0=script.Parent["LeftArm"]["Left Arm"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Left Arm"] w.Part1=script.Parent["LeftArm"]["Left Arm"] w.Parent=w.Part0 for _,v in pairs(script.Parent["Torso"]:children()) do if v.Name~="Torso" then w=Instance.new("Weld") w.Part0=script.Parent["Torso"]["Torso"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=script.Parent["Torso"]["Torso"] end end w=Instance.new("Weld") w.Part0=Nib["Torso"] w.Part1=script.Parent["Torso"]["Torso"] w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0) w.Parent=w.Part0 for _,v in pairs(lel) do if v:IsA("BasePart") then v.Anchored=false end end wait(1) w=Instance.new("Weld") w.Part0=Nib.Torso w.Part1=Tool.Torso.Torso w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" wait(.06) while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do wait(.03) w=Instance.new("Weld") w.Part0=Nib.Torso w.Part1=Tool.Torso.Torso w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" end w=Instance.new("Weld") w.Part0=Nib["Right Leg"] w.Part1=Tool.RightLeg["Right Leg"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Left Leg"] w.Part1=Tool.LeftLeg["Left Leg"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Right Arm"] w.Part1=Tool.RightArm["Right Arm"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Left Arm"] w.Part1=Tool.LeftArm["Left Arm"] w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" wait() end weldparts() end)) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end --//=================================\\ --|| USEFUL VALUES --\\=================================// local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = "Adds" local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true local KILLINSTINCT = 0 local SKILLTEXTCOLOR = C3(1,0,0) --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = IT("Sound", PARENT) NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID Swait() NEWSOUND:play() game:GetService("Debris"):AddItem(NEWSOUND, 10) end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end Debris = game:GetService("Debris") --//=================================\\ --|| WEAPON CREATION --\\=================================// local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false) local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "174670596", VT(1,1,1), VT(0, 0, 0)) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local DECAL = IT("Decal",HandlePart) DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end local A = IT("Attachment",HandlePart) A.Position = VT(0, -1.5, 0) local B = IT("Attachment",HandlePart) B.Position = VT(0, 2.2, 0.2) local Trail = IT("Trail",HandlePart) Trail.Attachment0 = A Trail.Attachment1 = B Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new(0.8, 1) Trail.Enabled = false Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5") --//=================================\\ --|| DAMAGING --\\=================================// local asd = Instance.new("ParticleEmitter") asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) asd.LightEmission = .1 asd.Size = NumberSequence.new(0.2) asd.Texture = "http://www.roblox.com/asset/?ID=291880914" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) asd.Transparency = bbb asd.Size = aaa asd.ZOffset = .9 asd.Acceleration = Vector3.new(0, -5, 0) asd.LockedToPart = false asd.EmissionDirection = "Back" asd.Lifetime = NumberRange.new(1, 2) asd.Rotation = NumberRange.new(-10, 10) asd.RotSpeed = NumberRange.new(-10, 10) asd.Speed = NumberRange.new(2) asd.Enabled = false asd.VelocitySpread = 10000 function getbloody(victim,amount) local prtcl = asd:Clone() prtcl.Parent = victim prtcl:Emit(amount) end local TORSOVELOCITY = 0 function Ragdoll(Character2,CharTorso) local svch = Character2 local hum = Character2:findFirstChild("Humanoid") local q = Character2:GetChildren() local CLONE = IT("Model",Effects) local DummyHead = nil for i = 1,#q do if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then q[i].Parent = CLONE if q[i].Name == "Head" then DummyHead = CLONE.Head:Clone() q[i]:ClearAllChildren() q[i].Transparency = 1 end else if q[i].ClassName ~= "Humanoid" then q[i]:remove() end end end local chrclone = CLONE for _, c in pairs(Character2:GetChildren()) do if c.ClassName == "Accessory" then c:remove() end end local ch = chrclone:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then ch[i]:remove() end end local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then ch[e]:remove() end end end Scan(chrclone:GetChildren()) local ch = Character2:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end local ch = Character2:GetChildren() local i for i = 1,#ch do if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end Character2 = chrclone local Torso2 = Character2.Torso local movevector = Vector3.new() if Torso2 then movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector local Head = Character2:FindFirstChild("Head") if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso2 Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = Torso2 Head:ClearAllChildren() Head.Transparency = 1 end local Limb = Character2:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character2:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character2:FindFirstChild("Right Leg") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character2:FindFirstChild("Left Leg") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = Character2 local Weld = Instance.new("Weld") Weld.Part0 = Torso2 Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso2 --]] end Character2.Parent = Weapon if movevector ~= Vector3.new() then for i = 1,10 do Torso2.Velocity = movevector * 30 end end DummyHead.Name = "FakeHead" DummyHead.Parent = CLONE local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) MakeForm(BLOOD,"Cyl") weldBetween(DummyHead,BLOOD) local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) MakeForm(BLOOD,"Cyl") weldBetween(Torso2,BLOOD) Character2.Name = "Corpse" local hum2 = svch:findFirstChild("Humanoid") return Character2,Torso2,DummyHead end function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) if HITFLOOR ~= nil then if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then if HITFLOOR.Name == "BloodPuddle" then local DIST = (Position - HITFLOOR.Position).Magnitude if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) end else if HITFLOOR.Anchored == true then local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) BLOOD.CFrame = CF(HITPOS) MakeForm(BLOOD,"Cyl") coroutine.resume(coroutine.create(function() Swait(75) while true do Swait() BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) if BLOOD.Size.Z < 0.051 then BLOOD:remove() break end end end)) end end end end end function SprayBlood(POSITION,DIRECTION,BloodSize) local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) BLOOD.CFrame = CF(POSITION) MakeForm(BLOOD,"Ball") local bv = Instance.new("BodyVelocity",BLOOD) bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 bv.Name = "MOVE" Debris:AddItem(bv,0.05) coroutine.resume(coroutine.create(function() local HASTOUCHEDGROUND = false local HIT = BLOOD.Touched:Connect(function(hit) if hit.Anchored == true then HASTOUCHEDGROUND = true PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) end end) for i = 1, 50 do Swait() if HASTOUCHEDGROUND == true then break end BLOOD.Size = BLOOD.Size * 0.9 end BLOOD:remove() end)) end function Kill(Target) if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then Target:BreakJoints() local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) getbloody(DummyHead,45) if TORS2 ~= nil then CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) local HUM = IT("Humanoid") HUM.MaxHealth = 0 HUM.Health = 0 HUM.Name = "CorpseHumanoid" HUM.PlatformStand = true HUM.Parent = CLONE KILLINSTINCT = KILLINSTINCT + 20 TORS2.CFrame = CFRAME coroutine.resume(coroutine.create(function() for i = 1, 450 do wait() SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) end CLONE:Remove() end)) end end end --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// function Swing() ATTACK = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) end Trail.Enabled = true HandlePart.CanCollide = true CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10)) local HIT = HandlePart.Touched:Connect(function(hit) Kill(hit.Parent) end) for i=0, 0.8, 0.1 / Animation_Speed do Swait() if Speed == 25 and TORSOVELOCITY > 0.3 then RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) end Trail.Enabled = false HandlePart.CanCollide = false HIT:disconnect() ATTACK = false Rooted = false end function Laugh() ATTACK = true Rooted = true CreateSound("649634100", Torso, 6, .7) for i=0, 3.5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) end ATTACK = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// function MouseDown(Mouse) if ATTACK == false then Swing() end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "b" and ATTACK == false then if Speed == 10 then Speed = 25 elseif Speed == 25 then Speed = 10 end end if Key == "t" and ATTACK == false then Laugh() end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) Speed = 10 local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,35) naeeym2.StudsOffset = Vector3.new(0,1,0) naeeym2.Adornee = Character.Head naeeym2.Name = "Name" naeeym2.PlayerToHideFrom = Nobody local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Toey8418.EXE" tecks2.Font = "Antique" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(0.8,0,0) tecks2.TextStrokeColor3 = Color3.new(0.8,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 while true do ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) if VALUE1 == false then Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) if VALUE1 == false and MRANDOM(1,200) == 1 then coroutine.resume(coroutine.create(function() VALUE1 = true for i = 1, 25 do Swait() Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) end VALUE1 = false end)) end end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end end --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed) end end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end if KILLINSTINCT > 0 then PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2) KILLINSTINCT = KILLINSTINCT - 0.1 end if Head:FindFirstChild("face") then Head.face.Texture = "http://www.roblox.com/asset/?id=900134257" end Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70)) local MATHS = {"0","1"} Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)] Humanoid.PlatformStand = false script.Name = Humanoid.Name if math.random(1,70-Speed) == 1 then tecks2.Text = "FAILURE" elseif math.random(1,70-Speed) == 2 then tecks2.Text = "WHY BOTHER" elseif math.random(1,70-Speed) == 3 then tecks2.Text = "WORTHLESS" else if KILLINSTINCT > 0 then if KILLINSTINCT < 100 then if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then tecks2.Text = "Haha " else tecks2.Text = "I am Sorry That Not Me!" end elseif KILLINSTINCT >= 100 then if MRANDOM(1,5) == 1 then tecks2.Text = "Bye go to True hell" end else tecks2.Text = "DARK Toey8418" end else tecks2.Text = "DARK Toey8418" end end DECAL.Transparency = 1-(KILLINSTINCT/25) Swait() if Head:FindFirstChildOfClass("Sound") then Head:FindFirstChildOfClass("Sound"):remove() end if KILLINSTINCT > 100 then KILLINSTINCT = 100 end sick.Parent = Character Sky.Parent = game.Lighting game.Lighting.ClockTime = 22 script.Parent = PlayerGui end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--