--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --[[Baby Nefl created by Brannon1964802]]-- --[[Based off Nefl from Strife, sorta.]]-- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 sphere=true aura=false blinking=true rest=false game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump) if jump == "Jump" then Humanoid.Jump = false end end) Humanoid.MaxHealth = 50000 wait(0.1) Humanoid.Health = 50000 print("Giant Snowman loaded.") print("This script was made by Brannon1964802") RootPart.Transparency = 1 Humanoid.CameraOffset = Vector3.new(0, 12.5, 0) Humanoid:findFirstChild("Animator"):Destroy() Torso.Transparency = 1 Head.Transparency = 1 LeftLeg.Transparency = 1 RightLeg.Transparency = 1 LeftArm.Transparency = 1 RightArm.Transparency = 1 mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) music = Instance.new("Sound", Character) music.SoundId = "http://www.roblox.com/asset/?id=340106355" music.Volume = 0 music.Looped = true wait(0.1) music:Play() music2 = Instance.new("Sound", Character) music2.SoundId = "http://www.roblox.com/asset/?id=340106807" music2.Volume = 0.5 music2.Looped = true rawr = Instance.new("Sound", Character) rawr.SoundId = "http://www.roblox.com/asset/?id=297472596" rawr.Volume = 0.5 rawr.Looped = false Beast = Instance.new("Model",Character) Beast.Name = "The Beast from The Depths" torsop=Instance.new("Part",Character) torsop.FormFactor="Custom" torsop.Size=Vector3.new(.2,.2,.2) torsop.Transparency=0 torsop.CanCollide=false torsop.BrickColor = BrickColor.new("Pastel light blue") torsop.Material="Sand" torsop.TopSurface="Smooth" torsop.BottomSurface="Smooth" torsop.RightSurface="Smooth" torsop.LeftSurface="Smooth" torsopw=Instance.new("Weld",Character) torsopw.Part0=Character.Torso torsopw.Part1=torsop torsopw.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-90),math.rad(0)) torso = Instance.new("SpecialMesh",torsop) torso.MeshType = "Sphere" torso.Scale = Vector3.new(45,45,45) ghostp=Instance.new("Part",Character) ghostp.FormFactor="Custom" ghostp.Size=Vector3.new(0.2,0.2,0.2) ghostp.Transparency=1 ghostp.CanCollide=false ghostp.BrickColor = BrickColor.new("Institutional white") ghostp.Material="Neon" ghostp.TopSurface="Smooth" ghostp.BottomSurface="Smooth" ghostp.RightSurface="Smooth" ghostp.LeftSurface="Smooth" ghostw=Instance.new("Weld",Character) ghostw.Part0=Character.Torso ghostw.Part1=ghostp ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(5,5,5) ghostp2=Instance.new("Part",Character) ghostp2.FormFactor="Custom" ghostp2.Size=Vector3.new(0.2,0.2,0.2) ghostp2.Transparency=1 ghostp2.CanCollide=false ghostp2.BrickColor = BrickColor.new("Institutional white") ghostp2.Material="Neon" ghostp2.TopSurface="Smooth" ghostp2.BottomSurface="Smooth" ghostp2.RightSurface="Smooth" ghostp2.LeftSurface="Smooth" ghostw2=Instance.new("Weld",Character) ghostw2.Part0=Character.Torso ghostw2.Part1=ghostp2 ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh2 = Instance.new("FileMesh",ghostp2) ghostmesh2.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh2.Scale = Vector3.new(10,10,10) ghostp3=Instance.new("Part",Character) ghostp3.FormFactor="Custom" ghostp3.Size=Vector3.new(0.2,0.2,0.2) ghostp3.Transparency=1 ghostp3.CanCollide=false ghostp3.BrickColor = BrickColor.new("Institutional white") ghostp3.Material="Neon" ghostp3.TopSurface="Smooth" ghostp3.BottomSurface="Smooth" ghostp3.RightSurface="Smooth" ghostp2.LeftSurface="Smooth" ghostw3=Instance.new("Weld",Character) ghostw3.Part0=Character.Torso ghostw3.Part1=ghostp3 ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh3 = Instance.new("FileMesh",ghostp3) ghostmesh3.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh3.Scale = Vector3.new(15,15,15) ghostp4=Instance.new("Part",Character) ghostp4.FormFactor="Custom" ghostp4.Size=Vector3.new(0.2,0.2,0.2) ghostp4.Transparency=1 ghostp4.CanCollide=false ghostp4.BrickColor = BrickColor.new("Institutional white") ghostp4.Material="Neon" ghostp4.TopSurface="Smooth" ghostp4.BottomSurface="Smooth" ghostp4.RightSurface="Smooth" ghostp4.LeftSurface="Smooth" ghostw4=Instance.new("Weld",Character) ghostw4.Part0=Character.Torso ghostw4.Part1=ghostp4 ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh4 = Instance.new("FileMesh",ghostp4) ghostmesh4.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh4.Scale = Vector3.new(20,20,20) ghostp5=Instance.new("Part",Character) ghostp5.FormFactor="Custom" ghostp5.Size=Vector3.new(0.2,0.2,0.2) ghostp5.Transparency=1 ghostp5.CanCollide=false ghostp5.BrickColor = BrickColor.new("Institutional white") ghostp5.Material="Neon" ghostp5.TopSurface="Smooth" ghostp5.BottomSurface="Smooth" ghostp5.RightSurface="Smooth" ghostp5.LeftSurface="Smooth" ghost5w=Instance.new("Weld",Character) ghost5w.Part0=Character.Torso ghost5w.Part1=ghostp5 ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp5) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(2.5,2.5,2.5) ghostp6=Instance.new("Part",Character) ghostp6.FormFactor="Custom" ghostp6.Size=Vector3.new(0.2,0.2,0.2) ghostp6.Transparency=1 ghostp6.CanCollide=false ghostp6.BrickColor = BrickColor.new("Institutional white") ghostp6.Material="Neon" ghostp6.TopSurface="Smooth" ghostp6.BottomSurface="Smooth" ghostp6.RightSurface="Smooth" ghostp6.LeftSurface="Smooth" ghost6w=Instance.new("Weld",Character) ghost6w.Part0=Character.Torso ghost6w.Part1=ghostp6 ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp6) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(7.5,7.5,7.5) ghostp7=Instance.new("Part",Character) ghostp7.FormFactor="Custom" ghostp7.Size=Vector3.new(0.2,0.2,0.2) ghostp7.Transparency=1 ghostp7.CanCollide=false ghostp7.BrickColor = BrickColor.new("Institutional white") ghostp7.Material="Neon" ghostp7.TopSurface="Smooth" ghostp7.BottomSurface="Smooth" ghostp7.RightSurface="Smooth" ghostp7.LeftSurface="Smooth" ghost7w=Instance.new("Weld",Character) ghost7w.Part0=Character.Torso ghost7w.Part1=ghostp7 ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp7) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(12.5,12.5,12.5) ghostp8=Instance.new("Part",Character) ghostp8.FormFactor="Custom" ghostp8.Size=Vector3.new(0.2,0.2,0.2) ghostp8.Transparency=1 ghostp8.CanCollide=false ghostp8.BrickColor = BrickColor.new("Institutional white") ghostp8.Material="Neon" ghostp8.TopSurface="Smooth" ghostp8.BottomSurface="Smooth" ghostp8.RightSurface="Smooth" ghostp8.LeftSurface="Smooth" ghost8w=Instance.new("Weld",Character) ghost8w.Part0=Character.Torso ghost8w.Part1=ghostp8 ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp8) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(17.5,17.5,17.5) eyeoutline=Instance.new("Part",Character) eyeoutline.FormFactor="Custom" eyeoutline.Size=Vector3.new(.2,.2,.2) eyeoutline.Transparency=0 eyeoutline.CanCollide=false eyeoutline.BrickColor = BrickColor.new("Really black") eyeoutline.Material="SmoothPlastic" eyeoutline.TopSurface="Smooth" eyeoutline.BottomSurface="Smooth" eyeoutline.RightSurface="Smooth" eyeoutline.LeftSurface="Smooth" eyeoutlinew=Instance.new("Weld",Character) eyeoutlinew.Part0=Character.Torso eyeoutlinew.Part1=eyeoutline eyeoutlinew.C0=CFrame.new(-1.5,0,-4.1)*CFrame.Angles(0,math.rad(20),math.rad(0)) eyemesh = Instance.new("SpecialMesh",eyeoutline) eyemesh.MeshType = "Sphere" eyemesh.Scale = Vector3.new(8.5,8.5,2) eyep=Instance.new("Part",Character) eyep.FormFactor="Custom" eyep.Size=Vector3.new(.2,.2,.2) eyep.Transparency=0 eyep.CanCollide=false eyep.BrickColor = BrickColor.new("Cyan") eyep.Material="Neon" eyep.TopSurface="Smooth" eyep.BottomSurface="Smooth" eyep.RightSurface="Smooth" eyep.LeftSurface="Smooth" eyepw=Instance.new("Weld",Character) eyepw.Part0=eyeoutline eyepw.Part1=eyep eyepw.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0)) eyepmesh = Instance.new("SpecialMesh",eyep) eyepmesh.MeshType = "Sphere" eyepmesh.Scale = Vector3.new(7.5,7.5,2) eyeoutline2=Instance.new("Part",Character) eyeoutline2.FormFactor="Custom" eyeoutline2.Size=Vector3.new(.2,.2,.2) eyeoutline2.Transparency=0 eyeoutline2.CanCollide=false eyeoutline2.BrickColor = BrickColor.new("Really black") eyeoutline2.Material="SmoothPlastic" eyeoutline2.TopSurface="Smooth" eyeoutline2.BottomSurface="Smooth" eyeoutline2.RightSurface="Smooth" eyeoutline2.LeftSurface="Smooth" eyeoutline2w=Instance.new("Weld",Character) eyeoutline2w.Part0=Character.Torso eyeoutline2w.Part1=eyeoutline2 eyeoutline2w.C0=CFrame.new(1.5,0,-4.1)*CFrame.Angles(0,math.rad(-20),math.rad(0)) eyemesh = Instance.new("SpecialMesh",eyeoutline2) eyemesh.MeshType = "Sphere" eyemesh.Scale = Vector3.new(8.5,8.5,2) eyep2=Instance.new("Part",Character) eyep2.FormFactor="Custom" eyep2.Size=Vector3.new(.2,.2,.2) eyep2.Transparency=0 eyep2.CanCollide=false eyep2.BrickColor = BrickColor.new("Cyan") eyep2.Material="Neon" eyep2.TopSurface="Smooth" eyep2.BottomSurface="Smooth" eyep2.RightSurface="Smooth" eyep2.LeftSurface="Smooth" eyep2w=Instance.new("Weld",Character) eyep2w.Part0=eyeoutline2 eyep2w.Part1=eyep2 eyep2w.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0)) eyep2mesh = Instance.new("SpecialMesh",eyep2) eyep2mesh.MeshType = "Sphere" eyep2mesh.Scale = Vector3.new(7.5,7.5,2) local spotlight = Instance.new("SpotLight", eyep) spotlight.Shadows = true spotlight.Color = Color3.new(0, 0.666667, 1) spotlight.Range = 24 spotlight.Angle = 60 spotlight.Brightness = 100 local spotlight2 = Instance.new("SpotLight", eyep2) spotlight2.Shadows = true spotlight2.Color = Color3.new(0, 0.666667, 1) spotlight2.Range = 24 spotlight2.Angle = 60 spotlight2.Brightness = 100 local particleemitter = Instance.new("ParticleEmitter", Torso) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(1) particleemitter.Speed = NumberRange.new(10) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter.RotSpeed = NumberRange.new(-180, 180) particleemitter.Rotation = NumberRange.new(-360, 360) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 1 particleemitter.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) emitterp=Instance.new("Part",Character) emitterp.FormFactor="Custom" emitterp.Size=Vector3.new(5,.2,5) emitterp.Transparency=1 emitterp.CanCollide=false emitterp.BrickColor = BrickColor.new("Cyan") emitterp.Material="Neon" emitterp.TopSurface="Smooth" emitterp.BottomSurface="Smooth" emitterp.RightSurface="Smooth" emitterp.LeftSurface="Smooth" emitterpw=Instance.new("Weld",Character) emitterpw.Part0=Character.Torso emitterpw.Part1=emitterp emitterpw.C0=CFrame.new(0,-4,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) local emitter = Instance.new("ParticleEmitter", emitterp) emitter.EmissionDirection = "Bottom" emitter.VelocitySpread = 30 emitter.Lifetime = NumberRange.new(1) emitter.Speed = NumberRange.new(10) emitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}) emitter.RotSpeed = NumberRange.new(-180, 180) emitter.Rate = 1000 emitter.Rotation = NumberRange.new(-360, 360) emitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) emitter.LightEmission = 1 emitter.Texture = "http://www.roblox.com/asset/?id=31727915" emitter.Color = ColorSequence.new(Color3.new(0.596078, 0.847059, 1), Color3.new(0.596078, 0.847059, 1)) local eyeeffect = Instance.new("ParticleEmitter", eyep) eyeeffect.Lifetime = NumberRange.new(1) eyeeffect.Speed = NumberRange.new(0) eyeeffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)}) eyeeffect.RotSpeed = NumberRange.new(1080) eyeeffect.Rate = 25 eyeeffect.Rotation = NumberRange.new(-360, 360) eyeeffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)}) eyeeffect.LightEmission = 0.5 eyeeffect.Texture = "http://www.roblox.com/asset/?id=242292288" eyeeffect.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) eyeeffect.LockedToPart = true eyeeffect.Enabled = false local eyeeffect2 = Instance.new("ParticleEmitter", eyep2) eyeeffect2.Lifetime = NumberRange.new(1) eyeeffect2.Speed = NumberRange.new(0) eyeeffect2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)}) eyeeffect2.RotSpeed = NumberRange.new(1080) eyeeffect2.Rate = 25 eyeeffect2.Rotation = NumberRange.new(-360, 360) eyeeffect2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)}) eyeeffect2.LightEmission = 0.5 eyeeffect2.Texture = "http://www.roblox.com/asset/?id=242292288" eyeeffect2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) eyeeffect2.LockedToPart = true eyeeffect2.Enabled = false coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(5) for i=0,1,0.2 do wait() spotlight.Angle = 60-60*i eyepmesh.Scale = Vector3.new(7.5,7.5-7.4*i,2) end for i=0,1,0.2 do wait() spotlight.Angle = 0+60*i eyepmesh.Scale = Vector3.new(7.5,0.1+7.4*i,2) end spotlight.Angle = 60 end end),eyep,eyepw) coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(5) for i=0,1,0.2 do wait() spotlight2.Angle = 60-60*i eyep2mesh.Scale = Vector3.new(7.5,7.5-7.4*i,2) end for i=0,1,0.2 do wait() spotlight2.Angle = 0+60*i eyep2mesh.Scale = Vector3.new(7.5,0.1+7.4*i,2) end spotlight2.Angle = 60 end end),eyep2,eyep2w) -------------------------------------------------------------- Arm = Instance.new("Model",Character) Arm.Name = "Arm 1" arm1p=Instance.new("Part",Character) arm1p.FormFactor="Custom" arm1p.Size=Vector3.new(.2,.2,.2) arm1p.Transparency=0 arm1p.CanCollide=false arm1p.BrickColor = BrickColor.new("Pastel light blue") arm1p.Material="Sand" arm1p.TopSurface="Smooth" arm1p.BottomSurface="Smooth" arm1p.RightSurface="Smooth" arm1p.LeftSurface="Smooth" arm1pw=Instance.new("Weld",Character) arm1pw.Part0=Character["Right Arm"] arm1pw.Part1=arm1p arm1pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(90)) arm1pmesh = Instance.new("SpecialMesh",arm1p) arm1pmesh.MeshType = "Sphere" arm1pmesh.Scale = Vector3.new(40,20,40) local particleemitter2 = Instance.new("ParticleEmitter", arm1p) particleemitter2.VelocitySpread = 180 particleemitter2.Lifetime = NumberRange.new(1) particleemitter2.Speed = NumberRange.new(10) particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter2.RotSpeed = NumberRange.new(-180, 180) particleemitter2.Rotation = NumberRange.new(-360, 360) particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter2.LightEmission = 1 particleemitter2.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter2.Enabled = false arm1p2=Instance.new("Part",Character) arm1p2.FormFactor="Custom" arm1p2.Size=Vector3.new(.2,.2,.2) arm1p2.Transparency=0 arm1p2.CanCollide=false arm1p2.BrickColor = BrickColor.new("Pastel light blue") arm1p2.Material="Sand" arm1p2.TopSurface="Smooth" arm1p2.BottomSurface="Smooth" arm1p2.RightSurface="Smooth" arm1p2.LeftSurface="Smooth" arm1p2w=Instance.new("Weld",Character) arm1p2w.Part0=arm1p arm1p2w.Part1=arm1p2 arm1p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90)) arm1p2mesh = Instance.new("SpecialMesh",arm1p2) arm1p2mesh.MeshType = "Cylinder" arm1p2mesh.Scale = Vector3.new(30,20,30) local particleemitter3 = Instance.new("ParticleEmitter", arm1p2) particleemitter3.VelocitySpread = 180 particleemitter3.Lifetime = NumberRange.new(1) particleemitter3.Speed = NumberRange.new(10) particleemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter3.RotSpeed = NumberRange.new(-180, 180) particleemitter3.Rotation = NumberRange.new(-360, 360) particleemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter3.LightEmission = 1 particleemitter3.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter3.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter3.Enabled = false arm1p3=Instance.new("Part",Character) arm1p3.FormFactor="Custom" arm1p3.Size=Vector3.new(.2,.2,.2) arm1p3.Transparency=0 arm1p3.CanCollide=false arm1p3.BrickColor = BrickColor.new("Pastel light blue") arm1p3.Material="Sand" arm1p3.TopSurface="Smooth" arm1p3.BottomSurface="Smooth" arm1p3.RightSurface="Smooth" arm1p3.LeftSurface="Smooth" arm1p3w=Instance.new("Weld",Character) arm1p3w.Part0=arm1p2 arm1p3w.Part1=arm1p3 arm1p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p3mesh = Instance.new("SpecialMesh",arm1p3) arm1p3mesh.MeshType = "Sphere" arm1p3mesh.Scale = Vector3.new(22.5,22.5,22.5) local particleemitter4 = Instance.new("ParticleEmitter", arm1p3) particleemitter4.VelocitySpread = 180 particleemitter4.Lifetime = NumberRange.new(1) particleemitter4.Speed = NumberRange.new(10) particleemitter4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter4.RotSpeed = NumberRange.new(-180, 180) particleemitter4.Rotation = NumberRange.new(-360, 360) particleemitter4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter4.LightEmission = 1 particleemitter4.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter4.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter4.Enabled = false arm1p4=Instance.new("Part",Character) arm1p4.FormFactor="Custom" arm1p4.Size=Vector3.new(.2,.2,.2) arm1p4.Transparency=0 arm1p4.CanCollide=false arm1p4.BrickColor = BrickColor.new("Pastel light blue") arm1p4.Material="Sand" arm1p4.TopSurface="Smooth" arm1p4.BottomSurface="Smooth" arm1p4.RightSurface="Smooth" arm1p4.LeftSurface="Smooth" arm1p4w=Instance.new("Weld",Character) arm1p4w.Part0=arm1p3 arm1p4w.Part1=arm1p4 arm1p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45)) arm1p4mesh = Instance.new("SpecialMesh",arm1p4) arm1p4mesh.MeshType = "Cylinder" arm1p4mesh.Scale = Vector3.new(30,20,30) local particleemitter5 = Instance.new("ParticleEmitter", arm1p4) particleemitter5.VelocitySpread = 180 particleemitter5.Lifetime = NumberRange.new(1) particleemitter5.Speed = NumberRange.new(10) particleemitter5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter5.RotSpeed = NumberRange.new(-180, 180) particleemitter5.Rotation = NumberRange.new(-360, 360) particleemitter5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter5.LightEmission = 1 particleemitter5.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter5.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter5.Enabled = false arm1p5=Instance.new("Part",Character) arm1p5.FormFactor="Custom" arm1p5.Size=Vector3.new(.2,.2,.2) arm1p5.Transparency=0 arm1p5.CanCollide=false arm1p5.BrickColor = BrickColor.new("Pastel light blue") arm1p5.Material="Sand" arm1p5.TopSurface="Smooth" arm1p5.BottomSurface="Smooth" arm1p5.RightSurface="Smooth" arm1p5.LeftSurface="Smooth" arm1p5w=Instance.new("Weld",Character) arm1p5w.Part0=arm1p4 arm1p5w.Part1=arm1p5 arm1p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p5mesh = Instance.new("SpecialMesh",arm1p5) arm1p5mesh.MeshType = "Sphere" arm1p5mesh.Scale = Vector3.new(30,30,30) local particleemitter6 = Instance.new("ParticleEmitter", arm1p5) particleemitter6.VelocitySpread = 180 particleemitter6.Lifetime = NumberRange.new(1) particleemitter6.Speed = NumberRange.new(10) particleemitter6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter6.RotSpeed = NumberRange.new(-180, 180) particleemitter6.Rotation = NumberRange.new(-360, 360) particleemitter6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter6.LightEmission = 1 particleemitter6.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter6.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter6.Enabled = false arm1p6=Instance.new("Part",Character) arm1p6.FormFactor="Custom" arm1p6.Size=Vector3.new(.2,.2,.2) arm1p6.Transparency=0 arm1p6.CanCollide=false arm1p6.BrickColor = BrickColor.new("Pastel light blue") arm1p6.Material="Sand" arm1p6.TopSurface="Smooth" arm1p6.BottomSurface="Smooth" arm1p6.RightSurface="Smooth" arm1p6.LeftSurface="Smooth" arm1p6w=Instance.new("Weld",Character) arm1p6w.Part0=arm1p5 arm1p6w.Part1=arm1p6 arm1p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p6mesh = Instance.new("FileMesh",arm1p6) arm1p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" arm1p6mesh.Scale = Vector3.new(3.15,3.15,3.15) arm1p7=Instance.new("Part",Character) arm1p7.FormFactor="Custom" arm1p7.Size=Vector3.new(.2,.2,.2) arm1p7.Transparency=0 arm1p7.CanCollide=false arm1p7.BrickColor = BrickColor.new("Pastel light blue") arm1p7.Material="Sand" arm1p7.TopSurface="Smooth" arm1p7.BottomSurface="Smooth" arm1p7.RightSurface="Smooth" arm1p7.LeftSurface="Smooth" arm1p7w=Instance.new("Weld",Character) arm1p7w.Part0=arm1p arm1p7w.Part1=arm1p7 arm1p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p7mesh = Instance.new("FileMesh",arm1p7) arm1p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362" arm1p7mesh.Scale = Vector3.new(5,10,5) arm1hitbox=Instance.new("Part",Character) arm1hitbox.FormFactor="Custom" arm1hitbox.Size=Vector3.new(5,5,5) arm1hitbox.Transparency=1 arm1hitbox.CanCollide=false arm1hitbox.BrickColor = BrickColor.new("Pastel light blue") arm1hitbox.Material="Sand" arm1hitbox.TopSurface="Smooth" arm1hitbox.BottomSurface="Smooth" arm1hitbox.RightSurface="Smooth" arm1hitbox.LeftSurface="Smooth" arm1hitboxw=Instance.new("Weld",Character) arm1hitboxw.Part0=arm1p6 arm1hitboxw.Part1=arm1hitbox arm1hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) -------------------------------------------------------------- Arm2 = Instance.new("Model",Character) Arm2.Name = "Arm 2" arm2p=Instance.new("Part",Character) arm2p.FormFactor="Custom" arm2p.Size=Vector3.new(.2,.2,.2) arm2p.Transparency=0 arm2p.CanCollide=false arm2p.BrickColor = BrickColor.new("Pastel light blue") arm2p.Material="Sand" arm2p.TopSurface="Smooth" arm2p.BottomSurface="Smooth" arm2p.RightSurface="Smooth" arm2p.LeftSurface="Smooth" arm2pw=Instance.new("Weld",Character) arm2pw.Part0=Character["Left Arm"] arm2pw.Part1=arm2p arm2pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(-90)) arm2pmesh = Instance.new("SpecialMesh",arm2p) arm2pmesh.MeshType = "Sphere" arm2pmesh.Scale = Vector3.new(40,20,40) local particleemitter7 = Instance.new("ParticleEmitter", arm2p) particleemitter7.VelocitySpread = 180 particleemitter7.Lifetime = NumberRange.new(1) particleemitter7.Speed = NumberRange.new(10) particleemitter7.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter7.RotSpeed = NumberRange.new(-180, 180) particleemitter7.Rotation = NumberRange.new(-360, 360) particleemitter7.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter7.LightEmission = 1 particleemitter7.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter7.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter7.Enabled = false arm2p2=Instance.new("Part",Character) arm2p2.FormFactor="Custom" arm2p2.Size=Vector3.new(.2,.2,.2) arm2p2.Transparency=0 arm2p2.CanCollide=false arm2p2.BrickColor = BrickColor.new("Pastel light blue") arm2p2.Material="Sand" arm2p2.TopSurface="Smooth" arm2p2.BottomSurface="Smooth" arm2p2.RightSurface="Smooth" arm2p2.LeftSurface="Smooth" arm2p2w=Instance.new("Weld",Character) arm2p2w.Part0=arm2p arm2p2w.Part1=arm2p2 arm2p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90)) arm2p2mesh = Instance.new("SpecialMesh",arm2p2) arm2p2mesh.MeshType = "Cylinder" arm2p2mesh.Scale = Vector3.new(30,20,30) local particleemitter8 = Instance.new("ParticleEmitter", arm2p2) particleemitter8.VelocitySpread = 180 particleemitter8.Lifetime = NumberRange.new(1) particleemitter8.Speed = NumberRange.new(10) particleemitter8.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter8.RotSpeed = NumberRange.new(-180, 180) particleemitter8.Rotation = NumberRange.new(-360, 360) particleemitter8.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter8.LightEmission = 1 particleemitter8.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter8.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter8.Enabled = false arm2p3=Instance.new("Part",Character) arm2p3.FormFactor="Custom" arm2p3.Size=Vector3.new(.2,.2,.2) arm2p3.Transparency=0 arm2p3.CanCollide=false arm2p3.BrickColor = BrickColor.new("Pastel light blue") arm2p3.Material="Sand" arm2p3.TopSurface="Smooth" arm2p3.BottomSurface="Smooth" arm2p3.RightSurface="Smooth" arm2p3.LeftSurface="Smooth" arm2p3w=Instance.new("Weld",Character) arm2p3w.Part0=arm2p2 arm2p3w.Part1=arm2p3 arm2p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm2p3mesh = Instance.new("SpecialMesh",arm2p3) arm2p3mesh.MeshType = "Sphere" arm2p3mesh.Scale = Vector3.new(22.5,22.5,22.5) local particleemitter9 = Instance.new("ParticleEmitter", arm2p3) particleemitter9.VelocitySpread = 180 particleemitter9.Lifetime = NumberRange.new(1) particleemitter9.Speed = NumberRange.new(10) particleemitter9.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter9.RotSpeed = NumberRange.new(-180, 180) particleemitter9.Rotation = NumberRange.new(-360, 360) particleemitter9.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter9.LightEmission = 1 particleemitter9.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter9.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter9.Enabled = false arm2p4=Instance.new("Part",Character) arm2p4.FormFactor="Custom" arm2p4.Size=Vector3.new(.2,.2,.2) arm2p4.Transparency=0 arm2p4.CanCollide=false arm2p4.BrickColor = BrickColor.new("Pastel light blue") arm2p4.Material="Sand" arm2p4.TopSurface="Smooth" arm2p4.BottomSurface="Smooth" arm2p4.RightSurface="Smooth" arm2p4.LeftSurface="Smooth" arm2p4w=Instance.new("Weld",Character) arm2p4w.Part0=arm2p3 arm2p4w.Part1=arm2p4 arm2p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45)) arm2p4mesh = Instance.new("SpecialMesh",arm2p4) arm2p4mesh.MeshType = "Cylinder" arm2p4mesh.Scale = Vector3.new(30,20,30) local particleemitter10 = Instance.new("ParticleEmitter", arm2p4) particleemitter10.VelocitySpread = 180 particleemitter10.Lifetime = NumberRange.new(1) particleemitter10.Speed = NumberRange.new(10) particleemitter10.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter10.RotSpeed = NumberRange.new(-180, 180) particleemitter10.Rotation = NumberRange.new(-360, 360) particleemitter10.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter10.LightEmission = 1 particleemitter10.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter10.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter10.Enabled = false arm2p5=Instance.new("Part",Character) arm2p5.FormFactor="Custom" arm2p5.Size=Vector3.new(.2,.2,.2) arm2p5.Transparency=0 arm2p5.CanCollide=false arm2p5.BrickColor = BrickColor.new("Pastel light blue") arm2p5.Material="Sand" arm2p5.TopSurface="Smooth" arm2p5.BottomSurface="Smooth" arm2p5.RightSurface="Smooth" arm2p5.LeftSurface="Smooth" arm2p5w=Instance.new("Weld",Character) arm2p5w.Part0=arm2p4 arm2p5w.Part1=arm2p5 arm2p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm2p5mesh = Instance.new("SpecialMesh",arm2p5) arm2p5mesh.MeshType = "Sphere" arm2p5mesh.Scale = Vector3.new(30,30,30) local particleemitter11 = Instance.new("ParticleEmitter", arm2p5) particleemitter11.VelocitySpread = 180 particleemitter11.Lifetime = NumberRange.new(1) particleemitter11.Speed = NumberRange.new(10) particleemitter11.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter11.RotSpeed = NumberRange.new(-180, 180) particleemitter11.Rotation = NumberRange.new(-360, 360) particleemitter11.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter11.LightEmission = 1 particleemitter11.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter11.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter11.Enabled = false arm2p6=Instance.new("Part",Character) arm2p6.FormFactor="Custom" arm2p6.Size=Vector3.new(.2,.2,.2) arm2p6.Transparency=0 arm2p6.CanCollide=false arm2p6.BrickColor = BrickColor.new("Pastel light blue") arm2p6.Material="Sand" arm2p6.TopSurface="Smooth" arm2p6.BottomSurface="Smooth" arm2p6.RightSurface="Smooth" arm2p6.LeftSurface="Smooth" arm2p6w=Instance.new("Weld",Character) arm2p6w.Part0=arm2p5 arm2p6w.Part1=arm2p6 arm2p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(90)) arm2p6mesh = Instance.new("FileMesh",arm2p6) arm2p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" arm2p6mesh.Scale = Vector3.new(3.15,3.15,3.15) arm2p7=Instance.new("Part",Character) arm2p7.FormFactor="Custom" arm2p7.Size=Vector3.new(.2,.2,.2) arm2p7.Transparency=0 arm2p7.CanCollide=false arm2p7.BrickColor = BrickColor.new("Pastel light blue") arm2p7.Material="Sand" arm2p7.TopSurface="Smooth" arm2p7.BottomSurface="Smooth" arm2p7.RightSurface="Smooth" arm2p7.LeftSurface="Smooth" arm2p7w=Instance.new("Weld",Character) arm2p7w.Part0=arm2p arm2p7w.Part1=arm2p7 arm2p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm2p7mesh = Instance.new("FileMesh",arm2p7) arm2p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362" arm2p7mesh.Scale = Vector3.new(5,10,5) arm2hitbox=Instance.new("Part",Character) arm2hitbox.FormFactor="Custom" arm2hitbox.Size=Vector3.new(5,5,5) arm2hitbox.Transparency=1 arm2hitbox.CanCollide=false arm2hitbox.BrickColor = BrickColor.new("Pastel light blue") arm2hitbox.Material="Sand" arm2hitbox.TopSurface="Smooth" arm2hitbox.BottomSurface="Smooth" arm2hitbox.RightSurface="Smooth" arm2hitbox.LeftSurface="Smooth" arm2hitboxw=Instance.new("Weld",Character) arm2hitboxw.Part0=arm2p6 arm2hitboxw.Part1=arm2hitbox arm2hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) -------------------------------------------------------------- local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then so("http://www.roblox.com/asset/?id=220834019",hit,1,math.random(80,120)/100) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=BrickColor.new("Bright red") c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function Shockwave2(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, delay do swait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function attackone() attack=true for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(-30)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,4)*angles(math.rad(60),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(1.5,3,0)*angles(math.rad(0),math.rad(0),math.rad(-120)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,1) con1=arm1hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Shockwave(BrickColor.new("Institutional white"),cf(arm1hitbox.Position),1,1,1,1,1,1,0.075) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end con1:disconnect() attack=false end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function attacktwo() attack=true for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12)*angles(math.rad(-20),math.rad(0),math.rad(20)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(0,-2.5,0)*angles(math.rad(0),math.rad(120),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-1,3,0)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,0.8) con1=arm2hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Shockwave(BrickColor.new("Institutional white"),cf(arm2hitbox.Position),1,1,1,1,1,1,0.075) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-30),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) end Humanoid.WalkSpeed = 0 local hit,pos=rayCast(arm2hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then swait() print("touched") local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) so("http://www.roblox.com/asset/?id=199145477",arm2hitbox,1,math.random(60,140)/100) Shockwave2(BrickColor.new("Pastel light blue"),cf(pos),0.1,0.1,0.1,1,1,1,0.05) end for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-20),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) end Humanoid.WalkSpeed = 64 con1:disconnect() attack=false end lasereye=1 mouse.Button1Down:connect(function() if attack==false and attacktype==1 and sphere==false then attackone() attacktype=2 elseif attack==false and attacktype==2 and sphere==false then attacktwo() attacktype=1 end if attack==false and used==false and sphere==true and rest==false and lasereye==1 then lasereye=2 LaserBlaster() elseif attack==false and used==false and sphere==true and rest==false and lasereye==2 then lasereye=1 LaserBlaster2() end end) function Shockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end MMouse=mouse LaserTarget=RootPart used=false function LaserBlaster() used=true so("http://www.roblox.com/asset/?id=167122623",eyep,1,math.random(60,80)/100) local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075) Damagefunc(hit,20,40,0,"Normal",RootPart,0) end for i=0,1,0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(0.25) used=false end function LaserBlaster2() used=true so("http://www.roblox.com/asset/?id=167122623",eyep2,1,math.random(60,80)/100) local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep2.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075) Damagefunc(hit,20,40,0,"Normal",RootPart,0) end for i=0,1,0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(0.25) used=false end used2=false function GiantLaserBlaster() used2=true so("http://www.roblox.com/asset/?id=137463716",eyep,1,math.random(60,80)/100) eyeeffect.Enabled = true wait(1.6) eyeeffect.Enabled = false so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025) Damagefunc(hit,40,80,0,"Normal",RootPart,0) end for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(3) used2=false end function GiantLaserBlaster2() used2=true so("http://www.roblox.com/asset/?id=137463716",eyep2,1,math.random(60,80)/100) eyeeffect2.Enabled = true wait(1.6) eyeeffect2.Enabled = false so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep2.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025) Damagefunc(hit,40,80,0,"Normal",RootPart,0) end for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(3) used2=false end function Hibernation() if rest==false then print("You are now resting.") rest=true attack=true emitter.Enabled = false particleemitter.Enabled = false for i=0,1,0.15 do wait() Humanoid.CameraOffset = Vector3.new(0, 12.5-12.5*i, 0) music.Volume = 0.5-0.5*i --eyep2mesh.Scale = Vector3.new(8.5,8.5-8.4*i,2) --eyepmesh.Scale = Vector3.new(8.5,8.5-8.4*i,2) end music.Volume = 0 Humanoid.CameraOffset = Vector3.new(0, 0, 0) attack=false Humanoid.WalkSpeed = 0 elseif rest==true then print("You are now awake.") rest=false attack=true for i=0,1,0.15 do wait() Humanoid.CameraOffset = Vector3.new(0, 0+12.5*i, 0) music.Volume = 0+0.5*i --eyep2mesh.Scale = Vector3.new(8.5,0.1+8.4*i,2) --eyepmesh.Scale = Vector3.new(8.5,0.1+8.4*i,2) end emitter.Enabled = true particleemitter.Enabled = true Humanoid.WalkSpeed = 16 music.Volume = 0.5 Humanoid.CameraOffset = Vector3.new(0, 12.5, 0) attack=false end end ragemodedelay=false function RageMode() if sphere==true then music:Stop() music2:Play() rawr:Play() particleemitter2.Enabled=true particleemitter3.Enabled=true particleemitter4.Enabled=true particleemitter5.Enabled=true particleemitter6.Enabled=true particleemitter7.Enabled=true particleemitter8.Enabled=true particleemitter9.Enabled=true particleemitter10.Enabled=true particleemitter11.Enabled=true Humanoid.WalkSpeed = 64 Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025) so("http://www.roblox.com/asset/?id=340722848",Character,0.5,1.2) sphere=false elseif sphere==false then music2:Stop() music:Play() particleemitter2.Enabled=false particleemitter3.Enabled=false particleemitter4.Enabled=false particleemitter5.Enabled=false particleemitter6.Enabled=false particleemitter7.Enabled=false particleemitter8.Enabled=false particleemitter9.Enabled=false particleemitter10.Enabled=false particleemitter11.Enabled=false Humanoid.WalkSpeed = 16 Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025) so("http://www.roblox.com/asset/?id=340722848",Character,0.5,0.8) sphere=true end end --use3=false function TheWind() if aura==false then Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025) so("http://www.roblox.com/asset/?id=340722848",Torso,1,1.1) ghostp.Transparency = 0.8 ghostp2.Transparency = 0.85 ghostp3.Transparency = 0.9 ghostp4.Transparency = 0.95 ghostp5.Transparency = 0.75 ghostp6.Transparency = 0.825 ghostp7.Transparency = 0.875 ghostp8.Transparency = 0.925 aura=true elseif aura==true then Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025) so("http://www.roblox.com/asset/?id=340722848",Torso,1,0.9) ghostp.Transparency = 1 ghostp2.Transparency = 1 ghostp3.Transparency = 1 ghostp4.Transparency = 1 ghostp5.Transparency = 1 ghostp6.Transparency = 1 ghostp7.Transparency = 1 ghostp8.Transparency = 1 aura=false end while aura==true do for i=0,1,0.05 do wait() ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(45+360*i),math.rad(0)) ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(90+360*i),math.rad(0)) ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(135+360*i),math.rad(0)) ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(180+360*i),math.rad(0)) ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(225+360*i),math.rad(0)) ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(270+360*i),math.rad(0)) ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(315+360*i),math.rad(0)) ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(360+360*i),math.rad(0)) end end end giantlasereye=1 function ShootingTheEyes() if giantlasereye==1 then GiantLaserBlaster() giantlasereye=2 elseif giantlasereye==2 then GiantLaserBlaster2() giantlasereye=1 end end mouse.KeyDown:connect(function(k) k=k:lower() if k=='r' and attack==false and sphere==true and aura==false then Hibernation() end if k=='f' and used2==false and sphere==true and rest==false then ShootingTheEyes() end if k=='q' and rest==false and ragemodedelay==false then RageMode() ragemodedelay=true wait(3) ragemodedelay=false end if k=='e' and rest==false then TheWind() end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(-30),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80-10*math.cos(sine/60))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-80+10*math.cos(sine/60))), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(30),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120-10*math.cos(sine/60))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120+10*math.cos(sine/60))), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(20),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end elseif torvel<1 and hitfloor~=nil then Anim="Idle" Humanoid.WalkSpeed = 64 if attack==false and sphere==false and rest==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/30))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(100-5*math.cos(sine/30))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(-100+5*math.cos(sine/30))), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true and rest==false then Humanoid.WalkSpeed = 16 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0+1*math.cos(sine/20),0,12-0.5*math.cos(sine/40))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) else if attack==false and sphere==true and rest==true then Humanoid.WalkSpeed = 0 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(2.5+2.5*math.cos(sine/20)),math.rad(30),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end