-- _ _ _ _ _ -- (_) (_) | (_) | -- _ _____ __ _ __ _ ___ _ __ ___ ___ __| |_| |_ -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ / _ \/ _` | | __| -- | |/ /| | (_| | (_| | __/ | | | | | | __/ (_| | | |_ -- |_/___|_|\__, |\__,_|\___|_| |_| |_| \___|\__,_|_|\__| -- __/ | -- |___/ ★·.·´¯`·.·★ ᴛʜᴇ ᴠᴏɪᴅ ᴡᴀʀᴅᴇɴ ★·.·´¯`·.·★ wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) sick.SoundId = "rbxassetid://1427189017" sick.Looped = true sick.Pitch = 1 sick.Volume = 1 sick:Play() IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor --//=================================\\ --|| USEFUL VALUES --\\=================================// Animation_Speed = 3 Player_Size = 1 --Size of the player. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 25 local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local DAMAGEMULTIPLIER = 1 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Effects = IT("Folder", Character) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local UNANCHOR = true local PLAYMAINANIM = true local BOLTSOUNDS = {419011101,305734380} local SIZE = 1 local UNANCHOR = true local TRUEFORM = false local HITFLOOR, HITPOS = nil local FLIGHT = false --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local S = IT("Sound") function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else repeat wait(1) until NEWSOUND.Playing == false NEWSOUND:remove() end end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,-size/8) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" mesh.Scale = VT(size,size,size) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" mesh.Scale = VT(size,size,size) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE mesh.Offset = VT(0,0,-SIZE.X/8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.Scale = SIZE mesh.Offset = VT(0,0,0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = SIZE mesh.Offset = VT(0,0,0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + (1/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicSphere(size,waitt,cframe,color) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) wave.Transparency = wave.Transparency + (1/waitt) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicSphere2(size,waitt,cframe,color) local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) wave.Transparency = wave.Transparency - (1/waitt) end wave:remove() end)) end function BreakEffect(brickcolor,cframe,x1,y1,z1,material) local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()-math.random() for i=0,1,0.05 do wait() CF=CF*CF(0,1,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*EULER(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt) end function MagicBlock(size,waitt,cframe,color) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) local mesh = IT("BlockMesh",wave) wave.CFrame = cframe coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) wave.Transparency = wave.Transparency + (1/waitt) if wave.Transparency > 0.99 then wave:remove() end end end)) end local EyeSizes={ NumberSequenceKeypoint.new(0,2,0), NumberSequenceKeypoint.new(1,0,0) } local EyeTrans={ NumberSequenceKeypoint.new(0,0.5,0), NumberSequenceKeypoint.new(1,1,0) } local PE=Instance.new("ParticleEmitter",nil) PE.LightEmission=.8 PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Eggplant").Color) PE.Size=NumberSequence.new(EyeSizes) PE.Transparency=NumberSequence.new(EyeTrans) PE.Lifetime=NumberRange.new(0.35,1) PE.Rotation=NumberRange.new(0,360) PE.Rate=100 PE.VelocitySpread = 10000 PE.Acceleration = Vector3.new(0,85,0) PE.Drag = 5 PE.Speed = NumberRange.new(0.1,5) PE.Texture="http://www.roblox.com/asset/?id=1460745664" PE.ZOffset = 0.5 PE.Name = "PE" PE.Enabled = false function Fire(art) local PARTICLES = PE:Clone() PARTICLES.Parent = art PARTICLES.Enabled = true return PARTICLES end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or VT(1,1,1)) local ENDSIZE = (Table.Size2 or VT(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or C3(1,1,1)) local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) elseif TYPE == "Block" or TYPE == "Box" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = CFRAME end for LOOP = 1, TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = VT(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else repeat wait(1) until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until SOUND.Playing == false EFFECT:remove() end end end)) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function createaddongen(limb,position,size) local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) end function creategauntlet(limb) --main-- local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) MakeForm(part,"Wedge") local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0)) MakeForm(part,"Wedge") local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) --neon addons local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) --misc-- createaddongen(limb,0.25,0.75) createaddongen(limb,-0.2,0.25) createaddongen(limb,-0.35,0.25) createaddongen(limb,-0.65,0.45) end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos,EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end local HATWELD = nil function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) PLAYMAINANIM = false if WhichPose == "Cast1" then for i=0, Time, 0.1 / Animation_Speed do Swait() if Magic == true then WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end if Gyro ~= nil and Gyro ~= false then Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end elseif WhichPose == "Cast2" then for i=0, Time, 0.1 / Animation_Speed do Swait() if Magic == true then WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end if Gyro ~= nil and Gyro ~= false then Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end elseif WhichPose == "RightArmUp" then for i=0, Time, 0.1 / Animation_Speed do Swait() if Magic == true then WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end if Gyro ~= nil and Gyro ~= false then Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end elseif WhichPose == "Taunt" then for i=0, Time, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end HATWELD.Part0 = RightArm HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) CreateSound(319332735,Torso,10,1,false) for i=0, Time*2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end for i=0, Time, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) end HATWELD.Part0 = Head HATWELD.C0 = CF(0,0.35,0) elseif WhichPose == "Prepare key" then for i=0, Time, 0.1 / Animation_Speed do Swait() if Gyro ~= nil and Gyro ~= false then Gyro.cframe = CF(RootPart.Position,Tors.Position) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end elseif WhichPose == "Turn key" then for i=0, Time, 0.1 / Animation_Speed do Swait() if Gyro ~= nil and Gyro ~= false then Gyro.cframe = CF(RootPart.Position,Tors.Position) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) end end PLAYMAINANIM = true end --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) function Lightning(Table) local Color = Table.Color or C3(1,1,1) local StartPos = Table.Start or Torso.Position local EndPos = Table.End or Mouse.Hit.p local SegmentLength = Table.SegmentL or 2 local Thickness = Table.Thickness or 0.1 local Dissapear = Table.DoesFade or false local Parent = Table.Ignore or Character local MaxDist = Table.MaxDist or 400 local Branches = Table.Branches or false local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) local LIGHTNINGMODEL = IT("Model",Effects) LIGHTNINGMODEL.Name = "Lightning" local LastBolt = nil for E = 1, DISTANCE do local ExtraSize = (DISTANCE-E)/15 local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) PART.Color = Color MakeForm(PART,"Cyl") if LastBolt == nil then PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) else PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) end LastBolt = PART if Branches == true then local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) if CHOICE == 1 then local LASTBRANCH = nil for i = 1, MRANDOM(2,5) do local ExtraSize2 = ((DISTANCE-E)/25)/i local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) PART.Color = Color MakeForm(PART,"Cyl") if LASTBRANCH == nil then PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) else PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) end LASTBRANCH = PART end end end end if Dissapear == true then coroutine.resume(coroutine.create(function() for i = 1, 10 do Swait() for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do if c.ClassName == "Part" then c.Transparency = i/10 end end end LIGHTNINGMODEL:remove() end)) elseif Dissapear == false then Debris:AddItem(LIGHTNINGMODEL,0.1) end return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} end --//=================================\\ --|| WEAPON CREATION --\\=================================// for i = 1, 15 do local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) FACE.Color = C3(0,0,0) Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) end local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) MakeForm(HAT1,"Cyl") HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) BELT.Color = C3(15/255,15/255,15/255) MakeForm(BELT,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) MakeForm(HAT2,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) BELT.Color = C3(15/255,15/255,15/255) MakeForm(BELT,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false) MakeForm(GEM,"Ball") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false) MakeForm(GEM,"Ball") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false) MakeForm(GEM,"Ball") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false) MakeForm(GEM,"Ball") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) BELT.Color = C3(15/255,15/255,15/255) MakeForm(BELT,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) BELT.Color = C3(15/255,15/255,15/255) MakeForm(BELT,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) BELT.Color = C3(15/255,15/255,15/255) MakeForm(BELT,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) BELT.Color = C3(15/255,15/255,15/255) MakeForm(BELT,"Cyl") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) MakeForm(BELT,"Ball") CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) local lightning = Instance.new("ParticleEmitter",Torso) lightning.Texture = "http://www.roblox.com/asset/?id=348321827" lightning.LightEmission = 0 lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) lightning.LockedToPart = true lightning.Rate = 20 lightning.Lifetime = NumberRange.new(0.1,0.10) lightning.Rotation = NumberRange.new(0,360) lightning.Size = NumberSequence.new(3,3,3) lightning.Transparency = NumberSequence.new(0,0) lightning.Speed = NumberRange.new(0,0) lightning.RotSpeed = NumberRange.new(0,0) lightning.ZOffset = 5 lightning.Parent = Character.Torso lightning.Enabled = false local eeeffecto = Instance.new("ParticleEmitter",Torso) eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" eeeffecto.LightEmission = 0 eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) eeeffecto.LockedToPart = true eeeffecto.Rate = 10 eeeffecto.Lifetime = NumberRange.new(0.1,0.1) eeeffecto.Rotation = NumberRange.new(0,0) eeeffecto.Size = NumberSequence.new(9,9,9) eeeffecto.Transparency = NumberSequence.new(0,0) eeeffecto.Speed = NumberRange.new(0,0) eeeffecto.RotSpeed = NumberRange.new(0,0) eeeffecto.Parent = Character.Torso eeeffecto.Enabled = false Humanoid.DisplayDistanceType = "None" local naeeym2 = IT("BillboardGui",Character) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(6,40,3,20) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.MaxDistance = 200 naeeym2.Adornee = Character.Head naeeym2.Name = "Name" local tecks2 = IT("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Warden of the Void" tecks2.Font = "Antique" tecks2.TextSize = 40 tecks2.TextStrokeTransparency = 0.5 tecks2.TextColor3 = Color3.new(0,0,0) tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false) MakeForm(EYE,"Ball") CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0)) local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false) EYE.Color = C3(0,0,0) MakeForm(EYE,"Ball") CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0)) local top = Instance.new("Shirt") top.ShirtTemplate = "rbxassetid://476542397" top.Parent = Character top.Name = "Cloth" local bottom = Instance.new("Pants") bottom.PantsTemplate = "rbxassetid://476542637" bottom.Parent = Character bottom.Name = "Cloth" for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then c.Material = "Neon" if c:FindFirstChildOfClass("ParticleEmitter") then c:FindFirstChildOfClass("ParticleEmitter"):remove() end c.Color = C3(1,1,1) if c == Head then if c:FindFirstChild("face") then c.face:remove() end end elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then c:remove() elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then c:remove() end end local BODY = {} for _, c in pairs(Character:GetDescendants()) do if c:IsA("BasePart") and c.Name ~= "Handle" then if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) elseif c:IsA("JointInstance") then table.insert(BODY,{c,c.Parent,nil,nil,nil}) end end for e = 1, #BODY do if BODY[e] ~= nil then local STUFF = BODY[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART ~= RootPart then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:Connect(function() PART.Parent = PARENT end) end end function refit() Character.Parent = workspace for e = 1, #BODY do if BODY[e] ~= nil then local STUFF = BODY[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART ~= RootPart then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end if PART.Parent ~= PARENT then Humanoid:remove() PART.Parent = PARENT Humanoid = IT("Humanoid",Character) end end end end local SKILLTEXTCOLOR = BRICKC"Eggplant".Color local SKILLFONT = "Bodoni" local SKILLTEXTSIZE = 7 local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color local SKILLFONT = "Bodoni" local SKILLTEXTSIZE = 7 Humanoid.Died:connect(function() refit() end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10") --//=================================\\ --|| DAMAGING --\\=================================// function ApplyAoE(POSITION,RANGE,FLING,BURN) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then CHILD:BreakJoints() if FLING ~= 0 then for _, c in pairs(CHILD:GetChildren()) do if c:IsA("BasePart") and c.Transparency == 0 then if BURN == true then Fire(c) end local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING bv.Parent = c Debris:AddItem(bv,0.05) end end end end end end end end end --//=================================\\ --|| text above head lel --\\=================================// function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local Bill = Instance.new("BillboardGui",Character) Bill.Size = UDim2.new(0,100,0,40) Bill.StudsOffset = Vector3.new(0,5.5,0) Bill.Adornee = Character.Head Bill.Name = "TalkingBillBoard" local Hehe = Instance.new("TextLabel",Bill) Hehe.BackgroundTransparency = 1 Hehe.BorderSizePixel = 0 Hehe.Text = "" Hehe.Font = "Antique" Hehe.TextSize = 50 Hehe.TextStrokeTransparency = 0 Hehe.Size = UDim2.new(1,0,0.5,0) coroutine.resume(coroutine.create(function() while Hehe ~= nil do Swait() Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) Hehe.Rotation = math.random(-5,5) Hehe.TextColor3 = Color3.new(0,0,0) Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color end end)) for i = 1,string.len(text),1 do Swait() Hehe.Text = string.sub(text,1,i) end Swait(90)--Re[math.random(1, 93)] for i = 0, 1, .025 do Swait() Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) Hehe.TextStrokeTransparency = i Hehe.TextTransparency = i end Bill:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted) --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// --------------VOID BOX------------------- function VoidBox() local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) if HITFLOOR ~= nil then ATTACK = false Rooted = false local RINGSPIN = true local CONSTRUCTING = true local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0)) RING.Color = C3(0,0,0) MakeForm(RING,"Cyl") RING.CFrame = CF(HITPOS) CreateSound(402981977, RING, 5, 1.2, false) coroutine.resume(coroutine.create(function() repeat Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) until CONSTRUCTING == false repeat Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) until RINGSPIN == false for i = 1, 25 do Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) RING.Size = RING.Size - VT(0.15,0,0.15) --DECAL.Transparency = DECAL.Transparency + 1/25 RING.Transparency = RING.Transparency + 1/25 end RING:remove() end)) for i = 1, 15 do Swait() RING.Size = RING.Size + VT(0.75,0,0.75) RING.Transparency = RING.Transparency - 1/15 end local BOXSPIN = true local PANDORASBOX = IT("Model",Effects2) PANDORASBOX.Name = "Pandora's Box" local BOX = IT("Model",PANDORASBOX) BOX.Name = "Body" local LID = IT("Model",PANDORASBOX) LID.Name = "Lid" --BUILDING THE BOX-- local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2)) BASE.Color = C3(0,0,0) PANDORASBOX.PrimaryPart = BASE BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) WOOD.CFrame = BASE.CFrame*CF(1,0,1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) WOOD.CFrame = BASE.CFrame*CF(1,0,-1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) WOOD.CFrame = BASE.CFrame*CF(-1,0,1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1)) WOOD.CFrame = BASE.CFrame*CF(0,0,1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1)) WOOD.CFrame = BASE.CFrame*CF(0,0,-1) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1)) WOOD.CFrame = BASE.CFrame*CF(1,0,0) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1)) WOOD.CFrame = BASE.CFrame*CF(-1,0,0) local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1)) WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) ------------- local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1)) LIDPART.CFrame = BASE.CFrame*CF(0,1,0) LID.PrimaryPart = LIDPART local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) local DECAL = IT("Decal",LIDPART) DECAL.Face = "Top" DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" DECAL.Color3 = C3(0,0,0) --BUILDING THE BOX-- coroutine.resume(coroutine.create(function() repeat Swait() PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) until BOXSPIN == false end)) for i = 1, 25 do Swait() PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) end wait(0.5) BOXSPIN = false CONSTRUCTING = false coroutine.resume(coroutine.create(function() WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) --[[for i = 1, 45 do Swait() LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) end- LID:remove()]]-- for _, c in pairs(LID:GetChildren()) do if c.ClassName == "Part" then c.Anchored = false c.CanCollide = true if c ~= LIDPART then weldBetween(LIDPART,c) end end end LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 Debris:AddItem(LID,15) wait(0.5) local RANDOMEFFECT = MRANDOM(1,4) if RANDOMEFFECT == 1 then for i = 1, 45 do wait((2-(i/15))/15) WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) end wait(1) WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) for i = 1, 5 do WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) end ApplyAoE(BASE.Position,50,1,200,375,false) ApplyAoE(BASE.Position,250,35,75,175,false) elseif RANDOMEFFECT == 2 then local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3)) FIELD.CFrame = BASE.CFrame MakeForm(FIELD,"Ball") for i = 1, 50 do Swait() FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) end wait(0.2) local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) coroutine.resume(coroutine.create(function() for i = 1, 75 do Swait() LOOP.Volume = LOOP.Volume + 10/75 LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then HUM.Health = HUM.Health - 0.1 TORSO.Velocity = VT(0,5,0) HUM.PlatformStand = true if TORSO.RotVelocity.Magnitude < 15 then TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) end end end end end end FIELD.Size = FIELD.Size + VT(3,3,3) FIELD.Transparency = FIELD.Transparency + 0.8/75 end for i = 1, 500 do Swait() LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then TORSO.Velocity = VT(0,5,0) HUM.Health = HUM.Health - 0.1 HUM.PlatformStand = true if TORSO.RotVelocity.Magnitude < 15 then TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) end end end end end end end for i = 1, 25 do Swait() LOOP.Volume = LOOP.Volume + 10/25 LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then TORSO.Velocity = VT(0,5,0) HUM.Health = HUM.Health - 0.1 HUM.PlatformStand = false if TORSO.RotVelocity.Magnitude < 15 then TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) end end end end end end FIELD.Size = FIELD.Size - VT(3,3,3) FIELD.Transparency = FIELD.Transparency + 0.2/25 end FIELD:remove() end)) elseif RANDOMEFFECT == 3 then for i = 1, 10 do wait(0.15) WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) coroutine.resume(coroutine.create(function() local MINION = CLONE:Clone() MINION.Parent = Effects MINION.Name = "Shadow" MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) for _, c in pairs(MINION:GetChildren()) do if c.ClassName == "Part" then c.Material = "Neon" c.Color = C3(0,0,0) c.Transparency = 0.25 if c.Name == "Head" then c:ClearAllChildren() local MSH = IT("BlockMesh",c) MSH.Scale = VT(0.5,1,1) end end end local TORSO = MINION.Torso local HUMAN = MINION.Humanoid HUMAN.WalkSpeed = 100 HUMAN.MaxHealth = math.huge HUMAN.Health = math.huge HUMAN.DisplayDistanceType = "None" HUMAN.Died:connect(function() MINION:remove() --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) end) wait(1) local findNearestTorso = function(POS) local list = game.Workspace:GetDescendants() local torso = nil local dist = 9999 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") human = temp2:findFirstChildOfClass("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - POS).magnitude < dist then torso = temp dist = (temp.Position - POS).magnitude end end end end return torso, dist end for i = 1, 40 do if HUMAN.Health == 0 then break end wait(0.3) local target,dist= findNearestTorso(TORSO.Position) if target then HUMAN:MoveTo(target.Position) if dist < 999 then CreateSound(348663022, TORSO, 10, 1, true) wait(0.5) --local ANIM = HUMAN:LoadAnimation(ATANIM) --ANIM:Play() --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) ApplyAoE(TORSO.Position,10,0,0,85,false) WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) for i = 1, 5 do WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) end break end end end MINION:remove() end)) end elseif RANDOMEFFECT == 4 then local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) FIELD.Color = C3(0,0,0) FIELD.CFrame = BASE.CFrame MakeForm(FIELD,"Ball") FIELD.CanCollide = true for i = 1, 50 do Swait() FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) end wait(0.2) local LOOP = CreateSound(487214658, FIELD, 0, 1, true) coroutine.resume(coroutine.create(function() local E = 0 for i = 1, 75 do E = E + 1 Swait() if E >= 35 then E = 0 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) end LOOP.Volume = LOOP.Volume + 10/75 LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then for _, c in pairs(CHILD:GetChildren()) do if c:IsA("BasePart") then local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 bv.Parent = c Debris:AddItem(bv,0.05) end end HUM.Health = HUM.Health - 0.3 end end end end end FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 end for i = 1, 180 do E = E + 1 Swait() if E >= 35 then E = 0 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) end LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then for _, c in pairs(CHILD:GetChildren()) do if c:IsA("BasePart") then local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 bv.Parent = c Debris:AddItem(bv,0.05) end end HUM.Health = HUM.Health - 0.3 end end end end end end ApplyAoE(FIELD.Position,40,15,20,375,false) WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) for i = 1, 5 do WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) end FIELD:remove() end)) elseif RANDOMEFFECT == 5 then end wait(0.5) for i = 1, 25 do Swait() PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) end PANDORASBOX:remove() RINGSPIN = false end)) ATTACK = false Rooted = false end end --------------VOID STAR------------------- --Explosion-- function Expld(rad,pos) local ex = Instance.new("Explosion",game.Workspace) ex.BlastRadius = rad ex.BlastPressure = 0 ex.Position = pos ex.Visible = false ex.Hit:connect(function(hit) if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad end end) end local asd = Instance.new("ParticleEmitter") asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) asd.LightEmission = .1 asd.Texture = "http://www.roblox.com/asset/?ID=249481494" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) asd.Transparency = bbb asd.Size = aaa asd.ZOffset = .9 asd.Acceleration = Vector3.new(0, -15, 0) asd.LockedToPart = false asd.EmissionDirection = "Back" asd.Lifetime = NumberRange.new(1, 2) asd.Rotation = NumberRange.new(-100, 100) asd.RotSpeed = NumberRange.new(-100, 100) asd.Speed = NumberRange.new(10) asd.Enabled = false asd.VelocitySpread = 999 function getbloody(victim,amount) local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) PART.CFrame = victim.CFrame local HITPLAYERSOUNDS = {"356551938","264486467"} Debris:AddItem(PART,5) CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) local prtcl = asd:Clone() prtcl.Parent = PART prtcl:Emit(amount*10) end function Kill(Char) local NewCharacter = IT("Model",Effects) NewCharacter.Name = "Ow im ded lul ;-;" for _, c in pairs(Char:GetDescendants()) do if c:IsA("BasePart") and c.Transparency == 0 then if c.Parent == Char then getbloody(c,5) end c:BreakJoints() c.Material = "Glass" c.Color = C3(0.5,0,0) c.CanCollide = true c.Transparency = 0.3 if c:FindFirstChildOfClass("SpecialMesh") then c:FindFirstChildOfClass("SpecialMesh").TextureId = "" end if c.Name == "Head" then c:ClearAllChildren() c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) end if c.ClassName == "MeshPart" then c.TextureID = "" end if c:FindFirstChildOfClass("BodyPosition") then c:FindFirstChildOfClass("BodyPosition"):remove() end if c:FindFirstChildOfClass("ParticleEmitter") then c:FindFirstChildOfClass("ParticleEmitter"):remove() end c.Parent = NewCharacter c.Name = "DeadPart" c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) end end Char:remove() Debris:AddItem(NewCharacter,5) end function ApplyAoE3(POSITION,RANGE,BRUTAL) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - POSITION).Magnitude <= RANGE then if BRUTAL == true then Kill(CHILD) else CHILD:BreakJoints() end end end end end end end function VoidStar() ATTACK = true Rooted = true for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end coroutine.resume(coroutine.create(function() local POS = Mouse.Hit.p local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0)) MakeForm(RAY,"Cyl") local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0)) MakeForm(SPHERE,"Ball") local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) MakeForm(SHIELD,"Ball") SHIELD.CFrame = CF(POS) RAY.CFrame = CF(POS) SPHERE.CFrame = CF(POS) CreateSound(440145570, SPHERE, 10, 0.8, false) CreateSound(415700134, SPHERE, 10, 0.8, false) for i = 1, 200 do Swait() WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) RAY.Size = RAY.Size + VT(0.05,0,0.05) SPHERE.Size = SPHERE.Size + VT(2,2,2) SHIELD.Size = SPHERE.Size + VT(3,3,3) ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true) end for i = 1, 45 do Swait() RAY.Transparency = RAY.Transparency + 1/45 SPHERE.Transparency = RAY.Transparency SHIELD.Transparency = SPHERE.Transparency + 1/45 end RAY:remove() SHIELD:remove() SPHERE:remove() end)) for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK = false Rooted = false end --------------RIFT WORLD------------------- function RiftForm() ATTACK = true Rooted = false UNANCHOR = false RootPart.Anchored = true for i=0, 5, 0.1 / Animation_Speed do Swait() RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) end CreateSound("1368598393", Effects, 10, 1) for i=0, 2, 0.1 / Animation_Speed do Swait() local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5)) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) end CreateSound("1368583274", Effects, 10, 1) for i=0, 6, 0.1 / Animation_Speed do Swait() CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55)) MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2)) MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55)) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) end CreateSound("907329532", Effects, 10, 0.9) Swait(175) CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0)) CreateSound("1368605755", Effects, 10, 1) CreateSound("1368637781", Effects, 10, 1) MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5)) TRUEFORM = true for i=0, 1, 0.1 / Animation_Speed do CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0)) CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0)) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) end UNANCHOR = true RootPart.Anchored = false ATTACK = false Rooted = false end -- LIMIT BROKEN local DECAL = IT("Decal") function MakeRing() local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) local MSH = IT("BlockMesh", RING) local TOP = DECAL:Clone() local BOTTOM = DECAL:Clone() TOP.Parent = RING BOTTOM.Parent = RING TOP.Face = "Top" BOTTOM.Face = "Bottom" TOP.Texture = "http://www.roblox.com/asset/?id=1259031636" BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636" local function REMOVE() coroutine.resume(coroutine.create(function() local SIZE = MSH.Scale.X for i = 1, 35 do Swait() MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 TOP.Transparency = TOP.Transparency + 0.02857142857142857 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) end RING:remove() end)) end return RING, MSH, REMOVE end function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) local TORSO = Torso local HUM = Humanoid if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then coroutine.wrap(function() VT = Vector3.new MRANDOM = math.random local A = TIME local B = INTENSITY local C = true local HUMANOID = Humanoid local TIMER = A or 35 local SHAKE = B or 5 local FADE = C or true if HUMANOID then local FADER = SHAKE / TIMER for i = 1, TIMER do wait() HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) end HUMANOID.CameraOffset = VT(0, 0, 0) end end)() end end function NS(...) local tab = {...} local fat = {} for i = 1, #tab do local v = tab[i] table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) end return NumberSequence.new(fat); end local hed = Character:WaitForChild("Head") cors = {} mas = Instance.new("Model",game:GetService("Lighting")) ParticleEmitter1 = Instance.new("ParticleEmitter") ParticleEmitter1.Name = "Death" ParticleEmitter1.Texture = "rbxassetid://249481494" ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255)) ParticleEmitter1.EmissionDirection = "Top" ParticleEmitter1.Parent = mas ParticleEmitter1.Enabled = false ParticleEmitter1.Speed = NumberRange.new(8) ParticleEmitter1.Size = NumberSequence.new(8,0) ParticleEmitter1.Transparency = NumberSequence.new(0,1) ParticleEmitter1.Drag = 1.2 ParticleEmitter1.LockedToPart = true ParticleEmitter1.Lifetime = NumberRange.new(0, 1) ParticleEmitter1.Rate = 195 ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) ParticleEmitter1.LightEmission = 0 ParticleEmitter1.Rotation = NumberRange.new(-360,360) ParticleEmitter1.VelocitySpread = 100.2 ParticleEmitter1.ZOffset = 2.5 for i,v in pairs(mas:GetChildren()) do v.Parent = script pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end local DParticles = script.Death DParticles:remove() DParticles.Name = "ArchangelDeathParticles" local BODY = {} for _, c in pairs(Character:GetDescendants()) do if c:IsA("BasePart") and c.Name ~= "Handle" then if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(BODY, { c, c.Parent, c.Material, c.Color, c.Transparency }) elseif c:IsA("JointInstance") then table.insert(BODY, { c, c.Parent, nil, nil, nil }) end end function ApplyAoE2(POSITION, RANGE) local PARTS = {} for index, CHILD in pairs(workspace:GetDescendants()) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then CHILD:BreakJoints() for index, PART in pairs(CHILD:GetChildren()) do if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then local P = DParticles:Clone() P.Parent = PART P.Enabled = true P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) PART.Anchored = true table.insert(PARTS, {PART, P}) end end end end elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then local FOLDER = IT("Folder", CHILD) FOLDER.Name = "ewdfrfgrwefd" local P = DParticles:Clone() P.Parent = CHILD P.Enabled = true CHILD:BreakJoints() CHILD.CanCollide = false CHILD.Anchored = true P.Rate = math.ceil(CHILD.Size.Magnitude / 2) P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) table.insert(PARTS, {CHILD, P}) end end coroutine.resume(coroutine.create(function() if #PARTS > 0 then for i = 1, 85 do Swait() for E = 1, #PARTS do local F = PARTS[E] local A = F[1] local B = F[2] A.Transparency = A.Transparency + 0.011764705882352941 B.Rate = math.ceil(B.Rate * 1.2) for index, E in pairs(A:GetChildren()) do if E:IsA("Decal") or E:IsA("Texture") then E.Transparency = E.Transparency + 0.011764705882352941 elseif E:IsA("JointInstance") then E:remove() elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then E.Enabled = false end end end end for E = 1, #PARTS do local F = PARTS[E] local A = F[1] local B = F[2] B.Enabled = false Debris:AddItem(A, 3) end end end)) end function VoidThunder2() ATTACK = true Rooted = true local GYRO = IT("BodyGyro", RootPart) GYRO.D = 20 GYRO.P = 4000 GYRO.MaxTorque = VT(0, 40000, 0) local RING, MESH, DELET = MakeRing() local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) RING.CFrame = CF(HITPOS) for i = 0, 0.6, 0.1 / Animation_Speed do GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) Swait() MESH.Scale = MESH.Scale + VT(53, 0, 53) RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end coroutine.resume(coroutine.create(function() local CFRAME = RootPart.CFrame for i = 1, 100 do CFRAME = CFRAME * CF(0, 0, -35) do local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) if HITFLOOR then Swait() do local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) coroutine.resume(coroutine.create(function() local RING, MESH, DELET = MakeRing() RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) for i = 1, 25 do Swait() MESH.Scale = MESH.Scale + VT(42, 0, 42) RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) end ApplyAoE2(RING.Position, 65) SHAKECAM(RING.Position, 80, 12, 15) local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) WACKYEFFECT({ Time = 25, EffectType = "Sphere", Size = VT(22, 22, 22), Size2 = VT(85, 85, 85), Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), }) for e = 1, 3 do WACKYEFFECT({ EffectType = "Wave", Size = VT(25, 0, 25), Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ Time = 35, EffectType = "Sphere", Size = VT(22, 45, 22), Size2 = VT(25, 45 + e * 75, 25), Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position) * TURN, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) end wait(0.3) DELET() end)) end end end end end)) Rooted = false for i = 0, 0.2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end DELET() GYRO:remove() ATTACK = false Rooted = false end function Nuke() ATTACK = true Rooted = true local CHARGE = false local BLASTS = {468991944, 468991990} coroutine.resume(coroutine.create(function() repeat Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) until CHARGE == true for i = 0, 0.4, 0.1 / Animation_Speed do Swait() WACKYEFFECT({ Time = 15, EffectType = "Sphere", Size = VT(120, 120, 120), Size2 = VT(0, 0, 0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end coroutine.resume(coroutine.create(function() local POS = RootPart.Position wait(0.2) for i = 1, 5 do WACKYEFFECT({ Time = 65, EffectType = "Sphere", Size = VT(4, 4, 4), Size2 = VT(0, 0, 1000), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = MRANDOM(-2, 2), RotationY = MRANDOM(-12, 12), RotationZ = MRANDOM(-2, 2), Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end wait(1) SHAKECAM(POS, 9999999999, 25, 25) ApplyAoE2(POS, 450) WACKYEFFECT({ Time = 85, EffectType = "Sphere", Size = VT(240, 240, 240), Size2 = VT(700, 700, 700), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = 1, SoundVolume = 10 }) for i = 1, 20 do WACKYEFFECT({ Time = 85, EffectType = "Sphere", Size = VT(240, 240, 240), Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = 1, SoundVolume = 10 }) WACKYEFFECT({ Time = 100, EffectType = "Wave", Size = VT(50, 4, 50), Size2 = VT(800, 0, 800) * 1.2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) for i = 1, 5 do CreateSound(438666077, Effects, 15, 1 - i / 15, false) WACKYEFFECT({ Time = 120, EffectType = "Wave", Size = VT(300, 2, 300), Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end end)) for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK = false Rooted = false end)) for i = 1, 30 do wait(0.01) local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) if HITFLOOR then ApplyAoE2(HITPOS, 65) local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) WACKYEFFECT({ Time = 25, EffectType = "Sphere", Size = VT(44, 44, 44), Size2 = VT(170, 170, 170), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = BLASTS[MRANDOM(1, #BLASTS)], SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) for e = 1, 3 do WACKYEFFECT({ EffectType = "Wave", Size = VT(50, 0, 50), Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ Time = 35, EffectType = "Sphere", Size = VT(44, 90, 44), Size2 = VT(50, 90 + e * 150, 50), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * TURN, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) end end end CHARGE = true end function Beam() ATTACK = true Rooted = true local GYRO = IT("BodyGyro", RootPart) GYRO.D = 20 GYRO.P = 4000 GYRO.MaxTorque = VT(0, 40000, 0) local RING, MESH, DELET = MakeRing() local POS = RootPart.Position + VT(0, 25, 0) RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) CreateSound(459523787, RING, 8, 1, false) local BLASTS = {468991944, 468991990} coroutine.resume(coroutine.create(function() local E = 0 repeat E = E + 5 GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) Swait() RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) until ATTACK == false GYRO:remove() DELET() end)) for i = 1, 50 do Swait() MESH.Scale = MESH.Scale + VT(33, 0, 33) end for i = 1, 25 do Swait() WACKYEFFECT({ Time = 15, EffectType = "Sphere", Size = VT(16, 16, 16), Size2 = VT(0, 0, 0), Transparency = 1, Transparency2 = 0, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), MoveToPos = RING.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end local LOOP = 0 local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true) MakeForm(BEAM, "Cyl") CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) repeat local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude if DISTANCE < 2000 then BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4)) BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) ApplyAoE2(Mouse.Hit.p, 35) WACKYEFFECT({ Time = 35, EffectType = "Sphere", Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2, Size2 = VT(20, 300, 20), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(123, 0, 123), SoundID = nil, SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) Swait() LOOP = LOOP + 1 end until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 coroutine.resume(coroutine.create(function() for i = 1, 15 do Swait() BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 end BEAM:remove() end)) ATTACK = false Rooted = false end -- function RiftWorld() local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) CHOICE = 6 back = CreateSound(395371531, Character, 9999, 0.7, true) chatfunc("Welcome to my w o r l d...") local sillsky = Instance.new('Sky', game:GetService'Lighting') sillsky.SkyboxBk = "rbxassetid://149397692" sillsky.SkyboxDn = "rbxassetid://149397686" sillsky.SkyboxFt = "rbxassetid://149397697" sillsky.SkyboxLf = "rbxassetid://149397684" sillsky.SkyboxRt = "rbxassetid://149397688" sillsky.SkyboxUp = "rbxassetid://149397702" sillsky.StarCount = 0 sillsky.SunAngularSize = 0 sillsky.MoonAngularSize = 0 sillsky.MoonTextureId = "" sillsky.CelestialBodiesShown = false game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 1400 if HITFLOOR ~= nil then ATTACK = false Rooted = false local RINGSPIN = true local CONSTRUCTING = true local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0)) RING.Color = C3(0,0,0) MakeForm(RING,"Cyl") RING.CFrame = CF(HITPOS) coroutine.resume(coroutine.create(function() repeat Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) until CONSTRUCTING == false repeat Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) until RINGSPIN == false for i = 1, 25 do Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) RING.Size = RING.Size - VT(0.15,0,0.15) --DECAL.Transparency = DECAL.Transparency + 1/25 RING.Transparency = RING.Transparency + 1/25 end RING:remove() end)) for i = 1, 15 do Swait() RING.Size = RING.Size + VT(0,0,0) RING.Transparency = RING.Transparency - 1/15 end end local RANDOMEFFECT = MRANDOM(1) local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2)) BASE.Color = C3(0,0,0) BASE.Transparency = 1 BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) if RANDOMEFFECT == 1 then local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3)) FIELD.CFrame = BASE.CFrame MakeForm(FIELD,"Ball") for i = 1, 50 do Swait() FIELD.Size = VT(0,0,0) FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) end end wait(0.2) local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3)) FIELD.CFrame = BASE.CFrame local LOOP = CreateSound(1393698948, Character, 0, 1, true) coroutine.resume(coroutine.create(function() for i = 1, 75 do Swait() LOOP.Volume = LOOP.Volume + 10/75 LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then HUM.Health = HUM.Health - 0 TORSO.Velocity = VT(0,5,0) HUM.PlatformStand = true if TORSO.RotVelocity.Magnitude < 15 then TORSO.Anchored = true end end end end end end FIELD.Size = FIELD.Size + VT(90,90,90) FIELD.Transparency = FIELD.Transparency + 0.8/75 end for i = 1, 500 do Swait() LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then TORSO.Velocity = VT(0,5,0) HUM.Health = HUM.Health - 0 HUM.PlatformStand = true if TORSO.RotVelocity.Magnitude < 15 then TORSO.Anchored = false end end end end end end end CHOICE = MRANDOM (1,5) for i = 1, 25 do Swait() LOOP.Volume = LOOP.Volume + 10/25 LOOP.Parent = FIELD local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then TORSO.Velocity = VT(0,5,0) HUM.Health = HUM.Health - 0 HUM.PlatformStand = false if TORSO.RotVelocity.Magnitude < 15 then TORSO.Anchored = false end end end end end FIELD.Size = FIELD.Size - VT(3,3,3) FIELD.Transparency = FIELD.Transparency + 0.2/25 end end end)) FIELD:Remove() ATTACK = false Rooted = false end --------------VOID BEAM------------------- function killnearest(position,range,maxstrength) for i,v in ipairs(workspace:GetChildren()) do local body = v:GetChildren() for part = 1, #body do if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - position).Magnitude < range then if v.ClassName == "Model" then v:BreakJoints() end --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength end end end if v.ClassName == "Part" then if v.Anchored == false and (v.Position - position).Magnitude < range then --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength end end end end function CheckTableForString(Table, String) for i, v in pairs(Table) do if string.find(string.lower(String), string.lower(v)) then return true end end return false end function CheckIntangible(Hit) local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} if Hit and Hit.Parent then if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then return true end end return false end Debris = game:GetService("Debris") function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) if RayHit and CheckIntangible(RayHit) then if DelayIfHit then wait() end RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) end return RayHit, RayPos, RayNormal end function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end function VoidBeam() ATTACK = true Rooted = true for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) end CreateSound("348663022", Torso, 5, 1) local StartPos = RootPart.CFrame * CF(0,10,0).p for i = 1, 5 do MagicSphere2(25,25,CF(StartPos),"Eggplant") Swait(15) end local soundeffect = IT("Sound",Torso) soundeffect.SoundId = "rbxassetid://487186990" soundeffect.Looped = true soundeffect.Volume = 10 soundeffect.Playing = true repeat turnto(Mouse.Hit.p) MagicSphere2(25,25,CF(StartPos),"Eggplant") MagicSphere(25/10,25,CF(StartPos),"Eggplant") local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) local distance = (StartPos - RayPos).magnitude local RayBeam = IT("Part",Effects) RayBeam.Material = "Neon" RayBeam.Anchored = true RayBeam.BrickColor = BRICKC"Eggplant" local mesh = IT("SpecialMesh",RayBeam) mesh.MeshType = "Cylinder" RayBeam.Size = Vector3.new(distance+10, 5, 5) RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) MagicSphere(15,5,CF(RayPos),"Eggplant") killnearest(RayPos,15,100) for i = 1, 3 do CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") end Swait() if KEYHOLD == false then coroutine.resume(coroutine.create(function() for i = 1, 5 do RayBeam.Transparency = RayBeam.Transparency + 1/5 Swait() end RayBeam:remove() end)) else RayBeam:remove() end until KEYHOLD == false soundeffect:remove() ATTACK = false Rooted = false end ---------------------------------- function Teleport() ATTACK = true Rooted = false for i=0, 0.5, 0.1 / Animation_Speed do Swait() Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) end for e = 1, #BODY do if BODY[e] ~= nil then local STUFF = BODY[e] local PART = STUFF[1] if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then local PRT = PART:Clone() PRT.Anchored = true PRT.CanCollide = false PRT.Material = "Neon" PRT.Color = C3(123,0,123) PRT.Name = "WarpEffect" PRT.Parent = Effects PRT.CFrame = PART.CFrame PRT:BreakJoints() if PRT:FindFirstChildOfClass("Sound") then PRT:FindFirstChildOfClass("Sound"):remove() end if PRT:FindFirstChildOfClass("Decal") then PRT:FindFirstChildOfClass("Decal"):remove() end coroutine.resume(coroutine.create(function() for i = 1, 100 do Swait() PRT.Transparency = PRT.Transparency + 1/100 end PRT:remove() end)) end end end CreateSound(289556450, Torso, 10, 1) local POS = RootPart.Orientation RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) RootPart.Orientation = POS RootJoint.Parent = RootPart for i=0, 0.5, 0.1 / Animation_Speed do Swait() Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) end for i=0, 0.1, 0.1 / Animation_Speed do Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) end ATTACK = false Rooted = false end function Warden_Zap() ATTACK = true Rooted = false local GYRO = IT("BodyGyro",RootPart) GYRO.D = 750 GYRO.P = 20000 GYRO.MaxTorque = VT(0,40000000,0) CreateSound(348663022,RightArm,1.5,2,false) Pose("Cast1",0.8,1,true,GYRO) local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false}) local Hitpos = LightningTable.End ApplyAoE(Hitpos,10,35) WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) for i = 1, 4 do WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end Pose("Cast1",0.8,1,true) GYRO:remove() ATTACK = false Rooted = false end function VoidThunder() ATTACK = true Rooted = false local GYRO = IT("BodyGyro",RootPart) GYRO.D = 750 GYRO.P = 20000 GYRO.MaxTorque = VT(0,40000000,0) CreateSound(469345336,Torso,3,2,false) Pose("Cast2",1.5,2,true,GYRO) coroutine.resume(coroutine.create(function() local FRAME = RootPart.CFrame for i = 1, 25 do local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) local Hitpos = LightningTable.End ApplyAoE(Hitpos,20,15) WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) for i = 1, 4 do WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end wait(0.05) end end)) Pose("Cast2",1.5,0.7,true) GYRO:remove() ATTACK = false Rooted = false end function Inferno_Ring() ATTACK = true Rooted = false local GYRO = IT("BodyGyro",RootPart) GYRO.D = 750 GYRO.P = 20000 GYRO.MaxTorque = VT(0,40000000,0) local FIRE = IT("Model",Effects) FIRE.Name = "Fire" local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0)) FIRE.PrimaryPart = MAIN local FIRES = {} for i = 1, 45 do local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3)) PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) local F = Fire(PRT) table.insert(FIRES,F) end repeat FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) Pose("Cast1",1.5,0.01,false,GYRO) until HOLD == true coroutine.resume(coroutine.create(function() for i = 1, 4 do ApplyAoE(MAIN.Position,21,-15,true) CreateSound(463598785,MAIN,3,1,false) for E = 1, #FIRES do if FIRES[E] ~= nil then FIRES[E].Acceleration = VT(0,300,0) FIRES[E].Lifetime=NumberRange.new(0.35,1.5) end end wait(0.3) end for E = 1, #FIRES do if FIRES[E] ~= nil then FIRES[E].Enabled = false end end Debris:AddItem(FIRE,5) end)) CreateSound(138474143,RightArm,3,1,false) Pose("RightArmUp",1.5,0.5,true) GYRO:remove() ATTACK = false Rooted = false end function Warden_Wall() local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) if HITFLOOR ~= nil then if HITFLOOR.Anchored == true then local WALL = HITFLOOR:Clone() WALL.Size = VT(45,45,5) WALL.Parent = Effects WALL.Name = "Wall" WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) CreateSound(130972023,WALL,5,0.8,false) ATTACK = true Rooted = true local HIT = WALL.Touched:Connect(function(hit) if hit.Parent ~= Character then hit:BreakJoints() end end) coroutine.resume(coroutine.create(function() WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) for i = 1, 90 do Swait() WALL.CFrame = WALL.CFrame*CF(0,0.5,0) end HIT:disconnect() wait(5) for i = 1, 46 do Swait() WALL.CFrame = WALL.CFrame*CF(0,-1,0) end WALL:remove() end)) Pose("RightArmUp",1.5,1.2,true) ATTACK = false Rooted = false end end end function Prison_Key() if Mouse.Target ~= nil then if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") local GYRO = IT("BodyGyro",RootPart) GYRO.D = 750 GYRO.P = 20000 GYRO.MaxTorque = VT(0,40000000,0) local grav = Instance.new("BodyPosition",TORSO) grav.D = 15 grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = TORSO.Position local GYRO2 = IT("BodyGyro",TORSO) GYRO2.D = 750 GYRO2.P = 20000 GYRO2.MaxTorque = VT(0,40000000,0) GYRO2.cframe = CF(TORSO.Position,RootPart.Position) grav.Name = "Jail" local LOCKPARTS = {} ATTACK = true Rooted = false local LOCK = IT("Model",Effects) LOCK.Name = "Lock" local LOCK2 = IT("Model",LOCK) LOCK2.Name = "Metal" --CREATE LOCK-- local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) LOCK.PrimaryPart = BASE BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) MakeForm(PRT,"Cyl") local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) PRT.Color = C3(0,0,0) PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) MakeForm(PRT,"Cyl") local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) PRT.Color = C3(0,0,0) PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) for i = 1, 45 do local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) end local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) LOCK2.PrimaryPart = PRT --------------- local CHILDREN = LOCK:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD:IsA("BasePart") then CHILD.Transparency = 1 end end for i = 1, 75 do LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) Swait() GYRO2.cframe = CF(TORSO.Position,RootPart.Position) GYRO.cframe = CF(RootPart.Position,TORSO.Position) local CHILDREN = LOCK:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD:IsA("BasePart") then CHILD.Transparency = CHILD.Transparency - 1/75 end end end HUM.DisplayDistanceType = "None" local KEY = IT("Model",Effects) KEY.Name = "Key" --CREATE KEY-- local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false) KEY.PrimaryPart = KBASE KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) local WLD = weldBetween(RightArm,KBASE) for i = 1, 45 do local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false) PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) weldBetween(KBASE,PRT) end local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false) PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) weldBetween(KBASE,PRT) local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false) PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) weldBetween(KBASE,PRT) -------------- Rooted = true Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) coroutine.resume(coroutine.create(function() for i = 1, 10 do Swait() GYRO2.cframe = CF(TORSO.Position,RootPart.Position) GYRO.cframe = CF(RootPart.Position,TORSO.Position) end CreateSound(1149318312,BASE,5,1,false) CreateSound(160772554,BASE,3,1,false) LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) for i = 1, 4 do WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) wait(1) TORSO.Parent.Parent = LOCK for i = 1, 75 do Swait() local CHILDREN = KEY:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD:IsA("BasePart") then CHILD.Transparency = i/25 end end local CHILDREN = LOCK:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then CHILD.Transparency = CHILD.Transparency + 1/75 elseif CHILD.ClassName == "Decal" then CHILD.Transparency = CHILD.Transparency + 1/75 end end end TORSO.Parent:ClearAllChildren() KEY:remove() LOCK:remove() end)) Pose("Turn key",0.8,1.2,false,GYRO,TORSO) GYRO:remove() ATTACK = false Rooted = false end end end function Hat() ATTACK = true Rooted = false Pose("Taunt",0.4,1.2,false) ATTACK = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// function MouseDown(Mouse) HOLD = true if ATTACK == false then end end function CastProperRay2(StartPos, Vec, Length, Ignore) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) return RayHit, RayPos, RayNormal end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if TRUEFORM == false then if Key == "z" and ATTACK == false then Warden_Zap() end if Key == "f" and ATTACK == false then Teleport() end if Key == "g" and ATTACK == false then Prison_Key() end if Key == "e" and ATTACK == false then VoidStar() end if Key == "q" and ATTACK == false then VoidBox() end if Key == "b" and ATTACK == false then VoidThunder() end if Key == "c" and ATTACK == false then Inferno_Ring() end if Key == "v" and ATTACK == false then Warden_Wall() end if Key == "x" and ATTACK == false then VoidBeam() end if Key == "t" and ATTACK == false then Hat() end if Key == "p" and ATTACK == false then RiftForm() lightning.Enabled = true eeeffecto.Enabled = true SKILL2TEXT:remove() SKILL5TEXT:remove() SKILL9TEXT:remove() SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") RiftWorld() end else if Key == "p" and ATTACK == false then TRUEFORM = false lightning.Enabled = false eeeffecto.Enabled = false SKILL2TEXT:remove() SKILL5TEXT:remove() SKILL9TEXT:remove() SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") local sillsky = Instance.new('Sky', game:GetService'Lighting') back:remove() sillsky:remove() game.Lighting.FogEnd = 90000000 CreateSound(464600985, Character, 99999, 0.8, false) end if Key == "z" and ATTACK == false then Warden_Zap() end if Key == "f" and ATTACK == false then Teleport() end if Key == "g" and ATTACK == false then Prison_Key() end if Key == "e" and ATTACK == false then Nuke() end if Key == "q" and ATTACK == false then VoidBox() end if Key == "b" and ATTACK == false then VoidThunder2() end if Key == "c" and ATTACK == false then Inferno_Ring() end if Key == "v" and ATTACK == false then Warden_Wall() end if Key == "x" and ATTACK == false then Beam() end if Key == "t" and ATTACK == false then Hat() end end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// local FF = IT("ForceField",Character) FF.Visible = false Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) while true do Swait() script.Parent = WEAPONGUI Humanoid.Parent = Character if Humanoid then local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() end if ANIMATE.Parent == Character then ANIMATE:Destroy() end SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y Humanoid.HipHeight = 1 Humanoid.Name = "VoidWarden" Humanoid.PlatformStand = false if PLAYMAINANIM == true then if TORSOVELOCITY < 1 then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif TORSOVELOCITY > 1 then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) end end unanchor() Humanoid.MaxHealth = 1.0E298 Humanoid.Health = 1.0E298 if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" and c.Name ~= "Eye" then c.Material = "Neon" if c:FindFirstChildOfClass("ParticleEmitter") then c:FindFirstChildOfClass("ParticleEmitter"):remove() end c.Color = C3(1,1,1) if c == Head then if c:FindFirstChild("face") then c.face:remove() end end elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then c:remove() elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then c:remove() end end sick.SoundId = "rbxassetid://1427189017" sick.Looped = true sick.Pitch = 1 sick.Volume = 3 sick:Resume() sick.Parent = Torso refit() if Head:FindFirstChildOfClass("Sound") then Head:FindFirstChildOfClass("Sound"):remove() end end if Humanoid.Health < 1.0E298 then refit() Humanoid.MaxHealth = 1.0E298 Humanoid.Health = Humanoid.Health + 1.0E298 end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--