--[[ A remake By makhail07 Discord Creterisk#2958 Description: Astronaut is bae Also Join Our Discord Server :D https://discord.gg/u5huUtw ]]-- local IDs = {340106355,927529620,876981900,398987889} function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function thread(f) coroutine.resume(coroutine.create(f)) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end --Wait what okay wait() local plr = game:service'Players'.LocalPlayer local char = plr.Character local hum = char.Humanoid local ra = char["Right Arm"] local la= char["Left Arm"] local rl= char["Right Leg"] local ll = char["Left Leg"] local hed = char.Head local root = char.HumanoidRootPart local rootj = root.RootJoint local tors = char.Torso local mouse = plr:GetMouse() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local maincolor = BrickColor.new("Magenta") cf = CFrame.new angles = CFrame.Angles attack = false euler=CFrame.fromEulerAnglesXYZ equipped = false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = tors["Right Hip"] LH = tors["Left Hip"] RSH = tors["Right Shoulder"] LSH = tors["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = tors RW.C0 = CFrame.new(1.5, 0.5, 0) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ra RW.Parent = tors LW.Name = "LW" LW.Part0 = tors LW.C0 = CFrame.new(-1.5, 0.5, 0) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = la LW.Parent = tors print('User is '..plr.Name) Effects = {} ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then warn'No R15 allowed' hit.Parent:FindFirstChild("Head"):BreakJoints() end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if insta == true then hit.Parent:FindFirstChild("Head"):BreakJoints() end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Highway", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso') if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= plr.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) end end end end end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end }, Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end }, ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread }) return fp end } } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ formFactor = FormFactor, Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end EffectModel = Instance.new("Model", char) Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) else table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh }) end end }, Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3 / 60, y3 / 60, z3 / 60, msh }) end }, Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end } } function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) elseif Type == 3 then table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh }) end end function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.new(x1, y1, z1) local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=Instance.new("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=tors.Position RemoveOutlines(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=Instance.new(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) end Part.Parent=nil end),prt,msh) end char.Head.face.Texture = "http://www.roblox.com/asset/?id=261450948" char.Shirt:Remove() for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end wait()shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10117447" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=10123311" char.Humanoid.MaxHealth = 2000 char.Humanoid.Health = 2000 char.Humanoid.WalkSpeed = 8 local Hat = Instance.new("Part", char) Hat.Name = "Hat" Hat.CanCollide = false Hat.BrickColor = BrickColor.new("Black") Hat.Transparency = 0 Hat.Material = "Plastic" Hat.Size = Vector3.new(-10, -10, -10) Hat.TopSurface = Enum.SurfaceType.Smooth Hat.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hat) Weld.Part0 = char.Head Weld.Part1 = Hat Weld.C1 = CFrame.new(0, -0.4, 0) local M2 = Instance.new("SpecialMesh") M2.Parent = Hat M2.MeshId = "http://www.roblox.com/asset/?id=1079902" M2.TextureId = "rbxassetid://1079903" M2.Scale = Vector3.new(1, 1, 1) local moosick = Instance.new("Sound",tors) moosick.SoundId = "rbxassetid://1036392613" moosick.Volume = 5 moosick.Looped = true moosick:Play() local moosick2 = Instance.new("Sound",tors) moosick2.SoundId = "rbxassetid://247896174" moosick2.Volume = 1.5 moosick2.Looped = true ff = Instance.new("ForceField",char) ff.Visible = false hum.Name = "Base" hum.MaxHealth = 1.0E298 hum.Health = 1.0E298 game:GetService("RunService"):BindToRenderStep("ew", 0, function() if hum.Health > 0.1 and hum.Health < 1.0E298 then hum.MaxHealth = 1.0E298 hum.Health = 1.0E298 end end) local laugh = Instance.new("Sound",tors) laugh.SoundId = "rbxassetid://138085838" laugh.Volume = 5 local taunt = Instance.new("Sound",tors) taunt.SoundId = "rbxassetid://907332525" taunt.Volume = 5 vt = Vector3.new bc = BrickColor.new function ExplodeFast(rad,par) local expart = Instance.new("Part",script.Parent) local expart2 = Instance.new("Part",script.Parent) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local expld = Instance.new("Explosion", script.Parent) expld.Visible = false local plode = Instance.new("Sound",expart) plode.SoundId = "rbxassetid://153274423" plode.Volume = 2.5 plode.Pitch = 1 plode.Looped = false plode:Play() local ploder = Instance.new("Sound",expart) ploder.SoundId = "rbxassetid://130972023" ploder.Volume = 2.5 ploder.Pitch = 1 ploder.Looped = false ploder:Play() expld.BlastRadius = rad expld.Position = par.Position partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1)*1.5 expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("Really black") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15)*1.5 expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = bc("Really black") expart2.CFrame = par.CFrame local value = 1*rad/6.5 par:Destroy() for i = 0, 100 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/6.5 if value < 1 then value = 0.25 expart.Transparency = expart.Transparency + 0.025 expart2.Transparency = expart2.Transparency + 0.025 end wait() end plode.Parent = nil ploder.Parent = nil expart.Parent = nil expart2.Parent = nil expld.Parent = nil end function Explode(rad,par) local expart = Instance.new("Part",script.Parent) local expart2 = Instance.new("Part",script.Parent) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local expld = Instance.new("Explosion", script.Parent) expld.Visible = false local plode = Instance.new("Sound",expart) plode.SoundId = "rbxassetid://288641686" plode.Volume = 2.5 plode.Pitch = 0.75 plode.Looped = false plode:Play() local ploder = Instance.new("Sound",expart) ploder.SoundId = "rbxassetid://206049428" ploder.Volume = 3.25 ploder.Pitch = 0.5 ploder.Looped = false ploder:Play() expld.BlastRadius = rad expld.Position = par.Position partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1)*1.5 expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("Really black") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15)*1.5 expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = bc("Bright violet") expart2.CFrame = par.CFrame local value = 1*rad/6.5 par:Destroy() for i = 0, 100 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/6.5 if value < 1 then value = 0.25 expart.Transparency = expart.Transparency + 0.025 expart2.Transparency = expart2.Transparency + 0.025 end wait() end plode.Parent = nil ploder.Parent = nil expart.Parent = nil expart2.Parent = nil expld.Parent = nil end function ExplodeMass(rad,par) local expart = Instance.new("Part",script.Parent) local expart2 = Instance.new("Part",script.Parent) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local expld = Instance.new("Explosion", script.Parent) expld.Visible = false local plode = Instance.new("Sound",workspace) plode.SoundId = "rbxassetid://579687077" plode.Volume = 1 plode.Pitch = 0.75 plode.Looped = false plode:Play() local plodez = Instance.new("Sound",workspace) plodez.SoundId = "rbxassetid://288641686" plodez.Volume = 1 plodez.Pitch = 0.625 plodez.Looped = false plodez:Play() local plodeza = Instance.new("Sound",workspace) plodeza.SoundId = "rbxassetid://197161452" plodeza.Volume = 0.85 plodeza.Pitch = 0.5 plodeza.Looped = false plodeza:Play() local plodezar = Instance.new("Sound",workspace) plodezar.SoundId = "rbxassetid://197161452" plodezar.Volume = 0.85 plodezar.Pitch = 0.2 plodezar.Looped = false plodezar:Play() local s3 = Instance.new("Sound",workspace) s3.SoundId = "rbxassetid://268931189" s3.Pitch = 0.875 s3.Volume = 1 s3.Looped = false s3:Play() expld.BlastRadius = rad expld.Position = par.Position partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1)*1.5 expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("Really black") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15)*1.5 expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = bc("Really black") expart2.CFrame = par.CFrame local value = 1*rad/10 par:Destroy() for i = 0, 300 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.0175*rad/10 if value <= 0 then expart.Transparency = expart.Transparency + 0.0125 expart2.Transparency = expart2.Transparency + 0.0125 value = 0.25 end wait() end plode.Parent = nil expart.Parent = nil expart2.Parent = nil expld.Parent = nil end function KABOOM() for i = 0,2,0.1 do swait() rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1) tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(25),math.rad(0)),.3) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) end local spart = Instance.new("Part",workspace) local msh = Instance.new("SpecialMesh",spart) msh.MeshType = "Sphere" spart.Size = vt(1,1,1) spart.BrickColor = BrickColor.new("Really black") spart.Material = "Neon" spart.Transparency = 0.65 spart.Anchored = true spart.CanCollide = false spart.CFrame = mouse.Hit spart.Rotation = vt(0,0,0) msh.Scale = vt(15,15,15)*2 wait(0.35) ExplodeFast(15,spart) end A13=false mouse.KeyDown:connect(function(key) if key == "r" and A13 == false and attack==false then moosick:Stop() attack=true for i = 0,5,0.1 do swait() RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(-145),math.rad(45),math.rad(-50)),0.15) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1) tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) end CSound("1093102664", tors, 1, 1.5) for i = 0,5,0.1 do swait() RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(-145),math.rad(55),math.rad(-90)),0.15) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(55), math.rad(90)), 0.1) tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(90)),.3) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) end Hat.Transparency = 1 game:GetService("Lighting").Outlines = false game:GetService("Lighting").TimeOfDay = "00:00:00" game:GetService("Lighting").FogColor = Color3.new(0, 0, 0) game:GetService("Lighting").FogEnd = 160 local BC = char["Body Colors"] BC.HeadColor = BrickColor.new("Black") BC.LeftArmColor = BrickColor.new("Black") BC.LeftLegColor = BrickColor.new("Black") BC.RightArmColor = BrickColor.new("Black") BC.RightLegColor = BrickColor.new("Black") BC.TorsoColor = BrickColor.new("Black") char.Shirt:Remove() char.Head.face:Remove() for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end wait()shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" player = game:GetService("Players").LocalPlayer c = player.Character local color = "Really black" local transPoints = {NumberSequenceKeypoint.new(0, 0.819, 0.0375), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)} local sizePoints = {NumberSequenceKeypoint.new(0, 0.505, 0), NumberSequenceKeypoint.new(1, 0, 0)} local Size = NumberSequence.new(sizePoints) local Transparency = NumberSequence.new(transPoints) efxBlock = Instance.new("Part", c) efxBlock.CanCollide = false efxBlock.BrickColor = BrickColor.new(color) efxBlock.Material = "Neon" efxBlock.FormFactor = "Custom" efxBlock.Transparency = 0.3 efxBlock.Size = Vector3.new(0.25, 0.25, 0.25) local mesh = Instance.new("SpecialMesh", efxBlock) mesh.MeshType = Enum.MeshType.Sphere mesh.Scale = Vector3.new(1, 1, 1) local particles = Instance.new("ParticleEmitter", efxBlock) particles.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0)) particles.LightEmission = 0.9 particles.Size = Size particles.Name = "Fire" particles.Transparency = Transparency particles.LockedToPart = false particles.VelocityInheritance = 0.5 particles.LockedToPart = false particles.Rate = 70 particles.Texture = "rbxassetid://56561915" particles.Lifetime = NumberRange.new(2, 2) particles.RotSpeed = NumberRange.new(100, 100) particles.Speed = NumberRange.new(1, 1) local offset = Vector3.new(-0.11, 0.23, -0.5) local weld = Instance.new("Weld", c.Head) weld.Part0 = c.Head weld.Part1 = efxBlock weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(50), math.rad(40)) efxBlock.Parent = c efxBlock2 = Instance.new("Part", c) efxBlock2.CanCollide = false efxBlock2.BrickColor = BrickColor.new(color) efxBlock2.Material = "Neon" efxBlock2.FormFactor = "Custom" efxBlock2.Transparency = 0.3 efxBlock2.Size = Vector3.new(0.25, 0.25, 0.25) local mesh2 = Instance.new("SpecialMesh", efxBlock2) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(1, 1, 1) local particles2 = Instance.new("ParticleEmitter", efxBlock2) particles2.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0)) particles2.LightEmission = 0.9 particles2.Size = Size particles2.Name = "Fire" particles2.Transparency = Transparency particles2.LockedToPart = false particles2.VelocityInheritance = 0.5 particles2.LockedToPart = false particles2.Rate = 70 particles2.Texture = "rbxassetid://56561915" particles2.Lifetime = NumberRange.new(2, 2) particles2.RotSpeed = NumberRange.new(100, 100) particles2.Speed = NumberRange.new(1, 1) local offset = Vector3.new(0.11, 0.23, -0.5) local weld2 = Instance.new("Weld", c.Head) weld2.Part0 = c.Head weld2.Part1 = efxBlock2 weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40), math.rad(50), math.rad(-40)) efxBlock2.Parent = c local HBill = Instance.new("BillboardGui",hed) local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") local HName = Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.Name = "Health Display" HBill.StudsOffset = Vector3.new(3.675,2,0) HBill.AlwaysOnTop = true HBill.Enabled = true HMain.BackgroundColor3 = Color3.new(0, 0, 0) HMain.BackgroundTransparency = 1 HMain.Size = UDim2.new(.5,0,.5,0) HName.Parent = HMain HName.BackgroundTransparency = 1 HName.BackgroundColor3 = Color3.new(255,255,255) HName.BorderColor3 = Color3.new(0,0,0) HName.BorderSizePixel = 2 HName.Size = UDim2.new(1,0,.75,0) HName.Font = "Highway" HName.Text = "13" HName.TextScaled = true HName.TextColor3 = Color3.new(255,255,255) HName.TextStrokeColor3 = Color3.new(0,0,0) HName.TextStrokeTransparency = 0 HName.TextYAlignment = "Bottom" moosick2:Play() A13=true attack=false end if key == "t" and A13==true and attack==false then taunt:Play() end if key == "e" and A13==true and attack==false then laugh:Play() end if key == "c" and A13==true and attack==false then KABOOM() end end) function attackone() attack=true for i = 0,1.5,0.1 do swait() tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.15) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-30), math.rad(-25)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(20), math.rad(-30), math.rad(30)),.2) end local con = ra.Touched:connect(function(hit) Damage(ra, hit, 15, 25, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1) end) for i = 0,2,0.1 do swait() rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(75)),0.15) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3) * angles(math.rad(35), math.rad(-90), math.rad(-90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-55), math.rad(-0)),.2) end con:Disconnect() attack=false end function attacktwo() attack=true for i = 0,1.5,0.1 do swait() tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-55)),0.15) RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(55)),.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-0), math.rad(-55)),.2) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-9.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-8.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) end local con = ra.Touched:connect(function(hit) Damage(ra, hit, 25, 34, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1) end) for i = 0,2,0.1 do swait() tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.3) rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15) RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(55), math.rad(-0), math.rad(-25)),.2) end attack=false con:Disconnect() end function attackthree() attack = true for i = 0,1.5,0.1 do swait() tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(75)),0.15) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-30), math.rad(-25)),.2) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(90),math.rad(-0))*angles(math.rad(-6.5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(-90),math.rad(-0))*angles(math.rad(-9.5),math.rad(0),math.rad(0)),0.15) end local con = la.Touched:connect(function(hit) Damage(la, hit, 15, 25, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1) end) for i = 0,2,0.1 do swait() rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.15) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-90), math.rad(-90)),.2) end con:disconnect() attack = false end function attackfour() attack=true local con = rl.Touched:connect(function(hit) Damage(rl, hit, 15, 25, math.random(1, 5), "Knockdown", root, .2, "rbxassetid://146163522", 1) end) for i = 0,2,0.1 do swait() rootj.C0=clerp(rootj.C0,RootCF*cf(0,-4,0.1+0.1)*angles(math.rad(-55),math.rad(0),math.rad(0)),0.15) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(-90), math.rad(-0), math.rad(-0)),.2) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(10)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(-90),math.rad(-0))*angles(math.rad(9.5),math.rad(0),math.rad(50)),0.15) end con:Disconnect() attack=false end attacktype=1 mouse.Button1Down:connect(function() if attack==false and A13==true then if attacktype==1 then attack=true attacktype=2 attackone() elseif attacktype==2 then attack=true attacktype=3 attacktwo() elseif attacktype==3 then attack=true attacktype=4 attackthree() elseif attacktype==4 then attack=true attacktype=1 attackfour() end end end) function CSound(Id, Parent, Vol, Pitch) coroutine.resume(coroutine.create(function() local Sound = Instance.new("Sound", Parent) Sound.Volume = Vol Sound.Pitch = Pitch Sound.SoundId = "http://www.roblox.com/asset/?id="..Id swait() Sound:play() game:GetService("Debris"):AddItem(CSound, 10) end)) end local idle=0 local sine = 0 local change = 1 local val = 0 toim = 0 hum.Animator.Parent = nil idleanim=.4 while true do swait() sine = sine + change local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude local velderp=root.Velocity.y hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if root.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) end elseif root.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" change = .5 if attack==false and A13 ==false then rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.sin(sine/20)),math.rad(0),math.rad(0)),.3) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(-10))*angles(math.rad(-8.5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(-10))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(10)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(-10)), 0.1) elseif attack==false and A13==true then rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.sin(sine/20)),math.rad(25),math.rad(0)),.3) RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(5)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(-5)), 0.1) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" change = .6 if attack==false and A13 ==false then rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) elseif attack==false and A13==true then rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5.5*math.sin(sine/20)), math.rad(25), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1) RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-55+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" change = 2 rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3) LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3) RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if 1 >= Thing[1].Transparency then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then local Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end