--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --=================================-- -- EDIT BY MELISSA666666GIRL -- -- ORIGINAL SCRIPT -- -- Kirky's Realistic Pistol script -- -- https://pastebin.com/raw/2W78wPwu -- -- THANKS FOR USING :> -- --==================================-- AnimeHair = false --Change to true to get ANIME HAIR-- TrapShirt = false --Change to true to get a TRAP SHIRT!-- local Pants = "rbxassetid://889200276" local Shirt = "rbxassetid://889202926" local Pants2 = "rbxassetid://756532964" local Shirt2 = "" local Pants3 = "rbxassetid://587907973" local Shirt3 = "rbxassetid://1177765208" local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 local Speed = 20*Scale local Gravity = 0.1 local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) local Torso = Character.HumanoidRootPart local Mouse = game.Players.LocalPlayer:GetMouse() local RenderStepped = game:GetService("RunService").RenderStepped local Camera = Workspace.CurrentCamera Camera:ClearAllChildren() local Model = Instance.new("Model",Character) local IgnoreList = {Character,Workspace.Terrain} Player.Character.Head.face.Texture = "rbxassetid://30233519" if TrapShirt == true then Player.Character.Shirt.ShirtTexture = "rbxassetid://877679540" end if AnimeHair == true then for i,v in pairs(Character:GetChildren()) do if v.ClassName == "Accessory" or v.ClassName == "Hat" then v:destroy() end end local Hair = Instance.new("Part") Hair.Parent = Character Hair.Name = "Hair" Hair.Size = Vector3.new(0.1, 0.1, 0.1) Hair.CFrame = Character.Head.CFrame Hair:BreakJoints() Hair.CanCollide = false Hair.BrickColor = BrickColor.new("New Yeller") Hair.TopSurface = "Smooth" Hair.BottomSurface = "Smooth" Weld = Instance.new("Weld") Weld.Name = "Weld" Weld.Part0 = Character.Head Weld.Part1 = Hair Weld.Parent = Character.Head Weld.C0 = CFrame.new(0, -1.4, 0.2)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0) Mesh = Instance.new("SpecialMesh") Mesh.Parent = Hair Mesh.MeshId = "rbxassetid://1389678629" Mesh.TextureId = "http://www.roblox.com/asset/?id=1389678737" Mesh.Scale = Vector3.new(0.050, 0.050, 0.050) end z = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) z.SoundId = "rbxassetid://974451759" z.Looped = true z.Pitch = 1.2 z.Volume = 4 wait(.1) z:Play() local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) local Gangster = false local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) local RotationOffsetHead = CFrame.Angles(0,0,0) local Handle = Instance.new("Part",Model) Handle.CanCollide = false Handle.Name = "Handle" Handle.Position = Vector3.new(0,100,0) Handle:BreakJoints() Handle.FormFactor = "Custom" Handle.Size = Vector3.new(0.2,0.2,0.2) Handle.TopSurface = "SmoothNoOutlines" Handle.BottomSurface = "SmoothNoOutlines" Handle.FrontSurface = "SmoothNoOutlines" Handle.BackSurface = "SmoothNoOutlines" Handle.RightSurface = "SmoothNoOutlines" Handle.LeftSurface = "SmoothNoOutlines" Handle.BrickColor = BrickColor.new("Pink") Handle.Material = "Neon" local Mesh = Instance.new("BlockMesh",Handle) Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale local HandleWeld = Instance.new("Motor6D") HandleWeld.Part0 = Character["Right Arm"] HandleWeld.Part1 = Handle HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) HandleWeld.Parent = Handle local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) PartWeld.Parent = Part for i = 0,80,10 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) PartWeld.Parent = Part end local Barrel = Instance.new("Part",Model) Barrel.CanCollide = false Barrel.Position = Vector3.new(0,100,0) Barrel:BreakJoints() Barrel.FormFactor = "Custom" Barrel.Size = Vector3.new(0.2,0.2,0.2) Barrel.TopSurface = "SmoothNoOutlines" Barrel.BottomSurface = "SmoothNoOutlines" Barrel.FrontSurface = "SmoothNoOutlines" Barrel.BackSurface = "SmoothNoOutlines" Barrel.RightSurface = "SmoothNoOutlines" Barrel.LeftSurface = "SmoothNoOutlines" Barrel.BrickColor = BrickColor.new("Pink") Barrel.Material = "Neon" local Mesh = Instance.new("BlockMesh",Barrel) Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale local BarrelWeld = Instance.new("Motor6D") BarrelWeld.Part0 = Handle BarrelWeld.Part1 = Barrel BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) BarrelWeld.Parent = Barrel local Barrel1 = Barrel local Barrel2 = Instance.new("Part",Model) Barrel2.CanCollide = false Barrel2.Position = Vector3.new(0,100,0) Barrel2:BreakJoints() Barrel2.FormFactor = "Custom" Barrel2.Size = Vector3.new(0.2,0.2,0.2) Barrel2.TopSurface = "SmoothNoOutlines" Barrel2.BottomSurface = "SmoothNoOutlines" Barrel2.FrontSurface = "SmoothNoOutlines" Barrel2.BackSurface = "SmoothNoOutlines" Barrel2.RightSurface = "SmoothNoOutlines" Barrel2.LeftSurface = "SmoothNoOutlines" Barrel2.BrickColor = BrickColor.new("Magenta") Barrel2.Material = "Neon" local Mesh = Instance.new("BlockMesh",Barrel2) Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale local Barrel2Weld = Instance.new("Motor6D") Barrel2Weld.Part0 = Barrel Barrel2Weld.Part1 = Barrel2 Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) Barrel2Weld.Parent = Barrel2 local RealBarrel = Instance.new("Part",Model) RealBarrel.CanCollide = false RealBarrel.Position = Vector3.new(0,100,0) RealBarrel:BreakJoints() RealBarrel.FormFactor = "Custom" RealBarrel.Size = Vector3.new(0.2,0.2,0.2) RealBarrel.TopSurface = "SmoothNoOutlines" RealBarrel.BottomSurface = "SmoothNoOutlines" RealBarrel.FrontSurface = "SmoothNoOutlines" RealBarrel.BackSurface = "SmoothNoOutlines" RealBarrel.RightSurface = "SmoothNoOutlines" RealBarrel.LeftSurface = "SmoothNoOutlines" RealBarrel.BrickColor = BrickColor.new("Black") RealBarrel.Material = "Neon" local Mesh = Instance.new("CylinderMesh",RealBarrel) Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale local RealBarrelWeld = Instance.new("Motor6D") RealBarrelWeld.Part0 = Barrel RealBarrelWeld.Part1 = RealBarrel RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) RealBarrelWeld.Parent = RealBarrel for i = 1,75,15 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Pink") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) PartWeld.Parent = Part end local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Magenta") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Magenta") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Magenta") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.Transparency = 1 Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Magenta") Part.Material = "Neon" local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) PartWeld.Parent = Part local Light = Instance.new("PointLight",Part) Light.Color = BrickColor.new("Gold").Color Light.Enabled = true Light.Shadows = true Light.Brightness = 0 Light.Range = 6 local Part = Instance.new("Part",Model) Part.Material = "Neon" Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Purple") Part.Material = "Neon" Part.Transparency = 0.25 local RecoilMesh = Instance.new("SpecialMesh",Part) RecoilMesh.MeshType = "FileMesh" RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = RealBarrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) PartWeld.Parent = Part function ShootBullet(Target,barrel) local barrel = barrel or Barrel local Bullet = Instance.new("Part",Workspace) Barrel.CanCollide = false Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.2,0.2,5)*Scale Bullet.TopSurface = "Smooth" Bullet.BottomSurface = "Smooth" Bullet.Anchored = true Bullet.CanCollide = false Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) Bullet.Transparency = 0.1 Bullet.BrickColor = BrickColor.new("Purple") Bullet.Material = "Neon" --[[local Mesh = Instance.new("SpecialMesh",Bullet) Mesh.MeshType = "FileMesh" Mesh.Scale = Vector3.new(0.5,0.5,0.2) Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] local Mesh = Instance.new("BlockMesh",Bullet) Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size IgnoreList[#IgnoreList+1] = Bullet RenderStepped:wait() for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. local ray,Hit,Pos,SurfaceNormal; ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) if Hit ~= nil then local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) if Hum ~= nil then player2 = Hit.Parent Hum:TakeDamage(5) if Hum.Parent.Torso == nil then q = Instance.new("Sound", Hum.Parent.UpperTorso) q.SoundId = "rbxassetid://924357545" q:Play() elseif Hum.Parent.Torso ~= nil then q = Instance.new("Sound", Hum.Parent.Torso) q.SoundId = "rbxassetid://924357545" q:Play() end for i,v in pairs(player2:GetChildren()) do if v.ClassName == "Accessory" or v.ClassName == "Hat" then v:destroy() end end local Hair = Instance.new("Part") Hair.Parent = player2 Hair.Name = "Hair" Hair.Size = Vector3.new(0.1, 0.1, 0.1) Hair.CFrame = player2.Head.CFrame Hair:BreakJoints() Hair.CanCollide = false Hair.BrickColor = BrickColor.new("New Yeller") Hair.TopSurface = "Smooth" Hair.BottomSurface = "Smooth" Weld = Instance.new("Weld") Weld.Name = "Weld" Weld.Part0 = player2.Head Weld.Part1 = Hair Weld.Parent = player2.Head Weld.C0 = CFrame.new(0, -1.4, 0.2)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0) Mesh = Instance.new("SpecialMesh") Mesh.Parent = Hair Mesh.MeshId = "rbxassetid://1389678629" Mesh.TextureId = "http://www.roblox.com/asset/?id=1389678737" Mesh.Scale = Vector3.new(0.050, 0.050, 0.050) Hum.Parent.Head.face.Texture = "rbxassetid://318927908" local num = math.random(1, 3) print(num) local charPants = player2:FindFirstChildOfClass("Pants") local charShirt = player2: FindFirstChildOfClass("Shirt") if charPants and charShirt then if num == 1 then charShirt.ShirtTemplate = Shirt charPants.PantsTemplate = Pants elseif num == 2 then charShirt.ShirtTemplate = Shirt2 charPants.PantsTemplate = Pants2 elseif num == 3 then charShirt.ShirtTemplate = Shirt3 charPants.PantsTemplate = Pants3 end end end break end RenderStepped:wait() end Bullet:Destroy() end Mouse.Button1Down:connect(function() if not Down and not DB then Down = true while Down do if Humanoid.Health == 0 then break end if not DB then DB = true local Sound = Instance.new("Sound",Barrel) Sound.SoundId = "rbxassetid://426232201" -- 132373574 Sound.Volume = 5*Scale Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) Sound:Play() Spawn(function() ShootBullet(Mouse.Hit.p,Barrel1) end) RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) local Shell = Instance.new("Part",Workspace) Shell.FormFactor = "Custom" Shell.BrickColor = BrickColor.new("Purple") Shell.Material = "Neon" Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale local Mesh = Instance.new("CylinderMesh",Shell) Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size Spawn(function() wait(5) Shell:Destroy() end) for i = 1,20,7.5 do RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) Light.Brightness = Light.Brightness+38 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) RenderStepped:wait() end wait(0.02) for i = 1,20,3.75 do RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) Light.Brightness = Light.Brightness-19 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) RenderStepped:wait() end wait(0.02) DB = false end end end end) Mouse.Button1Up:connect(function() Down = false end) Mouse.KeyDown:connect(function(Key) if Key:lower() == "g" and not DB then DB = true if Gangster == true then for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) RenderStepped:wait() end Gangster = false else for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) RenderStepped:wait() end Gangster = true end DB = false end end) local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Character["Right Arm"] Weld.Parent = Torso local Weld2 = Instance.new("Weld") Weld2.Part0 = Torso Weld2.Part1 = Character.Head Weld2.Parent = Torso local RA = Character["Right Arm"] game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) if Point.Z > 0 then if Point.X > 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) elseif Point.X < 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) end end local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset Weld.C1 = Part1Joint Weld.Part0 = Torso Weld.Part1 = RA local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead Weld2.C1 = Part1JointHead Weld2.Part0 = Torso Weld2.Part1 = Character.Head local Last = Scale Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 Speed = 20*Scale if Scale ~= Last then Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) end end) while true do wait(60) print("You're Using Trap Gun, Made By Melissa666666girl! :D") end