--[[ Cyber Samurai Class Made by Fenrier. ]] Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false MMouse=nil combo=0 mana=100 ripostestance=false local idle=0 local Anim="Idle" --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] Sheathed=true SwordStance=false Charge=0 function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end if Character:findFirstChild("Cyber Edge",true) ~= nil then Character:findFirstChild("Cyber Edge",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local fenframe=it("Frame") fenframe.Parent=fengui fenframe.BackgroundColor3=Color3.new(255,255,255) fenframe.BackgroundTransparency=1 fenframe.BorderColor3=Color3.new(17,17,17) fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) fenframe.Position=UDim2.new(0.4,0,0.1,0) local fenbarmana1=it("TextLabel") fenbarmana1.Parent=fenframe fenbarmana1.Text=" " fenbarmana1.BackgroundTransparency=0 fenbarmana1.BackgroundColor3=Color3.new(0,0,0) fenbarmana1.SizeConstraint="RelativeXY" fenbarmana1.TextXAlignment="Center" fenbarmana1.TextYAlignment="Center" fenbarmana1.Position=UDim2.new(0,0,0,0) fenbarmana1.Size=UDim2.new(4,0,0.2,0) local fenbarmana2=it("TextLabel") fenbarmana2.Parent=fenframe fenbarmana2.Text=" " fenbarmana2.BackgroundTransparency=0 fenbarmana2.BackgroundColor3=Torso.Color fenbarmana2.SizeConstraint="RelativeXY" fenbarmana2.TextXAlignment="Center" fenbarmana2.TextYAlignment="Center" fenbarmana2.Position=UDim2.new(0,0,0,0) fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) local fenbarmana4=it("TextLabel") fenbarmana4.Parent=fenframe fenbarmana4.Text="Energy("..mana..")" fenbarmana4.BackgroundTransparency=1 fenbarmana4.BackgroundColor3=Color3.new(0,0,0) fenbarmana4.SizeConstraint="RelativeXY" fenbarmana4.TextXAlignment="Center" fenbarmana4.TextYAlignment="Center" fenbarmana4.Position=UDim2.new(0,0,-0.3,0) fenbarmana4.Size=UDim2.new(4,0,0.2,0) fenbarmana4.FontSize="Size9" fenbarmana4.TextStrokeTransparency=0 fenbarmana4.TextColor=BrickColor.new("White") local modelzorz=Instance.new("Model") modelzorz.Parent=Character modelzorz.Name="Cyber Edge" local handle=part(3,modelzorz,0,0.5,BrickColor.new("Dark stone grey"),"Handle",vt()) local prt1=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part1",vt()) local prt2=part(3,modelzorz,0,0,Color1,"Part2",vt()) local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt()) local prt4=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part4",vt()) local prt11=part(3,modelzorz,0,0,Color1,"Part11",vt()) local prt12=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part12",vt()) local prt13=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part13",vt()) local prt14=part(3,modelzorz,0.6,0.4,Color1,"Part14",vt()) prt14.Material="Plastic" local prt15=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part15",vt()) local prt16=part(3,modelzorz,0.6,0.4,Color1,"Part16",vt()) prt16.Material="Plastic" local prt17=part(3,modelzorz,0.6,0.4,Color1,"Part17",vt()) prt17.Material="Plastic" local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.5,20,2)) local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.25,20.1,1.75)) local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,5,2.1)) local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(1.6,2,2.1)) local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,4,1)) local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(0.9,5,0.9)) local msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.5,0.5,2.5)) local msh14=mesh("CylinderMesh",prt14,"","",vt(0,0,0),vt(2,0.5,2)) local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(0.5,15,0.5)) local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(0.2,15,1)) local msh17=mesh("SpecialMesh",prt17,"Wedge","",vt(0,0,0),vt(0.2,2,1.2)) --local handlewld=weld(handle,handle,Torso,euler(0,0,0)*cf(0,0,-1)) local handlewld=weld(handle,handle,LeftArm,euler(1.57,0,0)*cf(0,1,0)) local wld1=weld(prt1,prt1,handle,euler(0,0,0)*cf(0,1,0)) local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) local wld3=weld(prt3,prt3,prt1,euler(0,0,0)*cf(0,1.7,0)) local wld4=weld(prt4,prt4,prt3,euler(3.14,3.14,0)*cf(0,0.7,0)) local wld11=weld(prt11,prt11,prt1,euler(0,0,0)*cf(0,-2.55,-0.05)) --local wld11=weld(prt11,prt11,RightArm,euler(1.57,3.14,0)*cf(0,1,0)) local wld12=weld(prt12,prt12,prt11,euler(0,0,0)*cf(0,0,0)) local wld13=weld(prt13,prt13,prt12,euler(0,0,0)*cf(0,0.5,0.1)) local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0.01,0)) local wld15=weld(prt15,prt15,prt12,euler(0,0,0)*cf(0,2,0)) local wld16=weld(prt16,prt16,prt12,euler(0,0,0)*cf(0,2,0.1)) local wld17=weld(prt17,prt17,prt16,euler(3.14,3.14,0)*cf(0,1.7,-0.02)) n=0.2 n2=5 for i=1,3 do Name="Part"..n2 local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),Name,vt()) local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.6,1,2.1)) local wld5=weld(prt5,prt5,prt1,euler(0,0,0)*cf(0,n,0)) n2=n2+1 Name="Part"..n2 local prt6=part(3,modelzorz,0,0,Color1,Name,vt()) local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.61,0.5,2.11)) local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,0,0)) n2=n2+1 n=n+0.4 end local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) hitbox.Anchored=false if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Cyber Edge" script.Parent=Tool end Bin=script.Parent local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false for i=0,1,0.1 do swait() handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4) handlewld.C1=clerp(handlewld.C1,euler(0,0,0)*cf(0,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(0.5,-1,0)*euler(0,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-0.5,-1,0)*euler(0,-1.57,0),.2) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) end wld11.Part1=prt1 wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0,0,0) Torso.Neck.C0=necko Torso.Neck.C1=necko2 RootJoint.C0=RootCF RW.C0=cf(1.5,0.5,0)*euler(0,0,0) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0,0,0) LW.C1=cf(0,0.5,0)*euler(0,0,0) RH.C0=RHC0 RH.C1=RHC1 LH.C0=LHC0 LH.C1=LHC1 end function equipanim() equipped=true for i=0,1,0.1 do swait() handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4) handlewld.C1=clerp(handlewld.C1,euler(0.2,0,0)*cf(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-1),.4) Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(-0.2,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.4) RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(0.7,0,-0.6),.4) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,-1.57,0),.4) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.8,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.4) RH.C0=clerp(RH.C0,cf(0.5,-1,0)*euler(0,.57,0),.4) RH.C1=clerp(RH.C1,cf(0,1,0)*euler(0,1.57,0),.4) LH.C0=clerp(LH.C0,cf(-0.5,-1,0)*euler(-0.2,-2.57,0),.4) LH.C1=clerp(LH.C1,cf(0,1,0)*euler(0,-1.57,0),.4) end handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) end function IaidoStrike() attack=true wld11.Part1=RightArm wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point so("rbxasset://sounds\\unsheath.wav",prt11,1,1.4) so("http://www.roblox.com/asset/?id=161006195",prt11,1,1) local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RootPart.CFrame*cf(0,0,-6) MagniDamage(ef,7,10,20,math.random(10,20),"Normal") game:GetService("Debris"):AddItem(ef,2) for i=0,1,0.1 do wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i) Torso.Neck.C0=necko*euler(0,0,-1+0.5*i) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1-0.5*i) RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i) RW.C1=cf(0,0.5+4*i,0)*euler(0,-1.57-0.43*i,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) --[[wld11.C0=clerp(wld11.C0,euler(0,2.7,0)*cf(0,1,0),.4) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.4) Neck.C1=clerp(Neck.C1,necko2*euler(-0.2,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.1,0,.8),.4) RW.C1=clerp(LW.C1,cf(0,4.5,0)*euler(0,-2,0),.4) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.8,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.4)]] local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end n=2 for i=0,1,0.05 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.3,0,1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,-2.27,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.3) RH.C0=clerp(RH.C0,cf(0.5,-1,0)*euler(0,1.57,0),.3) RH.C1=clerp(RH.C1,cf(0,1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-0.5,-1,0)*euler(0,-1.57,0),.3) LH.C1=clerp(LH.C1,cf(0,1,0)*euler(0,-1.57,0),.3) n=n-0.05 end for i=0,1,0.1 do swait() --[[handlewld.C1=euler(0.2-0.2*i,0,0) wld11.C0=euler(1.57*i,2.7+0.44*i,0)*cf(0,1,0) RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(2.3-1*i,1.57*i,1-1*i) RW.C1=cf(0,0.5,0)*euler(-0.3*i,-2.27+2.27*i,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8+0.2*i,-0.4+0.2*i) LW.C1=cf(0,0.5,0)*euler(0.1,0,0)]] Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3) wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.3,1.57,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.3) end attack=false end function Sheath() attack=true for i=0,1,0.1 do swait() wld11.C0=euler(1.57+0.6*i,3.14,0)*cf(0,1,0) handlewld.C1=euler(0.6*i,0,0) Torso.Neck.C0=necko*euler(0.2*i,0,-0.5+0.5*i) RootJoint.C0=RootCF*euler(0,0,0.5-0.5*i) RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.3+0.27*i,1.57,0) RW.C1=cf(0,0.5,0)*euler(-0.3+0.9*i,0,0) LW.C0=cf(-1.3-0.2*i,0.5,-0.3+0.3*i)*euler(1.57*i,-0.6-0.97*i,-0.2+0.2*i) LW.C1=cf(0,0.5,0)*euler(0.1+0.5*i,0,0) end so("rbxasset://sounds\\unsheath.wav",prt11,1,1) wld11.Part1=prt1 wld11.C0=euler(0,0,0)*cf(0,-2.55-2.5,-0.05) for i=0,1,0.05 do swait() Torso.Neck.C0=necko*euler(0.2+0.1*i,0,0) handlewld.C1=euler(0.6-1*i,0,0) wld11.C0=euler(0,0,0)*cf(0,-2.55-2.5+2.5*i,-0.05) RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57,1.57,0) RW.C1=cf(0,0.5,0)*euler(0.6-1*i,0,0) LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57,-1.57,0) LW.C1=cf(0,0.5,0)*euler(0.6-1*i,0,0) end for i=0,1,0.05 do swait() Torso.Neck.C0=necko*euler(0.3-0.3*i,0,-1*i) Torso.Neck.C1=necko2*euler(-0.2*i,0,0) RootJoint.C0=RootCF*euler(0,0,1*i) handlewld.C1=euler(-0.4+0.6*i,0,0) RW.C0=cf(1-0.5*i,0.5-0.3*i,-0.5)*euler(1.57-0.87*i,1.57-1.57*i,-0.6*i) RW.C1=cf(0,0.5,0)*euler(-0.4+0.4*i,-1.57*i,0) LW.C0=cf(-1-0.3*i,0.5,-0.5+0.2*i)*euler(1.57-1.57*i,-1.57+0.77*i,0) LW.C1=cf(0,0.5,0)*euler(-0.4+0.5*i,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1*i,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2*i,-1.57-1*i,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) end handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) attack=false end function attackone() attack=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,-0.7),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.8),.3) wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(.5,0.5,-0.5)*euler(1.5,1.57,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.3,0,0),.3) end con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1,nil,1) end) hitbox.Parent=modelzorz hitbox.Size=vt(1,4,1) hitbox.Transparency=1 hitbox.CFrame=prt16.CFrame so("http://www.roblox.com/asset/?id=161006195",prt11,1,1.1) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point*cf(0,0,.1) for i=0,1,0.2 do swait() Torso.Neck.C0=necko*euler(0,0,-0.8+1.2*i) RootJoint.C0=RootCF*euler(0,0,0.8-1.2*i) wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0) RW.C0=cf(0.5+1*i,0.5,-0.5+0.5*i)*euler(1.5,1.57,0) RW.C1=cf(0,0.5,0)*euler(-0.6+1.6*i,0,0) LW.C0=cf(-1.3-0.2*i,0.5,-0.3+0.3*i)*euler(0,-0.6,-0.2-0.2*i) LW.C1=cf(0,0.5,0)*euler(0.3,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point hitbox.CFrame=prt16.CFrame end con1:disconnect() hitbox.Parent=nil n=2 for i=0,1,0.2 do swait() Torso.Neck.C0=necko*euler(0,0,0.4+0.2*i*n) RootJoint.C0=RootCF*euler(0,0,-0.4-0.2*i*n) wld11.C0=euler(0,3.14,0)*cf(0,1,0) RW.C0=cf(1.5,0.5,0)*euler(1.5,1.57,0) RW.C1=cf(0,0.5,0)*euler(1+0.2*i*n,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.6,-0.4) LW.C1=cf(0,0.5,0)*euler(0.3,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point n=n-0.2 end attack=false end function attacktwo() attack=true local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) so("http://www.roblox.com/asset/?id=161006212",prt11,1,1.3) local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RootPart.CFrame*cf(0,0,-3) MagniDamage(ef,5,10,15,math.random(10,20),"Normal") game:GetService("Debris"):AddItem(ef,2) for i=0,1,0.1 do wld11.C0=euler(3.14-1.57*i,3.14,3.14)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,0.6-1.2*i) RootJoint.C0=RootCF*euler(0,0,-0.6+1.2*i) RW.C0=cf(1.5-1*i,0.5,-0.5*i)*euler(1.5+0.2*i,1.57,0) RW.C1=cf(0,0.5,0)*euler(1.2-2.1*i,0.5*i,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.6,-0.4) LW.C1=cf(0,0.5,0)*euler(0.3,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end n=2 for i=0,1,0.05 do swait() wld11.C0=euler(1.57,3.14,3.14)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,-0.6-0.1*i*n) RootJoint.C0=RootCF*euler(0,0,0.6+0.1*i*n) RW.C0=cf(.5,0.5,-0.5)*euler(1.7,1.57,0) RW.C1=cf(0,0.5,0)*euler(-0.9-0.2*i*n,0.5,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.6+0.2*i*n,-0.4+0.2*i*n) LW.C1=cf(0,0.5,0)*euler(0.3+0.2*i*n,0,0) n=n-0.05 end attack=false end function attackthree() attack=true local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1,nil,1) end) hitbox.Parent=modelzorz hitbox.Size=vt(1,4,1) hitbox.Transparency=1 hitbox.CFrame=prt16.CFrame so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9) for i=0,1,0.2 do swait() wld11.C0=clerp(wld11.C0,euler(0,3.14,0)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,-0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,1.57,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(1.5,0.5,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.5,0,0),.3) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point hitbox.CFrame=prt16.CFrame end con1:disconnect() hitbox.Parent=nil n=2 for i=0,1,0.2 do swait() Torso.Neck.C0=necko*euler(0,0,-0.5+0.2*i*n) RootJoint.C0=RootCF*euler(0,0,0.5-0.2*i*n) RW.C0=cf(1.5,0.5,0)*euler(1.7,1.57,0) RW.C1=cf(0,0.5,0)*euler(1.5+0.2*i*n,0.5,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.2) LW.C1=cf(0,0.5,0)*euler(0.5,0,0) n=n-0.2 end attack=false end function Stance() attack=true SwordStance=true Humanoid.WalkSpeed=0.1 for i=0,1,0.05 do handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2+0.1*i,0,0) wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) Torso.Neck.C0=necko*euler(0,0,-1-0.1*i) Torso.Neck.C1=necko2*euler(-0.2-0.1*i,0,0) RootJoint.C0=RootCF*euler(0,0,1+0.1*i) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6+0.1*i) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1+0.1*i,0,0) end coroutine.resume(coroutine.create(function() for i=1,100 do if SwordStance==true then swait() end end SwordStance=false Humanoid.WalkSpeed=16 for i=0,1,0.1 do if attack==false then swait() handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) end end end)) attack=false end function IaidoDash() attack=true explode=false mana=mana-15 Humanoid.WalkSpeed=0 wld11.Part1=RightArm wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point so("rbxasset://sounds\\unsheath.wav",prt11,1,1.6) so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9) range=30 if Charge>=3 then Charge=0 explode=true end for i=0,1,0.1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=Torso.CFrame*cf(0,0,-2)*euler(0,0,1-0.5*i) if i==0.6 and explode==true then MagniDamage(Torso,13,10,20,math.random(20,40),"Knockdown") so("http://www.roblox.com/Asset?ID=87784452",Torso,1,1.2) for i=1,3 do MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,3,3,3,0.03,2,Torso) MagicCircle(Color1,Torso.CFrame,1,1,1,3,3,3,0.01) end end if explode==false then MagniDamage(ef,5,5,10,math.random(10,20),"Charge") end game:GetService("Debris"):AddItem(ef,2) wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i) Torso.Neck.C0=necko*euler(0,0,-1+0.5*i) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*cf(0,-range*i,0)*euler(0,0,1-0.5*i) RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i) RW.C1=cf(0,0.5,0)*euler(0,-1.57-0.43*i,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.5) RootPart.CFrame=RootPart.CFrame*cf(0,0,-range) n=2 for i=0,1,0.05 do swait() Humanoid.WalkSpeed=0 Torso.Neck.C0=necko*euler(0,0,-0.5) Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0) RootJoint.C0=RootCF*euler(0,0,0.5) RW.C0=cf(1.5,0.5,0)*euler(2.1+0.2*i*n,0,0.8+0.2*i*n) RW.C1=cf(0,0.5,0)*euler(0,-2.07-0.2*i*n,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4*i*n) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1+1*i,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i,-1.57-1+1*i,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) n=n-0.05 end local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point for i=0,1,0.05 do swait() if i==0.1 then so("http://www.roblox.com/asset/?id=161006212",prt11,1,1) elseif i==0.6 then so("http://www.roblox.com/asset/?id=161006195",prt11,1,1) end wld11.C0=euler(15.5*i,2.7,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,-0.5-0.5*i) Torso.Neck.C1=necko2*euler(0,0,0) RootJoint.C0=RootCF*euler(0,0,0.5+0.5*i) RW.C0=cf(1.5,0.5,0)*euler(2.3-0.2*i,0,1-0.2*i) RW.C1=cf(0,0.5,0)*euler(0,-2.27,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4) LW.C1=cf(0,0.5,0)*euler(0.1+0.2*i,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end swait(5) so("rbxasset://sounds\\unsheath.wav",prt11,1,1) Humanoid.WalkSpeed=16 wld11.Part1=prt1 wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) eul=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,0)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,1.57)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) swait(10) attack=false end function Wilt() attack=true Humanoid.WalkSpeed=10 up=-1 range=2 for i=1,3 do mana=mana-5 wld11.Part1=RightArm wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point so("rbxasset://sounds\\unsheath.wav",prt11,1,1.6) so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9) for i=0,1,0.1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=Torso.CFrame*cf(4*i,1,-4*i)*euler(0,0,1-0.5*i) MagniDamage(ef,6,5,10,math.random(5,10),"Normal") game:GetService("Debris"):AddItem(ef,2) wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i) Torso.Neck.C0=necko*euler(0,0,-1+0.5*i) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*cf(0,-range*i,up*i)*euler(0,0,1-0.5*i) RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i) RW.C1=cf(0,0.5,0)*euler(-(up*i)/10,-1.57-0.43*i,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.5) n=2 for i=0,1,0.1 do swait() Torso.Neck.C0=necko*euler(0,0,-0.5) Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0) RootJoint.C0=RootCF*euler(0,0,0.5) RW.C0=cf(1.5,0.5,0)*euler(2.1+0.2*i*n,0,0.8+0.2*i*n) RW.C1=cf(0,0.5,0)*euler(-up/10,-2-0.2*i*n,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4*i*n) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) n=n-0.1 end wld11.Part1=prt1 wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) swait(2) up=up+2 range=range+2 end swait(10) Humanoid.WalkSpeed=16 attack=false end function Rose() attack=true mana=mana-20 Humanoid.WalkSpeed=10 CF=RootPart.CFrame local ef=part(3,workspace,0,0.2,Color1,"Effect",vt(1,1,1)) ef.Anchored=true ef.CFrame=CF efmsh=mesh("SpecialMesh",ef,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(3,3,3)) coroutine.resume(coroutine.create(function(Part,Mesh,CeEf) for i=0,1,0.05 do swait() MagniDamage(Part,5,5,10,20,"Up") Mesh.Scale=vt(3,3+3*i,3) Part.CFrame=CeEf*cf(0,0,-50*i)*euler(0,15*i,0) MagicBlock(Color1,ef.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,0.05,2,ef) Part.Transparency=i end ef.Parent=nil end),ef,efmsh,CF) wld11.Part1=RightArm wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point so("rbxasset://sounds\\unsheath.wav",prt11,1,1.2) so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9) for i=0,1,0.2 do swait() wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i) Torso.Neck.C0=necko*euler(0,0,-1+0.5*i) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1-0.5*i) RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i) RW.C1=cf(0,0.5,0)*euler(0,-1.57-0.43*i,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end n=2 for i=0,1,0.1 do swait() Torso.Neck.C0=necko*euler(0,0,-0.5) Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0) RootJoint.C0=RootCF*euler(0,0,0.5) RW.C0=cf(1.5,0.5,0)*euler(2.1+0.2*i*n,0,0.8+0.4*i*n) RW.C1=cf(0,0.5,0)*euler(0,-2-0.2*i*n,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4*i*n) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1+1*i,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i,-1.57-1+1*i,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) n=n-0.1 end for i=0,1,0.05 do swait() wld11.C0=euler(2.5*i,2.7,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,-0.5-0.5*i) Torso.Neck.C1=necko2*euler(0,0,0) RootJoint.C0=RootCF*euler(0,0,0.5+0.5*i) RW.C0=cf(1.5,0.5,0)*euler(2.3-0.2*i,0,1.2-0.4*i) RW.C1=cf(0,0.5,0)*euler(0,-2.2+0.2*i,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4) LW.C1=cf(0,0.5,0)*euler(0.1+0.2*i,0,0) end swait(5) so("rbxasset://sounds\\unsheath.wav",prt11,1,1) Humanoid.WalkSpeed=16 wld11.Part1=prt1 wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) eul=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,0)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,1.57)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) attack=false end function Riposte() attack=true Humanoid.WalkSpeed=5 for i=0,1,0.1 do swait() Torso.Neck.C0=necko*euler(0,0,-1+0.8*i) Torso.Neck.C1=necko2*euler(-0.2+0.1*i,0,0) RootJoint.C0=RootCF*euler(0,0,1-0.8*i) RW.C0=cf(.5+0.5*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+0.2*i) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8-0.2*i,-0.2*i) LW.C1=cf(0,0.5,0)*euler(0.1-1*i,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1+1*i,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i,-1.57-1+1*i,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) end ripostestance=true con1=Torso.Touched:connect(function(hit) if hit.Parent.Parent:findFirstChild("Torso")~=nil then hit=hit.Parent.Parent.Torso end if hit.Parent:findFirstChild("Torso")~=nil and hit~=Character and ripostestance==true then RiposteAttack(hit) end end) coroutine.resume(coroutine.create(function() while ripostestance==true do swait() if Humanoid:findFirstChild("creator")~=nil then Targ=Humanoid.creator.Value --print(game.Players[Targ]) if Targ.Character~=nil then RiposteAttack(Targ.Character.Torso) ripostestance=false attack=false elseif Targ:findFirstChild("Torso")~=nil then RiposteAttack(Targ.Torso) ripostestance=false attack=false end end end end)) --[[c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5)]] end function RiposteAttack(hit) ripostestance=false Sheathed=false attack=true mana=mana-40 Humanoid.WalkSpeed=0 Tors=hit.Parent.Torso print("boop") MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.02,2,Torso) local LastPoint=Torso.CFrame local Point=Torso.CFrame Torso.CFrame=Tors.CFrame*cf(0,0,5) MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.02,2,Torso) wld11.Part1=RightArm so("http://roblox.com/asset/?id=2767090",Torso,1,1.5) swait(10) wld11.C0=euler(1.57,3.14,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,-0.7) RootJoint.C0=RootCF*euler(0,0,0.7) RW.C0=cf(.5,0.5,-0.5)*euler(1.7,1.57,0) RW.C1=cf(0,0.5,0)*euler(-1.1,0.5,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.2) LW.C1=cf(0,0.5,0)*euler(0.5,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point so("http://www.roblox.com/asset/?id=161006195",prt11,1,1) so("rbxasset://sounds\\unsheath.wav",prt11,1,1.5) so("http://www.roblox.com/asset/?id=28144425",Tors,1,0.6) Damagefunc(Tors,20,40,math.random(40,70),"Knockdown",RootPart,1,1,9999,0) --for i=1,2 do MagicCircle(Color1,Tors.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),5,5,5,-.05,4,-.05,0.01) --end for i=0,1,0.2 do swait() wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,-0.7+0.7*i) RootJoint.C0=RootCF*euler(0,0,0.7-0.7*i) RW.C0=cf(.5+1*i,0.5,-0.5+0.5*i)*euler(1.7,1.57,0) RW.C1=cf(0,0.5,0)*euler(-1.1+2.6*i,0.5,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.2) LW.C1=cf(0,0.5,0)*euler(0.5,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end swait(10) attack=false Humanoid.WalkSpeed=16 end function ElecStorm() attack=true Humanoid.WalkSpeed=0 local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point --so("rbxasset://sounds\\unsheath.wav",prt11,1,1.2) so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9) for i=0,1,0.1 do swait() Humanoid.WalkSpeed=0 wld11.C0=clerp(wld11.C0,euler(1.57,0,0)*cf(0,1,0),.3) handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3) Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Torso.Neck.C1=clerp(Neck.C1,necko2*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.7,0,-0.2),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(-0.5,-0.4,0),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0.4),.3) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end for i=0,1,0.2 do swait() Torso.Neck.C0=necko*euler(0.2*i,0,0) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*cf(0,0,-0.8*i) RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(2.7-1.2*i,0,-0.2-0.5*i) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.3-0.2*i,0.5,-0.3+0.3*i)*euler(-0.5-0.2*i,-0.4+0.2*i,0) LW.C1=cf(0,0.5,0)*euler(0,0,0.4+0.2*i) RH.C0=cf(0.5,-1,0)*euler(0,1.57,-1*i) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1+0.2*i,-0.5*i)*euler(0,-1.57,0.2*i) LH.C1=cf(0,1,0)*euler(0,-1.57,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end mana=mana-40 coroutine.resume(coroutine.create(function(Part) MagicCircle(Color1,Part.CFrame,150,150,150,-2,-2,-2,0.03) for i=1,20 do wait() for i=1,2 do MagicBlock(Color1,Part.CFrame*cf(math.random(-20,20),math.random(-20,20),math.random(-20,20))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,0.05,2,Part) end end end),RootPart) so("http://www.roblox.com/asset/?id=2974000",prt11,1,0.8) MagniDamage(RootPart,20,5,20,math.random(-40,-20),"Knockdown") swait(10) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point for i=0,1,0.05 do swait() if i==0.1 then so("http://www.roblox.com/asset/?id=161006212",prt11,1,1) elseif i==0.6 then so("http://www.roblox.com/asset/?id=161006195",prt11,1,1) end wld11.C0=euler(1.57-9.42*i,0,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0.2-0.2*i,0,0) Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0) RootJoint.C0=RootCF*cf(0,0,-0.8+0.8*i) RW.C0=cf(1,0.5,-0.5)*euler(1.5+1*i,0,-0.7) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.5,0.5,0)*euler(-0.7,-0.2,0) LW.C1=cf(0,0.5,0)*euler(0,0,0.6) RH.C0=cf(0.5,-1,0)*euler(0,1.57,-1+1*i) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-0.8-0.2*i,-0.5+0.5*i)*euler(0,-1.57,0.2-0.2*i) LH.C1=cf(0,1,0)*euler(0,-1.57,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end Humanoid.WalkSpeed=16 attack=false end function IaidoDash2() attack=true explode=false mana=mana-10 Humanoid.WalkSpeed=0 for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,.1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.1),.3) handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3) wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,-1.5,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-1.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,-0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.2,0,0),.3) end local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point so("rbxasset://sounds\\unsheath.wav",prt11,1,1.7) so("http://www.roblox.com/asset/?id=161006195",prt11,1,1.1) if Charge>=3 then Charge=0 explode=true end for i=0,1,0.1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RightArm.CFrame*cf(0,-1.5,0) if i==0.6 and explode==true then MagniDamage(Torso,10,10,15,math.random(20,40),"Knockdown") so("http://www.roblox.com/Asset?ID=87784452",Torso,1,1.2) for i=1,3 do MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,3,3,3,0.05,2,Torso) MagicCircle(Color1,Torso.CFrame,1,1,1,3,3,3,0.03) end end if explode==false then MagniDamage(ef,5,5,10,math.random(5,10),"Charge") end game:GetService("Debris"):AddItem(ef,2) wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,0.3-1.1*i) RootJoint.C0=RootCF*cf(0,-10*i,0)*euler(0,0,-0.3+1.1*i) RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.3,-1.57,0) RW.C1=cf(0,0.5,0)*euler(-1.5+2.4*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.4) LW.C1=cf(0,0.5,0)*euler(0.3,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end RootJoint.C0=RootCF*euler(0,0,0.8) RootPart.CFrame=RootPart.CFrame*cf(0,0,-10) swait(2) Humanoid.WalkSpeed=16 attack=false end function Wilt2() attack=true Humanoid.WalkSpeed=20 for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,1.57,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.3,0,0),.3) end mana=mana-5 so("rbxasset://sounds\\unsheath.wav",prt11,1,math.random(120,160)/100) so("http://www.roblox.com/asset/?id=161006195",prt11,1,math.random(90,110)/100) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point for i=0,1,0.1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RightArm.CFrame*cf(0,-2,0) MagniDamage(ef,7,5,10,1,"Normal") game:GetService("Debris"):AddItem(ef,1) wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0) RW.C0=cf(1.5,0.5,0)*euler(1.57,1.57,0) RW.C1=cf(0,0.5,0)*euler(-0.3+1.87*i,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end n=2 for i=0,1,0.1 do swait() wld11.C0=euler(1.57,3.14,0)*cf(0,1,0) RW.C1=cf(0,0.5,0)*euler(1.57+0.2*i*n,0,0) n=n-0.1 end local spinnum=0 coroutine.resume(coroutine.create(function() local num=0 while holdx==true and spinnum<=5 do swait() RootJoint.C0=RootCF*euler(0,0,num) num=num-(math.random(10,30)/100) end RootJoint.C0=RootCF end)) while holdx==true and spinnum<=5 do spinnum=spinnum+1 num=math.random(-100,100)/100 mana=mana-5 so("rbxasset://sounds\\unsheath.wav",prt11,1,math.random(120,160)/100) so("http://www.roblox.com/asset/?id=161006195",prt11,1,math.random(90,110)/100) wld11.C0=euler(1.57,3.14,0)*cf(0,1,0) RW.C0=cf(1.5,0.5,0)*euler(1.57,1.57+num,0) RW.C1=cf(0,0.5,0)*euler(-0.3,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point for i=0,1,0.1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RightArm.CFrame*cf(0,-2,0) MagniDamage(ef,7,5,10,1,"Normal") game:GetService("Debris"):AddItem(ef,1) wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0) RW.C0=cf(1.5,0.5,0)*euler(1.57,1.57+num,0) RW.C1=cf(0,0.5,0)*euler(-0.3+1.87*i,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end n=2 for i=0,1,0.1 do swait() wld11.C0=euler(1.57,3.14,0)*cf(0,1,0) RW.C1=cf(0,0.5,0)*euler(1.57+0.2*i*n,0,0) n=n-0.1 end swait(5) end Humanoid.WalkSpeed=0 for i=0,1,0.1 do swait() wld11.C0=euler(1.57+0.93*i,3.14-0.44*i,0)*cf(0,1,0) Torso.Neck.C0=necko*euler(0,0,-1*i) RootJoint.C0=RootCF*euler(0,0,1*i) RW.C0=cf(1.5,0.5,0)*euler(1.57+0.53*i,1.57-1.57*i,0.8*i) RW.C1=cf(0,0.5,0)*euler(1.77-1.77*i,-2*i,0) LW.C0=cf(-1.5,0.5,0)*euler(0,-0.8*i,-0.2-0.2*i) LW.C1=cf(0,0.5,0)*euler(0.3,0,0) end swait(5) so("rbxasset://sounds\\unsheath.wav",prt11,1,1) Humanoid.WalkSpeed=16 wld11.Part1=prt1 wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05) handlewld.C0=euler(1.57,0,0)*cf(0,1,0) handlewld.C1=euler(0.2,0,0) Torso.Neck.C0=necko*euler(0,0,-1) Torso.Neck.C1=necko2*euler(-0.2,0,0) RootJoint.C0=RootCF*euler(0,0,1) RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0) LW.C1=cf(0,0.5,0)*euler(0.1,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) eul=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,0)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,1.57)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1) Humanoid.WalkSpeed=16 attack=false end function Rose2() attack=true for i=0,1,0.1 do swait() wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(.5,0.5,-0.5)*euler(1.3,1.07,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-1.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.3,0,0),.3) end mana=mana-15 so("rbxasset://sounds\\unsheath.wav",prt11,1,math.random(120,160)/100) so("http://www.roblox.com/asset/?id=161006195",prt11,1,math.random(90,110)/100) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point for i=0,1,0.1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RightArm.CFrame*cf(0,-2,0) MagniDamage(ef,7,5,10,1,"Normal") game:GetService("Debris"):AddItem(ef,1) RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.3,1.07,0) RW.C1=cf(0,0.5,0)*euler(-1.3+3*i,0,0) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) effect("Bright red",0.4,LastPoint,Point) LastPoint=Point end for i=1,40,3 do swait() num=math.random(-50,50) num2=math.random(-500,500)/100 num3=math.random(-500,500)/100 RW.C0=cf(1.5+num2,0.5+num3,-i)*euler(1.3,1.07+num,0) RW.C1=cf(0,0.5,0)*euler(-1.3,0,0) so("rbxasset://sounds\\unsheath.wav",prt11,.6,math.random(120,160)/100) local Point=prt17.CFrame*cf(0,prt17.Size.Y,0) LastPoint=Point MagicCircle(Color1,RightArm.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.2,.2,8,.2,0.05) --MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,.5,.5,.5,0.05) for j=0,1,1 do local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RightArm.CFrame*cf(0,-2,0) MagniDamage(ef,7,10,15,1,"Normal") game:GetService("Debris"):AddItem(ef,1) RW.C0=cf(1.5+num2,0.5+num3,-i)*euler(1.3,1.07+num,0) RW.C1=cf(0,0.5,0)*euler(-1.3+3*j,0,0) end RW.C0=cf(1.5,0.5,0)*euler(1.3,1.07,0) RW.C1=cf(0,0.5,0)*euler(-1.3+3,0,0) end attack=false end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Effects={} local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) LastPoint=Point function effect(Color,Ref,LP,P1,returnn) local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=workspace effectsmsh.Parent=effectsg effectsg.BrickColor=Color1 effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.4,1,0.4) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end if not returnn then table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01}) end end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3}) end function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) if Type~=2 then prt.Anchored=true end prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,dur) local wld=nil if dur==2 then wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) end for i=0,1,delay do wait() if dur==1 then Part.CFrame=Part.CFrame elseif dur==2 then wld.C0=cframe end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,Type) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,mshtype) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local thetype="" if mshtype==1 then thetype="http://www.roblox.com/asset/?id=20329976" elseif mshtype==2 then thetype="http://www.roblox.com/asset/?id=1323306" end msh=mesh("SpecialMesh",prt,"FileMesh",thetype,vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock,Slash) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) if Slash==1 then so("http://www.roblox.com/asset/?id=10209590",hit,1,1) MagicCircle(Color1,hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.2,.2,6,.2,0.1) end c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,30,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Charge" then Charge=Charge+1 coroutine.resume(coroutine.create(function(Part,Hum) swait(30) for i=1,5 do swait(5) so("rbxasset://sounds\\unsheath.wav",hit,1,2) MagicCircle(Color1,hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05) newdam=math.random(1,5) if blocked==false then Hum:TakeDamage(newdam) showDamage(hit.Parent,newdam,.5,BrickColor:Red()) else Hum:TakeDamage(newdam/2) showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue")) end end end),hit,h) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(math.floor(Dealt)) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end combo=0 function ob1d(mouse) if attack==true then return end --[[if SwordStance==true then SwordStance=false Sheathed=false IaidoStrike() return end]] if SwordStance==true then return end if Sheathed==true then return end hold=true if combo==0 then combo=1 attackone() elseif combo==1 then combo=2 attacktwo() elseif combo==2 then combo=0 attackthree() end coroutine.resume(coroutine.create(function() for i=1,50 do if attack==false then swait() end end if attack==false then combo=0 end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 holdx=false equipped=false function key(key) if key=="h" then mana=0 end if key=="v" and ripostestance==true then ripostestance=false con1:disconnect() for i=0,1,0.1 do swait() Torso.Neck.C0=necko*euler(0,0,-0.2-0.8*i) Torso.Neck.C1=necko2*euler(-0.1-0.1*i,0,0) RootJoint.C0=RootCF*euler(0,0,0.2+0.8*i) RW.C0=cf(1-0.5*i,0.5-0.3*i,-0.5*i)*euler(2.1-1.4*i,0,-0.4-0.2*i) RW.C1=cf(0,0.5,0)*euler(0,-1.57,0) LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-1+0.2*i,-0.2+0.2*i) LW.C1=cf(0,0.5,0)*euler(-0.9+1*i,0,0) RH.C0=cf(0.5,-1,0)*euler(0,1.57-1*i,0) RH.C1=cf(0,1,0)*euler(0,1.57,0) LH.C0=cf(-0.5,-1,0)*euler(-0.2*i,-1.57-1*i,0) LH.C1=cf(0,1,0)*euler(0,-1.57,0) end Humanoid.WalkSpeed=16 attack=false return end if key=="x" then holdx=true end if attack==true then return end if key=="f" then attack=true if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else if Sheathed==false then Sheathed=true Sheath() end equipped=false hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end attack=false end if equipped==false then return end if Sheathed==true then if key=="g" then Sheathed=false IaidoStrike() end if key=="z" and mana>=15 then IaidoDash() end if key=="x" and mana>=15 then Wilt() end if key=="c" and mana>=20 then Rose() end if key=="v" and mana>=40 then Riposte() end elseif Sheathed==false then if key=="g" then Sheathed=true Sheath() end if key=="z" and mana>=10 then IaidoDash2() end if key=="x" and mana>=35 then Sheathed=true Wilt2() end if key=="c" and mana>=15 then Rose2() end if key=="v" and mana>=40 then ElecStorm() --Endium() end end end function key2(key) if key=="x" then holdx=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Cyber Samurai loaded.") local mananum=0 while true do swait() local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if Sheathed==false and attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then Sheathed=true Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and Sheathed==false then RW.C0=clerp(RW.C0,cf(.7,0.5,-0.5)*euler(1,1.57,0)*euler(.8,0,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and Sheathed==false then RW.C0=clerp(RW.C0,cf(.5,0.5,-0.5)*euler(1.6,1.57,0)*euler(1,0,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false and Sheathed==false then Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3) wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.3,1.57,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) RH.C1=clerp(RH.C1,RHC1,.3) LH.C0=clerp(LH.C0,LHC0,.3) LH.C1=clerp(LH.C1,LHC1,.3) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false and Sheathed==false then Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3) wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.3,1.57,0)*euler(.6,0,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.4,0,0),.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false and Sheathed==false then end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale-vt(Thing[4],0,Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder2" then if Thing[1]:findFirstChild("Mesh")~=nil then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) end Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) fenbarmana4.Text="Energy("..mana..")" if mana>=100 then mana=100 else if mananum<=8 then mananum=mananum+1 else mananum=0 mana=mana+1 end end end --[[ Copyrighted (C) Fenrier 2014 ]]