-- This script has been converted to FE by iPxter if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by Mokiros | Translated to FE by iPxter") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end math.randomseed(tick()) local player = game.Players.owner local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() repeat wait() until player.Character and player.Character:FindFirstChild('Torso') local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local knifeparts = {} local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local function recurse(objnum) table.insert(knifeparts,{objnum,objnum.Parent}) for i,v in pairs(objnum:GetChildren()) do recurse(v) end end recurse(obj1) local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end if aaaaaa:FindFirstChildOfClass('Humanoid') then aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid" aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50 aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 local coru=coroutine.wrap(function() wait(1.2) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) coru() wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for i=1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() for i,v in pairs(knifeparts) do local function try() if v[1].Parent ~= v[2] then v[1].Parent = v[2] end end pcall(try) end if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() if grabbed then v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." end for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end script.Name = "Soul Pistol" --Original script created by shackluster --Edit by Biologically_Noob script:ClearAllChildren() wait(0.2) --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|-- --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|-- player=game.Players.owner player.Chatted:connect(function(m) if string.sub(m,1,6)=="kick " then local victim for i,v in pairs(game.Players:GetPlayers()) do if string.find(m,v.Name) then v:Kick() end end end end) Player = game:GetService("Players").owner PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local TIME = 0 local sick = Instance.new("Sound",Torso) IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor --//=================================\\ --|| USEFUL VALUES --\\=================================// Animation_Speed = 3 local FORCERESET = false Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 16 local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local DAMAGEMULTIPLIER = 1 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "BanishV3Gui" local Weapon = IT("Model") Weapon.Name = "Adds" local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character:FindFirstChild("Animate") local UNANCHOR = true local TOBANISH = {} script.Parent = PlayerGui --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local S = IT("Sound") function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT NEWSOUND:remove() end end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or VT(1,1,1)) local ENDSIZE = (Table.Size2 or VT(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or C3(1,1,1)) local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) elseif TYPE == "Block" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = CFRAME end for LOOP = 1, TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = VT(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else SOUND.Stopped:Connect(function() EFFECT:remove() end) end else if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until SOUND.Playing == false EFFECT:remove() end end end)) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function SpawnTrail(FROM,TO,BIG) local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0)) MakeForm(TRAIL,"Cyl") local DIST = (FROM - TO).Magnitude if BIG == true then TRAIL.Size = VT(0.5,DIST,0.5) else TRAIL.Size = VT(0.25,DIST,0.25) end TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function() for i = 1, 5 do Swait() TRAIL.Transparency = TRAIL.Transparency + 0.1 end TRAIL:remove() end)) end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos,EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end --//=================================\\ --|| WEAPON CREATION --\\=================================// local Particle = IT("ParticleEmitter",nil) Particle.Enabled = false Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) Particle.LightEmission = 0.5 Particle.Rate = 150 Particle.ZOffset = 0.2 Particle.Rotation = NumberRange.new(-180, 180) Particle.RotSpeed = NumberRange.new(-180, 180) Particle.Texture = "http://www.roblox.com/asset/?id=304437537" Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255)) local Particle2 = IT("ParticleEmitter",nil) Particle2.Enabled = false Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597" Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) Particle2.LightEmission = 0 Particle2.RotSpeed = NumberRange.new(0, 180) Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) Particle2.LightEmission = 1 Particle2.Rate = 20 Particle2.RotSpeed = NumberRange.new(-20, 20) local Particle3 = IT("ParticleEmitter",nil) Particle3.Enabled = false Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121" Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) Particle3.LightEmission = 0 Particle3.RotSpeed = NumberRange.new(0, 180) Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)}) Particle3.LightEmission = 1 Particle3.Rate = 20 Particle3.RotSpeed = NumberRange.new(-20, 20) --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) function ParticleEmitter(Table) local PRTCL = Particle:Clone() local Speed = Table.Speed or 5 local Drag = Table.Drag or 0 local Size1 = Table.Size1 or 1 local Size2 = Table.Size2 or 5 local Lifetime1 = Table.Lifetime1 or 1 local Lifetime2 = Table.Lifetime2 or 1.5 local Parent = Table.Parent or Torso local Emit = Table.Emit or 100 local Offset = Table.Offset or 360 local Acel = Table.Acel or VT(0,0,0) local Enabled = Table.Enabled or false PRTCL.Parent = Parent PRTCL.Size = NumberSequence.new(Size1,Size2) PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) PRTCL.Speed = NumberRange.new(Speed) PRTCL.VelocitySpread = Offset PRTCL.Drag = Drag PRTCL.Acceleration = Acel if Enabled == false then PRTCL:Emit(Emit) Debris:AddItem(PRTCL,Lifetime2) else PRTCL.Enabled = true end return PRTCL end function ParticleEmitter2(Table) local PRTCL2 = Particle2:Clone() local LockedToPart = Table.LTP or true local Speed = Table.Speed or 0 local Drag = Table.Drag or 0 local Size1 = Table.Size1 or 1 local Size2 = Table.Size2 or 2 local Lifetime1 = Table.Lifetime1 or 1 local Lifetime2 = Table.Lifetime2 or 1 local Parent = Table.Parent or Torso local Emit = Table.Emit or 100 local Offset = Table.Offset or 360 local Acel = Table.Acel or VT(0,0,0) local Enabled = Table.Enabled or false PRTCL2.Parent = Parent PRTCL2.Size = NumberSequence.new(Size1,Size2) PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) PRTCL2.Speed = NumberRange.new(Speed) PRTCL2.VelocitySpread = Offset PRTCL2.Drag = Drag PRTCL2.Acceleration = Acel PRTCL2.Parent = Parent PRTCL2.Size = NumberSequence.new(Size1,Size2) PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) PRTCL2.Speed = NumberRange.new(Speed) PRTCL2.VelocitySpread = Offset PRTCL2.Drag = Drag PRTCL2.Acceleration = Acel PRTCL2.LockedToPart = true if Enabled == false then PRTCL2:Emit(Emit) Debris:AddItem(PRTCL2,Lifetime2) else PRTCL2.Enabled = true end return PRTCL2 end function ParticleEmitter3(Table) local PRTCL3 = Particle2:Clone() local Speed = Table.Speed or 0 local Drag = Table.Drag or 0 local Size1 = Table.Size1 or 1 local Size2 = Table.Size2 or 2 local Lifetime1 = Table.Lifetime1 or 1 local Lifetime2 = Table.Lifetime2 or 1 local Parent = Table.Parent or Torso local Emit = Table.Emit or 100 local Offset = Table.Offset or 0 local Acel = Table.Acel or VT(0,0,0) local Enabled = Table.Enabled or false PRTCL3.Parent = Parent PRTCL3.Size = NumberSequence.new(Size1,Size2) PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) PRTCL3.Speed = NumberRange.new(Speed) PRTCL3.VelocitySpread = Offset PRTCL3.Drag = Drag PRTCL3.Acceleration = Acel PRTCL3.Parent = Parent PRTCL3.Size = NumberSequence.new(Size1,Size2) PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) PRTCL3.Speed = NumberRange.new(Speed) PRTCL3.VelocitySpread = Offset PRTCL3.Drag = Drag PRTCL3.Acceleration = Acel if Enabled == false then PRTCL3:Emit(Emit) Debris:AddItem(PRTCL3,Lifetime2) else PRTCL3.Enabled = true end return PRTCL3 end local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) MakeForm(Part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) MakeForm(Part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) for i = 1, 8 do local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) end local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) MakeForm(Part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) MakeForm(Part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) MakeForm(Part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) local LASTPART = Handle for i = 1, 10 do if LASTPART == Handle then local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) LASTPART = Part CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) else local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) LASTPART = Part end end local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) MakeForm(Barrel,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) MakeForm(Part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) MakeForm(Part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) MakeForm(Hole,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) coroutine.resume(coroutine.create(function() while wait() do GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) end end)) --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE --[[ YEAH BOIIIIIIIII PARTICLE TIME --]] ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)}) ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) --Trails local A1 = Instance.new("Attachment",Barrel) local A2 = Instance.new("Attachment",Barrel) local Trail = Instance.new("Trail",Barrel) A1.Position = Vector3.new(0,1,0) A2.Position = Vector3.new(0,-0.8,0) Trail.Attachment0 = A1 Trail.Attachment1 = A2 Trail.LightEmission = 1 Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255)) Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)}) for _, c in pairs(Weapon:GetDescendants()) do if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then c.Material = "Glass" c.Color = C3(0,0,0) elseif c.ClassName == "Part" and c.Name == "Eye" then c.Color = C3(0,0,1) c.Material = "Neon" end end Weapon.Parent = Character for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end local SKILLTEXTCOLOR = C3(0,0,1) local SKILLFONT = "Antique" local SKILLTEXTSIZE = 7 Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") --]] local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") --]] function printbye(Name) local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") end workspace.ChildAdded:connect(function(instance) for BANISH = 1, #TOBANISH do if TOBANISH[BANISH] ~= nil then if instance.Name == TOBANISH[BANISH] then coroutine.resume(coroutine.create(function() printbye(instance.Name) instance:ClearAllChildren() Debris:AddItem(instance,0.0005) end)) end end end end) --//=================================\\ --|| DAMAGING --\\=================================// function Banish(Foe) if Foe then coroutine.resume(coroutine.create(function() --if game.Players:FindFirstChild(Foe.Name) then table.insert(TOBANISH,Foe.Name) printbye(Foe.Name) --end Foe.Archivable = true local CLONE = Foe:Clone() Foe:Destroy() CLONE.Parent = Effects CLONE:BreakJoints() local MATERIALS = {"Glass","Neon"} for _, c in pairs(CLONE:GetDescendants()) do if c:IsA("BasePart") then if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then CreateSound(340722848, c, 10, 1, false) end c.Anchored = true c.Transparency = c.Transparency + 0.2 c.Material = MATERIALS[MRANDOM(1,2)] c.Color = C3(0,0,255) if c.ClassName == "MeshPart" then c.TextureID = "" end if c:FindFirstChildOfClass("SpecialMesh") then c:FindFirstChildOfClass("SpecialMesh").TextureId = "" end if c:FindFirstChildOfClass("Decal") then c:FindFirstChildOfClass("Decal"):remove() end c.Name = "Banished" c.CanCollide = false else c:remove() end end local A = false for i = 1, 35 do if A == false then A = true elseif A == true then A = false end for _, c in pairs(CLONE:GetDescendants()) do if c:IsA("BasePart") then c.Anchored = true c.Material = MATERIALS[MRANDOM(1,2)] c.Transparency = c.Transparency + 0.8/35 if A == false then c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) elseif A == true then c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) end end end Swait() end CLONE:remove() end)) end end function ApplyAoE(POSITION,RANGE,ISBANISH) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - POSITION).Magnitude <= RANGE then if ISBANISH == true then Banish(CHILD) else if ISBANISH == "Gravity" then HUM.PlatformStand = true if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then local grav = Instance.new("BodyPosition",TORSO) grav.D = 15 grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = TORSO.Position grav.Name = "V3BanishForce"..Player.Name else TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) end else HUM.PlatformStand = false end end elseif ISBANISH == "Gravity" then if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() HUM.PlatformStand = false end end end end end end end --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// function Banisher_Bullet() ATTACK = true Rooted = false for i=0, 0.4, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end repeat for i=0, 0.2, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) SpawnTrail(Hole.Position,POS) if HIT ~= nil then if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then Banish(HIT.Parent) end end WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) for i=0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end until KEYHOLD == false ATTACK = false Rooted = false end function AttackTemplate() ATTACK = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end ATTACK = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// function MouseDown(Mouse) if ATTACK == false then end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "z" and ATTACK == false then Banisher_Bullet() end if Key == "b" and ATTACK == false then end if Key == "c" and ATTACK == false then end if Key == "v" and ATTACK == false then end if Key == "x" and ATTACK == false then end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) local CONNECT = nil while true do Swait() ANIMATE.Parent = nil if Character:FindFirstChildOfClass("Humanoid") == nil then Humanoid = IT("Humanoid",Character) end for _,v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop(); end SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) end end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end sick.Parent = Torso sick:resume() sick.Volume = 5 sick.Pitch = 1 sick.SoundId = "rbxassetid://924339757" sick.Name = "BanishV3Music" end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--