# Should the plugin regularly remind people to claim rewards? isAnnoucementEnabled=false # Lang Configuration langConfig { # Title of the pagination list paginationTitle="&6Available DexTiers" # Announcement String reminderAnnouncement="&6You have a tier you're able to claim! Use /dex list to find out!" } # List of Tiers tiers=[ { # The commands that are run, %player% as a placeholder. commands=[ "give %player% pixelmon:quick_ball 16", "econ add %player% 500", "plaintell %player% &bYou have reached 5% Pokedex and earned $500 and 16 Quick Balls!" ] # ID of this tier, must be unique id="5%" # The percentage of completion at which this reward triggers. percentage=5 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="10%" # The percentage of completion at which this reward triggers. percentage=10 }, { # The commands that are run, %player% as a placeholder. commands=[ "econ add %player% 1500", "furglgive %player% pixelmon:ultra_ball 64", "furglgive %player% pixelmon:timer_ball 32", "plaintell %player% &bYou have reached 15% and earned $1500 64 Ultra Balls and 32 Timer Balls!" ] # ID of this tier, must be unique id="15%" # The percentage of completion at which this reward triggers. percentage=15 }, { # The commands that are run, %player% as a placeholder. commands=[ "furglgive %player% pixelmon:ultra_ball 100", "furglgive %player% pixelmon:level_ball 50", "reward %player% random false false false all 3", "boosteritem %player% player Pokemon_Exp 2 90", "plaintell %player% &bYou have reached 20% Pokedex and earned 100 Ultra Balls, 50 Level Balls, 3 Random Pokemon, and a 90 minute 2x Pokemon Exp Booster!" ] # ID of this tier, must be unique id="20%" # The percentage of completion at which this reward triggers. percentage=20 }, { # The commands that are run, %player% as a placeholder. commands=[ "lp user %player% parent add trainer", "econ add %player% 2500", "pokebuilder addbal %player% 100", "plaintell %player% &bYou have reached 25% Pokedex and earned $2500, 100 PokeBuilder Tokens, and Trainer Rank! You can now use /warp Trainer and /kit Trainer!" ] # ID of this tier, must be unique id="25%" # The percentage of completion at which this reward triggers. percentage=25 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false true", "econ add %player% 3000", "furglgive %player% pixelmon:dusk_ball 100", "plaintell %player% &bYou have reached 30% Pokedex and earned $3000, 100 Dusk Balls, and a Random Shiny!" ] # ID of this tier, must be unique id="30%" # The percentage of completion at which this reward triggers. percentage=30 }, { # The commands that are run, %player% as a placeholder. commands=[ "boosteritem give %player% Pokemon_Exp 2 180", "econ add %player% 3500", "pokebuilder addbal %player% 200", "plaintell %player% &bYou have reached 35% Pokedex and earned $3500, 200 PokeBuilder Tokens, and a 3 Hour 2x Pokemon Exp Booster!" ] # ID of this tier, must be unique id="35%" # The percentage of completion at which this reward triggers. percentage=35 }, { # The commands that are run, %player% as a placeholder. commands=[ "tc key give %player% megastone 1", "econ add %player% 4000", "furglgive %player% pixelmon:ultra_ball 100", "plaintell %player% &bYou have reached 40% Pokedex and earned $4000, 100 Ultra Balls, and 1 MegaStone Crate Key!" ] # ID of this tier, must be unique id="40%" # The percentage of completion at which this reward triggers. percentage=40 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 4500", "pokebuilder addbal %player% 300", "plaintell %player% &bYou have reached 45% Pokedex and earned $4500, 300 PokeBuilder Tokens, and a 2x Item Booster for 2 Hours!" ] # ID of this tier, must be unique id="45%" # The percentage of completion at which this reward triggers. percentage=45 }, { # The commands that are run, %player% as a placeholder. commands=[ "tc key give %player% rare 1", "econ add %player% 5000", "reward %player% random false false true", "plaintell %player% &bYou have reached 50% Pokedex and earned $5000, and the Veteran Rank! You are now able to do /warp veteran and /kit veteran!" ] # ID of this tier, must be unique id="50%" # The percentage of completion at which this reward triggers. percentage=50 }, { # The commands that are run, %player% as a placeholder. commands=[ "pokebuilder addbal %player% 400", "boosteritem give %player% Pokemon_Exp 2.5 180", "boosteritem give %player% Catch_Rate 180", "plaintell %player% &bYou have reached 55% Pokedex and earned 400 PokeBuilder Tokens, a 2.5x Pokemon Exp Booster for 3 Hours, and a 2x Catch Rate Booster for 3 Hours!" ] # ID of this tier, must be unique id="55%" # The percentage of completion at which this reward triggers. percentage=55 }, { # The commands that are run, %player% as a placeholder. commands=[ "boosteritem give %player% Pokemon_Exp 2.5 180", "boosteritem give %player% Boss_Spawn 2.5 180", "econ add %player% 6000", "plaintell %player% &bYou have reached 60% Pokedex !" ] # ID of this tier, must be unique id="60%" # The percentage of completion at which this reward triggers. percentage=60 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random_choice false false true", "pokebuilder addbal %player% 650", "plaintell %player% &bYou have reached 65% Pokedex and earned 650 PokeBuilder Tokens and a Triple Choice Shiny!" ] # ID of this tier, must be unique id="65%" # The percentage of completion at which this reward triggers. percentage=65 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% particle_select true true true", "econ add %player% 7000", "boosteritem give %player% shiny_spawn", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="70%" # The percentage of completion at which this reward triggers. percentage=70 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="75%" # The percentage of completion at which this reward triggers. percentage=75 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="80%" # The percentage of completion at which this reward triggers. percentage=80 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="85%" # The percentage of completion at which this reward triggers. percentage=85 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="90%" # The percentage of completion at which this reward triggers. percentage=90 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="95%" # The percentage of completion at which this reward triggers. percentage=95 }, { # The commands that are run, %player% as a placeholder. commands=[ "reward %player% random false false false all 3", "econ add %player% 500", "reward %player% ball_change true true true all", "plaintell %player% &bYou have reached 10% Pokedex and earned $500, 3 Random Pokemon, and a Legendary Ball Change!" ] # ID of this tier, must be unique id="100%" # The percentage of completion at which this reward triggers. percentage=100 } ]