--Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") SpecialMesh1 = Instance.new("SpecialMesh") Script2 = Instance.new("Script") Part0.Name = "BiggerHead" Part0.Parent = mas Part0.CFrame = CFrame.new(-19.0998592, 59.8199997, 119.710144, 0.999949157, 0, 0.010088495, 0, 1, 0, -0.0100884959, 0, 0.999949157) Part0.Orientation = Vector3.new(0, 0.579999983, 0) Part0.Position = Vector3.new(-19.0998592, 59.8199997, 119.710144) Part0.Rotation = Vector3.new(0, 0.579999983, 0) Part0.Size = Vector3.new(128.149994, 119.639992, 302.800018) Part0.Anchored = true Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.TopSurface = Enum.SurfaceType.Smooth Part0.FormFactor = Enum.FormFactor.Symmetric Part0.formFactor = Enum.FormFactor.Symmetric SpecialMesh1.Parent = Part0 SpecialMesh1.MeshId = "rbxassetid://379552190" SpecialMesh1.Scale = Vector3.new(1.5, 1.5, 1.5) SpecialMesh1.TextureId = "rbxassetid://379541232" SpecialMesh1.MeshType = Enum.MeshType.FileMesh Script2.Parent = Part0 table.insert(cors,sandbox(Script2,function() -- I DIDNT MAKE DIS SCRIPT! I GOT IT FROM A FREE MODEL! - kindcreeper1234 debounce = true function onTouched(hit) debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "OuToFsPaCe'S HaT" p.Parent = h p.Position = hit.Parent:findFirstChild("Head").Position p.Name = "Handle" p.formFactor = 0 p.Size = Vector3.new(1, 1, 1) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true script.Parent.Mesh:clone().Parent = p h.Parent = hit.Parent h.AttachmentPos = Vector3.new(0.5, -.1, 0) wait(1) debounce = true end end end)) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end