/* ----------------------------------------------------------------------------- Filename: Game.cpp ----------------------------------------------------------------------------- */ // Declare Once #pragma once // Includes #include "Game.hpp" // Create --------------------------------------------------------------------------------- Void Game::Create() { // Attach a cube Attach("Primitives/Cube"); } // Release -------------------------------------------------------------------------------- Void Game::Destroy() { } // ---------------------------------------------------------------------------------------- Void Game::Update() { // Spin around Orientation.Rotate(Float3(0, 0, 1), 1); } // ---------------------------------------------------------------------------------------- Void Game::Draw() { } // ----------------------------------------------------------------------------------------