Distribution options for the vanilla Minecraft ores.
Controls how Coal is generated
Coal Type
Single short, wide veins found near ground level and only sparsely filled with ore. Most common in swamps.
Rare, sparsely populated clouds of ore extending over several chunks. Found only in swamps.
Small evenly scattered clusters of ore. This is the vanilla coal generation.
Frequency multiplier for Coal distributions
Coal Freq.
Size multiplier for Coal distributions
Coal Size
:= 50 * (age.coalClusters + age.coalVeins + age.coalClouds - 1)^3
Controls how Iron is generated
Iron Type
Groups of long narrow veins found about one third of the way down to bedrock. Especially common in snowy or icy areas.
Rare, sparsely populated clouds of ore extending over several chunks. Found only in snowy or icy areas.
Small evenly scattered clusters of ore. This is the vanilla iron generation.
Frequency multiplier for Iron distributions
Iron Freq.
Size multiplier for Iron distributions
Iron Size
:= 50 * (age.ironClusters + age.ironVeins + age.ironClouds - 1)^3
Controls how Gold is generated
Gold Type
Groups of long narrow veins found about two thirds of the way down to bedrock. Most common in temperate hardwood forests, but still very rare.
Rare, sparsely populated clouds of ore extending over several chunks. Found only in temperate hardwood forests.
Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla gold generation.
Frequency multiplier for Gold distributions
Gold Freq.
Size multiplier for Gold distributions
Gold Size
:= 50 * (age.goldClusters + age.goldVeins + age.goldClouds - 1)^3
Controls how Redstone is generated
Redstone Type
Single vertical veins starting near the surface and extending down about halfway to bedrock. Most common in desert climates.
Rare, sparsely populated clouds of ore extending over several chunks. Found only in desert climates.
Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla redstone generation.
Frequency multiplier for Redstone distributions
Redstone Freq.
Size multiplier for Redstone distributions
Redstone Size
:= 50 * (age.redstoneClusters + age.redstoneVeins + age.redstoneClouds - 1)^3
Controls how Diamonds are generated
Diamond Type
Short lava-filled tubes extending upward from bedrock with diamonds around the edges.
Uncommon, sparsely populated clouds of ore covering roughly one chunk.
Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla diamond generation.
Frequency multiplier for Diamond distributions
Diamond Freq.
Size multiplier for Diamond distributions
Diamond Size
:= 50 * (age.diamondClusters + age.diamondVeins + age.diamondClouds - 1)^3
Controls how Lapis Lazuli is generated
Lapis Lazuli Type
Single vertical veins starting near bedrock and extending about halfway to the surface. Most common under ocean floors.
Rare, sparsely populated clouds of ore extending over several chunks. Found only under oceans.
Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla lapis lazuli generation.
Frequency multiplier for Lapis Lazuli distributions
Lapis Lazuli Freq.
Size multiplier for Lapis Lazuli distributions
Lapis Lazuli Size
:= 50 * (age.lapisClusters + age.lapisVeins + age.lapisClouds - 1)^3
Controls how Emeralds are generated
Emerald Type
Short sloping tubes filled sparsely with emeralds and a few ... surprises. Vastly more common under open grassy hills.
Uncommon, sparsely populated clouds of ore covering roughly one chunk. Found only under open grassy hills.
Single blocks scattered near bedrock under open grassy highlands. This is the vanilla emerald generation.
Frequency multiplier for Emerald distributions
Emerald Freq.
Size multiplier for Emerald distributions
Emerald Size
:= 50 * (age.emeraldClusters + age.emeraldVeins + age.emeraldClouds - 1)^3
Replace vanilla-generated ore clusters with stone.
The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
Equivalent to vanilla minecraft coal distribution
:=drawWireframes
0x60101010
Coal spawns just near the surface, and up into hills and mountains. The veins are
long and thick, but sparsely filled with ore and often broken up by caves or depressions
in the terrain.
:=drawWireframes
0x60101010
This roughly triples the chance of finding coal in a swamp.
ExtraBiomesXL
Diffuse coal cloud surrounded by single-block "hint" veins, found in swamps.
:=drawWireframes
0x60101010
ExtraBiomesXL
:=drawWireframes
0x60101010
Equivalent to vanilla minecraft iron distribution
:=drawWireframes
0x40221100
Iron spawns in the height 30-50 range. The veins are average in length and size.
:=drawWireframes
0x40221100
This roughly triples the chance of finding iron in cold/icy biomes.
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
Diffuse iron cloud surrounded by single-block "hint" veins, found in cold biomes.
:=drawWireframes
0x40221100
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
:=drawWireframes
0x40221100
Equivalent to vanilla minecraft gold distribution
:=drawWireframes
0x40443300
Gold spawns in the height 10-30 range. The veins are shorter than average,
and much rarer overall. Gold is not easy to find.
:=drawWireframes
0x40443300
This roughly triples the chance of finding gold in forested biomes.
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
Diffuse gold cloud surrounded by single-block "hint" veins, found in forest biomes.
:=drawWireframes
0x40443300
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
ExtraBiomesXL
:=drawWireframes
0x40443300
Equivalent to vanilla minecraft redstone distribution
The name "oreRedstone" is ambiguous, so we have to use the block ID (73)
:=drawWireframes
0x40550000
The name "oreRedstone" is ambiguous, so we have to use the block ID (73)
Isolated veins (no motherlodes) that run vertically. These veins are fairly common, but a challenge to mine because you have to tunnel straight down.
:=drawWireframes
0x40550000
This roughly triples the chance of finding redstone in deserts.
ExtraBiomesXL
The name "oreRedstone" is ambiguous, so we have to use the block ID (73)
Diffuse redstone cloud surrounded by single-block "hint" veins, found in deserts.
:=drawWireframes
0x40550000
ExtraBiomesXL
:=drawWireframes
0x40550000
Equivalent to vanilla minecraft diamond distribution
:=drawWireframes
0x40336699
Short sparsely filled tubes starting at bedrock.
:=drawWireframes
0x40336699
Fills center of each tube with lava, forming "kimberlite pipes"
Diffuse diamond cloud with no internal density noise.
:=drawWireframes
0x40336699
Equivalent to vanilla minecraft lapis lazuli distribution
:=drawWireframes
0x40000055
Lapis Lazuli spawns in isolated veins that run vertically upward, much like redstone. However,
lapis veins are too deep to break the suface except occassionally under oceans.
:=drawWireframes
0x40000055
This roughly triples the chance of finding lapis lazuli under oceans.
Diffuse lapis lazuli cloud surrounded by single-block "hint" veins, found under oceans
:=drawWireframes
0x40000055
:=drawWireframes
0x40000055
Equivalent to vanilla minecraft diamond distribution
:=drawWireframes
0x40339966
ExtraBiomesXL
Short sparsely filled tubes. 5x more common in Extreme Hills.
:=drawWireframes
0x40339966
ExtraBiomesXL
Fill center of tubes with silverfish spawners.
Credit: based on novel examples by AnonymousViking from the MC forums.
Diffuse emerald cloud with no internal density noise, found in extreme hills.
:=drawWireframes
0x40339966
ExtraBiomesXL