Distribution options for the vanilla Minecraft ores. Controls how Coal is generated Coal Type Single short, wide veins found near ground level and only sparsely filled with ore. Most common in swamps. Rare, sparsely populated clouds of ore extending over several chunks. Found only in swamps. Small evenly scattered clusters of ore. This is the vanilla coal generation. Frequency multiplier for Coal distributions Coal Freq. Size multiplier for Coal distributions Coal Size := 50 * (age.coalClusters + age.coalVeins + age.coalClouds - 1)^3 Controls how Iron is generated Iron Type Groups of long narrow veins found about one third of the way down to bedrock. Especially common in snowy or icy areas. Rare, sparsely populated clouds of ore extending over several chunks. Found only in snowy or icy areas. Small evenly scattered clusters of ore. This is the vanilla iron generation. Frequency multiplier for Iron distributions Iron Freq. Size multiplier for Iron distributions Iron Size := 50 * (age.ironClusters + age.ironVeins + age.ironClouds - 1)^3 Controls how Gold is generated Gold Type Groups of long narrow veins found about two thirds of the way down to bedrock. Most common in temperate hardwood forests, but still very rare. Rare, sparsely populated clouds of ore extending over several chunks. Found only in temperate hardwood forests. Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla gold generation. Frequency multiplier for Gold distributions Gold Freq. Size multiplier for Gold distributions Gold Size := 50 * (age.goldClusters + age.goldVeins + age.goldClouds - 1)^3 Controls how Redstone is generated Redstone Type Single vertical veins starting near the surface and extending down about halfway to bedrock. Most common in desert climates. Rare, sparsely populated clouds of ore extending over several chunks. Found only in desert climates. Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla redstone generation. Frequency multiplier for Redstone distributions Redstone Freq. Size multiplier for Redstone distributions Redstone Size := 50 * (age.redstoneClusters + age.redstoneVeins + age.redstoneClouds - 1)^3 Controls how Diamonds are generated Diamond Type Short lava-filled tubes extending upward from bedrock with diamonds around the edges. Uncommon, sparsely populated clouds of ore covering roughly one chunk. Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla diamond generation. Frequency multiplier for Diamond distributions Diamond Freq. Size multiplier for Diamond distributions Diamond Size := 50 * (age.diamondClusters + age.diamondVeins + age.diamondClouds - 1)^3 Controls how Lapis Lazuli is generated Lapis Lazuli Type Single vertical veins starting near bedrock and extending about halfway to the surface. Most common under ocean floors. Rare, sparsely populated clouds of ore extending over several chunks. Found only under oceans. Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla lapis lazuli generation. Frequency multiplier for Lapis Lazuli distributions Lapis Lazuli Freq. Size multiplier for Lapis Lazuli distributions Lapis Lazuli Size := 50 * (age.lapisClusters + age.lapisVeins + age.lapisClouds - 1)^3 Controls how Emeralds are generated Emerald Type Short sloping tubes filled sparsely with emeralds and a few ... surprises. Vastly more common under open grassy hills. Uncommon, sparsely populated clouds of ore covering roughly one chunk. Found only under open grassy hills. Single blocks scattered near bedrock under open grassy highlands. This is the vanilla emerald generation. Frequency multiplier for Emerald distributions Emerald Freq. Size multiplier for Emerald distributions Emerald Size := 50 * (age.emeraldClusters + age.emeraldVeins + age.emeraldClouds - 1)^3 Replace vanilla-generated ore clusters with stone. The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32). Equivalent to vanilla minecraft coal distribution :=drawWireframes 0x60101010 Coal spawns just near the surface, and up into hills and mountains. The veins are long and thick, but sparsely filled with ore and often broken up by caves or depressions in the terrain. :=drawWireframes 0x60101010 This roughly triples the chance of finding coal in a swamp. ExtraBiomesXL Diffuse coal cloud surrounded by single-block "hint" veins, found in swamps. :=drawWireframes 0x60101010 ExtraBiomesXL :=drawWireframes 0x60101010 Equivalent to vanilla minecraft iron distribution :=drawWireframes 0x40221100 Iron spawns in the height 30-50 range. The veins are average in length and size. :=drawWireframes 0x40221100 This roughly triples the chance of finding iron in cold/icy biomes. ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL Diffuse iron cloud surrounded by single-block "hint" veins, found in cold biomes. :=drawWireframes 0x40221100 ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL :=drawWireframes 0x40221100 Equivalent to vanilla minecraft gold distribution :=drawWireframes 0x40443300 Gold spawns in the height 10-30 range. The veins are shorter than average, and much rarer overall. Gold is not easy to find. :=drawWireframes 0x40443300 This roughly triples the chance of finding gold in forested biomes. ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL Diffuse gold cloud surrounded by single-block "hint" veins, found in forest biomes. :=drawWireframes 0x40443300 ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL ExtraBiomesXL :=drawWireframes 0x40443300 Equivalent to vanilla minecraft redstone distribution The name "oreRedstone" is ambiguous, so we have to use the block ID (73) :=drawWireframes 0x40550000 The name "oreRedstone" is ambiguous, so we have to use the block ID (73) Isolated veins (no motherlodes) that run vertically. These veins are fairly common, but a challenge to mine because you have to tunnel straight down. :=drawWireframes 0x40550000 This roughly triples the chance of finding redstone in deserts. ExtraBiomesXL The name "oreRedstone" is ambiguous, so we have to use the block ID (73) Diffuse redstone cloud surrounded by single-block "hint" veins, found in deserts. :=drawWireframes 0x40550000 ExtraBiomesXL :=drawWireframes 0x40550000 Equivalent to vanilla minecraft diamond distribution :=drawWireframes 0x40336699 Short sparsely filled tubes starting at bedrock. :=drawWireframes 0x40336699 Fills center of each tube with lava, forming "kimberlite pipes" Diffuse diamond cloud with no internal density noise. :=drawWireframes 0x40336699 Equivalent to vanilla minecraft lapis lazuli distribution :=drawWireframes 0x40000055 Lapis Lazuli spawns in isolated veins that run vertically upward, much like redstone. However, lapis veins are too deep to break the suface except occassionally under oceans. :=drawWireframes 0x40000055 This roughly triples the chance of finding lapis lazuli under oceans. Diffuse lapis lazuli cloud surrounded by single-block "hint" veins, found under oceans :=drawWireframes 0x40000055 :=drawWireframes 0x40000055 Equivalent to vanilla minecraft diamond distribution :=drawWireframes 0x40339966 ExtraBiomesXL Short sparsely filled tubes. 5x more common in Extreme Hills. :=drawWireframes 0x40339966 ExtraBiomesXL Fill center of tubes with silverfish spawners. Credit: based on novel examples by AnonymousViking from the MC forums. Diffuse emerald cloud with no internal density noise, found in extreme hills. :=drawWireframes 0x40339966 ExtraBiomesXL