///@function audio_save_base_gains() ///@description save gain settings for all audio assets. Intended to be used once on game start to save the gains as defined in the IDE in the audio editor var _debug_string = "The starting gains were saved for "; for (i=0; audio_exists(i); i++) { sound_base_gains_array[i] = audio_sound_get_gain(i); _debug_string += "\n" + audio_get_name(i) + ": " + string(audio_sound_get_gain(i)); // } _debug_string += "\n" + string_format(i, 0, 0) + " sounds saved."; show_debug_message(_debug_string); return sound_base_gains_array;