return model = name: 'Improve Agility' next: [403] level: 3 model: 5 size: 2 zoom: 0.85 specs: shield: capacity: [180,200] reload: [5.2,5.6] generator: capacity: [216,270] reload: [6,8] ship: mass: 350 speed: [80,100] rotation: [20,30] acceleration: [70,90] bodies: main: section_segments: 11 offset: x: 0 y: 0 z: -12 position: x: [0,0,0,0] y: [-20,10,40,60] z: [20,10,0,-10] width: [45,40,36,30] height: [6,4,2,2] texture: [4,63,3] bp1: section_segments: 11 offset: x: 0 y: -60 z: 0 position: x: [0,0,0,0,0,0,0] y: [-90,-70,-50,-20,10,40,60] z: [0,12,20,22,18,10,4] width: [25,40,50,55,55,50,35] height: [0,10,12,13,13,10,0] texture: [10,10,2,11,3,4] bp2: section_segments: 11 offset: x: 0 y: 75 z: -45 position: x: [0,0,0,0] y: [-20,10,40,60] z: [25,10,0,-10] width: [30,20,34,10] height: [3,2,1,0] texture: [3,63,10] cannon: section_segments: 12 offset: x: 70 y: -100 z: 0 position: x: [0,0,0,0,0,0,-15] y: [-40,-50,-35,-25,-10,15,30] z: [0,0,0,0,0,0,0] width: [0,8,12,12,10,10,0] height: [0,8,12,12,10,10,0] angle: 2 laser: damage: [24,30] rate: 2.5 type: 1 speed: [120,140] number: 1 error: 2 propeller: false texture: [17,2,2,10,8,6] s1: section_segments: 11 offset: x: 0 y: 0 z: 10 position: x: [0,0,0,0,0,0,0] y: [-20,-10,0,10,20,20,50] z: [0,10,20,30,40,40,55] width: [20,16,14,12,12,11,3] height: [10,10,10,10,10,6,0] texture: [11,3,2,63,11,17] s2: section_segments: 11 offset: x: 0 y: 30 z: -10 position: x: [0,0,0,0,0,0,0] y: [-20,-10,0,10,20,20,50] z: [0,10,20,30,40,40,55] width: [20,16,14,12,12,11,3] height: [10,10,10,10,10,6,0] texture: [11,3,2,63,11,17] s3: section_segments: 11 offset: x: 0 y: 60 z: -25 position: x: [0,0,0,0,0,0,0] y: [-20,-10,0,10,20,20,50] z: [0,10,20,30,40,40,55] width: [20,16,14,12,12,11,3] height: [10,10,10,10,10,6,0] texture: [11,3,2,63,11,17] propulsor: section_segments: 15 offset: x: 100 y: 0 z: 0 position: x: [0,0,0,0,0,0,0] y: [-45,-42,-30,-7,7,22,7] z: [0,0,0,0,0,0,0] width: [0,12,24,24,21,13,0] height: [0,9,18,18,15,7,0] propeller: true texture: [10,2,63,11,2,17] propulsor2: section_segments: 15 offset: x: 70 y: 100 z: -30 position: x: [0,0,0,0,0,0,0] y: [-45,-42,-30,-7,7,22,7] z: [0,0,0,0,0,0,0] width: [0,12,24,24,21,13,0] height: [0,9,18,18,15,7,0] propeller: true texture: [10,2,63,11,2,17] propulsor3: section_segments: 15 offset: x: 100 y: -100 z: -30 position: x: [0,0,0,0,0,0,0] y: [-45,-42,-30,-7,7,22,7] z: [0,0,0,0,0,0,0] width: [0,12,24,24,21,13,0] height: [0,9,18,18,15,7,0] propeller: true texture: [10,2,63,11,2,17] wings: join: offset: x: 10 y: 85 z: -40 length: [70,0] width: [20,20] angle: [20] position: [-10,0] texture: [8] bump: position: 20 size: 10 c2: offset: x: 40 y: -10 z: 6 length: [50,0] width: [20,20] angle: [-10] position: [0,10] texture: [8] bump: position: 20 size: 10 c3: offset: x: 30 y: -90 z: 16 length: [45,0] width: [20,20] angle: [-10] position: [0,-10] texture: [8] bump: position: 20 size: 10 c4: offset: x: 70 y: -95 z: 6 length: [45,0] width: [20,20] angle: [-30] position: [0,-30] texture: [8] bump: position: 20 size: 10 wing: offset: x: 75 y: 80 z: -30 length: [60,0] width: [45,20] angle: [0] position: [0,30] doubleside: true texture: [10] bump: position: 20 size: 10