on region leave:     if "%region at player%" is equal to "tre1","tre2","tre4" or "tre5" or "tre6":         if {TRE.2.%player%} is true:             send player title "&6&lMISSION" with subtitle "&eDu fandt det store træ" for 5 seconds             execute console command "eco give %player% 200"             delete {TRE.2.%player%}             stop command /karldebug: trigger: delete {TRE.KARL.%player%} delete {TRE.2.%player%} delete {TRE.%player%} on npc right click:     if npc is named "&6&lKARL":         if {TRE.%player%} is not set:             set {TRE.KARL.%player%} to true             send "&eHva' Så %player%."             set {TRE.%player%} to true             play "CLICK" to player at volume 3.2             wait 2 seconds             play "CLICK" to player at volume 3.2             play "CLICK" to player at volume 3.2             send "&eKan du vise mig hen til det store træ?"             play "CLICK" to player at volume 3.2             play "CLICK" to player at volume 3.2             send "&eHvis du kan klare det, så skriv &aJA &ei chatten."             send "&eHvis ikke, så skriv &4NEJ"             set {TRE.ChatStart.%player%} to true             delete {TRE.KARL.%player%}         else:             if {TRE.KARL.%player%} is true:                 stop             else:                 send "&eHvem er du?"                 stop                                       on chat:     if {TRE.ChatStart.%player%} is true:         wait 2 tick         if message is "JA":             Message "&eMange, tak fordi du vil hjælpe mig."             play "CLICK" to player at volume 3.2             wait 1 second             send  " &aLige hvad jeg husker så er han bag spawn."             clear {TRE.ChatStart.%player%}             set {TRE.%player%} to true             set {TRE.2.%player%} to true             send "&eKan du vise mig vej hen til det store træ?"         if message is "NEJ":             Message "&eOkay, jeg troede du var hjælpsom."             play "CLICK" to player at volume 3.2             clear {TRE.ChatStart.%player%}             clear {TRE.Igang.%player%}             clear {TRE.%player%}         clear {TRE.ChatStart.%player%}         wait 2 seconds