#Keys eg. World:, StartTime: etc, are case sensitivity. #Keys use the camel(each word is capitalized) formating for easy of reading. #config version don't modify EVEN if it doesn't match the mobhunt version. Version: 4.10 #world name the hunt will take place #edit this for the worlds you want hunts in #there must be a definition (as below) for each of these worlds Worlds: - CraftyCreeper #hunt setttings per world - change the world: key to match your world CraftyCreeper: #ticks 0=6am, 6000=12pm, 12000=6pm, 18000=12am StartTime: 14000 EndTime: 24000 #Delay for hunt announcer in seconds AnnounceDelay: 240 #minimum hunters required to initated a hunt. MinimumHunters: 3 #Cost to join hunt - how much it costs to play Cost: 100 #% Chance a hunt will cost money eg 15 = 15%. PayChance: 15 #Allow players to join active hunts. AllowLateHunters: true #game points for each mob Points: Blaze: 25 Cavespider: 10 Creeper: 50 Enderdragon: 1000 Enderman: 70 Ghast: 75 Giant: 250 Magmacube: 10 Pigzombie: 10 Silverfish: 5 Skeleton: 20 Slime: 5 Spider: 10 Witch: 100 WitherBoss: 500 Wither: 50 Zombie: 10 Player: 50 #penalty given to players for dying. 0 = disabled DeathPenalty: 150 #Skip days between hunts 1 skip one day, 2 skip 2 days SkipDays: 0 #if SkipDays: 0, This is a % Chance for hunt to skip a day. SkipDayChance: 0 #% Score modifier range for enchantments #%between 30 and 70%, if score modifier is 40, player scores 40% of points each kill EnchantmentModifierRange: 30-70 #% Score modifier range for bows #%between 40 and 80%, if score modifier is 50, player scores 50% of points each kill BowModifierRange: 40-80 #Allow PVP chance % PvpChance: 10 #random hunts from the hunt list below, false = all mobs all the time. RandomHunts: true #Auto teleport hunters to hunt area when useArea: true AutoTeleport: true #use a specific area for hunts, not global hunt\ #if true, Spawner mobs and Cave/Grinder mobs will NOT be Excluded from hunts. useArea: false #area where hunt will take place #square/rectangle defined by two opposite corners # o----- # | | # -----o Area: xmax: 20 zmax: 20 xmin: -20 zmin: -20 #Hunts #Supported Hunts: All Blaze CaveSpider Creeper EnderDragon Enderman Ghast Giant Magmacube PigZombie #Silverfish Skeleton Slime Spider Zombie Witch WitherBoss WitherSkeleton #Pay - pay to play, win a cash prize. Area - Hunt is an area hunt (even if useArea is false). #Pvp - force pvp true Hunts: - All - Creeper, Slime, Zombie - All, Pay, Pvp - PigZombie, Pvp - Zombie, Skeleton, Creeper, Spider - Creeper, Zombie, Enderman - Silverfish, Skeleton, Zombie, Spider #Thresholds for above hunts Thresholds: #- first, second, third, runnerup. #Thresholds for 'All' hunts - 500, 400, 300, 200 #Thresholds for Creeper Zombie hunt - 500, 400, 300, 200 #Thresholds for All, Pay, Pvp hunt - 500, 400, 300, 200 #Thresholds for Zombie, Skeleton, Creeper, Spider hunt - 500, 400, 300, 200 #Threshold for Creeper, Enderman hunt - 500, 400, 300, 200 #Threshold for Silverfish, Zombie, Spider hunt - 500, 400, 300, 200 #Everyone gets a reward? RewardRunnersUp: true #remove spawner mobs when reloading/rebooting RemoveSpawnerMobs: true #Deny spawner mobs DenySpawnerMobs: true #outside spawnwed mobs only - set false for nethers / underground hunt areas OutsideMobsOnly: true #rewards Rewards: First: #Item -> 'id;data;amount;%chance' #Item with enchant -> 'id;data;amount;enchantment;level;%chance' #Money -> '$;amount-amount;%chance' Items: #3 gold block - 41;0;3;100 #1 gold block - 267;56;1;sharpness;2;100 #4th gold block 25% chance - 41;0;1;25 #5th gold block 25% chance - 41;0;1;25 #diamond 25% - 264;0;1;25 #money between 200 and 500 25% chance - $;100-300;25 Second: Items: #1 gold block - 41;0;1;100 #2 more gold block 50% - 41;0;2;50 #diamond 10% - 264;0;1;10 #money between 200 and 500 25% chance - $;50-150;25 Third: Items: #3 gold ingot 50% - 266;0;3;100 #2 more gold ingot 50% - 266;0;2;50 #money between 200 and 500 25% chance - $;10-30;25 RunnersUp: Items: #steak - 364;0;1;100 #2 bread - 297;0;2;100 #1 potato 20% - 392;0;1;20 #Diamond hoe 5% ;3 - 293;0;1;5 #money between 200 and 500 25% chance - $;5-15;25 #hunt setttings per world - change the world: key to match your world CraftyCreeper_nether: #ticks 0=6am, 6000=12pm, 12000=6pm, 18000=12am StartTime: 6000 EndTime: 18000 #Delay for hunt announcer in seconds AnnounceDelay: 240 #minimum hunters required to initated a hunt. MinimumHunters: 3 #Cost to join hunt - how much it costs to play Cost: 100 #% Chance a hunt will cost money. PayChance: 15 #Allow players to join active hunts. AllowLateHunters: true #game points for each mob Points: Blaze: 25 Cavespider: 10 Creeper: 50 Enderdragon: 1000 Enderman: 70 Ghast: 75 Giant: 1000 Magmacube: 10 Pigzombie: 10 Silverfish: 5 Skeleton: 20 Slime: 5 Spider: 10 Witch: 100 WitherBoss: 1000 Wither: 50 Zombie: 10 Player: 50 #penalty given to players for dying. 0 = disabled DeathPenalty: 150 #Skip days between hunts 1 skip one day, 2 skip 2 days SkipDays: 0 #if SkipDays: 0, This is a % Chance for hunt to skip a day. SkipDayChance: 0 #% Score modifier range for enchantments #%between 30 and 70%, if score modifier is 40, player scores 40% of points each kill EnchantmentModifierRange: 30-70 #% Score modifier range for bows #%between 40 and 80%, if score modifier is 50, player scores 50% of points each kill BowModifierRange: 40-80 #Allow PVP chance % PvpChance: 10 #random hunts from the hunt list below, false = all mobs all the time. RandomHunts: true #Auto teleport hunters to hunt area when useArea: true AutoTeleport: true #use a specific area for hunts, not global hunt #if true, Spawner mobs and Cave/Grinder mobs will NOT be Excluded from hunts. useArea: false #area where hunt will take place #square/rectangle defined by two opposite corners # o----- # | | # -----o Area: xmax: 20 zmax: 20 xmin: -20 zmin: -20 #Hunts #Supported Hunts: All Blaze CaveSpider Creeper EnderDragon Enderman Ghast Giant Magmacube PigZombie #Silverfish Skeleton Slime Spider Zombie Witch WitherBoss WitherSkeleton #Pay - pay to play, win a cash prize. Area - Hunt is an area hunt (even if useArea is false). #Pvp - force pvp true, regardless of PvpChance Hunts: #all nether mobs - Blaze Ghast Magmacube WitherSkeleton PigZombie - Ghast Magmancube - PigZombie - WitherSkeleton PigZombie #Thresholds for above hunts Thresholds: #- first, second, third, runnerup. #Thresholds for 'All nether mobs' hunts - 500, 400, 300, 200 #Thresholds for Creeper Zombie hunt - 500, 400, 300, 200 #Thresholds for Zombie, Skeleton, Creeper, Spider hunt - 500, 400, 300, 200 #Thresholds for Zombie, Skeleton, Creeper, Spider hunt - 500, 400, 300, 200 #Everyone gets a reward? RewardRunnersUp: true #remove spawner mobs when reloading/rebooting RemoveSpawnerMobs: true #Deny spawner mobs DenySpawnerMobs: true #outside spawnwed mobs only - set false for nethers / underground hunt areas OutsideMobsOnly: false #rewards Rewards: First: #'id;data;amount;%chance' Items: #Nether Star %10 chance - 399;0;1;10 #diamond block - 57;0;1;100 #steak - 364;0;1;50 #Ghast tear - 370;0;1;50 #Ghast tear - 370;0;1;100 #wither head %15 chance - 397;1;1;15 Second: Items: #Ghast tear - 370;0;1;100 #wither head %5 chance - 397;1;1;5 Third: Items: #blaze powder - 369;0;4;100 #blaze powder - 372;0;4;100 RunnersUp: Items: #steak - 364;0;1;100 #2 bread - 297;0;2;100 #1 potato 20% - 392;0;1;20 #Diamond hoe 5% ;3 - 293;0;1;5 #All MobHunt messages! #use two '' for apstrophies #normal color codes #if you have config errors, check you have "keyname:'message'" Messages: Prefix: '&e[&cMobHunt&e] ' #Player leave and join messages PlayerLeftMsg: '&aPlayer&f %s &aleft the hunt!' PlayerJoinMsg: '&aPlayer&f %s &ajoined the hunt!' PlayersRequired: '&e[&f%i&e]&a hunters required for next hunt!' PlayerJoinFail: '&cYou already joined the hunt!' LeaveHunt: '&cYou have forfeited the hunt!' LeaveHuntFail: '&cYou are not apart of the hunt!' JoinPaid: '&aYou paid &e[&f$%i&e]&a to join the next hunt' LeavePaid: '&aYou recieved &e[&f$%i&e]&a back.' NoFunds: '&cYou don''t have enough money!' ToLateToJoin: '&cHunt has already commenced!' #Hunt messages DeathMsg: '&cYou died! You lose &e[&f%i&e]&c points' GamemodeMsg: '&cYou cannot hunt in Creative mode!' OutsideHunt: '&cYou are outside the huntarea!' Huntspawn: '&aType /huntspawn to join the hunt area.' SpawnFail: '&aYou are already inside the hunt area!' EnchantmentFail: '&cNo points - Enchantment score chance: &e[&f%i&e]' BowFail: '&cNo points - Bow score chance: &e[&f%i&e]' HuntPositions: '&f[&a%s&f][&e%s&f][&c%s&f]' HuntPoints: '&f----[&a%i&f]--------[&e%i&f]--------[&c%i&f]----' HuntKill: '&aYou killed a &e[&f%s&e]&a for &e[&f%i&e]&a points.' HuntPlayerPos: '&aYou are &e[&f%i&a/&c%i&e]&a with &e[&f%i&e]&a points.' DenySpawnerMobs: '&cMob spawned from spawner!' OutsideOnlyMobs: '&cMob didn''t spawn outside!' NotInHunt: '&cMob &e[&f%s&e]&c not included in hunt' #Rewards messages FirstMsg: '&aFirst place is &f%s&a, with &e[&f%i&e] &apoints.' SecondMsg: '&aSecond place is &f%s&a, with &e[&f%i&e] &apoints.' ThirdMsg: '&aThird place is &f%s&a, with &e[&f%i&e] &apoints.' FourthMsg: '&aYou are a runner-up with &e[&f%i&e]&a points.' FirstFailMsg: '&f%s &adid not make 1st place threshold &e[&f%i&e]' SecondFailMsg: '&f%s &adid not make 2nd place threshold &e[&f%i&e]' ThirdFailMsg: '&f%s &adid not make 3rd place threshold &e[&f%i&e]' FirstRewards: '&aYou received &e[&fFirst&e]&a place prizes.' SecondRewards: '&aYou received &e[&fSecond&e]&a place prizes.' ThirdRewards: '&aYou received &e[&fThird&e]&a place prizes.' FourthRewards: '&aYou received &e[&fRunnerup&e]&a prizes.' FirstPot: '&aYou received &e[&f$%i&e][&fFirst&e]&a place pot.' SecondPot: '&aYou received &e[&f$%i&e][&fSecond&e]&a place pot.' ThirdPot: '&aYou received &e[&f$%i&e][&fThird&e]&a place pot.' FourthPot: '&aYou received &e[&f$%i&e][&fRunnersUp&e]&a pot' NoRewards: '&cNo rewards! Score &e[&f%i&e]&c below threshold &e[&f%i&e]' NoRunnerupRewards: '&cNo runnerup rewards!' MoneyRewards: '&aYou have recieve a &e[&f$%i&e]&a money reward' PayHunt: '&aPayHunt: &e[&f%s&e]&a Cost: &e[&f$%i&e]&a' #Huntinfo Huntinfo: Header: '&f~~~~~~~~~~~&e[&fHunt Settings&e]&f~~~~~~~~~~~' Mobs: '&aMobs: &e[&f%s&e]&a' Thresholds: '&aThresholds: &e[&f1st:%i&e][&f2nd:%i&e][&f3rd:%i&e][&fR:%i&e]' PVP: '&aPVP: &e[&f%s&e]&a - Death Penalty: &e[&f%i&e]' RunnersupRewards: '&aReward Runners-up: &e[&f%s&e]' BowModifier: '&aBow: &e[&f%i% Score Modifier&e]' EnchantmentsModifier: '&aEnchants: &e[&f%i% Score Modifier&e]' HuntTimes: '&aStart: &e[&f%i&e]&aticks - Finish: &e[&f%i&e]&aticks' HuntLength: '&aHunt Length: &e[&f%i&e]&aminutes and &e[&f%i&e]&aseconds.' Footer: '&f~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' NotEnoughPlayers: '&c****NOT ENOUGH PLAYERS****' NoHunt: '&aThis world doesnt have a hunt!' CanceledHunt: '&aThe hunt has started!' HuntActive: '&aHunt is active!' HuntWaiting: '&aWaiting to commence the hunt!' HuntDisabled: '&cNo hunt tonight!' PlayersWaiting: '&e[&f%i&e]&a players are waiting.' JoinMsg: '&aType /joinhunt now to join.' NextHunt: '&aNext hunt in &e[&f%i&e]&aminutes and &e[&f%i&e]&aseconds.' TooFewPlayers: '&cNo mob hunt tonight, too few players...' StartMsg: '&a*****START HUNTING*****' EndMsg: '&c*****THE HUNT IS OVER*****' StartTimerMsg: '&aHUNT STARTING IN...&f %i' EndTimerMsg: '&cHUNT ENDING IN...&f %i' SkipdayMsg: '&aNext hunt in &e[&f%i&e]&adays' ReloadMsg: '&aConfig reloaded!' HuntStatus: '&f~~~~~~~&e[&fHunt Status - %s&e]&f~~~~~~~' Commands: Title: '&e========[&cMobhunt %s&e]========' Join: '&a - Join a hunt.' Leave: '&a - leave a hunt.' Spawn: '&a - Teleport to the hunter area.' Info: '&a - Display current hunt information.' Status: '&a - Display status of the hunt.' Reload: '&a - Reload mobhunt the config.' Next: '&a - Select a new hunt.'