wait(1/60) script.Name = "Chaos" local Player = game.Players.LocalPlayer repeat wait() until Player local Character = Player.Character repeat wait() until Character local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder" script.Parent = C_Fold if script.ClassName == "LocalScript" or script.ClassName == "Script" then if game.CreatorId == 0 then script.Parent = C_Fold else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) oxbox.script:Destroy() C_Fold:Destroy() end end local Effects = { } local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new('Model', Character) m.Name = "WeaponModel" local do2target = nil local effect = Instance.new('Model', Character) effect.Name = "Effects" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = 'Idle' local idle = 0 local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local mana = 0 local it =Instance.new vt=Vector3.new local grabbed = false local cf = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local Color = "Medium stone gey" local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Humanoid.Animator:Destroy() Character.Animate:Destroy() local BodyColors = Character["Body Colors"] BodyColors.Parent=nil dragon=false local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso function clerp(a, b, t) return a:lerp(b, t) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end local co1 = 5 local co2 = 10 local co3 = 4 local co4 = 20 local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local maxEnergy = 100 local Energy = 0--Energy you start out with local skill1stam = 10--how much stamina is needed for a skill local skill2stam = 50 local skill3stam = 60 local skill4stam = 100 local recovermana = 5--how much mana per second local skillcolorscheme = BrickColor.new("White").Color local scrn = Instance.new('ScreenGui', Player.PlayerGui) function makeframe(par, trans, pos, size, color) local frame = Instance.new('Frame', par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end function makelabel(par, text) local label = Instance.new('TextLabel', par) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.TextColor3 = Color3.new(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansLight label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .93, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme) framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .86, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme) framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .79, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme) framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .72, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme) bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) text1 = makelabel(framesk1, '[z] Hurricane') text2 = makelabel(framesk2, "[x] Stormwave") text3 = makelabel(framesk3, "[c] Mirror") text4 = makelabel(framesk4, '[v] Eye of the Storm') --[[Credits to SazErenos for his Artificial Heartbeat]]-- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui) ArtificialHB.Name = "Heartbeat" Player.PlayerGui:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() Player.PlayerGui.Heartbeat:Fire() local gg = false game:GetService("RunService").Heartbeat:connect(function(s, p) if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end if gg==true then return end tf = tf + s if tf >= frame then if allowframeloss then Player.PlayerGui.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do Player.PlayerGui.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end function CreateSound(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end)) end local function getclosest(obj, distance) local last, lastx = distance + 1 for i, v in pairs(workspace:GetChildren()) do if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then local t = v.Torso local dist = (t.Position - obj.Position).magnitude if dist <= distance then if dist < last then last = dist lastx = v end end end end return lastx end function CreatePart2(Parent, Material, Reflectance, Transparency,PartType, BColor, Name, Size) if PartType == "Part" then local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part elseif PartType == "WedgePart" then local Part = Create("WedgePart"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end end Handle=CreatePart(m,Enum.Material.Fabric,0,1,"Really black","FakeHandle",Vector3.new(1.50781393, 0.247813985, 0.24781388)) HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0907840729, -1.14567566, 0.153656006, 0.0239430089, 0.0220890082, 0.99946934, -0.0976730362, -0.994921207, 0.0243283194, 0.994930506, -0.0982036814, -0.0216639042)) FakeHandle=CreatePart2(m,Enum.Material.Fabric,0,1,"Part","Really black","FakeHandle",Vector3.new(1.50781393, 0.247813985, 0.24781388)) FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-009, 0, -7.4505806e-009, 1)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.960979283, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.26192474, -0.475849152, 0.0401000977, -0.994520247, -0.104544967, 5.86733222e-007, -0.104544975, 0.994520247, -4.09781933e-006, -1.52736902e-007, -4.12762165e-006, -1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.08982849, -0.805312157, 0.0400238037, -0.974360883, -0.224991694, 2.52039172e-006, -0.224991679, 0.974360704, 2.73436308e-006, -3.06963921e-006, 2.09361315e-006, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.480490714, 0.320327193)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100097656, 0.870386124, 0.480649948, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 3.18163075e-006, -9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 1)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","White","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87695122, -1.22844696, 0.0400695801, -0.939671278, -0.342078775, 6.88247383e-007, -0.342078835, 0.939671397, 3.98606062e-006, -2.01165676e-006, 3.52412462e-006, -1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.28130639, 0.24781397, 0.24781391)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.44558716, -2.35443497, 0.0400238037, -0.828980088, -0.55927825, 1.89617276e-006, -0.559278309, 0.828980029, 8.27014446e-007, -2.03587115e-006, -3.7997961e-007, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.28130639, 0.24781397, 0.24781391)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.44562531, -2.35441875, 0.0400238037, 0.828980088, 0.55927825, -1.89617276e-006, -0.55927825, 0.828980088, 1.82539225e-006, 2.59280205e-006, -4.61935997e-007, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247814089, 0.24781397, 0.520531714)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0600280762, -1.05068207, 0.500759125, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -1.09244138e-006, 9.74163413e-007, 1.0910444e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 1)) Wedge=CreatePart2(m,Enum.Material.Ice,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.347814083, 0.357329518, 0.440449834)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -5.90473366, -2.09404945, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.828978896, -0.559279919, -7.00354576e-007, -0.559280038, 0.828978896, 2.78651714e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.08991432, -0.804924011, 0.0399932861, 0.974360883, 0.224991694, -2.52039172e-006, -0.224991679, 0.974360704, 2.73436308e-006, 3.06963921e-006, -2.09361315e-006, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.87660217, -1.22958565, 0.0400695801, 0.939671278, 0.342078775, -6.88247383e-007, -0.342078835, 0.939671397, 3.98606062e-006, 2.01165676e-006, -3.52412462e-006, 1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.458526611, 0.735326767, 9.74163413e-007, -2.69711018e-006, 1.00000012, 0.382538021, 0.923939884, 2.11596489e-006, -0.923939884, 0.382537991, 1.93715096e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.161576435, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.60262871, -1.74556351, 0.0399627686, 0.890966058, 0.45407024, -5.01982868e-006, -0.45407024, 0.890966058, -1.83284283e-006, 3.63774598e-006, 3.88920307e-006, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37110519, -0.280426025, 0.0399475098, 1.00000012, 1.09244138e-006, -8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, 8.97794962e-007, -1.49011612e-008, 1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856791, 0.24781394, 0.247813836)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.08923531, 0.307304382, 0.0400695801, 0.974359572, 0.22499682, -3.9980514e-006, 0.22499685, -0.974359632, -7.4505806e-007, -4.06429172e-006, -1.63912773e-007, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37109184, -0.280412674, 0.0400848389, -1.00000012, -1.09244138e-006, 8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, -8.97794962e-007, 1.49011612e-008, -1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247814089, 0.24781397, 0.24781391)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, 0.615095139, -0.418563843, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.923862636, 0.382724494, 1.92597508e-006, 0.382724524, 0.923862576, 2.12341547e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.48472926, 0.161576495)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897522, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43111038, -0.220315933, 0.0400695801, 1.00000012, 3.08360904e-006, -7.00354576e-007, 3.08430754e-006, -1.00000012, 9.31322575e-007, -7.00354576e-007, -9.16421413e-007, -1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","White","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.60424614, -1.742342, 0.0400848389, -0.890967488, -0.45406732, 4.3399632e-006, -0.45406732, 0.890967369, -8.27014446e-007, -3.49245965e-006, -2.69711018e-006, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813895, 0.247813925, 0.247813821)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.487564087, -0.671710968, 9.74163413e-007, -2.69711018e-006, 1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, -1, -0.000113321934, 9.72300768e-007)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.48472926, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.400408953, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100097656, -0.440513611, -0.870275497, -9.74163413e-007, 2.69711018e-006, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-006, -1, -0.000113321934, 9.72300768e-007)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 0.969458938)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897045, 0.247813836, 0.247813731)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.85593033, 0.730741501, 0.0400543213, -0.93967092, -0.342079848, 2.57976353e-006, 0.342079908, -0.93967104, -3.93390656e-006, 3.76999378e-006, -2.82377005e-006, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.247813895, 0.247813925, 0.247813821)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 0.870445251, 0.200283051, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 1.09244138e-006, -9.74163413e-007, 1.0910444e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.00101924, 0.247813791, 0.247813687)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.60350609, 1.24342728, 0.0401153564, 0.890966058, 0.45407024, -5.01982868e-006, 0.45407024, -0.890966058, 1.83284283e-006, -3.63774598e-006, -3.88920307e-006, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856373, 0.247813821, 0.247813717)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30555725, 1.85376167, 0.0400695801, -0.82897836, -0.559280872, 2.58535147e-006, 0.559280992, -0.82897836, 1.28895044e-006, 1.4193356e-006, 2.51084566e-006, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.247813985, 0.247814015, 0.520531714)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.09069252, 0.500701904, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.807882071, 1)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.480490714, 0.320327193)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100128174, 0.870386124, 0.480670929, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 3.18163075e-006, -9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 1)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100097656, -1.17070961, -0.380556107, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, -3.18256207e-006, 1.00000012, 2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781394, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.870424271, -0.200288773, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, -3.18256207e-006, 1.00000012, 2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.360368103, 0.440449864)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.810230255, 0.540802002, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 3.18163075e-006, -9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.64630425, 1, 1)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856791, 0.24781394, 0.247813836)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.08924103, 0.307307243, 0.0400238037, -0.974359572, -0.22499682, 3.9980514e-006, 0.22499685, -0.974359632, -7.4505806e-007, 4.06429172e-006, 1.63912773e-007, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.00101924, 0.247813791, 0.247813687)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.60351181, 1.24343014, 0.0400085449, -0.890966058, -0.45407024, 5.01982868e-006, 0.45407024, -0.890966117, -1.56462193e-007, 4.53926623e-006, 2.13831663e-006, 1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.247814015, 0.24781391)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100097656, -1.23083878, 0.58082962, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.96945858, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897045, 0.247813836, 0.247813731)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.8559227, 0.73072052, 0.0400848389, 0.93967092, 0.342079848, -2.57976353e-006, 0.342079908, -0.93967104, -3.93390656e-006, -3.76999378e-006, 2.82377005e-006, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.247814015, 0.520531714)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0600738525, -1.05063629, 0.500736237, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 1)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781394, 0.560572565, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.0401325226, -0.690164566, -9.74163413e-007, 2.69711018e-006, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-006, -1, -0.000113321934, 9.72300768e-007)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 1, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856373, 0.247813821, 0.247813717)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.3055687, 1.85376835, 0.0400695801, 0.82897675, 0.559283137, -2.33948231e-006, 0.559283197, -0.82897681, 1.45286322e-006, -1.13248825e-006, -2.50339508e-006, -1)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.247813985, 0.24781388)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100128174, -1.23091888, 0.580795288, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.96945858, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28187752, -0.0248222351, 0.0400390625, -0.994520247, -0.104544967, 5.86733222e-007, 0.104544975, -0.994520247, 4.09781933e-006, 1.52736902e-007, 4.12762165e-006, 1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.24781394, 0.920940518, 0.280286312)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.762878418, -0.711168289, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.382542551, -0.923938036, -2.12341547e-006, -0.923938036, 0.382542521, 1.92970037e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.64630425, 1, 1)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.247814015, 0.24781391)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100067139, -1.17071342, -0.380496979, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, -3.18256207e-006, 1.00000012, 2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 0.484729469)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28186798, -0.0248565674, 0.0400238037, 0.994520247, 0.104544967, -5.86733222e-007, 0.104544975, -0.994520247, 4.09781933e-006, -1.52736902e-007, -4.12762165e-006, -1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813895, 0.247813925, 0.247813821)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.870340347, -0.120128632, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 2.08918937e-006, -9.76026058e-007, 2.0863954e-006, -1.00000012, -2.69711018e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813895, 0.400408864, 0.247813821)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100112915, -0.440496445, -0.870271683, -9.74163413e-007, 2.69711018e-006, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-006, -1, -0.000113321934, 9.72300768e-007)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 0.969458938)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.960979283, 0.24781397, 0.247813866)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.26190567, -0.475915909, 0.0399475098, 0.994520128, 0.104545966, -4.87081707e-007, -0.104545951, 0.994520128, -5.07384539e-006, -4.65661287e-008, 5.10364771e-006, 1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989)) Hitbox=CreatePart2(m,Enum.Material.Fabric,0,1,"Part","Really black","Hitbox",Vector3.new(5.45781374, 1.05965734, 0.239657223)) HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.69422531, -0.684581757, 0, 0.938750744, 0.344597191, 3.37138772e-007, -0.344597191, 0.938750684, -6.63101673e-007, -5.45755029e-007, 4.91738319e-007, 1)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, 0.0285816193, 4.44252586, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.117921829, 4.62295341, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.211713791, 3.58319092, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.00259590149, 3.60581207, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0232696533, -0.0201759338, 1.80485153, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0233154297, -0.0201148987, 1.11083412, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Gold","Part",Vector3.new(0.695909023, 0.24781397, 0.200000003)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.45886612, -0.0223712921, -0.0238647461, -1.00000012, -1.09244138e-006, 8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, -8.97794962e-007, 1.49011612e-008, -1.00000012)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Gold","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00190734863, -0.0202064514, 1.8048439, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.799801588, 0.799803257, 0.799803674)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 0.246086121, 4.46543121, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Metal,0,0,"Part","Fossil","Part",Vector3.new(0.280285776, 0.24781397, 0.24781391)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.298238754, 0.695181847, 9.15527344e-005, -0.382537991, -0.923939884, -1.93715096e-006, -0.923939824, 0.382537961, -4.61935997e-007, 1.16601586e-006, 1.61677599e-006, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24000001, 0.24000001, 0.24000001)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0649929047, 0.705287933, 0.00408935547, -0.382537991, -0.923939884, -1.93715096e-006, -0.923939824, 0.382537961, -4.61935997e-007, 1.16601586e-006, 1.61677599e-006, -1)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Gold","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00164794922, -0.0201435089, 1.11081886, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.801417291, 0.80141902, 0.801419377)) Part=CreatePart2(m,Enum.Material.Metal,0,0,"Part","Fossil","Part",Vector3.new(0.640652835, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354620934, 0.458593369, 4.57763672e-005, 0.923866153, -0.382716089, -4.1872263e-006, -0.382716089, -0.923866153, -1.40815973e-006, -3.33599746e-006, 2.90572643e-006, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0195770264, -0.0202255249, 1.80488014, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-006, 1.00000012, 0.000114344526, 4.65661287e-008)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0195617676, -0.020116806, 1.1108532, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-006, 1.00000012, 0.000114344526, 4.65661287e-008)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.121149063, 3.77516174, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(1.06590891, 0.547813952, 0.207813859)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.19857788, -2.10122013, -1.52587891e-005, -0.828294814, -0.56029278, -1.62795186e-006, -0.56029284, 0.828294694, 1.82464719e-005, -8.87922943e-006, 1.60261989e-005, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.885908961, 0.547813952, 0.217813864)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.867239, -0.945817947, -0.00248718262, -0.941812456, -0.336139321, 3.09664756e-006, -0.336139321, 0.941812396, 4.91738319e-006, -4.5709312e-006, 3.59117985e-006, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.102952957, 2.54921722, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.329200745, 2.52548981, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0401954651, -0.87030983, 6.10351563e-005, 0.000110394554, -1.00000012, 2.90572643e-007, -1, -0.000110395486, 4.28408384e-006, -4.28408384e-006, -2.83122063e-007, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.96945858, 0.969458938)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(1.00590897, 0.547813952, 0.207813859)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.29172897, -0.217262268, 0.00859069824, -0.994451582, -0.105196655, -7.1991235e-007, -0.105196662, 0.994451523, 9.91672277e-006, -3.27825546e-007, 9.93162394e-006, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.885908961, 0.547813952, 0.217813864)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.12658501, -0.514419556, 0.00314331055, -0.976785958, -0.214218199, -1.50408596e-007, -0.214218199, 0.976785958, 4.66406345e-006, -8.53091478e-007, 4.60445881e-006, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.965908945, 0.557813942, 0.207813859)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57389832, -1.45414925, -0.00228881836, -0.894132912, -0.447802037, 4.05870378e-006, -0.447802037, 0.894132912, 9.42498446e-006, -7.85477459e-006, 6.61611557e-006, -1)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.927814007, 0.247813985, 0.24781388)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.29000473, 1.90734863e-006, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-009, 0, -7.4505806e-009, 1)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.321260452, -0.078037262, -4.57763672e-005, 0.923863888, -0.382721335, -6.63101673e-007, 0.382721305, 0.923863947, 9.68575478e-008, 5.69969416e-007, -3.50177288e-007, 1)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.561691284, -0.0780735016, -6.10351563e-005, 0.923864305, -0.382720381, -1.55717134e-006, 0.382720441, 0.923864365, 1.10268593e-006, 1.01327896e-006, -1.61677599e-006, 1)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.228551865, 2.72089195, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444)) Part=CreatePart2(m,Enum.Material.Metal,0,0,"Part","Fossil","Part",Vector3.new(0.988206923, 0.247813925, 0.247813821)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.277650833, -0.407361984, -3.05175781e-005, 1.00000012, 3.08360904e-006, -7.00354576e-007, -3.08430754e-006, 1.00000012, -9.31322575e-007, 7.00354576e-007, 9.16421413e-007, 1.00000012)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.24000001, 0.24000001, 0.24000001)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0729160309, 0.175881386, -0.00381469727, -0.382537991, -0.923939884, -1.93715096e-006, -0.923939824, 0.382537961, -4.61935997e-007, 1.16601586e-006, 1.61677599e-006, -1)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.885908961, 0.557813942, 0.207813859)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.38141632, -0.0177497864, -0.000991821289, -1.00000012, -1.09244138e-006, 8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, -8.97794962e-007, 1.49011612e-008, -1.00000012)) CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767)) Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897522, 0.24781397, 0.219999999)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43015289, -0.224208832, 0.0341033936, -1.00000012, -3.08360904e-006, 7.00354576e-007, 3.08430754e-006, -1.00000012, 9.31322575e-007, 7.00354576e-007, 9.16421413e-007, 1.00000012)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989)) Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.247813925, 0.24781394, 0.247813836)) WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.870378494, 0.120162964, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -1.09244138e-006, 9.74163413e-007, -1.0910444e-006, 1.00000012, 2.6896596e-006)) CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938)) Handle2=CreatePart(m,Enum.Material.Plastic,0.40000000596046,1,"Quill grey","Handle2",Vector3.new(0.200000003, 0.200000003, 1.03999996)) Handle2Weld=CreateWeld(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.959990025, -0.250030518, 0.0100040436, 0, -1, 0, 1, 0, 0, 0, 0, 1)) BaHandle=CreatePart2(m,Enum.Material.Plastic,0.40000000596046,1,"Part","Quill grey","BaHandle",Vector3.new(0.200000003, 0.200000003, 1.03999996)) BaHandleWeld=CreateWeld(m,Handle2,BaHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) Blade=CreatePart2(m,Enum.Material.Plastic,0.28999999165535,1,"Part","Quill grey","Blade",Vector3.new(0.200000003, 0.200000003, 3.03999996)) BladeWeld=CreateWeld(m,BaHandle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CreateMesh("SpecialMesh",Blade,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22771612",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.25)) Hitbox2=CreatePart2(m,Enum.Material.Plastic,0.28999999165535,1,"Part","Quill grey","Hitbox2",Vector3.new(0.779999971, 0.200000003, 3.03999996)) Hitbox2Weld=CreateWeld(m,BaHandle,Hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0300006866, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1)) --[[ULTIMATE KYAAHAAAHAHAAAA theres no anime reference i dont even watch anime.. what?]]-- BladeHandle=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Dirt brown","BladeHandle",Vector3.new(2, 2, 1)) BladeHandleWeld=CreateWeld(m,Character["Torso"],BladeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0349273682, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) Blade1=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade1",Vector3.new(0.200000003, 0.200000003, 5)) Blade1Weld=CreateWeld(m,BladeHandle,Blade1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5110817, -2.12277222, -1.05124283, 0.0744840056, -0.704896033, -0.705389082, 0.96517998, 0.228827, -0.126751006, 0.25075835, -0.67138654, 0.697395504)) CreateMesh("SpecialMesh",Blade1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998)) Blade2=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade2",Vector3.new(0.200000003, 0.200000003, 5)) Blade2Weld=CreateWeld(m,BladeHandle,Blade2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.57322502, -0.999954224, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698)) CreateMesh("SpecialMesh",Blade2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998)) Blade3=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade3",Vector3.new(0.200000003, 0.200000003, 5)) Blade3Weld=CreateWeld(m,BladeHandle,Blade3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.57322502, 0.880050659, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698)) CreateMesh("SpecialMesh",Blade3,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998)) Blade4=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade4",Vector3.new(0.200000003, 0.200000003, 5)) Blade4Weld=CreateWeld(m,BladeHandle,Blade4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52743816, 2.01983643, -1.22538757, -0.059386991, -0.758021891, -0.64951992, 0.939693213, -0.26199922, 0.219847918, -0.336823225, -0.597293317, 0.727867246)) CreateMesh("SpecialMesh",Blade4,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998)) Mask1=CreatePart(m,Enum.Material.Plastic,0,1,"Institutional white","Mask1",Vector3.new(1, 0.800000012, 1)) MaskWeld=CreateWeld(m,Character["Head"],Mask1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.108923912, -0.130903244, 1, 0, 0, 0, 0.984808743, -0.173642948, 0, 0.173642933, 0.984808743)) CreateMesh("SpecialMesh",Mask1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1365696",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.14999998)) Mask=CreatePart(m,Enum.Material.Plastic,0,1,"Bright red","Mask",Vector3.new(1, 0.800000012, 1)) MaskWeld=CreateWeld(m,Mask1,Mask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -1.49011612e-008, 0, -1.49011612e-008, 1.00000012)) CreateMesh("SpecialMesh",Mask,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1365696",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 0.899999976, 1.11000001)) Eyes=CreatePart(m,Enum.Material.Neon,0,1,"Really red","Eyes",Vector3.new(0.200000003, 0.200000003, 0.200000003)) EyesWeld=CreateWeld(m,Mask1,Eyes,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00445556641, -0.0400009155, 0.626235962, 0.939692736, -0.0593893453, 0.336824208, 0, 0.984808743, 0.173642933, -0.342019886, -0.163171023, 0.925417602)) MagniHit=CreatePart(m,Enum.Material.Plastic,0,1,"Medium stone grey","MagniHit",Vector3.new(0.200000003, 0.200000003, 0.200000003)) MagniHitWeld=CreateWeld(m,Character["HumanoidRootPart"],MagniHit,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.01003361, -0.230025291, 0.070048213, 0, 0, -1, 0, 1, 0, 1, 0, 0)) Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CreateSound(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then HitHealth=h.Health h.Health = h.Health - Damage if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then print("gained spree") game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1 end if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then print("gained kill") Player.PlayerGui.NinjaKills.Value=Player.PlayerGui.NinjaKills.Value+1 end ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do swait() BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1) Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1) end end end end end --[[Effect Functions]]-- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt= CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored=true prt.CFrame=cframe msh= CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt= CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored=true prt.CFrame=cframe msh= CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end function SlashEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt=CreatePart(effect,"SmoothPlastic",0,0,brickcolor,"Effect",Vector3.new(.5,.5,.5))--part(3,effect,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=448386996",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end Face=Head.face Shirt = Character:FindFirstChild("Shirt") Pants=Character:FindFirstChild("Pants") function Cloak() Face.Parent=nil cloaked=true if Shirt ~=nil then Shirt.Parent=nil end if Pants ~=nil then Pants.Parent=nil end Blade1.Transparency=0.2 Blade2.Transparency=0.2 Blade3.Transparency=0.2 Blade4.Transparency=0.2 Eyes.Transparency=0 Mask.Transparency=0 Mask1.Transparency=0 for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,.7,0.2 do swait() v.Transparency=i end v.Transparency=0 v.BrickColor=BrickColor.new("Institutional white") end)) end if v.className=="Accessory" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,.7,0.2 do swait() derp.Transparency=i end derp.Transparency=0 if derp.Mesh ~= nil then derp.Mesh.Name=derp.Mesh.TextureId end for _,v in pairs(derp:GetChildren()) do if v:IsA("SpecialMesh") then v.TextureId="" end end derp.BrickColor=BrickColor.new("Institutional white") end),hatp) end end end function UnCloak() CreateSound("http://roblox.com/asset/?id=2767090",Torso,1,1.1) Face.Parent=Head Shirt.Parent=Character Pants.Parent=Character cloaked=false Blade1.Transparency=1 Blade2.Transparency=1 Blade3.Transparency=1 Blade4.Transparency=1 Eyes.Transparency=1 Mask.Transparency=1 Mask1.Transparency=1 BodyColors.Parent=Character for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do swait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) end if v.className=="Accessory" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,1,0.1 do swait() derp.Transparency=derp.Transparency-0.1 end derp.Transparency=0 coroutine.resume(coroutine.create(function() for _,ss in pairs(derp:GetChildren()) do if ss:IsA("SpecialMesh") then ss.TextureId=ss.Name end end end)) end),hatp) end end end --[[ V = The CFraming of the part]]-- --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]-- --[[ ^ = The Rotations of the part]]-- --[[Attack Function]]-- function attackone() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), .3) end for i = 0, 1, 0.5 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5) end CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1) coroutine.resume(coroutine.create(function() if dragon == true then Torso.Velocity=RootPart.CFrame.lookVector*75 SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07) Blade1.Transparency=1 SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07) Blade2.Transparency=1 SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07) Blade3.Transparency=1 SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07) Blade4.Transparency=1 for i = 1,3,1 do swait() for i = 0,1,0.2 do swait() end MagniDamage(MagniHit,10,5,10,0,"Normal") CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,2) SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-1,-5)*angles(math.rad(90),math.random(-50,50),0),.001,.1,.1,0,.001,.001,.07) end SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07) Blade1.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07) Blade2.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07) Blade3.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07) Blade4.Transparency=.2 end end)) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .4) LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), .4) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5) end con:disconnect() attack = false end function attacktwo() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), .4) LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), .4) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5) end for i = 0, 1, 0.5 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5) end CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4) coroutine.resume(coroutine.create(function() if dragon == true then Torso.Velocity=RootPart.CFrame.lookVector*75 SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07) Blade1.Transparency=1 SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07) Blade2.Transparency=1 SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07) Blade3.Transparency=1 SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07) Blade4.Transparency=1 for i = 1,3,1 do swait() for i = 0,1,0.2 do swait() end MagniDamage(MagniHit,10,5,10,0,"Normal") SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-1,-5)*angles(math.rad(90),math.random(-50,50),0),.001,.1,.1,0,.001,.001,.07) CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,2) end SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07) Blade1.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07) Blade2.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07) Blade3.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07) Blade4.Transparency=.2 end end)) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), .5) end con:disconnect() attack = false end function WindBind() attack = true Humanoid.WalkSpeed=0 cam.CameraType="Attach" local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), .3) end BlockEffect(BrickColor.new("White"),RootPart.CFrame,10,10,10,3,3,3,.07) MagniDamage(Torso,15,10,20,0,"Normal") CreateSound("http://www.roblox.com/asset/?id=300915947",RootPart,1,1) RootPart.CFrame=RootPart.CFrame*cf(0,0,-20) RootPart.CFrame=RootPart.CFrame*cf(0,0,0)* angles(math.rad(0),math.rad(180),math.rad(0)) for i = 0, 1, 0.5 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5) end CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4) for i = 0,1,0.5 do swait() end for i = 0, 1, 0.1 do swait() Torso.Velocity=RootPart.CFrame.lookVector*50 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .4) LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), .4) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5) end Humanoid.WalkSpeed=16 cam.CameraType="Custom" con:disconnect() attack = false end function WindBlades() attack = true for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(20), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(20), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), .3) end for i = 0, 1, 0.5 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5) end ref=CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) ref.Anchored=true ref.CanCollide=false ref.CFrame=RootPart.CFrame*CFrame.new(0,-.5,-5) game.Debris:AddItem(ref,1) coroutine.resume(coroutine.create(function() for i = 0,10,2 do swait() CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, .7) SphereEffect(BrickColor.new("White"),ref.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,10*i*2,2,.5,5,.5,0.05) BlockEffect(BrickColor.new("White"),ref.CFrame*CFrame.new(0,-.5,0),10,10,10,.5*i,.5*i,.5*i,0.05) MagniDamage(ref,6,10,20,0,"Up") ref.CFrame=RootPart.CFrame*CFrame.new(0,-.5,-5*i) for i = 0,1,.5 do swait() end end end)) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(140), math.rad(0), math.rad(-50)), .4) LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(140), math.rad(0), math.rad(50)), .4) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5) end attack = false end function WindBreak() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(70)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-15), math.rad(-70)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), .4) LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), .4) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5) end CreateSound("http://www.roblox.com/asset/?id=315743350",RootPart,1,1) MagniDamage(RootPart,20,10,10,20,"Normal") WaveEffect(BrickColor.new("White"),RootPart.CFrame*cf(0,-.5,0),10,1,10,2,0,2,0.07) for i = 0, 1, 0.5 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5) end CreateSound("http://www.roblox.com/asset/?id=315743298",RootPart,1,1) RingEffect(BrickColor.new("White"),RootPart.CFrame*angles(math.rad(90),0,0),10,10,1,2,2,0,0.07) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0-360*i)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), .5) end attack = false end function attackthree() attack = true local con = Hitbox2.Touched:connect(function(hit) Damagefunc(Hitbox2, hit, 10, 17, math.random(10, 15), "Normal", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-5), math.rad(-50)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(130), math.rad(0), math.rad(-90)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5) end CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, .8) BlockEffect(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0),5,5,5,.5,.5,.5,0.07) Blade.Transparency=0 coroutine.resume(coroutine.create(function() if dragon == true then Torso.Velocity=RootPart.CFrame.lookVector*100 SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07) Blade1.Transparency=1 SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07) Blade2.Transparency=1 SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07) Blade3.Transparency=1 SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07) Blade4.Transparency=1 for i = 1,3,1 do swait() for i = 0,1,0.2 do swait() end MagniDamage(MagniHit,10,5,10,0,"Normal") CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,2) SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-1,-5)*angles(math.rad(90),math.random(-50,50),0),.001,.1,.1,0,.001,.001,.07) end SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07) Blade1.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07) Blade2.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07) Blade3.Transparency=.2 SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07) Blade4.Transparency=.2 end end)) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-60)), .4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end Blade.Transparency=1 BlockEffect(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0),5,5,5,.5,.5,.5,0.07) con:disconnect() attack = false end magoc=false function Ultimate() attack = true magoc=true Humanoid.WalkSpeed=0 CreateSound("http://roblox.com/asset/?id=190119264",Torso,1,.8) coroutine.resume(coroutine.create(function() while magoc do wait(.1) RingEffect(BrickColor.new("White"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),33,33,1,-2,-2,1,.07) end end)) for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5) end for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5) end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5) end magoc=false for i = 0,1,.2 do swait() for i = 0,1,.5 do swait() end BlockEffect(BrickColor.new("White"),RootPart.CFrame,50,50,50,-3,-3,-3,.07) SphereEffect(BrickColor.new("White"),RootPart.CFrame,50,50,50,-3,-3,-3,.07) end Cloak() Humanoid.WalkSpeed =24 dragon=true attack = false end --[[Attacks]]-- mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attackone() attacktype=2 elseif attack == false and attacktype == 2 then attacktwo() attacktype=3 elseif attack == false and attacktype == 3 then attackthree() attacktype=1 end end) local forwards = false local backwards = false local left = false local right = false mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and cooldown1 >= co1 and k == 'z' then cooldown1=0 WindBreak() elseif attack == false and cooldown2 >= co2 and k == 'x' then cooldown2 = 0 WindBlades() elseif attack == false and cooldown3 >= co3 and k == 'c' then cooldown3 = 0 WindBind() elseif attack == false and k == 'v' and dragon == false and cooldown4 >= co4 then Ultimate() elseif attack == false and k == 'w' then forwards=true elseif attack == false and k == 's' then backwards=true elseif attack == false and k == 'a' then left=true elseif attack == false and k == 'd' then right=true end end) local keydown = false mouse.KeyUp:connect(function(k) k = k:lower() if attack == false and k == 'w' then forwards=false elseif attack == false and k == 's' then backwards=false elseif attack == false and k == 'a' then left=false elseif attack == false and k == 'd' then right=false end end) function updateskills() if cooldown1 <= co1 then cooldown1 = cooldown1 + 1 / 30 end if cooldown2 <= co2 then cooldown2 = cooldown2 + 1 / 30 end if cooldown3 <= co3 then cooldown3 = cooldown3 + 1 / 30 end if cooldown4 <= co4 and dragon==false then cooldown4 = cooldown4 + 1 / 30 end end --[[ Movement Detection ]]-- local away = false local debb=false function truedragon() if debb == true then return end if cooldown4 <= 0 then away=true attack = true dragon=false SphereEffect(BrickColor.new("White"),Hitbox.CFrame,20,20,20,5,5,5,0.07) BlockEffect(BrickColor.new("White"),Hitbox.CFrame,20,20,20,5,5,5,0.07) BlockEffect(BrickColor.new("Bright red"),Hitbox.CFrame,20,20,20,5,5,5,1) UnCloak() Humanoid.WalkSpeed =16 cooldown4=cooldown4+2 attack = false away=false debb=false end if dragon==true then cooldown4 = cooldown4-1 debb = true for i = 0,1,0.05 do swait() end debb=false end end while true do swait() updateskills() bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) if dragon==true then Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0,0-.5*math.cos(sine/20),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0,0-.5*math.cos(sine/23),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0,0-.5*math.cos(sine/21),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0,0-.5*math.cos(sine/24),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) else Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Blade1.Transparency=1 Blade2.Transparency=1 Blade3.Transparency=1 Blade4.Transparency=1 end coroutine.resume(coroutine.create(function() if away == true then return end truedragon() end)) Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if equipped == true or equipped == false then if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(20)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(20)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5-.1*math.cos(sine/10)) * angles(math.rad(5), math.rad(0), math.rad(-90)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(-60), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), .3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then if forwards == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(30), math.rad(0), math.rad(-20)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(20)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-100), math.rad(0), math.rad(150)), .5) elseif backwards == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5) elseif left == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5) elseif right == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5) end end end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end