Ultima: Source List Books: Dungeons & Desktops 2nd Edition [Matthew Barton & Shane Stacks] Through the Moongate Vol 1 & 2 [Andrea Contato] Explore/Create [Richard Garriott] Not All Fairy Tales Have Happy Endings [Ken Williams] Doom Guy: Life in First Person [John Romero] The Official Book of Ultima [Shay Addams] The Magic of Interactive Entertainment [Mike Morrison] Ultima: The Avatar Adventures [Rusel DeMaria and Caroline Spector] Game Design: Theory & Practice [Richard Rouse] Interviews: Retro Tea Break | Richard Garriott's tells his Ultima Story [The Retro Collective] Richard Garriott, Felicia Day, and Greg Kasavin Talk Ultima [Game Informer Magazine] Richard Garriott on the Austin Coffee House Show (1995) [Austin History Center] Ultima An Introspective With Richard Garriott (Interview) Part 1 [Pirate Canvas] Ultima VI: Special Edition Cassette [Included with Ultima VI] Lord British [G4 Icons] Warren Spector [G4 Icons] 1993 Interview with Warren Spector [David Taylor, GameBytes] Retrospective Interview: Warren Spector on Ultima, Origin, and CRPG Design [Infinitron & Crooked Bee, RPG Codex] Ultima VIII: The Lost Vale/Arthurian Legends RPG Interview [BuckGB, GameBanshee] Madden '93 and immersive sim origins: the secret history of Ultima Underworld [Sam Machkovech, gamedeveloper.com] Games That Changed the World: Ultima Underworld [Paul Mallinson, PCZone] Raymond Benson Interview [Game Dev Advice Podcast] "We wanted the Game to Last Forever" - An Interview with Raymond Benson [Ultima Codex] The Tracks of His Games: Reflections on a Decade of Games from Doug Church [Computer Games Magazine] An Interview With Looking Glass Technologies [Game Bytes Magazine] Interviews with Austin Grossman, Dan Schmidt, Paul Neurath, Mark LeBlanc, Tim Stellmach, and Laura Baldwin [Gambit Podcast] "The Night the Director's Left" - An Interview with Bill Armintrout [Sergorn Dragon, Ultima Codex] "Oh no, not Moonglow again" - An Interview with Mike McShaffry [Ultima Codex] Crusader: No Remorse [Denis Murphy, Retro Gamer UK Issue 116] The Death of Ultima IX - An Interview with Mike McShaffry [Computer Gaming World, Issue 170] An Interview with Richard Garriott [TheRetroManiac, 1996] The Making of Wing Commander, BioForge & Ultima Online - Starr Long Interview [Arcade Attack Retro Gaming Network] Game Industry Legends - Interview with Raph Koster [Amazon Web Services for Games] Gordon Walton and Rich Vogel Interview [MarkeeDragon] Origin vs Ultima Online - Interview with Starr Long [G4 TV] Interview with Rich Vogel [Game Developer Magazine, December 2001] Interview with Raph Koster [Strategy Plus Magazine, May 2001] Interview with Raph Koster [PC PowerPlay Magazine, February 1998] Articles: The Sierra Adventure: The Story of Sierra On-Line [Shawn Millis, The On-Line Dorm] Video Game Hall of Fame Inducts "Satanic Perverter" (MTV) [Stephen Totilo] Becoming a Warrior of Destiny [Scorpia, Computer Gaming World] The Road to IV [Jimmy Maher, The Digital Antiquarian] The Road to V [Jimmy Maher, The Digital Antiquarian] Ultima VI - [Jimmy Maher, The Digital Antiquarian] Life Off the Grid, Part 1: Making Ultima Underworld - [Jimmy Maher, The Digital Antiquarian] Ultima VII - [Jimmy Maher, The Digital Antiquarian] A Foreshadowing of Fantasy Jewels in a Duel Arcane: Ultima V and Wizardry IV [Wyatt Lee, Computer Gaming World] The Bar that Killed the King [Dino's Ultima Page] 20 Years and Counting - Origin Systems [Sheri Graner Ray] We See Farther - A History of Electronic Arts [Jeffrey Fleming, gamedeveloper.com] Meet the Brother Behind the Famous Garriott [Lilly Rockwell, The Austin-American Statesman] The Ultima Legacy [Greg Kasavin & Tim Soete, GameSpot] The Conquest of Origin [Allen Varney, The Escapist] Numerous posts from Raph Koster's personal blog [raphkoster.com] Viele Spieler wollen Lord British toten [PC Xtreme, November 1996] Behind the Scenes of Ultima Online [PC Zone Issue #55, October 1997] Assorted Videos: Warren Spector lecture 12 - Richard Garriott [gamedevthings] Ultima Special [NBC News Today] Britannia Manor [Secret Spaces, HGTV] Lord British Shall Walk the Streets Again [MarkeeDragon] Ultima Online Postmortem Documents: Point of Origin Newsletter Arthurian Legends Design Document: Plot Plan [Brian Martin & Sheri Hobbs] Serpent Isle Design Document: Moonshade Townplot [Bill Armintrout & Steve Powers] Serpent Isle Design Document: Mad Mage Townplot [Bill Armintrout, Steve Powers, & Raymond Benson]