[CPU] Detected 1 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD ===top 0 Creating save thread ===top 2 Booting T-Engine from: C:\Games\t-engine4-windows-1.0.5\t-engine.exe SelfExe gave us app directory of: C:\Games\t-engine4-windows-1.0.5\ Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2 LuaVM: LuaJIT 2.0.2 x86 Creating particles thread 0 [DO RESIZE] Requested: 800x600 (0) Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2 LuaVM: LuaJIT 2.0.2 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 2048 OpenGL max texture size: 2048 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.5 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } [ENGINE LOADER] looked in: C:\Documents and Settings\User\\T-Engine\4.0 bootstrap C:\Games\t-engine4-windows-1.0.5\\game\thirdparty C:\Games\t-engine4-windows-1.0.5\\game [ENGINE LOADER] sorted: te4 1 0 5 [ENGINE LOADER] loading engine: 1 0 5 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.5.teae Available resolutions: 1920x1080x24 Available resolutions: 1680x1050x24 Available resolutions: 1600x1024x24 Available resolutions: 1600x900x24 Available resolutions: 1440x900x24 Available resolutions: 1360x768x24 Available resolutions: 1280x1024x24 Available resolutions: 1280x960x24 Available resolutions: 1280x800x24 Available resolutions: 1280x768x24 Available resolutions: 1280x720x24 Available resolutions: 1152x864x24 Available resolutions: 1024x768x24 Available resolutions: 960x600x24 Available resolutions: 848x480x24 Available resolutions: 800x600x24 Available resolutions: 720x576x24 Available resolutions: 720x480x24 Available resolutions: 640x480x24 Available resolutions: 640x400x24 Available resolutions: 512x384x24 Available resolutions: 480x360x24 Available resolutions: 400x300x24 Available resolutions: 320x240x24 Available resolutions: 320x200x24 Available resolutions: 1920x1080x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1024x16 Available resolutions: 1600x900x16 Available resolutions: 1440x900x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 960x600x16 Available resolutions: 848x480x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 Available resolutions: 640x400x16 Available resolutions: 512x384x16 Available resolutions: 480x360x16 Available resolutions: 400x300x16 Available resolutions: 320x240x16 Available resolutions: 320x200x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Remapping QUICK_SWITCH_WEAPON table: 0x02eb1560 setResolution: switching resolution to 1360x768 Fullscreen 1360 768 true (forced) Setting resolution to 1360x768 (fullscreen) [DO RESIZE] Requested: 1360x768 (1) [DO RESIZE] Got: 1360x768 (1) OpenGL max texture size: 2048 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1360 768 from nil nil onResolutionChange: no game yet! Disabling FBO Disabling Shaders Creating profile thread [ONLINE PROFILE] fun facts nil Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2 LuaVM: LuaJIT 2.0.2 x86 [PROFILE] mounted online on /current-profile TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Thread connected to te4.org [ONLINE PROFILE] reconnecting to channels [PROFILE] logged in! hollower [PROFILE] Main thread got authed hollower [ENGINE] Setting requested FPS to 25 (40 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.0.5-nomusic.team :: (as dir) false :: (as team) 23 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5-nomusic.team :: (as dir) false :: (as team) 19 [PROFILE] Pull socket connected to te4.org Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.5 * Module: boot ** 1.0.0 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = C:\Games\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1360x768 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 Computing fun facts true [1] = Total playtime of all registered players: 251 years, 108 days, 3 hours and 55 minutes [2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races [3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes [4] = #CRIMSON#Losgoroth#WHITE# is one of the top ten killers [5] = #LIGHT_BLUE#Shalore Archmage (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo [6] = There are currently 233 people playing online [7] = The character's vault has registered a total of #RED#2734567#WHITE# character's deaths [8] = The character's vault has registered a total of #LIGHT_BLUE#13#WHITE# winners for the current version [9] = The latest donator is #LIGHT_GREEN#Jywert#WHITE#. Many thanks to all donators, you are keeping this game alive! [ONLINE PROFILE] current character game did not tell us Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.25 [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.25 [ONLINE PROFILE] current character Main Menu Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [GAMMA] Setting gamma correction using SDL 1.25 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 28:16 :: 448 C Map seens texture: 51 (60x60) [PROFILE THREAD] batching CSETs End Room: nil Loading tile terrain/tree.png Loading tile terrain/grass.png Loading tile terrain/flower.png Loading tile npc/troll_f.png Loading tile npc/troll_mt.png Loading tile npc/troll_m.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_c.png Loading tile npc/troll_s.png Loading tile npc/canine_w.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_ww.png Loading tile npc/skeleton_mage.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha6.png Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha1.png Loading tile terrain/grass2.png Loading tile terrain/tree_alpha10.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha7.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha9.png Loading tile terrain/grass.png Loading tile terrain/flower_05.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha5.png Loading tile terrain/mushroom_01.png Loading tile terrain/flower_02.png Loading tile terrain/flower_06.png Loading tile terrain/mushroom_02.png Loading tile terrain/mushroom_05.png Loading tile terrain/mushroom_04.png Loading tile terrain/mushroom_03.png Loading tile terrain/flower_01.png Loading tile terrain/flower_04.png Loading tile terrain/mushroom_06.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_07.png Loading tile player/humanoid_dwarf_dwarven_summoner.png [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": The system cannot find the file specified. [COROUTINE] registering getnews thread: 0x041fc1f8 [ENGINE] Setting requested FPS to 25 (40 ms) [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1391, 3117 ticks move 0 x 0 [PROFILE THREAD] flushing CSETs SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [PROFILE] mounted online on /current-profile [PROFILE THREAD] batching CSETs [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE THREAD] flushing CSETs [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] get news [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [COROUTINE] dead getnews [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Using cached font /data/font/DroidSans-Bold.ttf 16 Thanks for having fun!