public OnPlayerRequestSpawn(playerid) { TextDrawShowForPlayer(playerid,Textdraw0); TextDrawShowForPlayer(playerid,Textdraw1); TextDrawShowForPlayer(playerid,Textdraw2); TextDrawShowForPlayer(playerid,Textdraw3); TextDrawShowForPlayer(playerid,Textdraw4); TextDrawShowForPlayer(playerid,Textdraw5); TextDrawShowForPlayer(playerid,Textdraw6); TextDrawShowForPlayer(playerid,Textdraw7); TextDrawShowForPlayer(playerid,Textdraw8); TextDrawShowForPlayer(playerid,Textdraw9); TextDrawShowForPlayer(playerid,Textdraw9); SelectTextDraw(playerid, 0xA3B4C5FF); return 1; } public OnPlayerClickTextDraw(playerid, Text:clickedid) { //=======================SUPPORT==============================================// if(clickedid == Textdraw2) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 630);//mp5 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } if(clickedid == Textdraw5) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 630);//mp5 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } if(clickedid == Textdraw8) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 630);//mp5 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } //=================================ASSAULT================================// if(clickedid == Textdraw3) { if(GetPlayerTeam(playerid) == 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 30, 500);//ak47 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } if(GetPlayerTeam(playerid) == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 31, 500);//m4a1 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } } if(clickedid == Textdraw6) { if(GetPlayerTeam(playerid) == 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 30, 500);//ak47 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } if(GetPlayerTeam(playerid) == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 31, 500);//m4a1 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } } if(clickedid == Textdraw9) { if(GetPlayerTeam(playerid) == 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 30, 500);//ak47 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } if(GetPlayerTeam(playerid) == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 31, 500);//m4a1 GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 16, 1);//grenade } } //===============================RECON=======================================// if(clickedid == Textdraw4) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 50);//sniper GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 17, 2);//smoke grenade } if(clickedid == Textdraw7) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 50);//sniper GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 17, 2);//smoke grenade } if(clickedid == Textdraw10) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 50);//sniper GivePlayerWeapon(playerid, 23, 15000);//silenced pistol GivePlayerWeapon(playerid, 17, 2);//smoke grenade } //========================================================================// TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); CancelSelectTextDraw(playerid); return 1; }