{ if (strcmp("/weaponshop", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 1, 0,"Weapons Shop","{0000FF}Weapons Shop - Listino Armi :\n{FF00FF}Pistole : /9mm (235) /silenced (220) /deagle (315)\n{9200FF}Mitragliatrici : /micro_uzi (395) /tec9 (425) /mp5 (450)\n{FFFFFF}Fucili normali : /shotgun (500) /sawn-off (750) /comb-shotgun (625)\n{7300FF}Fucili potenti : /m4 (935) /ak47 (965)\n{00FFFF}Fucili pesanti : /sniper (1250) /country (1115)\n{00FFFF}Armi pesanti : /rpg (2195) /rockeths (2235) /flame (2375) /minigun (3190)\n{0064FF}Armi da lancio : /granate (1925) /gas (1750) /esplosivi (2735) /monotolv (2575)","Ok","Annulla"); return 1; } if(!strcmp(cmdtext, "/9mm", true)) if (GetPlayerMoney(playerid) >= 235) { GivePlayerWeapon(playerid, 22, 500 ); GivePlayerMoney(playerid,-235); SendClientMessage(playerid,0x00FF00FF,"Hai comprato una 9mm a 235 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/silenced", true)) if (GetPlayerMoney(playerid) >= 220) { GivePlayerWeapon(playerid, 23, 350 ); GivePlayerMoney(playerid,-220); SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Silenced 9mm a 220 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/deagle", true)) if (GetPlayerMoney(playerid) >= 315) { GivePlayerWeapon(playerid, 24, 500 ); GivePlayerMoney(playerid,-315); SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Desert Eagle (Deagle) a 310 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/micro_uzi", true)) if (GetPlayerMoney(playerid) >= 395) { GivePlayerWeapon(playerid, 28, 750 ); GivePlayerMoney(playerid,-395); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Micro_Uzi a 395 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/tec9", true)) if (GetPlayerMoney(playerid) >= 425) { GivePlayerWeapon(playerid, 32, 750 ); GivePlayerMoney(playerid,-425); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Tec-9 a 425 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/mp5", true)) if (GetPlayerMoney(playerid) >= 450) { GivePlayerWeapon(playerid, 29, 625 ); GivePlayerMoney(playerid,-450); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un MP5 a 450 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/shotgun", true)) if (GetPlayerMoney(playerid) >= 500) { GivePlayerWeapon(playerid, 25, 50); GivePlayerMoney(playerid,-500); SendClientMessage(playerid,0x00FF00FF,"Hai comprato uno Shotgun a 500 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/sawn-off", true)) if (GetPlayerMoney(playerid) >= 750) { GivePlayerWeapon(playerid, 26, 140); GivePlayerMoney(playerid,-750); SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Sawn-Off Shotgun a 750 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/comb-shotgun", true)) if (GetPlayerMoney(playerid) >= 625) { GivePlayerWeapon(playerid, 27, 500); GivePlayerMoney(playerid,-625); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Combat Shotgun a 625 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/sniper", true)) if (GetPlayerMoney(playerid) >= 1250) { GivePlayerWeapon(playerid, 34, 150); GivePlayerMoney(playerid,-1250); SendClientMessage(playerid,0x00FF00FF,"Hai comprato uno Sniper Rifle a 1250 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/country", true)) if (GetPlayerMoney(playerid) >= 1115) { GivePlayerWeapon(playerid, 33, 150 ); GivePlayerMoney(playerid,-1115); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Country Rifle"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/m4", true)) if (GetPlayerMoney(playerid) >= 935) { GivePlayerWeapon(playerid, 31, 750 ); GivePlayerMoney(playerid,-935); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un m4 a 935 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/ak47", true)) if (GetPlayerMoney(playerid) >= 965) { GivePlayerWeapon(playerid, 30, 750); GivePlayerMoney(playerid,-965); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un ak47 a 965 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/flame", true)) if (GetPlayerMoney(playerid) >= 2375) { GivePlayerWeapon(playerid, 37, 250 ); GivePlayerMoney(playerid,-2375); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un FlameThrower"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/minigun", true)) if (GetPlayerMoney(playerid) >= 3190) { GivePlayerWeapon(playerid, 38, 2000); GivePlayerMoney(playerid,-3190); SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Minigun Vulcan a 3190 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/rpg", true)) if (GetPlayerMoney(playerid) >= 2195) { GivePlayerWeapon(playerid, 35, 250 ); GivePlayerMoney(playerid,-2195); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un RPG a 2195 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/rockeths", true)) if (GetPlayerMoney(playerid) >= 2235) { GivePlayerWeapon(playerid, 36, 250 ); GivePlayerMoney(playerid,-2235); SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Rocket Launcher HS"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/granate", true)) if (GetPlayerMoney(playerid) >= 1925) { GivePlayerWeapon(playerid, 16, 300 ); GivePlayerMoney(playerid,-1925); SendClientMessage(playerid,0x00FF00FF,"Hai comprato delle Granate a 1925 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/esplosivi", true)) if (GetPlayerMoney(playerid) >= 2735) { GivePlayerWeapon(playerid, 39, 350 ); GivePlayerMoney(playerid,-costo); SendClientMessage(playerid,0x00FF00FF,"Hai comprato degli Esplosivi a 2735 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/gas", true)) if (GetPlayerMoney(playerid) >= 1750) { GivePlayerWeapon(playerid, 17, 450 ); GivePlayerMoney(playerid,-1750); SendClientMessage(playerid,0x00FF00FF,"Hai comprato delle Bombolette Lacrimogene a 1750 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } if(!strcmp(cmdtext, "/monotolv", true)) if (GetPlayerMoney(playerid) >= costo) { GivePlayerWeapon(playerid, 18, 575 ); GivePlayerMoney(playerid,-2575); SendClientMessage(playerid,0x00FF00FF,"Hai comprato delle Monotolv a 575 $"); return 1; } else { SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi."); return 1; } return 0; }