] cvarlist A cvar list -------------- addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_reloadresponsesystems : cmd : : Reload all response system scripts. ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_simulate_mixed_mode : 0 : : Simulate a mix of async load styles autosave : cmd : : -------------- 101 convars/concommands for [A] ] cvarlist B cvar list -------------- banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bgmvolume : 1 : , "a" : CD sound playback volume. bind : cmd : : Bind a key. BindToggle : cmd : : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood box : cmd : : Draw a debug box. breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : -------------- 36 convars/concommands for [B] ] cvarlist C cvar list -------------- c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 35 : , "cheat", "rep", "cl" : c_maxyaw : 50 : , "cheat", "rep", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : -5 : , "cheat", "rep", "cl" : c_minyaw : -50 : , "cheat", "rep", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : cache_print : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section cache_print_lru : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section cache_print_summary : cmd : : Print out a summary contents of cache memory. cache_set_print_section : 0 : : cam_command : 0 : , "cheat", "cl" : cam_idealdist : 64 : , "a", "cl" : cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_snapto : 0 : , "a", "cl" : camortho : cmd : : Switch to orthographic camera. cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_lookup_crc : cmd : : For tracking down missing CC token strings cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). cd : cmd : : Play or stop a cd track. centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_backspeed : 400 : , "a", "cl" : cl_bob : 0 : , "cl" : cl_bobcycle : 0 : , "cl" : cl_bobup : 0 : , "cl" : cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius : 0 : , "a", "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players cl_detail_max_sway : 0 : , "a", "cl" : Amplitude of the detail prop sway cl_detaildist : 1200 : , "matsys" : cl_detailfade : 400 : , "matsys" : cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_ejectbrass : 1 : , "matsys" : cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 400 : , "a", "cl" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "demo", "cl" : Interpolate object positions starting this many seconds in past cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interpolate : 1 : , "user", "cl" : Interpolate entities on the client. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_SetupAllBones : 0 : , "cl" : cl_ship_create_sound_emitter : cmd : : cl_ship_create_sound_emitter: Create a sound emitter where you are that will emit sounds from the client. This will emit the g cl_ship_destroy_sound_emitter : cmd : : cl_ship_destroy_sound_emitter: Destroy the client sound emitter created by cl_ship_create_sound_emitter of the given name. Arg cl_ship_security_cameras_view : 0 : , "cheat", "cl" : cl_show_rooms : cmd : : Show all room names in client database cl_show_splashes : 1 : , "cl" : cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_sidespeed : 400 : , "cl" : cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 1 : , "a", "user", "cl" : spectator mode cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "a", "cl" : cl_view : cmd : : Set the view entity index. cl_winddir : 0 : , "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0 : , "cl" : cl_wpn_sway_scale : 1 : , "cl" : cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 1 : , "a", "user", "cl" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : colorcorrectionui : cmd : : Show/hide the color correction tools UI. commentary : 0 : , "a", "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. CreateHairball : cmd : : creditsdone : cmd : : crosshair : 1 : , "a", "cl" : csi_menu_1 : cmd : : Activates csi menu with 1 item csi_menu_2 : cmd : : Activates csi menu with 2 items csi_menu_3 : cmd : : Activates csi menu with 3 items csi_menu_4 : cmd : : Activates csi menu with 4 items csi_menu_5 : cmd : : Activates csi menu with 5 items csi_menu_6 : cmd : : Activates csi menu with 6 items csi_menu_7 : cmd : : Activates csi menu with 7 items csi_menu_8 : cmd : : Activates csi menu with 8 items csianim_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran cvarlist : cmd : : Show the list of convars/concommands. -------------- 187 convars/concommands for [C] ] cvarlist D cvar list -------------- deathmatch : 0 : , "nf" : Running a deathmatch server. debug_physimpact : 0 : , "sv" : decalfrequency : 10 : , "sv", "nf" : deckplan_generate_all_decks : cmd : : Generates an HTML deckplan file for each deck. deckplan_generate_deck : cmd : : Generates an HTML deckplan file for the specified deck. default_fov : 90 : , "cheat", "cl" : demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. developer : 0 : : Show developer messages. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : , "cheat" : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "a", "demo" : dsp_dist_min : 0 : , "a", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_terrain : cmd : : Dump physics info about virtual terrains dump_terrain : cmd : : Dump physics info about virtual terrains dumpstringtables : cmd : : Print string tables to console. -------------- 66 convars/concommands for [D] ] cvarlist E cvar list -------------- echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor endmovie : cmd : : Stop recording movie frames. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. -------------- 28 convars/concommands for [E] ] cvarlist F cvar list -------------- fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fake_primary : cmd : : Show a dummy primary HUD message fake_secondary : cmd : : Show a dummy secondary HUD message filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none find : cmd : : Find concommands with the specified string in their name/help text. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush cache memory. flush_unlocked : cmd : : Flush unlocked cache memory. fog_color : -1 : , "cl" : fog_colorskybox : -1 : , "cl" : fog_enable : 1 : , "cl" : fog_enable_water_fog : 1 : : fog_enableskybox : 1 : , "cl" : fog_end : -1 : , "cl" : fog_endskybox : -1 : , "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cl" : fog_startskybox : -1 : , "cl" : force_centerview : cmd : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter free_pass_peek_debug : 0 : , "sv" : fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "sv", "rep" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : -------------- 49 convars/concommands for [F] ] cvarlist G cvar list -------------- g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_doors : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gameui_activate : cmd : : gameui_allowescape : cmd : : gameui_hide : cmd : : gameui_preventescape : cmd : : getpos : cmd : : dump position and angles to the console give : cmd : : Give item to player. Arguments: gl_clear : 0 : , "cl" : global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list -------------- 24 convars/concommands for [G] ] cvarlist H cvar list -------------- heartbeat : cmd : : help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 128 : , "cl" : hidepanel : cmd : : Hides a viewport panel hl2_episodic : 0 : , "sv", "rep" : holster : cmd : : host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_timescale : 1 : , "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hotitem1 : cmd : : hotitem2 : cmd : : hotitem3 : cmd : : hotitem4 : cmd : : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_drawhistory_time : 0 : , "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : , "cl" : hudanim : cmd : : Play a hud element animation. Arguments: hurtme : cmd : : Hurts the player. Arguments: -------------- 30 convars/concommands for [H] ] cvarlist I cvar list -------------- impulse : cmd : : incrementvar : cmd : : Increment specified convar value. ip : 0 : : Overrides IP for multihomed hosts -------------- 3 convars/concommands for [I] ] cvarlist J cvar list -------------- joy_advanced : 0 : , "cl" : joy_advaxisr : 0 : , "cl" : joy_advaxisu : 0 : , "cl" : joy_advaxisv : 0 : , "cl" : joy_advaxisx : 0 : , "cl" : joy_advaxisy : 0 : , "cl" : joy_advaxisz : 0 : , "cl" : joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_name : 0 : , "a", "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_sidesensitivity : -1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_wingmanwarrier_centerhack : 0 : , "a", "cl" : Wingman warrior centering hack. joy_wingmanwarrier_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 90 : : jpeg screenshot quality. -------------- 24 convars/concommands for [J] ] cvarlist K cvar list -------------- kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : kills the player after ship_manual_suicide_delay seconds. killserver : cmd : : Shutdown the server. -------------- 8 convars/concommands for [K] ] cvarlist L cvar list -------------- light_crosshair : cmd : : Show texture color at crosshair linefile : cmd : : Parses map leak data from .lin file list : cmd : : List cached servers. listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmodels : cmd : : List loaded models. load : cmd : : Load a saved game. lod_Enable : 1 : , "cl" : lod_TransitionDist : 800 : , "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : lservercfgfile : 0 : , "sv" : -------------- 18 convars/concommands for [L] ] cvarlist M cvar list -------------- m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. mapcyclefile : 0 : , "sv" : maps : cmd : : Displays list of maps. mat_antialias : 0 : , "matsys" : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloomamount_rate : 0 : , "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : , "matsys" : mat_bumpbasis : 0 : : mat_bumpmap : 1 : , "matsys" : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colorcorrection : 1 : , "matsys" : mat_compressedtextures : 1 : , "matsys" : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : mat_debug : cmd : : mat_debug_autoexposure : 0 : , "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : mat_debug_process_halfscreen : 0 : , "cl" : mat_debugalttab : 0 : : mat_debugdepth : 0 : , "matsys" : mat_debugdepthmode : 0 : , "matsys" : mat_debugdepthval : 128 : , "matsys" : mat_debugdepthvalmax : 256 : , "matsys" : mat_depthbias_decal : -262144 : , "matsys" : mat_depthbias_normal : 0 : , "cheat" : mat_diffuse : 1 : , "matsys" : mat_disable_bloom : 0 : , "cl" : mat_drawflat : 0 : , "cheat", "matsys" : mat_drawwater : 1 : , "cheat", "cl" : mat_dxlevel : 95 : , "matsys" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_fastnobump : 0 : , "matsys" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat", "matsys" : mat_filterlightmaps : 1 : , "matsys" : mat_filtertextures : 1 : , "matsys" : mat_force_bloom : 0 : , "cl" : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 1 : , "matsys" : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : , "matsys" : mat_forcemanagedtextureintohardware : 0 : , "matsys" : mat_frame_sync_enable : 1 : , "cheat", "matsys" : mat_frame_sync_force_texture : 0 : , "cheat", "matsys" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : 0 : : mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : , "matsys" : mat_hdr_tonemapscale : 1 : , "cheat", "matsys" : mat_hdr_tonemapscale_max : 16 : , "sv" : mat_hdroverbrightrange : 16 : , "matsys" : mat_hsv : 0 : , "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : : Draw wireframe of current leaf mat_levelflush : 1 : : mat_loadtextures : 1 : : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat", "matsys" : mat_mipmaptextures : 1 : , "matsys" : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_norendering : 0 : : mat_normalmaps : 0 : , "cheat", "matsys" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 0 : , "matsys" : mat_picmip : 2 : , "matsys" : mat_proxy : 0 : , "cheat", "matsys" : mat_reducefillrate : 1 : , "matsys" : mat_reloadallmaterials : cmd : : mat_reloadmaterial : cmd : : mat_reloadtextures : cmd : : mat_reversedepth : 0 : , "cheat", "matsys" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : , "matsys" : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3 mat_showlightmappage : -1 : : mat_showlowresimage : 0 : , "matsys" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : mat_showmiplevels : 0 : , "matsys" : mat_showtextures : cmd : : Show textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : 0 : , "cheat", "matsys" : mat_slopescaledepthbias_normal : 0 : , "cheat", "matsys" : mat_softwarelighting : 0 : , "matsys" : mat_softwareskin : 0 : : mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : : mat_surfacemat : 0 : : mat_texture_limit : -1 : , "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying mat_texture_list : 0 : : For debugging, show a list of used textures per frame mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texturelist_directories : 0 : , "numeric" : mat_texturelist_files : 1 : , "numeric" : mat_tonemapping_occlusion_use_stencil : 1 : , "cl" : mat_trilinear : 0 : , "matsys" : mat_viewportscale : 1 : , "cheat", "cl" : mat_vsync : 0 : , "matsys" : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc memory : cmd : : Print memory stats. mfk_max_tickup : 1500 : , "sv" : Maximum amount by which a weapon will increase in value each tickup. Increase will be a value between this and mfk_min_tickup mfk_max_value : 20000 : , "sv" : Absolute cap on MFK value for any given weapon mfk_min_tickup : 500 : , "sv" : Minimum amount by which a weapon will increase in value each tickup. Increase will be a value between this and mfk_max_tickup mfk_min_value : 100 : , "sv", "rep" : Minimum MFK value for any given weapon mfk_num_weapons : 72 : , "sv" : Number of weapons which offer Money for Kills mfk_pick_function : 1 : , "sv" : When a weapon is dropped from MFK table, what replaces it? 0 = random weapon 1 = all weapons are MFK mfk_tickup_function : 0 : , "sv" : How do weapon MFK $ values increase? 0 = when another weapon is used for a kill mfk_tickup_percent : 25 : , "sv" : Percentage of all weapons which will increase in value each tickup mfk_usage_function : 1 : , "sv" : What happens when a weapon is used in a kill? 0 = Remove, replace and penalise 1 = penalise mfk_usage_penalty : 50 : , "sv" : % of a weapon's MFK value removed for the rest of a round after it is used minisave : cmd : : Saves game (for current level only!) mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_load_async : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_trace_load : 0 : : motdfile : 0 : , "sv" : The MOTD file to load. mp3 : cmd : : Show/hide mp3 player UI. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 1 : , "sv", "nf", "rep" : mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns. mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_weaponstay : 0 : , "sv", "nf" : msg1_fade_time : 0 : , "a", "cl" : Seconds to fade out primary HUD messages msg1_osolete_time : 7 : , "a", "cl" : Messages older than this will get pruned msg1_show_time : 3 : , "a", "cl" : Seconds to display primary HUD messages before fading msg2_fade_time : 0 : , "a", "cl" : Seconds to fade out secondary HUD messages msg2_show_time : 3 : , "a", "cl" : Seconds to display secondary HUD messages before fading msg_disable_quarry_reminder : 0 : , "cl" : If enabled, no primary messages reminding you to kill your quarry during end of round muzzleflash_light : 1 : , "a", "cl" : -------------- 186 convars/concommands for [M] ] cvarlist N cvar list -------------- name : 0 : , "a", "user", "print" : Current user name nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv" : nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. nav_show_nodes : 0 : , "sv" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. needs_add_events : cmd : : needs_add_events: adds the given need events to the specified player. Need event id's can be numbers or strings i.e. 22 or NEED needs_pause : cmd : : needs_pause: pauses the needs of the specified player. If no id given pauses all players needs.e.g. needs_pause 1 -1 = pause needs_set_need : cmd : : needs_set_need: sets the specified need for the specified player to the specified value. e.g. needs_set_need 1 NEED_TYPE_HUNGER needs_set_needs : cmd : : needs_set_needs: sets all needs for the specified player to the specified value. e.g. needs_set_needs 1 45 Arguments: net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph net_graphheight : 64 : , "cl" : net_graphpos : 1 : , "a", "cl" : net_graphsolid : 1 : , "a", "cl" : net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1280 : : Max fragment bytes per packet net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UPD packets summary to console net_start : cmd : : Inits multiplayer network sockets next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextweapon : cmd : : noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_gameendally_deathmessage : 1 : , "sv", "cheat" : npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all thier responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" : -------------- 138 convars/concommands for [N] ] cvarlist O cvar list -------------- ol_csimenu_1_force_exit : cmd : : Exits csi menu with 1 item ol_csimenu_2_force_exit : cmd : : Exits csi menu with 2 items ol_csimenu_3_force_exit : cmd : : Exits csi menu with 3 items ol_csimenu_4_force_exit : cmd : : Exits csi menu with 4 items ol_csimenu_5_force_exit : cmd : : Exits csi menu with 5 items ol_csimenu_6_force_exit : cmd : : Exits csi menu with 6 items ol_csimenu_7_force_exit : cmd : : Exits csi menu with 7 items ol_csimenu_8_force_exit : cmd : : Exits csi menu with 8 items old_radiusdamage : 0 : , "sv", "rep" : overview_alpha : 1 : , "a", "cl" : Overview map translucency. overview_health : 1 : , "a", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: [