string lastAnim; default { on_rez(integer start) { llResetScript(); } state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if(perm & PERMISSION_TRIGGER_ANIMATION) { state AO; } } } state AO { on_rez(integer start) { llResetScript(); } state_entry() { list anims = llGetAnimationList(llGetOwner()); integer i; for (i=0; i