local BloodCount = 0 function onPlayerDied(dead) head = script.Parent.Head MaxBlood = 1000 while true do if BloodCount < MaxBlood then BloodCount = BloodCount +1 local blood1 = Instance.new("Part") blood1.BrickColor = BrickColor.new(21) blood1.formFactor = 2 blood1.Size = Vector3.new(0.2, 0.2, 0.2) blood1.BottomSurface = 1 blood1.TopSurface = 1 blood1.Position = head.Position blood1.Name = "Blood" blood1.Parent = game.Workspace --local Script1 = script.Script:clone() --Script1.Disabled = false --Script1.Parent = blood1 local WaitTime = 1 if WaitTime == 1 then wait(0) end end if BloodCount == MaxBlood then return end end end script.Parent.Humanoid.Died:connect(onPlayerDied)