#include #include #include #include using namespace std; class Entity { private: string name; int health; int maxHealth; int damage; public: Entity(string entityName) { name = entityName; maxHealth = 10; health = maxHealth; damage = 2; } string get_name() { return name; } int get_health() { return health; } int get_max_health() { return maxHealth; } int get_damage() { return damage; } void lower_health(int value) { health -= value; if (health < 0) { health = 0; } } void add_health(int value) { health += value; if (health > maxHealth) { health = maxHealth; } } }; class Player : public Entity { private: int metal; int oxygen; public: Player(string playerName) : Entity(playerName) { metal = 0; oxygen = 100; } Player() : Entity("John") { } int get_metal() { return metal; } int get_oxygen() { return oxygen; } void display_player_info() { cout << "Stan gracza" << endl; cout << "------------------------------------------------" << endl; cout << "Życie: " << get_health() << "/" << get_max_health() << endl; cout << "Atak: " << get_damage() << endl; cout << "Tlen: " << oxygen << "%" << endl; cout << "Metal: " << metal << "/50" << endl; } void rest() { cout << get_name() << " odpoczywa. Zużycie 2% tlenu." << endl << endl; lower_oxygen(2); add_health(5); display_player_info(); } void lower_oxygen(int value) { oxygen -= value; } void add_oxygen(int value) { if(oxygen + value > 100) { oxygen = 100; } else { oxygen += value; } } void add_metal(int value) { metal += value; } };