Let's make a game! name:Idle Phone Tycoon by:Someonewhodoesntwanttoshowtheirname created:8/2/2020 version:1.0 CSS #game { height:auto; min-height:auto; } #box-firstbox { top:0px; left:0px; bottom:0px; overflow:hidden; width:60%; position:absolute; background-color:rgba(47,85,99); } #box-managebox { overflow:hidden; width:350px; height:90px; background-color:rgba(0, 0, 0, 0.4); border-left-style:solid; border-top-style:solid; border-width:3px; text-align:center; } #box-storesbox { overflow:hidden; left:350px; bottom:90px; width:347px; height:90px; background-color:rgba(0, 0, 0, 0.4); border-right-style:solid; border-top-style:solid; border-width:3px; text-align:center; } #box-shippingbox { overflow:hidden; width:697px; height:44px; left:0px; bottom:90px; background-color:rgba(125,125,125,0.4); border-left-style:solid; border-right-style:solid; border-bottom-style:solid; border-width:3px; text-align:center; } #box-upgradebox { left:705px; width:45%; height:100%; background-color:rgba(47,85,99); position:absolute; } Settings background: https://www.shutterstock.com/image-photo/gold-abstract-bokeh-background-524844553 Resources *cash name:Cash desc:Your current money. start with:100 tag:firstbox *phonesInSupply name:Phones In Supply tag:firstbox no tooltip *currentCustomers name:Customers In Store tag:firstbox no tooltip *maxCustomers name:jsshjd always hidden *numberofjanitors always hidden *shippingCapacity name:Capacity tag:shipping no tooltip *researchtime always hidden *store1cost start with:650 always hidden *store2cost start with:3400 always hidden *store3cost start with:27890 always hidden *janitorcost start with:150 always hidden Layout *firstbox contains:tag:firstbox header:Main *managebox contains:tag:manage header:Manage *storesbox header:Stores and Staff contains:tag:storesbox *shippingbox header:Shipping Vehicles contains:tag:shipping *upgradebox header:Store Improvements contains:tag:upgrades Buttons //MANAGE *closestore1 name:Close Small Store on click:lose 1 store1 on click:yield (store1cost/2) tag:manage *closestore2 name:Close Standard Store on click:lose 1 store2 on click:yield (store2cost/2) tag:manage *closestore3 name:Close Large Store on click:lose 1 store3 on click:yield (store3cost/2) tag:manage *firejanitor name:Fire a Janitor on click:lose 1 janitor tag:manage //STORES AND STAFF *store1buy name:Build a Small Store - [store1cost] Cash on click:lose researchtime on click:if (researchtime=5) yield 1 store2 on click: if (researchtime<5) hide closestore1 if (researchtime<5) hide tag:storesbox if (researchtime<5) hide tag:shipping if (researchtime<5) hide tag:upgrades end on click:lose store1cost on click:yield (store1cost+(store1cost/2.1)) store1cost tag:storesbox *store2buy name:Build a Standard Store - [store2cost] Cash on click:lose researchtime on click:if (researchtime=5) yield 1 store2 on click: if (researchtime<5) hide closestore2 if (researchtime<5) hide tag:storesbox if (researchtime<5) hide tag:shipping if (researchtime<5) hide tag:upgrades end on click:lose store2cost on click:yield (store2cost+(store2cost/2.1))store2cost tag:storesbox *store3buy name:Build a Large Store - [store3cost] cash on click:lose researchtime on click:if (researchtime=5) yield 1 store3 on click: if (researchtime<5) hide closestore3 if (researchtime<5) hide tag:storesbox if (researchtime<5) hide tag:shipping if (researchtime<5) hide tag:upgrades end on click:lose store1cost on click:yield (store3cost+(store3cost/2.1))store3cost tag:storesbox *janitorhire name:Hire a Janitor - [janitorcost] cash no tooltip on click:lose researchtime on click:if (researchtime=5) yield 1 janitor on click: if (researchtime<5) hide firejanitor if (researchtime<5) hide tag:storesbox if (researchtime<5) hide tag:shipping if (researchtime<5) hide tag:upgrades end on click:lose janitorcost on click:yield (janitorcost+(janitorcost/2.1))janitorcost tag:storesbox