-- This script has convert to FE by xxtheadmincreatorxx ----------------------------------------------------- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("Now everyone can see what you see!") local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end plr = game.Players.LocalPlayer repeat wait() until plr.Character char = plr.Character for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" then v.Transparency = 1 elseif v.ClassName == "Accessory" then v.Handle.Transparency = 1 end end char.Animate:Destroy() char.Humanoid.Animator:Destroy() local bill = Instance.new("BillboardGui",char.Head) bill.Name = "BaldiDisplay" bill.Adornee = bill.Parent bill.Size = UDim2.new(6, 0 , 7, 0) bill.Archivable = true bill.AutoLocalize = true local img = Instance.new("ImageLabel",bill) img.Size = UDim2.new(0.75, 0 , 1.5, 0) img.Image = "http://www.roblox.com/asset/?id=1983371401" img.Visible = true img.BackgroundTransparency = 1 img.Position = UDim2.new(0.213, 0 , 0, 0) char.Humanoid.HipHeight = 2.1 char.Humanoid.Name = "Baldi" Slap = Instance.new("Sound",char.Head) Slap.SoundId = "rbxassetid://1909185477" Slap.Volume = 10 HEHEHEH = Instance.new("Sound",char) HEHEHEH.SoundId = "rbxassetid://2021702927" HEHEHEH.Volume = 4 Screech = Instance.new("Sound",char.Head) Screech.SoundId = "rbxassetid://1784592449" Screech.Volume = 10 GETOUTWHILEYOUSTILLCAN = Instance.new("Sound",char) GETOUTWHILEYOUSTILLCAN.SoundId = "rbxassetid://1846448410" GETOUTWHILEYOUSTILLCAN:Play() GETOUTWHILEYOUSTILLCAN.Volume = 4 JumpCount = 0 char.Head.face.Transparency = 1 char.Baldi.MaxHealth = 0 touched = false char.Torso.Touched:connect(function(part) local human = part.Parent:FindFirstChildOfClass("Humanoid") if human and human.Parent.Name ~= char.Name and touched == false then human.Health = 0 Screech:Play() touched = true wait(0.9) if JumpCount == 0 and human.Jump then JumpCount = 1 else touched = false JumpCount = 0 end wait(1) if JumpCount == 1 and human.Jump then JumpCount = 2 else JumpCount = 0 end wait(1) if JumpCount == 2 and human.Jump then JumpCount = 3 else JumpCount = 0 end wait(1) if JumpCount == 3 and human.Jump then JumpCount = 4 else JumpCount = 0 end wait(1) if JumpCount == 4 and human.Jump then JumpCount = 0 wait(1) touched = false char.Baldi.Walkspeed = 16 human.WalkSpeed = 16 else JumpCount = 0 end end end) while true do wait() img.Image = "http://www.roblox.com/asset/?id=1983155193" char.Baldi.WalkSpeed = 100 Slap:Play() wait(0.10) img.Image = "http://www.roblox.com/asset/?id=1983154100" wait(0.05) img.Image = "http://www.roblox.com/asset/?id=1983152544" wait(0.05) img.Image = "http://www.roblox.com/asset/?id=1983150889" wait(0.05) img.Image = "http://www.roblox.com/asset/?id=1983371401" char.Baldi.WalkSpeed = 0 wait(0.60) end