// Virtual Xbox controller const virtualController = { axes: [0, 0, 0, 0], buttons: Array(17).fill({ pressed: false, value: 0 }), connected: true, id: "Virtual Xbox Controller (Enhanced)", index: 0, timestamp: performance.now(), mapping: "standard", vibrationActuator: { type: "dual-rumble", startDelay: 0, strongMagnitude: 0, weakMagnitude: 0 } }; // Controller and aim assist state let controllerInitialized = false; let aimAssistEnabled = true; // Enhanced getGamepads override const originalGetGamepads = navigator.getGamepads; navigator.getGamepads = function() { const gamepads = Object.create(Array.prototype); if (aimAssistEnabled) { Object.defineProperty(gamepads, '0', { enumerable: true, value: virtualController }); } for (let i = aimAssistEnabled ? 1 : 0; i < 4; i++) { Object.defineProperty(gamepads, i.toString(), { enumerable: true, value: null }); } gamepads.length = 4; return gamepads; }; // Input variables with smoothing let moveX = 0, moveY = 0, aimX = 0, aimY = 0; let targetAimX = 0, targetAimY = 0, currentAimX = 0, currentAimY = 0; let aimSmoothing = 0.2, aimAcceleration = 1.5; // Toggle states let ultraLowDelay = false, highBitrate = false, zoomIn = false, crosshairOn = false, speedHack = false; let zoomOut = false, zoomMore = false, macroEnabled = false, guiVisible = true; // Macro configuration let editBindKey = null, selectEditBindKey = null; let configuringMacro = false, waitingForEditBind = false, waitingForSelectEditBind = false, macroActive = false; // GUI setup const gui = document.createElement('div'); gui.style.cssText = ` position: fixed; top: 10px; right: 10px; background: rgba(0, 0, 0, 0.8); color: white; padding: 10px; z-index: 9999; font-family: Arial, sans-serif; border-radius: 5px; box-shadow: 0 0 10px rgba(0,0,0,0.5); `; document.body.appendChild(gui); // Mini-indicator const miniIndicator = document.createElement('div'); miniIndicator.style.cssText = ` position: fixed; top: 10px; right: 10px; background: rgba(0, 0, 0, 0.6); color: #00ff00; padding: 5px 10px; z-index: 9999; font-family: Arial, sans-serif; border-radius: 5px; box-shadow: 0 0 5px rgba(0,0,0,0.5); font-size: 12px; display: none; `; miniIndicator.innerHTML = 'Cloud Gaming Cheat [END]'; document.body.appendChild(miniIndicator); // Enhanced crosshair const enhancedCrosshair = document.createElement('div'); enhancedCrosshair.style.cssText = ` position: fixed; top: 50%; left: 50%; width: 24px; height: 24px; transform: translate(-50%, -50%); z-index: 9999; pointer-events: none; display: none; `; enhancedCrosshair.innerHTML = `
`; document.body.appendChild(enhancedCrosshair); // Audio setup let audioContext, gainNode, bassFilter, audioSource; function setupAudio() { try { audioContext = new (window.AudioContext || window.webkitAudioContext)(); gainNode = audioContext.createGain(); gainNode.gain.value = 1; bassFilter = audioContext.createBiquadFilter(); bassFilter.type = 'lowshelf'; bassFilter.frequency.value = 200; bassFilter.gain.value = 0; const waitForVideo = setInterval(() => { const video = document.querySelector('video'); if (video) { clearInterval(waitForVideo); audioSource = audioContext.createMediaElementSource(video); audioSource.connect(gainNode).connect(bassFilter).connect(audioContext.destination); console.log("Audio hooked to video element successfully."); } }, 500); setTimeout(() => { if (!audioSource && navigator.mediaDevices && navigator.mediaDevices.getUserMedia) { console.log("No video found. Attempting tab audio capture..."); navigator.mediaDevices.getUserMedia({ audio: true }).then(stream => { audioSource = audioContext.createMediaStreamSource(stream); audioSource.connect(gainNode).connect(bassFilter).connect(audioContext.destination); console.log("Audio hooked via tab capture."); }).catch(e => console.error("Tab capture failed:", e)); } }, 5000); } catch (e) { console.error("Audio setup failed:", e); } } setupAudio(); // Anti-throttling with smoother keep-alive const keepAliveAudio = new Audio('data:audio/wav;base64,UklGRiQAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQAAAAA='); keepAliveAudio.loop = true; keepAliveAudio.volume = 0.01; const keepAliveCanvas = document.createElement('canvas'); keepAliveCanvas.style.cssText = 'position:absolute; top:-9999px; left:-9999px;'; document.body.appendChild(keepAliveCanvas); const ctx = keepAliveCanvas.getContext('2d'); function activateKeepAlive() { if (ultraLowDelay) { keepAliveAudio.play().catch(e => console.log("Keep-alive audio failed:", e)); if (!window._keepAliveAnimation) { function animateKeepAlive() { ctx.clearRect(0, 0, 1, 1); ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 1, 1); virtualController.timestamp = performance.now(); if (ultraLowDelay) requestAnimationFrame(animateKeepAlive); } window._keepAliveAnimation = requestAnimationFrame(animateKeepAlive); } } else { keepAliveAudio.pause(); if (window._keepAliveAnimation) { cancelAnimationFrame(window._keepAliveAnimation); window._keepAliveAnimation = null; } } } // Toggle GUI visibility function toggleGUI() { guiVisible = !guiVisible; gui.style.display = guiVisible ? 'block' : 'none'; miniIndicator.style.display = guiVisible ? 'none' : 'block'; } // Video styling with smoothness function updateVideoStyle() { const videos = document.querySelectorAll('video'); videos.forEach(video => { video.style.filter = highBitrate ? 'contrast(115%) saturate(105%) brightness(102%)' : ''; video.style.imageRendering = highBitrate ? 'crisp-edges' : 'auto'; let scale = zoomMore ? 2 : zoomIn ? 1.5 : zoomOut ? 0.75 : 1; video.style.transform = `scale(${scale})`; video.style.transition = ultraLowDelay ? 'transform 0.05s linear' : 'transform 0.1s ease'; video.style.willChange = 'transform, filter'; video.style.backfaceVisibility = 'hidden'; video.style.transformStyle = 'preserve-3d'; // Force GPU acceleration }); } // Update GUI display function updateGUIDisplay() { let macroStatus = macroEnabled ? 'ON' : 'OFF'; if (macroEnabled) { if (waitingForEditBind) macroStatus = 'Press edit key...'; else if (waitingForSelectEditBind) macroStatus = 'Press select edit key...'; else if (editBindKey && selectEditBindKey) macroStatus = `ON [${editBindKey} + ${selectEditBindKey}]`; } gui.innerHTML = `Ultra Low Delay [I]: ${ultraLowDelay ? 'ON' : 'OFF'}
Higher Bitrate [O]: ${highBitrate ? 'ON' : 'OFF'}
Zoom In [P]: ${zoomIn ? 'ON' : 'OFF'}
Zoom Out [L]: ${zoomOut ? 'ON' : 'OFF'}
Zoom More [;]: ${zoomMore ? 'ON' : 'OFF'}
Crosshair [K]: ${crosshairOn ? 'ON' : 'OFF'}
Speed Hack [U]: ${speedHack ? 'ON' : 'OFF'}
Controller [J]: ${aimAssistEnabled ? 'ON' : 'OFF'}
Macro [M]: ${macroStatus}
Hold V for Volume Boost
Use G to activate edit macro
Press END to toggle this UI
`; } // Controller state update function updateController() { virtualController.timestamp = performance.now(); if (Math.abs(targetAimX - currentAimX) > 0.01 || Math.abs(targetAimY - currentAimY) > 0.01) { const distX = targetAimX - currentAimX, distY = targetAimY - currentAimY; const accelX = Math.sign(distX) * Math.min(Math.abs(distX) * aimAcceleration, Math.abs(distX)); const accelY = Math.sign(distY) * Math.min(Math.abs(distY) * aimAcceleration, Math.abs(distY)); currentAimX += accelX * aimSmoothing; currentAimY += accelY * aimSmoothing; } virtualController.axes[0] = moveX; virtualController.axes[1] = moveY; virtualController.axes[2] = currentAimX; virtualController.axes[3] = currentAimY; if (aimAssistEnabled && !controllerInitialized) initializeController(); } // Controller initialization function initializeController() { const connectEvent = new Event('gamepadconnected'); Object.defineProperty(connectEvent, 'gamepad', { value: virtualController }); window.dispatchEvent(connectEvent); controllerInitialized = true; console.log("Controller initialized."); } // Ultra-fast 5ms macro function executeMacro() { if (!macroEnabled || !editBindKey || !selectEditBindKey) return; console.log("Executing ultra-fast macro with Edit:", editBindKey, "Select:", selectEditBindKey); const targetElement = document.activeElement || document.body; const editDown = new KeyboardEvent('keydown', { key: editBindKey, code: `Key${editBindKey.toUpperCase()}`, keyCode: editBindKey.toUpperCase().charCodeAt(0), bubbles: true, cancelable: true }); targetElement.dispatchEvent(editDown); setTimeout(() => { const selectDown = new KeyboardEvent('keydown', { key: selectEditBindKey, code: `Key${selectEditBindKey.toUpperCase()}`, keyCode: selectEditBindKey.toUpperCase().charCodeAt(0), bubbles: true, cancelable: true }); targetElement.dispatchEvent(selectDown); const clickEvent = new MouseEvent('click', { button: 0, buttons: 1, clientX: window.innerWidth / 2, clientY: window.innerHeight / 2, bubbles: true, cancelable: true }); targetElement.dispatchEvent(clickEvent); setTimeout(() => { const editUp = new KeyboardEvent('keyup', { key: editBindKey, code: `Key${editBindKey.toUpperCase()}`, keyCode: editBindKey.toUpperCase().charCodeAt(0), bubbles: true, cancelable: true }); const selectUp = new KeyboardEvent('keyup', { key: selectEditBindKey, code: `Key${selectEditBindKey.toUpperCase()}`, keyCode: selectEditBindKey.toUpperCase().charCodeAt(0), bubbles: true, cancelable: true }); targetElement.dispatchEvent(editUp); targetElement.dispatchEvent(selectUp); console.log("Ultra-fast macro completed."); }, 20); }, 5); // 5ms delay } // Macro configuration function configureMacro() { if (!macroEnabled) return; if (!editBindKey) { waitingForEditBind = true; waitingForSelectEditBind = false; updateGUIDisplay(); return; } if (!selectEditBindKey) { waitingForEditBind = false; waitingForSelectEditBind = true; updateGUIDisplay(); return; } waitingForEditBind = false; waitingForSelectEditBind = false; updateGUIDisplay(); } // Input handler with lower latency let lastInputTime = 0; const debounceDelay = ultraLowDelay ? 2 : 5; // Tighter debounce in ultra low delay mode document.addEventListener('keydown', (e) => { const now = performance.now(); if (now - lastInputTime < debounceDelay) return; lastInputTime = now; if (e.key === 'End') { toggleGUI(); e.preventDefault(); return; } if (waitingForEditBind) { editBindKey = e.key.toLowerCase(); configureMacro(); e.preventDefault(); return; } if (waitingForSelectEditBind) { selectEditBindKey = e.key.toLowerCase(); configureMacro(); e.preventDefault(); return; } if (e.key.toLowerCase() === 'g' && macroEnabled && editBindKey && selectEditBindKey) { macroActive = true; executeMacro(); e.preventDefault(); return; } e.preventDefault(); switch (e.key.toLowerCase()) { case 'w': moveY = -1; break; case 's': moveY = 1; break; case 'a': moveX = -1; break; case 'd': moveX = 1; break; case 'shift': virtualController.buttons[10].pressed = true; virtualController.buttons[10].value = 1; break; case 't': virtualController.buttons[6].pressed = true; virtualController.buttons[6].value = 1; break; case 'arrowup': targetAimY = -1; break; case 'arrowdown': targetAimY = 1; break; case 'arrowleft': targetAimX = -1; break; case 'arrowright': targetAimX = 1; break; case ' ': virtualController.buttons[7].pressed = true; virtualController.buttons[7].value = 1; break; case 'v': if (gainNode && bassFilter) { gainNode.gain.value = 2.5; bassFilter.gain.value = 15; console.log("Volume Boost + Bass ON"); } else { console.log("Audio not hooked yet."); } break; case 'i': ultraLowDelay = !ultraLowDelay; activateKeepAlive(); updateVideoStyle(); updateGUIDisplay(); console.log("Ultra Low Delay:", ultraLowDelay ? "ON (125Hz, smooth)" : "OFF (60Hz)"); break; case 'o': highBitrate = !highBitrate; updateVideoStyle(); updateGUIDisplay(); break; case 'p': zoomIn = !zoomIn; if (zoomIn) { zoomOut = false; zoomMore = false; } updateVideoStyle(); updateGUIDisplay(); break; case 'l': zoomOut = !zoomOut; if (zoomOut) { zoomIn = false; zoomMore = false; } updateVideoStyle(); updateGUIDisplay(); break; case ';': zoomMore = !zoomMore; if (zoomMore) { zoomIn = false; zoomOut = false; } updateVideoStyle(); updateGUIDisplay(); break; case 'k': crosshairOn = !crosshairOn; enhancedCrosshair.style.display = crosshairOn ? 'block' : 'none'; updateGUIDisplay(); break; case 'u': speedHack = !speedHack; document.querySelectorAll('video').forEach(v => v.playbackRate = speedHack ? 1.5 : 1); updateGUIDisplay(); break; case 'j': aimAssistEnabled = !aimAssistEnabled; if (!aimAssistEnabled && controllerInitialized) { const disconnectEvent = new Event('gamepaddisconnected'); Object.defineProperty(disconnectEvent, 'gamepad', { value: virtualController }); window.dispatchEvent(disconnectEvent); controllerInitialized = false; } updateGUIDisplay(); break; case 'm': macroEnabled = !macroEnabled; if (macroEnabled) { editBindKey = null; selectEditBindKey = null; configureMacro(); } else { waitingForEditBind = false; waitingForSelectEditBind = false; } updateGUIDisplay(); break; } updateController(); }); document.addEventListener('keyup', (e) => { const now = performance.now(); if (now - lastInputTime < debounceDelay) return; lastInputTime = now; if (e.key.toLowerCase() === 'g' && macroActive) macroActive = false; e.preventDefault(); switch (e.key.toLowerCase()) { case 'w': case 's': moveY = 0; break; case 'a': case 'd': moveX = 0; break; case 'shift': virtualController.buttons[10].pressed = false; virtualController.buttons[10].value = 0; break; case 't': virtualController.buttons[6].pressed = false; virtualController.buttons[6].value = 0; break; case 'arrowup': case 'arrowdown': targetAimY = 0; break; case 'arrowleft': case 'arrowright': targetAimX = 0; break; case ' ': virtualController.buttons[7].pressed = false; virtualController.buttons[7].value = 0; break; case 'v': if (gainNode && bassFilter) { gainNode.gain.value = 1; bassFilter.gain.value = 0; console.log("Volume Boost + Bass OFF"); } break; } updateController(); }); // Optimized update loop let lastUpdateTime = 0; function updateLoop(timestamp) { const timeDelta = timestamp - lastUpdateTime; const updateInterval = ultraLowDelay ? 8 : 16; // 125Hz vs 60Hz if (timeDelta >= updateInterval) { lastUpdateTime = timestamp; updateController(); } requestAnimationFrame(updateLoop); } // Initialize updateGUIDisplay(); requestAnimationFrame(updateLoop); console.log("Cloud Gaming Cheat with smooth ultra low delay and 5ms macro active.");