--//====================================================\\-- --|| CREATED BY SHACKLUSTER --\\====================================================//-- wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) sick.SoundId = "rbxassetid://698576718" sick.Looped = true sick.Pitch = 1 sick.Volume = 1 sick:Play() IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor local char = game.Players.localPlayer.Character local txt = Instance.new("BillboardGui", char) txt.Adornee = char .Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 10, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Garamond" text.TextStrokeColor3 = Color3.new(1,1,1) text.Text = "m za za tv God of glove" --custom chat by tomonaoboys (it will be my 2nd custom chat which has uploaded) function chatfunc(text) spawn(function() local rs=game:service'RunService'.RenderStepped local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart local s=Instance.new("Sound",Character)s.SoundId="rbxassetid://418252437"s.Volume=2 if Character:FindFirstChild("cht")then Character.cht:Destroy()end local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.5,0)b.Name="cht" local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0) local texts={} for i=1,snum do texts[i]=Instance.new("TextLabel",b) texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30 texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(.75) texts[i].TextStrokeTransparency=1 texts[i].Font="Antique"texts[i].TextScaled=1 texts[i].TextTransparency=1 end for i=1,#texts do if texts[i].Parent then texts[i].TextTransparency=0 texts[i].Rotation=math.random(-30,30)texts[i].TextStrokeTransparency=.6 end if texts[i].Text~=" "then s:Play()end sw(3) end sw(60) for i=1,#texts do if texts[i].Parent then texts[i].Text="â– "texts[i].Rotation=0 end end s.Volume=1 s.SoundId="rbxassetid://138093550"s:Play()s.Ended:connect(function()s:Destroy()b:Destroy()end) game:service'Debris':AddItem(b,5) end) end game:service'Players'.LocalPlayer.Chatted:connect(function(msg)chatfunc(game:service("Chat"):FilterStringAsync(msg,game:service'Players'.LocalPlayer,game:service'Players'.LocalPlayer)) end) function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end Weapon_Name = "Add-ons" local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function createaccessory(attachmentpart,mesh,texture,scale,offset,color) local acs = Instance.new("Part") acs.CanCollide = false acs.Anchored = false acs.Size = Vector3.new(0,0,0) acs.CFrame = attachmentpart.CFrame acs.Parent = Character acs.BrickColor = color local meshs = Instance.new("SpecialMesh") meshs.MeshId = mesh meshs.TextureId = texture meshs.Parent = acs meshs.Scale = scale meshs.Offset = offset weldBetween(attachmentpart,acs) end function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) if TYPE == "Gem" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Skull" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Eye" then local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) weldBetween(PART,acs) end end local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = Weapon_Name local Effects = IT("Folder", Weapon) Effects.Name = "Effects" function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" elseif TYPE == "Head" then local MSH = IT("SpecialMesh",PART) MSH.Scale = VT(1.25,1.25,1.25) end end Debris = game:GetService("Debris") function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) MakeForm(face,"Head") local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.25,0.2),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0)) MakeForm(part,"Ball") local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false) local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) MakeForm(Eye,"Ball") for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local Torso = Character:FindFirstChild("Torso") local rootPart = Character:FindFirstChild("HumanoidRootPart") local Humanoid = Character:FindFirstChild("Humanoid") local Head = Character:FindFirstChild("Head") local Right_Arm = Character:FindFirstChild("Right Arm") local Left_Arm = Character:FindFirstChild("Left Arm") local Right_Leg = Character:FindFirstChild("Right Leg") local Left_Leg = Character:FindFirstChild("Left Leg") local Right_Shoulder = Torso:FindFirstChild("Right Shoulder") local Left_Shoulder = Torso:FindFirstChild("Left Shoulder") local Right_Hip = Torso:FindFirstChild("Right Hip") local Left_Hip = Torso:FindFirstChild("Left Hip") local Neck = Torso:FindFirstChild("Neck") local rootPart = Character:FindFirstChild("HumanoidRootPart") local rootJoint = rootPart:FindFirstChild("RootJoint") local CurrentIdle = "Idling1" local Degree = 0.0175438596491228 local canremove = false local debounce = false local UIService=game:GetService'UserInputService' _G.SongName = math.random(1,9025232) sin = math.sin Right_Leg.FormFactor = "Custom"; Left_Leg.FormFactor = "Custom"; rootPart.Archivable = true; rootJoint.Archivable = true; c_new = CFrame.new; c_angles = CFrame.Angles; i_new = Instance.new newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) return wld end function noOutline(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent) local partie = i_new("Part",parent) partie.Name=Name partie.BrickColor = BrickColor.new(Color) partie.Material = Material partie.Shape = Shape partie.Transparency = Transparency partie.Size = Size partie.CFrame = CFrame partie.CanCollide = CanCollide partie.Anchored = Anchored return partie end function swait(num) if num == 0 or num == nil then game:GetService("RunService").Stepped:wait(0) else for i = 0, num do game:GetService("RunService").Stepped:wait(0) end end end function mesh(Mesh, part, meshtype, meshid, offset, scale) local mesh = i_new(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset = offset mesh.Scale = scale return mesh end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end --Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent) --newWeld(wp0, wp1, wc0x, wc0y, wc0z) local REye=Part('REye','Really red','Neon',0,'Ball',Vector3.new(.1,.1,.1),CFrame.new(0,0,0),false,false,Character) newWeld(Head,REye,.1,.210,-.5) local REGlow=Instance.new('SurfaceLight') REGlow.Color=Color3.fromRGB(170,85,255) REGlow.Range=15 REGlow.Brightness=10 REGlow.Parent=REye local Glow=Instance.new('ParticleEmitter') Glow.Color=ColorSequence.new(Color3.fromRGB(375,20,1),Color3.fromRGB(300,1,20)) Glow.Texture='rbxassetid://242292318' Glow.Transparency=NumberSequence.new(.9) Glow.Size=NumberSequence.new(.225) Glow.Acceleration=Vector3.new(45,30,0) Glow.LockedToPart=true Glow.Lifetime=NumberRange.new(.25,.25) Glow.Rate=1200 Glow.EmissionDirection='Bottom' Glow.Speed=NumberRange.new(1,1) Glow.ZOffset=2 Glow.Parent=REye local LEye=Part('LEye','Really red','Neon',0,'Ball',Vector3.new(.1,.1,.1),CFrame.new(0,0,0),false,false,Character) newWeld(Head,LEye,-.1,.220,-.5) local LEGlow=Instance.new('SurfaceLight') LEGlow.Color=Color3.fromRGB(170,85,255) LEGlow.Range=10 LEGlow.Brightness=9 LEGlow.Parent=LEye local Glow2=Instance.new('ParticleEmitter') Glow2.Color=ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)) Glow2.Texture='rbxassetid://242292318' Glow2.Transparency=NumberSequence.new(.988) Glow2.Size=NumberSequence.new(5) Glow2.LockedToPart=false Glow2.Lifetime=NumberRange.new(.5,.5) Glow2.Rate=1000 Glow2.EmissionDirection='Top' Glow2.Speed=NumberRange.new(1,1) Glow2.VelocitySpread=Vector3.new(0,0,60) Glow2.ZOffset=1 Glow2.Parent=Torso iz = (game.Players.LocalPlayer.Name) is = (game.Players.LocalPlayer.Character) local Player = game.Players.LocalPlayer local Character = Player.Character local PlayerGui = Player.PlayerGui local Backpack = Player.Backpack local Torso = Character.HumanoidRootPart local Humanoid = Character.Humanoid local hum = Character.Humanoid local LeftArm = Character["Left Arm"] local LeftLeg = Character["Left Leg"] local RightArm = Character["Right Arm"] local RightLeg = Character["Right Leg"] local Backpack = Player.Backpack local TorsA = Character.Torso local Head = Character.Head local LS = TorsA["Left Shoulder"] local LH = TorsA["Left Hip"] local RS = TorsA["Right Shoulder"] local RH = TorsA["Right Hip"] local Neck = TorsA.Neck local rs = game:GetService("RunService").RenderStepped local Mouse = Player:GetMouse() attacktype = 1 vt = Vector3.new ColorDebounce = false cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false equipped = true local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create local Root = Character.HumanoidRootPart math.randomseed(os.time()) fat = Instance.new("BindableEvent",script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1/30 tf = 0 allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. tossremainder = false --if set to true t will be set to 0 after Fire()-ing. lastframe = tick() script.Heartbeat:Fire() --ayy lmao local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh") TBlast.BrickColor = BrickColor.new("Really Black") TBlast.Transparency = 1 TBlast.Anchored = true TBlast.CanCollide = false TBlast.CFrame = Root.CFrame TBlast.Size = Vector3.new(2,2,2) TBMesh.Parent = TBlast TBMesh.MeshType = "Sphere" local TB, TM = Instance.new("Part"), Instance.new("SpecialMesh") TB.BrickColor = BrickColor.new("Pearl") TB.Transparency = 1 TB.Anchored = true TB.CanCollide = false TB.CFrame = Root.CFrame TB.Size = Vector3.new(2,2,2) TB.Parent = TBlast TM.MeshType = "Sphere" wait(0) local p = game.Players.localPlayer local char = p.Character local mouse=p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local torso = char.Torso local root = char.HumanoidRootPart local hed = char.Head --------------------------------------------- local PE1 = Instance.new("ParticleEmitter",rleg) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) ---------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",rarm) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) repeat wait() until Player.Character --All The Settings for Trails in this Script TrailSettings = { Lifetime = 0.5, Texture = 'rbxassetid://31270182', --Color1 is for UpperBody and Accessories, Color2 is for Lower Body Color1 = ColorSequence.new(BrickColor.new('Really red').Color,BrickColor.new('Red').Color), Color2 = ColorSequence.new(BrickColor.new('Really black').Color,BrickColor.new('Black').Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = false, Extras = true, R15 = false, --Change to true if you're using R15 R15Parts = { 'UpperTorso', 'LowerTorso', } } local Trail; --Making other Trails uses this in this Script --UpperBody Function UpperBody = function() if TrailSettings.R15 == false then A0 = Instance.new('Attachment',Character.Torso) A1 = Instance.new('Attachment',Character.Head) A2 = Instance.new('Attachment',Character['Right Arm']) A3 = Instance.new('Attachment',Character['Left Arm']) Trail = Instance.new('Trail',Character) Trail.Attachment0 = A0 Trail.Attachment1 = A1 Trail.Texture = TrailSettings.Texture Trail.Color = TrailSettings.Color1 Trail.Lifetime = TrailSettings.Lifetime local Trail2 = Trail:Clone() Trail2.Parent = Character Trail2.Attachment1 = A2 local Trail3 = Trail:Clone() Trail3.Parent = Character Trail3.Attachment1 = A3 local Trail6 = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2 local Trail7 = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3 else A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) A1 = Instance.new('Attachment',Character.Head) A2 = Instance.new('Attachment',Character['RightUpperArm']) A2R = Instance.new('Attachment',Character['RightLowerArm']) A3 = Instance.new('Attachment',Character['LeftUpperArm']) A3R = Instance.new('Attachment',Character['LeftLowerArm']) Trail = Instance.new('Trail',Character) Trail.Attachment0 = A0 Trail.Attachment1 = A1 Trail.Texture = TrailSettings.Texture Trail.Color = TrailSettings.Color1 Trail.Lifetime = TrailSettings.Lifetime local Trail2 = Trail:Clone() Trail2.Parent = Character Trail2.Attachment1 = A2 local Trail3 = Trail:Clone() Trail3.Parent = Character Trail3.Attachment1 = A3 local Trail6 = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2 local Trail7 = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3 --R15 Trails local Trail1R = Trail:Clone() Trail1R.Parent = Character Trail1R.Attachment1 = A2R local Trail2R = Trail:Clone() Trail2R.Parent = Character Trail2R.Attachment1 = A3R local Trail6R = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2R local Trail7R = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3R end end --Lower Body Function LowerBody = function() if TrailSettings.R15 == false then A4 = Instance.new('Attachment',Character['Right Leg']) A5 = Instance.new('Attachment',Character['Left Leg']) local Trail4 = Trail:Clone() Trail4.Parent = Character Trail4.Attachment1 = A4 local Trail5 = Trail:Clone() Trail5.Parent = Character Trail5.Attachment1 = A5 local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2 Trail8.Attachment1 = A4 Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3 Trail9.Attachment1 = A5 Trail9.Color = TrailSettings.Color2 local FT = Trail:Clone() FT.Parent = Character FT.Attachment0 = A4 FT.Attachment1 = A5 FT.Color = TrailSettings.Color2 else A4 = Instance.new('Attachment',Character['RightLowerLeg']) A4R = Instance.new('Attachment',Character['RightUpperLeg']) A5 = Instance.new('Attachment',Character['LeftLowerLeg']) A5R = Instance.new('Attachment',Character['LeftUpperLeg']) local Trail4 = Trail:Clone() Trail4.Parent = Character Trail4.Attachment1 = A4 local Trail5 = Trail:Clone() Trail5.Parent = Character Trail5.Attachment1 = A5 local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2 Trail8.Attachment1 = A4 Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3 Trail9.Attachment1 = A5 Trail9.Color = TrailSettings.Color2 local FT = Trail:Clone() FT.Parent = Character FT.Attachment0 = A4 FT.Attachment1 = A5 FT.Color = TrailSettings.Color2 --R15 Trails local Trail3R = Trail:Clone() Trail3R.Parent = Character Trail3R.Attachment1 = A4R local Trail4R = Trail:Clone() Trail4R.Parent = Character Trail4R.Attachment1 = A5R local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2R Trail8.Attachment1 = A4R Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3R Trail9.Attachment1 = A5R Trail9.Color = TrailSettings.Color2 local FT2R = Trail:Clone() FT2R.Parent = Character FT2R.Attachment0 = A4R FT2R.Attachment1 = A5R FT2R.Color = TrailSettings.Color2 end end --All Body Function calling Both Functions AllBody = function() UpperBody() LowerBody() end --Checking to make sure that Only some Variables are Selected else do All Body if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then TrailSettings.AllBody = true TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false end --Call Trail Functions if TrailSettings.UpperBodyOnly == true then UpperBody() print('Called Upper Body Trail') elseif TrailSettings.LowerBodyOnly == true then LowerBody() print('Called Lower Body Trail') elseif TrailSettings.AllBody == true then AllBody() print('Called Full Body Trail') end --Trails for Accessories if TrailSettings.Accessories == true then for Index,Item in pairs(Character:GetChildren()) do if Item:IsA'Accessory' then local AA = Instance.new('Attachment',Item.Handle) local ATrail = Trail:Clone() ATrail.Parent = Character ATrail.Attachment1 = AA end end end --Extras if TrailSettings.Extras == true then --Making an Invisible Platform Part local a = Instance.new('Part',Character) a.CanCollide = false a.Size = Vector3.new(2,.2,2) a.Transparency = 1 --Constantly putting it under your feet if TrailSettings.R15 == false then spawn(function() game:GetService('RunService').RenderStepped:connect(function() a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) end) end) else spawn(function() game:GetService('RunService').RenderStepped:connect(function() a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) end) end) end --Make a Trail from both feet to the Platform spawn(function() repeat wait() until Trail local AB = Instance.new('Attachment',a) local ABT = Trail:Clone() ABT.Parent = Character ABT.Attachment0 = A4 ABT.Attachment1 = AB ABT.Color = TrailSettings.Color2 local ABT2 = Trail:Clone() ABT2.Parent = Character ABT2.Attachment0 = A5 ABT2.Attachment1 = AB ABT2.Color = TrailSettings.Color2 end) end m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end char = game.Players.LocalPlayer.Character --if the script you're going to edit already has this dont put this again torso = char.Torso --this too local m2 = Instance.new("Model") m2.Name = "Wings" p1 = Instance.new("Part", m2) p1.BrickColor = BrickColor.new("Really black") p1.Material = Enum.Material.Neon p1.CFrame = CFrame.new(28.7928066, 27.8741341, 25.9347725, -0.579227924, -0.579227805, -0.573576331, 0.707106769, -0.707106769, 0, -0.405579776, -0.405579716, 0.819152117) p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshType = Enum.MeshType.Sphere b1.Name = "Mesh" p2 = Instance.new("Part", m2) p2.BrickColor = BrickColor.new("Really red") p2.Material = Enum.Material.SmoothPlastic p2.Reflectance = 0.30000001192093 p2.CFrame = CFrame.new(23.8806973, 23.7568359, 26.9065781, -0.573576033, 0.346188396, -0.742403686, 0, -0.906307817, -0.422617972, -0.819152117, -0.24240382, 0.519836783) p2.CanCollide = false p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshId = "http://www.roblox.com/asset/?id=3270017" b2.TextureId = "" b2.MeshType = Enum.MeshType.FileMesh b2.Name = "Mesh" b2.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p3 = Instance.new("Part", m2) p3.BrickColor = BrickColor.new("Really red") p3.Material = Enum.Material.SmoothPlastic p3.Reflectance = 0.30000001192093 p3.CFrame = CFrame.new(23.7651176, 23.6910381, 26.9875221, -0.573576033, 0.346188247, -0.742403686, -2.40360578e-007, -0.906307697, -0.422617912, -0.819152117, -0.242403969, 0.519836664) p3.CanCollide = false p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/asset/?id=3270017" b3.TextureId = "" b3.MeshType = Enum.MeshType.FileMesh b3.Name = "Mesh" b3.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p4 = Instance.new("Part", m2) p4.BrickColor = BrickColor.new("Really red") p4.Material = Enum.Material.SmoothPlastic p4.Reflectance = 0.30000001192093 p4.CFrame = CFrame.new(29.5663891, 25.8075085, 26.4371891, -0.573576391, 0.280166149, 0.769750714, 2.08616257e-007, -0.939692259, 0.342020333, 0.819151878, 0.196174487, 0.538985968) p4.CanCollide = false p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/asset/?id=3270017" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p5 = Instance.new("Part", m2) p5.BrickColor = BrickColor.new("Really red") p5.Material = Enum.Material.SmoothPlastic p5.Reflectance = 0.30000001192093 p5.CFrame = CFrame.new(23.880703, 23.7568455, 26.9065876, -0.573576212, 0.346188098, -0.742403805, -4.76837158e-007, -0.906307578, -0.422617912, -0.819152236, -0.242404133, 0.519836485) p5.CanCollide = false p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshId = "http://www.roblox.com/asset/?id=3270017" b5.TextureId = "" b5.MeshType = Enum.MeshType.FileMesh b5.Name = "Mesh" b5.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p6 = Instance.new("Part", m2) p6.BrickColor = BrickColor.new("Really red") p6.Material = Enum.Material.SmoothPlastic p6.Reflectance = 0.30000001192093 p6.CFrame = CFrame.new(23.6530266, 23.6272411, 27.0660267, -0.573576212, 0.346187949, -0.742403805, -7.17197622e-007, -0.906307459, -0.422617853, -0.819152236, -0.242404282, 0.519836366) p6.CanCollide = false p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshId = "http://www.roblox.com/asset/?id=3270017" b6.TextureId = "" b6.MeshType = Enum.MeshType.FileMesh b6.Name = "Mesh" b6.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p7 = Instance.new("Part", m2) p7.BrickColor = BrickColor.new("Really red") p7.Material = Enum.Material.SmoothPlastic p7.Reflectance = 0.30000001192093 p7.CFrame = CFrame.new(23.7651253, 23.6910515, 26.9875393, -0.573576212, 0.3461878, -0.742403805, -9.57558086e-007, -0.90630734, -0.422617793, -0.819152236, -0.242404431, 0.519836247) p7.CanCollide = false p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshId = "http://www.roblox.com/asset/?id=3270017" b7.TextureId = "" b7.MeshType = Enum.MeshType.FileMesh b7.Name = "Mesh" b7.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p8 = Instance.new("Part", m2) p8.BrickColor = BrickColor.new("Really red") p8.Material = Enum.Material.SmoothPlastic p8.Reflectance = 0.30000001192093 p8.CFrame = CFrame.new(23.6530304, 23.6272488, 27.0660381, -0.573576212, 0.346187651, -0.742403805, -1.19791855e-006, -0.90630722, -0.422617733, -0.819152236, -0.24240458, 0.519836128) p8.CanCollide = false p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshId = "http://www.roblox.com/asset/?id=3270017" b8.TextureId = "" b8.MeshType = Enum.MeshType.FileMesh b8.Name = "Mesh" b8.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p9 = Instance.new("Part", m2) p9.BrickColor = BrickColor.new("Really red") p9.Material = Enum.Material.SmoothPlastic p9.Reflectance = 0.30000001192093 p9.CFrame = CFrame.new(30.2536392, 23.691061, 26.9184284, -0.573576212, -0.346188962, 0.74240309, 4.47034836e-007, -0.906307578, -0.422616601, 0.81915164, -0.242404819, 0.519836843) p9.CanCollide = false p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("SpecialMesh", p9) b9.MeshId = "http://www.roblox.com/asset/?id=3270017" b9.TextureId = "" b9.MeshType = Enum.MeshType.FileMesh b9.Name = "Mesh" b9.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p10 = Instance.new("Part", m2) p10.BrickColor = BrickColor.new("Really red") p10.Material = Enum.Material.SmoothPlastic p10.Reflectance = 0.30000001192093 p10.CFrame = CFrame.new(27.9471893, 26.8180733, 25.3034286, -0.573576212, 0.469845235, 0.671010077, 2.86794574e-007, -0.819150567, 0.573576927, 0.81915164, 0.328989446, 0.469847172) p10.CanCollide = false p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshId = "http://www.roblox.com/asset/?id=3270017" b10.TextureId = "" b10.MeshType = Enum.MeshType.FileMesh b10.Name = "Mesh" b10.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p11 = Instance.new("Part", m2) p11.BrickColor = BrickColor.new("Really red") p11.Material = Enum.Material.SmoothPlastic p11.Reflectance = 0.30000001192093 p11.CFrame = CFrame.new(27.8153667, 25.7751122, 25.211132, -0.573576212, 0.469845206, 0.671010017, 3.03888498e-007, -0.819150567, 0.573576987, 0.81915164, 0.328989416, 0.469847172) p11.CanCollide = false p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshId = "http://www.roblox.com/asset/?id=3270017" b11.TextureId = "" b11.MeshType = Enum.MeshType.FileMesh b11.Name = "Mesh" b11.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p12 = Instance.new("Part", m2) p12.BrickColor = BrickColor.new("Really red") p12.Material = Enum.Material.SmoothPlastic p12.Reflectance = 0.30000001192093 p12.CFrame = CFrame.new(29.655653, 24.6090927, 26.4997177, -0.573576212, 0.212011248, 0.791239619, 2.79475898e-007, -0.965924561, 0.258820325, 0.81915164, 0.14845185, 0.554032922) p12.CanCollide = false p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshId = "http://www.roblox.com/asset/?id=3270017" b12.TextureId = "" b12.MeshType = Enum.MeshType.FileMesh b12.Name = "Mesh" b12.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p13 = Instance.new("Part", m2) p13.BrickColor = BrickColor.new("Really red") p13.Material = Enum.Material.SmoothPlastic p13.Reflectance = 0.30000001192093 p13.CFrame = CFrame.new(27.9198303, 25.8644161, 25.2842865, -0.573576212, 0.469845116, 0.671010017, 2.51205847e-007, -0.819150507, 0.573577106, 0.81915164, 0.328989446, 0.469847202) p13.CanCollide = false p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("SpecialMesh", p13) b13.MeshId = "http://www.roblox.com/asset/?id=3270017" b13.TextureId = "" b13.MeshType = Enum.MeshType.FileMesh b13.Name = "Mesh" b13.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p14 = Instance.new("Part", m2) p14.BrickColor = BrickColor.new("Really red") p14.Material = Enum.Material.SmoothPlastic p14.Reflectance = 0.30000001192093 p14.CFrame = CFrame.new(29.778841, 24.6493893, 26.5859776, -0.573576212, 0.212011158, 0.791239619, 2.26793262e-007, -0.965924621, 0.258820474, 0.81915164, 0.148451865, 0.554032922) p14.CanCollide = false p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b14 = Instance.new("SpecialMesh", p14) b14.MeshId = "http://www.roblox.com/asset/?id=3270017" b14.TextureId = "" b14.MeshType = Enum.MeshType.FileMesh b14.Name = "Mesh" b14.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p15 = Instance.new("Part", m2) p15.BrickColor = BrickColor.new("Really red") p15.Material = Enum.Material.SmoothPlastic p15.Reflectance = 0.30000001192093 p15.CFrame = CFrame.new(29.3303242, 25.7026424, 26.271925, -0.573576212, 0.280165315, 0.769750893, 1.98523225e-007, -0.939691305, 0.342021316, 0.81915164, 0.196174055, 0.538986266) p15.CanCollide = false p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth b15 = Instance.new("SpecialMesh", p15) b15.MeshId = "http://www.roblox.com/asset/?id=3270017" b15.TextureId = "" b15.MeshType = Enum.MeshType.FileMesh b15.Name = "Mesh" b15.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p16 = Instance.new("Part", m2) p16.BrickColor = BrickColor.new("Really red") p16.Material = Enum.Material.SmoothPlastic p16.Reflectance = 0.30000001192093 p16.CFrame = CFrame.new(29.8983212, 24.6884689, 26.6696377, -0.573576272, 0.212011099, 0.791239798, 1.39939146e-007, -0.965924501, 0.258820534, 0.81915158, 0.148451924, 0.554033041) p16.CanCollide = false p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth b16 = Instance.new("SpecialMesh", p16) b16.MeshId = "http://www.roblox.com/asset/?id=3270017" b16.TextureId = "" b16.MeshType = Enum.MeshType.FileMesh b16.Name = "Mesh" b16.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p17 = Instance.new("Part", m2) p17.BrickColor = BrickColor.new("Really red") p17.Material = Enum.Material.SmoothPlastic p17.Reflectance = 0.30000001192093 p17.CFrame = CFrame.new(29.5664043, 25.8075294, 26.4372196, -0.573576272, 0.280165255, 0.769751072, 1.1166911e-007, -0.939691126, 0.342021376, 0.81915158, 0.196174115, 0.538986385) p17.CanCollide = false p17.FormFactor = Enum.FormFactor.Custom p17.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p17.BottomSurface = Enum.SurfaceType.Smooth p17.TopSurface = Enum.SurfaceType.Smooth b17 = Instance.new("SpecialMesh", p17) b17.MeshId = "http://www.roblox.com/asset/?id=3270017" b17.TextureId = "" b17.MeshType = Enum.MeshType.FileMesh b17.Name = "Mesh" b17.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p18 = Instance.new("Part", m2) p18.BrickColor = BrickColor.new("Really red") p18.Material = Enum.Material.SmoothPlastic p18.Reflectance = 0.30000001192093 p18.CFrame = CFrame.new(28.021162, 25.9510212, 25.3552322, -0.573576331, 0.469845086, 0.671010435, 8.10900147e-008, -0.819150269, 0.573577285, 0.819151521, 0.328989595, 0.469847381) p18.CanCollide = false p18.FormFactor = Enum.FormFactor.Custom p18.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p18.BottomSurface = Enum.SurfaceType.Smooth p18.TopSurface = Enum.SurfaceType.Smooth b18 = Instance.new("SpecialMesh", p18) b18.MeshId = "http://www.roblox.com/asset/?id=3270017" b18.TextureId = "" b18.MeshType = Enum.MeshType.FileMesh b18.Name = "Mesh" b18.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p19 = Instance.new("Part", m2) p19.BrickColor = BrickColor.new("Really red") p19.Material = Enum.Material.SmoothPlastic p19.Reflectance = 0.30000001192093 p19.CFrame = CFrame.new(30.3657436, 23.6272507, 26.9969234, -0.573576272, -0.346189439, 0.74240303, -9.24166343e-009, -0.906307697, -0.422616035, 0.819151521, -0.242404714, 0.519837141) p19.CanCollide = false p19.FormFactor = Enum.FormFactor.Custom p19.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p19.BottomSurface = Enum.SurfaceType.Smooth p19.TopSurface = Enum.SurfaceType.Smooth b19 = Instance.new("SpecialMesh", p19) b19.MeshId = "http://www.roblox.com/asset/?id=3270017" b19.TextureId = "" b19.MeshType = Enum.MeshType.FileMesh b19.Name = "Mesh" b19.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p20 = Instance.new("Part", m2) p20.BrickColor = BrickColor.new("Really red") p20.Material = Enum.Material.SmoothPlastic p20.Reflectance = 0.30000001192093 p20.CFrame = CFrame.new(30.2536469, 23.6910553, 26.9184265, -0.573576272, -0.346189529, 0.742402911, -2.63107069e-007, -0.906307518, -0.422615975, 0.819151521, -0.242404476, 0.519837141) p20.CanCollide = false p20.FormFactor = Enum.FormFactor.Custom p20.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p20.BottomSurface = Enum.SurfaceType.Smooth p20.TopSurface = Enum.SurfaceType.Smooth b20 = Instance.new("SpecialMesh", p20) b20.MeshId = "http://www.roblox.com/asset/?id=3270017" b20.TextureId = "" b20.MeshType = Enum.MeshType.FileMesh b20.Name = "Mesh" b20.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p21 = Instance.new("Part", m2) p21.BrickColor = BrickColor.new("Really red") p21.Material = Enum.Material.SmoothPlastic p21.Reflectance = 0.30000001192093 p21.CFrame = CFrame.new(27.8458843, 26.7314644, 25.2324886, -0.573576272, 0.469844759, 0.671010494, -4.23347274e-007, -0.819149971, 0.573577166, 0.819151521, 0.328989863, 0.469847023) p21.CanCollide = false p21.FormFactor = Enum.FormFactor.Custom p21.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p21.BottomSurface = Enum.SurfaceType.Smooth p21.TopSurface = Enum.SurfaceType.Smooth b21 = Instance.new("SpecialMesh", p21) b21.MeshId = "http://www.roblox.com/asset/?id=3270017" b21.TextureId = "" b21.MeshType = Enum.MeshType.FileMesh b21.Name = "Mesh" b21.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p22 = Instance.new("Part", m2) p22.BrickColor = BrickColor.new("Really red") p22.Material = Enum.Material.SmoothPlastic p22.Reflectance = 0.30000001192093 p22.CFrame = CFrame.new(30.1380615, 23.756855, 26.8374882, -0.573576212, -0.346189648, 0.742402732, -5.1367897e-007, -0.906307459, -0.422615856, 0.819151521, -0.242404282, 0.519837141) p22.CanCollide = false p22.FormFactor = Enum.FormFactor.Custom p22.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p22.BottomSurface = Enum.SurfaceType.Smooth p22.TopSurface = Enum.SurfaceType.Smooth b22 = Instance.new("SpecialMesh", p22) b22.MeshId = "http://www.roblox.com/asset/?id=3270017" b22.TextureId = "" b22.MeshType = Enum.MeshType.FileMesh b22.Name = "Mesh" b22.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p23 = Instance.new("Part", m2) p23.BrickColor = BrickColor.new("Really red") p23.Material = Enum.Material.SmoothPlastic p23.Reflectance = 0.30000001192093 p23.CFrame = CFrame.new(29.4501858, 25.7558784, 26.3558216, -0.573576212, 0.280164778, 0.769751191, -6.73919146e-007, -0.939690709, 0.342021406, 0.819151521, 0.196174636, 0.538986027) p23.CanCollide = false p23.FormFactor = Enum.FormFactor.Custom p23.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p23.BottomSurface = Enum.SurfaceType.Smooth p23.TopSurface = Enum.SurfaceType.Smooth b23 = Instance.new("SpecialMesh", p23) b23.MeshId = "http://www.roblox.com/asset/?id=3270017" b23.TextureId = "" b23.MeshType = Enum.MeshType.FileMesh b23.Name = "Mesh" b23.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p24 = Instance.new("Part", m2) p24.BrickColor = BrickColor.new("Really red") p24.Material = Enum.Material.SmoothPlastic p24.Reflectance = 0.30000001192093 p24.CFrame = CFrame.new(29.3303471, 25.702631, 26.2719078, -0.573576272, 0.280164808, 0.76975143, -7.04498234e-007, -0.939690709, 0.342021465, 0.819151461, 0.196174651, 0.538986087) p24.CanCollide = false p24.FormFactor = Enum.FormFactor.Custom p24.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p24.BottomSurface = Enum.SurfaceType.Smooth p24.TopSurface = Enum.SurfaceType.Smooth b24 = Instance.new("SpecialMesh", p24) b24.MeshId = "http://www.roblox.com/asset/?id=3270017" b24.TextureId = "" b24.MeshType = Enum.MeshType.FileMesh b24.Name = "Mesh" b24.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p25 = Instance.new("Part", m2) p25.BrickColor = BrickColor.new("Really red") p25.Material = Enum.Material.SmoothPlastic p25.Reflectance = 0.30000001192093 p25.CFrame = CFrame.new(29.7788715, 24.6493816, 26.5859661, -0.573576331, 0.212010548, 0.791240335, -7.63082312e-007, -0.965923905, 0.258820742, 0.819151402, 0.14845252, 0.554032862) p25.CanCollide = false p25.FormFactor = Enum.FormFactor.Custom p25.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p25.BottomSurface = Enum.SurfaceType.Smooth p25.TopSurface = Enum.SurfaceType.Smooth b25 = Instance.new("SpecialMesh", p25) b25.MeshId = "http://www.roblox.com/asset/?id=3270017" b25.TextureId = "" b25.MeshType = Enum.MeshType.FileMesh b25.Name = "Mesh" b25.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p26 = Instance.new("Part", m2) p26.BrickColor = BrickColor.new("Really red") p26.Material = Enum.Material.SmoothPlastic p26.Reflectance = 0.30000001192093 p26.CFrame = CFrame.new(29.450201, 25.7558823, 26.3558235, -0.573576331, 0.280164748, 0.769751668, -7.91352306e-007, -0.93969059, 0.342021525, 0.819151402, 0.196174681, 0.538986146) p26.CanCollide = false p26.FormFactor = Enum.FormFactor.Custom p26.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p26.BottomSurface = Enum.SurfaceType.Smooth p26.TopSurface = Enum.SurfaceType.Smooth b26 = Instance.new("SpecialMesh", p26) b26.MeshId = "http://www.roblox.com/asset/?id=3270017" b26.TextureId = "" b26.MeshType = Enum.MeshType.FileMesh b26.Name = "Mesh" b26.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p27 = Instance.new("Part", m2) p27.BrickColor = BrickColor.new("Really red") p27.Material = Enum.Material.SmoothPlastic p27.Reflectance = 0.30000001192093 p27.CFrame = CFrame.new(30.3657703, 23.6272449, 26.9969063, -0.57357645, -0.346190155, 0.74240309, -9.161393e-007, -0.90630734, -0.422615707, 0.819151342, -0.242404088, 0.51983732) p27.CanCollide = false p27.FormFactor = Enum.FormFactor.Custom p27.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p27.BottomSurface = Enum.SurfaceType.Smooth p27.TopSurface = Enum.SurfaceType.Smooth b27 = Instance.new("SpecialMesh", p27) b27.MeshId = "http://www.roblox.com/asset/?id=3270017" b27.TextureId = "" b27.MeshType = Enum.MeshType.FileMesh b27.Name = "Mesh" b27.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p28 = Instance.new("Part", m2) p28.BrickColor = BrickColor.new("Really red") p28.Material = Enum.Material.SmoothPlastic p28.Reflectance = 0.30000001192093 p28.CFrame = CFrame.new(28.0211868, 25.9510098, 25.3552094, -0.57357645, 0.469844639, 0.67101109, -1.07637948e-006, -0.819149673, 0.573577106, 0.819151342, 0.328990191, 0.469846785) p28.CanCollide = false p28.FormFactor = Enum.FormFactor.Custom p28.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p28.BottomSurface = Enum.SurfaceType.Smooth p28.TopSurface = Enum.SurfaceType.Smooth b28 = Instance.new("SpecialMesh", p28) b28.MeshId = "http://www.roblox.com/asset/?id=3270017" b28.TextureId = "" b28.MeshType = Enum.MeshType.FileMesh b28.Name = "Mesh" b28.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p29 = Instance.new("Part", m2) p29.BrickColor = BrickColor.new("Really black") p29.Material = Enum.Material.Neon p29.CFrame = CFrame.new(31.2683067, 23.2277946, 27.6474876, 0.280168235, -0.769749522, -0.573576212, 0.939691305, 0.342017233, -1.0690095e-006, 0.19617486, -0.538985491, 0.819151521) p29.FormFactor = Enum.FormFactor.Custom p29.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918) p29.BottomSurface = Enum.SurfaceType.Smooth p29.TopSurface = Enum.SurfaceType.Smooth b29 = Instance.new("SpecialMesh", p29) b29.MeshType = Enum.MeshType.Sphere b29.Name = "Mesh" p30 = Instance.new("Part", m2) p30.BrickColor = BrickColor.new("Really red") p30.Material = Enum.Material.SmoothPlastic p30.Reflectance = 0.30000001192093 p30.CFrame = CFrame.new(29.655632, 24.6090698, 26.4996777, -0.573576212, 0.2120094, 0.791238904, -1.13902195e-006, -0.965922236, 0.258820891, 0.819151521, 0.148452237, 0.554032147) p30.CanCollide = false p30.FormFactor = Enum.FormFactor.Custom p30.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p30.BottomSurface = Enum.SurfaceType.Smooth p30.TopSurface = Enum.SurfaceType.Smooth b30 = Instance.new("SpecialMesh", p30) b30.MeshId = "http://www.roblox.com/asset/?id=3270017" b30.TextureId = "" b30.MeshType = Enum.MeshType.FileMesh b30.Name = "Mesh" b30.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p31 = Instance.new("Part", m2) p31.BrickColor = BrickColor.new("Really red") p31.Material = Enum.Material.SmoothPlastic p31.Reflectance = 0.30000001192093 p31.CFrame = CFrame.new(30.138031, 23.7568359, 26.8374538, -0.573576212, -0.346189976, 0.742401063, -1.26856219e-006, -0.906306148, -0.422614396, 0.819151521, -0.242403775, 0.519836485) p31.CanCollide = false p31.FormFactor = Enum.FormFactor.Custom p31.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p31.BottomSurface = Enum.SurfaceType.Smooth p31.TopSurface = Enum.SurfaceType.Smooth b31 = Instance.new("SpecialMesh", p31) b31.MeshId = "http://www.roblox.com/asset/?id=3270017" b31.TextureId = "" b31.MeshType = Enum.MeshType.FileMesh b31.Name = "Mesh" b31.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p32 = Instance.new("Part", m2) p32.BrickColor = BrickColor.new("Really red") p32.Material = Enum.Material.SmoothPlastic p32.Reflectance = 0.30000001192093 p32.CFrame = CFrame.new(27.741394, 26.6421375, 25.1592979, -0.573576212, 0.469842911, 0.671009958, -1.42880219e-006, -0.819147944, 0.573576748, 0.819151521, 0.328989625, 0.4698461) p32.CanCollide = false p32.FormFactor = Enum.FormFactor.Custom p32.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p32.BottomSurface = Enum.SurfaceType.Smooth p32.TopSurface = Enum.SurfaceType.Smooth b32 = Instance.new("SpecialMesh", p32) b32.MeshId = "http://www.roblox.com/asset/?id=3270017" b32.TextureId = "" b32.MeshType = Enum.MeshType.FileMesh b32.Name = "Mesh" b32.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p33 = Instance.new("Part", m2) p33.BrickColor = BrickColor.new("Really black") p33.Material = Enum.Material.Neon p33.CFrame = CFrame.new(32.7100258, 25.2490444, 28.6569691, -0.14224124, -0.806705832, -0.573576093, 0.984804153, -0.173650295, -1.38238238e-006, -0.0996002704, -0.564861953, 0.819151759) p33.FormFactor = Enum.FormFactor.Custom p33.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918) p33.BottomSurface = Enum.SurfaceType.Smooth p33.TopSurface = Enum.SurfaceType.Smooth b33 = Instance.new("SpecialMesh", p33) b33.MeshType = Enum.MeshType.Sphere b33.Name = "Mesh" p34 = Instance.new("Part", m2) p34.BrickColor = BrickColor.new("Really red") p34.Material = Enum.Material.SmoothPlastic p34.Reflectance = 0.30000001192093 p34.CFrame = CFrame.new(27.919817, 25.8643856, 25.2842369, -0.573576391, 0.469842792, 0.671009898, -1.37759764e-006, -0.819147885, 0.573576868, 0.8191517, 0.328989476, 0.46984604) p34.CanCollide = false p34.FormFactor = Enum.FormFactor.Custom p34.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p34.BottomSurface = Enum.SurfaceType.Smooth p34.TopSurface = Enum.SurfaceType.Smooth b34 = Instance.new("SpecialMesh", p34) b34.MeshId = "http://www.roblox.com/asset/?id=3270017" b34.TextureId = "" b34.MeshType = Enum.MeshType.FileMesh b34.Name = "Mesh" b34.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p35 = Instance.new("Part", m2) p35.BrickColor = BrickColor.new("Really red") p35.Material = Enum.Material.SmoothPlastic p35.Reflectance = 0.30000001192093 p35.CFrame = CFrame.new(29.8982925, 24.6884441, 26.6695824, -0.573576391, 0.212008998, 0.791238666, -1.40201018e-006, -0.965921998, 0.25882113, 0.8191517, 0.148452297, 0.554031909) p35.CanCollide = false p35.FormFactor = Enum.FormFactor.Custom p35.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p35.BottomSurface = Enum.SurfaceType.Smooth p35.TopSurface = Enum.SurfaceType.Smooth b35 = Instance.new("SpecialMesh", p35) b35.MeshId = "http://www.roblox.com/asset/?id=3270017" b35.TextureId = "" b35.MeshType = Enum.MeshType.FileMesh b35.Name = "Mesh" b35.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p36 = Instance.new("Part", m2) p36.BrickColor = BrickColor.new("Really red") p36.Material = Enum.Material.SmoothPlastic p36.Reflectance = 0.30000001192093 p36.CFrame = CFrame.new(27.8153496, 25.7750854, 25.2110863, -0.573576391, 0.469842672, 0.671009898, -1.43028012e-006, -0.819147885, 0.573576927, 0.8191517, 0.328989506, 0.4698461) p36.CanCollide = false p36.FormFactor = Enum.FormFactor.Custom p36.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p36.BottomSurface = Enum.SurfaceType.Smooth p36.TopSurface = Enum.SurfaceType.Smooth b36 = Instance.new("SpecialMesh", p36) b36.MeshId = "http://www.roblox.com/asset/?id=3270017" b36.TextureId = "" b36.MeshType = Enum.MeshType.FileMesh b36.Name = "Mesh" b36.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p37 = Instance.new("Part", m2) p37.BrickColor = BrickColor.new("Really black") p37.Material = Enum.Material.Neon p37.CFrame = CFrame.new(30.7430439, 27.8460693, 27.2796841, -0.409572512, -0.709406137, -0.573576272, 0.866021335, -0.500000834, -1.38386031e-006, -0.286787719, -0.49673146, 0.819151938) p37.FormFactor = Enum.FormFactor.Custom p37.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918) p37.BottomSurface = Enum.SurfaceType.Smooth p37.TopSurface = Enum.SurfaceType.Smooth b37 = Instance.new("SpecialMesh", p37) b37.MeshType = Enum.MeshType.Sphere b37.Name = "Mesh" p38 = Instance.new("Part", m2) p38.BrickColor = BrickColor.new("Really black") p38.Material = Enum.Material.Neon p38.CFrame = CFrame.new(32.7113533, 27.1965656, 28.6579113, -0.28016308, -0.769750178, -0.573576272, 0.939688683, -0.342021704, -1.3540581e-006, -0.196174175, -0.538985133, 0.819152057) p38.FormFactor = Enum.FormFactor.Custom p38.Size = Vector3.new(0.61060679, 8.03632927, 0.221234918) p38.BottomSurface = Enum.SurfaceType.Smooth p38.TopSurface = Enum.SurfaceType.Smooth b38 = Instance.new("SpecialMesh", p38) b38.MeshType = Enum.MeshType.Sphere b38.Name = "Mesh" p39 = Instance.new("Part", m2) p39.BrickColor = BrickColor.new("Really red") p39.Material = Enum.Material.SmoothPlastic p39.Reflectance = 0.30000001192093 p39.CFrame = CFrame.new(26.2033787, 25.7750854, 25.2801971, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785) p39.CanCollide = false p39.FormFactor = Enum.FormFactor.Custom p39.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p39.BottomSurface = Enum.SurfaceType.Smooth p39.TopSurface = Enum.SurfaceType.Smooth b39 = Instance.new("SpecialMesh", p39) b39.MeshId = "http://www.roblox.com/asset/?id=3270017" b39.TextureId = "" b39.MeshType = Enum.MeshType.FileMesh b39.Name = "Mesh" b39.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p40 = Instance.new("Part", m2) p40.BrickColor = BrickColor.new("Really red") p40.Material = Enum.Material.SmoothPlastic p40.Reflectance = 0.30000001192093 p40.CFrame = CFrame.new(25.9975967, 25.9509888, 25.4242878, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785) p40.CanCollide = false p40.FormFactor = Enum.FormFactor.Custom p40.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p40.BottomSurface = Enum.SurfaceType.Smooth p40.TopSurface = Enum.SurfaceType.Smooth b40 = Instance.new("SpecialMesh", p40) b40.MeshId = "http://www.roblox.com/asset/?id=3270017" b40.TextureId = "" b40.MeshType = Enum.MeshType.FileMesh b40.Name = "Mesh" b40.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p41 = Instance.new("Part", m2) p41.BrickColor = BrickColor.new("Really red") p41.Material = Enum.Material.SmoothPlastic p41.Reflectance = 0.30000001192093 p41.CFrame = CFrame.new(26.098917, 25.8643856, 25.3533516, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785) p41.CanCollide = false p41.FormFactor = Enum.FormFactor.Custom p41.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p41.BottomSurface = Enum.SurfaceType.Smooth p41.TopSurface = Enum.SurfaceType.Smooth b41 = Instance.new("SpecialMesh", p41) b41.MeshId = "http://www.roblox.com/asset/?id=3270017" b41.TextureId = "" b41.MeshType = Enum.MeshType.FileMesh b41.Name = "Mesh" b41.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p42 = Instance.new("Part", m2) p42.BrickColor = BrickColor.new("Really red") p42.Material = Enum.Material.SmoothPlastic p42.Reflectance = 0.30000001192093 p42.CFrame = CFrame.new(24.12043, 24.6884346, 26.7387066, -0.573574483, -0.212014884, -0.791238487, -2.23079792e-006, -0.965923309, 0.258816421, -0.819151402, 0.148452327, 0.554032683) p42.CanCollide = false p42.FormFactor = Enum.FormFactor.Custom p42.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p42.BottomSurface = Enum.SurfaceType.Smooth p42.TopSurface = Enum.SurfaceType.Smooth b42 = Instance.new("SpecialMesh", p42) b42.MeshId = "http://www.roblox.com/asset/?id=3270017" b42.TextureId = "" b42.MeshType = Enum.MeshType.FileMesh b42.Name = "Mesh" b42.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p43 = Instance.new("Part", m2) p43.BrickColor = BrickColor.new("Really red") p43.Material = Enum.Material.SmoothPlastic p43.Reflectance = 0.30000001192093 p43.CFrame = CFrame.new(24.12043, 24.6884365, 26.7387066, -0.573574483, -0.212014899, -0.791238487, -2.30996147e-006, -0.96592325, 0.258816421, -0.819151402, 0.148452222, 0.554032683) p43.CanCollide = false p43.FormFactor = Enum.FormFactor.Custom p43.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p43.BottomSurface = Enum.SurfaceType.Smooth p43.TopSurface = Enum.SurfaceType.Smooth b43 = Instance.new("SpecialMesh", p43) b43.MeshId = "http://www.roblox.com/asset/?id=3270017" b43.TextureId = "" b43.MeshType = Enum.MeshType.FileMesh b43.Name = "Mesh" b43.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p44 = Instance.new("Part", m2) p44.BrickColor = BrickColor.new("Really red") p44.Material = Enum.Material.SmoothPlastic p44.Reflectance = 0.30000001192093 p44.CFrame = CFrame.new(24.3630924, 24.6090679, 26.5687962, -0.573574483, -0.212014914, -0.791238487, -2.38912503e-006, -0.96592319, 0.258816421, -0.819151402, 0.148452118, 0.554032683) p44.CanCollide = false p44.FormFactor = Enum.FormFactor.Custom p44.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p44.BottomSurface = Enum.SurfaceType.Smooth p44.TopSurface = Enum.SurfaceType.Smooth b44 = Instance.new("SpecialMesh", p44) b44.MeshId = "http://www.roblox.com/asset/?id=3270017" b44.TextureId = "" b44.MeshType = Enum.MeshType.FileMesh b44.Name = "Mesh" b44.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p45 = Instance.new("Part", m2) p45.BrickColor = BrickColor.new("Really red") p45.Material = Enum.Material.SmoothPlastic p45.Reflectance = 0.30000001192093 p45.CFrame = CFrame.new(24.2399025, 24.6493645, 26.6550598, -0.573574483, -0.212014928, -0.791238487, -2.46828859e-006, -0.965923131, 0.258816421, -0.819151402, 0.148452014, 0.554032683) p45.CanCollide = false p45.FormFactor = Enum.FormFactor.Custom p45.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p45.BottomSurface = Enum.SurfaceType.Smooth p45.TopSurface = Enum.SurfaceType.Smooth b45 = Instance.new("SpecialMesh", p45) b45.MeshId = "http://www.roblox.com/asset/?id=3270017" b45.TextureId = "" b45.MeshType = Enum.MeshType.FileMesh b45.Name = "Mesh" b45.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p46 = Instance.new("Part", m2) p46.BrickColor = BrickColor.new("Really red") p46.Material = Enum.Material.SmoothPlastic p46.Reflectance = 0.30000001192093 p46.CFrame = CFrame.new(24.3630962, 24.6090736, 26.5688019, -0.573574483, -0.212014943, -0.791238487, -2.54745214e-006, -0.965923071, 0.258816421, -0.819151402, 0.148451909, 0.554032683) p46.CanCollide = false p46.FormFactor = Enum.FormFactor.Custom p46.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p46.BottomSurface = Enum.SurfaceType.Smooth p46.TopSurface = Enum.SurfaceType.Smooth b46 = Instance.new("SpecialMesh", p46) b46.MeshId = "http://www.roblox.com/asset/?id=3270017" b46.TextureId = "" b46.MeshType = Enum.MeshType.FileMesh b46.Name = "Mesh" b46.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p47 = Instance.new("Part", m2) p47.BrickColor = BrickColor.new("Really red") p47.Material = Enum.Material.SmoothPlastic p47.Reflectance = 0.30000001192093 p47.CFrame = CFrame.new(24.2399063, 24.6493702, 26.6550655, -0.573574483, -0.212014958, -0.791238487, -2.6266157e-006, -0.965923011, 0.258816421, -0.819151402, 0.148451805, 0.554032683) p47.CanCollide = false p47.FormFactor = Enum.FormFactor.Custom p47.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p47.BottomSurface = Enum.SurfaceType.Smooth p47.TopSurface = Enum.SurfaceType.Smooth b47 = Instance.new("SpecialMesh", p47) b47.MeshId = "http://www.roblox.com/asset/?id=3270017" b47.TextureId = "" b47.MeshType = Enum.MeshType.FileMesh b47.Name = "Mesh" b47.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p48 = Instance.new("Part", m2) p48.BrickColor = BrickColor.new("Really black") p48.Material = Enum.Material.Neon p48.CFrame = CFrame.new(25.2453995, 27.8142643, 25.9324112, 0.579229355, 0.579225123, -0.573574543, 0.707105756, -0.707103014, -2.67389237e-006, -0.405579329, -0.40558058, -0.819151223) p48.FormFactor = Enum.FormFactor.Custom p48.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918) p48.BottomSurface = Enum.SurfaceType.Smooth p48.TopSurface = Enum.SurfaceType.Smooth b48 = Instance.new("SpecialMesh", p48) b48.MeshType = Enum.MeshType.Sphere b48.Name = "Mesh" p49 = Instance.new("Part", m2) p49.BrickColor = BrickColor.new("Really red") p49.Material = Enum.Material.SmoothPlastic p49.Reflectance = 0.30000001192093 p49.CFrame = CFrame.new(26.2033863, 25.7751026, 25.2802086, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845) p49.CanCollide = false p49.FormFactor = Enum.FormFactor.Custom p49.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p49.BottomSurface = Enum.SurfaceType.Smooth p49.TopSurface = Enum.SurfaceType.Smooth b49 = Instance.new("SpecialMesh", p49) b49.MeshId = "http://www.roblox.com/asset/?id=3270017" b49.TextureId = "" b49.MeshType = Enum.MeshType.FileMesh b49.Name = "Mesh" b49.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p50 = Instance.new("Part", m2) p50.BrickColor = BrickColor.new("Really red") p50.Material = Enum.Material.SmoothPlastic p50.Reflectance = 0.30000001192093 p50.CFrame = CFrame.new(25.9976063, 25.9510059, 25.4242992, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845) p50.CanCollide = false p50.FormFactor = Enum.FormFactor.Custom p50.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p50.BottomSurface = Enum.SurfaceType.Smooth p50.TopSurface = Enum.SurfaceType.Smooth b50 = Instance.new("SpecialMesh", p50) b50.MeshId = "http://www.roblox.com/asset/?id=3270017" b50.TextureId = "" b50.MeshType = Enum.MeshType.FileMesh b50.Name = "Mesh" b50.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p51 = Instance.new("Part", m2) p51.BrickColor = BrickColor.new("Really red") p51.Material = Enum.Material.SmoothPlastic p51.Reflectance = 0.30000001192093 p51.CFrame = CFrame.new(26.0989265, 25.8644028, 25.353363, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845) p51.CanCollide = false p51.FormFactor = Enum.FormFactor.Custom p51.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p51.BottomSurface = Enum.SurfaceType.Smooth p51.TopSurface = Enum.SurfaceType.Smooth b51 = Instance.new("SpecialMesh", p51) b51.MeshId = "http://www.roblox.com/asset/?id=3270017" b51.TextureId = "" b51.MeshType = Enum.MeshType.FileMesh b51.Name = "Mesh" b51.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p52 = Instance.new("Part", m2) p52.BrickColor = BrickColor.new("Really black") p52.Material = Enum.Material.Neon p52.CFrame = CFrame.new(21.2912331, 25.2490387, 28.7011547, 0.142246991, 0.806705594, -0.573574483, 0.984804809, -0.173645705, -2.66166035e-006, -0.0995996594, -0.564862788, -0.819151103) p52.FormFactor = Enum.FormFactor.Custom p52.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918) p52.BottomSurface = Enum.SurfaceType.Smooth p52.TopSurface = Enum.SurfaceType.Smooth b52 = Instance.new("SpecialMesh", p52) b52.MeshType = Enum.MeshType.Sphere b52.Name = "Mesh" p53 = Instance.new("Part", m2) p53.BrickColor = BrickColor.new("Really black") p53.Material = Enum.Material.Neon p53.CFrame = CFrame.new(23.2582321, 27.8460655, 27.3238525, 0.409577936, 0.709403872, -0.573574483, 0.866023481, -0.499996662, -2.64914797e-006, -0.28678745, -0.496732205, -0.819151103) p53.FormFactor = Enum.FormFactor.Custom p53.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918) p53.BottomSurface = Enum.SurfaceType.Smooth p53.TopSurface = Enum.SurfaceType.Smooth b53 = Instance.new("SpecialMesh", p53) b53.MeshType = Enum.MeshType.Sphere b53.Name = "Mesh" p54 = Instance.new("Part", m2) p54.BrickColor = BrickColor.new("Really black") p54.Material = Enum.Material.Neon p54.CFrame = CFrame.new(21.2899132, 27.1965466, 28.7020855, 0.280168742, 0.769748747, -0.573574483, 0.939690113, -0.342017204, -2.64914797e-006, -0.196173787, -0.538985729, -0.819151103) p54.FormFactor = Enum.FormFactor.Custom p54.Size = Vector3.new(0.61060679, 8.03632927, 0.221234918) p54.BottomSurface = Enum.SurfaceType.Smooth p54.TopSurface = Enum.SurfaceType.Smooth b54 = Instance.new("SpecialMesh", p54) b54.MeshType = Enum.MeshType.Sphere b54.Name = "Mesh" p55 = Instance.new("Part", m2) p55.BrickColor = BrickColor.new("Really black") p55.Material = Enum.Material.Neon p55.CFrame = CFrame.new(22.732933, 23.2277641, 27.6916542, -0.280163169, 0.769749939, -0.573574483, 0.939688265, 0.342020243, -2.67457881e-006, 0.196175426, -0.538984358, -0.819150984) p55.FormFactor = Enum.FormFactor.Custom p55.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918) p55.BottomSurface = Enum.SurfaceType.Smooth p55.TopSurface = Enum.SurfaceType.Smooth b55 = Instance.new("SpecialMesh", p55) b55.MeshType = Enum.MeshType.Sphere b55.Name = "Mesh" p56 = Instance.new("Part", m2) p56.BrickColor = BrickColor.new("Really red") p56.Material = Enum.Material.SmoothPlastic p56.Reflectance = 0.30000001192093 p56.CFrame = CFrame.new(26.1728668, 26.7314224, 25.3015804, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742) p56.CanCollide = false p56.FormFactor = Enum.FormFactor.Custom p56.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p56.BottomSurface = Enum.SurfaceType.Smooth p56.TopSurface = Enum.SurfaceType.Smooth b56 = Instance.new("SpecialMesh", p56) b56.MeshId = "http://www.roblox.com/asset/?id=3270017" b56.TextureId = "" b56.MeshType = Enum.MeshType.FileMesh b56.Name = "Mesh" b56.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p57 = Instance.new("Part", m2) p57.BrickColor = BrickColor.new("Really red") p57.Material = Enum.Material.SmoothPlastic p57.Reflectance = 0.30000001192093 p57.CFrame = CFrame.new(26.0715504, 26.8180256, 25.3725224, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742) p57.CanCollide = false p57.FormFactor = Enum.FormFactor.Custom p57.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p57.BottomSurface = Enum.SurfaceType.Smooth p57.TopSurface = Enum.SurfaceType.Smooth b57 = Instance.new("SpecialMesh", p57) b57.MeshId = "http://www.roblox.com/asset/?id=3270017" b57.TextureId = "" b57.MeshType = Enum.MeshType.FileMesh b57.Name = "Mesh" b57.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p58 = Instance.new("Part", m2) p58.BrickColor = BrickColor.new("Really red") p58.Material = Enum.Material.SmoothPlastic p58.Reflectance = 0.30000001192093 p58.CFrame = CFrame.new(26.2773418, 26.6421242, 25.2284393, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742) p58.CanCollide = false p58.FormFactor = Enum.FormFactor.Custom p58.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p58.BottomSurface = Enum.SurfaceType.Smooth p58.TopSurface = Enum.SurfaceType.Smooth b58 = Instance.new("SpecialMesh", p58) b58.MeshId = "http://www.roblox.com/asset/?id=3270017" b58.TextureId = "" b58.MeshType = Enum.MeshType.FileMesh b58.Name = "Mesh" b58.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p59 = Instance.new("Part", m2) p59.BrickColor = BrickColor.new("Really red") p59.Material = Enum.Material.SmoothPlastic p59.Reflectance = 0.30000001192093 p59.CFrame = CFrame.new(24.6884308, 25.7025909, 26.3410091, -0.573574424, -0.280167818, -0.769747615, -2.71658587e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172908, 0.538984478) p59.CanCollide = false p59.FormFactor = Enum.FormFactor.Custom p59.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p59.BottomSurface = Enum.SurfaceType.Smooth p59.TopSurface = Enum.SurfaceType.Smooth b59 = Instance.new("SpecialMesh", p59) b59.MeshId = "http://www.roblox.com/asset/?id=3270017" b59.TextureId = "" b59.MeshType = Enum.MeshType.FileMesh b59.Name = "Mesh" b59.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p60 = Instance.new("Part", m2) p60.BrickColor = BrickColor.new("Really red") p60.Material = Enum.Material.SmoothPlastic p60.Reflectance = 0.30000001192093 p60.CFrame = CFrame.new(24.4523582, 25.807478, 26.5063095, -0.573574424, -0.280167848, -0.769747615, -2.7445908e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172863, 0.538984478) p60.CanCollide = false p60.FormFactor = Enum.FormFactor.Custom p60.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p60.BottomSurface = Enum.SurfaceType.Smooth p60.TopSurface = Enum.SurfaceType.Smooth b60 = Instance.new("SpecialMesh", p60) b60.MeshId = "http://www.roblox.com/asset/?id=3270017" b60.TextureId = "" b60.MeshType = Enum.MeshType.FileMesh b60.Name = "Mesh" b60.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p61 = Instance.new("Part", m2) p61.BrickColor = BrickColor.new("Really red") p61.Material = Enum.Material.SmoothPlastic p61.Reflectance = 0.30000001192093 p61.CFrame = CFrame.new(24.5685883, 25.7558403, 26.4249287, -0.573574424, -0.280167878, -0.769747615, -2.77259574e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172819, 0.538984478) p61.CanCollide = false p61.FormFactor = Enum.FormFactor.Custom p61.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p61.BottomSurface = Enum.SurfaceType.Smooth p61.TopSurface = Enum.SurfaceType.Smooth b61 = Instance.new("SpecialMesh", p61) b61.MeshId = "http://www.roblox.com/asset/?id=3270017" b61.TextureId = "" b61.MeshType = Enum.MeshType.FileMesh b61.Name = "Mesh" b61.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p62 = Instance.new("Part", m2) p62.BrickColor = BrickColor.new("Really red") p62.Material = Enum.Material.SmoothPlastic p62.Reflectance = 0.30000001192093 p62.CFrame = CFrame.new(24.6884365, 25.7025948, 26.3410149, -0.573574424, -0.280167907, -0.769747615, -2.80060067e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172774, 0.538984478) p62.CanCollide = false p62.FormFactor = Enum.FormFactor.Custom p62.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371) p62.BottomSurface = Enum.SurfaceType.Smooth p62.TopSurface = Enum.SurfaceType.Smooth b62 = Instance.new("SpecialMesh", p62) b62.MeshId = "http://www.roblox.com/asset/?id=3270017" b62.TextureId = "" b62.MeshType = Enum.MeshType.FileMesh b62.Name = "Mesh" b62.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665) p63 = Instance.new("Part", m2) p63.BrickColor = BrickColor.new("Really red") p63.Material = Enum.Material.SmoothPlastic p63.Reflectance = 0.30000001192093 p63.CFrame = CFrame.new(24.452364, 25.8074818, 26.5063152, -0.573574424, -0.280167937, -0.769747615, -2.8286056e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172729, 0.538984478) p63.CanCollide = false p63.FormFactor = Enum.FormFactor.Custom p63.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371) p63.BottomSurface = Enum.SurfaceType.Smooth p63.TopSurface = Enum.SurfaceType.Smooth b63 = Instance.new("SpecialMesh", p63) b63.MeshId = "http://www.roblox.com/asset/?id=3270017" b63.TextureId = "" b63.MeshType = Enum.MeshType.FileMesh b63.Name = "Mesh" b63.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933) p64 = Instance.new("Part", m2) p64.BrickColor = BrickColor.new("Really red") p64.Material = Enum.Material.SmoothPlastic p64.Reflectance = 0.30000001192093 p64.CFrame = CFrame.new(24.568594, 25.7558441, 26.4249344, -0.573574424, -0.280167967, -0.769747615, -2.85661054e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172684, 0.538984478) p64.CanCollide = false p64.FormFactor = Enum.FormFactor.Custom p64.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371) p64.BottomSurface = Enum.SurfaceType.Smooth p64.TopSurface = Enum.SurfaceType.Smooth b64 = Instance.new("SpecialMesh", p64) b64.MeshId = "http://www.roblox.com/asset/?id=3270017" b64.TextureId = "" b64.MeshType = Enum.MeshType.FileMesh b64.Name = "Mesh" b64.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595) p65 = Instance.new("Part", m2) p65.BrickColor = BrickColor.new("Really black") p65.Transparency = 1 p65.Name = "TorsoPart" p65.CFrame = CFrame.new(27.0399818, 25.1251049, 25.3600311, 0.999996543, 2.59280205e-006, 8.94069672e-008, 2.77161598e-006, 0.999995351, 1.56462193e-006, 6.2584877e-007, 1.51991844e-006, 0.999998093) p65.FormFactor = Enum.FormFactor.Symmetric p65.Size = Vector3.new(4, 4, 2) w1 = Instance.new("Weld", p1) w1.Name = "Part_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(7.48623466, 46.9062119, -4.72964478, -0.579227924, 0.707106769, -0.405579776, -0.579227805, -0.707106769, -0.405579716, -0.573576331, 0, 0.819152117) w1.Part1 = p2 w1.C1 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w2 = Instance.new("Weld", p2) w2.Name = "Part_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w2.Part1 = p3 w2.C1 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w3 = Instance.new("Weld", p3) w3.Name = "Part_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w3.Part1 = p4 w3.C1 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w4 = Instance.new("Weld", p4) w4.Name = "Part_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w4.Part1 = p5 w4.C1 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w5 = Instance.new("Weld", p5) w5.Name = "Part_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w5.Part1 = p6 w5.C1 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w6 = Instance.new("Weld", p6) w6.Name = "Part_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w6.Part1 = p7 w6.C1 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w7 = Instance.new("Weld", p7) w7.Name = "Part_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w7.Part1 = p8 w7.C1 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w8 = Instance.new("Weld", p8) w8.Name = "Part_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664) w8.Part1 = p9 w8.C1 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w9 = Instance.new("Weld", p9) w9.Name = "Part_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w9.Part1 = p10 w9.C1 = CFrame.new(-4.6974659, 0.512617111, -46.0237579, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w10 = Instance.new("Weld", p10) w10.Name = "Part_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(-4.6974659, 0.512617111, -46.0237579, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w10.Part1 = p11 w10.C1 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w11 = Instance.new("Weld", p11) w11.Name = "Part_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w11.Part1 = p12 w11.C1 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w12 = Instance.new("Weld", p12) w12.Name = "Part_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w12.Part1 = p13 w12.C1 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w13 = Instance.new("Weld", p13) w13.Name = "Part_Weld" w13.Part0 = p13 w13.C0 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w13.Part1 = p14 w13.C1 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w14 = Instance.new("Weld", p14) w14.Name = "Part_Weld" w14.Part0 = p14 w14.C0 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w14.Part1 = p15 w14.C1 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w15 = Instance.new("Weld", p15) w15.Name = "Part_Weld" w15.Part0 = p15 w15.C0 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w15.Part1 = p16 w15.C1 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w16 = Instance.new("Weld", p16) w16.Name = "Part_Weld" w16.Part0 = p16 w16.C0 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w16.Part1 = p17 w16.C1 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w17 = Instance.new("Weld", p17) w17.Name = "Part_Weld" w17.Part0 = p17 w17.C0 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w17.Part1 = p18 w17.C1 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w18 = Instance.new("Weld", p18) w18.Name = "Part_Weld" w18.Part0 = p18 w18.C0 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w18.Part1 = p19 w18.C1 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w19 = Instance.new("Weld", p19) w19.Name = "Part_Weld" w19.Part0 = p19 w19.C0 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w19.Part1 = p20 w19.C1 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w20 = Instance.new("Weld", p20) w20.Name = "Part_Weld" w20.Part0 = p20 w20.C0 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w20.Part1 = p21 w20.C1 = CFrame.new(-4.69746971, 0.512615204, -45.8727722, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w21 = Instance.new("Weld", p21) w21.Name = "Part_Weld" w21.Part0 = p21 w21.C0 = CFrame.new(-4.69746971, 0.512615204, -45.8727722, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w21.Part1 = p22 w21.C1 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w22 = Instance.new("Weld", p22) w22.Name = "Part_Weld" w22.Part0 = p22 w22.C0 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w22.Part1 = p23 w22.C1 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w23 = Instance.new("Weld", p23) w23.Name = "Part_Weld" w23.Part0 = p23 w23.C0 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w23.Part1 = p24 w23.C1 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w24 = Instance.new("Weld", p24) w24.Name = "Part_Weld" w24.Part0 = p24 w24.C0 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w24.Part1 = p25 w24.C1 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w25 = Instance.new("Weld", p25) w25.Name = "Part_Weld" w25.Part0 = p25 w25.C0 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w25.Part1 = p26 w25.C1 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w26 = Instance.new("Weld", p26) w26.Name = "Part_Weld" w26.Part0 = p26 w26.C0 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789) w26.Part1 = p27 w26.C1 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w27 = Instance.new("Weld", p27) w27.Name = "Part_Weld" w27.Part0 = p27 w27.C0 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w27.Part1 = p28 w27.C1 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w28 = Instance.new("Weld", p28) w28.Name = "Part_Weld" w28.Part0 = p28 w28.C0 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w28.Part1 = p29 w28.C1 = CFrame.new(-36.0110359, 31.0260429, -4.71271896, 0.280166358, 0.93969208, 0.196174681, -0.769750178, 0.342019618, -0.538985252, -0.57357645, -2.95716429e-008, 0.819151998) w29 = Instance.new("Weld", p29) w29.Name = "Part_Weld" w29.Part0 = p29 w29.C0 = CFrame.new(-36.0110359, 31.0260429, -4.71271896, 0.280166358, 0.93969208, 0.196174681, -0.769750178, 0.342019618, -0.538985252, -0.57357645, -2.95716429e-008, 0.819151998) w29.Part1 = p30 w29.C1 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w30 = Instance.new("Weld", p30) w30.Name = "Part_Weld" w30.Part0 = p30 w30.C0 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w30.Part1 = p31 w30.C1 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w31 = Instance.new("Weld", p31) w31.Name = "Part_Weld" w31.Part0 = p31 w31.C0 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141) w31.Part1 = p32 w31.C1 = CFrame.new(-4.6974678, 0.512617111, -45.717083, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w32 = Instance.new("Weld", p32) w32.Name = "Part_Weld" w32.Part0 = p32 w32.C0 = CFrame.new(-4.6974678, 0.512617111, -45.717083, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w32.Part1 = p33 w32.C1 = CFrame.new(-17.3583775, 46.9591446, -4.71270752, -0.142244235, 0.98480773, -0.0996004939, -0.806707144, -0.173648238, -0.564862549, -0.57357657, 0, 0.819151998) w33 = Instance.new("Weld", p33) w33.Name = "Part_Weld" w33.Part0 = p33 w33.C0 = CFrame.new(-17.3583775, 46.9591446, -4.71270752, -0.142244235, 0.98480773, -0.0996004939, -0.806707144, -0.173648238, -0.564862549, -0.57357657, 0, 0.819151998) w33.Part1 = p34 w33.C1 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w34 = Instance.new("Weld", p34) w34.Name = "Part_Weld" w34.Part0 = p34 w34.C0 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w34.Part1 = p35 w34.C1 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w35 = Instance.new("Weld", p35) w35.Name = "Part_Weld" w35.Part0 = p35 w35.C0 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564) w35.Part1 = p36 w35.C1 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w36 = Instance.new("Weld", p36) w36.Name = "Part_Weld" w36.Part0 = p36 w36.C0 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576) w36.Part1 = p37 w36.C1 = CFrame.new(-3.70028734, 49.2830544, -4.71271324, -0.409575999, 0.866025388, -0.286788285, -0.709406435, -0.5, -0.496731967, -0.57357657, 0, 0.819151998) w37 = Instance.new("Weld", p37) w37.Name = "Part_Weld" w37.Part0 = p37 w37.C0 = CFrame.new(-3.70028734, 49.2830544, -4.71271324, -0.409575999, 0.866025388, -0.286788285, -0.709406435, -0.5, -0.496731967, -0.57357657, 0, 0.819151998) w37.Part1 = p38 w37.C1 = CFrame.new(-10.7698097, 49.927597, -4.71271324, -0.280166447, 0.939692616, -0.196174681, -0.769750953, -0.342020154, -0.53898561, -0.57357657, 0, 0.819151998) w38 = Instance.new("Weld", p38) w38.Name = "Part_Weld" w38.Part0 = p38 w38.C0 = CFrame.new(-10.7698097, 49.927597, -4.71271324, -0.280166447, 0.939692616, -0.196174681, -0.769750953, -0.342020154, -0.53898561, -0.57357657, 0, 0.819151998) w38.Part1 = p39 w38.C1 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w39 = Instance.new("Weld", p39) w39.Name = "Part_Weld" w39.Part0 = p39 w39.C0 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w39.Part1 = p40 w39.C1 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w40 = Instance.new("Weld", p40) w40.Name = "Part_Weld" w40.Part0 = p40 w40.C0 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w40.Part1 = p41 w40.C1 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w41 = Instance.new("Weld", p41) w41.Name = "Part_Weld" w41.Part0 = p41 w41.C0 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w41.Part1 = p42 w41.C1 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w42 = Instance.new("Weld", p42) w42.Name = "Part_Weld" w42.Part0 = p42 w42.C0 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w42.Part1 = p43 w42.C1 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w43 = Instance.new("Weld", p43) w43.Name = "Part_Weld" w43.Part0 = p43 w43.C0 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w43.Part1 = p44 w43.C1 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w44 = Instance.new("Weld", p44) w44.Name = "Part_Weld" w44.Part0 = p44 w44.C0 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w44.Part1 = p45 w44.C1 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w45 = Instance.new("Weld", p45) w45.Name = "Part_Weld" w45.Part0 = p45 w45.C0 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w45.Part1 = p46 w45.C1 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w46 = Instance.new("Weld", p46) w46.Name = "Part_Weld" w46.Part0 = p46 w46.C0 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w46.Part1 = p47 w46.C1 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w47 = Instance.new("Weld", p47) w47.Name = "Part_Weld" w47.Part0 = p47 w47.C0 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147) w47.Part1 = p48 w47.C1 = CFrame.new(-23.7728367, 15.5624714, 35.7227516, 0.579227924, 0.707106769, -0.405579776, 0.579227865, -0.707106769, -0.405579716, -0.57357645, 0, -0.819151998) w48 = Instance.new("Weld", p48) w48.Name = "Part_Weld" w48.Part0 = p48 w48.C0 = CFrame.new(-23.7728367, 15.5624714, 35.7227516, 0.579227924, 0.707106769, -0.405579776, 0.579227865, -0.707106769, -0.405579716, -0.57357645, 0, -0.819151998) w48.Part1 = p49 w48.C1 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w49 = Instance.new("Weld", p49) w49.Name = "Part_Weld" w49.Part0 = p49 w49.C0 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w49.Part1 = p50 w49.C1 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w50 = Instance.new("Weld", p50) w50.Name = "Part_Weld" w50.Part0 = p50 w50.C0 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w50.Part1 = p51 w50.C1 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w51 = Instance.new("Weld", p51) w51.Name = "Part_Weld" w51.Part0 = p51 w51.C0 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w51.Part1 = p52 w51.C1 = CFrame.new(-25.0353527, 3.42085648, 35.7227554, 0.142244235, 0.98480773, -0.0996005014, 0.806707203, -0.173648238, -0.56486249, -0.57357645, 0, -0.819151998) w52 = Instance.new("Weld", p52) w52.Name = "Part_Weld" w52.Part0 = p52 w52.C0 = CFrame.new(-25.0353527, 3.42085648, 35.7227554, 0.142244235, 0.98480773, -0.0996005014, 0.806707203, -0.173648238, -0.56486249, -0.57357645, 0, -0.819151998) w52.Part1 = p53 w52.C1 = CFrame.new(-25.8052597, 10.9961138, 35.7227554, 0.409575999, 0.866025388, -0.286788225, 0.709406435, -0.5, -0.496731758, -0.57357645, 0, -0.819151998) w53 = Instance.new("Weld", p53) w53.Name = "Part_Weld" w53.Part0 = p53 w53.C0 = CFrame.new(-25.8052597, 10.9961138, 35.7227554, 0.409575999, 0.866025388, -0.286788225, 0.709406435, -0.5, -0.496731758, -0.57357645, 0, -0.819151998) w53.Part1 = p54 w53.C1 = CFrame.new(-25.8904991, 8.38383961, 35.7227592, 0.280166447, 0.939692616, -0.196174681, 0.769751012, -0.342020154, -0.538985491, -0.57357645, 0, -0.819151998) w54 = Instance.new("Weld", p54) w54.Name = "Part_Weld" w54.Part0 = p54 w54.C0 = CFrame.new(-25.8904991, 8.38383961, 35.7227592, 0.280166447, 0.939692616, -0.196174681, 0.769751012, -0.342020154, -0.538985491, -0.57357645, 0, -0.819151998) w54.Part1 = p55 w54.C1 = CFrame.new(-20.8903503, -10.5176811, 35.7227554, -0.280166388, 0.93969208, 0.196174622, 0.769750416, 0.342019618, -0.538984895, -0.57357651, -2.95716429e-008, -0.819151938) w55 = Instance.new("Weld", p55) w55.Name = "Part_Weld" w55.Part0 = p55 w55.C0 = CFrame.new(-20.8903503, -10.5176811, 35.7227554, -0.280166388, 0.93969208, 0.196174622, 0.769750416, 0.342019618, -0.538984895, -0.57357651, -2.95716429e-008, -0.819151938) w55.Part1 = p56 w55.C1 = CFrame.new(35.7379799, 25.8704014, -9.65809727, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w56 = Instance.new("Weld", p56) w56.Name = "Part_Weld" w56.Part0 = p56 w56.C0 = CFrame.new(35.7379799, 25.8704014, -9.65809727, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w56.Part1 = p57 w56.C1 = CFrame.new(35.7379799, 25.8703995, -9.8090868, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w57 = Instance.new("Weld", p57) w57.Name = "Part_Weld" w57.Part0 = p57 w57.C0 = CFrame.new(35.7379799, 25.8703995, -9.8090868, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w57.Part1 = p58 w57.C1 = CFrame.new(35.7379875, 25.8704014, -9.50240993, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w58 = Instance.new("Weld", p58) w58.Name = "Part_Weld" w58.Part0 = p58 w58.C0 = CFrame.new(35.7379875, 25.8704014, -9.50240993, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219) w58.Part1 = p59 w58.C1 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w59 = Instance.new("Weld", p59) w59.Name = "Part_Weld" w59.Part0 = p59 w59.C0 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w59.Part1 = p60 w59.C1 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w60 = Instance.new("Weld", p60) w60.Name = "Part_Weld" w60.Part0 = p60 w60.C0 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w60.Part1 = p61 w60.C1 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w61 = Instance.new("Weld", p61) w61.Name = "Part_Weld" w61.Part0 = p61 w61.C0 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w61.Part1 = p62 w61.C1 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w62 = Instance.new("Weld", p62) w62.Name = "Part_Weld" w62.Part0 = p62 w62.C0 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w62.Part1 = p63 w62.C1 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w63 = Instance.new("Weld", p63) w63.Name = "Part_Weld" w63.Part0 = p63 w63.C0 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w63.Part1 = p64 w63.C1 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w64 = Instance.new("Weld", p64) w64.Name = "TorsoPart_Weld" w64.Part0 = p64 w64.C0 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431) w64.Part1 = p65 w64.C1 = CFrame.new(-27.0399971, -25.1251144, -25.3600025, 1, 0, 0, 0, 1, 0, 0, 0, 1) m2.Parent = char m2:MakeJoints() -------------------------------------------------------------------------------- local cor2 = Instance.new("Part", char.Wings) cor2.Name = "Thingy" cor2.Locked = true cor2.BottomSurface = 0 cor2.CanCollide = false cor2.Size = Vector3.new(0.2, 0.2, 0.2) cor2.Transparency = 1 cor2.TopSurface = 0 corw2 = Instance.new("Weld", cor2) corw2.Part0 = torso corw2.Part1 = cor2 corw2.C0 = CFrame.new(0, 0.7, 0.8) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld2 = Instance.new("Weld", char.Wings) weld2.Part0 = cor2 weld2.Part1 = char.Wings.TorsoPart weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local p = game.Players.LocalPlayer local char = p.Character m=Instance.new('Model',char) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=char.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end Mesh2 = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=Instance.new("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=char.Torso.Position nooutline(fp) fp.Material= material fp:BreakJoints() return fp end it = Instance.new Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) function part2(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=Instance.new("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material= "Neon" fp:BreakJoints() return fp end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048)) TR2=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277)) mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) TR3=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR4=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR5=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) TR6=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) MD21=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272)) MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847)) mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036)) MN=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(1.03740847, 2.07481742, 1.03740823)) MNweld=weld(m,Character["Right Leg"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00872802734, 0.00284510851, -0.0114479065, 0.000559218752, 0.00461495388, -0.999989212, 0.0116515048, 0.999921441, 0.00462115649, 0.999931991, -0.0116539635, 0.000505403674)) FB1=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB1",Vector3.new(0.252201617, 1.03740871, 0.622444928)) FB1weld=weld(m,MN,FB1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.466812134, -0.259373605, 4.19616699e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) FB10=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB10",Vector3.new(1.03740847, 0.259352177, 1.03740823)) FB10weld=weld(m,MN,FB10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-05, -0.907726586, -0.0001745224, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1)) mesh("SpecialMesh",FB10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) FB11=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB11",Vector3.new(0.518704236, 0.778056443, 0.252201557)) FB11weld=weld(m,MN,FB11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 0.415454417)) FB12=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB12",Vector3.new(1.03740847, 0.778056443, 1.03740823)) FB12weld=weld(m,MN,FB12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-05, 0.648371816, 1.38282776e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) FB2=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB2",Vector3.new(1.03740847, 0.252201647, 1.03740823)) FB2weld=weld(m,MN,FB2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995)) FB3=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB3",Vector3.new(1.03740847, 0.259352177, 0.518704116)) FB3weld=weld(m,MN,FB3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000141143799, -0.907841623, 0.725996017, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1)) mesh("SpecialMesh",FB3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) FB4=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB4",Vector3.new(1.03740847, 0.259352177, 0.518704116)) FB4weld=weld(m,MN,FB4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000263214111, -0.495628834, 1.08177543, -1, -0.000208274461, -0.000166981248, -2.93208286e-05, 0.707433105, -0.706780434, 0.000265331706, -0.706780314, -0.707433105)) mesh("SpecialMesh",FB4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) FB5=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB5",Vector3.new(1.03740847, 0.252201647, 1.03740823)) FB5weld=weld(m,MN,FB5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995)) FB6=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB6",Vector3.new(1.03740847, 0.259352177, 1.03740823)) FB6weld=weld(m,MN,FB6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.129679263, 3.29017639e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) FB7=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB7",Vector3.new(0.252201617, 1.03740871, 0.622444928)) FB7weld=weld(m,MN,FB7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466838837, -0.259338915, -8.58306885e-06, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) FB8=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB8",Vector3.new(1.03740847, 0.259352177, 0.518704116)) FB8weld=weld(m,MN,FB8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000205993652, -0.764207125, 0.546924591, -0.999995053, -0.000121198129, -0.00017335522, -0.000163274352, 0.965882957, 0.258978456, 0.000135882699, 0.258978575, -0.96587801)) mesh("SpecialMesh",FB8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) FB9=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","FB9",Vector3.new(1.03740847, 0.259352177, 1.03740823)) FB9weld=weld(m,MN,FB9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00023651123, 0.648379326, -0.000217437744, -0.99999994, 0.00030120369, -0.00014261005, -0.000301247928, -0.999999821, 0.000302845408, -0.000142518838, 0.000302889268, 1)) mesh("SpecialMesh",FB9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) TN1=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TN1",Vector3.new(1.03740847, 0.252201647, 1.03740823)) TN1weld=weld(m,MN,TN1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",TN1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994)) TN2=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TN2",Vector3.new(0.518704236, 0.778056443, 0.252201557)) TN2weld=weld(m,MN,TN2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",TN2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.899999917, 0.899999917, 0.419567823)) TN3=part2(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TN3",Vector3.new(1.03740847, 0.252201647, 1.03740823)) TN3weld=weld(m,MN,TN3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",TN3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994)) MN=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854)) MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935)) TR7=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) MD9=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158)) mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) MD1=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116)) MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD10=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD11=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138)) MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) MD12=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138)) MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) MD13=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854)) MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD14=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) MD15=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381)) mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD16=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) MD19=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) MD18=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) MD2=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116)) MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD3=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116)) MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD4=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116)) MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD5=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116)) MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD6=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116)) MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD7=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD8=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) TR1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272)) TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594)) mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048)) TR2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277)) mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) TR3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Red","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR5=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) TR6=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) MD21=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272)) MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847)) mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036)) --[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603)) TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367)) mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]] do local filteredMessages = { [''] = '' }; local onPropertyChanged = function (obj) if (obj:isDescendantOf (workspace)) then local objText = obj.Text; if (objText ~= '' and objText:find '(%S)') then if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then obj.Text = filteredMessages [objText]; elseif (not filteredMessages [objText]) then obj.Text = ''; local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); filteredMessages [objText] = filtered; filteredMessages [filtered] = filtered; obj.Text = filtered; end; end; end; end; local newInstance = Instance.new; Instance = { new = function (class, parent) local obj = newInstance (class, parent); if (pcall (function()return obj.Text;end)) then obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); end; return obj; end; }; end; function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end --//=================================\\ --|| CUSTOMIZATION --\\=================================// Player_Size = 1 --Size of the player. Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 16 local Effects2 = {} --//=================================\\ --|| END OF CUSTOMIZATION --\\=================================// local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end --//=================================\\ --|| USEFUL VALUES --\\=================================// local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = "Adds" local HITFLOOR = nil local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = IT("Sound", PARENT) NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID Swait() NEWSOUND:play() game:GetService("Debris"):AddItem(NEWSOUND, 10) end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE mesh.Offset = VT(0,0,-SIZE.X/8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE --mesh.Offset = VT(0,0,-SIZE.X/8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" mesh.Scale = SIZE wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale * GROW wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = SIZE mesh.Offset = VT(0,0,0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + (1/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) if FLOOR ~= nil then coroutine.resume(coroutine.create(function() local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) PART.CFrame = CF(POSITION) for i = 1, 45 do local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) RingPiece.Material = FLOOR.Material RingPiece.Color = FLOOR.Color RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) Debris:AddItem(RingPiece,SWAIT/100) end PART:remove() end)) end end function CheckTableForString(Table, String) for i, v in pairs(Table) do if string.find(string.lower(String), string.lower(v)) then return true end end return false end function CheckIntangible(Hit) local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} if Hit and Hit.Parent then if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then return true end end return false end Debris = game:GetService("Debris") function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) if RayHit and CheckIntangible(RayHit) then if DelayIfHit then wait() end RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) end return RayHit, RayPos, RayNormal end function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end --//=================================\\ --|| WEAPON CREATION --\\=================================// local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Chaos Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Chaos Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Mach 20", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") --//=================================\\ --|| DAMAGE FUNCTIONS --\\=================================// function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) local BODYGYRO = IT("BodyGyro", STATPART) local BODYPOSITION = IT("BodyPosition", STATPART) BODYPOSITION.P = 2000 BODYPOSITION.D = 100 BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) game:GetService("Debris"):AddItem(STATPART ,5) local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) BILLBOARDGUI.Adornee = STATPART BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) BILLBOARDGUI.AlwaysOnTop = false local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) TEXTLABEL.BackgroundTransparency = 1 TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) TEXTLABEL.Text = TEXT TEXTLABEL.Font = "SciFi" TEXTLABEL.FontSize="Size42" TEXTLABEL.TextColor3 = COLOR TEXTLABEL.TextStrokeTransparency = 1 TEXTLABEL.TextScaled = true TEXTLABEL.TextWrapped = true coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) if LABELTYPE == "Normal" then for i = 1, 30 do Swait() STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end elseif LABELTYPE == "Debuff" then for i = 1, 30 do Swait() STATPART.Position = STATPART.Position - VT(0, i/10 ,0) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end elseif LABELTYPE == "Shock" then local ORIGIN = STATPART.Position for i = 1, 30 do Swait() STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end end THEPART.Parent = nil end),STATPART, BODYPOSITION, TEXTLABEL) end --//=================================\\ --|| DAMAGING --\\=================================// function killnearest(position,range,maxstrength,direction) for i,v in ipairs(workspace:GetChildren()) do local body = v:GetChildren() for part = 1, #body do if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - position).Magnitude < range then if v.ClassName == "Model" then --v:BreakJoints() end local POS = position coroutine.resume(coroutine.create(function() body[part].Anchored = true body[part].Parent = Effects body[part].CanCollide = true local SIZE = body[part].Size body[part].Material = "Neon" CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) for i = 1, 75 do Swait() body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) end coroutine.resume(coroutine.create(function() while true do Swait() body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) end end)) body[part].Anchored = false body[part].Velocity = direction.lookVector*maxstrength end)) end end end if v.ClassName == "Part" then if v.Anchored == false and (v.Position - position).Magnitude < range then local POS = position coroutine.resume(coroutine.create(function() v.Anchored = true v.Parent = Effects local SIZE = v.Size v.Material = "Neon" CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) for i = 1, 75 do Swait() v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) end coroutine.resume(coroutine.create(function() while true do Swait() v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) end end)) v.Anchored = false v.Velocity = direction.lookVector*maxstrength end)) end end end end --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// function AttackTemplate() ATTACK = true Rooted = false for i=0, 0, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end ATTACK = false Rooted = false end function GoldenPunch() ATTACK = true Rooted = false local SPEED = Speed Speed = 8 CreateSound("169445572", RightArm, 10, 1.1) for i=0, 0, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) end for i=0, 0, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) PART.CFrame = RootPart.CFrame * CF(0,0,-25) PART.Shape = "Ball" local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = RootPart.CFrame.lookVector*600 bv.Parent = PART bv.Name = "PROJECTILEVELOCITY" CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) coroutine.resume(coroutine.create(function() for i = 1, 10 do Swait() PART.Transparency = PART.Transparency + 0.2/10 PART.Size = PART.Size + VT(5,5,5) killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) end PART:Destroy() end)) for i=0, 0, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) end Speed = SPEED ATTACK = false Rooted = false end function GoldenGrasp() ATTACK = true Rooted = false local HASGRABBED = false local WELD = nil local TORS = nil local hitting = FIST.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if hit.Parent.Humanoid.Health ~= 0 then UNANCHOR = false TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") TORS.Anchored = true TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) WELD = weldBetween(RightArm,TORS) HASGRABBED = true Rooted = true end end end) for i=0, 1, 0.1 / Animation_Speed do Swait() if HASGRABBED == true then break end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) end hitting:disconnect() if HASGRABBED == true then TORS.Anchored = false RootPart.Anchored = true for i=0, 1, 0.5 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5)) CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6)) local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0)) SOUNDPART.CFrame = RootPart.CFrame Debris:AddItem(SOUNDPART,5) CreateSound("1295446488", SOUNDPART, 2, 1) for i = 1, 7 do Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) end for i=0, 1, 0 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end for i=0, 1, 0 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end if HITFLOOR ~= nil then CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) end CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) WELD:remove() for i = 1, 12 do Swait() killnearest(RootPart.Position,45,100,Torso.CFrame) CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3)) CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1)) CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15) end end UNANCHOR = true ATTACK = false Rooted = false end function Mach20() local ORIGIN = RootPart.Position CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) SOUNDPART.CFrame = RootPart.CFrame Debris:AddItem(SOUNDPART,5) CreateSound("1295446488", SOUNDPART, 2, 1) RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) Swait() CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) SOUNDPART.CFrame = RootPart.CFrame Debris:AddItem(SOUNDPART,5) CreateSound("1295446488", SOUNDPART, 2, 1) if MRANDOM(1,8) == 1 then ATTACK = true Rooted = true local FRUITSTABLE = { {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, {MeshId = "119574562", TextureId = "64374853", Color = "Black"}, {MeshId = "24394186", TextureId = "24394178", Color = "Really black"} } local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) weldBetween(RightArm,FRUITMODEL) for i=0, 0, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) FRUITMODEL:remove() for i = 1, 15 do Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) end for i=0, 0, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end ATTACK = false Rooted = false end end function ImplosionCollision() ATTACK = true Rooted = true CreateSound("169445572", RightArm, 10, 0.8) for i=0, 0, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) end for i=0, 0, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) coroutine.resume(coroutine.create(function() Swait(100) for i = 1, 5 do MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) end killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) for i = 1, 5 do CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) end coroutine.resume(coroutine.create(function() for i = 1, 10 do Swait() for i = 1, 1 do Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) end for i = 1, 4 do Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) end end end)) end)) for i=0, 0, 0.01 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) end ATTACK = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// function MouseDown(Mouse) if ATTACK == false then end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "z" and ATTACK == false then GoldenPunch() end if Key == "b" and ATTACK == false then GoldenGrasp() end if Key == "c" and ATTACK == false then Mach20() end if Key == "x" and ATTACK == false then ImplosionCollision() end if Key == "p" and ATTACK == false then if Speed == 16 then Speed = 150 elseif Speed == 150 then Speed = 16 end end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) while true do Swait() ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 0 if Speed < 35 then WALKSPEEDVALUE = 6 else WALKSPEEDVALUE = 3 end if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) if Speed < 35 then RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) else RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) end elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end end --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) if ATTACK == false then if Speed < 35 then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) else RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) end end end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end local MATHS = {"0","1"} Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] Humanoid.PlatformStand = false end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--/