------------------ --Suck Suck Suck-- ------------------ --[[ JarLore V 5.2 LocalScript based admin Made by jarredbcv Originally made to rek oxcool1's sb but, I just get banned anywho.. :( ~ChangeLogs~ ;Added anti remove ;Added mode 1,2,3,4,5,6 ;Added Gui for admin control ;Added notifications ]]-- version = 5.2 wait(.1) script.Parent=nil local lp = game.Players.LocalPlayer local pt = {} local pt2 = {} local pt3 = {} local rad = math.rad local pi = math.pi local cf = CFrame.new local ca = CFrame.Angles local mr = math.random local count = 0 local bcount = 0 local mode = "origin" local bc = BrickColor.new local slct = 0 local speed = 1 local guit = {} local send = cf() local as = 4 local events = {} local fragdeb = false local ignore = {} local armloop = false local grab = nil local gdist = -5 local tim = 0 local c2timer = 0 local banned = {} local cmds = {} local clogs = {} local bet = "!" --[["The best ever!"]]-- local lerp = function(a,b,c) return a+(b-a)*c end local clerp = function(c1,c2,t) return c1:lerp(c2,t) end local ClrLerp = function(Mesh,Clr2,Step) Clr1 = Mesh.VertexColor Mesh.VertexColor = Vector3.new(lerp(Clr1.X,Clr2.X,Step),lerp(Clr1.Y,Clr2.Y,Step),lerp(Clr1.Z,Clr2.Z,Step)) end local GetDiscoColor = function(hue) local section = hue % 1 * 3 local secondary = 0.5 * math.pi * (section % 1) if section < 1 then return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) elseif section < 2 then return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) else return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) end end local new = function(Object, Parent, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent return Object end local intable = function(tab, obj) for _, v in ipairs(tab) do if v == obj then return _ end end return 0 end local so = function(id,par,lo,pi,tm) Spawn(function() local s = new("Sound",par,{Looped=lo;Pitch=pi;SoundId = "http://roblox.com/asset/?id="..id}) wait() -- tnx anti s:play() s.Volume=.8 game.Debris:AddItem(s,tm) end) return s end local Lightning = function(Start,End,Times,Offset,Color,Thickness) local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li = new("Part",workspace,{Size=Vector3.new(Thickness,Thickness,magz/Times);BrickColor=bc('White');CanCollide=false;Anchored=true}) local m = new("SpecialMesh",li,{MeshId='rbxassetid://9856898';Scale=Vector3.new(Thickness*2,Thickness*2,magz/Times*2);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = Color}) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = cf(curpos,End)*cf(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = cf(curpos,End)*cf(0,0,-magz2/2) else li.CFrame = cf(curpos,trolpos)*cf(0,0,magz/Times/2) end curpos = li.CFrame*cf(0,0,magz/Times/2).p game.Debris:AddItem(li,.3) Spawn(function() for i=1,10 do game:service"RunService".RenderStepped:wait() li.Transparency = li.Transparency+.1 end li:Destroy() end) end end local explosion = function(col1,col2,cfr,sz,rng) local a = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true}) local a2 = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true}) local a3 = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true}) v1,v2,v3=sz.x,sz.y,sz.z local m = new("SpecialMesh",a,{MeshId='rbxassetid://1185246';Scale=Vector3.new(v1,v2,v3);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = col1}) local m2 = new("SpecialMesh",a2,{MeshId='rbxassetid://9856898';Scale=Vector3.new(v1/3*2,v2/3*2,v3/3*2);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = col2}) local m3 = new("SpecialMesh",a3,{MeshId='rbxassetid://9856898';Scale=Vector3.new(v1/3*2,v2/3*2,v3/3*2);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = col2}) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= lp.Character.Name then v:BreakJoints() end end end end game.Debris:AddItem(a,.6) game.Debris:AddItem(a2,.6) game.Debris:AddItem(a3,.6) Spawn(function() while true do game:service"RunService".RenderStepped:wait() if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2)) a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2)) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end local frag = function(hit) local t = {} local A = {-1, 1} if hit.Name ~= "Base" and hit.Name ~= "adpart" and hit.Parent ~= lp.Character and hit.Parent.Parent ~= lp.Character and fragdeb ~= true then so("201858024",ch.Torso,false,math.random(7,11)/10,4) fragdeb = true hit:BreakJoints() local X, Y, Z = 0, 0, 0 for x = 1, 2 do if hit.Size.X > 1 then X = hit.Size.X/2 end for y = 1, 2 do if hit.Size.Y > 1 then Y = hit.Size.Y/2 end for z = 1, 2 do if hit.Size.Z > 1 then Z = hit.Size.Z/2 end local obj = Vector3.new(X*A[x],Y*A[y],Z*A[z]) if intable(t, obj) == 0 and (X ~= 0 or Y ~= 0) and (X ~= 0 or Z ~= 0) and (Y ~= 0 or Z ~= 0) then table.insert(t, obj) end end end end if #t > 0 then local h = hit:clone() local par = hit.Parent hit:Destroy() hit = h:clone() for _, v in ipairs(t) do local n = hit:clone() --n.FormFactor = "Custom" n.Size = hit.Size/2 local x,y,z = hit.CFrame:toEulerAnglesXYZ() n.CFrame = CFrame.new(v/2)*CFrame.Angles(x,y,z) +hit.Position n.Rotation = hit.Rotation n.Velocity = Vector3.new(0,0,0) n.RotVelocity = Vector3.new(0,0,0) n.Parent = par if n.Size.X <= 1 or n.Size.Z <= 1 then n.Anchored = false;n:BreakJoints();n.Velocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) spawn(function() for i=1,10 do wait() n.Transparency=n.Transparency+.1 end n:Destroy() end) end n:BreakJoints() end end end wait() fragdeb = false end local notif = function(txt) for i,v in pairs(guit) do v.Position = v.Position - UDim2.new(0,0,0.03,0) end local notif = new("TextLabel",notificationbin,{TextWrapped = true;TextStrokeTransparency = 0;BorderSizePixel = 2;TextScaled = true;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.5;Size = UDim2.new(0.2, 0, 0.02, 0);TextColor3 = Color3.new(1, 1, 1);BorderColor3 = Color3.new(1, 1, 1);Text = "{Notification}:"..txt;Position = UDim2.new(0.395, 0, 0.942, 0);TextXAlignment = Enum.TextXAlignment.Left}) so("205318910",lp.PlayerGui,false,1) table.insert(guit,notif) spawn(function() wait(5) for i=1,20 do wait() notif.BackgroundTransparency = notif.BackgroundTransparency +.05 notif.TextTransparency = notif.TextTransparency +.05 notif.TextStrokeTransparency = notif.TextStrokeTransparency +.05 end notif:Destroy() table.remove(guit,1) end) end local makeg = function() local jlgui = new("ScreenGui",lp.PlayerGui,{Name="JL_gui"}) local frame = new("Frame",jlgui,{Size = UDim2.new(0.2, 0, 0.025, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(0.395, 0, 0.97, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)}) local textlabel = new("TextLabel",frame,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(0.2, 0, 1, 0);TextColor3 = Color3.new(1, 1, 1);Text = "Execute >";TextXAlignment = Enum.TextXAlignment.Right}) textbox = new("TextBox",frame,{TextStrokeTransparency = 0;BackgroundColor3 = Color3.new(0, 0, 0);Position = UDim2.new(0.201, 0, 0, 0);Size = UDim2.new(0.785, 0, 1, 0);BackgroundTransparency = 0.9;Text = "Press [R-CTRL] to focus";TextColor3 = Color3.new(1, 1, 1);TextXAlignment = Enum.TextXAlignment.Left}) local frame_2 = new("Frame",frame,{Size = UDim2.new(0.2, 0, 1, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(1.02, 0, 0, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)}) textlabel_2 = new("TextLabel",frame_2,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(1, 0, 1, 0);TextColor3 = Color3.new(1, 1, 1);BorderColor3 = Color3.new(0, 0, 0);Text = "FPS:n/a"}) local frame_3 = new("Frame",frame,{Size = UDim2.new(0.2, 0, 1, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(-.222, 0, 0, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)}) local textlabel_3 = new("TextLabel",frame_3,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(1, 0, 1, 0);TextColor3 = Color3.new(1, 1, 1);BorderColor3 = Color3.new(0, 0, 0);Text = "JarLore V"..version}) notificationbin = Instance.new("Folder", jlgui,{Name="Notification_bin"}) listbin = Instance.new("Folder", jlgui,{Name="List_bin"}) textbox.FocusLost:connect(function() local msg = textbox.Text local usedACommand=false for i,v in pairs(cmds) do if msg:lower():match(bet..v.Usage:lower()..'% ?') and usedACommand==false then usedACommand=true local Run, Error = ypcall(function() spawn(function() v.Function(lp.Name,msg:lower():match(bet..v.Usage:lower()..'%>?(.+)')or'') end) end) if Error then notif(Error) end end end textbox.Text = "Press [R-CTRL] to focus" end) end local makelist = function(na,list) local pos = -7 local frame = new("Frame", listbin,{Size = UDim2.new(0.15, 0, 0.25, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(0.65, 0, 0.745, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)}) local textlabel = new("TextBox", frame,{TextStrokeTransparency = 0;BorderSizePixel = 2;BackgroundColor3 = Color3.new(0, 0, 0);Position = UDim2.new(0.01, 0, 0.005, 0);Size = UDim2.new(0.8, 0, 0.1, 0);BackgroundTransparency = 0.9;BorderColor3 = Color3.new(1, 1, 1);TextColor3 = Color3.new(1, 1, 1);Text=na}) local scrollingframe = new("ScrollingFrame", frame,{Size = UDim2.new(1, 0, 0.87, 0);CanvasSize=UDim2.new(0,0,0,0);MidImage = "rbxassetid://65372937";BorderColor3 = Color3.new(1, 1, 1);ScrollBarThickness = 7;TopImage = "rbxassetid://65372937";Position = UDim2.new(0, 0, 0.125, 0);BottomImage = "rbxassetid://65372937";BackgroundTransparency = 0.9;BackgroundColor3 = Color3.new(0, 0, 0)}) local textbutton = new("TextButton", frame,{TextStrokeTransparency = 0;BorderSizePixel = 2;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(0.16, 0, 0.1, 0);Position = UDim2.new(0.83, 0, 0.005, 0);BorderColor3 = Color3.new(1, 1, 1);Text = "X";TextColor3 = Color3.new(1, 1, 1)}) for i,v in pairs(list) do local textlabel2 = new("TextLabel", scrollingframe,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(1, 0, 0, 20);TextColor3 = Color3.new(1, 1, 1);TextXAlignment = Enum.TextXAlignment.Left;Text=v}) textlabel2.Position = UDim2.new(0,0,0,pos+7) pos = pos + 25 scrollingframe.CanvasSize = UDim2.new(0,0,0,pos+15) end textbutton.MouseButton1Click:connect(function() frame:Destroy() end) end local efx = function(part) if not part then return end local Num = 0 local efxs = {} for i = 1,6 do local p = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true;CFrame=part.CFrame}) local msh = new("SpecialMesh",p,{Scale=Vector3.new(1.55,.5,.5);MeshId='rbxassetid://9756362';TextureId='rbxassetid://25701026';VertexColor=GetDiscoColor(i/10)}) table.insert(efxs,p) local p=new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true;CFrame=part.CFrame}) msh=new("SpecialMesh",p,{Scale=Vector3.new(1.2,.5,.5);MeshId='rbxassetid://9756362';TextureId='rbxassetid://25701026';VertexColor=GetDiscoColor(i/10+1.2)}) table.insert(efxs,p) end for i=1,50 do wait() Num=Num+.1 for i,v in pairs(efxs)do if(i<7)then v.CFrame = clerp(v.CFrame,cf(part.CFrame.p)*cf(0,-math.sin(Num)*3,0)*ca(0,1.55+Num+math.rad(360/6)*i,0)*cf(3,0,0),.1) else v.CFrame = clerp(v.CFrame,cf(part.CFrame.p)*cf(0,math.sin(Num)*3,0)*ca(0,-Num+math.rad(360/6)*i,0)*cf(3,0,0),.1) end end end for i=1,10 do wait() for i,v in pairs(efxs)do ClrLerp(v.Mesh,Vector3.new(0,0,0),.3) v.Mesh.Scale=v.Mesh.Scale+Vector3.new(-.15,0,0) end end for i,v in pairs(efxs)do v:Destroy() end efxs={} end local GetPlrs = function(Msg) local R = {} if Msg:lower() == "all" then for i,v in pairs(game:GetService("Players"):GetPlayers()) do table.insert(R, v) end else for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name:lower():sub(1 ,#Msg)==Msg:lower() then table.insert(R, v) end end end return R end local AddCmd = function(Name, Usage, Description, Function) cmds[Name] = {Name = Name, Usage = Usage, Description = Description, Function = Function} end local fixcol = function() for i=1,#pt do pt[i].BrickColor = bc("White") end end local np = function(sz,col) local new = new("Part",workspace,{Size=Vector3.new(0,sz,0);BrickColor=BrickColor.new(col);CanCollide=false;Anchored=true;Locked=true;Name="adpart"}) return new end local pointa = function(var) if var == true then if armloop == false then armloop=true end else armloop=false ch['Right Arm'].Anchored = false armw.Parent = ch.Torso end end local fixspeed = function(spd) repeat wait() speed = speed + .025 until speed >= spd end local make = function() for i=1,6 do local a = np(1.2,"White") table.insert(pt,a) local a1 = np(1.4,"Black") table.insert(pt2,a1) local a2 = np(1.4,"Black") table.insert(pt2,a2) table.insert(pt3,a) table.insert(pt3,a1) table.insert(pt3,a2) end end --cmds-- AddCmd('Kill','kill','Kills ',function(Spkr,Msg) for _,player in next,GetPlrs(Msg)do spawn(function() notif(player.Name.." was killed.") efx(player.Character.Torso) player.Character:BreakJoints() end) end end) AddCmd('Kick','kick','Kicks ',function(Spkr,Msg) for _,player in next,GetPlrs(Msg)do spawn(function() notif(player.Name.." was kicked.") efx(player.Character.Torso) player:Destroy() end) end end) AddCmd('God','god','Gods ',function(Spkr,Msg) for _,player in next,GetPlrs(Msg)do spawn(function() notif(player.Name.." was godded.") efx(player.Character.Torso) player.Character.Humanoid.MaxHealth=1e1000 end) end end) AddCmd('UnGod','ungod','UnGods ',function(Spkr,Msg) for _,player in next,GetPlrs(Msg)do spawn(function() notif(player.Name.." was ungodded.") efx(player.Character.Torso) player.Character.Humanoid.MaxHealth=100 end) end end) AddCmd('ForceField','ff','ForceFields ',function(Spkr,Msg) for _,player in next,GetPlrs(Msg)do spawn(function() notif(player.Name.." was given a forcefield.") efx(player.Character.Torso) Instance.new("ForceField",player.Character).Name="j_ff" end) end end) AddCmd('ForceField','unff','UnForceFields ',function(Spkr,Msg) for _,player in next,GetPlrs(Msg)do spawn(function() notif(player.Name.."'s forcefield was removed.") efx(player.Character.Torso) player.Character:findFirstChild("j_ff"):Destroy() end) end end) AddCmd('Song','sng','Plays ',function(Spkr,Msg) notif(Msg.." was played.") spawn(function() if not game:service"Workspace":FindFirstChild("jbcv_sound") then local jbcv_sond=Instance.new("Sound",game:service"Workspace") jbcv_sond.Name="jbcv_sound" jbcv_sond.Looped=true jbcv_sond.Volume=1 end local sond=game:service"Workspace":FindFirstChild("jbcv_sound") sond.Volume=0 sond.Pitch=0 sond:Stop() wait() sond.SoundId="rbxassetid://"..Msg sond.Volume=1 sond.Pitch=1 sond:Play() end) end) AddCmd('Stop','stop','Stops ',function(Spkr,Msg) notif("Song was stopped.") local sond=game:service"Workspace":FindFirstChild("jbcv_sound") sond.Volume=0 sond.Pitch=0 sond:Stop() end) AddCmd('ShowLogs','clogs','Shows the chat logs for the server',function(Spkr,Msg) notif("Showing chatlogs.") makelist("ChatLogs",clogs) end) AddCmd('Commands','cmds','Shows a list of admin commands.',function(Spkr,Msg) notif("Showing commands.") local cmdtab = {} for i,v in pairs(cmds) do table.insert(cmdtab," "..v.Name.." Usage:"..v.Usage) end makelist("Commands",cmdtab) end) lp:GetMouse().Button1Down:connect(function() fixcol() if mode == "select" then so('233091183',ch.Torso,false,.8) if slct == 1 then pointa(false) mode = "origin" speed = .1 fixspeed(1) return elseif slct == 2 then pointa(false) mode = "ghost" speed = .1 fixspeed(1) return elseif slct == 3 then pointa(false) mode = "float" speed = .1 fixspeed(1) return elseif slct == 4 then mode = "kenisis" speed = .1 fixspeed(1) return elseif slct == 5 then pointa(false) mode = "saw" speed = .1 fixspeed(1) return elseif slct == 6 then pointa(false) mode = "lightning" speed = .1 fixspeed(1) return end elseif mode == "ghost" then so('200633455',ch.Torso,false,1) mode = "light" speed = .1 fixspeed(1) elseif mode == "lightning" then so('228343249',ch.Torso,false,.9) color=GetDiscoColor(tick()*.5) Lightning(guide.CFrame.p,lp:GetMouse().hit.p,math.random(5,10),math.random(-2.5,2.5),color,1.5) explosion(color,GetDiscoColor(tick()*.3),CFrame.new(lp:GetMouse().hit.p),Vector3.new(30,30,30),20) elseif mode == "kenisis" then if lp:GetMouse().Target~=nil and grab == nil then if lp:GetMouse().Target.ClassName=="Part" and lp:GetMouse().Target.Name~="Base" then gdist = -(ch:findFirstChild("Right Arm").Position - lp:GetMouse().Target.CFrame.p).magnitude grab=lp:GetMouse().Target local dis = (ch:findFirstChild("Head").Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude lp.CameraMaxZoomDistance = dis lp.CameraMinZoomDistance = dis end end elseif mode == "float" then so('233856106',ch.Torso,false,.9) mode = "fly" bg=Instance.new("BodyGyro",ch.Torso) bv=Instance.new("BodyVelocity",ch.Torso) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bv.maxForce = Vector3.new(99e3,99e3,99e3) if(ch.Humanoid.Sit ~= true)then ch.Humanoid.PlatformStand = true end speed = .1 fixspeed(1) elseif mode == "origin" then tim = game:service'RunService'.Stepped:wait() if (tim - c2timer < .2) then c2timer = tim speed = .15 send = lp:GetMouse().Hit.p mode = "tele" wait(.2) so('161006033',ch.Torso,false,.9) ch.Torso.CFrame = cf(send)*cf(0,3,0)*ca(0,ch.Torso.Rotation.Y,0) speed = .05 mode="origin" fixspeed(1) else wait(.15) end c2timer = tim end end) lp:GetMouse().Button2Down:connect(function() if mode == "kenisis" and grab then tim = game:service'RunService'.Stepped:wait() if (tim - c2timer < .2) then so('235097661',ch.Torso,false,1) local shot = grab grab=nil shot.Velocity=(lp:GetMouse().Hit.p-ch["Right Arm"].Position).unit*375 else wait(.15) end c2timer = tim end end) lp:GetMouse().Button1Up:connect(function() if mode == "fly" then mode = "float" so('233856106',ch.Torso,false,.8) bg:Destroy() bv:Destroy() ch.Humanoid.PlatformStand = false ch.Torso.CFrame = cf(ch.Torso.CFrame.X,ch.Torso.CFrame.Y,ch.Torso.CFrame.Z)*ca(0,ch.Torso.Rotation.Y,0) speed = .1 fixspeed(1) elseif mode == "light" then so('200633455',ch.Torso,false,.9) mode = "ghost" speed = .1 fixspeed(1) elseif mode == "kenisis" then grab = nil lp.CameraMaxZoomDistance = 400 lp.CameraMinZoomDistance = 0.5 end end) lp:GetMouse().KeyDown:connect(function(k) k = k:lower() if k == "e" and mode ~= "select" and mode ~= "fly" and mode ~= "light" then so('233091183',ch.Torso,false,.9) pointa(true) mode = "select" slct = 1 speed = .1 fixspeed(1) elseif string.byte(k) == 49 then textbox:CaptureFocus() end end) lp:GetMouse().WheelForward:connect(function() if mode =="kenisis" then gdist = gdist - 10 end end) lp:GetMouse().WheelBackward:connect(function() if mode =="kenisis" then if gdist < -5 then gdist = gdist + 10 end end end) guide = new("Part",workspace,{Size=Vector3.new(2,0,2);BrickColor=BrickColor.new("");CanCollide=false;Anchored=true;Locked=true;Transparency=1}) pl = new("PointLight",guide,{Color=BrickColor.new("Bright orange").Color;Range=0}) light = new("Fire",guide,{Size=3;Heat=0;Enabled=false}) BP=new("BodyPosition",nil,{maxForce=Vector3.new(9990000, 9990000, 9990000);position=Vector3.new(0,0,0)}) make() local curplrs = game.Players:GetPlayers() for i,v in pairs(curplrs) do v.Chatted:connect(function(m) table.insert(clogs,"["..v.Name.."]: "..m) end) end game:service"Players".ChildAdded:connect(function(p) if p.ClassName == "Player" then notif(p.Name.." has joined the server.") p.Chatted:connect(function(m) table.insert(clogs,"["..p.Name.."]: "..m) end) end end) game:service"Players".ChildRemoved:connect(function(p) if p.ClassName == "Player" then notif(p.Name.." has left the server.") end end) game:service("RunService").Stepped:connect(function() ch = lp.Character bcount = 0 for i=1,#pt do bcount = bcount + 2 if mode == "origin" then count = count + .0025 if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,count+rad(360/3)*i,0)*cf(2,-3,0)*ca(-pi/2,0,0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,-count-rad(360/3)*i,0)*cf(2.3,-3,0)*ca(pi/2,pi,0),speed) end elseif mode == "tele" then pt[i].CFrame = clerp(pt[i].CFrame,cf(send)*ca(0,0,pi/2)*ca(-count-rad(360/6)*i,0,0)*cf(0,3,0)*ca(pi/2,-pi/2,0),speed) elseif mode == "select" then guide.CanCollide=false ch.Humanoid.MaxHealth = 100 ch.Humanoid.WalkSpeed=16 pt[i].CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(0,rad(-15)+rad(360/12)*i,0)*cf(5,0,0)*ca(pi/2,pi,0),speed) if lp:GetMouse().Target == pt[i] then if i == 1 then pt[i].BrickColor = bc("") slct = i elseif i == 2 then pt[i].BrickColor = bc("Royal purple") slct = i elseif i == 3 then pt[i].BrickColor = bc("Lapis") slct = i elseif i == 4 then pt[i].BrickColor = bc("Lime green") slct = i elseif i == 5 then pt[i].BrickColor = bc("Really red") slct = i elseif i == 6 then pt[i].BrickColor = bc("New Yeller") slct = i end else pt[i].BrickColor = bc("White") end elseif mode == "float" then guide.CanCollide=true count = count + .02 local goto = ch.Torso.CFrame*CFrame.new(0,-3,0) if Vector3.new(0, ch.Torso.Velocity.y, 0).magnitude > 5 then guide.CFrame=CFrame.new(goto.X,goto.Y,goto.Z) else guide.CFrame=CFrame.new(goto.X,guide.CFrame.Y,goto.Z) end if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,count+rad(360/3)*i,0)*cf(4,-3,0)*ca(pi/2,pi-rad(30),0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,-count-rad(360/3)*i,0)*cf(4.3,-3,0)*ca(pi/2,pi+rad(30),0),speed) end elseif mode == "kenisis" then count = count + .02 if grab ~= nil then light.Enabled=true BP.Parent=grab a= ch["Right Arm"].CFrame*CFrame.new(0,gdist,0)*CFrame.Angles(math.rad(90),0,-math.rad(180)) BP.position=a.p else BP.Parent=nil light.Enabled=false end light.Color = bc("Lime green").Color guide.CFrame=ch['Right Arm'].CFrame*cf(0,-1.5,0) local goto = ch.Torso.CFrame*CFrame.new(0,-3,0) if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,ch['Right Arm'].CFrame*ca(0,count+rad(360/3)*i,0)*cf(.5,-1,0)*ca(pi/2,pi-rad(130),0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,ch['Right Arm'].CFrame*ca(0,-count-rad(360/3)*i,0)*cf(.7,-1,0)*ca(pi/2,pi-rad(130),0),speed) end elseif mode == "ghost" then local ff = new("ForceField",ch) ch.Humanoid.MaxHealth = 100000 ch.Humanoid.Health = 100000 game.Debris:AddItem(ff,.001) light.Enabled=false ch.Humanoid.WalkSpeed=35 pl.Range=0 count = count + .005 if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,-math.sin(count)*3,0)*ca(0,1.55+count+math.rad(360/3)*i,0)*cf(3,0,0)*ca(0,pi,0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,math.sin(count)*3,0)*ca(0,-count+math.rad(360/3)*i,0)*cf(3,0,0)*ca(0,pi,0),speed) end ypcall(function() ch.Torso.CanCollide = false ch.Head.CanCollide = false end) elseif mode == "light" then ch.Humanoid.MaxHealth = 100 ch.Humanoid.WalkSpeed=16 guide.CFrame = CFrame.new(ch.Torso.CFrame.p)*CFrame.new(0,7,0) light.Enabled=true light.Color = bc("Bright orange").Color pl.Range=60 count = count + .005 if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,7,0)*ca(count,count,count+math.rad(360/3)*i)*cf(1.5,0,0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,7,0)*ca(count+1.1,count,count+math.rad(360/3)*i)*cf(2.25,0,0)*ca(0,0,0),speed) end ypcall(function() ch.Torso.CanCollide = false ch.Head.CanCollide = false end) elseif mode == "fly" then guide.CanCollide=false Direction = CFrame.new(ch.Torso.Position,lp:GetMouse().Hit.p) bg.cframe = Direction*CFrame.Angles(-1.55,0,0) bv.velocity = lp:GetMouse().Hit.lookVector*50 count = count + .01 if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(0,count+rad(360/3)*i,0)*cf(2,-3,0)*ca(pi/2,rad(30),0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(0,-count-rad(360/3)*i,0)*cf(2,3,0)*ca(pi/2,-rad(30),0),speed) end elseif mode == "saw" then count = count + .015 local part = pt[i] part.CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(-count-rad(360/6)*i,0,0)*cf(0,3,0)*ca(pi/2,-pi/2,0),speed) local shootpos = pt[i].CFrame*cf(-2,0,0) local startpos = pt[i].CFrame*cf(-1.2,0,0) local ray = Ray.new(startpos.p,(shootpos.p - startpos.p).unit*2) local hit,position = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore) if hit then frag(hit) end elseif mode == "lightning" then count = count + .015 guide.CFrame = cf(ch.Torso.CFrame.p)*CFrame.new(0,7,0) guide.CFrame = CFrame.new(guide.CFrame.p,lp:GetMouse().Hit.p) if i <= 3 then pt[i].CFrame = clerp(pt[i].CFrame,guide.CFrame*ca(-pi/2,count+rad(360/3)*i,0)*cf(1.7,0,0)*ca(pi/2,0,0),speed) else pt[i].CFrame = clerp(pt[i].CFrame,guide.CFrame*ca(-pi/2,-count-rad(360/3)*i,0)*cf(2,0,0)*ca(pi/2,-rad(30),0),speed) end end ignore = {} if bcount < 13 then pt2[bcount-1].CFrame = pt[i].CFrame *cf(-0.8,-0.5,0)*ca(0,0,rad(60)) pt2[bcount].CFrame = pt[i].CFrame *cf(-0.8,0.5,0)*ca(0,0,-rad(60)) end table.insert(ignore,pt2[bcount-1]) table.insert(ignore,pt2[bcount]) end if armloop then if ch.Torso:findFirstChild("Right Shoulder") then armw = ch.Torso:findFirstChild("Right Shoulder") armw.Parent = nil end ch['Right Arm'].Anchored = true local p0 = ch.Torso.CFrame p0 = p0 + ((p0 * ca(pi/-2,0,0)).lookVector * -0.5) + (p0 * ca(0,pi/-2,0)).lookVector local p1 = p0 + ((p0.p-lp:GetMouse().Hit.p).unit * -2) ch['Right Arm'].CFrame = cf((p0.p + p1.p)/2,p0.p) * ca(-math.pi/2,0,0) end for i,v in pairs(pt3) do if v.Parent ~= workspace then for i=1,#pt3 do game.Debris:AddItem(pt3[i],.1) end pt3 = {} pt2 = {} pt = {} make() end end if not lp.PlayerGui:findFirstChild("JL_gui") then makeg() end if guide.Parent ~= workspace then guide = new("Part",workspace,{Size=Vector3.new(2,0,2);BrickColor=BrickColor.new("");CanCollide=false;Anchored=true;Locked=true;Transparency=1}) pl = new("PointLight",guide,{Color=BrickColor.new("Bright orange").Color;Range=0}) light = new("Fire",guide,{Size=3;Heat=0;Enabled=false}) end if textlabel_2 then textlabel_2.Text = "FPS: "..math.floor(1/wait()*2) end end) efx(lp.Character.Torso) wait(.1) notif("JarLore Version"..version.." has successfully loaded.") wait(2) notif("You may start by pressing [L-CTRL] to focus.") --[["That'sa all folks!"]]--