# Configuration file # Generated on 12/26/12 10:35 PM #################### # 1_third_party_configs #=================== # Third-Party config entries tell TreeCapitator how to find the block IDs from # other mods' config files. These values are case-sensitive! # # Format: # { # S:configPath= # S:leafValues=: # S:logValues=:; : # S:modName= # } # # Example: # extrabiomesxl { # S:configPath=extrabiomes/extrabiomes.cfg # S:leafValues=block:autumnleaves.id; block:greenleaves.id # S:logValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id # S:modName=ExtrabiomesXL # } # # Once your third-party config entries are setup, you can use replacement # tags in your block ID config. Replacement tags are structured like this: # #################### 1_third_party_configs { #################### # thaumcraft #################### thaumcraft { S:configPath=Thaumcraft.cfg S:leafValues=block:BlockMagicalLeaves S:logValues=block:BlockMagicalLog S:modName=Thaumcraft } #################### # twilightforest #################### twilightforest { S:configPath=TwilightForest.cfg S:leafValues=block:Leaves; block:MagicLeaves; block:Hedge S:logValues=block:Log; block:MagicLog; block:MagicLogSpecial S:modName=TwilightForest } #################### # zapapples #################### zapapples { S:configPath=ZapApples.cfg S:leafValues=block:zapAppleLeavesID; block:zapAppleFlowersID S:logValues=block:zapAppleLogID S:modName=ZapApples } #################### # ic2 #################### ic2 { S:configPath=IC2.cfg S:leafValues=block:blockRubLeaves S:logValues=block:blockRubWood S:modName=IC2 } #################### # extrabiomesxl #################### extrabiomesxl { S:configPath=extrabiomes/extrabiomes.cfg S:leafValues=block:autumnleaves.id; block:greenleaves.id S:logValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id S:modName=ExtrabiomesXL } #################### # forestry #################### forestry { S:configPath=forestry/base.conf S:leafValues=block:leaves S:logValues=block:log1; block:log2; block:log3; block:log4 S:modName=Forestry } } #################### # 2_block_id #=================== # Add the log and leaf block IDs for all trees you want to be able to chop down. # Each section below represents a type of tree. Each list may contain block IDs # and/or third-party config replacement tags. You can change it to be more or # less granular as long as all sections follow the basic structure. Do not use # spaces or periods in your section names. Otherwise you can call them anything # you like. # # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION. # # NOTE: Some mod trees use vanilla log blocks as well as custom blocks. If a tree # contains more than 1 type of log, all logs must be included in the same section. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces. # # Simple Example (all logs and leaves are grouped in one section, no metadata is specified): # trees { # S:leaves=18; ; ; # S:logs=17; ; ; ; ; ; ; ; ; # } # # Advanced Example (each mod tree has its own section, metadata is included): # vanilla_ebxl_oaks { # S:leaves=18,0 # S:logs=17,0; 17,4; 17,8; ,2; ,2; ,2;,2; # } # # birches { # S:leaves=18,2 # S:logs=17,2; 17,6; 17,10 # } # # vanilla_ebxl_spruces { # S:leaves=18,1; # S:logs=17,1; 17,5; 17,9 # } # # jungle_trees { # S:leaves=18,3 # S:logs=17,3; 17,7; 17,11 # } # # ic2_rubber { # S:leaves= # S:logs= # } # # ebxl_acacia { # S:leaves=,2 # S:logs=,1 # } # # ebxl_firs { # S:leaves=,0 # S:logs=,0; ,1; ,1; ,1; ,1 # } # # ebxl_redwoods { # S:leaves=,1 # S:logs=,0; ,0; ,0; ,0 # } #################### 2_block_id { #################### # forestry_wenge #################### forestry_wenge { S:leaves=,0; ,8 S:logs=,1; ,5; ,9 } #################### # birches #################### birches { S:leaves=18,2 S:logs=17,2; 17,6; 17,10 } #################### # vanilla_ebxl_spruces #################### vanilla_ebxl_spruces { S:leaves=18,1; S:logs=17,1; 17,5; 17,9 } #################### # twilight_canopy #################### twilight_canopy { S:leaves=, 1; ,9 S:logs=,1; ,13 } #################### # forestry_boojum #################### forestry_boojum { S:leaves=,0; ,8 S:logs=,2; ,6; ,10 } #################### # forestry_kapok #################### forestry_kapok { S:leaves=,0; ,8 S:logs=,0; ,4; ,8 } #################### # ebxl_redwoods #################### ebxl_redwoods { S:leaves=,1 S:logs=,0; ,0; ,0; ,0 } #################### # forestry_sequoia #################### forestry_sequoia { S:leaves=,0; ,8 S:logs=,3; ,7; ,11 } #################### # thaum_silverwood #################### thaum_silverwood { S:leaves=,1 S:logs=,1; ,5; ,9 } #################### # twilight_oaks #################### twilight_oaks { S:leaves=,0; ,3; ,8; ,11 S:logs=,0; ,12 } #################### # forestry_palm #################### forestry_palm { S:leaves=,0; ,8 S:logs=,0; ,4; ,8 } #################### # vanilla_ebxl_oaks #################### vanilla_ebxl_oaks { S:leaves=18,0 S:logs=17,0; 17,4; 17,8; ,2; ,2; ,2;,2; } #################### # jungle_trees #################### jungle_trees { S:leaves=18,3 S:logs=17,3; 17,7; 17,11 } #################### # forestry_teak #################### forestry_teak { S:leaves=,0; ,8 S:logs=,1; ,5; ,9 } #################### # forestry_larch #################### forestry_larch { S:leaves=,0; ,8 S:logs=,0; ,4; ,8 } #################### # forestry_mahogany #################### forestry_mahogany { S:leaves=,0; ,8 S:logs=,2; ,6; ,10 } #################### # forestry_chestnut #################### forestry_chestnut { S:leaves=,0; ,8 S:logs=,0; ,4; ,8 } #################### # forestry_lime #################### forestry_lime { S:leaves=,0; ,8 S:logs=,3; ,7; ,11 } #################### # ebxl_firs #################### ebxl_firs { S:leaves=,0 S:logs=,0; ,1; ,1; ,1; ,1 } #################### # ebxl_acacia #################### ebxl_acacia { S:leaves=,2 S:logs=,1 } #################### # forestry_baobab #################### forestry_baobab { S:leaves=,0; ,8 S:logs=,2; ,6; ,10 } #################### # ic2_rubber #################### ic2_rubber { S:leaves= S:logs= } #################### # forestry_walnut #################### forestry_walnut { S:leaves=,0; ,8 S:logs=,1; ,5; ,9 } #################### # thaum_greatwood #################### thaum_greatwood { S:leaves=,0; ,8 S:logs=,0; ,4; ,8 } #################### # forestry_cherry #################### forestry_cherry { S:leaves=,0; ,8 S:logs=,3; ,7; ,11 } #################### # forestry_ebony #################### forestry_ebony { S:leaves=,0; ,8 S:logs=,1; ,5; ,9 } #################### # twilight_darkwood #################### twilight_darkwood { S:leaves=,1 S:logs=,3; ,15 } #################### # forestry_acacia #################### forestry_acacia { S:leaves=,0; ,8 S:logs=,2; ,6; ,10 } #################### # twilight_mangrove #################### twilight_mangrove { S:leaves=, 1; ,9 S:logs=,2; ,14 } #################### # zapapple #################### zapapple { S:leaves=; S:logs= } #################### # forestry_balsa #################### forestry_balsa { S:leaves=,0; ,8 S:logs=,3; ,7; ,11 } #################### # twilight_time #################### twilight_time { S:leaves=,0; ,8 S:logs=,0; ,12 } } #################### # block_settings #################### block_settings { # Set to true to allow TreeCapitator to retrieve the remote block ID list, false to disable. [default: false] B:allowGetRemoteTreeConfig=false # Automatically generated (can be used as your remote config data): [default: ,1; ,5; ,9|,0; ,8 ! 17,2; 17,6; 17,10|18,2 ! 17,1; 17,5; 17,9|18,1; ! ,1; ,13|, 1; ,9 ! ,2; ,6; ,10|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,0; ,0; ,0; ,0|,1 ! ,3; ,7; ,11|,0; ,8 ! ,1; ,5; ,9|,1 ! ,0; ,12|,0; ,3; ,8; ,11 ! ,0; ,4; ,8|,0; ,8 ! 17,0; 17,4; 17,8; ,2; ,2; ,2;,2;|18,0 ! 17,3; 17,7; 17,11|18,3 ! ,1; ,5; ,9|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,2; ,6; ,10|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,3; ,7; ,11|,0; ,8 ! ,0; ,1; ,1; ,1; ,1|,0 ! ,1|,2 ! ,2; ,6; ,10|,0; ,8 ! | ! ,1; ,5; ,9|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,3; ,7; ,11|,0; ,8 ! ,1; ,5; ,9|,0; ,8 ! ,3; ,15|,1 ! ,2; ,6; ,10|,0; ,8 ! ,2; ,14|, 1; ,9 ! |; ! ,3; ,7; ,11|,0; ,8 ! ,0; ,12|,0; ,8] S:localTreeConfig=,1; ,5; ,9|,0; ,8 ! 17,2; 17,6; 17,10|18,2 ! 17,1; 17,5; 17,9|18,1; ! ,1; ,13|, 1; ,9 ! ,2; ,6; ,10|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,0; ,0; ,0; ,0|,1 ! ,3; ,7; ,11|,0; ,8 ! ,1; ,5; ,9|,1 ! ,0; ,12|,0; ,3; ,8; ,11 ! ,0; ,4; ,8|,0; ,8 ! 17,0; 17,4; 17,8; ,2; ,2; ,2;,2;|18,0 ! 17,3; 17,7; 17,11|18,3 ! ,1; ,5; ,9|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,2; ,6; ,10|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,3; ,7; ,11|,0; ,8 ! ,0; ,1; ,1; ,1; ,1|,0 ! ,1|,2 ! ,2; ,6; ,10|,0; ,8 ! | ! ,1; ,5; ,9|,0; ,8 ! ,0; ,4; ,8|,0; ,8 ! ,3; ,7; ,11|,0; ,8 ! ,1; ,5; ,9|,0; ,8 ! ,3; ,15|,1 ! ,2; ,6; ,10|,0; ,8 ! ,2; ,14|, 1; ,9 ! |; ! ,3; ,7; ,11|,0; ,8 ! ,0; ,12|,0; ,8 # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 13.0] S:logHardnessModified=13.0 # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0] S:logHardnessNormal=2.0 # Leave this URL as is to get the latest tree definitions from my master list. # Feel free to start your own remote list to share with your friends or send your suggestions to me for the master list! [default: http://dl.dropbox.com/u/20748481/Minecraft/1.4.5/treeCapitatorTreeConfig.txt] S:remoteTreeConfigURL=http://dl.dropbox.com/u/20748481/Minecraft/1.4.5/treeCapitatorTreeConfig.txt # Set to true to use the remote block ID list (must also set allowGetOnlineTreeConfig to true), false to use local config. [default: false] B:useRemoteTreeConfig=false # Set to true if you want only the leaf blocks listed with each log in blockIDList # to break when that log type is chopped. When set to false it will break # any leaf type within range of the tree, not just the type for that tree. [default: false] B:useStrictBlockPairing=true } #################### # item_settings #################### item_settings { # Enable to cause item damage based on number of blocks destroyed [default: true] B:allowItemDamage=false # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false] B:allowMoreBlocksThanDamage=true # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279] S:axeIDList=258; 286; 279; 27982 # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true] B:needItem=true # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. # Use ',' to split item id from metadata and ';' to split items. [default: 359] S:shearIDList=359 } #################### # leaf_and_vine_settings #################### leaf_and_vine_settings { # Enabling this will make leaves be destroyed when trees are chopped. [default: true] B:destroyLeaves=true # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false] B:shearLeaves=false # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false] B:shearVines=false } #################### # miscellaneous_settings #################### miscellaneous_settings { # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: true] B:allowDebugLogging=true # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false] B:allowDebugOutput=false # Set to true to allow checking for mod updates, false to disable [default: true] B:allowUpdateCheck=true # Flag to disable drops in Creative mode [default: false] B:disableCreativeDrops=false # Flag to disable tree chopping in Creative mode [default: false] B:disableInCreative=false # The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit). [range: -1 ~ 100, default: -1] I:maxBreakDistance=-1 # The maximum distance to instantly decay leaves from any log block that was just removed by TreeCapitator. [range: 0 ~ 6, default: 4] I:maxLeafBreakDist=4 # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped. # Increasing this value will search further. I would try to keep it below 4. [range: 1 ~ 8, default: 1] I:maxLeafIDDist=2 # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3] I:minLeavesToID=3 # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true] B:onlyDestroyUpwards=true # Set sneakAction = "disable" to disable tree chopping while sneaking, set # sneakAction = "enable" to only enable tree chopping while sneaking. [default: disable] S:sneakAction=enable }