--SETTINGS _G.TpDash = false --tp dashes _G.WallComboFrames = true _G.WallCutscene = true --cutscene for wallcombo _G.KJAnims = false --Plays real kj anims while others still see the FE anims _G.ImpactTransparency = 0 --if u wanna see the world while seeing the frames then set it to 0.3 or smth _G.MoreSFX = true -- unused rn --(Recommended if you want more spicier sfx than just official tsb sfx for kj) _G.InfiniteKJ = false --(dont use for now, it breaks the script after death aka with num4 or num3) (to disable after use, choose another character) _G.CustomBlock = false _G.nostunoption = false _G.captions = true _G.nodashcooldown = true --removes dash cooldown (ONLY WORKS ON PRIVATE SERVERS) _G.FightMusic = true --turns ur mindset into the main character (plays under 75% health) _G.DashTech = false --might break dash for some users, but allows you to use dash tech --[[ NOTES: ULT IS UNFINISHED Get Ultimate 1 by standing still, get Ultimate 2 by walking while Ulting Critical Blow will change depending if u use Barrage before it Ravage does 46.5% Damage Use Variants of 1 or 2 by holding jump button Five Seasons Auto Aims towards the nearest target at a range of 1500 studs (they cant escape) Five Seasons might break for some users that dont have good pcs VARIANTS RELY ON GOOD PING TIPS: Stoic Bomb's Range is further on the front by a little Dropkick's Run goes faster in air, but is harder to aim Using death counter wont give ur base movesets names back, which breaks the script, which also allows you to keep no stun on, but sacrifices the ability to use Variants To do the M1 tech, u gotta sidedash, m1, and jump, at the same time Downslam + Critical Blow Variant acts the same way as Deadly Ninja's Whirlwind Kick, which basically means that if u use Downslam and then use Critical Blow right when they get up, it will make then downslammed again (big combo extender) ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/fartmaggot445/KYR/refs/heads/main/kj"))()