public PayDayForPlayer(playerid) { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { PlayerInfo[playerid][pPayDayTime] = 1; //if(M_Bot[i][PAFK] == 0) //{ if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); ResetPlayerMoney(i); WantedLevel[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "Du bist eingesperrt für %d sekunden. Kaution: Keine", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); //new oil = (PlayerInfo[i][pPhousekey]*100); ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); PlayerInfo[i][pMoneys] = PlayerInfo[i][pMoneys]+checks; if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } if(PlayerInfo[i][pPhousekey] != 255) { //PlayerInfo[i][pAccount] -= oil; //SBizzInfo[3][sbTill] += oil; } else { //oil = 0; } if(PlayerInfo[i][pMember] == 0 && PlayerInfo[i][pLeader] == 0) { checks += 500; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_GOLD, "|================| KONTO AUSZUG |================|"); format(string, sizeof(string), " Gehalt: $%d Miete: -$%d Steuern: -$%d", checks, rent, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Strom Kosten [incl.: Heitzkosten,Wasser: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } if(PlayerInfo[i][pHandyVer] == 1) { SendClientMessage(i,COLOR_GRAD2," Handyvertragskosten: -$100"); GivePlayerMoney(i, -100); PlayerInfo[i][pMoneys] = PlayerInfo[i][pMoneys]-100; } format(string, sizeof(string), " Zinsen: $%d [0.%d prozent]", interest,tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); SendClientMessage(i, COLOR_GOLD, "|=================||============||=================|"); format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~g~PayDay~y~!!!"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } if(PlayerInfo[i][pLevel] >= 0) { new nxtlevel = PlayerInfo[i][pLevel]+1; // new costlevel = nxtlevel*levelcost;//10k for testing purposes new expamount = nxtlevel*levelexp; new infostring[256]; if (PlayerInfo[i][pExp] < expamount) { format(infostring, 256, " Du brauchst noch mindestens %d Respekt Punkte für ein Level Up, du hast [%d] !",expamount,PlayerInfo[i][pExp]); SendClientMessage(i, COLOR_GRAD1, infostring); PlayerInfo[playerid][pPayDayTime] = 1; return 1; } else { format(string, sizeof(string), "~g~LEVEL UP~n~~w~Du bist jetzt Level %d", nxtlevel); PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0); SetPlayerScore(i,PlayerInfo[i][pLevel]); PlayerPlayMusic(i); // PayDAy SYS PlayerInfo[i][pLevel]++; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pExp] -= expamount; new total = PlayerInfo[i][pExp]; if(total > 0) { PlayerInfo[i][pExp] = total; } else { PlayerInfo[i][pExp] = 0; } } else { PlayerInfo[i][pExp] = 0; } PlayerInfo[i][gPupgrade] = PlayerInfo[i][gPupgrade]+2; GameTextForPlayer(i, string, 5000, 1); format(infostring, 256, " Du hast nun Level %d. Glückwunsch", nxtlevel); SendClientMessage(i, COLOR_GRAD1, infostring); //format(infostring, 256, " Du hast %d unspent Upgrade Punkte",PlayerInfo[playerid][gPupgrade]); //SendClientMessage(playerid, COLOR_GRAD2, infostring); } } /* } else { SendClientMessage(i, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen solange du AFK bist!"); } */ } } Checkprop(); return 1; }