-- a shotgun gun used to edit velocity and use vectors and working freezeing c02 lp=game.Players.AntonioAndolini pl=lp.Character tol=Instance.new("HopperBin",lp.Backpack) tol.Name="L_Shotgun"--ContentDownloader Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 return p end s = Instance.new("Sound")s.Name = "Sound" s.SoundId = "http://www.roblox.com/asset?id=131632972"s.Volume = 1 s.Pitch = 1 s.Looped = false s.PlayOnRemove = false s.archivable = false s.Parent = pl.Torso s2 = Instance.new("Sound")s.Name = "Sound" s2.SoundId = "http://roblox.com/asset/?id=131072992"s2.Volume = 1 s2.Pitch = 1 s2.Looped = false s2.PlayOnRemove = false s2.archivable = false s2.Parent = pl.Torso s3 = Instance.new("Sound")s.Name = "Sound" s3.SoundId = "http://www.roblox.com/asset/?id=30624262"s3.Volume = 1 s3.Pitch = .225 s3.Looped = false s3.PlayOnRemove = false s3.archivable = false s3.Parent = pl.Torso Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~=pl then hit.Parent:BreakJoints() end end li.Touched:connect(touch) local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25) end end Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end shotval=0 function onClicked(mouse) Debounce = true if shotval==2 then print("out") return end if shotval==0 then print("1") lod.BrickColor=BrickColor.new("")s:play() for i=1,5 do Lightning(shot1.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)end end if shotval==1 then print("2") lod2.BrickColor=BrickColor.new("")s:play() for i=1,5 do Lightning(shot2.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)end end shotval=shotval+1 end function onKeyDown(key) key = key:lower() if key == "r" then if shotval>=2 then shotval=-10900 lod.BrickColor=BrickColor.new("Really red")s2:play() wait(.75) lod2.BrickColor=BrickColor.new("Really red")s2:play() wait(1) smoke.Enabled=true s3:play() wait(1.5) smoke.Enabled=false shotval=0 end end end tol.Selected:connect(function(mouse) mouse.Button1Down:connect(function() onClicked(mouse) end) mouse.KeyDown:connect(onKeyDown) mo=Instance.new("Model",pl) pa1= Part(.3,.3,1,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-1,0,0,0,0,mo) pa1= Part(.3,.3,.4,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-1.2,-.5,-math.pi/5,0,0,mo) pa1= Part(.3,2,.3,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-1.75,-.6,0,0,0,mo) pa1= Part(.4,2,.4,'Dark stone grey',0,false,false,mo)--pa1.Material="Neon" wl1= Weld(pa1,pl['Right Arm'],0.2,-2.25,-.6,0,0,0,mo) m1= Mesh(pa1,1,1,1,1) pa1= Part(.4,2,.4,'Dark stone grey',0,false,false,mo)--pa1.Material="Neon" wl1= Weld(pa1,pl['Right Arm'],-0.2,-2.25,-.6,0,0,0,mo) m1= Mesh(pa1,1,1,1,1) shot2= Part(.3,2,.3,'Really black',0,false,false,mo) wl1= Weld(shot2,pl['Right Arm'],0.2,-2.26,-.6,0,0,0,mo) m1= Mesh(shot2,1,1,1,1) shot1= Part(.3,2,.3,'Really black',0,false,false,mo) wl1= Weld(shot1,pl['Right Arm'],-0.2,-2.26,-.6,0,0,0,mo) m1= Mesh(shot1,1,1,1,1) pa1= Part(.2,.5,.2,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],-0.2,-1.25,-.6,0,0,-math.pi/5,mo) pa1= Part(.2,.5,.2,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0.2,-1.25,-.6,0,0,math.pi/5,mo) pa1= Part(.3,.5,.3,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0.2,-1.2,-.7,-math.pi/5,0,0,mo) m1= Mesh(pa1,1,1,1,1) pa1= Part(.3,.5,.3,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],-0.2,-1.2,-.7,-math.pi/5,0,0,mo) m1= Mesh(pa1,1,1,1,1) lod2= Part(.2,.5,.2,'Really red',0,false,false,mo) wl1= Weld(lod2,pl['Right Arm'],0.2,-1.15,-.75,-math.pi/5,0,0,mo) m1= Mesh(lod2,1,1,1,1) lod= Part(.2,.5,.2,'Really red',0,false,false,mo) wl1= Weld(lod,pl['Right Arm'],-0.2,-1.15,-.75,-math.pi/5,0,0,mo) m1= Mesh(lod,1,1,1,1) pa1= Part(.4,.5,.5,'',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-2.75,-.3,0,0,0,mo) pa1= Part(.3,.5,.3,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-2.8,0,0,0,0,mo) m1= Mesh(pa1,1,1,1,1) pa1= Part(.1,.1,.1,'Really red',0.75,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-5.55,0,0,0,0,mo) m1= Mesh(pa1,1,.3,30,.3) bb= Part(.1,.1,.1,'Bright red',0,false,false,mo) wl1= Weld(bb,pl['Right Arm'],0,-2,0,-math.pi/3,0,0,mo) m1= Mesh(bb,2,2.5,2.5,2.5) pa1= Part(.5,1,.5,'Bright red',0,false,false,mo) wl1= Weld(pa1,bb,0,-.5,0,0,0,0,mo) m1= Mesh(pa1,1,1,1,1) pa1= Part(.3,.65,.3,'',0,false,false,mo) wl1= Weld(pa1,bb,0,.25,0,0,0,0,mo) m1= Mesh(pa1,1,1,1,1) pa1= Part(.3,.5,.3,'Dark stone grey',0,false,false,mo) wl1= Weld(pa1,bb,0.1,-.74,0,0,0,0,mo) pa1= Part(.1,.1,.1,'Really black',0,false,false,mo) wl1= Weld(pa1,bb,0.25,-.74,0,0,0,0,mo) m1= Mesh(pa1,3,.1,2,.1) pa1= Part(.1,.1,.1,'Really black',0,false,false,mo) wl1= Weld(pa1,bb,0.25,-.74,.05,0,0,0,mo) m1= Mesh(pa1,3,.1,2,.1) pa1= Part(.1,.1,.1,'Really black',0,false,false,mo) wl1= Weld(pa1,bb,0.25,-.74,-.05,0,0,0,mo) m1= Mesh(pa1,3,.1,2,.1) pa1= Part(.1,.1,.1,'Really black',0,false,false,mo) wl1= Weld(pa1,bb,0.25,-.74,.1,0,0,0,mo) m1= Mesh(pa1,3,.1,2,.1) pa1= Part(.1,.1,.1,'Really black',0,false,false,mo) wl1= Weld(pa1,bb,0.25,-.74,-.1,0,0,0,mo) m1= Mesh(pa1,3,.1,2,.1) pa1= Part(.2,.6,.2,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-2.5,0,0,0,0,mo) pa1= Part(.3,.3,1,'Really black',0,false,false,mo) wl1= Weld(pa1,pl['Right Arm'],0,-1.2,0,math.pi/8,0,0,mo) m1= Mesh(pa1,3,1,.1,1) smo= Part(.1,.1,.1,'Dark stone grey',1,false,false,mo) wl1= Weld(smo,bb,0.1,-.74,0,0,0,-math.pi/2,mo) smoke=Instance.new("Smoke",smo) smoke.Color=Color3.new(.85,0,2.55) smoke.RiseVelocity=100 smoke.Enabled=false -- bas = Part(1,1,1,'',1,false,false,mo) bas:BreakJoints() fakel = Instance.new("Weld",mo) fakel.Part0 = pl.Torso fakel.Part1 = bas coroutine.wrap(function() for angle = 0, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle),math.rad(angle/8),0) wait() end end)() welditbro = Instance.new("Weld", mo) welditbro.C0 = CFrame.new(0, 0.5, 0) welditbro.Part0 = pl['Right Arm'] welditbro.Part1 = bas bas2 = Part(1,1,1,'',1,false,false,mo) bas2:BreakJoints() fakel2 = Instance.new("Weld",mo) fakel2.Part0 = pl.Torso fakel2.Part1 = bas2 coroutine.wrap(function() for angle = 0, 30, 5 do fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-angle),math.rad(-angle/5),math.rad(-angle/5)) wait() end end)() welditbro2 = Instance.new("Weld", mo) welditbro2.C0 = CFrame.new(0, 0.5, 0) welditbro2.Part0 = pl['Left Arm'] welditbro2.Part1 = bas2 end) tol.Deselected:connect(function(mouse) loop=true mo:remove() end)